1 // globals.cxx -- Global state that needs to be shared among the sim modules
3 // Written by Curtis Olson, started July 2000.
5 // Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software Foundation,
19 // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
27 #include <simgear/structure/commands.hxx>
28 #include <simgear/misc/sg_path.hxx>
29 #include <simgear/misc/sg_dir.hxx>
30 #include <simgear/timing/sg_time.hxx>
31 #include <simgear/ephemeris/ephemeris.hxx>
32 #include <simgear/magvar/magvar.hxx>
33 #include <simgear/scene/material/matlib.hxx>
34 #include <simgear/structure/subsystem_mgr.hxx>
35 #include <simgear/structure/event_mgr.hxx>
36 #include <simgear/sound/soundmgr_openal.hxx>
37 #include <simgear/misc/ResourceManager.hxx>
38 #include <simgear/props/propertyObject.hxx>
40 #include <Aircraft/controls.hxx>
41 #include <Airports/runways.hxx>
42 #include <ATCDCL/ATCmgr.hxx>
43 #include <Autopilot/route_mgr.hxx>
44 #include <Cockpit/panel.hxx>
45 #include <GUI/new_gui.hxx>
46 #include <Model/acmodel.hxx>
47 #include <Model/modelmgr.hxx>
48 #include <MultiPlayer/multiplaymgr.hxx>
49 #include <Scenery/scenery.hxx>
50 #include <Scenery/tilemgr.hxx>
51 #include <Navaids/navlist.hxx>
53 #include "globals.hxx"
54 #include "renderer.hxx"
55 #include "viewmgr.hxx"
57 #include "fg_props.hxx"
60 class AircraftResourceProvider : public simgear::ResourceProvider
63 AircraftResourceProvider() :
64 simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
68 virtual SGPath resolve(const std::string& aResource, SGPath&) const
70 string_list pieces(sgPathBranchSplit(aResource));
71 if ((pieces.size() < 3) || (pieces.front() != "Aircraft")) {
72 return SGPath(); // not an Aircraft path
75 // test against the aircraft-dir property
76 const char* aircraftDir = fgGetString("/sim/aircraft-dir");
77 string_list aircraftDirPieces(sgPathBranchSplit(aircraftDir));
78 if (!aircraftDirPieces.empty() && (aircraftDirPieces.back() == pieces[1])) {
79 // current aircraft-dir matches resource aircraft
80 SGPath r(aircraftDir);
81 for (unsigned int i=2; i<pieces.size(); ++i) {
86 SG_LOG(SG_IO, SG_DEBUG, "found path:" << aResource << " via /sim/aircraft-dir: " << r.str());
91 // try each aircraft dir in turn
92 std::string res(aResource, 9); // resource path with 'Aircraft/' removed
93 const string_list& dirs(globals->get_aircraft_paths());
94 string_list::const_iterator it = dirs.begin();
95 for (; it != dirs.end(); ++it) {
98 SG_LOG(SG_IO, SG_DEBUG, "found path:" << aResource << " in aircraft dir: " << *it);
101 } // of aircraft path iteration
103 return SGPath(); // not found
107 ////////////////////////////////////////////////////////////////////////
108 // Implementation of FGGlobals.
109 ////////////////////////////////////////////////////////////////////////
116 FGGlobals::FGGlobals() :
117 props( new SGPropertyNode ),
118 initial_state( NULL ),
120 renderer( new FGRenderer ),
121 subsystem_mgr( new SGSubsystemMgr ),
122 event_mgr( new SGEventMgr ),
123 soundmgr( new SGSoundMgr ),
131 current_panel( NULL ),
135 commands( SGCommandMgr::instance() ),
138 channel_options_list( NULL ),
139 initial_waypoints( NULL ),
142 fontcache ( new FGFontCache ),
151 simgear::ResourceManager::instance()->addProvider(new AircraftResourceProvider());
152 simgear::PropertyObjectBase::setDefaultRoot(props);
157 FGGlobals::~FGGlobals()
162 // The AIModels manager performs a number of actions upon
163 // Shutdown that implicitly assume that other subsystems
164 // are still operational (Due to the dynamic allocation and
165 // deallocation of AIModel objects. To ensure we can safely
166 // shut down all subsystems, make sure we take down the
167 // AIModels system first.
