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1 // main.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 //
5 // Copyright (C) 1997 - 2002  Curtis L. Olson  - http://www.flightgear.org/~curt
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 //
21 // $Id$
22
23
24 #ifdef HAVE_CONFIG_H
25 #  include <config.h>
26 #endif
27
28 #include <simgear/compiler.h>
29
30 #if defined(__linux__) && defined(__i386__)
31 #  include <fpu_control.h>
32 #  include <signal.h>
33 #endif
34
35 #include <iostream>
36
37 #include <osg/Camera>
38 #include <osg/GraphicsContext>
39 #include <osgDB/Registry>
40
41 // Class references
42 #include <simgear/scene/model/modellib.hxx>
43 #include <simgear/scene/material/matlib.hxx>
44 #include <simgear/scene/model/animation.hxx>
45 #include <simgear/scene/sky/sky.hxx>
46 #include <simgear/structure/event_mgr.hxx>
47 #include <simgear/props/AtomicChangeListener.hxx>
48 #include <simgear/props/props.hxx>
49 #include <simgear/timing/sg_time.hxx>
50 #include <simgear/magvar/magvar.hxx>
51 #include <simgear/math/sg_random.h>
52 #include <simgear/io/raw_socket.hxx>
53 #include <simgear/misc/sg_sleep.hxx>
54
55 #include <Time/light.hxx>
56 #include <Aircraft/replay.hxx>
57 #include <Aircraft/controls.hxx>
58 #include <Model/panelnode.hxx>
59 #include <Model/acmodel.hxx>
60 #include <Scenery/scenery.hxx>
61 #include <Scenery/tilemgr.hxx>
62 #include <Sound/fg_fx.hxx>
63 #include <Sound/beacon.hxx>
64 #include <Sound/morse.hxx>
65 #include <Sound/fg_fx.hxx>
66 #include <ATCDCL/ATCmgr.hxx>
67 #include <Time/TimeManager.hxx>
68 #include <Environment/environment_mgr.hxx>
69 #include <Environment/ephemeris.hxx>
70 #include <GUI/gui.h>
71 #include <GUI/new_gui.hxx>
72 #include <MultiPlayer/multiplaymgr.hxx>
73
74 #include "CameraGroup.hxx"
75 #include "fg_commands.hxx"
76 #include "fg_io.hxx"
77 #include "renderer.hxx"
78 #include "splash.hxx"
79 #include "main.hxx"
80 #include "util.hxx"
81 #include "fg_init.hxx"
82 #include "fg_os.hxx"
83 #include "WindowSystemAdapter.hxx"
84 #include <Main/viewer.hxx>
85
86
87 using namespace flightgear;
88
89 using std::cerr;
90
91 // Specify our current idle function state.  This is used to run all
92 // our initializations out of the idle callback so that we can get a
93 // splash screen up and running right away.
94 int idle_state = 0;
95
96
97 void fgInitSoundManager();
98 void fgSetNewSoundDevice(const char *);
99
100 // The atexit() function handler should know when the graphical subsystem
101 // is initialized.
102 extern int _bootstrap_OSInit;
103
104 // What should we do when we have nothing else to do?  Let's get ready
105 // for the next move and update the display?
