1 // main.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
5 // Copyright (C) 1997 - 2002 Curtis L. Olson - curt@flightgear.org
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
28 #if defined(__linux__) && defined(__i386__)
29 # include <fpu_control.h>
33 #include <simgear/compiler.h>
36 #ifndef SG_HAVE_NATIVE_SGI_COMPILERS
41 #include <simgear/misc/exception.hxx>
42 #include <simgear/ephemeris/ephemeris.hxx>
43 #include <simgear/route/route.hxx>
45 #ifdef SG_MATH_EXCEPTION_CLASH
58 #include <string.h> // for strcmp()
65 #ifdef HAVE_SYS_STAT_H
66 # include <sys/stat.h> // for stat()
70 # include <unistd.h> // for stat()
73 #include <plib/netChat.h>
78 #include <simgear/constants.h> // for VERSION
79 #include <simgear/debug/logstream.hxx>
80 #include <simgear/math/polar3d.hxx>
81 #include <simgear/math/sg_random.h>
82 #include <simgear/misc/sg_path.hxx>
83 #include <simgear/sky/clouds3d/SkySceneLoader.hpp>
84 #include <simgear/sky/clouds3d/SkyUtil.hpp>
85 #include <simgear/sky/sky.hxx>
86 #include <simgear/timing/sg_time.hxx>
88 #include <Include/general.hxx>
90 #include <Aircraft/aircraft.hxx>
92 #include <ATC/ATCmgr.hxx>
93 #include <ATC/ATCdisplay.hxx>
94 //#include <ATC/AIMgr.hxx>
97 #include <Autopilot/newauto.hxx>
99 #include <Cockpit/cockpit.hxx>
100 #include <Cockpit/radiostack.hxx>
101 #include <Cockpit/steam.hxx>
103 #include <FDM/UIUCModel/uiuc_aircraftdir.h>
105 #include <Model/acmodel.hxx>
106 #include <Model/loader.hxx>
107 #include <Model/model.hxx>
108 #include <Model/modelmgr.hxx>
109 #include <Main/location.hxx>
110 #ifdef FG_NETWORK_OLK
111 #include <NetworkOLK/network.h>
113 #include <Objects/matlib.hxx>
114 #include <Scenery/scenery.hxx>
115 #include <Scenery/tilemgr.hxx>
116 #ifdef ENABLE_AUDIO_SUPPORT
117 # include <Sound/soundmgr.hxx>
118 # include <Sound/fg_fx.hxx>
119 # include <Sound/morse.hxx>
121 #include <Time/FGEventMgr.hxx>
122 #include <Time/fg_timer.hxx>
123 #include <Time/light.hxx>
124 #include <Time/sunpos.hxx>
125 #include <Time/tmp.hxx>
127 #include <Input/input.hxx>
130 #include <simgear/misc/sgstream.hxx>
131 #include <simgear/math/point3d.hxx>
132 #include <FDM/flight.hxx>
133 #include <FDM/ADA.hxx>
134 #include <Scenery/tileentry.hxx>
137 // PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
138 // PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
140 float default_attenuation[3] = {1.0, 0.0, 0.0};
141 //Required for using GL_extensions
142 void fgLoadDCS (void);
143 void fgUpdateDCS (void);
144 ssgSelector *ship_sel=NULL;
145 // upto 32 instances of a same object can be loaded.
146 ssgTransform *ship_pos[32];
147 double obj_lat[32],obj_lon[32],obj_alt[32],obj_pitch[32],obj_roll[32];
149 ssgSelector *lightpoints_brightness = new ssgSelector;
150 ssgTransform *lightpoints_transform = new ssgTransform;
151 FGTileEntry *dummy_tile;
154 // Clip plane settings...
155 float scene_nearplane = 0.5f;
156 float scene_farplane = 120000.0f;
158 static double delta_time_sec = 0;
162 # include <WeatherCM/FGLocalWeatherDatabase.h>
164 # include <Environment/environment_mgr.hxx>
169 #include "fg_init.hxx"
171 #include "fg_props.hxx"
172 #include "globals.hxx"
173 #include "splash.hxx"
174 #include "viewmgr.hxx"
175 #include "options.hxx"
176 #include "logger.hxx"
179 # include <console.h> // -dw- for command line dialog
183 FGEventMgr global_events;
185 // This is a record containing a bit of global housekeeping information
188 // Specify our current idle function state. This is used to run all
189 // our initializations out of the glutIdleLoop() so that we can get a
190 // splash screen up and running right away.
191 static int idle_state = 0;
192 static long global_multi_loop;
194 // forward declaration
195 void fgReshape( int width, int height );
197 // fog constants. I'm a little nervous about putting actual code out
198 // here but it seems to work (?)
199 static const double m_log01 = -log( 0.01 );
200 static const double sqrt_m_log01 = sqrt( m_log01 );
201 static GLfloat fog_exp_density;
202 static GLfloat fog_exp2_density;
203 static GLfloat fog_exp2_punch_through;
205 #ifdef FG_NETWORK_OLK
206 ssgSelector *fgd_sel = NULL;
207 ssgTransform *fgd_pos = NULL;
212 SkySceneLoader *sgClouds3d;
213 bool _bcloud_orig = true;
215 Point3D *_posit = &posit;
218 sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
220 { 1.0f, 0.0f, 0.0f, 0.0f },
221 { 0.0f, 0.0f, -1.0f, 0.0f },
222 { 0.0f, 1.0f, 0.0f, 0.0f },
223 { 0.0f, 0.0f, 0.0f, 1.0f }
226 // The following defines flightgear options. Because glutlib will also
227 // want to parse its own options, those options must not be included here
228 // or they will get parsed by the main program option parser. Hence case
229 // is significant for any option added that might be in conflict with
232 // glutlib parses for:
234 // -direct (invalid in Win32)
238 // -indirect (invalid in Win32)
241 // Note that glutlib depends upon strings while this program's
242 // option parser wants only initial characters followed by numbers
247 ssgSimpleState *cloud3d_imposter_state;
248 ssgSimpleState *default_state;
249 ssgSimpleState *hud_and_panel;
250 ssgSimpleState *menus;
252 SGTimeStamp last_time_stamp;
253 SGTimeStamp current_time_stamp;
255 void fgBuildRenderStates( void ) {
256 default_state = new ssgSimpleState;
257 default_state->ref();
258 default_state->disable( GL_TEXTURE_2D );
259 default_state->enable( GL_CULL_FACE );
260 default_state->enable( GL_COLOR_MATERIAL );
261 default_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
262 default_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
263 default_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
264 default_state->disable( GL_BLEND );
265 default_state->disable( GL_ALPHA_TEST );
266 default_state->disable( GL_LIGHTING );
268 cloud3d_imposter_state = new ssgSimpleState;
269 cloud3d_imposter_state->ref();
270 cloud3d_imposter_state->enable( GL_TEXTURE_2D );
271 cloud3d_imposter_state->enable( GL_CULL_FACE );
272 cloud3d_imposter_state->enable( GL_COLOR_MATERIAL );
273 cloud3d_imposter_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
274 cloud3d_imposter_state->setMaterial( GL_DIFFUSE, 1, 1, 1, 1 );
275 cloud3d_imposter_state->setMaterial( GL_AMBIENT, 1, 1, 1, 1 );
276 cloud3d_imposter_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
277 cloud3d_imposter_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
278 cloud3d_imposter_state->enable( GL_BLEND );
279 cloud3d_imposter_state->enable( GL_ALPHA_TEST );
280 cloud3d_imposter_state->enable( GL_LIGHTING );
282 hud_and_panel = new ssgSimpleState;
283 hud_and_panel->ref();
284 hud_and_panel->disable( GL_CULL_FACE );
285 hud_and_panel->disable( GL_TEXTURE_2D );
286 hud_and_panel->disable( GL_LIGHTING );
287 hud_and_panel->enable( GL_BLEND );
289 menus = new ssgSimpleState;
291 menus->disable( GL_CULL_FACE );
292 menus->disable( GL_TEXTURE_2D );
293 menus->enable( GL_BLEND );
297 // fgInitVisuals() -- Initialize various GL/view parameters
298 void fgInitVisuals( void ) {
301 l = &cur_light_params;
303 #ifndef GLUT_WRONG_VERSION
304 // Go full screen if requested ...
