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1 // main.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 //
5 // Copyright (C) 1997 - 2002  Curtis L. Olson  - curt@flightgear.org
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 //
21 // $Id$
22
23
24 #ifdef HAVE_CONFIG_H
25 #  include <config.h>
26 #endif
27
28 #if defined(__linux__) && defined(__i386__)
29 #  include <fpu_control.h>
30 #  include <signal.h>
31 #endif
32
33 #include <simgear/compiler.h>
34
35 #include STL_IOSTREAM
36 SG_USING_STD(cerr);
37 SG_USING_STD(endl);
38
39 #include <simgear/misc/exception.hxx>
40 #include <simgear/ephemeris/ephemeris.hxx>
41 #include <simgear/route/route.hxx>
42
43 #ifdef SG_MATH_EXCEPTION_CLASH
44 #  include <math.h>
45 #endif
46
47 #ifdef HAVE_WINDOWS_H
48 #  include <windows.h>
49 #  include <float.h>
50 #endif
51
52 #include GLUT_H
53
54 #include <stdio.h>
55 #include <string.h>             // for strcmp()
56 #include <string>
57
58 #ifdef HAVE_STDLIB_H
59 #   include <stdlib.h>
60 #endif
61
62 #ifdef HAVE_SYS_STAT_H
63 #  include <sys/stat.h>         // for stat()
64 #endif
65
66 #ifdef HAVE_UNISTD_H
67 #  include <unistd.h>           // for stat()
68 #endif
69
70 #include <plib/netChat.h>
71 #include <plib/pu.h>
72 #include <plib/sg.h>
73 #include <plib/ssg.h>
74
75 #include <simgear/constants.h>  // for VERSION
76 #include <simgear/debug/logstream.hxx>
77 #include <simgear/math/polar3d.hxx>
78 #include <simgear/math/sg_random.h>
79 #include <simgear/misc/sg_path.hxx>
80 #include <simgear/scene/material/matlib.hxx>
81 #include <simgear/scene/model/animation.hxx>
82 #include <simgear/scene/model/location.hxx>
83 #include <simgear/scene/model/model.hxx>
84 #include <simgear/scene/model/modellib.hxx>
85 #ifdef FG_USE_CLOUDS_3D
86 #  include <simgear/sky/clouds3d/SkySceneLoader.hpp>
87 #  include <simgear/sky/clouds3d/SkyUtil.hpp>
88 #endif
89 #include <simgear/sky/sky.hxx>
90 #include <simgear/timing/sg_time.hxx>
91
92 #include <Include/general.hxx>
93
94 #include <Aircraft/aircraft.hxx>
95
96 #include <ATC/ATCmgr.hxx>
97 #include <ATC/ATCdisplay.hxx>
98 #include <ATC/AIMgr.hxx>
99
100
101 #include <Autopilot/newauto.hxx>
102
103 #include <Cockpit/hud.hxx>
104 #include <Cockpit/cockpit.hxx>
105 #include <Cockpit/radiostack.hxx>
106
107 #include <FDM/UIUCModel/uiuc_aircraftdir.h>
108 #include <GUI/gui.h>
109 #include <Model/acmodel.hxx>
110 #include <Model/modelmgr.hxx>
111 #include <Model/panelnode.hxx>
112 #ifdef FG_NETWORK_OLK
113 #include <NetworkOLK/network.h>
114 #endif
115
116 #ifdef FG_MPLAYER_AS
117 #include <MultiPlayer/multiplaytxmgr.hxx>
118 #include <MultiPlayer/multiplayrxmgr.hxx>
119 #endif
120
121 #include <Scenery/scenery.hxx>
122 #include <Scenery/tilemgr.hxx>
123 #ifdef ENABLE_AUDIO_SUPPORT
124 #  include <Sound/fg_fx.hxx>
125 #  include <Sound/morse.hxx>
126 #endif
127 #include <Systems/system_mgr.hxx>
128 #include <Instrumentation/instrument_mgr.hxx>
129 #include <Time/FGEventMgr.hxx>
130 #include <Time/fg_timer.hxx>
131 #include <Time/light.hxx>
132 #include <Time/sunpos.hxx>
133 #include <Time/tmp.hxx>
134
135 // ADA
136 #include <simgear/misc/sgstream.hxx>
137 #include <simgear/math/point3d.hxx>
138 #include <FDM/flight.hxx>
139 #include <FDM/ADA.hxx>
140 #include <Scenery/tileentry.hxx>
141
142 #include "fg_commands.hxx"
143
144 #ifdef FG_EXPERIMENTAL_POINT_LIGHTING
145 #ifdef WIN32
146   typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname,
147                                                         GLfloat param);
148   typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname,
149                                                          const GLfloat *params);
150
151   PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
152   PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
153 #elif linux
154   #include <GL/glx.h>
155
156   typedef void (* OpenGLFuncExt)(GLenum pname, GLfloat param);
157   typedef void (* OpenGLFuncExtv)(GLenum pname, const GLfloat *params);
158
159   OpenGLFuncExt glPointParameterfEXT = 0;
160   OpenGLFuncExtv glPointParameterfvEXT = 0;
161 #endif
162 #endif
163
164 float default_attenuation[3] = {1.0, 0.0, 0.0};
165 //Required for using GL_extensions
166 void fgLoadDCS (void);
167 void fgUpdateDCS (void);
168 ssgSelector *ship_sel=NULL;
169 // upto 32 instances of a same object can be loaded.
170 ssgTransform *ship_pos[32];
171 double obj_lat[32],obj_lon[32],obj_alt[32],obj_pitch[32],obj_roll[32];
172 int objc=0;
173 ssgSelector *lightpoints_brightness = new ssgSelector;
174 ssgTransform *lightpoints_transform = new ssgTransform;
175 FGTileEntry *dummy_tile;
176 sgVec3 rway_ols;
177 // ADA
178 // Clip plane settings...
179 float scene_nearplane = 0.5f;
180 float scene_farplane = 120000.0f;
181
182 static double delta_time_sec = 0;
183
184
185 #ifdef FG_WEATHERCM
186 #  include <WeatherCM/FGLocalWeatherDatabase.h>
187 #else
188 #  include <Environment/environment_mgr.hxx>
189 #endif
190
191 #include "version.h"
192
193 #include "fg_init.hxx"
194 #include "fg_io.hxx"
195 #include "fg_props.hxx"
196 #include "globals.hxx"
197 #include "splash.hxx"
198 #include "viewmgr.hxx"
199 #include "options.hxx"
200 #include "logger.hxx"
201
202 #ifdef macintosh
203 #  include <console.h>          // -dw- for command line dialog
204 #endif
205
206
207 FGEventMgr global_events;
208
209 // This is a record containing a bit of global housekeeping information
210 FGGeneral general;
211
212 // Specify our current idle function state.  This is used to run all
213 // our initializations out of the glutIdleLoop() so that we can get a
214 // splash screen up and running right away.
215 static int idle_state = 0;
216 static long global_multi_loop;
217
218 // fog constants.  I'm a little nervous about putting actual code out
219 // here but it seems to work (?)
220 static const double m_log01 = -log( 0.01 );
221 static const double sqrt_m_log01 = sqrt( m_log01 );
222 static GLfloat fog_exp_density;
223 static GLfloat fog_exp2_density;
224 static GLfloat rwy_exp2_punch_through;
225 static GLfloat taxi_exp2_punch_through;
226 static GLfloat ground_exp2_punch_through;
227
228 #ifdef FG_NETWORK_OLK
229 ssgSelector *fgd_sel = NULL;
230 ssgTransform *fgd_pos = NULL;
231 #endif
232
233 // Sky structures
234 SGSky *thesky;
235
236 #ifdef FG_USE_CLOUDS_3D
237   SkySceneLoader *sgClouds3d;
238   bool _bcloud_orig = true;
239 #endif
240
241 // hack
242 sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
243 {
244   {  1.0f,  0.0f,  0.0f,  0.0f },
245   {  0.0f,  0.0f, -1.0f,  0.0f },
246   {  0.0f,  1.0f,  0.0f,  0.0f },
247   {  0.0f,  0.0f,  0.0f,  1.0f }
248 };
249
250 // The following defines flightgear options. Because glutlib will also
251 // want to parse its own options, those options must not be included here
252 // or they will get parsed by the main program option parser. Hence case
253 // is significant for any option added that might be in conflict with
254 // glutlib's parser.
255 //
256 // glutlib parses for:
257 //    -display
258 //    -direct   (invalid in Win32)
259 //    -geometry
260 //    -gldebug
261 //    -iconized
262 //    -indirect (invalid in Win32)
263 //    -synce
264 //
265 // Note that glutlib depends upon strings while this program's
266 // option parser wants only initial characters followed by numbers
267 // or pathnames.
268 //
269
270
271 ssgSimpleState *cloud3d_imposter_state;
272 ssgSimpleState *default_state;
273 ssgSimpleState *hud_and_panel;
274 ssgSimpleState *menus;
275
276 SGTimeStamp last_time_stamp;
277 SGTimeStamp current_time_stamp;
278
279
280 void fgBuildRenderStates( void ) {
281     default_state = new ssgSimpleState;
282     default_state->ref();
283     default_state->disable( GL_TEXTURE_2D );
284     default_state->enable( GL_CULL_FACE );
285     default_state->enable( GL_COLOR_MATERIAL );
286     default_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
287     default_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
288     default_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
289     default_state->disable( GL_BLEND );
290     default_state->disable( GL_ALPHA_TEST );
291     default_state->disable( GL_LIGHTING );
292
293     cloud3d_imposter_state = new ssgSimpleState;
294     cloud3d_imposter_state->ref();
295     cloud3d_imposter_state->enable( GL_TEXTURE_2D );
296     cloud3d_imposter_state->enable( GL_CULL_FACE );
297     cloud3d_imposter_state->enable( GL_COLOR_MATERIAL );
298     cloud3d_imposter_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
299     cloud3d_imposter_state->setMaterial( GL_DIFFUSE, 1, 1, 1, 1 );
300     cloud3d_imposter_state->setMaterial( GL_AMBIENT, 1, 1, 1, 1 );
301     cloud3d_imposter_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
302     cloud3d_imposter_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
303     cloud3d_imposter_state->enable( GL_BLEND );
304     cloud3d_imposter_state->enable( GL_ALPHA_TEST );
305     cloud3d_imposter_state->disable( GL_LIGHTING );
306
307     hud_and_panel = new ssgSimpleState;
308     hud_and_panel->ref();
309     hud_and_panel->disable( GL_CULL_FACE );
310     hud_and_panel->disable( GL_TEXTURE_2D );
311     hud_and_panel->disable( GL_LIGHTING );
312     hud_and_panel->enable( GL_BLEND );
313
314     menus = new ssgSimpleState;
315     menus->ref();
316     menus->disable( GL_CULL_FACE );
317     menus->disable( GL_TEXTURE_2D );
318     menus->enable( GL_BLEND );
319 }
320
321
322 // fgInitVisuals() -- Initialize various GL/view parameters
323 void fgInitVisuals( void ) {
324     fgLIGHT *l;
325
326     l = &cur_light_params;
327
328 #ifndef GLUT_WRONG_VERSION
329     // Go full screen if requested ...