106 static void fgMainLoop( void ) {
107     
108     static SGConstPropertyNode_ptr longitude
109         = fgGetNode("/position/longitude-deg");
110     static SGConstPropertyNode_ptr latitude
111         = fgGetNode("/position/latitude-deg");
112     static SGConstPropertyNode_ptr altitude
113         = fgGetNode("/position/altitude-ft");
114     static SGConstPropertyNode_ptr vn_fps
115         = fgGetNode("/velocities/speed-north-fps");
116     static SGConstPropertyNode_ptr ve_fps
117         = fgGetNode("/velocities/speed-east-fps");
118     static SGConstPropertyNode_ptr vd_fps
119         = fgGetNode("/velocities/speed-down-fps");
120       
121     static SGPropertyNode_ptr frame_signal
122         = fgGetNode("/sim/signals/frame", true);
123
124     static SGPropertyNode_ptr _statisticsFlag
125         = fgGetNode("/sim/timing-statistics/enabled", true);
126     static SGPropertyNode_ptr _statisticsInterval
127         = fgGetNode("/sim/timing-statistics/interval-s", true);
128     static SGPropertyNode_ptr _statiticsMinJitter
129         = fgGetNode("/sim/timing-statistics/min-jitter-ms", true);
130     static SGPropertyNode_ptr _statiticsMinTime
131         = fgGetNode("/sim/timing-statistics/min-time-ms", true);
132
133     frame_signal->fireValueChanged();
134     SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
135     
136     SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
137     SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
138     
139     
140   // update "time"
141     double sim_dt, real_dt;
142     TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
143     // compute simulated time (allowing for pause, warp, etc) and
144     // real elapsed time
145     timeMgr->computeTimeDeltas(sim_dt, real_dt);
146
147     // update magvar model
148     globals->get_mag()->update( longitude->getDoubleValue()
149                                 * SGD_DEGREES_TO_RADIANS,
150                                 latitude->getDoubleValue()
151                                 * SGD_DEGREES_TO_RADIANS,
152                                 altitude->getDoubleValue() * SG_FEET_TO_METER,
153                                 globals->get_time_params()->getJD() );
154
155     // Run ATC subsystem
156     globals->get_ATC_mgr()->update(sim_dt);
157     
158     globals->get_subsystem_mgr()->update(sim_dt);
159
160     // Update the sound manager last so it can use the CPU while the GPU
161     // is processing the scenery (doubled the frame-rate for me) -EMH-
162 #ifdef ENABLE_AUDIO_SUPPORT
163     static bool smgr_init = true;
164     static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
165     if (smgr_init == true) {
166         if (sound_working->getBoolValue() == true) {
167             fgInitSoundManager();
168             smgr_init = false;
169         }
170     } else {
171         static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
172         static SGSoundMgr *smgr = globals->get_soundmgr();
173         static bool smgr_enabled = true;
174
175         if (sound_working->getBoolValue() == false) {   // request to reinit
176            smgr->reinit();
177            smgr->resume();
178            sound_working->setBoolValue(true);
179         }
180
181         if (smgr_enabled != sound_enabled->getBoolValue()) {
182             if (smgr_enabled == true) { // request to suspend
183                 smgr->suspend();
184                 smgr_enabled = false;
185             } else {
186                 smgr->resume();
187                 smgr_enabled = true;
188             }
189         }
190
191         if (smgr_enabled == true) {
192             static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
193             smgr->set_volume(volume->getFloatValue());
194             smgr->update(sim_dt);
195         }
196     }
197 #endif
198
199     // END Tile Manager updates
200     bool scenery_loaded = fgGetBool("sim/sceneryloaded");
201     if (!scenery_loaded)
202     {
203         if (globals->get_tile_mgr()->isSceneryLoaded()
204              && fgGetBool("sim/fdm-initialized")) {
205             fgSetBool("sim/sceneryloaded",true);
206             if (fgGetBool("/sim/sound/working")) {
207                 globals->get_soundmgr()->activate();
208             }
209             globals->get_props()->tie("/sim/sound/devices/name",
210                   SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
211         }
212         else
213         {
214             // be nice to loader threads while waiting for initial scenery, reduce to 2fps
215             simgear::sleepForMSec(500);
216         }
217     }
218
219     // print timing statistics
220     static bool _lastStatisticsFlag = false;
221     if (_lastStatisticsFlag != _statisticsFlag->getBoolValue())
222     {
223         // flag has changed, update subsystem manager
224         _lastStatisticsFlag = _statisticsFlag->getBoolValue();
225         globals->get_subsystem_mgr()->collectDebugTiming(_lastStatisticsFlag);
226     }
227     if (_lastStatisticsFlag)
228     {
229         static double elapsed = 0;
230         elapsed += real_dt;
231         if (elapsed >= _statisticsInterval->getDoubleValue())
232         {
233             // print and reset timing statistics
234             globals->get_subsystem_mgr()->printTimingStatistics(_statiticsMinTime->getDoubleValue(),
235                                                                 _statiticsMinJitter->getDoubleValue());
236             elapsed = 0;
237         }
238     }
239
240     simgear::AtomicChangeListener::fireChangeListeners();
241
242     SG_LOG( SG_ALL, SG_DEBUG, "" );
243 }
244
245 void fgInitSoundManager()
246 {
247     SGSoundMgr *smgr = globals->get_soundmgr();
248
249     smgr->bind();
250     smgr->init(fgGetString("/sim/sound/device-name", NULL));
251
252     vector <const char*>devices = smgr->get_available_devices();
253     for (unsigned int i=0; i<devices.size(); i++) {
254         SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
255         p->setStringValue(devices[i]);
256     }
257     devices.clear();
258 }
259
260 void fgSetNewSoundDevice(const char *device)
261 {
262     globals->get_soundmgr()->suspend();
263     globals->get_soundmgr()->stop();
264     globals->get_soundmgr()->init(device);
265     globals->get_soundmgr()->resume();
266 }
267
268 // Operation for querying OpenGL parameters. This must be done in a
269 // valid OpenGL context, potentially in another thread.