305 if ( fgGetBool("/sim/startup/fullscreen") ) {
310 // If enabled, normal vectors specified with glNormal are scaled
311 // to unit length after transformation. Enabling this has
312 // performance implications. See the docs for glNormal.
313 // glEnable( GL_NORMALIZE );
315 glEnable( GL_LIGHTING );
316 glEnable( GL_LIGHT0 );
317 // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec ); // done later with ssg
320 sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
321 ssgGetLight( 0 ) -> setPosition( sunpos );
323 glFogi (GL_FOG_MODE, GL_EXP2);
324 if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) ||
325 (!fgGetBool("/sim/rendering/shading"))) {
326 // if fastest fog requested, or if flat shading force fastest
327 glHint ( GL_FOG_HINT, GL_FASTEST );
328 } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
329 glHint ( GL_FOG_HINT, GL_NICEST );
331 if ( fgGetBool("/sim/rendering/wireframe") ) {
333 glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
336 // This is the default anyways, but it can't hurt
337 glFrontFace ( GL_CCW );
340 // glEnable(GL_POINT_SMOOTH);
341 // glEnable(GL_LINE_SMOOTH);
342 // glEnable(GL_POLYGON_SMOOTH);
346 // For HiRes screen Dumps using Brian Pauls TR Library
347 void trRenderFrame( void ) {
349 if ( fgPanelVisible() ) {
350 GLfloat height = fgGetInt("/sim/startup/ysize");
352 (current_panel->getViewHeight() - current_panel->getYOffset())
353 * (height / 768.0) + 1;
354 glTranslatef( 0.0, view_h, 0.0 );
357 static GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
358 static GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
360 fgLIGHT *l = &cur_light_params;
362 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
363 l->adj_fog_color[2], l->adj_fog_color[3]);
365 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
367 // set the opengl state to known default values
368 default_state->force();
371 glFogf ( GL_FOG_DENSITY, fog_exp2_density);
372 glFogi ( GL_FOG_MODE, GL_EXP2 );
373 glFogfv ( GL_FOG_COLOR, l->adj_fog_color );
375 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
376 // we only update GL_AMBIENT for our lights we will never get
377 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
378 // explicitely to black.
379 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
380 glLightModeli( GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE );
382 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
384 // texture parameters
385 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
386 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
388 // we need a white diffuse light for the phase of the moon
389 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
392 // draw the ssg scene
393 // return to the desired diffuse color
394 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
395 glEnable( GL_DEPTH_TEST );
396 ssgSetNearFar( scene_nearplane, scene_farplane );
397 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
400 glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
401 ssgSetNearFar( scene_nearplane, scene_farplane );
402 ssgCullAndDraw( globals->get_scenery()->get_lighting() );
404 if (fgGetBool("/environment/clouds/status"))
405 thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
407 globals->get_model_mgr()->draw();
408 globals->get_aircraft_model()->draw();
412 // Update all Visuals (redraws anything graphics related)
413 void fgRenderFrame() {
415 GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
416 GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
418 // Process/manage pending events
419 global_events.update( delta_time_sec );
421 static const SGPropertyNode *longitude
422 = fgGetNode("/position/longitude-deg");
423 static const SGPropertyNode *latitude
424 = fgGetNode("/position/latitude-deg");
425 static const SGPropertyNode *altitude
426 = fgGetNode("/position/altitude-ft");
427 static const SGPropertyNode *groundlevel_nearplane
428 = fgGetNode("/sim/current-view/ground-level-nearplane-m");
430 // Update the default (kludged) properties.
433 FGViewer *current__view = globals->get_current_view();
435 fgLIGHT *l = &cur_light_params;
436 static double last_visibility = -9999;
439 double actual_visibility = thesky->get_visibility();
440 if ( actual_visibility != last_visibility ) {
441 last_visibility = actual_visibility;
443 fog_exp_density = m_log01 / actual_visibility;
444 fog_exp2_density = sqrt_m_log01 / actual_visibility;
445 fog_exp2_punch_through = sqrt_m_log01 / ( actual_visibility * 2.5 );
449 // GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
450 // GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
451 // GLfloat terrain_color[4] = { 0.54, 0.44, 0.29, 1.0 };
452 // GLfloat mat_shininess[] = { 10.0 };
453 GLbitfield clear_mask;
455 if ( idle_state != 1000 ) {
456 // still initializing, draw the splash screen
457 if ( fgGetBool("/sim/startup/splash-screen") ) {
460 // Keep resetting sim time while the sim is initializing
461 globals->set_sim_time_sec( 0.0 );
463 // idle_state is now 1000 meaning we've finished all our
464 // initializations and are running the main loop, so this will
465 // now work without seg faulting the system.
467 // calculate our current position in cartesian space
468 globals->get_scenery()->set_center( globals->get_scenery()->get_next_center() );
471 fgReshape( fgGetInt("/sim/startup/xsize"),
472 fgGetInt("/sim/startup/ysize") );
474 // set the sun position (done later with ssg calls)
475 // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
477 clear_mask = GL_DEPTH_BUFFER_BIT;
478 if ( fgGetBool("/sim/rendering/wireframe") ) {
479 clear_mask |= GL_COLOR_BUFFER_BIT;
482 if ( fgGetBool("/sim/rendering/skyblend") ) {
483 if ( fgGetBool("/sim/rendering/textures") ) {
484 // glClearColor(black[0], black[1], black[2], black[3]);
485 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
486 l->adj_fog_color[2], l->adj_fog_color[3]);
487 clear_mask |= GL_COLOR_BUFFER_BIT;
490 glClearColor(l->sky_color[0], l->sky_color[1],
491 l->sky_color[2], l->sky_color[3]);
492 clear_mask |= GL_COLOR_BUFFER_BIT;
494 glClear( clear_mask );
496 cloud3d_imposter_state->force();
498 glEnable( GL_LIGHTING );
499 glEnable( GL_LIGHT0 );
500 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
501 glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
502 glColor4f( 1.0, 1.0, 1.0, 1.0 );
503 glEnable(GL_COLOR_MATERIAL);
504 glEnable(GL_TEXTURE_2D);
505 glEnable(GL_DEPTH_TEST);
506 glEnable(GL_ALPHA_TEST);
508 glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
509 glEnable(GL_CULL_FACE);
510 if ( fgGetBool("/sim/rendering/clouds3d") ) {
511 posit = globals->get_scenery()->get_center();
512 if ( _bcloud_orig ) {
513 sgClouds3d->Set_Cloud_Orig( _posit );
514 _bcloud_orig = false;
516 sgClouds3d->Update( current__view->get_absolute_view_pos() );
519 // Tell GL we are switching to model view parameters
521 // I really should create a derived ssg node or use a call
522 // back or something so that I can draw the sky within the
523 // ssgCullAndDraw() function, but for now I just mimic what
524 // ssg does to set up the model view matrix
525 glMatrixMode(GL_MODELVIEW);
527 ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
529 // set the opengl state to known default values
530 default_state->force();
532 // update fog params if visibility has changed
533 double visibility_meters = fgGetDouble("/environment/visibility-m");
534 thesky->set_visibility(visibility_meters);
536 thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
537 ( global_multi_loop * fgGetInt("/sim/speed-up") )
538 / (double)fgGetInt("/sim/model-hz") );
540 // Set correct opengl fog density
541 glFogf (GL_FOG_DENSITY, fog_exp2_density);
543 // update the sky dome
544 if ( fgGetBool("/sim/rendering/skyblend") ) {
545 /* cout << "thesky->repaint() sky_color = "
546 << cur_light_params.sky_color[0] << " "
547 << cur_light_params.sky_color[1] << " "
548 << cur_light_params.sky_color[2] << " "
549 << cur_light_params.sky_color[3] << endl;
551 << cur_light_params.fog_color[0] << " "
552 << cur_light_params.fog_color[1] << " "
553 << cur_light_params.fog_color[2] << " "
554 << cur_light_params.fog_color[3] << endl;
555 cout << " sun_angle = " << cur_light_params.sun_angle
556 << " moon_angle = " << cur_light_params.moon_angle
558 thesky->repaint( cur_light_params.sky_color,
559 cur_light_params.adj_fog_color,
560 cur_light_params.sun_angle,
561 cur_light_params.moon_angle,
562 globals->get_ephem()->getNumPlanets(),
