1 // main.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
5 // Copyright (C) 1997 - 2002 Curtis L. Olson - curt@flightgear.org
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
28 #if defined(__linux__) && defined(__i386__)
29 # include <fpu_control.h>
33 #include <simgear/compiler.h>
36 #ifndef SG_HAVE_NATIVE_SGI_COMPILERS
41 #include <simgear/misc/exception.hxx>
42 #include <simgear/ephemeris/ephemeris.hxx>
43 #include <simgear/route/route.hxx>
45 #ifdef SG_MATH_EXCEPTION_CLASH
58 #include <string.h> // for strcmp()
65 #ifdef HAVE_SYS_STAT_H
66 # include <sys/stat.h> // for stat()
70 # include <unistd.h> // for stat()
73 #include <plib/netChat.h>
77 #include <simgear/constants.h> // for VERSION
78 #include <simgear/debug/logstream.hxx>
79 #include <simgear/math/polar3d.hxx>
80 #include <simgear/math/sg_random.h>
81 #include <simgear/misc/sg_path.hxx>
82 #include <simgear/sky/sky.hxx>
83 #include <simgear/timing/sg_time.hxx>
85 #include <Include/general.hxx>
87 #include <Aircraft/aircraft.hxx>
89 #include <ATC/ATCmgr.hxx>
90 #include <ATC/ATCdisplay.hxx>
91 #include <ATC/AIMgr.hxx>
93 #include <Autopilot/newauto.hxx>
95 #include <Cockpit/cockpit.hxx>
96 #include <Cockpit/radiostack.hxx>
97 #include <Cockpit/steam.hxx>
99 #include <FDM/UIUCModel/uiuc_aircraftdir.h>
101 #include <Model/acmodel.hxx>
102 #include <Model/modelmgr.hxx>
103 #include <Model/model.hxx>
104 #include <Main/location.hxx>
105 #ifdef FG_NETWORK_OLK
106 #include <NetworkOLK/network.h>
108 #include <Objects/matlib.hxx>
109 #include <Scenery/scenery.hxx>
110 #include <Scenery/tilemgr.hxx>
111 #ifdef ENABLE_AUDIO_SUPPORT
112 # include <Sound/soundmgr.hxx>
113 # include <Sound/fg_fx.hxx>
114 # include <Sound/morse.hxx>
116 #include <Time/FGEventMgr.hxx>
117 #include <Time/fg_timer.hxx>
118 #include <Time/light.hxx>
119 #include <Time/sunpos.hxx>
120 #include <Time/tmp.hxx>
122 #include <Input/input.hxx>
125 #include <simgear/misc/sgstream.hxx>
126 #include <simgear/math/point3d.hxx>
127 #include <FDM/flight.hxx>
128 #include <FDM/ADA.hxx>
129 #include <Scenery/tileentry.hxx>
132 // PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
133 // PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
135 float default_attenuation[3] = {1.0, 0.0, 0.0};
136 //Required for using GL_extensions
137 void fgLoadDCS (void);
138 void fgUpdateDCS (void);
139 ssgSelector *ship_sel=NULL;
140 // upto 32 instances of a same object can be loaded.
141 ssgTransform *ship_pos[32];
142 double obj_lat[32],obj_lon[32],obj_alt[32],obj_pitch[32],obj_roll[32];
144 ssgSelector *lightpoints_brightness = new ssgSelector;
145 ssgTransform *lightpoints_transform = new ssgTransform;
146 FGTileEntry *dummy_tile;
149 // Clip plane settings...
150 float scene_nearplane = 0.5f;
151 float scene_farplane = 120000.0f;
153 static double delta_time_sec = 0;
157 # include <WeatherCM/FGLocalWeatherDatabase.h>
159 # include <Environment/environment_mgr.hxx>
164 #include "fg_init.hxx"
166 #include "fg_props.hxx"
167 #include "globals.hxx"
168 #include "splash.hxx"
169 #include "viewmgr.hxx"
170 #include "options.hxx"
171 #include "logger.hxx"
174 # include <console.h> // -dw- for command line dialog
178 FGEventMgr global_events;
180 // This is a record containing a bit of global housekeeping information
183 // Specify our current idle function state. This is used to run all
184 // our initializations out of the glutIdleLoop() so that we can get a
185 // splash screen up and running right away.
186 static int idle_state = 0;
187 static long global_multi_loop;
189 // forward declaration
190 void fgReshape( int width, int height );
192 // fog constants. I'm a little nervous about putting actual code out
193 // here but it seems to work (?)