330     if ( fgGetBool("/sim/startup/fullscreen") ) {
331         glutFullScreen();
332     }
333 #endif
334
335     // If enabled, normal vectors specified with glNormal are scaled
336     // to unit length after transformation.  Enabling this has
337     // performance implications.  See the docs for glNormal.
338     // glEnable( GL_NORMALIZE );
339
340     glEnable( GL_LIGHTING );
341     glEnable( GL_LIGHT0 );
342     // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );  // done later with ssg
343
344     sgVec3 sunpos;
345     sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
346     ssgGetLight( 0 ) -> setPosition( sunpos );
347
348     glFogi (GL_FOG_MODE, GL_EXP2);
349     if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) || 
350          (!fgGetBool("/sim/rendering/shading"))) {
351         // if fastest fog requested, or if flat shading force fastest
352         glHint ( GL_FOG_HINT, GL_FASTEST );
353     } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
354         glHint ( GL_FOG_HINT, GL_NICEST );
355     }
356     if ( fgGetBool("/sim/rendering/wireframe") ) {
357         // draw wire frame
358         glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
359     }
360
361     // This is the default anyways, but it can't hurt
362     glFrontFace ( GL_CCW );
363
364     // Just testing ...
365     // glEnable(GL_POINT_SMOOTH);
366     // glEnable(GL_LINE_SMOOTH);
367     // glEnable(GL_POLYGON_SMOOTH);      
368 }
369
370
371 // For HiRes screen Dumps using Brian Pauls TR Library
372 void trRenderFrame( void ) {
373
374     if ( fgPanelVisible() ) {
375         GLfloat height = fgGetInt("/sim/startup/ysize");
376         GLfloat view_h =
377             (globals->get_current_panel()->getViewHeight() - globals->get_current_panel()->getYOffset())
378             * (height / 768.0) + 1;
379         glTranslatef( 0.0, view_h, 0.0 );
380     }
381
382     static GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
383     static GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
384
385     fgLIGHT *l = &cur_light_params;
386
387     glClearColor(l->adj_fog_color[0], l->adj_fog_color[1], 
388                  l->adj_fog_color[2], l->adj_fog_color[3]);
389
390     glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
391
392     // set the opengl state to known default values
393     default_state->force();
394
395     glEnable( GL_FOG );
396     glFogf  ( GL_FOG_DENSITY, fog_exp2_density);
397     glFogi  ( GL_FOG_MODE,    GL_EXP2 );
398     glFogfv ( GL_FOG_COLOR,   l->adj_fog_color );
399
400     // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
401     // we only update GL_AMBIENT for our lights we will never get
402     // a completely dark scene.  So, we set GL_LIGHT_MODEL_AMBIENT
403     // explicitely to black.
404     glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
405     glLightModeli( GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE );
406
407     ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
408
409     // texture parameters
410     glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
411     glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
412
413     // we need a white diffuse light for the phase of the moon
414     ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
415     thesky->preDraw();
416
417     // draw the ssg scene
418     // return to the desired diffuse color
419     ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
420     glEnable( GL_DEPTH_TEST );
421     ssgSetNearFar( scene_nearplane, scene_farplane );
422     ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
423
424     // draw the lights
425     glFogf (GL_FOG_DENSITY, rwy_exp2_punch_through);
426     ssgSetNearFar( scene_nearplane, scene_farplane );
427     ssgCullAndDraw( globals->get_scenery()->get_rwy_lights_root() );
428
429     ssgCullAndDraw( globals->get_scenery()->get_gnd_lights_root() );
430
431     if (fgGetBool("/environment/clouds/status"))
432         thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
433
434     globals->get_model_mgr()->draw();
435     globals->get_aircraft_model()->draw();
436 }
437
438
439 // Update all Visuals (redraws anything graphics related)
440 void fgRenderFrame() {
441
442     GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
443     GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
444
445     // Process/manage pending events
446     global_events.update( delta_time_sec );
447
448     // static const SGPropertyNode *longitude
449     //     = fgGetNode("/position/longitude-deg");
450     // static const SGPropertyNode *latitude
451     //     = fgGetNode("/position/latitude-deg");
452     // static const SGPropertyNode *altitude
453     //     = fgGetNode("/position/altitude-ft");
454     static const SGPropertyNode *groundlevel_nearplane
455         = fgGetNode("/sim/current-view/ground-level-nearplane-m");
456
457     // Update the default (kludged) properties.
458     fgUpdateProps();
459
460     FGViewer *current__view = globals->get_current_view();
461
462     fgLIGHT *l = &cur_light_params;
463     static double last_visibility = -9999;
464
465     // update fog params
466     double actual_visibility;
467     if (fgGetBool("/environment/clouds/status"))
468         actual_visibility = thesky->get_visibility();
469     else
470         actual_visibility = fgGetDouble("/environment/visibility-m");
471     if ( actual_visibility != last_visibility ) {
472         last_visibility = actual_visibility;
473
474         fog_exp_density = m_log01 / actual_visibility;
475         fog_exp2_density = sqrt_m_log01 / actual_visibility;
476         ground_exp2_punch_through = sqrt_m_log01 / (actual_visibility * 1.5);
477         if ( actual_visibility < 8000 ) {
478             rwy_exp2_punch_through = sqrt_m_log01 / (actual_visibility * 2.5);
479             taxi_exp2_punch_through = sqrt_m_log01 / (actual_visibility * 1.5);
480         } else {
481             rwy_exp2_punch_through = sqrt_m_log01 / ( 8000 * 2.5 );
482             taxi_exp2_punch_through = sqrt_m_log01 / ( 8000 * 1.5 );
483         }
484     }
485
486     // double angle;
487     // GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
488     // GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
489     // GLfloat terrain_color[4] = { 0.54, 0.44, 0.29, 1.0 };
490     // GLfloat mat_shininess[] = { 10.0 };
491     GLbitfield clear_mask;
492
493     if ( idle_state != 1000 ) {
494         // still initializing, draw the splash screen
495         if ( fgGetBool("/sim/startup/splash-screen") ) {
496             fgSplashUpdate(0.0, 1.0);
497         }
498         // Keep resetting sim time while the sim is initializing
499         globals->set_sim_time_sec( 0.0 );
500         SGAnimation::set_sim_time_sec( 0.0 );
501     } else {
502         // idle_state is now 1000 meaning we've finished all our
503         // initializations and are running the main loop, so this will
504         // now work without seg faulting the system.
