1 // main.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
5 // Copyright (C) 1997 - 2002 Curtis L. Olson - http://www.flightgear.org/~curt
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
28 #include <simgear/compiler.h>
30 #if defined(__linux__) && defined(__i386__)
31 # include <fpu_control.h>
35 #ifdef SG_MATH_EXCEPTION_CLASH
44 #include <plib/netSocket.h>
46 #include <simgear/props/props.hxx>
47 #include <simgear/timing/sg_time.hxx>
48 #include <simgear/math/sg_random.h>
50 #include <osgDB/Registry>
53 #include <simgear/ephemeris/ephemeris.hxx>
54 #include <simgear/scene/model/modellib.hxx>
55 #include <simgear/scene/material/matlib.hxx>
56 #include <simgear/scene/model/animation.hxx>
57 #include <simgear/scene/sky/sky.hxx>
58 #include <Time/light.hxx>
59 #include <Include/general.hxx>
60 #include <Aircraft/replay.hxx>
61 #include <Cockpit/cockpit.hxx>
62 #include <Cockpit/hud.hxx>
63 #include <Model/panelnode.hxx>
64 #include <Model/modelmgr.hxx>
65 #include <Model/acmodel.hxx>
66 #include <Scenery/scenery.hxx>
67 #include <Scenery/tilemgr.hxx>
68 #include <Sound/beacon.hxx>
69 #include <Sound/morse.hxx>
70 #include <FDM/flight.hxx>
71 #include <ATCDCL/ATCmgr.hxx>
72 #include <ATCDCL/AIMgr.hxx>
73 #include <Time/tmp.hxx>
74 #include <Time/fg_timer.hxx>
75 #include <Environment/environment_mgr.hxx>
76 #include <GUI/new_gui.hxx>
77 #include <MultiPlayer/multiplaymgr.hxx>
79 #include "fg_commands.hxx"
81 #include "renderer.hxx"
87 static double real_delta_time_sec = 0.0;
88 double delta_time_sec = 0.0;
89 extern float init_volume;
93 # include <console.h> // -dw- for command line dialog
96 // This is a record containing a bit of global housekeeping information
99 // Specify our current idle function state. This is used to run all
100 // our initializations out of the idle callback so that we can get a
101 // splash screen up and running right away.
103 long global_multi_loop;
105 SGTimeStamp last_time_stamp;
106 SGTimeStamp current_time_stamp;
108 // The atexit() function handler should know when the graphical subsystem
110 extern int _bootstrap_OSInit;
114 // Update internal time dependent calculations (i.e. flight model)
115 // FIXME: this distinction is obsolete; all subsystems now get delta
117 void fgUpdateTimeDepCalcs() {
118 static bool inited = false;
120 static const SGPropertyNode *replay_state
121 = fgGetNode( "/sim/freeze/replay-state", true );
122 static SGPropertyNode *replay_time
123 = fgGetNode( "/sim/replay/time", true );
124 // static const SGPropertyNode *replay_end_time
125 // = fgGetNode( "/sim/replay/end-time", true );
127 //SG_LOG(SG_FLIGHT,SG_INFO, "Updating time dep calcs()");
129 // Initialize the FDM here if it hasn't been and if we have a
130 // scenery elevation hit.
132 // cout << "cur_fdm_state->get_inited() = " << cur_fdm_state->get_inited()
133 // << " cur_elev = " << scenery.get_cur_elev() << endl;
135 if (!cur_fdm_state->get_inited()) {
136 // Check for scenery around the aircraft.
137 double lon = fgGetDouble("/sim/presets/longitude-deg");
138 double lat = fgGetDouble("/sim/presets/latitude-deg");
139 // We require just to have 50 meter scenery availabe around
141 double range = 1000.0;
142 if (globals->get_scenery()->scenery_available(lat, lon, range)) {
143 //SG_LOG(SG_FLIGHT, SG_INFO, "Finally initializing fdm");
144 cur_fdm_state->init();
145 if ( cur_fdm_state->get_bound() ) {
146 cur_fdm_state->unbind();
148 cur_fdm_state->bind();
152 // conceptually, the following block could be done for each fdm
154 if ( cur_fdm_state->get_inited() ) {
155 // we have been inited, and we are good to go ...