194 static const double m_log01 = -log( 0.01 );
195 static const double sqrt_m_log01 = sqrt( m_log01 );
196 static GLfloat fog_exp_density;
197 static GLfloat fog_exp2_density;
198 static GLfloat fog_exp2_punch_through;
200 #ifdef FG_NETWORK_OLK
201 ssgSelector *fgd_sel = NULL;
202 ssgTransform *fgd_pos = NULL;
205 // current fdm/position used for view
206 FGInterface cur_view_fdm;
212 sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
214 { 1.0f, 0.0f, 0.0f, 0.0f },
215 { 0.0f, 0.0f, -1.0f, 0.0f },
216 { 0.0f, 1.0f, 0.0f, 0.0f },
217 { 0.0f, 0.0f, 0.0f, 1.0f }
220 // The following defines flightgear options. Because glutlib will also
221 // want to parse its own options, those options must not be included here
222 // or they will get parsed by the main program option parser. Hence case
223 // is significant for any option added that might be in conflict with
226 // glutlib parses for:
228 // -direct (invalid in Win32)
232 // -indirect (invalid in Win32)
235 // Note that glutlib depends upon strings while this program's
236 // option parser wants only initial characters followed by numbers
241 ssgSimpleState *default_state;
242 ssgSimpleState *hud_and_panel;
243 ssgSimpleState *menus;
245 SGTimeStamp last_time_stamp;
246 SGTimeStamp current_time_stamp;
248 void fgBuildRenderStates( void ) {
249 default_state = new ssgSimpleState;
250 default_state->ref();
251 default_state->disable( GL_TEXTURE_2D );
252 default_state->enable( GL_CULL_FACE );
253 default_state->enable( GL_COLOR_MATERIAL );
254 default_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
255 default_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
256 default_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
257 default_state->disable( GL_BLEND );
258 default_state->disable( GL_ALPHA_TEST );
259 default_state->disable( GL_LIGHTING );
261 hud_and_panel = new ssgSimpleState;
262 hud_and_panel->ref();
263 hud_and_panel->disable( GL_CULL_FACE );
264 hud_and_panel->disable( GL_TEXTURE_2D );
265 hud_and_panel->disable( GL_LIGHTING );
266 hud_and_panel->enable( GL_BLEND );
268 menus = new ssgSimpleState;
270 menus->disable( GL_CULL_FACE );
271 menus->disable( GL_TEXTURE_2D );
272 menus->enable( GL_BLEND );
276 // fgInitVisuals() -- Initialize various GL/view parameters
277 void fgInitVisuals( void ) {
280 l = &cur_light_params;
282 #ifndef GLUT_WRONG_VERSION
283 // Go full screen if requested ...
284 if ( fgGetBool("/sim/startup/fullscreen") ) {
289 // If enabled, normal vectors specified with glNormal are scaled
290 // to unit length after transformation. Enabling this has
291 // performance implications. See the docs for glNormal.
292 // glEnable( GL_NORMALIZE );
294 glEnable( GL_LIGHTING );
295 glEnable( GL_LIGHT0 );
296 glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
299 sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
300 ssgGetLight( 0 ) -> setPosition( sunpos );
302 glFogi (GL_FOG_MODE, GL_EXP2);
303 if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) ||
304 (!fgGetBool("/sim/rendering/shading"))) {
305 // if fastest fog requested, or if flat shading force fastest
306 glHint ( GL_FOG_HINT, GL_FASTEST );
307 } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
308 glHint ( GL_FOG_HINT, GL_NICEST );
310 if ( fgGetBool("/sim/rendering/wireframe") ) {
312 glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
315 // This is the default anyways, but it can't hurt
316 glFrontFace ( GL_CCW );
319 // glEnable(GL_POINT_SMOOTH);
320 // glEnable(GL_LINE_SMOOTH);
321 // glEnable(GL_POLYGON_SMOOTH);
325 // For HiRes screen Dumps using Brian Pauls TR Library
326 void trRenderFrame( void ) {
328 if ( fgPanelVisible() ) {
329 GLfloat height = fgGetInt("/sim/startup/ysize");
331 (current_panel->getViewHeight() - current_panel->getYOffset())
332 * (height / 768.0) + 1;
333 glTranslatef( 0.0, view_h, 0.0 );
336 static GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
337 static GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
339 fgLIGHT *l = &cur_light_params;
341 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
342 l->adj_fog_color[2], l->adj_fog_color[3]);
344 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
346 // set the opengl state to known default values
347 default_state->force();
350 glFogf ( GL_FOG_DENSITY, fog_exp2_density);
351 glFogi ( GL_FOG_MODE, GL_EXP2 );
352 glFogfv ( GL_FOG_COLOR, l->adj_fog_color );
354 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
355 // we only update GL_AMBIENT for our lights we will never get
356 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
357 // explicitely to black.
358 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
360 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
362 // texture parameters
363 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
364 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
366 // we need a white diffuse light for the phase of the moon
367 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
370 // draw the ssg scene
371 // return to the desired diffuse color
372 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
373 glEnable( GL_DEPTH_TEST );
374 ssgSetNearFar( scene_nearplane, scene_farplane );
375 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
378 glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
379 ssgSetNearFar( scene_nearplane, scene_farplane );
380 ssgCullAndDraw( globals->get_scenery()->get_lighting() );
382 thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
384 globals->get_model_mgr()->draw();
385 globals->get_aircraft_model()->draw();
387 // need to do this here as hud_and_panel state is static to
388 // main.cxx and HUD and Panel routines have to be called with
389 // knowledge of the the TR struct < see gui.cxx::HighResDump()
390 hud_and_panel->apply();
394 // Update all Visuals (redraws anything graphics related)
395 void fgRenderFrame() {
397 // Process/manage pending events
398 global_events.update( delta_time_sec );
400 static const SGPropertyNode *longitude
401 = fgGetNode("/position/longitude-deg");
402 static const SGPropertyNode *latitude
403 = fgGetNode("/position/latitude-deg");
404 static const SGPropertyNode *altitude
405 = fgGetNode("/position/altitude-ft");
406 static const SGPropertyNode *groundlevel_nearplane
407 = fgGetNode("/sim/current-view/ground-level-nearplane-m");
409 // Update the default (kludged) properties.