505
506         // calculate our current position in cartesian space
507         globals->get_scenery()->set_center( globals->get_scenery()->get_next_center() );
508
509         // update view port
510         fgReshape( fgGetInt("/sim/startup/xsize"),
511                    fgGetInt("/sim/startup/ysize") );
512
513         if ( fgGetBool("/sim/rendering/clouds3d") ) {
514             glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
515             cloud3d_imposter_state->force();
516             glDisable( GL_FOG );
517             glColor4f( 1.0, 1.0, 1.0, 1.0 );
518             glEnable(GL_DEPTH_TEST);
519             glEnable(GL_BLEND);
520             glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
521
522 #ifdef FG_USE_CLOUDS_3D
523             if ( _bcloud_orig ) {
524                 Point3D c = globals->get_scenery()->get_center();
525                 sgClouds3d->Set_Cloud_Orig( &c );
526                 _bcloud_orig = false;
527             }
528             sgClouds3d->Update( current__view->get_absolute_view_pos() );
529 #endif
530             glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
531             glDisable(GL_DEPTH_TEST);
532         }
533
534         clear_mask = GL_DEPTH_BUFFER_BIT;
535         if ( fgGetBool("/sim/rendering/wireframe") ) {
536             clear_mask |= GL_COLOR_BUFFER_BIT;
537         }
538
539         if ( fgGetBool("/sim/rendering/skyblend") ) {
540             if ( fgGetBool("/sim/rendering/textures") ) {
541             // glClearColor(black[0], black[1], black[2], black[3]);
542             glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
543                          l->adj_fog_color[2], l->adj_fog_color[3]);
544             clear_mask |= GL_COLOR_BUFFER_BIT;
545             }
546         } else {
547             glClearColor(l->sky_color[0], l->sky_color[1],
548                      l->sky_color[2], l->sky_color[3]);
549             clear_mask |= GL_COLOR_BUFFER_BIT;
550         }
551         glClear( clear_mask );
552
553         // Tell GL we are switching to model view parameters
554
555         // I really should create a derived ssg node or use a call
556         // back or something so that I can draw the sky within the
557         // ssgCullAndDraw() function, but for now I just mimic what
558         // ssg does to set up the model view matrix
559         glMatrixMode(GL_MODELVIEW);
560         glLoadIdentity();
561         ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
562
563         // set the opengl state to known default values
564         default_state->force();
565
566         // update fog params if visibility has changed
567         double visibility_meters = fgGetDouble("/environment/visibility-m");
568         thesky->set_visibility(visibility_meters);
569
570         thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
571                         ( global_multi_loop * fgGetInt("/sim/speed-up") )
572                             / (double)fgGetInt("/sim/model-hz") );
573
574         // Set correct opengl fog density
575         glFogf (GL_FOG_DENSITY, fog_exp2_density);
576
577         // update the sky dome
578         if ( fgGetBool("/sim/rendering/skyblend") ) {
579             /*
580              SG_LOG( SG_GENERAL, SG_BULK, "thesky->repaint() sky_color = "
581              << cur_light_params.sky_color[0] << " "
582              << cur_light_params.sky_color[1] << " "
583              << cur_light_params.sky_color[2] << " "
584              << cur_light_params.sky_color[3] );
585             SG_LOG( SG_GENERAL, SG_BULK, "    fog = "
586              << cur_light_params.fog_color[0] << " "
587              << cur_light_params.fog_color[1] << " "
588              << cur_light_params.fog_color[2] << " "
589              << cur_light_params.fog_color[3] ); 
590             SG_LOG( SG_GENERAL, SG_BULK,
591                     "    sun_angle = " << cur_light_params.sun_angle
592              << "    moon_angle = " << cur_light_params.moon_angle );
593             */
594             thesky->repaint( cur_light_params.sky_color,
595                              cur_light_params.adj_fog_color,
596                              cur_light_params.cloud_color,
597                              cur_light_params.sun_angle,
598                              cur_light_params.moon_angle,
599                              globals->get_ephem()->getNumPlanets(),
600                              globals->get_ephem()->getPlanets(),
601                              globals->get_ephem()->getNumStars(),
602                              globals->get_ephem()->getStars() );
603
604             /*
605             SG_LOG( SG_GENERAL, SG_BULK,
606                     "thesky->reposition( view_pos = " << view_pos[0] << " "
607              << view_pos[1] << " " << view_pos[2] );
608             SG_LOG( SG_GENERAL, SG_BULK,
609                     "    zero_elev = " << zero_elev[0] << " "
610              << zero_elev[1] << " " << zero_elev[2]
611              << " lon = " << cur_fdm_state->get_Longitude()
612              << " lat = " << cur_fdm_state->get_Latitude() );
613             SG_LOG( SG_GENERAL, SG_BULK,
614                     "    sun_rot = " << cur_light_params.sun_rotation
615              << " gst = " << SGTime::cur_time_params->getGst() );
616             SG_LOG( SG_GENERAL, SG_BULK,
617                  "    sun ra = " << globals->get_ephem()->getSunRightAscension()
618               << " sun dec = " << globals->get_ephem()->getSunDeclination()
619               << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
620               << " moon dec = " << globals->get_ephem()->getMoonDeclination() );
621             */
622
623             thesky->reposition( current__view->get_view_pos(),
624                             current__view->get_zero_elev(),
625                             current__view->get_world_up(),
626                             current__view->getLongitude_deg()
627                                * SGD_DEGREES_TO_RADIANS,
628                             current__view->getLatitude_deg()
629                                * SGD_DEGREES_TO_RADIANS,
630                             current__view->getAltitudeASL_ft()
631                                * SG_FEET_TO_METER,
632                             cur_light_params.sun_rotation,
633                             globals->get_time_params()->getGst(),
634                             globals->get_ephem()->getSunRightAscension(),
635                             globals->get_ephem()->getSunDeclination(),
636                             50000.0,
637                             globals->get_ephem()->getMoonRightAscension(),
638                             globals->get_ephem()->getMoonDeclination(),
639                             50000.0 );
640         }
641
642         glEnable( GL_DEPTH_TEST );
643         if ( strcmp(fgGetString("/sim/rendering/fog"), "disabled") ) {
644             glEnable( GL_FOG );
645             glFogi( GL_FOG_MODE, GL_EXP2 );
646             glFogfv( GL_FOG_COLOR, l->adj_fog_color );
647         }
648
649         // set sun/lighting parameters
650         ssgGetLight( 0 ) -> setPosition( l->sun_vec );
651
652         // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
653         // we only update GL_AMBIENT for our lights we will never get
654         // a completely dark scene.  So, we set GL_LIGHT_MODEL_AMBIENT
655         // explicitely to black.
656         glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
657
658         ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
659         ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
660         ssgGetLight( 0 ) -> setColour( GL_SPECULAR, l->scene_specular );
661
662         // texture parameters
663         // glEnable( GL_TEXTURE_2D );
664         glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
665         glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
666
667         // glMatrixMode( GL_PROJECTION );
668         // glLoadIdentity();
669         ssgSetFOV( current__view->get_h_fov(),
670                    current__view->get_v_fov() );
671
672         double agl =
673             current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
674             - globals->get_scenery()->get_cur_elev();
675
676         if ( agl > 10.0 ) {
677             scene_nearplane = 10.0f;
678             scene_farplane = 120000.0f;
679         } else {
680             scene_nearplane = groundlevel_nearplane->getDoubleValue();
681             scene_farplane = 120000.0f;
682         }
683
684         ssgSetNearFar( scene_nearplane, scene_farplane );
685
686         // $$$ begin - added VS Renganthan 17 Oct 2K
687         if(objc)
688           fgUpdateDCS();
689         // $$$ end - added VS Renganthan 17 Oct 2K
690
691 # ifdef FG_NETWORK_OLK
692         if ( fgGetBool("/sim/networking/network-olk") ) {
693             sgCoord fgdpos;
694             other = head->next;             /* put listpointer to start  */
695             while ( other != tail) {        /* display all except myself */
696             if ( strcmp( other->ipadr, fgd_mcp_ip) != 0) {
697                 other->fgd_sel->select(1);
698                 sgSetCoord( &fgdpos, other->sgFGD_COORD );
699                 other->fgd_pos->setTransform( &fgdpos );
700             }
701             other = other->next;
702             }
703
704             // fgd_sel->select(1);
705             // sgCopyMat4( sgTUX, current_view.sgVIEW);
706             // sgCoord fgdpos;
707             // sgSetCoord( &fgdpos, sgFGD_VIEW );
708             // fgd_pos->setTransform( &fgdpos);
709         }
710 # endif
711
712 #ifdef FG_MPLAYER_AS
713         // Update any multiplayer models
714         globals->get_multiplayer_rx_mgr()->Update();
715 #endif
716
717         if ( fgGetBool("/sim/rendering/skyblend") &&
718              fgGetBool("/sim/rendering/draw-otw") )
719         {
720             // draw the sky backdrop
721
722             // we need a white diffuse light for the phase of the moon
723             ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
724
725             thesky->preDraw();
726
727             // return to the desired diffuse color
728             ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
729         }
730
731         // draw the ssg scene
732         glEnable( GL_DEPTH_TEST );
733
734         ssgSetNearFar( scene_nearplane, scene_farplane );
735
736         if ( fgGetBool("/sim/rendering/wireframe") ) {
737             // draw wire frame
738             glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
739         }
740         if ( fgGetBool("/sim/rendering/draw-otw") ) {
741             ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
742         }
743
744         // This is a bit kludgy.  Every 200 frames, do an extra
745         // traversal of the scene graph without drawing anything, but
746         // with the field-of-view set to 360x360 degrees.  This
747         // ensures that out-of-range random objects that are not in
748         // the current view frustum will still be freed properly.
749         static int counter = 0;
750         counter++;
751         if (counter == 200) {
752           sgFrustum f;
753           f.setFOV(360, 360);
754                             // No need to put the near plane too close;
755                             // this way, at least the aircraft can be
756                             // culled.
757           f.setNearFar(1000, 1000000);
758           sgMat4 m;
759           ssgGetModelviewMatrix(m);
760           globals->get_scenery()->get_scene_graph()->cull(&f, m, true);
761           counter = 0;
762         }
763
764         // change state for lighting here
765
766         // draw runway lighting
767         glFogf (GL_FOG_DENSITY, rwy_exp2_punch_through);
768         ssgSetNearFar( scene_nearplane, scene_farplane );
769
770 #ifdef FG_EXPERIMENTAL_POINT_LIGHTING
771         // Enable states for drawing points with GL_extension
772         glEnable(GL_POINT_SMOOTH);
773
774         if ( fgGetBool("/sim/rendering/distance-attenuation")
775              && glutExtensionSupported("GL_EXT_point_parameters") )
776         {
777             float quadratic[3] = {1.0, 0.001, 0.0000001};
778             // makes the points fade as they move away
779             glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
780             glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0); 
781         }
782         glPointSize(4.0);
783
784         // blending function for runway lights
785         glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
786 #endif
787
788         glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
789         glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
790         glEnable(GL_TEXTURE_GEN_S);
791         glEnable(GL_TEXTURE_GEN_T);
792         glPolygonMode(GL_FRONT, GL_POINT);
793
794         // draw runway lighting
795         if ( fgGetBool("/sim/rendering/draw-otw") ) {
796             ssgCullAndDraw( globals->get_scenery()->get_rwy_lights_root() );
797         }
798
799         // change punch through and then draw taxi lighting
800         glFogf ( GL_FOG_DENSITY, fog_exp2_density );
801         // sgVec3 taxi_fog;
802         // sgSetVec3( taxi_fog, 0.0, 0.0, 0.0 );
803         // glFogfv ( GL_FOG_COLOR, taxi_fog );
804         if ( fgGetBool("/sim/rendering/draw-otw") ) {
805             ssgCullAndDraw( globals->get_scenery()->get_taxi_lights_root() );
806         }
807
808         // clean up lighting
809         glPolygonMode(GL_FRONT, GL_FILL);
810         glDisable(GL_TEXTURE_GEN_S);
811         glDisable(GL_TEXTURE_GEN_T);
812
813         //static int _frame_count = 0;
814         //if (_frame_count % 30 == 0) {
815         //  printf("SSG: %s\n", ssgShowStats());
816         //}
817         //else {
818         //  ssgShowStats();
819         //}
820         //_frame_count++;
821
822
823 #ifdef FG_EXPERIMENTAL_POINT_LIGHTING
824         if ( fgGetBool("/sim/rendering/distance-attenuation")
825              && glutExtensionSupported("GL_EXT_point_parameters") )
826         {
827             glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
828                                   default_attenuation);
829         }
830
831         glPointSize(1.0);
832         glDisable(GL_POINT_SMOOTH);
833 #endif
834
835         // draw ground lighting
836         glFogf (GL_FOG_DENSITY, ground_exp2_punch_through);
837         if ( fgGetBool("/sim/rendering/draw-otw") ) {
838             ssgCullAndDraw( globals->get_scenery()->get_gnd_lights_root() );
839         }
840
841         if ( fgGetBool("/sim/rendering/skyblend") ) {
842             // draw the sky cloud layers
843             if ( fgGetBool("/environment/clouds/status") &&
844                  fgGetBool("/sim/rendering/draw-otw") )
845             {
846                 thesky->postDraw( cur_fdm_state->get_Altitude()
847                                   * SG_FEET_TO_METER );
848             }
849         }
850
851         if ( fgGetBool("/sim/rendering/clouds3d") &&
852              fgGetBool("/sim/rendering/draw-otw") )
853         {
854             glDisable( GL_FOG );
855             glDisable( GL_LIGHTING );
856             // cout << "drawing new clouds" << endl;
857
858             glEnable(GL_DEPTH_TEST);
859             glEnable(GL_BLEND);
860             glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
861
862             /*
863             glEnable( GL_TEXTURE_2D );
864             glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
865             glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
866             glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
867             glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
868             */
869
870 #ifdef FG_USE_CLOUDS_3D
871             sgClouds3d->Draw((sgVec4 *)current__view->get_VIEW());
872 #endif
873             glEnable( GL_FOG );
874             glEnable( GL_LIGHTING );
875             glEnable( GL_DEPTH_TEST );
876             glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
877         }
878
879         if ( fgGetBool("/sim/rendering/draw-otw") ) {
880             globals->get_model_mgr()->draw();
881             globals->get_aircraft_model()->draw();
882         }
883
884         // display HUD && Panel
885         glDisable( GL_FOG );
886         glDisable( GL_DEPTH_TEST );
887         // glDisable( GL_CULL_FACE );
888         // glDisable( GL_TEXTURE_2D );
889
890         // update the controls subsystem
891         globals->get_controls()->update(delta_time_sec);
892
893         hud_and_panel->apply();
894         fgCockpitUpdate();
895
896         // Use the hud_and_panel ssgSimpleState for rendering the ATC output
897         // This only works properly if called before the panel call
898         if((fgGetBool("/sim/ATC/enabled")) || (fgGetBool("/sim/ai-traffic/enabled")))
899             globals->get_ATC_display()->update(delta_time_sec);
900
901         // update the panel subsystem
902         if ( globals->get_current_panel() != NULL ) {
903             globals->get_current_panel()->update(delta_time_sec);
904         }
905         fgUpdate3DPanels();
906
907         // We can do translucent menus, so why not. :-)
908         menus->apply();
909         glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
910         puDisplay();
911         // glDisable ( GL_BLEND ) ;
912
913         glEnable( GL_DEPTH_TEST );
914         glEnable( GL_FOG );
915
916         // Fade out the splash screen over the first three seconds.