157 if ( replay_state->getIntValue() == 0 ) {
158 // replay off, run fdm
159 cur_fdm_state->update( delta_time_sec );
161 FGReplay *r = (FGReplay *)(globals->get_subsystem( "replay" ));
162 r->replay( replay_time->getDoubleValue() );
163 if ( replay_state->getIntValue() == 1 ) {
165 replay_time->setDoubleValue( replay_time->getDoubleValue()
167 * fgGetInt("/sim/speed-up") ) );
168 } else if ( replay_state->getIntValue() == 2 ) {
169 // paused playback (don't advance replay time)
175 fgSetBool("/sim/signals/fdm-initialized", true);
179 // do nothing, fdm isn't inited yet
182 globals->get_model_mgr()->update(delta_time_sec);
183 globals->get_aircraft_model()->update(delta_time_sec);
185 // Update solar system
186 globals->get_ephem()->update( globals->get_time_params()->getMjd(),
187 globals->get_time_params()->getLst(),
188 cur_fdm_state->get_Latitude() );
193 void fgInitTimeDepCalcs( void ) {
198 static const double alt_adjust_ft = 3.758099;
199 static const double alt_adjust_m = alt_adjust_ft * SG_FEET_TO_METER;
202 // What should we do when we have nothing else to do? Let's get ready
203 // for the next move and update the display?
204 static void fgMainLoop( void ) {
205 int model_hz = fgGetInt("/sim/model-hz");
207 static SGConstPropertyNode_ptr longitude
208 = fgGetNode("/position/longitude-deg");
209 static SGConstPropertyNode_ptr latitude
210 = fgGetNode("/position/latitude-deg");
211 static SGConstPropertyNode_ptr altitude
212 = fgGetNode("/position/altitude-ft");
213 static SGConstPropertyNode_ptr clock_freeze
214 = fgGetNode("/sim/freeze/clock", true);
215 static SGConstPropertyNode_ptr cur_time_override
216 = fgGetNode("/sim/time/cur-time-override", true);
217 static SGConstPropertyNode_ptr max_simtime_per_frame
218 = fgGetNode("/sim/max-simtime-per-frame", true);
219 static SGPropertyNode_ptr frame_signal
220 = fgGetNode("/sim/signals/frame", true);
222 frame_signal->fireValueChanged();
223 SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
225 bool scenery_loaded = fgGetBool("sim/sceneryloaded");
226 bool wait_for_scenery = !(scenery_loaded || fgGetBool("sim/sceneryloaded-override"));
228 // Update the elapsed time.
229 static bool first_time = true;
231 last_time_stamp.stamp();
235 double throttle_hz = fgGetDouble("/sim/frame-rate-throttle-hz", 0.0);
236 if ( throttle_hz > 0.0 && !wait_for_scenery ) {
237 // optionally throttle the frame rate (to get consistent frame
238 // rates or reduce cpu usage.
240 double frame_us = 1000000.0 / throttle_hz;
242 #define FG_SLEEP_BASED_TIMING 1
243 #if defined(FG_SLEEP_BASED_TIMING)
244 // sleep based timing loop.
246 // Calling sleep, even usleep() on linux is less accurate than
247 // we like, but it does free up the cpu for other tasks during
248 // the sleep so it is desirable. Because of the way sleep()
249 // is implemented in consumer operating systems like windows
250 // and linux, you almost always sleep a little longer than the
253 // To combat the problem of sleeping too long, we calculate the
254 // desired wait time and shorten it by 2000us (2ms) to avoid
255 // [hopefully] over-sleep'ing. The 2ms value was arrived at
256 // via experimentation. We follow this up at the end with a
257 // simple busy-wait loop to get the final pause timing exactly
260 // Assuming we don't oversleep by more than 2000us, this
261 // should be a reasonable compromise between sleep based
262 // waiting, and busy waiting.
264 // sleep() will always overshoot by a bit so undersleep by
265 // 2000us in the hopes of never oversleeping.
267 if ( frame_us < 0.0 ) {
270 current_time_stamp.stamp();
272 double elapsed_us = current_time_stamp - last_time_stamp;
273 if ( elapsed_us < frame_us ) {
274 double requested_us = frame_us - elapsed_us;
275 ulMilliSecondSleep ( (int)(requested_us / 1000.0) ) ;
279 // busy wait timing loop.