412 FGViewer *current__view = globals->get_current_view();
414 fgLIGHT *l = &cur_light_params;
415 static double last_visibility = -9999;
418 double actual_visibility = thesky->get_visibility();
419 if ( actual_visibility != last_visibility ) {
420 last_visibility = actual_visibility;
422 fog_exp_density = m_log01 / actual_visibility;
423 fog_exp2_density = sqrt_m_log01 / actual_visibility;
424 fog_exp2_punch_through = sqrt_m_log01 / ( actual_visibility * 2.5 );
428 // GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
429 // GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
430 // GLfloat terrain_color[4] = { 0.54, 0.44, 0.29, 1.0 };
431 // GLfloat mat_shininess[] = { 10.0 };
432 GLbitfield clear_mask;
434 if ( idle_state != 1000 ) {
435 // still initializing, draw the splash screen
436 if ( fgGetBool("/sim/startup/splash-screen") ) {
439 // Keep resetting sim time while the sim is initializing
440 globals->set_sim_time_sec( 0.0 );
442 // idle_state is now 1000 meaning we've finished all our
443 // initializations and are running the main loop, so this will
444 // now work without seg faulting the system.
446 // calculate our current position in cartesian space
447 globals->get_scenery()->set_center( globals->get_scenery()->get_next_center() );
450 fgReshape( fgGetInt("/sim/startup/xsize"),
451 fgGetInt("/sim/startup/ysize") );
453 // set the sun position
454 glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
456 clear_mask = GL_DEPTH_BUFFER_BIT;
457 if ( fgGetBool("/sim/rendering/wireframe") ) {
458 clear_mask |= GL_COLOR_BUFFER_BIT;
461 if ( fgGetBool("/sim/rendering/skyblend") ) {
462 if ( fgGetBool("/sim/rendering/textures") ) {
463 // glClearColor(black[0], black[1], black[2], black[3]);
464 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
465 l->adj_fog_color[2], l->adj_fog_color[3]);
466 clear_mask |= GL_COLOR_BUFFER_BIT;
469 glClearColor(l->sky_color[0], l->sky_color[1],
470 l->sky_color[2], l->sky_color[3]);
471 clear_mask |= GL_COLOR_BUFFER_BIT;
473 glClear( clear_mask );
475 // Tell GL we are switching to model view parameters
477 // I really should create a derived ssg node or use a call
478 // back or something so that I can draw the sky within the
479 // ssgCullAndDraw() function, but for now I just mimic what
480 // ssg does to set up the model view matrix
481 glMatrixMode(GL_MODELVIEW);
483 ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
485 // set the opengl state to known default values
486 default_state->force();
488 // update fog params if visibility has changed
489 double visibility_meters = fgGetDouble("/environment/visibility-m");
490 thesky->set_visibility(visibility_meters);
492 thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
493 ( global_multi_loop * fgGetInt("/sim/speed-up") )
494 / (double)fgGetInt("/sim/model-hz") );
496 // Set correct opengl fog density
497 glFogf (GL_FOG_DENSITY, fog_exp2_density);
499 // update the sky dome
500 if ( fgGetBool("/sim/rendering/skyblend") ) {
501 /* cout << "thesky->repaint() sky_color = "
502 << cur_light_params.sky_color[0] << " "
503 << cur_light_params.sky_color[1] << " "
504 << cur_light_params.sky_color[2] << " "
505 << cur_light_params.sky_color[3] << endl;
507 << cur_light_params.fog_color[0] << " "
508 << cur_light_params.fog_color[1] << " "
509 << cur_light_params.fog_color[2] << " "
510 << cur_light_params.fog_color[3] << endl;
511 cout << " sun_angle = " << cur_light_params.sun_angle
512 << " moon_angle = " << cur_light_params.moon_angle
514 thesky->repaint( cur_light_params.sky_color,
515 cur_light_params.adj_fog_color,
516 cur_light_params.sun_angle,
517 cur_light_params.moon_angle,
518 globals->get_ephem()->getNumPlanets(),
519 globals->get_ephem()->getPlanets(),
520 globals->get_ephem()->getNumStars(),
521 globals->get_ephem()->getStars() );
523 /* cout << "thesky->reposition( view_pos = " << view_pos[0] << " "
524 << view_pos[1] << " " << view_pos[2] << endl;
525 cout << " zero_elev = " << zero_elev[0] << " "
526 << zero_elev[1] << " " << zero_elev[2]
527 << " lon = " << cur_fdm_state->get_Longitude()
528 << " lat = " << cur_fdm_state->get_Latitude() << endl;
529 cout << " sun_rot = " << cur_light_params.sun_rotation
530 << " gst = " << SGTime::cur_time_params->getGst() << endl;
531 cout << " sun ra = " << globals->get_ephem()->getSunRightAscension()
532 << " sun dec = " << globals->get_ephem()->getSunDeclination()
533 << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
534 << " moon dec = " << globals->get_ephem()->getMoonDeclination() << endl; */
536 thesky->reposition( current__view->get_view_pos(),
537 current__view->get_zero_elev(),
538 current__view->get_world_up(),
539 current__view->getLongitude_deg()
540 * SGD_DEGREES_TO_RADIANS,
541 current__view->getLatitude_deg()
542 * SGD_DEGREES_TO_RADIANS,
543 current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
544 cur_light_params.sun_rotation,
545 globals->get_time_params()->getGst(),
546 globals->get_ephem()->getSunRightAscension(),
547 globals->get_ephem()->getSunDeclination(),
549 globals->get_ephem()->getMoonRightAscension(),
550 globals->get_ephem()->getMoonDeclination(),
554 glEnable( GL_DEPTH_TEST );
555 if ( strcmp(fgGetString("/sim/rendering/fog"), "disabled") ) {
557 glFogi( GL_FOG_MODE, GL_EXP2 );
558 glFogfv( GL_FOG_COLOR, l->adj_fog_color );
561 // set sun/lighting parameters
562 ssgGetLight( 0 ) -> setPosition( l->sun_vec );
564 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
565 // we only update GL_AMBIENT for our lights we will never get
566 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
567 // explicitely to black.