917         double t = globals->get_sim_time_sec();
918         if ( t <= 1.0 ) {
919             fgSplashUpdate(0.0, 1.0);
920         } else if ( t <= 3.0) {
921             fgSplashUpdate(0.0, (3.0 - t) / 2.0);
922         }
923     }
924
925     glutSwapBuffers();
926 }
927
928
929 // Update internal time dependent calculations (i.e. flight model)
930 // FIXME: this distinction is obsolete; all subsystems now get delta
931 // time on update.
932 void fgUpdateTimeDepCalcs() {
933     static bool inited = false;
934
935     //SG_LOG(SG_FLIGHT,SG_INFO, "Updating time dep calcs()");
936
937     fgLIGHT *l = &cur_light_params;
938
939     // Initialize the FDM here if it hasn't been and if we have a
940     // scenery elevation hit.
941
942     // cout << "cur_fdm_state->get_inited() = " << cur_fdm_state->get_inited() 
943     //      << " cur_elev = " << scenery.get_cur_elev() << endl;
944
945     if ( !cur_fdm_state->get_inited() &&
946          globals->get_scenery()->get_cur_elev() > -9990 )
947     {
948         SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");  
949         cur_fdm_state->init();
950         if ( cur_fdm_state->get_bound() ) {
951             cur_fdm_state->unbind();
952         }
953         cur_fdm_state->bind();
954     }
955
956 #ifndef FG_WEATHERCM
957     globals->get_environment_mgr()->update(delta_time_sec);
958 #endif
959
960     // conceptually, the following block could be done for each fdm
961     // instance ...
962     if ( !cur_fdm_state->get_inited() ) {
963         // do nothing, fdm isn't inited yet
964     } else {
965         // we have been inited, and  we are good to go ...
966
967         if ( !inited ) {
968             inited = true;
969         }
970
971         globals->get_autopilot()->update(delta_time_sec);
972         cur_fdm_state->update(delta_time_sec);
973     }
974
975     globals->get_model_mgr()->update(delta_time_sec);
976     globals->get_aircraft_model()->update(delta_time_sec);
977
978     // update the view angle
979     globals->get_viewmgr()->update(delta_time_sec);
980
981     l->UpdateAdjFog();
982
983     // Update solar system
984     globals->get_ephem()->update( globals->get_time_params()->getMjd(),
985                               globals->get_time_params()->getLst(),
986                               cur_fdm_state->get_Latitude() );
987
988     // Update radio stack model
989     current_radiostack->update(delta_time_sec);
990 }
991
992
993 void fgInitTimeDepCalcs( void ) {
994     // noop for now
995 }
996
997
998 static const double alt_adjust_ft = 3.758099;
999 static const double alt_adjust_m = alt_adjust_ft * SG_FEET_TO_METER;
1000
1001
1002 // What should we do when we have nothing else to do?  Let's get ready
1003 // for the next move and update the display?
1004 static void fgMainLoop( void ) {
1005
1006     static const SGPropertyNode *longitude
1007         = fgGetNode("/position/longitude-deg");
1008     static const SGPropertyNode *latitude
1009         = fgGetNode("/position/latitude-deg");
1010     static const SGPropertyNode *altitude
1011         = fgGetNode("/position/altitude-ft");
1012     static const SGPropertyNode *clock_freeze
1013         = fgGetNode("/sim/freeze/clock", true);
1014     static const SGPropertyNode *cur_time_override
1015         = fgGetNode("/sim/time/cur-time-override", true);
1016
1017     // Update the elapsed time.
1018     static bool first_time = true;
1019     if ( first_time ) {
1020         last_time_stamp.stamp();
1021         first_time = false;
1022     }
1023     current_time_stamp.stamp();
1024     delta_time_sec = double(current_time_stamp - last_time_stamp) / 1000000.0;
1025     if (clock_freeze->getBoolValue())
1026         delta_time_sec = 0;
1027     last_time_stamp = current_time_stamp;
1028     globals->inc_sim_time_sec( delta_time_sec );
1029     SGAnimation::set_sim_time_sec( globals->get_sim_time_sec() );
1030
1031     static long remainder = 0;
1032     long elapsed;
1033 #ifdef FANCY_FRAME_COUNTER
1034     int i;
1035     double accum;
1036 #else
1037     static time_t last_time = 0;
1038     static int frames = 0;
1039 #endif // FANCY_FRAME_COUNTER
1040
1041     SGTime *t = globals->get_time_params();
1042
1043     sglog().setLogLevels( SG_ALL, (sgDebugPriority)fgGetInt("/sim/log-level") );
1044     sglog().setLogLevels( SG_ALL, SG_INFO );
1045
1046     SGLocation * acmodel_location = 0;
1047     if(cur_fdm_state->getACModel() != 0) {
1048       acmodel_location = (SGLocation *)  cur_fdm_state->getACModel()->get3DModel()->getSGLocation();
1049     }
1050
1051     SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
1052     SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
1053
1054 #ifdef FG_NETWORK_OLK
1055     if ( fgGetBool("/sim/networking/network-olk") ) {
1056         if ( net_is_registered == 0 ) {      // We first have to reg. to fgd
1057             // printf("FGD: Netupdate\n");
1058             fgd_send_com( "A", FGFS_host);   // Send Mat4 data
1059             fgd_send_com( "B", FGFS_host);   // Recv Mat4 data
1060         }
1061     }
1062 #endif
1063
1064 #if defined( ENABLE_PLIB_JOYSTICK )
1065     // Read joystick and update control settings
1066     // if ( fgGetString("/sim/control-mode") == "joystick" )
1067     // {
1068     //    fgJoystickRead();
1069     // }
1070 #elif defined( ENABLE_GLUT_JOYSTICK )
1071     // Glut joystick support works by feeding a joystick handler
1072     // function to glut.  This is taken care of once in the joystick
1073     // init routine and we don't have to worry about it again.
1074 #endif
1075
1076     // Fix elevation.  I'm just sticking this here for now, it should
1077     // probably move eventually
1078
1079     /* printf("Before - ground = %.2f  runway = %.2f  alt = %.2f\n",
1080            scenery.get_cur_elev(),
1081            cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
1082            cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
1083
1084 // Curt is this code used?  I don't see any problems when I comment it out.
1085     if ( acmodel_location != 0 ) {
1086       if ( acmodel_location->get_cur_elev_m() > -9990 && cur_fdm_state->get_inited() ) {
1087         if ( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER < 
1088              (acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0) ) {
1089             // now set aircraft altitude above ground
1090             printf("(*) Current Altitude = %.2f < %.2f forcing to %.2f\n", 
1091                cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
1092                acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0,
1093                acmodel_location->get_cur_elev_m() + alt_adjust_m );
1094             cur_fdm_state->set_Altitude( (acmodel_location->get_cur_elev_m() 
1095                                                 + alt_adjust_m) * SG_METER_TO_FEET );
1096             SG_LOG( SG_ALL, SG_DEBUG, 
1097                 "<*> resetting altitude to " 
1098                 << cur_fdm_state->get_Altitude() * SG_FEET_TO_METER
1099                 << " meters" );
1100         }
1101       }
1102     }
1103 // End of code in question. (see Curt is this code used? above)
1104
1105     /* printf("Adjustment - ground = %.2f  runway = %.2f  alt = %.2f\n",
1106            scenery.get_cur_elev(),
1107            cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
1108            cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
1109
1110     // cout << "Warp = " << globals->get_warp() << endl;
1111
1112     // update "time"
1113     static bool last_clock_freeze = false;
1114
1115     if ( clock_freeze->getBoolValue() ) {
1116         // clock freeze requested
1117         if ( cur_time_override->getLongValue() == 0 ) {
1118             fgSetLong( "/sim/time/cur-time-override", t->get_cur_time() );
1119             globals->set_warp( 0 );
1120         }
1121     } else {
1122         // no clock freeze requested
1123         if ( last_clock_freeze == true ) {
1124             // clock just unfroze, let's set warp as the difference
1125             // between frozen time and current time so we don't get a
1126             // time jump (and corresponding sky object and lighting
1127             // jump.)