563 globals->get_ephem()->getPlanets(),
564 globals->get_ephem()->getNumStars(),
565 globals->get_ephem()->getStars() );
567 /* cout << "thesky->reposition( view_pos = " << view_pos[0] << " "
568 << view_pos[1] << " " << view_pos[2] << endl;
569 cout << " zero_elev = " << zero_elev[0] << " "
570 << zero_elev[1] << " " << zero_elev[2]
571 << " lon = " << cur_fdm_state->get_Longitude()
572 << " lat = " << cur_fdm_state->get_Latitude() << endl;
573 cout << " sun_rot = " << cur_light_params.sun_rotation
574 << " gst = " << SGTime::cur_time_params->getGst() << endl;
575 cout << " sun ra = " << globals->get_ephem()->getSunRightAscension()
576 << " sun dec = " << globals->get_ephem()->getSunDeclination()
577 << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
578 << " moon dec = " << globals->get_ephem()->getMoonDeclination() << endl; */
580 thesky->reposition( current__view->get_view_pos(),
581 current__view->get_zero_elev(),
582 current__view->get_world_up(),
583 current__view->getLongitude_deg()
584 * SGD_DEGREES_TO_RADIANS,
585 current__view->getLatitude_deg()
586 * SGD_DEGREES_TO_RADIANS,
587 current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
588 cur_light_params.sun_rotation,
589 globals->get_time_params()->getGst(),
590 globals->get_ephem()->getSunRightAscension(),
591 globals->get_ephem()->getSunDeclination(),
593 globals->get_ephem()->getMoonRightAscension(),
594 globals->get_ephem()->getMoonDeclination(),
598 glEnable( GL_DEPTH_TEST );
599 if ( strcmp(fgGetString("/sim/rendering/fog"), "disabled") ) {
601 glFogi( GL_FOG_MODE, GL_EXP2 );
602 glFogfv( GL_FOG_COLOR, l->adj_fog_color );
605 // set sun/lighting parameters
606 ssgGetLight( 0 ) -> setPosition( l->sun_vec );
608 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
609 // we only update GL_AMBIENT for our lights we will never get
610 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
611 // explicitely to black.
612 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
614 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
615 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
616 ssgGetLight( 0 ) -> setColour( GL_SPECULAR, l->scene_specular );
618 // texture parameters
619 // glEnable( GL_TEXTURE_2D );
620 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
621 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
623 // glMatrixMode( GL_PROJECTION );
625 ssgSetFOV( current__view->get_h_fov(),
626 current__view->get_v_fov() );
629 current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
630 - globals->get_scenery()->get_cur_elev();
633 scene_nearplane = 10.0f;
634 scene_farplane = 120000.0f;
636 scene_nearplane = groundlevel_nearplane->getDoubleValue();
637 scene_farplane = 120000.0f;
640 ssgSetNearFar( scene_nearplane, scene_farplane );
642 // $$$ begin - added VS Renganthan 17 Oct 2K
645 // $$$ end - added VS Renganthan 17 Oct 2K
647 # ifdef FG_NETWORK_OLK
648 if ( fgGetBool("/sim/networking/network-olk") ) {
650 other = head->next; /* put listpointer to start */
651 while ( other != tail) { /* display all except myself */
652 if ( strcmp( other->ipadr, fgd_mcp_ip) != 0) {
653 other->fgd_sel->select(1);
654 sgSetCoord( &fgdpos, other->sgFGD_COORD );
655 other->fgd_pos->setTransform( &fgdpos );
660 // fgd_sel->select(1);
661 // sgCopyMat4( sgTUX, current_view.sgVIEW);
663 // sgSetCoord( &fgdpos, sgFGD_VIEW );
664 // fgd_pos->setTransform( &fgdpos);
668 // position tile nodes and update range selectors
670 // this is done in the main loop now...
671 // global_tile_mgr.prep_ssg_nodes(visibility_meters);
673 if ( fgGetBool("/sim/rendering/skyblend") ) {
674 // draw the sky backdrop
676 // we need a white diffuse light for the phase of the moon
677 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
681 // return to the desired diffuse color
682 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
685 // draw the ssg scene
686 glEnable( GL_DEPTH_TEST );
688 ssgSetNearFar( scene_nearplane, scene_farplane );
689 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
691 // This is a bit kludgy. Every 200 frames, do an extra
692 // traversal of the scene graph without drawing anything, but
693 // with the field-of-view set to 360x360 degrees. This
694 // ensures that out-of-range random objects that are not in
695 // the current view frustum will still be freed properly.
696 static int counter = 0;
698 if (counter == 200) {
701 // No need to put the near plane too close;
702 // this way, at least the aircraft can be
704 f.setNearFar(1000, 1000000);
706 ssgGetModelviewMatrix(m);
707 globals->get_scenery()->get_scene_graph()->cull(&f, m, true);
711 // change state for lighting here
714 // Set punch through fog density
715 glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
717 #ifdef FG_EXPERIMENTAL_LIGHTING
718 // Enable states for drawing points with GL_extension
719 if (glutExtensionSupported("GL_EXT_point_parameters")) {
720 glEnable(GL_POINT_SMOOTH);
721 float quadratic[3] = {1.0, 0.01, 0.0001};
722 // get the address of our OpenGL extensions
724 glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)
725 wglGetProcAddress("glPointParameterfEXT");
726 glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)
727 wglGetProcAddress("glPointParameterfvEXT");
729 // makes the points fade as they move away
730 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
731 glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
734 // Enable states for drawing runway lights with spherical mapping
735 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
736 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
737 glEnable(GL_TEXTURE_GEN_S);
738 glEnable(GL_TEXTURE_GEN_T);
740 //Maybe this is not the best way, but it works !!
741 glPolygonMode(GL_FRONT, GL_POINT);
743 glEnable(GL_CULL_FACE);
746 glDisable( GL_LIGHTING );
747 // blending function for runway lights
748 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
752 ssgSetNearFar( scene_nearplane, scene_farplane );
753 ssgCullAndDraw( globals->get_scenery()->get_lighting() );
755 //static int _frame_count = 0;
756 //if (_frame_count % 30 == 0) {
757 // printf("SSG: %s\n", ssgShowStats());
765 #ifdef FG_EXPERIMENTAL_LIGHTING
766 if (glutExtensionSupported("GL_EXT_point_parameters")) {
767 // Disable states used for runway lighting
768 glPolygonMode(GL_FRONT, GL_FILL);
770 glDisable(GL_TEXTURE_GEN_S);
771 glDisable(GL_TEXTURE_GEN_T);
772 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
773 default_attenuation);
779 if ( fgGetBool("/sim/rendering/skyblend") ) {
780 // draw the sky cloud layers
781 if (fgGetBool("/environment/clouds/status")) {
782 thesky->postDraw( cur_fdm_state->get_Altitude()
783 * SG_FEET_TO_METER );
787 globals->get_model_mgr()->draw();
788 globals->get_aircraft_model()->draw();
792 glEnable(GL_TEXTURE_2D);
793 glEnable(GL_ALPHA_TEST);
794 glBlendFunc ( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
795 glDisable( GL_DEPTH_TEST );
796 glDisable( GL_LIGHTING );
797 if ( fgGetBool("/sim/rendering/clouds3d") ) {
798 // cout << "drawing new clouds" << endl;
799 // set the opengl state to known default values
800 // default_state->force();
801 sgClouds3d->Draw((sgVec4 *)current__view->get_VIEW());
804 // display HUD && Panel
806 glDisable( GL_DEPTH_TEST );
807 // glDisable( GL_CULL_FACE );
808 // glDisable( GL_TEXTURE_2D );
810 // update the input subsystem
811 current_input.update(delta_time_sec);
813 // update the controls subsystem
814 globals->get_controls()->update(delta_time_sec);
816 hud_and_panel->apply();
819 // Use the hud_and_panel ssgSimpleState for rendering the ATC output
820 // This only works properly if called before the panel call
821 globals->get_ATC_display()->update(delta_time_sec);
823 // update the panel subsystem
824 if ( current_panel != NULL ) {
825 current_panel->update(delta_time_sec);
828 // We can do translucent menus, so why not. :-)
830 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
832 // glDisable ( GL_BLEND ) ;
834 glEnable( GL_DEPTH_TEST );
837 globals->get_logger()->update(delta_time_sec);
844 // Update internal time dependent calculations (i.e. flight model)
845 // FIXME: this distinction is obsolete; all subsystems now get delta
847 void fgUpdateTimeDepCalcs() {
848 static bool inited = false;
850 //SG_LOG(SG_FLIGHT,SG_INFO, "Updating time dep calcs()");
852 fgLIGHT *l = &cur_light_params;
857 // Initialize the FDM here if it hasn't been and if we have a
858 // scenery elevation hit.