281 // This yields the most accurate timing. If the previous
282 // ulMilliSecondSleep() call is omitted this will peg the cpu
283 // (which is just fine if FG is the only app you care about.)
284 current_time_stamp.stamp();
285 while ( current_time_stamp - last_time_stamp < frame_us ) {
286 current_time_stamp.stamp();
289 // run as fast as the app will go
290 current_time_stamp.stamp();
294 = double(current_time_stamp - last_time_stamp) / 1000000.0;
296 // Limit the time we need to spend in simulation loops
297 // That means, if the /sim/max-simtime-per-frame value is strictly positive
298 // you can limit the maximum amount of time you will do simulations for
299 // one frame to display. The cpu time spent in simulations code is roughly
300 // at least O(real_delta_time_sec). If this is (due to running debug
301 // builds or valgrind or something different blowing up execution times)
302 // larger than the real time you will no longer get any response
303 // from flightgear. This limits that effect. Just set to property from
304 // your .fgfsrc or commandline ...
305 double dtMax = max_simtime_per_frame->getDoubleValue();
306 if (0 < dtMax && dtMax < real_delta_time_sec)
307 real_delta_time_sec = dtMax;
309 // round the real time down to a multiple of 1/model-hz.
310 // this way all systems are updated the _same_ amount of dt.
312 static double rem = 0.0;
313 real_delta_time_sec += rem;
314 double hz = model_hz;
315 double nit = floor(real_delta_time_sec*hz);
316 rem = real_delta_time_sec - nit/hz;
317 real_delta_time_sec = nit/hz;
321 if (clock_freeze->getBoolValue() || wait_for_scenery) {
324 delta_time_sec = real_delta_time_sec;
326 last_time_stamp = current_time_stamp;
327 globals->inc_sim_time_sec( delta_time_sec );
329 // These are useful, especially for Nasal scripts.
330 fgSetDouble("/sim/time/delta-realtime-sec", real_delta_time_sec);
331 fgSetDouble("/sim/time/delta-sec", delta_time_sec);
333 static long remainder = 0;
335 #ifdef FANCY_FRAME_COUNTER
339 static time_t last_time = 0;
340 static int frames = 0;
341 #endif // FANCY_FRAME_COUNTER
343 SGTime *t = globals->get_time_params();
345 SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
346 SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
348 #if defined( ENABLE_PLIB_JOYSTICK )
349 // Read joystick and update control settings
350 // if ( fgGetString("/sim/control-mode") == "joystick" )
356 // Fix elevation. I'm just sticking this here for now, it should
357 // probably move eventually
359 /* printf("Before - ground = %.2f runway = %.2f alt = %.2f\n",
360 scenery.get_cur_elev(),
361 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
362 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
364 /* printf("Adjustment - ground = %.2f runway = %.2f alt = %.2f\n",
365 scenery.get_cur_elev(),
366 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
367 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
369 // cout << "Warp = " << globals->get_warp() << endl;
372 static bool last_clock_freeze = false;
374 if ( clock_freeze->getBoolValue() ) {
375 // clock freeze requested
376 if ( cur_time_override->getLongValue() == 0 ) {
377 fgSetLong( "/sim/time/cur-time-override", t->get_cur_time() );
378 globals->set_warp( 0 );
381 // no clock freeze requested
382 if ( last_clock_freeze == true ) {
383 // clock just unfroze, let's set warp as the difference
384 // between frozen time and current time so we don't get a
385 // time jump (and corresponding sky object and lighting
387 globals->set_warp( cur_time_override->getLongValue() - time(NULL) );
388 fgSetLong( "/sim/time/cur-time-override", 0 );
390 if ( globals->get_warp_delta() != 0 ) {
391 globals->inc_warp( globals->get_warp_delta() );
395 last_clock_freeze = clock_freeze->getBoolValue();
397 t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
398 latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
399 cur_time_override->getLongValue(),
400 globals->get_warp() );
402 if (globals->get_warp_delta() != 0) {