1128             globals->set_warp( cur_time_override->getLongValue() - time(NULL) );
1129             fgSetLong( "/sim/time/cur-time-override", 0 );
1130         }
1131         if ( globals->get_warp_delta() != 0 ) {
1132             globals->inc_warp( globals->get_warp_delta() );
1133         }
1134     }
1135
1136     last_clock_freeze = clock_freeze->getBoolValue();
1137
1138     t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
1139                latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
1140                cur_time_override->getLongValue(),
1141                globals->get_warp() );
1142
1143     if ( globals->get_warp_delta() != 0 ) {
1144         fgUpdateSkyAndLightingParams();
1145     }
1146
1147     // update magvar model
1148     globals->get_mag()->update( longitude->getDoubleValue()
1149                               * SGD_DEGREES_TO_RADIANS,
1150                             latitude->getDoubleValue()
1151                               * SGD_DEGREES_TO_RADIANS,
1152                             altitude->getDoubleValue() * SG_FEET_TO_METER,
1153                             globals->get_time_params()->getJD() );
1154
1155     // Get elapsed time (in usec) for this past frame
1156     elapsed = fgGetTimeInterval();
1157     SG_LOG( SG_ALL, SG_DEBUG, 
1158             "Elapsed time interval is = " << elapsed 
1159             << ", previous remainder is = " << remainder );
1160
1161     // Calculate frame rate average
1162 #ifdef FANCY_FRAME_COUNTER
1163     /* old fps calculation */
1164     if ( elapsed > 0 ) {
1165         double tmp;
1166         accum = 0.0;
1167         for ( i = FG_FRAME_RATE_HISTORY - 2; i >= 0; i-- ) {
1168             tmp = general.get_frame(i);
1169             accum += tmp;
1170             // printf("frame[%d] = %.2f\n", i, g->frames[i]);
1171             general.set_frame(i+1,tmp);
1172         }
1173         tmp = 1000000.0 / (float)elapsed;
1174         general.set_frame(0,tmp);
1175         // printf("frame[0] = %.2f\n", general.frames[0]);
1176         accum += tmp;
1177         general.set_frame_rate(accum / (float)FG_FRAME_RATE_HISTORY);
1178         // printf("ave = %.2f\n", general.frame_rate);
1179     }
1180 #else
1181     if ( (t->get_cur_time() != last_time) && (last_time > 0) ) {
1182         general.set_frame_rate( frames );
1183         fgSetInt("/sim/frame-rate", frames);
1184         SG_LOG( SG_ALL, SG_DEBUG, 
1185             "--> Frame rate is = " << general.get_frame_rate() );
1186         frames = 0;
1187     }
1188     last_time = t->get_cur_time();
1189     ++frames;
1190 #endif
1191
1192     // Run ATC subsystem
1193     if (fgGetBool("/sim/ATC/enabled"))
1194         globals->get_ATC_mgr()->update(delta_time_sec);
1195
1196     // Run the AI subsystem
1197     if (fgGetBool("/sim/ai-traffic/enabled"))
1198         globals->get_AI_mgr()->update(delta_time_sec);
1199
1200     // Run flight model
1201
1202     // Calculate model iterations needed for next frame
1203     elapsed += remainder;
1204
1205     global_multi_loop = (long)(((double)elapsed * 0.000001) * 
1206                           fgGetInt("/sim/model-hz"));
1207     remainder = elapsed - ( (global_multi_loop*1000000) / 
1208                         fgGetInt("/sim/model-hz") );
1209     SG_LOG( SG_ALL, SG_DEBUG, 
1210             "Model iterations needed = " << global_multi_loop
1211             << ", new remainder = " << remainder );
1212         
1213     // chop max interations to something reasonable if the sim was
1214     // delayed for an excesive amount of time
1215     if ( global_multi_loop > 2.0 * fgGetInt("/sim/model-hz") ) {
1216         global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") );
1217         remainder = 0;
1218     }
1219
1220     // flight model
1221     if ( global_multi_loop > 0 ) {
1222         fgUpdateTimeDepCalcs();
1223     } else {
1224         SG_LOG( SG_ALL, SG_DEBUG, 
1225             "Elapsed time is zero ... we're zinging" );
1226     }
1227
1228     // Do any I/O channel work that might need to be done
1229     globals->get_io()->update( delta_time_sec );
1230
1231     // see if we need to load any deferred-load textures
1232     globals->get_matlib()->load_next_deferred();
1233
1234     // Run audio scheduler
1235 #ifdef ENABLE_AUDIO_SUPPORT
1236     if ( fgGetBool("/sim/sound/audible")
1237            && globals->get_soundmgr()->is_working() ) {
1238         globals->get_soundmgr()->update( delta_time_sec );
1239     }
1240 #endif
1241
1242     globals->get_subsystem_mgr()->update(delta_time_sec);
1243
1244     //
1245     // Tile Manager updates - see if we need to load any new scenery tiles.
1246     //   this code ties together the fdm, viewer and scenery classes...
1247     //   we may want to move this to it's own class at some point
1248     //
1249     double visibility_meters = fgGetDouble("/environment/visibility-m");
1250     FGViewer *current_view = globals->get_current_view();
1251
1252     // update tile manager for FDM...
1253     // ...only if location is different than the viewer (to avoid duplicating effort)
1254     if( acmodel_location != current_view->getSGLocation() ) {
1255       if( acmodel_location != 0 ) {
1256         globals->get_tile_mgr()->prep_ssg_nodes( acmodel_location,
1257                                                  visibility_meters );
1258         globals->get_tile_mgr()->
1259             update( acmodel_location, visibility_meters,
1260                     acmodel_location->get_absolute_view_pos(globals->get_scenery()->get_center()) );
1261         // save results of update in SGLocation for fdm...
1262         if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1263           acmodel_location->
1264               set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1265         }
1266         acmodel_location->
1267             set_tile_center( globals->get_scenery()->get_next_center() );
1268       }
1269     }
1270
1271     globals->get_tile_mgr()->prep_ssg_nodes( current_view->getSGLocation(),
1272                                              visibility_meters );
1273     // update tile manager for view...
1274     // IMPORTANT!!! the tilemgr update for view location _must_ be done last 
1275     // after the FDM's until all of Flight Gear code references the viewer's location
1276     // for elevation instead of the "scenery's" current elevation.
1277     SGLocation *view_location = globals->get_current_view()->getSGLocation();
1278     globals->get_tile_mgr()->update( view_location, visibility_meters,
1279                                      current_view->get_absolute_view_pos() );
1280     // save results of update in SGLocation for fdm...
1281     if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1282       current_view->getSGLocation()->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1283     }
1284     current_view->getSGLocation()->set_tile_center( globals->get_scenery()->get_next_center() );
1285
1286     // If fdm location is same as viewer's then we didn't do the update for fdm location 
1287     //   above so we need to save the viewer results in the fdm SGLocation as well...
1288     if( acmodel_location == current_view->getSGLocation() ) {
1289       if( acmodel_location != 0 ) {
1290         if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1291           acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1292         }
1293         acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1294       }
1295     }
1296
1297     // END Tile Manager udpates
1298
1299     // redraw display
1300     fgRenderFrame();
1301
1302     SG_LOG( SG_ALL, SG_DEBUG, "" );
1303 }
1304
1305
1306 // This is the top level master main function that is registered as
1307 // our idle funciton
1308
1309 // The first few passes take care of initialization things (a couple
1310 // per pass) and once everything has been initialized fgMainLoop from
1311 // then on.
1312
1313 static void fgIdleFunction ( void ) {
1314     // printf("idle state == %d\n", idle_state);
1315
1316     if ( idle_state == 0 ) {
1317         // Initialize the splash screen right away
1318         if ( fgGetBool("/sim/startup/splash-screen") ) {
1319             fgSplashInit();
1320         }
1321         
1322         idle_state++;
1323     } else if ( idle_state == 1 ) {
1324         // Initialize audio support
1325 #ifdef ENABLE_AUDIO_SUPPORT
1326
1327         // Start the intro music
1328         if ( fgGetBool("/sim/startup/intro-music") ) {
1329             SGPath mp3file( globals->get_fg_root() );
1330             mp3file.append( "Sounds/intro.mp3" );
1331
1332             SG_LOG( SG_GENERAL, SG_INFO, 
1333                 "Starting intro music: " << mp3file.str() );
1334
1335 #if defined( __CYGWIN__ )
1336             string command = "start /m `cygpath -w " + mp3file.str() + "`";
1337 #elif defined( WIN32 )
1338             string command = "start /m " + mp3file.str();
1339 #else
1340             string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
1341 #endif
1342
1343             system ( command.c_str() );
1344         }
1345 #endif
1346
1347         idle_state++;
1348     } else if ( idle_state == 2 ) {
1349         // These are a few miscellaneous things that aren't really
1350         // "subsystems" but still need to be initialized.
1351
1352 #ifdef USE_GLIDE
1353         if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
1354             grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
1355         }
1356 #endif
1357
1358         idle_state++;
1359     } else if ( idle_state == 3 ) {
1360         // This is the top level init routine which calls all the
1361         // other subsystem initialization routines.  If you are adding
1362         // a subsystem to flightgear, its initialization call should
1363         // located in this routine.
1364         if( !fgInitSubsystems()) {
1365             SG_LOG( SG_GENERAL, SG_ALERT,
1366                 "Subsystem initializations failed ..." );
1367             exit(-1);
1368         }
1369
1370         idle_state++;
1371     } else if ( idle_state == 4 ) {
1372         // setup OpenGL view parameters
1373         fgInitVisuals();
1374
1375         // Read the list of available aircrafts
1376         fgReadAircraft();
1377
1378         idle_state++;
1379     } else if ( idle_state == 5 ) {
1380
1381         idle_state++;
1382     } else if ( idle_state == 6 ) {
1383         // sleep(1);
1384         idle_state = 1000;
1385
1386         SG_LOG( SG_GENERAL, SG_INFO, "Panel visible = " << fgPanelVisible() );
1387         fgReshape( fgGetInt("/sim/startup/xsize"),
1388                fgGetInt("/sim/startup/ysize") );
1389     } 
1390
1391     if ( idle_state == 1000 ) {
1392         // We've finished all our initialization steps, from now on we
1393         // run the main loop.