568 GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
569 GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
570 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
572 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
573 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
574 // ssgGetLight( 0 ) -> setColour( GL_SPECULAR, l->scene_white );
576 // texture parameters
577 // glEnable( GL_TEXTURE_2D );
578 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
579 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
581 // glMatrixMode( GL_PROJECTION );
583 ssgSetFOV( current__view->get_h_fov(),
584 current__view->get_v_fov() );
587 current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
588 - globals->get_scenery()->get_cur_elev();
591 scene_nearplane = 10.0f;
592 scene_farplane = 120000.0f;
594 scene_nearplane = groundlevel_nearplane->getDoubleValue();
595 scene_farplane = 120000.0f;
598 ssgSetNearFar( scene_nearplane, scene_farplane );
600 // $$$ begin - added VS Renganthan 17 Oct 2K
603 // $$$ end - added VS Renganthan 17 Oct 2K
605 # ifdef FG_NETWORK_OLK
606 if ( fgGetBool("/sim/networking/network-olk") ) {
608 other = head->next; /* put listpointer to start */
609 while ( other != tail) { /* display all except myself */
610 if ( strcmp( other->ipadr, fgd_mcp_ip) != 0) {
611 other->fgd_sel->select(1);
612 sgSetCoord( &fgdpos, other->sgFGD_COORD );
613 other->fgd_pos->setTransform( &fgdpos );
618 // fgd_sel->select(1);
619 // sgCopyMat4( sgTUX, current_view.sgVIEW);
621 // sgSetCoord( &fgdpos, sgFGD_VIEW );
622 // fgd_pos->setTransform( &fgdpos);
626 // position tile nodes and update range selectors
627 global_tile_mgr.prep_ssg_nodes(visibility_meters);
629 if ( fgGetBool("/sim/rendering/skyblend") ) {
630 // draw the sky backdrop
632 // we need a white diffuse light for the phase of the moon
633 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
637 // return to the desired diffuse color
638 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
641 // draw the ssg scene
642 glEnable( GL_DEPTH_TEST );
644 ssgSetNearFar( scene_nearplane, scene_farplane );
645 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
647 // change state for lighting here
650 // Set punch through fog density
651 glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
653 #ifdef FG_EXPERIMENTAL_LIGHTING
654 // Enable states for drawing points with GL_extension
655 if (glutExtensionSupported("GL_EXT_point_parameters")) {
656 glEnable(GL_POINT_SMOOTH);
657 float quadratic[3] = {1.0, 0.01, 0.0001};
658 // get the address of our OpenGL extensions
660 glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)
661 wglGetProcAddress("glPointParameterfEXT");
662 glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)
663 wglGetProcAddress("glPointParameterfvEXT");
665 // makes the points fade as they move away
666 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
667 glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
670 // Enable states for drawing runway lights with spherical mapping
671 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
672 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
673 glEnable(GL_TEXTURE_GEN_S);
674 glEnable(GL_TEXTURE_GEN_T);
676 //Maybe this is not the best way, but it works !!