403 FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
407 // update magvar model
408 globals->get_mag()->update( longitude->getDoubleValue()
409 * SGD_DEGREES_TO_RADIANS,
410 latitude->getDoubleValue()
411 * SGD_DEGREES_TO_RADIANS,
412 altitude->getDoubleValue() * SG_FEET_TO_METER,
413 globals->get_time_params()->getJD() );
415 // Get elapsed time (in usec) for this past frame
416 elapsed = fgGetTimeInterval();
417 SG_LOG( SG_ALL, SG_DEBUG,
418 "Elapsed time interval is = " << elapsed
419 << ", previous remainder is = " << remainder );
421 // Calculate frame rate average
422 #ifdef FANCY_FRAME_COUNTER
423 /* old fps calculation */
427 for ( i = FG_FRAME_RATE_HISTORY - 2; i >= 0; i-- ) {
428 tmp = general.get_frame(i);
430 // printf("frame[%d] = %.2f\n", i, g->frames[i]);
431 general.set_frame(i+1,tmp);
433 tmp = 1000000.0 / (float)elapsed;
434 general.set_frame(0,tmp);
435 // printf("frame[0] = %.2f\n", general.frames[0]);
437 general.set_frame_rate(accum / (float)FG_FRAME_RATE_HISTORY);
438 // printf("ave = %.2f\n", general.frame_rate);
441 if ( (t->get_cur_time() != last_time) && (last_time > 0) ) {
442 general.set_frame_rate( frames );
443 fgSetInt("/sim/frame-rate", frames);
444 SG_LOG( SG_ALL, SG_DEBUG,
445 "--> Frame rate is = " << general.get_frame_rate() );
448 last_time = t->get_cur_time();
452 // Update any multiplayer's network queues, the AIMultiplayer
453 // implementation is an AI model and depends on that
454 globals->get_multiplayer_mgr()->Update();
457 if (fgGetBool("/sim/atc/enabled"))
458 globals->get_ATC_mgr()->update(delta_time_sec);
460 // Run the AI subsystem
461 // FIXME: run that also if we have multiplaying enabled since the
462 // multiplayer information is interpreted by an AI model
463 if (fgGetBool("/sim/ai-traffic/enabled"))
464 globals->get_AI_mgr()->update(delta_time_sec);
468 // Calculate model iterations needed for next frame
469 elapsed += remainder;
471 global_multi_loop = (long)(((double)elapsed * 0.000001) * model_hz );
472 remainder = elapsed - ( (global_multi_loop*1000000) / model_hz );
473 SG_LOG( SG_ALL, SG_DEBUG,
474 "Model iterations needed = " << global_multi_loop
475 << ", new remainder = " << remainder );
477 // chop max iterations to something reasonable if the sim was
478 // delayed for an excessive amount of time
479 if ( global_multi_loop > 2.0 * model_hz ) {
480 global_multi_loop = (int)(2.0 * model_hz );
485 if ( global_multi_loop > 0) {
486 // first run the flight model each frame until it is initialized
487 // then continue running each frame only after initial scenery load is complete.
488 fgUpdateTimeDepCalcs();
490 SG_LOG( SG_ALL, SG_DEBUG,
491 "Elapsed time is zero ... we're zinging" );
494 // Run audio scheduler
495 #ifdef ENABLE_AUDIO_SUPPORT
496 if ( globals->get_soundmgr()->is_working() ) {
497 globals->get_soundmgr()->update( delta_time_sec );
501 globals->get_subsystem_mgr()->update(delta_time_sec);
504 // Tile Manager updates - see if we need to load any new scenery tiles.
505 // this code ties together the fdm, viewer and scenery classes...
506 // we may want to move this to its own class at some point
508 double visibility_meters = fgGetDouble("/environment/visibility-m");
509 FGViewer *current_view = globals->get_current_view();
511 globals->get_tile_mgr()->prep_ssg_nodes( visibility_meters );
512 // update tile manager for view...
513 SGLocation *view_location = globals->get_current_view()->getSGLocation();
514 globals->get_tile_mgr()->update( view_location, visibility_meters );
516 double lon = view_location->getLongitude_deg();
517 double lat = view_location->getLatitude_deg();
518 double alt = view_location->getAltitudeASL_ft() * SG_FEET_TO_METER;
520 // check if we can reuse the groundcache for that purpose.
523 bool valid = cur_fdm_state->is_valid_m(&ref_time, pt.sg(), &r);
524 SGVec3d viewpos(globals->get_current_view()->get_view_pos());
525 if (valid && distSqr(viewpos, pt) < r*r) {
526 // Reuse the cache ...