1394
1395         glutIdleFunc(fgMainLoop);
1396     } else {
1397         if ( fgGetBool("/sim/startup/splash-screen") ) {
1398             fgSplashUpdate(0.0, 1.0);
1399         }
1400     }
1401 }
1402
1403 // options.cxx needs to see this for toggle_panel()
1404 // Handle new window size or exposure
1405 void fgReshape( int width, int height ) {
1406     int view_h;
1407
1408     if ( (!fgGetBool("/sim/virtual-cockpit"))
1409          && fgPanelVisible() && idle_state == 1000 ) {
1410         view_h = (int)(height * (globals->get_current_panel()->getViewHeight() -
1411                              globals->get_current_panel()->getYOffset()) / 768.0);
1412     } else {
1413         view_h = height;
1414     }
1415
1416     // for all views
1417     FGViewMgr *viewmgr = globals->get_viewmgr();
1418     for ( int i = 0; i < viewmgr->size(); ++i ) {
1419       viewmgr->get_view(i)->
1420         set_aspect_ratio((float)view_h / (float)width);
1421     }
1422
1423     glViewport( 0, (GLint)(height - view_h), (GLint)(width), (GLint)(view_h) );
1424
1425     fgSetInt("/sim/startup/xsize", width);
1426     fgSetInt("/sim/startup/ysize", height);
1427     guiInitMouse(width, height);
1428
1429     ssgSetFOV( viewmgr->get_current_view()->get_h_fov(),
1430                viewmgr->get_current_view()->get_v_fov() );
1431
1432     fgHUDReshape();
1433
1434 #ifdef FG_USE_CLOUDS_3D
1435     sgClouds3d->Resize( viewmgr->get_current_view()->get_h_fov(),
1436                         viewmgr->get_current_view()->get_v_fov() );
1437 #endif
1438
1439 }
1440
1441 // Initialize GLUT and define a main window
1442 static bool fgGlutInit( int *argc, char **argv ) {
1443
1444 #if !defined( macintosh )
1445     // GLUT will extract all glut specific options so later on we only
1446     // need wory about our own.
1447     glutInit(argc, argv);
1448 #endif
1449
1450     // Define Display Parameters. Clouds3d works best with --bpp32 option
1451     if ( fgGetBool("/sim/rendering/clouds3d") ) {
1452         glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_ALPHA );
1453     } else {
1454         glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
1455     }
1456
1457     SG_LOG( SG_GENERAL, SG_INFO, "Opening a window: " <<
1458             fgGetInt("/sim/startup/xsize") << "x"
1459             << fgGetInt("/sim/startup/ysize") );
1460
1461     // Define initial window size
1462     glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1463                     fgGetInt("/sim/startup/ysize") );
1464
1465     // Initialize windows
1466     if ( !fgGetBool("/sim/startup/game-mode")) {
1467         // Open the regular window
1468         glutCreateWindow("FlightGear");
1469 #ifndef GLUT_WRONG_VERSION
1470     } else {
1471         // Open the cool new 'game mode' window
1472         char game_mode_str[256];
1473 //#define SYNC_OPENGL_WITH_DESKTOP_SETTINGS
1474 #if defined(WIN32) && defined(SYNC_OPENGL_WITH_DESKTOP_SETTINGS)
1475 #ifndef ENUM_CURRENT_SETTINGS
1476 #define ENUM_CURRENT_SETTINGS       ((DWORD)-1)
1477 #define ENUM_REGISTRY_SETTINGS      ((DWORD)-2)
1478 #endif
1479
1480         DEVMODE dm;
1481         dm.dmSize = sizeof(DEVMODE);
1482         EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
1483         fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
1484         fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
1485         glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1486                             fgGetInt("/sim/startup/ysize") );
1487         sprintf( game_mode_str, "%dx%d:%d@%d",
1488                      dm.dmPelsWidth,
1489                      dm.dmPelsHeight,
1490                      dm.dmBitsPerPel,
1491                      dm.dmDisplayFrequency );
1492 #else
1493         // Open the cool new 'game mode' window
1494         sprintf( game_mode_str, "width=%d height=%d bpp=%d",
1495              fgGetInt("/sim/startup/xsize"),
1496              fgGetInt("/sim/startup/ysize"),
1497              fgGetInt("/sim/rendering/bits-per-pixel"));
1498
1499 #endif // HAVE_WINDOWS_H
1500         SG_LOG( SG_GENERAL, SG_INFO, 
1501             "game mode params = " << game_mode_str );
1502         glutGameModeString( game_mode_str );
1503         glutEnterGameMode();
1504 #endif // GLUT_WRONG_VERSION
1505     }
1506
1507     // This seems to be the absolute earliest in the init sequence
1508     // that these calls will return valid info.  Too bad it's after
1509     // we've already created and sized out window. :-(
1510     general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
1511     general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
1512     general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
1513     SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
1514
1515     GLint tmp;
1516     glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
1517     general.set_glMaxTexSize( tmp );
1518     SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
1519
1520     glGetIntegerv( GL_DEPTH_BITS, &tmp );
1521     general.set_glDepthBits( tmp );
1522     SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
1523
1524     return true;
1525 }
1526
1527
1528 // Initialize GLUT event handlers
1529 static bool fgGlutInitEvents( void ) {
1530     // call fgReshape() on window resizes
1531     glutReshapeFunc( fgReshape );
1532
1533     // keyboard and mouse callbacks are set in FGInput::init
1534
1535     // call fgMainLoop() whenever there is
1536     // nothing else to do
1537     glutIdleFunc( fgIdleFunction );
1538
1539     // draw the scene
1540     glutDisplayFunc( fgRenderFrame );
1541
1542     return true;
1543 }
1544
1545 // Main top level initialization
1546 static bool fgMainInit( int argc, char **argv ) {
1547
1548 #if defined( macintosh )
1549     freopen ("stdout.txt", "w", stdout );
1550     freopen ("stderr.txt", "w", stderr );
1551     argc = ccommand( &argv );
1552 #endif
1553
1554     // set default log levels
1555     sglog().setLogLevels( SG_ALL, SG_INFO );
1556
1557     string version;
1558 #ifdef FLIGHTGEAR_VERSION
1559     version = FLIGHTGEAR_VERSION;
1560 #else
1561     version = "unknown version";
1562 #endif
1563     SG_LOG( SG_GENERAL, SG_INFO, "FlightGear:  Version "
1564             << version );
1565     SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
1566
1567     // Allocate global data structures.  This needs to happen before
1568     // we parse command line options
1569
1570     globals = new FGGlobals;
1571
1572 #ifndef FG_WEATHERCM
1573     globals->set_environment_mgr(new FGEnvironmentMgr);
1574 #endif
1575
1576     // seed the random number generater
1577     sg_srandom_time();
1578
1579     SGRoute *route = new SGRoute;
1580     globals->set_route( route );
1581
1582     FGControls *controls = new FGControls;
1583     globals->set_controls( controls );
1584
1585     string_list *col = new string_list;
1586     globals->set_channel_options_list( col );
1587
1588     // Scan the config file(s) and command line options to see if
1589     // fg_root was specified (ignore all other options for now)
1590     fgInitFGRoot(argc, argv);
1591
1592     // Check for the correct base package version
1593     static char required_version[] = "0.9.1";
1594     string base_version = fgBasePackageVersion();
1595     if ( !(base_version == required_version) ) {
1596         // tell the operator how to use this application
1597
1598         cerr << endl << "Base package check failed ... " \
1599              << "Found version " << base_version << " at: " \
1600              << globals->get_fg_root() << endl;
1601         cerr << "Please upgrade to version: " << required_version << endl;
1602         exit(-1);
1603     }
1604
1605     // Initialize the Aircraft directory to "" (UIUC)
1606     aircraft_dir = "";
1607
1608     // Load the configuration parameters.  (Command line options
1609     // overrides config file options.  Config file options override
1610     // defaults.)
1611     if ( !fgInitConfig(argc, argv) ) {
1612         SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
1613         exit(-1);
1614     }
1615
1616     // Initialize the Window/Graphics environment.
1617     if( !fgGlutInit(&argc, argv) ) {
1618         SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
1619         exit(-1);
1620     }
1621
1622     // Initialize the various GLUT Event Handlers.
1623     if( !fgGlutInitEvents() ) {
1624  SG_LOG( SG_GENERAL, SG_ALERT, 
1625                 "GLUT event handler initialization failed ..." );
1626         exit(-1);
1627     }
1628
1629     // Initialize plib net interface
1630     netInit( &argc, argv );
1631
1632     // Initialize ssg (from plib).  Needs to come before we do any
1633     // other ssg stuff, but after opengl/glut has been initialized.
1634     ssgInit();
1635
1636     // Initialize the user interface (we need to do this before
1637     // passing off control to glut and before fgInitGeneral to get our
1638     // fonts !!!