677 glPolygonMode(GL_FRONT, GL_POINT);
679 glEnable(GL_CULL_FACE);
682 glDisable( GL_LIGHTING );
683 // blending function for runway lights
684 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
688 ssgSetNearFar( scene_nearplane, scene_farplane );
689 ssgCullAndDraw( globals->get_scenery()->get_lighting() );
692 #ifdef FG_EXPERIMENTAL_LIGHTING
693 if (glutExtensionSupported("GL_EXT_point_parameters")) {
694 // Disable states used for runway lighting
695 glPolygonMode(GL_FRONT, GL_FILL);
697 glDisable(GL_TEXTURE_GEN_S);
698 glDisable(GL_TEXTURE_GEN_T);
699 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
700 default_attenuation);
706 if ( fgGetBool("/sim/rendering/skyblend") ) {
707 // draw the sky cloud layers
708 thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
711 globals->get_model_mgr()->draw();
712 globals->get_aircraft_model()->draw();
714 // display HUD && Panel
716 glDisable( GL_DEPTH_TEST );
717 // glDisable( GL_CULL_FACE );
718 // glDisable( GL_TEXTURE_2D );
720 // update the input subsystem
721 current_input.update(delta_time_sec);
723 // update the controls subsystem
724 globals->get_controls()->update(delta_time_sec);
726 hud_and_panel->apply();
729 // Use the hud_and_panel ssgSimpleState for rendering the ATC output
730 // This only works properly if called before the panel call
731 globals->get_ATC_display()->update(delta_time_sec);
733 // update the panel subsystem
734 if ( current_panel != NULL ) {
735 current_panel->update(delta_time_sec);
738 // We can do translucent menus, so why not. :-)
740 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
742 // glDisable ( GL_BLEND ) ;
744 // glEnable( GL_FOG );
746 globals->get_logger()->update(delta_time_sec);
753 // Update internal time dependent calculations (i.e. flight model)
754 // FIXME: this distinction is obsolete; all subsystems now get delta
756 void fgUpdateTimeDepCalcs() {
757 static bool inited = false;
759 //SG_LOG(SG_FLIGHT,SG_INFO, "Updating time dep calcs()");
761 fgLIGHT *l = &cur_light_params;
766 // Initialize the FDM here if it hasn't been and if we have a
767 // scenery elevation hit.
769 // cout << "cur_fdm_state->get_inited() = " << cur_fdm_state->get_inited()
770 // << " cur_elev = " << scenery.get_cur_elev() << endl;
772 if ( !cur_fdm_state->get_inited() &&
773 globals->get_scenery()->get_cur_elev() > -9990 )
775 SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");
777 cur_fdm_state->init();
778 if ( cur_fdm_state->get_bound() ) {
779 cur_fdm_state->unbind();
781 cur_fdm_state->bind();
784 // conceptually, the following block could be done for each fdm
786 if ( !cur_fdm_state->get_inited() ) {
787 // do nothing, fdm isn't inited yet
789 // we have been inited, and we are good to go ...
795 globals->get_autopilot()->update(delta_time_sec);
796 cur_fdm_state->update(delta_time_sec);
797 FGSteam::update(delta_time_sec);
800 if ( !strcmp(fgGetString("/sim/view-mode"), "pilot") ) {
801 cur_view_fdm = *cur_fdm_state;
805 globals->get_model_mgr()->update(delta_time_sec);
806 globals->get_aircraft_model()->update(delta_time_sec);
808 // update the view angle
809 globals->get_viewmgr()->update(delta_time_sec);
813 // Update solar system
814 globals->get_ephem()->update( globals->get_time_params()->getMjd(),
815 globals->get_time_params()->getLst(),
816 cur_fdm_state->get_Latitude() );
818 // Update radio stack model
819 current_radiostack->update(delta_time_sec);
823 void fgInitTimeDepCalcs( void ) {
828 static const double alt_adjust_ft = 3.758099;
829 static const double alt_adjust_m = alt_adjust_ft * SG_FEET_TO_METER;
832 // What should we do when we have nothing else to do? Let's get ready
833 // for the next move and update the display?
834 static void fgMainLoop( void ) {
836 // Update the elapsed time.
837 current_time_stamp.stamp();
838 delta_time_sec = double(current_time_stamp - last_time_stamp) / 1000000.0;
839 last_time_stamp = current_time_stamp;
840 globals->inc_sim_time_sec( delta_time_sec );
842 static const SGPropertyNode *longitude
843 = fgGetNode("/position/longitude-deg");
844 static const SGPropertyNode *latitude
845 = fgGetNode("/position/latitude-deg");
846 static const SGPropertyNode *altitude
847 = fgGetNode("/position/altitude-ft");
848 static const SGPropertyNode *clock_freeze
849 = fgGetNode("/sim/freeze/clock", true);
850 static const SGPropertyNode *cur_time_override
851 = fgGetNode("/sim/time/cur-time-override", true);
853 static long remainder = 0;
855 #ifdef FANCY_FRAME_COUNTER
859 static time_t last_time = 0;
860 static int frames = 0;
861 #endif // FANCY_FRAME_COUNTER
863 SGTime *t = globals->get_time_params();
865 FGLocation * acmodel_location = 0;
866 if(cur_fdm_state->getACModel() != 0) {
867 acmodel_location = (FGLocation *) cur_fdm_state->getACModel()->get3DModel()->getFGLocation();
870 SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
871 SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
873 #ifdef FG_NETWORK_OLK
874 if ( fgGetBool("/sim/networking/network-olk") ) {
875 if ( net_is_registered == 0 ) { // We first have to reg. to fgd
876 // printf("FGD: Netupdate\n");
877 fgd_send_com( "A", FGFS_host); // Send Mat4 data
878 fgd_send_com( "B", FGFS_host); // Recv Mat4 data
883 #if defined( ENABLE_PLIB_JOYSTICK )
884 // Read joystick and update control settings
885 // if ( fgGetString("/sim/control-mode") == "joystick" )
889 #elif defined( ENABLE_GLUT_JOYSTICK )
890 // Glut joystick support works by feeding a joystick handler
891 // function to glut. This is taken care of once in the joystick
892 // init routine and we don't have to worry about it again.