528 = cur_fdm_state->get_groundlevel_m(lat*SGD_DEGREES_TO_RADIANS,
529 lon*SGD_DEGREES_TO_RADIANS,
531 view_location->set_cur_elev_m( lev );
533 // Do full intersection test.
535 if (globals->get_scenery()->get_elevation_m(lat, lon, alt+2, lev, 0))
536 view_location->set_cur_elev_m( lev );
538 view_location->set_cur_elev_m( -9999.0 );
542 // run Nasal's settimer() loops right before the view manager
543 globals->get_event_mgr()->update(delta_time_sec);
545 // update the view angle as late as possible, but before sound calculations
546 globals->get_viewmgr()->update(delta_time_sec);
548 // Do any I/O channel work that might need to be done (must come after viewmgr)
549 globals->get_io()->update(real_delta_time_sec);
551 #ifdef ENABLE_AUDIO_SUPPORT
552 // Right now we make a simplifying assumption that the primary
553 // aircraft is the source of all sounds and that all sounds are
554 // positioned in the aircraft base
556 static sgdVec3 last_visitor_pos = {0, 0, 0};
557 static sgdVec3 last_model_pos = {0, 0, 0};
559 // get the orientation
560 const SGQuatd view_or = current_view->getViewOrientation();
561 SGQuatd surf_or = SGQuatd::fromLonLatDeg(
562 current_view->getLongitude_deg(), current_view->getLatitude_deg());
563 SGQuatd model_or = SGQuatd::fromYawPitchRollDeg(
564 globals->get_aircraft_model()->get3DModel()->getHeadingDeg(),
565 globals->get_aircraft_model()->get3DModel()->getPitchDeg(),
566 globals->get_aircraft_model()->get3DModel()->getRollDeg());
568 // get the up and at vector in the aircraft base
569 // (ok, the up vector is a down vector, but the coordinates
570 // are finally calculated in a left hand system and openal
571 // lives in a right hand system. Therefore we need to pass
572 // the down vector to get correct stereo sound.)
573 SGVec3d sgv_up = model_or.rotateBack(
574 surf_or.rotateBack(view_or.rotate(SGVec3d(0, 1, 0))));
576 sgSetVec3(up, sgv_up[0], sgv_up[1], sgv_up[2]);
577 SGVec3d sgv_at = model_or.rotateBack(
578 surf_or.rotateBack(view_or.rotate(SGVec3d(0, 0, 1))));
580 sgSetVec3(at, sgv_at[0], sgv_at[1], sgv_at[2]);
582 // get the location data for the primary FDM (now hardcoded to ac model)...
583 SGLocation *acmodel_loc = NULL;
584 acmodel_loc = (SGLocation *)globals->
585 get_aircraft_model()->get3DModel()->getSGLocation();
587 // calculate speed of visitor and model
588 sgVec3 listener_vel, model_vel;
591 sgdVec3 sgdv3_null = {0, 0, 0};
593 sgdSubVec3( sgdv3_help,
594 last_visitor_pos, (double *)¤t_view->get_view_pos());
595 sgdAddVec3( last_visitor_pos, sgdv3_null, (double *)¤t_view->get_view_pos());
596 SGV3d_help = model_or.rotateBack(
597 surf_or.rotateBack(SGVec3d(sgdv3_help[0],
598 sgdv3_help[1], sgdv3_help[2])));
599 sgSetVec3( listener_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
601 sgdSubVec3( sgdv3_help,
602 last_model_pos, acmodel_loc->get_absolute_view_pos());
603 sgdAddVec3( last_model_pos, sgdv3_null, acmodel_loc->get_absolute_view_pos());
604 SGV3d_help = model_or.rotateBack(
605 surf_or.rotateBack(SGVec3d(sgdv3_help[0],
606 sgdv3_help[1], sgdv3_help[2])));
607 sgSetVec3( model_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
609 if (delta_time_sec > 0) {
610 sgScaleVec3( model_vel, 1 / delta_time_sec );
611 sgScaleVec3( listener_vel, 1 / delta_time_sec );
614 // checking, if the listener pos has moved suddenly
615 if (sgLengthVec3(listener_vel) > 1000)
617 // check if the relative speed model vs listener has moved suddenly, too
619 sgSubVec3(delta_vel, listener_vel, model_vel );
620 if (sgLengthVec3(delta_vel) > 1000)
621 sgSetVec3(listener_vel, model_vel[0], model_vel[1], model_vel[2] ); // a sane value
623 globals->get_soundmgr()->set_listener_vel( listener_vel );
626 globals->get_soundmgr()->set_listener_vel( listener_vel );
628 // set positional offset for sources
629 sgdVec3 dsource_pos_offset;
630 sgdSubVec3( dsource_pos_offset,
631 (double*) ¤t_view->get_view_pos(),