270 namespace
271 {
272 struct GeneralInitOperation : public GraphicsContextOperation
273 {
274     GeneralInitOperation()
275         : GraphicsContextOperation(std::string("General init"))
276     {
277     }
278     void run(osg::GraphicsContext* gc)
279     {
280         SGPropertyNode* simRendering = fgGetNode("/sim/rendering");
281         
282         simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR));
283         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR));
284         
285         simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER));
286         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER));
287         
288         simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
289         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
290
291         GLint tmp;
292         glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
293         simRendering->setIntValue("max-texture-size", tmp);
294
295         glGetIntegerv( GL_DEPTH_BITS, &tmp );
296         simRendering->setIntValue("depth-buffer-bits", tmp);
297     }
298 };
299
300
301 osg::Node* load_panel(SGPropertyNode *n)
302 {
303     osg::Geode* geode = new osg::Geode;
304     geode->addDrawable(new FGPanelNode(n));
305     return geode;
306 }
307
308 SGPath resolve_path(const std::string& s)
309 {
310   return globals->resolve_maybe_aircraft_path(s);
311 }
312
313 }
314
315 // This is the top level master main function that is registered as
316 // our idle funciton
317
318 // The first few passes take care of initialization things (a couple
319 // per pass) and once everything has been initialized fgMainLoop from
320 // then on.
321
322 static void fgIdleFunction ( void ) {
323     static osg::ref_ptr<GeneralInitOperation> genOp;
324     if ( idle_state == 0 ) {
325         idle_state++;
326         // Pick some window on which to do queries.
327         // XXX Perhaps all this graphics initialization code should be
328         // moved to renderer.cxx?
329         genOp = new GeneralInitOperation;
330         osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
331         WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
332         osg::GraphicsContext* gc = 0;
333         if (guiCamera)
334             gc = guiCamera->getGraphicsContext();
335         if (gc) {
336             gc->add(genOp.get());
337         } else {
338             wsa->windows[0]->gc->add(genOp.get());
339         }
340         guiStartInit(gc);
341     } else if ( idle_state == 1 ) {
342         if (genOp.valid()) {
343             if (!genOp->isFinished())
344                 return;
345             genOp = 0;
346         }
347         if (!guiFinishInit())
348             return;
349         idle_state++;
350         fgSplashProgress("reading aircraft list");
351
352
353     } else if ( idle_state == 2 ) {
354         idle_state++;
355                 
356         fgSplashProgress("reading airport & navigation data");
357
358
359     } else if ( idle_state == 3 ) {
360         idle_state++;
361         fgInitNav();
362         fgSplashProgress("setting up scenery");
363
364
365     } else if ( idle_state == 4 ) {
366         idle_state++;
367         // based on the requested presets, calculate the true starting
368         // lon, lat
369         fgInitPosition();
370         fgInitTowerLocationListener();
371
372         TimeManager* t = new TimeManager;
373         globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
374         t->init(); // need to init now, not during initSubsystems
375         
376         // Do some quick general initializations
377         if( !fgInitGeneral()) {
378             SG_LOG( SG_GENERAL, SG_ALERT,
379                 "General initialization failed ..." );
380             exit(-1);
381         }
382
383         ////////////////////////////////////////////////////////////////////
384         // Initialize the property-based built-in commands
385         ////////////////////////////////////////////////////////////////////
386         fgInitCommands();
387
388
389         ////////////////////////////////////////////////////////////////////
390         // Initialize the material manager
391         ////////////////////////////////////////////////////////////////////
392         globals->set_matlib( new SGMaterialLib );
393         simgear::SGModelLib::init(globals->get_fg_root());
394         simgear::SGModelLib::setPropRoot(globals->get_props());
395         simgear::SGModelLib::setPanelFunc(load_panel);
396         
397         ////////////////////////////////////////////////////////////////////
398         // Initialize the TG scenery subsystem.