860 // cout << "cur_fdm_state->get_inited() = " << cur_fdm_state->get_inited()
861 // << " cur_elev = " << scenery.get_cur_elev() << endl;
863 if ( !cur_fdm_state->get_inited() &&
864 globals->get_scenery()->get_cur_elev() > -9990 )
866 SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");
868 cur_fdm_state->init();
869 if ( cur_fdm_state->get_bound() ) {
870 cur_fdm_state->unbind();
872 cur_fdm_state->bind();
875 // conceptually, the following block could be done for each fdm
877 if ( !cur_fdm_state->get_inited() ) {
878 // do nothing, fdm isn't inited yet
880 // we have been inited, and we are good to go ...
886 globals->get_autopilot()->update(delta_time_sec);
887 cur_fdm_state->update(delta_time_sec);
888 globals->get_steam()->update(delta_time_sec);
891 globals->get_model_mgr()->update(delta_time_sec);
892 globals->get_aircraft_model()->update(delta_time_sec);
894 // update the view angle
895 globals->get_viewmgr()->update(delta_time_sec);
899 // Update solar system
900 globals->get_ephem()->update( globals->get_time_params()->getMjd(),
901 globals->get_time_params()->getLst(),
902 cur_fdm_state->get_Latitude() );
904 // Update radio stack model
905 current_radiostack->update(delta_time_sec);
909 void fgInitTimeDepCalcs( void ) {
914 static const double alt_adjust_ft = 3.758099;
915 static const double alt_adjust_m = alt_adjust_ft * SG_FEET_TO_METER;
918 // What should we do when we have nothing else to do? Let's get ready
919 // for the next move and update the display?
920 static void fgMainLoop( void ) {
922 // Update the elapsed time.
923 static bool first_time = true;
925 last_time_stamp.stamp();
928 current_time_stamp.stamp();
929 delta_time_sec = double(current_time_stamp - last_time_stamp) / 1000000.0;
930 last_time_stamp = current_time_stamp;
931 globals->inc_sim_time_sec( delta_time_sec );
933 static const SGPropertyNode *longitude
934 = fgGetNode("/position/longitude-deg");
935 static const SGPropertyNode *latitude
936 = fgGetNode("/position/latitude-deg");
937 static const SGPropertyNode *altitude
938 = fgGetNode("/position/altitude-ft");
939 static const SGPropertyNode *clock_freeze
940 = fgGetNode("/sim/freeze/clock", true);
941 static const SGPropertyNode *cur_time_override
942 = fgGetNode("/sim/time/cur-time-override", true);
944 static long remainder = 0;
946 #ifdef FANCY_FRAME_COUNTER
950 static time_t last_time = 0;
951 static int frames = 0;
952 #endif // FANCY_FRAME_COUNTER
954 SGTime *t = globals->get_time_params();
956 FGLocation * acmodel_location = 0;
957 if(cur_fdm_state->getACModel() != 0) {
958 acmodel_location = (FGLocation *) cur_fdm_state->getACModel()->get3DModel()->getFGLocation();
961 SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
962 SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
964 #ifdef FG_NETWORK_OLK
965 if ( fgGetBool("/sim/networking/network-olk") ) {
966 if ( net_is_registered == 0 ) { // We first have to reg. to fgd
967 // printf("FGD: Netupdate\n");
968 fgd_send_com( "A", FGFS_host); // Send Mat4 data
969 fgd_send_com( "B", FGFS_host); // Recv Mat4 data
974 #if defined( ENABLE_PLIB_JOYSTICK )
975 // Read joystick and update control settings
976 // if ( fgGetString("/sim/control-mode") == "joystick" )
980 #elif defined( ENABLE_GLUT_JOYSTICK )
981 // Glut joystick support works by feeding a joystick handler
982 // function to glut. This is taken care of once in the joystick
983 // init routine and we don't have to worry about it again.
987 globals->get_environment_mgr()->update(delta_time_sec);
990 // Fix elevation. I'm just sticking this here for now, it should
991 // probably move eventually
993 /* printf("Before - ground = %.2f runway = %.2f alt = %.2f\n",
994 scenery.get_cur_elev(),
995 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
996 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
998 // Curt is this code used? I don't see any problems when I comment it out.
