1 // globals.hxx -- Global state that needs to be shared among the sim modules
3 // Written by Curtis Olson, started July 2000.
5 // Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
27 #include <simgear/compiler.h>
32 SG_USING_STD( vector );
33 SG_USING_STD( string );
35 typedef vector<string> string_list;
38 // Forward declarations
40 // This file is included, directly or indirectly, almost everywhere in
41 // FlightGear, so if any of its dependencies changes, most of the sim
42 // has to be recompiled. Using these forward declarations helps us to
43 // avoid including a lot of header files (and thus, a lot of
44 // dependencies). Since Most of the methods simply set or return
45 // pointers, we don't need to know anything about the class details
59 class FGAircraftModel;
63 class FGEnvironmentMgr;
71 class FGTextureLoader;
78 * Bucket for subsystem pointers representing the sim's state.
85 FGSubsystemMgr * subsystem_mgr;
87 // Number of milliseconds elapsed since the start of the program.
90 // Root of FlightGear data tree
93 // Root of FlightGear scenery tree
96 // Fullscreen mode for old 3DFX cards.
97 #if defined(FX) && defined(XMESA)
101 // An offset in seconds from the true time. Allows us to adjust
102 // the effective time of day.
105 // How much to change the value of warp each iteration. Allows us
106 // to make time progress faster than normal (or even run in reverse.)
115 // Magnetic Variation
119 FGAutopilot *autopilot;
121 // Global autopilot "route"
125 FGSoundMgr *soundmgr;
127 // environment information
128 FGEnvironmentMgr * environment_mgr;
134 FGATCDisplay *ATC_display;
139 // control input state
140 FGControls *controls;
149 SGPropertyNode *props;
150 SGPropertyNode *initial_state;
153 SGPropertyNode *locale;
155 SGCommandMgr *commands;
157 FGModelLoader * model_loader;
159 FGTextureLoader * texture_loader;
161 FGAircraftModel *acmodel;
163 FGModelMgr * model_mgr;
165 // list of serial port-like configurations
166 string_list *channel_options_list;
168 // FlightGear scenery manager
181 inline FGSubsystemMgr * get_subsystem_mgr () const {
182 return subsystem_mgr;
185 inline double get_sim_time_sec () const { return sim_time_sec; }
186 inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; }
187 inline void set_sim_time_sec (double t) { sim_time_sec = t; }
189 inline const string &get_fg_root () const { return fg_root; }
190 inline void set_fg_root (const string &root) { fg_root = root; }
192 inline const string &get_fg_scenery () const { return fg_scenery; }
193 inline void set_fg_scenery (const string &scenery) {
194 fg_scenery = scenery;
197 #if defined(FX) && defined(XMESA)
198 inline bool get_fullscreen() const { return fullscreen; }
199 inline bool set_fullscreen( bool f ) { fullscreen = f; }
202 inline long int get_warp() const { return warp; }
203 inline void set_warp( long int w ) { warp = w; }
204 inline void inc_warp( long int w ) { warp += w; }
206 inline long int get_warp_delta() const { return warp_delta; }
207 inline void set_warp_delta( long int d ) { warp_delta = d; }
208 inline void inc_warp_delta( long int d ) { warp_delta += d; }
210 inline SGTime *get_time_params() const { return time_params; }
211 inline void set_time_params( SGTime *t ) { time_params = t; }
213 inline SGEphemeris *get_ephem() const { return ephem; }
214 inline void set_ephem( SGEphemeris *e ) { ephem = e; }
216 inline SGMagVar *get_mag() const { return mag; }
217 inline void set_mag( SGMagVar *m ) { mag = m; }
219 inline FGAutopilot *get_autopilot() const { return autopilot; }
220 inline void set_autopilot( FGAutopilot *ap) { autopilot = ap; }
222 inline SGRoute *get_route() const { return route; }
223 inline void set_route( SGRoute *r ) { route = r; }
225 inline FGEnvironmentMgr * get_environment_mgr() {
226 return environment_mgr;
228 inline void set_environment_mgr(FGEnvironmentMgr * mgr) {
229 environment_mgr = mgr;
232 inline FGATCMgr *get_ATC_mgr() const { return ATC_mgr; }
233 inline void set_ATC_mgr( FGATCMgr *a ) {ATC_mgr = a; }
235 inline FGATCDisplay *get_ATC_display() const { return ATC_display; }
236 inline void set_ATC_display( FGATCDisplay *d ) {ATC_display = d; }
238 inline FGAIMgr *get_AI_mgr() const { return AI_mgr; }
239 inline void set_AI_mgr( FGAIMgr *a ) {AI_mgr = a; }
241 inline FGSoundMgr *get_soundmgr() const { return soundmgr; }
242 inline void set_soundmgr( FGSoundMgr *sm ) { soundmgr = sm; }
244 inline FGControls *get_controls() const { return controls; }
245 inline void set_controls( FGControls *c ) { controls = c; }
247 inline FGSteam *get_steam() const { return steam; }
248 inline void set_steam( FGSteam *s ) { steam = s; }
250 inline FGViewMgr *get_viewmgr() const { return viewmgr; }
251 inline void set_viewmgr( FGViewMgr *vm ) { viewmgr = vm; }
252 FGViewer *get_current_view() const;
254 inline SGPropertyNode *get_props () { return props; }
255 inline void set_props( SGPropertyNode *n ) { props = n; }
257 inline SGPropertyNode *get_locale () { return locale; }
258 inline void set_locale( SGPropertyNode *n ) { locale = n; }
260 inline SGCommandMgr *get_commands () { return commands; }
262 inline FGModelLoader * get_model_loader () { return model_loader; }
264 inline void set_model_loader (FGModelLoader * loader) {
265 model_loader = loader;
268 inline FGTextureLoader * get_texture_loader () { return texture_loader; }
270 inline void set_texture_loader (FGTextureLoader * loader) {
271 texture_loader = loader;
274 inline FGAircraftModel *get_aircraft_model () { return acmodel; }
276 inline void set_aircraft_model (FGAircraftModel * model)
281 inline FGModelMgr *get_model_mgr () { return model_mgr; }
283 inline void set_model_mgr (FGModelMgr * mgr)
288 inline string_list *get_channel_options_list () {
289 return channel_options_list;
291 inline void set_channel_options_list( string_list *l ) {
292 channel_options_list = l;
295 inline FGScenery * get_scenery () const { return scenery; }
296 inline void set_scenery ( FGScenery *s ) { scenery = s; }
298 inline FGTileMgr * get_tile_mgr () const { return tile_mgr; }
299 inline void set_tile_mgr ( FGTileMgr *t ) { tile_mgr = t; }
301 FGIO* get_io() const { return io; }
304 * Save the current state as the initial state.
306 void saveInitialState ();
310 * Restore the saved initial state, if any.
312 void restoreInitialState ();
317 extern FGGlobals *globals;
320 #endif // _GLOBALS_HXX