896 globals->get_environment_mgr()->update(delta_time_sec);
899 // Fix elevation. I'm just sticking this here for now, it should
900 // probably move eventually
902 /* printf("Before - ground = %.2f runway = %.2f alt = %.2f\n",
903 scenery.get_cur_elev(),
904 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
905 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
907 // Curt is this code used? I don't see any problems when I comment it out.
908 if ( acmodel_location != 0 ) {
909 if ( acmodel_location->get_cur_elev_m() > -9990 && cur_fdm_state->get_inited() ) {
910 if ( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER <
911 (acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0) ) {
912 // now set aircraft altitude above ground
913 printf("(*) Current Altitude = %.2f < %.2f forcing to %.2f\n",
914 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
915 acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0,
916 acmodel_location->get_cur_elev_m() + alt_adjust_m );
917 cur_fdm_state->set_Altitude( (acmodel_location->get_cur_elev_m()
918 + alt_adjust_m) * SG_METER_TO_FEET );
919 SG_LOG( SG_ALL, SG_DEBUG,
920 "<*> resetting altitude to "
921 << cur_fdm_state->get_Altitude() * SG_FEET_TO_METER
926 // End of code in question. (see Curt is this code used? above)
928 /* printf("Adjustment - ground = %.2f runway = %.2f alt = %.2f\n",
929 scenery.get_cur_elev(),
930 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
931 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
933 // cout << "Warp = " << globals->get_warp() << endl;
936 static bool last_clock_freeze = false;
938 if ( clock_freeze->getBoolValue() ) {
939 // clock freeze requested
940 if ( cur_time_override->getLongValue() == 0 ) {
941 fgSetLong( "/sim/time/cur-time-override", t->get_cur_time() );
942 globals->set_warp( 0 );
945 // no clock freeze requested
946 if ( last_clock_freeze == true ) {
947 // clock just unfroze, let's set warp as the difference
948 // between frozen time and current time so we don't get a
949 // time jump (and corresponding sky object and lighting
951 globals->set_warp( cur_time_override->getLongValue() - time(NULL) );
952 fgSetLong( "/sim/time/cur-time-override", 0 );
954 if ( globals->get_warp_delta() != 0 ) {
955 globals->inc_warp( globals->get_warp_delta() );
959 last_clock_freeze = clock_freeze->getBoolValue();
961 t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
962 latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
963 cur_time_override->getLongValue(),
964 globals->get_warp() );
966 if ( globals->get_warp_delta() != 0 ) {
967 fgUpdateSkyAndLightingParams();
970 // update magvar model
971 globals->get_mag()->update( longitude->getDoubleValue()
972 * SGD_DEGREES_TO_RADIANS,
973 latitude->getDoubleValue()
974 * SGD_DEGREES_TO_RADIANS,
975 altitude->getDoubleValue() * SG_FEET_TO_METER,
976 globals->get_time_params()->getJD() );
978 // Get elapsed time (in usec) for this past frame
979 elapsed = fgGetTimeInterval();
980 SG_LOG( SG_ALL, SG_DEBUG,
981 "Elapsed time interval is = " << elapsed
982 << ", previous remainder is = " << remainder );
984 // Calculate frame rate average
985 #ifdef FANCY_FRAME_COUNTER
986 /* old fps calculation */
990 for ( i = FG_FRAME_RATE_HISTORY - 2; i >= 0; i-- ) {
991 tmp = general.get_frame(i);
993 // printf("frame[%d] = %.2f\n", i, g->frames[i]);
994 general.set_frame(i+1,tmp);
996 tmp = 1000000.0 / (float)elapsed;
997 general.set_frame(0,tmp);
998 // printf("frame[0] = %.2f\n", general.frames[0]);
1000 general.set_frame_rate(accum / (float)FG_FRAME_RATE_HISTORY);
1001 // printf("ave = %.2f\n", general.frame_rate);
1004 if ( (t->get_cur_time() != last_time) && (last_time > 0) ) {
1005 general.set_frame_rate( frames );
1006 SG_LOG( SG_ALL, SG_DEBUG,
1007 "--> Frame rate is = " << general.get_frame_rate() );
1010 last_time = t->get_cur_time();
1014 // Run ATC subsystem
1015 globals->get_ATC_mgr()->update(delta_time_sec);
1017 // Run the AI subsystem
1018 // globals->get_AI_mgr()->update(delta_time_sec);
1022 // Calculate model iterations needed for next frame
1023 elapsed += remainder;
1025 global_multi_loop = (long)(((double)elapsed * 0.000001) *
1026 fgGetInt("/sim/model-hz"));
1027 remainder = elapsed - ( (global_multi_loop*1000000) /
1028 fgGetInt("/sim/model-hz") );
1029 SG_LOG( SG_ALL, SG_DEBUG,
1030 "Model iterations needed = " << global_multi_loop
1031 << ", new remainder = " << remainder );
1033 // chop max interations to something reasonable if the sim was
1034 // delayed for an excesive amount of time
1035 if ( global_multi_loop > 2.0 * fgGetInt("/sim/model-hz") ) {
1036 global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") );
1041 if ( global_multi_loop > 0 ) {
1042 fgUpdateTimeDepCalcs();
1044 SG_LOG( SG_ALL, SG_DEBUG,
1045 "Elapsed time is zero ... we're zinging" );
1048 #if ! defined( macintosh )
1049 // Do any I/O channel work that might need to be done
1053 // see if we need to load any deferred-load textures
1054 material_lib.load_next_deferred();
1056 // Run audio scheduler
1057 #ifdef ENABLE_AUDIO_SUPPORT
1058 if ( fgGetBool("/sim/sound/audible")
1059 && globals->get_soundmgr()->is_working() ) {
1060 globals->get_fx()->update(1); // FIXME: use dt
1061 globals->get_soundmgr()->update(1); // FIXME: use dt
1070 // Tile Manager updates - see if we need to load any new scenery tiles.