168 SGSubsystem* ai = subsystem_mgr->remove("ai_model");
174 subsystem_mgr->shutdown();
175 subsystem_mgr->unbind();
176 delete subsystem_mgr;
182 delete current_panel;
192 delete channel_options_list;
193 delete initial_waypoints;
210 // set the fg_root path
211 void FGGlobals::set_fg_root (const string &root) {
214 // append /data to root if it exists
215 SGPath tmp( fg_root );
216 tmp.append( "data" );
217 tmp.append( "version" );
218 if ( ulFileExists( tmp.c_str() ) ) {
219 fgGetNode("BAD_FG_ROOT", true)->setStringValue(fg_root);
221 fgGetNode("GOOD_FG_ROOT", true)->setStringValue(fg_root);
222 SG_LOG(SG_GENERAL, SG_ALERT, "***\n***\n*** Warning: changing bad FG_ROOT/--fg-root to '"
223 << fg_root << "'\n***\n***");
226 // remove /sim/fg-root before writing to prevent hijacking
227 SGPropertyNode *n = fgGetNode("/sim", true);
228 n->removeChild("fg-root", 0, false);
229 n = n->getChild("fg-root", 0, true);
230 n->setStringValue(fg_root.c_str());
231 n->setAttribute(SGPropertyNode::WRITE, false);
233 simgear::ResourceManager::instance()->addBasePath(fg_root,
234 simgear::ResourceManager::PRIORITY_DEFAULT);
237 void FGGlobals::set_fg_scenery (const string &scenery)
240 if (scenery.empty()) {
242 s.append( "Scenery" );
246 string_list path_list = sgPathSplit( s.str() );
248 SGPropertyNode* sim = fgGetNode("/sim", true);
250 for (unsigned i = 0; i < path_list.size(); i++) {
251 SGPath path(path_list[i]);
252 if (!path.exists()) {
253 SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << path.str());
257 simgear::Dir dir(path);
258 SGPath terrainDir(dir.file("Terrain"));
259 SGPath objectsDir(dir.file("Objects"));
261 // this code used to add *either* the base dir, OR add the
262 // Terrain and Objects subdirs, but the conditional logic was commented
263 // out, such that all three dirs are added. Unfortunately there's
264 // no information as to why the change was made.
265 fg_scenery.push_back(path.str());
267 if (terrainDir.exists()) {
268 fg_scenery.push_back(terrainDir.str());
271 if (objectsDir.exists()) {
272 fg_scenery.push_back(objectsDir.str());
275 // insert a marker for FGTileEntry::load(), so that
276 // FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
277 // "B/Terrain", "B/Objects", ""]
278 fg_scenery.push_back("");
280 // make scenery dirs available to Nasal
281 sim->removeChild("fg-scenery", i, false);
282 SGPropertyNode* n = sim->getChild("fg-scenery", i, true);
283 n->setStringValue(path.str());
284 n->setAttribute(SGPropertyNode::WRITE, false);
285 } // of path list iteration
288 void FGGlobals::append_aircraft_path(const std::string& path)
290 SGPath dirPath(path);
291 if (!dirPath.exists()) {
292 SG_LOG(SG_GENERAL, SG_WARN, "aircraft path not found:" << path);
296 unsigned int index = fg_aircraft_dirs.size();
297 fg_aircraft_dirs.push_back(path);
299 // make aircraft dirs available to Nasal
300 SGPropertyNode* sim = fgGetNode("/sim", true);
301 sim->removeChild("fg-aircraft", index, false);
302 SGPropertyNode* n = sim->getChild("fg-aircraft", index, true);
303 n->setStringValue(path);
304 n->setAttribute(SGPropertyNode::WRITE, false);