999 if ( acmodel_location != 0 ) {
1000 if ( acmodel_location->get_cur_elev_m() > -9990 && cur_fdm_state->get_inited() ) {
1001 if ( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER <
1002 (acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0) ) {
1003 // now set aircraft altitude above ground
1004 printf("(*) Current Altitude = %.2f < %.2f forcing to %.2f\n",
1005 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
1006 acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0,
1007 acmodel_location->get_cur_elev_m() + alt_adjust_m );
1008 cur_fdm_state->set_Altitude( (acmodel_location->get_cur_elev_m()
1009 + alt_adjust_m) * SG_METER_TO_FEET );
1010 SG_LOG( SG_ALL, SG_DEBUG,
1011 "<*> resetting altitude to "
1012 << cur_fdm_state->get_Altitude() * SG_FEET_TO_METER
1017 // End of code in question. (see Curt is this code used? above)
1019 /* printf("Adjustment - ground = %.2f runway = %.2f alt = %.2f\n",
1020 scenery.get_cur_elev(),
1021 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
1022 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
1024 // cout << "Warp = " << globals->get_warp() << endl;
1027 static bool last_clock_freeze = false;
1029 if ( clock_freeze->getBoolValue() ) {
1030 // clock freeze requested
1031 if ( cur_time_override->getLongValue() == 0 ) {
1032 fgSetLong( "/sim/time/cur-time-override", t->get_cur_time() );
1033 globals->set_warp( 0 );
1036 // no clock freeze requested
1037 if ( last_clock_freeze == true ) {
1038 // clock just unfroze, let's set warp as the difference
1039 // between frozen time and current time so we don't get a
1040 // time jump (and corresponding sky object and lighting
1042 globals->set_warp( cur_time_override->getLongValue() - time(NULL) );
1043 fgSetLong( "/sim/time/cur-time-override", 0 );
1045 if ( globals->get_warp_delta() != 0 ) {
1046 globals->inc_warp( globals->get_warp_delta() );
1050 last_clock_freeze = clock_freeze->getBoolValue();
1052 t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
1053 latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
1054 cur_time_override->getLongValue(),
1055 globals->get_warp() );
1057 if ( globals->get_warp_delta() != 0 ) {
1058 fgUpdateSkyAndLightingParams();
1061 // update magvar model
1062 globals->get_mag()->update( longitude->getDoubleValue()
1063 * SGD_DEGREES_TO_RADIANS,
1064 latitude->getDoubleValue()
1065 * SGD_DEGREES_TO_RADIANS,
1066 altitude->getDoubleValue() * SG_FEET_TO_METER,
1067 globals->get_time_params()->getJD() );
1069 // Get elapsed time (in usec) for this past frame
1070 elapsed = fgGetTimeInterval();
1071 SG_LOG( SG_ALL, SG_DEBUG,
1072 "Elapsed time interval is = " << elapsed
1073 << ", previous remainder is = " << remainder );
1075 // Calculate frame rate average
1076 #ifdef FANCY_FRAME_COUNTER
1077 /* old fps calculation */
1078 if ( elapsed > 0 ) {
1081 for ( i = FG_FRAME_RATE_HISTORY - 2; i >= 0; i-- ) {
1082 tmp = general.get_frame(i);
1084 // printf("frame[%d] = %.2f\n", i, g->frames[i]);
1085 general.set_frame(i+1,tmp);
1087 tmp = 1000000.0 / (float)elapsed;
1088 general.set_frame(0,tmp);
1089 // printf("frame[0] = %.2f\n", general.frames[0]);
1091 general.set_frame_rate(accum / (float)FG_FRAME_RATE_HISTORY);
1092 // printf("ave = %.2f\n", general.frame_rate);
1095 if ( (t->get_cur_time() != last_time) && (last_time > 0) ) {
1096 general.set_frame_rate( frames );
1097 SG_LOG( SG_ALL, SG_DEBUG,
1098 "--> Frame rate is = " << general.get_frame_rate() );
1101 last_time = t->get_cur_time();
1105 // Run ATC subsystem
1106 globals->get_ATC_mgr()->update(delta_time_sec);
1108 // Run the AI subsystem
1109 // globals->get_AI_mgr()->update(delta_time_sec);
1113 // Calculate model iterations needed for next frame
1114 elapsed += remainder;
1116 global_multi_loop = (long)(((double)elapsed * 0.000001) *
1117 fgGetInt("/sim/model-hz"));
1118 remainder = elapsed - ( (global_multi_loop*1000000) /
1119 fgGetInt("/sim/model-hz") );
1120 SG_LOG( SG_ALL, SG_DEBUG,
1121 "Model iterations needed = " << global_multi_loop
1122 << ", new remainder = " << remainder );
1124 // chop max interations to something reasonable if the sim was
1125 // delayed for an excesive amount of time
1126 if ( global_multi_loop > 2.0 * fgGetInt("/sim/model-hz") ) {
1127 global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") );
1132 if ( global_multi_loop > 0 ) {
1133 fgUpdateTimeDepCalcs();
1135 SG_LOG( SG_ALL, SG_DEBUG,
1136 "Elapsed time is zero ... we're zinging" );
1139 // Do any I/O channel work that might need to be done
1140 globals->get_io()->update( delta_time_sec );
1142 // see if we need to load any deferred-load textures
1143 material_lib.load_next_deferred();
1145 // Run audio scheduler
1146 #ifdef ENABLE_AUDIO_SUPPORT
1147 if ( fgGetBool("/sim/sound/audible")
1148 && globals->get_soundmgr()->is_working() ) {
1149 globals->get_fx()->update( delta_time_sec );
1150 globals->get_soundmgr()->update( delta_time_sec );
1155 // Tile Manager updates - see if we need to load any new scenery tiles.
1156 // this code ties together the fdm, viewer and scenery classes...
1157 // we may want to move this to it's own class at some point
1159 double visibility_meters = fgGetDouble("/environment/visibility-m");
1160 FGViewer *current_view = globals->get_current_view();
1162 // update tile manager for FDM...
1163 // ...only if location is different than the viewer (to avoid duplicating effort)
1164 if( acmodel_location != current_view->getFGLocation() ) {
1165 if( acmodel_location != 0 ) {
1166 global_tile_mgr.prep_ssg_nodes(visibility_meters,
1167 acmodel_location->get_world_up(),
1168 acmodel_location->get_tile_center());
1169 global_tile_mgr.update( acmodel_location->getLongitude_deg(),
1170 acmodel_location->getLatitude_deg(),
1172 acmodel_location->get_absolute_view_pos(),
1173 acmodel_location->get_current_bucket(),
1174 acmodel_location->get_previous_bucket(),
1175 acmodel_location->get_tile_center()
1177 // save results of update in FGLocation for fdm...
1178 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1179 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1181 acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1182 acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1183 acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1187 global_tile_mgr.prep_ssg_nodes(visibility_meters,
1188 current_view->getFGLocation()->get_world_up(),
1189 current_view->getFGLocation()->get_tile_center());
1190 // update tile manager for view...
1191 // IMPORTANT!!! the tilemgr update for view location _must_ be done last
1192 // after the FDM's until all of Flight Gear code references the viewer's location
1193 // for elevation instead of the "scenery's" current elevation.
1194 global_tile_mgr.update( current_view->getLongitude_deg(),
1195 current_view->getLatitude_deg(),
1197 current_view->get_absolute_view_pos(),
1198 current_view->getFGLocation()->get_current_bucket(),
1199 current_view->getFGLocation()->get_previous_bucket(),
1200 current_view->getFGLocation()->get_tile_center()
1202 // save results of update in FGLocation for fdm...
1203 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1204 current_view->getFGLocation()->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1206 current_view->getFGLocation()->set_current_bucket( global_tile_mgr.get_current_bucket() );
1207 current_view->getFGLocation()->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1208 current_view->getFGLocation()->set_tile_center( globals->get_scenery()->get_next_center() );
1210 // If fdm location is same as viewer's then we didn't do the update for fdm location
1211 // above so we need to save the viewer results in the fdm FGLocation as well...
1212 if( acmodel_location == current_view->getFGLocation() ) {
1213 if( acmodel_location != 0 ) {
1214 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1215 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1217 acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1218 acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1219 acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1223 // END Tile Manager udpates
1228 SG_LOG( SG_ALL, SG_DEBUG, "" );
1232 // This is the top level master main function that is registered as
1233 // our idle funciton
1235 // The first few passes take care of initialization things (a couple
1236 // per pass) and once everything has been initialized fgMainLoop from
1239 static void fgIdleFunction ( void ) {
1240 // printf("idle state == %d\n", idle_state);
1242 if ( idle_state == 0 ) {
1243 // Initialize the splash screen right away
1244 if ( fgGetBool("/sim/startup/splash-screen") ) {
1249 } else if ( idle_state == 1 ) {
1250 // Initialize audio support
1251 #ifdef ENABLE_AUDIO_SUPPORT
1253 // Start the intro music
1254 if ( fgGetBool("/sim/startup/intro-music") ) {
1255 SGPath mp3file( globals->get_fg_root() );
1256 mp3file.append( "Sounds/intro.mp3" );
1258 SG_LOG( SG_GENERAL, SG_INFO,
1259 "Starting intro music: " << mp3file.str() );
1261 #if defined( __CYGWIN__ )
1262 string command = "start /m `cygpath -w " + mp3file.str() + "`";
1263 #elif defined( WIN32 )
1264 string command = "start /m " + mp3file.str();
1266 string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
1269 system ( command.c_str() );
1274 } else if ( idle_state == 2 ) {
1275 // These are a few miscellaneous things that aren't really
1276 // "subsystems" but still need to be initialized.
1279 if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
1280 grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
1285 } else if ( idle_state == 3 ) {
1286 // This is the top level init routine which calls all the
1287 // other subsystem initialization routines. If you are adding
1288 // a subsystem to flightgear, its initialization call should
1289 // located in this routine.