1639     guiInit();
1640
1641     // Read the list of available aircrafts
1642     fgReadAircraft();
1643
1644 #ifdef GL_EXT_texture_lod_bias
1645     glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
1646 #endif
1647
1648 #ifdef FG_EXPERIMENTAL_POINT_LIGHTING
1649             // get the address of our OpenGL extensions
1650     if ( fgGetBool("/sim/rendering/distance-attenuation") )
1651     {
1652 #ifdef WIN32
1653         glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) 
1654             wglGetProcAddress("glPointParameterfEXT");
1655         glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) 
1656             wglGetProcAddress("glPointParameterfvEXT");
1657 #elif linux
1658         glPointParameterfEXT = (OpenGLFuncExt) 
1659             glXGetProcAddressARB((GLubyte *)"glPointParameterfEXT");
1660         glPointParameterfvEXT = (OpenGLFuncExtv) 
1661             glXGetProcAddressARB((GLubyte *)"glPointParameterfvEXT");
1662 #endif
1663    }
1664 #endif
1665
1666     // based on the requested presets, calculate the true starting
1667     // lon, lat
1668     fgInitNav();
1669     fgInitPosition();
1670
1671     SGTime *t = fgInitTime();
1672     globals->set_time_params( t );
1673
1674     // Do some quick general initializations
1675     if( !fgInitGeneral()) {
1676         SG_LOG( SG_GENERAL, SG_ALERT, 
1677             "General initializations failed ..." );
1678         exit(-1);
1679     }
1680
1681     SGPath modelpath( globals->get_fg_root() );
1682     ssgModelPath( (char *)modelpath.c_str() );
1683
1684     // Initialize the global scenery manager
1685     globals->set_matlib( new SGMaterialLib );
1686     globals->set_scenery( new FGScenery );
1687     globals->get_scenery()->init();
1688     globals->get_scenery()->bind();
1689
1690     // Initialize the global tile manager
1691     globals->set_tile_mgr( new FGTileMgr );
1692
1693     ////////////////////////////////////////////////////////////////////
1694     // Initialize the property-based built-in commands
1695     ////////////////////////////////////////////////////////////////////
1696     fgInitCommands();
1697
1698     ////////////////////////////////////////////////////////////////////
1699     // Initialize the general model subsystem.
1700     ////////////////////////////////////////////////////////////////////
1701
1702     globals->set_model_lib(new SGModelLib);
1703     globals->set_model_mgr(new FGModelMgr);
1704     globals->get_model_mgr()->init();
1705     globals->get_model_mgr()->bind();
1706
1707     ////////////////////////////////////////////////////////////////////
1708     // Initialize the 3D aircraft model subsystem.
1709     ////////////////////////////////////////////////////////////////////
1710
1711     globals->set_aircraft_model(new FGAircraftModel);
1712     globals->get_aircraft_model()->init();
1713     globals->get_aircraft_model()->bind();
1714
1715     ////////////////////////////////////////////////////////////////////
1716     // Initialize the view manager subsystem.
1717     ////////////////////////////////////////////////////////////////////
1718
1719     FGViewMgr *viewmgr = new FGViewMgr;
1720     globals->set_viewmgr( viewmgr );
1721     viewmgr->init();
1722     viewmgr->bind();
1723
1724
1725     // Initialize the sky
1726     SGPath ephem_data_path( globals->get_fg_root() );
1727     ephem_data_path.append( "Astro" );
1728     SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
1729     ephem->update( globals->get_time_params()->getMjd(),
1730                globals->get_time_params()->getLst(),
1731                0.0 );
1732     globals->set_ephem( ephem );
1733
1734                             // TODO: move to environment mgr
1735     thesky = new SGSky;
1736     SGPath texture_path(globals->get_fg_root());
1737     texture_path.append("Textures");
1738     texture_path.append("Sky");
1739     for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
1740         SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
1741         thesky->add_cloud_layer(layer);
1742     }
1743
1744
1745     SGPath sky_tex_path( globals->get_fg_root() );
1746     sky_tex_path.append( "Textures" );
1747     sky_tex_path.append( "Sky" );
1748     thesky->texture_path( sky_tex_path.str() );
1749
1750     thesky->build( 550.0, 550.0,
1751                globals->get_ephem()->getNumPlanets(), 
1752                globals->get_ephem()->getPlanets(), 60000.0,
1753                globals->get_ephem()->getNumStars(),
1754                globals->get_ephem()->getStars(), 60000.0 );
1755
1756     // Initialize MagVar model
1757     SGMagVar *magvar = new SGMagVar();
1758     globals->set_mag( magvar );
1759
1760     // airport = new ssgBranch;
1761     // airport->setName( "Airport Lighting" );
1762     // lighting->addKid( airport );
1763
1764     // ADA
1765     fgLoadDCS();
1766     // ADA
1767
1768 #ifdef FG_NETWORK_OLK
1769     // Do the network intialization
1770     if ( fgGetBool("/sim/networking/network-olk") ) {
1771         printf("Multipilot mode %s\n",
1772                fg_net_init( globals->get_scenery()->get_scene_graph() ) );
1773     }
1774 #endif
1775
1776     // build our custom render states
1777     fgBuildRenderStates();
1778     
1779     // pass control off to the master GLUT event handler
1780     glutMainLoop();
1781
1782     // we never actually get here ... but to avoid compiler warnings,
1783     // etc.
1784     return false;
1785 }
1786
1787
1788 // $$$ end - added VS Renganathan, 15 Oct 2K
1789 //         - added Venky         , 12 Nov 2K
1790
1791 #if defined(__linux__) && defined(__i386__)
1792
1793 static void handleFPE (int);
1794
1795 static void
1796 initFPE ()
1797 {
1798     fpu_control_t fpe_flags = 0;
1799     _FPU_GETCW(fpe_flags);
1800 //     fpe_flags &= ~_FPU_MASK_IM;      // invalid operation
1801 //     fpe_flags &= ~_FPU_MASK_DM;      // denormalized operand
1802 //     fpe_flags &= ~_FPU_MASK_ZM;      // zero-divide
1803 //     fpe_flags &= ~_FPU_MASK_OM;      // overflow
1804 //     fpe_flags &= ~_FPU_MASK_UM;      // underflow
1805 //     fpe_flags &= ~_FPU_MASK_PM;      // precision (inexact result)
1806     _FPU_SETCW(fpe_flags);
1807     signal(SIGFPE, handleFPE);
1808 }
1809
1810 static void
1811 handleFPE (int num)
1812 {
1813   initFPE();
1814   SG_LOG(SG_GENERAL, SG_ALERT, "Floating point interrupt (SIGFPE)");
1815 }
1816 #endif
1817
1818 #ifdef __APPLE__
1819
1820 typedef struct
1821 {
1822   int  lo;
1823   int  hi;
1824 } PSN;
1825
1826 extern "C" {
1827   short CPSGetCurrentProcess(PSN *psn);
1828   short CPSSetProcessName (PSN *psn, char *processname);
1829   short CPSEnableForegroundOperation(PSN *psn, int _arg2, int _arg3, int _arg4, int _arg5);
1830   short CPSSetFrontProcess(PSN *psn);
1831 };
1832
1833 #define CPSEnableFG(psn) CPSEnableForegroundOperation(psn,0x03,0x3C,0x2C,0x1103)
1834
1835 #endif
1836
1837 // Main entry point; catch any exceptions that have made it this far.
1838 int main ( int argc, char **argv ) {
1839
1840     // Enable floating-point exceptions for Linux/x86
1841 #if defined(__linux__) && defined(__i386__)
1842     initFPE();
1843 #endif
1844
1845     // Enable floating-point exceptions for Windows
1846 #if defined( _MSC_VER ) && defined( DEBUG )
1847     // Christian, we should document what this does
1848     _control87( _EM_INEXACT, _MCW_EM );
1849 #endif
1850
1851 #if defined( HAVE_BC5PLUS )
1852     _control87(MCW_EM, MCW_EM);  /* defined in float.h */
1853 #endif
1854
1855     // Keyboard focus hack
1856 #ifdef __APPLE__
1857     {
1858       PSN psn;
1859
1860       glutInit (&argc, argv);
1861
1862       CPSGetCurrentProcess(&psn);
1863       CPSSetProcessName(&psn, "FlightGear");
1864       CPSEnableFG(&psn);
1865       CPSSetFrontProcess(&psn);
1866     }
1867 #endif
1868
1869     // FIXME: add other, more specific
1870     // exceptions.
1871     try {
1872         fgMainInit(argc, argv);
1873     } catch (sg_throwable &t) {
1874                             // We must use cerr rather than
1875                             // logging, since logging may be
1876                             // disabled.
1877         cerr << "Fatal error: " << t.getFormattedMessage()
1878              << "\n (received from " << t.getOrigin() << ')' << endl;
1879         exit(1);
1880     }
1881
1882     return 0;
1883 }
1884
1885
1886 void fgLoadDCS(void) {
1887
1888     ssgEntity *ship_obj = NULL;
1889
1890     char obj_filename[25];
1891
1892     for ( int k = 0; k < 32; k++ ) {
1893         ship_pos[k]=NULL;
1894     }
1895
1896     SGPath tile_path( globals->get_fg_root());
1897     tile_path.append( "Scenery" );
1898     tile_path.append( "Objects.txt" );
1899     sg_gzifstream in( tile_path.str() );
1900     if ( ! in.is_open() ) {
1901         SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
1902     } else {
1903
1904         SGPath modelpath( globals->get_fg_root() );
1905         modelpath.append( "Models" );
1906         modelpath.append( "Geometry" );
1907   
1908         SGPath texturepath( globals->get_fg_root() );
1909         texturepath.append( "Models" );
1910         texturepath.append( "Textures" );
1911  
1912         ssgModelPath( (char *)modelpath.c_str() );
1913         ssgTexturePath( (char *)texturepath.c_str() );
1914
1915         ship_sel = new ssgSelector;
1916
1917         char c;
1918         while ( ! in.eof() ) {
1919             in >> ::skipws;
1920             if ( in.get( c ) && c == '#' ) { 
1921                 in >> skipeol;
1922             } else { 
1923                 in.putback(c);
1924                 in >> obj_filename >> obj_lat[objc] >> obj_lon[objc] >> obj_alt[objc];
1925                 /* cout << endl << obj_filename << " " << obj_lat[objc] << " " << obj_lon[objc] <<  " " << obj_alt[objc] << endl;
1926                    int chj=getchar();*/
1927                 
1928                 obj_lon[objc] *=SGD_DEGREES_TO_RADIANS;
1929                 obj_lat[objc] *=SGD_DEGREES_TO_RADIANS;
1930                 
1931                 ship_pos[objc] = new ssgTransform;
1932        
1933                 // type "repeat" in objects.txt to load one more
1934                 // instance of the last object.