632 acmodel_loc->get_absolute_view_pos() );
633 SGVec3d sgv_dsource_pos_offset = model_or.rotateBack(
634 surf_or.rotateBack(SGVec3d(dsource_pos_offset[0],
635 dsource_pos_offset[1], dsource_pos_offset[2])));
637 sgVec3 source_pos_offset;
638 sgSetVec3(source_pos_offset, sgv_dsource_pos_offset[0],
639 sgv_dsource_pos_offset[1], sgv_dsource_pos_offset[2]);
641 globals->get_soundmgr()->set_source_pos_all( source_pos_offset );
644 for (int i = 0; i < 3; i++) {
645 orient[i] = sgv_at[i];
646 orient[i + 3] = sgv_up[i];
648 globals->get_soundmgr()->set_listener_orientation( orient );
651 // all sources are defined to be in the model
652 globals->get_soundmgr()->set_source_vel_all( model_vel );
654 // The listener is always positioned at the origin.
656 sgSetVec3( listener_pos, 0.0, 0.0, 0.0 );
657 globals->get_soundmgr()->set_listener_pos( listener_pos );
660 // END Tile Manager udpates
662 if (!scenery_loaded && globals->get_tile_mgr()->isSceneryLoaded()
663 && cur_fdm_state->get_inited()) {
664 fgSetBool("sim/sceneryloaded",true);
665 fgSetFloat("/sim/sound/volume", init_volume);
666 globals->get_soundmgr()->set_volume(init_volume);
671 SG_LOG( SG_ALL, SG_DEBUG, "" );
675 // This is the top level master main function that is registered as
678 // The first few passes take care of initialization things (a couple
679 // per pass) and once everything has been initialized fgMainLoop from
682 static void fgIdleFunction ( void ) {
683 if ( idle_state == 0 ) {
686 // This seems to be the absolute earliest in the init sequence
687 // that these calls will return valid info. Too bad it's after
688 // we've already created and sized our window. :-(
689 general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
690 general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
691 general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
692 SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
695 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
696 general.set_glMaxTexSize( tmp );
697 SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
699 glGetIntegerv( GL_DEPTH_BITS, &tmp );
700 general.set_glDepthBits( tmp );
701 SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
703 // Initialize the user interface so that we can use fonts
707 } else if ( idle_state == 1 ) {
708 if (!guiFinishInit())
711 fgSplashProgress("reading aircraft list");
714 } else if ( idle_state == 2 ) {
716 // Read the list of available aircraft
718 fgSplashProgress("reading airport & navigation data");
721 } else if ( idle_state == 3 ) {
724 fgSplashProgress("setting up scenery");
727 } else if ( idle_state == 4 ) {
729 // based on the requested presets, calculate the true starting
732 fgInitTowerLocationListener();
734 SGTime *t = fgInitTime();
735 globals->set_time_params( t );
737 // Do some quick general initializations
738 if( !fgInitGeneral()) {
739 SG_LOG( SG_GENERAL, SG_ALERT,
740 "General initialization failed ..." );
744 ////////////////////////////////////////////////////////////////////
745 // Initialize the property-based built-in commands
746 ////////////////////////////////////////////////////////////////////
750 ////////////////////////////////////////////////////////////////////
751 // Initialize the material manager
752 ////////////////////////////////////////////////////////////////////
753 globals->set_matlib( new SGMaterialLib );
754 simgear::SGModelLib::init(globals->get_fg_root());
757 ////////////////////////////////////////////////////////////////////
758 // Initialize the TG scenery subsystem.
759 ////////////////////////////////////////////////////////////////////
760 globals->set_scenery( new FGScenery );
761 globals->get_scenery()->init();
762 globals->get_scenery()->bind();
763 globals->set_tile_mgr( new FGTileMgr );
766 ////////////////////////////////////////////////////////////////////
767 // Initialize the general model subsystem.