1290 if( !fgInitSubsystems()) {
1291 SG_LOG( SG_GENERAL, SG_ALERT,
1292 "Subsystem initializations failed ..." );
1297 } else if ( idle_state == 4 ) {
1298 // setup OpenGL view parameters
1302 } else if ( idle_state == 5 ) {
1305 } else if ( idle_state == 6 ) {
1309 cout << "Panel visible = " << fgPanelVisible() << endl;
1310 fgReshape( fgGetInt("/sim/startup/xsize"),
1311 fgGetInt("/sim/startup/ysize") );
1314 if ( idle_state == 1000 ) {
1315 // We've finished all our initialization steps, from now on we
1316 // run the main loop.
1318 glutIdleFunc(fgMainLoop);
1320 if ( fgGetBool("/sim/startup/splash-screen") ) {
1321 fgSplashUpdate(0.0);
1326 // options.cxx needs to see this for toggle_panel()
1327 // Handle new window size or exposure
1328 void fgReshape( int width, int height ) {
1331 if ( (!fgGetBool("/sim/virtual-cockpit"))
1332 && fgPanelVisible() && idle_state == 1000 ) {
1333 view_h = (int)(height * (current_panel->getViewHeight() -
1334 current_panel->getYOffset()) / 768.0);
1340 FGViewMgr *viewmgr = globals->get_viewmgr();
1341 for ( int i = 0; i < viewmgr->size(); ++i ) {
1342 viewmgr->get_view(i)->
1343 set_aspect_ratio((float)view_h / (float)width);
1346 glViewport( 0, (GLint)(height - view_h), (GLint)(width), (GLint)(view_h) );
1348 fgSetInt("/sim/startup/xsize", width);
1349 fgSetInt("/sim/startup/ysize", height);
1350 guiInitMouse(width, height);
1352 ssgSetFOV( viewmgr->get_current_view()->get_h_fov(),
1353 viewmgr->get_current_view()->get_v_fov() );
1356 sgClouds3d->Resize( viewmgr->get_current_view()->get_h_fov(),
1357 viewmgr->get_current_view()->get_v_fov() );
1360 // Initialize GLUT and define a main window
1361 int fgGlutInit( int *argc, char **argv ) {
1363 #if !defined( macintosh )
1364 // GLUT will extract all glut specific options so later on we only
1365 // need wory about our own.
1366 glutInit(argc, argv);
1369 // Define Display Parameters. Clouds3d works best with --bpp32 option
1370 if ( fgGetBool("/sim/rendering/clouds3d") ) {
1371 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_ALPHA );
1373 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
1376 SG_LOG( SG_GENERAL, SG_INFO, "Opening a window: " <<
1377 fgGetInt("/sim/startup/xsize") << "x"
1378 << fgGetInt("/sim/startup/ysize") );
1380 // Define initial window size
1381 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1382 fgGetInt("/sim/startup/ysize") );
1384 // Initialize windows
1385 if ( !fgGetBool("/sim/startup/game-mode")) {
1386 // Open the regular window
1387 glutCreateWindow("FlightGear");
1388 #ifndef GLUT_WRONG_VERSION
1390 // Open the cool new 'game mode' window
1391 char game_mode_str[256];
1392 //#define SYNC_OPENGL_WITH_DESKTOP_SETTINGS
1393 #if defined(WIN32) && defined(SYNC_OPENGL_WITH_DESKTOP_SETTINGS)
1394 #ifndef ENUM_CURRENT_SETTINGS
1395 #define ENUM_CURRENT_SETTINGS ((DWORD)-1)
1396 #define ENUM_REGISTRY_SETTINGS ((DWORD)-2)
1400 dm.dmSize = sizeof(DEVMODE);
1401 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
1402 fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
1403 fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
1404 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1405 fgGetInt("/sim/startup/ysize") );
1406 sprintf( game_mode_str, "%dx%d:%d@%d",
1410 dm.dmDisplayFrequency );
1412 // Open the cool new 'game mode' window
1413 sprintf( game_mode_str, "width=%d height=%d bpp=%d",
1414 fgGetInt("/sim/startup/xsize"),
1415 fgGetInt("/sim/startup/ysize"),
1416 fgGetInt("/sim/rendering/bits-per-pixel"));
1418 #endif // HAVE_WINDOWS_H
1419 SG_LOG( SG_GENERAL, SG_INFO,
1420 "game mode params = " << game_mode_str );
1421 glutGameModeString( game_mode_str );
1422 glutEnterGameMode();
1423 #endif // GLUT_WRONG_VERSION
1426 // This seems to be the absolute earliest in the init sequence
1427 // that these calls will return valid info. Too bad it's after
1428 // we've already created and sized out window. :-(
1429 general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
1430 general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
1431 general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
1432 SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
1435 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
1436 general.set_glMaxTexSize( tmp );
1437 SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
1439 glGetIntegerv( GL_DEPTH_BITS, &tmp );
1440 general.set_glDepthBits( tmp );
1441 SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
1447 // Initialize GLUT event handlers
1448 int fgGlutInitEvents( void ) {
1449 // call fgReshape() on window resizes
1450 glutReshapeFunc( fgReshape );
1452 // keyboard and mouse callbacks are set in FGInput::init
1454 // call fgMainLoop() whenever there is
1455 // nothing else to do
1456 glutIdleFunc( fgIdleFunction );
1459 glutDisplayFunc( fgRenderFrame );
1466 int mainLoop( int argc, char **argv ) {
1468 #if defined( macintosh )
1469 freopen ("stdout.txt", "w", stdout );
1470 freopen ("stderr.txt", "w", stderr );
1471 argc = ccommand( &argv );
1474 // set default log levels
1475 sglog().setLogLevels( SG_ALL, SG_INFO );
1478 #ifdef FLIGHTGEAR_VERSION
1479 version = FLIGHTGEAR_VERSION;
1481 version = "unknown version";
1483 SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
1485 SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
1487 // Allocate global data structures. This needs to happen before
1488 // we parse command line options
1490 globals = new FGGlobals;
1492 #ifndef FG_WEATHERCM
1493 globals->set_environment_mgr(new FGEnvironmentMgr);
1496 // seed the random number generater
1499 SGRoute *route = new SGRoute;
1500 globals->set_route( route );
1502 FGControls *controls = new FGControls;
1503 globals->set_controls( controls );
1505 FGSteam *steam = new FGSteam;
1506 globals->set_steam( steam );
1508 string_list *col = new string_list;
1509 globals->set_channel_options_list( col );
1511 // Scan the config file(s) and command line options to see if
1512 // fg_root was specified (ignore all other options for now)
1513 fgInitFGRoot(argc, argv);
1515 // Check for the correct base package version
1516 static char required_version[] = "0.9.0";
1517 string base_version = fgBasePackageVersion();
1518 if ( !(base_version == required_version) ) {
1519 // tell the operator how to use this application
1522 cout << endl << "Base package check failed ... " \
1523 << "Found version " << base_version << " at: " \
1524 << globals->get_fg_root() << endl;
1525 cout << "Please upgrade to version" << required_version << endl;
1529 // Initialize the Aircraft directory to "" (UIUC)
1532 // Load the configuration parameters
1533 if ( !fgInitConfig(argc, argv) ) {
1534 SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
1538 // Initialize the Window/Graphics environment.
1539 if( !fgGlutInit(&argc, argv) ) {
1540 SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
1544 // Initialize the various GLUT Event Handlers.
1545 if( !fgGlutInitEvents() ) {
1546 SG_LOG( SG_GENERAL, SG_ALERT,
1547 "GLUT event handler initialization failed ..." );
1551 // Initialize plib net interface
1552 netInit( &argc, argv );
1554 // Initialize ssg (from plib). Needs to come before we do any
1555 // other ssg stuff, but after opengl/glut has been initialized.
1558 // Initialize the user interface (we need to do this before
1559 // passing off control to glut and before fgInitGeneral to get our
1563 #ifdef GL_EXT_texture_lod_bias
1564 glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
1567 // Set position relative to glide slope if requested
1568 fgSetPosFromGlideSlope();
1570 // If we have an explicit, in-range lon/lat, use it.
1571 // If not, check for an airport-id and use that.
1572 // If not, default to the middle of the KSFO field.