399         ////////////////////////////////////////////////////////////////////
400         globals->set_scenery( new FGScenery );
401         globals->get_scenery()->init();
402         globals->get_scenery()->bind();
403         globals->set_tile_mgr( new FGTileMgr );
404
405
406         fgSplashProgress("loading aircraft");
407
408
409     } else if ( idle_state == 5 ) {
410         idle_state++;
411
412         fgSplashProgress("generating sky elements");
413
414
415     } else if ( idle_state == 6 ) {
416         idle_state++;
417         // Initialize the sky
418
419         Ephemeris* eph = new Ephemeris;
420         globals->add_subsystem("ephemeris", eph);
421         eph->init(); // FIXME - remove this once SGSky code below is also a subsystem
422         eph->bind();
423
424         // TODO: move to environment mgr
425         thesky = new SGSky;
426         SGPath texture_path(globals->get_fg_root());
427         texture_path.append("Textures");
428         texture_path.append("Sky");
429         for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
430             SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
431             thesky->add_cloud_layer(layer);
432         }
433
434         SGPath sky_tex_path( globals->get_fg_root() );
435         sky_tex_path.append( "Textures" );
436         sky_tex_path.append( "Sky" );
437         thesky->texture_path( sky_tex_path.str() );
438
439         // The sun and moon diameters are scaled down numbers of the
440         // actual diameters. This was needed to fit both the sun and the
441         // moon within the distance to the far clip plane.
442         // Moon diameter:    3,476 kilometers
443         // Sun diameter: 1,390,000 kilometers
444         thesky->build( 80000.0, 80000.0,
445                        463.3, 361.8,
446                        *globals->get_ephem(),
447                        fgGetNode("/environment", true));
448
449         // Initialize MagVar model
450         SGMagVar *magvar = new SGMagVar();
451         globals->set_mag( magvar );
452
453
454                                     // kludge to initialize mag compass
455                                     // (should only be done for in-flight
456                                     // startup)
457         // update magvar model
458         globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
459                                     * SGD_DEGREES_TO_RADIANS,
460                                     fgGetDouble("/position/latitude-deg")
461                                     * SGD_DEGREES_TO_RADIANS,
462                                     fgGetDouble("/position/altitude-ft")
463                                     * SG_FEET_TO_METER,
464                                     globals->get_time_params()->getJD() );
465         double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
466         fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
467         fgSetDouble("/instrumentation/heading-indicator-fg/offset-deg", -var);
468
469
470         // airport = new ssgBranch;
471         // airport->setName( "Airport Lighting" );
472         // lighting->addKid( airport );
473
474         // build our custom render states
475         fgSplashProgress("initializing subsystems");
476
477
478     } else if ( idle_state == 7 ) {
479         idle_state++;
480         // Initialize audio support
481 #ifdef ENABLE_AUDIO_SUPPORT
482
483         // Start the intro music
484         if ( fgGetBool("/sim/startup/intro-music") ) {
485             SGPath mp3file( globals->get_fg_root() );
486             mp3file.append( "Sounds/intro.mp3" );
487
488             SG_LOG( SG_GENERAL, SG_INFO,
489                 "Starting intro music: " << mp3file.str() );
490
491 # if defined( __CYGWIN__ )
492             string command = "start /m `cygpath -w " + mp3file.str() + "`";
493 # elif defined( _WIN32 )
494             string command = "start /m " + mp3file.str();
495 # else
496             string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
497 # endif
498
499             system ( command.c_str() );
500         }
501 #endif
502         // This is the top level init routine which calls all the
503         // other subsystem initialization routines.  If you are adding
504         // a subsystem to flightgear, its initialization call should be
505         // located in this routine.
506         if( !fgInitSubsystems()) {
507             SG_LOG( SG_GENERAL, SG_ALERT,
508                 "Subsystem initialization failed ..." );
509             exit(-1);
510         }
511
512         // Torsten Dreyer:
513         // ugly hack for automatic runway selection on startup based on
514         // metar data. Makes startup.nas obsolete and guarantees the same
515         // runway selection as for AI traffic. However, this code belongs to
516         // somewhere(?) else - if I only new where...