307 void FGGlobals::append_aircraft_paths(const std::string& path)
309 string_list paths = sgPathSplit(path);
310 for (unsigned int p = 0; p<paths.size(); ++p) {
311 append_aircraft_path(paths[p]);
315 SGPath FGGlobals::resolve_aircraft_path(const std::string& branch) const
317 return simgear::ResourceManager::instance()->findPath(branch);
320 SGPath FGGlobals::resolve_maybe_aircraft_path(const std::string& branch) const
322 return simgear::ResourceManager::instance()->findPath(branch);
326 FGGlobals::get_renderer () const
332 FGGlobals::get_subsystem_mgr () const
334 return subsystem_mgr;
338 FGGlobals::get_subsystem (const char * name)
340 return subsystem_mgr->get_subsystem(name);
344 FGGlobals::add_subsystem (const char * name,
345 SGSubsystem * subsystem,
346 SGSubsystemMgr::GroupType type,
349 subsystem_mgr->add(name, subsystem, type, min_time_sec);
353 FGGlobals::get_soundmgr () const
359 FGGlobals::get_event_mgr () const
365 // Save the current state as the initial state.
367 FGGlobals::saveInitialState ()
369 initial_state = new SGPropertyNode();
371 // copy properties which are READ/WRITEable - but not USERARCHIVEd or PRESERVEd
372 int checked = SGPropertyNode::READ+SGPropertyNode::WRITE+
373 SGPropertyNode::USERARCHIVE+SGPropertyNode::PRESERVE;
374 int expected = SGPropertyNode::READ+SGPropertyNode::WRITE;
375 if (!copyProperties(props, initial_state, expected, checked))
376 SG_LOG(SG_GENERAL, SG_ALERT, "Error saving initial state");
378 // delete various properties from the initial state, since we want to
379 // preserve their values even if doing a restore
380 // => Properties should now use the PRESERVE flag to protect their values
381 // on sim-reset. Remove some specific properties for backward compatibility.
382 SGPropertyNode* sim = initial_state->getChild("sim");
383 SGPropertyNode* cameraGroupNode = sim->getNode("rendering/camera-group");
384 if (cameraGroupNode) {
385 cameraGroupNode->removeChild("camera");
386 cameraGroupNode->removeChild("gui");
391 // Restore the saved initial state, if any
393 FGGlobals::restoreInitialState ()
395 if ( initial_state == 0 ) {
396 SG_LOG(SG_GENERAL, SG_ALERT,
397 "No initial state available to restore!!!");
400 // copy properties which are READ/WRITEable - but not USERARCHIVEd or PRESERVEd
401 int checked = SGPropertyNode::READ+SGPropertyNode::WRITE+
402 SGPropertyNode::USERARCHIVE+SGPropertyNode::PRESERVE;
403 int expected = SGPropertyNode::READ+SGPropertyNode::WRITE;
404 if ( copyProperties(initial_state, props, expected, checked)) {
405 SG_LOG( SG_GENERAL, SG_INFO, "Initial state restored successfully" );
407 SG_LOG( SG_GENERAL, SG_INFO,
408 "Some errors restoring initial state (read-only props?)" );
414 FGGlobals::get_current_view () const
416 return viewmgr->get_current_view();
419 long int FGGlobals::get_warp() const
421 return fgGetInt("/sim/time/warp");
424 void FGGlobals::set_warp( long int w )
426 fgSetInt("/sim/time/warp", w);
429 long int FGGlobals::get_warp_delta() const
431 return fgGetInt("/sim/time/warp-delta");
434 void FGGlobals::set_warp_delta( long int d )
436 fgSetInt("/sim/time/warp-delta", d);
439 // end of globals.cxx