1573 // The default values for lon/lat are deliberately out of range
1574 // so that the airport-id can take effect; valid lon/lat will
1575 // override airport-id, however.
1576 double lon_deg = fgGetDouble("/position/longitude-deg");
1577 double lat_deg = fgGetDouble("/position/latitude-deg");
1578 if (lon_deg < -180 || lon_deg > 180 || lat_deg < -90 || lat_deg > 90) {
1579 if ( fgGetString("/sim/startup/airport-id")[0] != '\0' ) {
1580 fgSetPosFromAirportIDandHdg( fgGetString("/sim/startup/airport-id"),
1581 fgGetDouble("/orientation/heading-deg") );
1582 // set tower position (a little off the heading for single
1584 fgSetTowerPosFromAirportID( fgGetString("/sim/startup/airport-id"),
1585 fgGetDouble("orientation/heading") );
1587 // Default to middle of KSFO field
1588 fgSetDouble("/position/longitude-deg", -122.374843);
1589 fgSetDouble("/position/latitude-deg", 37.619002);
1593 SGTime *t = fgInitTime();
1594 globals->set_time_params( t );
1596 // Do some quick general initializations
1597 if( !fgInitGeneral()) {
1598 SG_LOG( SG_GENERAL, SG_ALERT,
1599 "General initializations failed ..." );
1603 SGPath modelpath( globals->get_fg_root() );
1604 ssgModelPath( (char *)modelpath.c_str() );
1606 // Initialize the global scenery manager
1607 globals->set_scenery( new FGScenery );
1608 globals->get_scenery()->init();
1609 globals->get_scenery()->bind();
1611 ////////////////////////////////////////////////////////////////////
1612 // Initialize the general model subsystem.
1613 ////////////////////////////////////////////////////////////////////
1615 globals->set_model_loader(new FGModelLoader);
1616 globals->set_texture_loader(new FGTextureLoader);
1617 globals->set_model_mgr(new FGModelMgr);
1618 globals->get_model_mgr()->init();
1619 globals->get_model_mgr()->bind();
1621 ////////////////////////////////////////////////////////////////////
1622 // Initialize the 3D aircraft model subsystem.
1623 ////////////////////////////////////////////////////////////////////
1625 globals->set_aircraft_model(new FGAircraftModel);
1626 globals->get_aircraft_model()->init();
1627 globals->get_aircraft_model()->bind();
1629 ////////////////////////////////////////////////////////////////////
1630 // Initialize the view manager subsystem.
1631 ////////////////////////////////////////////////////////////////////
1633 FGViewMgr *viewmgr = new FGViewMgr;
1634 globals->set_viewmgr( viewmgr );
1639 // Initialize the sky
1640 SGPath ephem_data_path( globals->get_fg_root() );
1641 ephem_data_path.append( "Astro" );
1642 SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
1643 ephem->update( globals->get_time_params()->getMjd(),
1644 globals->get_time_params()->getLst(),
1646 globals->set_ephem( ephem );
1648 // TODO: move to environment mgr
1650 SGPath texture_path(globals->get_fg_root());
1651 texture_path.append("Textures");
1652 texture_path.append("Sky");
1653 for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
1654 SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
1655 thesky->add_cloud_layer(layer);
1659 SGPath sky_tex_path( globals->get_fg_root() );
1660 sky_tex_path.append( "Textures" );
1661 sky_tex_path.append( "Sky" );
1662 thesky->texture_path( sky_tex_path.str() );
1664 thesky->build( 550.0, 550.0,
1665 globals->get_ephem()->getNumPlanets(),
1666 globals->get_ephem()->getPlanets(), 60000.0,
1667 globals->get_ephem()->getNumStars(),
1668 globals->get_ephem()->getStars(), 60000.0 );
1670 // Initialize MagVar model
1671 SGMagVar *magvar = new SGMagVar();
1672 globals->set_mag( magvar );
1674 // airport = new ssgBranch;
1675 // airport->setName( "Airport Lighting" );
1676 // lighting->addKid( airport );
1682 #ifdef FG_NETWORK_OLK
1683 // Do the network intialization
1684 if ( fgGetBool("/sim/networking/network-olk") ) {
1685 printf("Multipilot mode %s\n",
1686 fg_net_init( globals->get_scenery()->get_scene_graph() ) );
1690 // build our custom render states
1691 fgBuildRenderStates();
1693 // pass control off to the master GLUT event handler
1696 // we never actually get here ... but to avoid compiler warnings,
1702 // $$$ end - added VS Renganathan, 15 Oct 2K
1703 // - added Venky , 12 Nov 2K
1705 #if defined(__linux__) && defined(__i386__)
1707 static void handleFPE (int);
1712 fpu_control_t fpe_flags = 0;
1713 _FPU_GETCW(fpe_flags);
1714 // fpe_flags &= ~_FPU_MASK_IM; // invalid operation
1715 // fpe_flags &= ~_FPU_MASK_DM; // denormalized operand
1716 // fpe_flags &= ~_FPU_MASK_ZM; // zero-divide
1717 // fpe_flags &= ~_FPU_MASK_OM; // overflow
1718 // fpe_flags &= ~_FPU_MASK_UM; // underflow
1719 // fpe_flags &= ~_FPU_MASK_PM; // precision (inexact result)
1720 _FPU_SETCW(fpe_flags);
1721 signal(SIGFPE, handleFPE);
1728 SG_LOG(SG_GENERAL, SG_ALERT, "Floating point interrupt (SIGFPE)");
1741 short CPSGetCurrentProcess(PSN *psn);
1742 short CPSSetProcessName (PSN *psn, char *processname);
1743 short CPSEnableForegroundOperation(PSN *psn, int _arg2, int _arg3, int _arg4, int _arg5);
1744 short CPSSetFrontProcess(PSN *psn);
1747 #define CPSEnableFG(psn) CPSEnableForegroundOperation(psn,0x03,0x3C,0x2C,0x1103)
1751 // Main entry point; catch any exceptions that have made it this far.
1752 int main ( int argc, char **argv ) {
1754 // Enable floating-point exceptions for Linux/x86
1755 #if defined(__linux__) && defined(__i386__)
1759 // Enable floating-point exceptions for Windows
1760 #if defined( _MSC_VER ) && defined( DEBUG )
1761 // Christian, we should document what this does
1762 _control87( _EM_INEXACT, _MCW_EM );
1765 #if defined( HAVE_BC5PLUS )
1766 _control87(MCW_EM, MCW_EM); /* defined in float.h */
1769 // Keyboard focus hack
1774 glutInit (&argc, argv);
1776 CPSGetCurrentProcess(&psn);
1777 CPSSetProcessName(&psn, "FlightGear");
1779 CPSSetFrontProcess(&psn);
1783 // FIXME: add other, more specific
1786 mainLoop(argc, argv);
1787 } catch (sg_throwable &t) {
1788 // We must use cerr rather than
1789 // logging, since logging may be
1791 cerr << "Fatal error: " << t.getFormattedMessage()
1792 << "\n (received from " << t.getOrigin() << ')' << endl;
1800 void fgLoadDCS(void) {
1802 ssgEntity *ship_obj = NULL;
1804 char obj_filename[25];
1806 for ( int k = 0; k < 32; k++ ) {
1810 SGPath tile_path( globals->get_fg_root());
1811 tile_path.append( "Scenery" );
1812 tile_path.append( "Objects.txt" );
1813 sg_gzifstream in( tile_path.str() );
1814 if ( ! in.is_open() ) {
1815 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
1818 SGPath modelpath( globals->get_fg_root() );
1819 modelpath.append( "Models" );
1820 modelpath.append( "Geometry" );
1822 SGPath texturepath( globals->get_fg_root() );
1823 texturepath.append( "Models" );
1824 texturepath.append( "Textures" );
1826 ssgModelPath( (char *)modelpath.c_str() );
1827 ssgTexturePath( (char *)texturepath.c_str() );
1829 ship_sel = new ssgSelector;
1832 while ( ! in.eof() ) {
1834 if ( in.get( c ) && c == '#' ) {
1838 in >> obj_filename >> obj_lat[objc] >> obj_lon[objc] >> obj_alt[objc];
1839 /* cout << endl << obj_filename << " " << obj_lat[objc] << " " << obj_lon[objc] << " " << obj_alt[objc] << endl;
1840 int chj=getchar();*/
1842 obj_lon[objc] *=SGD_DEGREES_TO_RADIANS;
1843 obj_lat[objc] *=SGD_DEGREES_TO_RADIANS;
1845 ship_pos[objc] = new ssgTransform;
1847 // type "repeat" in objects.txt to load one more
1848 // instance of the last object.