517         if( true == fgGetBool( "/environment/metar/valid" ) ) {
518             // the realwx_ctrl fetches metar in the foreground on init,
519             // If it was able to fetch a metar or one was given on the commandline,
520             // the valid flag is set here, otherwise it is false
521             double hdg = fgGetDouble( "/environment/metar/base-wind-dir-deg", 9999.0 );
522             string apt = fgGetString( "/sim/startup/options/airport" );
523             string rwy = fgGetString( "/sim/startup/options/runway" );
524             double strthdg = fgGetDouble( "/sim/startup/options/heading-deg", 9999.0 );
525             string parkpos = fgGetString( "/sim/presets/parkpos" );
526             bool onground = fgGetBool( "/sim/presets/onground", false );
527             // don't check for wind-speed < 1kt, this belongs to the runway-selection code
528             // the other logic is taken from former startup.nas
529             if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
530                 extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
531                 fgSetPosFromAirportIDandHdg( apt, hdg );
532             }
533         }
534         fgSplashProgress("setting up time & renderer");
535
536     } else if ( idle_state == 8 ) {
537         idle_state = 1000;
538         
539         // setup OpenGL view parameters
540         globals->get_renderer()->init();
541
542         globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
543                                          fgGetInt("/sim/startup/ysize") );
544
545         fgSplashProgress("loading scenery objects");
546         int session = fgGetInt("/sim/session",0);
547         session++;
548         fgSetInt("/sim/session",session);
549     }
550
551     if ( idle_state == 1000 ) {
552         // We've finished all our initialization steps, from now on we
553         // run the main loop.
554         fgSetBool("sim/sceneryloaded", false);
555         fgRegisterIdleHandler( fgMainLoop );
556     }
557 }
558
559
560 static void upper_case_property(const char *name)
561 {
562     using namespace simgear;
563     SGPropertyNode *p = fgGetNode(name, false);
564     if (!p) {
565         p = fgGetNode(name, true);
566         p->setStringValue("");
567     } else {
568         props::Type t = p->getType();
569         if (t == props::NONE || t == props::UNSPECIFIED)
570             p->setStringValue("");
571         else
572             assert(t == props::STRING);
573     }
574     p->addChangeListener(new FGMakeUpperCase);
575 }
576
577
578 // Main top level initialization
579 int fgMainInit( int argc, char **argv ) {
580
581     // set default log levels
582     sglog().setLogLevels( SG_ALL, SG_ALERT );
583
584     string version;
585 #ifdef FLIGHTGEAR_VERSION
586     version = FLIGHTGEAR_VERSION;
587 #else
588     version = "unknown version";
589 #endif
590     SG_LOG( SG_GENERAL, SG_INFO, "FlightGear:  Version "
591             << version );
592     SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
593
594     // Allocate global data structures.  This needs to happen before
595     // we parse command line options
596
597     globals = new FGGlobals;
598
599     // seed the random number generator
600     sg_srandom_time();
601
602     FGControls *controls = new FGControls;
603     globals->set_controls( controls );
604
605     string_list *col = new string_list;
606     globals->set_channel_options_list( col );
607
608     fgValidatePath("", false);  // initialize static variables
609     upper_case_property("/sim/presets/airport-id");
610     upper_case_property("/sim/presets/runway");
611     upper_case_property("/sim/tower/airport-id");
612     upper_case_property("/autopilot/route-manager/input");
613
614     // Scan the config file(s) and command line options to see if
615     // fg_root was specified (ignore all other options for now)
616     fgInitFGRoot(argc, argv);
617
618     // Check for the correct base package version
619     static char required_version[] = "2.0.0";
620     string base_version = fgBasePackageVersion();
621     if ( !(base_version == required_version) ) {
622         // tell the operator how to use this application
623
624         SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on windows
625         cerr << endl << "Base package check failed ... " \
626              << "Found version " << base_version << " at: " \
627              << globals->get_fg_root() << endl;
628         cerr << "Please upgrade to version: " << required_version << endl;
629 #ifdef _MSC_VER
630         cerr << "Hit a key to continue..." << endl;
631         cin.get();
632 #endif
633         exit(-1);
634     }
635
636     // Load the configuration parameters.  (Command line options
637     // override config file options.  Config file options override
638     // defaults.)
639     if ( !fgInitConfig(argc, argv) ) {
640         SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
641         exit(-1);
642     }
643
644     // Initialize the Window/Graphics environment.
645     fgOSInit(&argc, argv);
646     _bootstrap_OSInit++;
647
648     fgRegisterWindowResizeHandler( &FGRenderer::resize );
649     fgRegisterIdleHandler( &fgIdleFunction );
650     fgRegisterDrawHandler( &FGRenderer::update );
651
652     // Initialize sockets (WinSock needs this)
653     simgear::Socket::initSockets();
654
655     // Clouds3D requires an alpha channel
656     fgOSOpenWindow(true /* request stencil buffer */);
657
658     // Initialize the splash screen right away
659     fntInit();
660     fgSplashInit();
661
662     // pass control off to the master event handler
663     int result = fgOSMainLoop();
664     
665     // clean up here; ensure we null globals to avoid
666     // confusing the atexit() handler
667     delete globals;
668     globals = NULL;
669     
670     return result;
671 }
672
673