1071 // this code ties together the fdm, viewer and scenery classes...
1072 // we may want to move this to it's own class at some point
1074 double visibility_meters = fgGetDouble("/environment/visibility-m");
1075 FGViewer *current_view = globals->get_current_view();
1077 // update tile manager for FDM...
1078 // ...only if location is different than the viewer (to avoid duplicating effort)
1079 if( acmodel_location != current_view->getFGLocation() ) {
1080 if( acmodel_location != 0 ) {
1081 global_tile_mgr.update( acmodel_location->getLongitude_deg(),
1082 acmodel_location->getLatitude_deg(),
1084 acmodel_location->get_absolute_view_pos(),
1085 acmodel_location->get_current_bucket(),
1086 acmodel_location->get_previous_bucket()
1088 // save results of update in FGLocation for fdm...
1089 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1090 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1092 acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1093 acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1097 // update tile manager for view...
1098 // IMPORTANT!!! the tilemgr update for view location _must_ be done last
1099 // after the FDM's until all of Flight Gear code references the viewer's location
1100 // for elevation instead of the "scenery's" current elevation.
1101 global_tile_mgr.update( current_view->getLongitude_deg(),
1102 current_view->getLatitude_deg(),
1104 current_view->get_absolute_view_pos(),
1105 current_view->getFGLocation()->get_current_bucket(),
1106 current_view->getFGLocation()->get_previous_bucket()
1108 // save results of update in FGLocation for fdm...
1109 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1110 current_view->getFGLocation()->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1112 current_view->getFGLocation()->set_current_bucket( global_tile_mgr.get_current_bucket() );
1113 current_view->getFGLocation()->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1115 // If fdm location is same as viewer's then we didn't do the update for fdm location
1116 // above so we need to save the viewer results in the fdm FGLocation as well...
1117 if( acmodel_location == current_view->getFGLocation() ) {
1118 if( acmodel_location != 0 ) {
1119 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1120 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1122 acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1123 acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1127 // END Tile Manager udpates
1130 SG_LOG( SG_ALL, SG_DEBUG, "" );
1134 // This is the top level master main function that is registered as
1135 // our idle funciton
1137 // The first few passes take care of initialization things (a couple
1138 // per pass) and once everything has been initialized fgMainLoop from
1141 static void fgIdleFunction ( void ) {
1142 // printf("idle state == %d\n", idle_state);
1144 if ( idle_state == 0 ) {
1145 // Initialize the splash screen right away
1146 if ( fgGetBool("/sim/startup/splash-screen") ) {
1151 } else if ( idle_state == 1 ) {
1152 // Initialize audio support
1153 #ifdef ENABLE_AUDIO_SUPPORT
1155 // Start the intro music
1156 if ( fgGetBool("/sim/startup/intro-music") ) {
1157 SGPath mp3file( globals->get_fg_root() );
1158 mp3file.append( "Sounds/intro.mp3" );
1160 SG_LOG( SG_GENERAL, SG_INFO,
1161 "Starting intro music: " << mp3file.str() );
1163 #if defined( __CYGWIN__ )
1164 string command = "start /m `cygpath -w " + mp3file.str() + "`";
1165 #elif defined( WIN32 )
1166 string command = "start /m " + mp3file.str();
1168 string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
1171 system ( command.c_str() );
1174 // This is an 'easter egg' which is kind of a hard thing to
1175 // hide in an open source project -- so I won't try very hard
1176 // to hide it. If you are looking at this now, please, you
1177 // don't want to ruin the surprise. :-) Just forget about it
1178 // and don't look any further; unless it is causing an actual
1179 // problem for you, which it shouldn't, and I hope it doesn't!
1181 if ( globals->get_time_params()->getGmt()->tm_mon == 4
1182 && globals->get_time_params()->getGmt()->tm_mday == 19 )
1184 string url = "http://www.flightgear.org/Music/invasion.mp3";
1185 #if defined( __CYGWIN__ ) || defined( WIN32 )
1186 string command = "start /m " + url;
1188 string command = "mpg123 " + url + "> /dev/null 2>&1";
1190 system( command.c_str() );
1196 } else if ( idle_state == 2 ) {
1197 // These are a few miscellaneous things that aren't really
1198 // "subsystems" but still need to be initialized.