768 ////////////////////////////////////////////////////////////////////
769 globals->set_model_mgr(new FGModelMgr);
770 globals->get_model_mgr()->init();
771 globals->get_model_mgr()->bind();
772 fgSplashProgress("loading aircraft");
775 } else if ( idle_state == 5 ) {
777 ////////////////////////////////////////////////////////////////////
778 // Initialize the 3D aircraft model subsystem (has a dependency on
779 // the scenery subsystem.)
780 ////////////////////////////////////////////////////////////////////
781 globals->set_aircraft_model(new FGAircraftModel);
782 globals->get_aircraft_model()->init();
783 globals->get_aircraft_model()->bind();
785 ////////////////////////////////////////////////////////////////////
786 // Initialize the view manager subsystem.
787 ////////////////////////////////////////////////////////////////////
788 FGViewMgr *viewmgr = new FGViewMgr;
789 globals->set_viewmgr( viewmgr );
792 fgSplashProgress("generating sky elements");
795 } else if ( idle_state == 6 ) {
797 // Initialize the sky
798 SGPath ephem_data_path( globals->get_fg_root() );
799 ephem_data_path.append( "Astro" );
800 SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
801 ephem->update( globals->get_time_params()->getMjd(),
802 globals->get_time_params()->getLst(),
804 globals->set_ephem( ephem );
806 // TODO: move to environment mgr
808 SGPath texture_path(globals->get_fg_root());
809 texture_path.append("Textures");
810 texture_path.append("Sky");
811 for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
812 SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
813 thesky->add_cloud_layer(layer);
816 SGPath sky_tex_path( globals->get_fg_root() );
817 sky_tex_path.append( "Textures" );
818 sky_tex_path.append( "Sky" );
819 thesky->texture_path( sky_tex_path.str() );
821 // The sun and moon diameters are scaled down numbers of the
822 // actual diameters. This was needed to fit both the sun and the
823 // moon within the distance to the far clip plane.
824 // Moon diameter: 3,476 kilometers
825 // Sun diameter: 1,390,000 kilometers
826 thesky->build( 80000.0, 80000.0,
828 globals->get_ephem()->getNumPlanets(),
829 globals->get_ephem()->getPlanets(),
830 globals->get_ephem()->getNumStars(),
831 globals->get_ephem()->getStars(),
832 fgGetNode("/environment", true));
834 // Initialize MagVar model
835 SGMagVar *magvar = new SGMagVar();
836 globals->set_mag( magvar );
839 // kludge to initialize mag compass
840 // (should only be done for in-flight
842 // update magvar model
843 globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
844 * SGD_DEGREES_TO_RADIANS,
845 fgGetDouble("/position/latitude-deg")
846 * SGD_DEGREES_TO_RADIANS,
847 fgGetDouble("/position/altitude-ft")
849 globals->get_time_params()->getJD() );
850 double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
851 fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
852 fgSetDouble("/instrumentation/heading-indicator-fg/offset-deg", -var);
855 // airport = new ssgBranch;
856 // airport->setName( "Airport Lighting" );
857 // lighting->addKid( airport );
859 // build our custom render states
860 fgSplashProgress("initializing subsystems");
863 } else if ( idle_state == 7 ) {
865 // Initialize audio support
866 #ifdef ENABLE_AUDIO_SUPPORT
868 // Start the intro music
869 if ( fgGetBool("/sim/startup/intro-music") ) {
870 SGPath mp3file( globals->get_fg_root() );
871 mp3file.append( "Sounds/intro.mp3" );
873 SG_LOG( SG_GENERAL, SG_INFO,
874 "Starting intro music: " << mp3file.str() );
876 #if defined( __CYGWIN__ )
877 string command = "start /m `cygpath -w " + mp3file.str() + "`";
878 #elif defined( WIN32 )
879 string command = "start /m " + mp3file.str();
881 string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
884 system ( command.c_str() );
888 // These are a few miscellaneous things that aren't really
889 // "subsystems" but still need to be initialized.
892 if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
893 grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
897 // This is the top level init routine which calls all the
898 // other subsystem initialization routines. If you are adding
899 // a subsystem to flightgear, its initialization call should be
900 // located in this routine.