1935
1936                 if ( strcmp(obj_filename,"repeat") != 0) {
1937                     ship_obj =
1938                       globals->get_model_lib()->load_model( globals->get_fg_root(), obj_filename, globals->get_props(), globals->get_sim_time_sec() );
1939                 }
1940       
1941                 if ( ship_obj != NULL ) {
1942                                 ship_obj->setName(obj_filename);
1943                             if (objc == 0)
1944                                         ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
1945                                 else
1946                                         ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
1947                     ship_pos[objc]->addKid( ship_obj ); // add object to transform node
1948                     ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
1949                     SG_LOG( SG_TERRAIN, SG_ALERT, "Loaded file: "
1950                             << obj_filename );
1951                 } else {
1952                     SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: "
1953                             << obj_filename );
1954                 }
1955             
1956                             // temporary hack for deck lights - ultimately should move to PLib (when??)
1957                             //const char *extn = file_extension ( obj_filename ) ;
1958                             if ( objc == 1 ){
1959                                 // ssgVertexArray *lights = new ssgVertexArray( 100 );
1960                                 ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
1961                                 ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
1962                                 ssgVertexArray *lightdir = new ssgVertexArray( 100 );
1963                                 int ltype[500], light_type = 0;
1964                                 static int ltcount = 0;
1965                                 string token;
1966                                 sgVec3 rway_dir,rway_normal,lightpt;
1967                                 Point3D node;
1968                                 modelpath.append(obj_filename);
1969                                 sg_gzifstream in1( modelpath.str() );
1970                                 if ( ! in1.is_open() ) {
1971                                         SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
1972                                 } else {
1973                                         while ( ! in1.eof() ) {
1974                                                         in1 >> ::skipws;
1975                                                 if ( in1.get( c ) && c == '#' ) { 
1976                                                         in1 >> skipeol;
1977                                                 } else { 
1978                                                         in1.putback(c);
1979                                                         in1 >> token;
1980                                                         //cout << token << endl;
1981                                                         if ( token == "runway" ) {
1982                                                                 in1 >> node;
1983                                                                 sgSetVec3 (rway_dir, node[0], node[1], node[2] );                        
1984                                                         } else if ( token == "edgelight" ) {
1985                                                                 in1 >> node;
1986                                                                 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1987                                                                 light_type = 1;
1988                                                         } else if ( token == "taxi" ) {
1989                                                                 in1 >> node;
1990                                                                 sgSetVec3 (rway_normal, node[0], node[1], node[2] );                     
1991                                                                 light_type = 2;
1992                                                         } else if ( token == "vasi" ) {
1993                                                                 in1 >> node;
1994                                                                 sgSetVec3 (rway_normal, node[0], node[1], node[2] );                     
1995                                                                 light_type = 3;
1996                                                         } else if ( token == "threshold" ) {
1997                                                                 in1 >> node;
1998                                                                 sgSetVec3 (rway_normal, node[0], node[1], node[2] );                     
1999                                                                 light_type = 4;
2000                                                         } else if ( token == "rabbit" ) {
2001                                                                 in1 >> node;
2002                                                                 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
2003                                                                 light_type = 5;
2004                                                         } else if ( token == "ols" ) {
2005                                                                 in1 >> node;
2006                                                                 sgSetVec3 (rway_ols, node[0], node[1], node[2] );
2007                                                                 light_type = 6;
2008                                                         } else if ( token == "red" ) {
2009                                                                 in1 >> node;
2010                                                                 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
2011                                                                 light_type = 7;
2012                                                         } else if ( token == "green" ) {
2013                                                                 in1 >> node;
2014                                                                 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
2015                                                                 light_type = 8;
2016                                                         } else if ( token == "lp" ) {
2017                                                                 in1 >> node;
2018                                                                 sgSetVec3 (lightpt, node[0], node[1], node[2] );
2019                                                                 lightpoints->add( lightpt );
2020                                                                 lightnormals->add( rway_normal );
2021                                                                 lightdir->add( rway_dir );
2022                                                                 ltype[ltcount]= light_type;
2023                                                                 ltcount++;
2024                                                         }
2025                                                         if (in1.eof()) break;
2026                                                 } 
2027                                         }  //while
2028
2029 #if 0        
2030                                         if ( lightpoints->getNum() ) {
2031                                                 ssgBranch *lightpoints_branch;
2032                                                 long int dummy = -999;
2033                                                 dummy_tile = new FGTileEntry((SGBucket)dummy);
2034                                                 dummy_tile->lightmaps_sequence = new ssgSelector;
2035                                                 dummy_tile->ols_transform = new ssgTransform;
2036
2037                                                 // call function to generate the runway lights
2038                                                 lightpoints_branch = 
2039                                                 dummy_tile->gen_runway_lights( lightpoints, lightnormals,
2040                                                                                                                         lightdir, ltype);
2041                                                 lightpoints_brightness->addKid(lightpoints_branch);
2042                                                 lightpoints_transform->addKid(lightpoints_brightness);
2043                                             //dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
2044                                                 lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
2045                                                 lightpoints_transform->ref();
2046                                                 globals->get_scenery()->get_gnd_lights_root()->addKid( lightpoints_transform );
2047                                         } 
2048 #endif
2049                                 } //if in1 
2050                 } //if objc
2051                             // end hack for deck lights
2052
2053                 objc++;
2054
2055                 if (in.eof()) break;
2056             }
2057         } // while
2058
2059         SG_LOG ( SG_TERRAIN, SG_ALERT, "Finished object processing." );
2060
2061         globals->get_scenery()->get_terrain_branch()->addKid( ship_sel ); //add selector node to root node 
2062     }
2063
2064     return;
2065  }
2066
2067
2068 void fgUpdateDCS (void) {
2069
2070     // double eye_lat,eye_lon,eye_alt;
2071     // static double obj_head;
2072     double sl_radius,obj_latgc;
2073     // float nresultmat[4][4];
2074     // sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3;
2075     double bz[3];
2076
2077     // Instantaneous Geodetic Lat/Lon/Alt of moving object
2078     FGADA *fdm = (FGADA *)current_aircraft.fdm_state;
2079     
2080     // Deck should be the first object in objects.txt in case of fdm=ada
2081
2082     if (!strcmp(fgGetString("/sim/flight-model"), "ada")) {
2083             if ((fdm->get_iaux(1))==1)
2084             {
2085                     obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
2086                     obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
2087                     obj_alt[1] = fdm->get_daux(3);
2088                     obj_pitch[1] = fdm->get_faux(1);
2089                     obj_roll[1] = fdm->get_faux(2);
2090             }
2091     }
2092     
2093     for ( int m = 0; m < objc; m++ ) {
2094         //cout << endl <<  obj_lat[m]*SGD_RADIANS_TO_DEGREES << " " << obj_lon[m]*SGD_RADIANS_TO_DEGREES << " " << obj_alt[m] << " " << objc << endl;
2095         //int v=getchar();
2096
2097         //Geodetic to Geocentric angles for rotation
2098         sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
2099
2100         //moving object gbs-posn in cartesian coords
2101         Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
2102         Point3D obj_pos = sgGeodToCart( obj_posn );
2103
2104         // Translate moving object w.r.t eye
2105         Point3D Objtrans = obj_pos - globals->get_scenery()->get_center();
2106         bz[0]=Objtrans.x();
2107         bz[1]=Objtrans.y();
2108         bz[2]=Objtrans.z();
2109
2110        // rotate dynamic objects for lat,lon & alt and other motion about its axes
2111         
2112         sgMat4 sgTRANS;
2113         sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
2114
2115         sgVec3 ship_fwd,ship_rt,ship_up;
2116         sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
2117         sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
2118         sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
2119
2120         sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
2121         sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
2122         sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
2123         sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
2124         sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
2125         sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
2126         
2127         sgMat4 sgTUX;
2128         sgCopyMat4( sgTUX, sgROT_hdg );
2129         sgPostMultMat4( sgTUX, sgROT_pitch );
2130         sgPostMultMat4( sgTUX, sgROT_roll );
2131         sgPostMultMat4( sgTUX, sgROT_lat );
2132         sgPostMultMat4( sgTUX, sgROT_lon );
2133         sgPostMultMat4( sgTUX, sgTRANS );
2134
2135         sgCoord shippos;
2136         sgSetCoord(&shippos, sgTUX );
2137         ship_pos[m]->setTransform( &shippos );
2138         // temporary hack for deck lights - ultimately should move to PLib (when ??)
2139         if (m == 1) {
2140             if (lightpoints_transform) {
2141                     lightpoints_transform->setTransform( &shippos );
2142                     float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
2143                     if ( sun_angle > 89 ) {
2144                             lightpoints_brightness->select(0x01);
2145                     } else {
2146                             lightpoints_brightness->select(0x00);
2147                     }
2148             }
2149
2150             float elev;
2151             sgVec3 rp,to;
2152             float *vp;
2153             float alt;
2154             float ref_elev;
2155             sgXformPnt3( rp, rway_ols, sgTUX );
2156             vp = globals->get_current_view()->get_view_pos();
2157             to[0] = rp[0]-vp[0];
2158             to[1] = rp[1]-vp[1];
2159             to[2] = rp[2]-vp[2];
2160             float dist = sgLengthVec3( to );
2161             alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
2162
2163             elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
2164
2165             ref_elev = elev - 3.75; // +ve above, -ve below
2166         
2167             unsigned int sel;
2168             sel = 0xFF;
2169 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
2170 //              if (ref_elev > 0.51) sel = 0x21;
2171 //              if ((ref_elev <= 0.51) & (ref_elev > 0.17)) sel = 0x22;
2172 //              if ((ref_elev <= 0.17) & (ref_elev >= -0.17)) sel = 0x24;
2173 //              if ((ref_elev < -0.17) & (ref_elev >= -0.51)) sel = 0x28;
2174 //              if (ref_elev < -0.51) sel = 0x30;
2175 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
2176             // dummy_tile->lightmaps_sequence->select(sel);
2177
2178             sgVec3 up;
2179             sgCopyVec3 (up, ship_up);
2180             if (dist > 750) 
2181                     sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
2182             else
2183                     sgScaleVec3 (up, 4.0*ref_elev);
2184             // dummy_tile->ols_transform->setTransform(up);
2185             //cout << "ref_elev  " << ref_elev << endl;
2186         }
2187     // end hack for deck lights
2188
2189     }
2190     if ( ship_sel != NULL ) {
2191         ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
2192     }
2193 }
2194
2195 // $$$ end - added VS Renganathan, 15 Oct 2K
2196 //           added Venky         , 12 Nov 2K