1850 if ( strcmp(obj_filename,"repeat") != 0) {
1852 globals->get_model_loader()->load_model( obj_filename );
1855 if ( ship_obj != NULL ) {
1856 ship_obj->setName(obj_filename);
1858 ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
1860 ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
1861 ship_pos[objc]->addKid( ship_obj ); // add object to transform node
1862 ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
1863 SG_LOG( SG_TERRAIN, SG_ALERT, "Loaded file: "
1866 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: "
1870 // temporary hack for deck lights - ultimately should move to PLib (when??)
1871 //const char *extn = file_extension ( obj_filename ) ;
1873 ssgVertexArray *lights = new ssgVertexArray( 100 );
1874 ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
1875 ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
1876 ssgVertexArray *lightdir = new ssgVertexArray( 100 );
1877 int ltype[500], light_type;
1878 static int ltcount = 0;
1880 sgVec3 rway_dir,rway_normal,lightpt;
1882 modelpath.append(obj_filename);
1883 sg_gzifstream in1( modelpath.str() );
1884 if ( ! in1.is_open() ) {
1885 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
1887 while ( ! in1.eof() ) {
1889 if ( in1.get( c ) && c == '#' ) {
1894 //cout << token << endl;
1895 if ( token == "runway" ) {
1897 sgSetVec3 (rway_dir, node[0], node[1], node[2] );
1898 } else if ( token == "edgelight" ) {
1900 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1902 } else if ( token == "taxi" ) {
1904 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1906 } else if ( token == "vasi" ) {
1908 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1910 } else if ( token == "threshold" ) {
1912 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1914 } else if ( token == "rabbit" ) {
1916 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1918 } else if ( token == "ols" ) {
1920 sgSetVec3 (rway_ols, node[0], node[1], node[2] );
1922 } else if ( token == "red" ) {
1924 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1926 } else if ( token == "green" ) {
1928 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1930 } else if ( token == "lp" ) {
1932 sgSetVec3 (lightpt, node[0], node[1], node[2] );
1933 lightpoints->add( lightpt );
1934 lightnormals->add( rway_normal );
1935 lightdir->add( rway_dir );
1936 ltype[ltcount]= light_type;
1939 if (in1.eof()) break;
1943 if ( lightpoints->getNum() ) {
1944 ssgBranch *lightpoints_branch;
1945 long int dummy = -999;
1946 dummy_tile = new FGTileEntry((SGBucket)dummy);
1947 dummy_tile->lightmaps_sequence = new ssgSelector;
1948 dummy_tile->ols_transform = new ssgTransform;
1950 // call function to generate the runway lights
1951 lightpoints_branch =
1952 dummy_tile->gen_runway_lights( lightpoints, lightnormals,
1954 lightpoints_brightness->addKid(lightpoints_branch);
1955 lightpoints_transform->addKid(lightpoints_brightness);
1956 //dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
1957 lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
1958 lightpoints_transform->ref();
1959 globals->get_scenery()->get_gnd_lights_branch()->addKid( lightpoints_transform );
1963 // end hack for deck lights
1967 if (in.eof()) break;
1971 SG_LOG ( SG_TERRAIN, SG_ALERT, "Finished object processing." );
1973 globals->get_scenery()->get_terrain_branch()->addKid( ship_sel ); //add selector node to root node
1980 void fgUpdateDCS (void) {
1982 // double eye_lat,eye_lon,eye_alt;
1983 // static double obj_head;
1984 double sl_radius,obj_latgc;
1985 // float nresultmat[4][4];
1986 // sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3;
1989 // Instantaneous Geodetic Lat/Lon/Alt of moving object
1990 FGADA *fdm = (FGADA *)current_aircraft.fdm_state;
1992 // Deck should be the first object in objects.txt in case of fdm=ada
1994 if (!strcmp(fgGetString("/sim/flight-model"), "ada")) {
1995 if ((fdm->get_iaux(1))==1)
1997 obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
1998 obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
1999 obj_alt[1] = fdm->get_daux(3);
2000 obj_pitch[1] = fdm->get_faux(1);
2001 obj_roll[1] = fdm->get_faux(2);
2005 for ( int m = 0; m < objc; m++ ) {
2006 //cout << endl << obj_lat[m]*SGD_RADIANS_TO_DEGREES << " " << obj_lon[m]*SGD_RADIANS_TO_DEGREES << " " << obj_alt[m] << " " << objc << endl;
2009 //Geodetic to Geocentric angles for rotation
2010 sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
2012 //moving object gbs-posn in cartesian coords
2013 Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
2014 Point3D obj_pos = sgGeodToCart( obj_posn );
2016 // Translate moving object w.r.t eye
2017 Point3D Objtrans = obj_pos - globals->get_scenery()->get_center();
2022 // rotate dynamic objects for lat,lon & alt and other motion about its axes
2025 sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
2027 sgVec3 ship_fwd,ship_rt,ship_up;
2028 sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
2029 sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
2030 sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
2032 sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
2033 sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
2034 sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
2035 sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
2036 sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
2037 sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
2040 sgCopyMat4( sgTUX, sgROT_hdg );
2041 sgPostMultMat4( sgTUX, sgROT_pitch );
2042 sgPostMultMat4( sgTUX, sgROT_roll );
2043 sgPostMultMat4( sgTUX, sgROT_lat );
2044 sgPostMultMat4( sgTUX, sgROT_lon );
2045 sgPostMultMat4( sgTUX, sgTRANS );
2048 sgSetCoord(&shippos, sgTUX );
2049 ship_pos[m]->setTransform( &shippos );
2050 // temporary hack for deck lights - ultimately should move to PLib (when ??)
2052 if (lightpoints_transform) {
2053 lightpoints_transform->setTransform( &shippos );
2054 float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
2055 if ( sun_angle > 89 ) {
2056 lightpoints_brightness->select(0x01);
2058 lightpoints_brightness->select(0x00);
2067 sgXformPnt3( rp, rway_ols, sgTUX );
2068 vp = globals->get_current_view()->get_view_pos();
2069 to[0] = rp[0]-vp[0];
2070 to[1] = rp[1]-vp[1];
2071 to[2] = rp[2]-vp[2];
2072 float dist = sgLengthVec3( to );
2073 alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
2075 elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
2077 ref_elev = elev - 3.75; // +ve above, -ve below
2081 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
2082 // if (ref_elev > 0.51) sel = 0x21;
2083 // if ((ref_elev <= 0.51) & (ref_elev > 0.17)) sel = 0x22;
2084 // if ((ref_elev <= 0.17) & (ref_elev >= -0.17)) sel = 0x24;
2085 // if ((ref_elev < -0.17) & (ref_elev >= -0.51)) sel = 0x28;
2086 // if (ref_elev < -0.51) sel = 0x30;
2087 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
2088 dummy_tile->lightmaps_sequence->select(sel);
2091 sgCopyVec3 (up, ship_up);
2093 sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
2095 sgScaleVec3 (up, 4.0*ref_elev);
2096 dummy_tile->ols_transform->setTransform(up);
2097 //cout << "ref_elev " << ref_elev << endl;
2099 // end hack for deck lights
2102 if ( ship_sel != NULL ) {
2103 ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
2107 // $$$ end - added VS Renganathan, 15 Oct 2K
2108 // added Venky , 12 Nov 2K