901 if( !fgInitSubsystems()) {
902 SG_LOG( SG_GENERAL, SG_ALERT,
903 "Subsystem initialization failed ..." );
906 fgSplashProgress("setting up time & renderer");
909 } else if ( idle_state == 8 ) {
911 // Initialize the time offset (warp) after fgInitSubsystem
912 // (which initializes the lighting interpolation tables.)
915 // setup OpenGL view parameters
916 globals->get_renderer()->init();
918 SG_LOG( SG_GENERAL, SG_INFO, "Panel visible = " << fgPanelVisible() );
919 globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
920 fgGetInt("/sim/startup/ysize") );
922 fgSplashProgress("loading scenery objects");
926 if ( idle_state == 1000 ) {
927 // We've finished all our initialization steps, from now on we
928 // run the main loop.
929 fgSetBool("sim/sceneryloaded", false);
930 fgRegisterIdleHandler( fgMainLoop );
935 static void upper_case_property(const char *name)
937 SGPropertyNode *p = fgGetNode(name, false);
939 p = fgGetNode(name, true);
940 p->setStringValue("");
942 SGPropertyNode::Type t = p->getType();
943 if (t == SGPropertyNode::NONE || t == SGPropertyNode::UNSPECIFIED)
944 p->setStringValue("");
946 assert(t == SGPropertyNode::STRING);
948 p->addChangeListener(new FGMakeUpperCase);
952 // Main top level initialization
953 bool fgMainInit( int argc, char **argv ) {
955 #if defined( macintosh )
956 freopen ("stdout.txt", "w", stdout );
957 freopen ("stderr.txt", "w", stderr );
958 argc = ccommand( &argv );
961 // set default log levels
962 sglog().setLogLevels( SG_ALL, SG_ALERT );
965 #ifdef FLIGHTGEAR_VERSION
966 version = FLIGHTGEAR_VERSION;
968 version = "unknown version";
970 SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
972 SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
974 // Allocate global data structures. This needs to happen before
975 // we parse command line options
977 globals = new FGGlobals;
979 // seed the random number generator
982 FGControls *controls = new FGControls;
983 globals->set_controls( controls );
985 string_list *col = new string_list;
986 globals->set_channel_options_list( col );
988 fgValidatePath("", false); // initialize static variables
989 upper_case_property("/sim/presets/airport-id");
990 upper_case_property("/sim/presets/runway");
991 upper_case_property("/sim/tower/airport-id");
992 upper_case_property("/autopilot/route-manager/input");
994 // Scan the config file(s) and command line options to see if
995 // fg_root was specified (ignore all other options for now)
996 fgInitFGRoot(argc, argv);
998 // Check for the correct base package version
999 static char required_version[] = "1.0.0";
1000 string base_version = fgBasePackageVersion();
1001 if ( !(base_version == required_version) ) {
1002 // tell the operator how to use this application
1004 SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on windows
1005 cerr << endl << "Base package check failed ... " \
1006 << "Found version " << base_version << " at: " \
1007 << globals->get_fg_root() << endl;
1008 cerr << "Please upgrade to version: " << required_version << endl;
1010 cerr << "Hit a key to continue..." << endl;
1016 // Load the configuration parameters. (Command line options
1017 // override config file options. Config file options override
1019 if ( !fgInitConfig(argc, argv) ) {
1020 SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
1024 // Initialize the Window/Graphics environment.
1025 #if !defined(__APPLE__) || defined(OSX_BUNDLE)
1026 // Mac OS X command line ("non-bundle") applications call this
1027 // from main(), in bootstrap.cxx. Andy doesn't know why, someone
1028 // feel free to add comments...
1029 fgOSInit(&argc, argv);
1030 _bootstrap_OSInit++;
1033 fgRegisterWindowResizeHandler( &FGRenderer::resize );
1034 fgRegisterIdleHandler( &fgIdleFunction );
1035 fgRegisterDrawHandler( &FGRenderer::update );
1037 #ifdef FG_ENABLE_MULTIPASS_CLOUDS
1038 bool get_stencil_buffer = true;
1040 bool get_stencil_buffer = false;
1043 // Initialize plib net interface
1044 netInit( &argc, argv );
1046 // Clouds3D requires an alpha channel
1047 // clouds may require stencil buffer
1048 fgOSOpenWindow(get_stencil_buffer);
1050 // Initialize the splash screen right away
1054 // pass control off to the master event handler
1057 // we never actually get here ... but to avoid compiler warnings,