1201 if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
1202 grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
1207 } else if ( idle_state == 3 ) {
1208 // This is the top level init routine which calls all the
1209 // other subsystem initialization routines. If you are adding
1210 // a subsystem to flightgear, its initialization call should
1211 // located in this routine.
1212 if( !fgInitSubsystems()) {
1213 SG_LOG( SG_GENERAL, SG_ALERT,
1214 "Subsystem initializations failed ..." );
1219 } else if ( idle_state == 4 ) {
1220 // setup OpenGL view parameters
1224 } else if ( idle_state == 5 ) {
1227 } else if ( idle_state == 6 ) {
1231 cout << "Panel visible = " << fgPanelVisible() << endl;
1232 fgReshape( fgGetInt("/sim/startup/xsize"),
1233 fgGetInt("/sim/startup/ysize") );
1236 if ( idle_state == 1000 ) {
1237 // We've finished all our initialization steps, from now on we
1238 // run the main loop.
1240 glutIdleFunc(fgMainLoop);
1242 if ( fgGetBool("/sim/startup/splash-screen") ) {
1243 fgSplashUpdate(0.0);
1248 // options.cxx needs to see this for toggle_panel()
1249 // Handle new window size or exposure
1250 void fgReshape( int width, int height ) {
1253 if ( (!fgGetBool("/sim/virtual-cockpit"))
1254 && fgPanelVisible() && idle_state == 1000 ) {
1255 view_h = (int)(height * (current_panel->getViewHeight() -
1256 current_panel->getYOffset()) / 768.0);
1262 FGViewMgr *viewmgr = globals->get_viewmgr();
1263 for ( int i = 0; i < viewmgr->size(); ++i ) {
1264 viewmgr->get_view(i)->
1265 set_aspect_ratio((float)view_h / (float)width);
1268 glViewport( 0, (GLint)(height - view_h), (GLint)(width), (GLint)(view_h) );
1270 fgSetInt("/sim/startup/xsize", width);
1271 fgSetInt("/sim/startup/ysize", height);
1272 guiInitMouse(width, height);
1274 ssgSetFOV( viewmgr->get_current_view()->get_h_fov(),
1275 viewmgr->get_current_view()->get_v_fov() );
1280 // Initialize GLUT and define a main window
1281 int fgGlutInit( int *argc, char **argv ) {
1283 #if !defined( macintosh )
1284 // GLUT will extract all glut specific options so later on we only
1285 // need wory about our own.
1286 glutInit(argc, argv);
1289 // Define Display Parameters
1290 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
1292 SG_LOG( SG_GENERAL, SG_INFO, "Opening a window: " <<
1293 fgGetInt("/sim/startup/xsize") << "x"
1294 << fgGetInt("/sim/startup/ysize") );
1296 // Define initial window size
1297 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1298 fgGetInt("/sim/startup/ysize") );
1300 // Initialize windows
1301 if ( !fgGetBool("/sim/startup/game-mode")) {
1302 // Open the regular window
1303 glutCreateWindow("FlightGear");
1304 #ifndef GLUT_WRONG_VERSION
1306 // Open the cool new 'game mode' window
1307 char game_mode_str[256];
1308 //#define SYNC_OPENGL_WITH_DESKTOP_SETTINGS
1309 #if defined(WIN32) && defined(SYNC_OPENGL_WITH_DESKTOP_SETTINGS)
1310 #ifndef ENUM_CURRENT_SETTINGS
1311 #define ENUM_CURRENT_SETTINGS ((DWORD)-1)
1312 #define ENUM_REGISTRY_SETTINGS ((DWORD)-2)
1316 dm.dmSize = sizeof(DEVMODE);
1317 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
1318 fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
1319 fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
1320 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1321 fgGetInt("/sim/startup/ysize") );
1322 sprintf( game_mode_str, "%dx%d:%d@%d",
1326 dm.dmDisplayFrequency );
1328 // Open the cool new 'game mode' window
1329 sprintf( game_mode_str, "width=%d height=%d bpp=%d",
1330 fgGetInt("/sim/startup/xsize"),
1331 fgGetInt("/sim/startup/ysize"),
1332 fgGetInt("/sim/rendering/bits-per-pixel"));
1334 #endif // HAVE_WINDOWS_H
1335 SG_LOG( SG_GENERAL, SG_INFO,
1336 "game mode params = " << game_mode_str );
1337 glutGameModeString( game_mode_str );
1338 glutEnterGameMode();
1339 #endif // GLUT_WRONG_VERSION
1342 // This seems to be the absolute earliest in the init sequence
1343 // that these calls will return valid info. Too bad it's after
1344 // we've already created and sized out window. :-(
1345 general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
1346 general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
1347 general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
1348 SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
1351 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
1352 general.set_glMaxTexSize( tmp );
1353 SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
1355 glGetIntegerv( GL_DEPTH_BITS, &tmp );
1356 general.set_glDepthBits( tmp );
1357 SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
1363 // Initialize GLUT event handlers
1364 int fgGlutInitEvents( void ) {
1365 // call fgReshape() on window resizes
1366 glutReshapeFunc( fgReshape );
1368 // keyboard and mouse callbacks are set in FGInput::init
1370 // call fgMainLoop() whenever there is
1371 // nothing else to do
1372 glutIdleFunc( fgIdleFunction );
1375 glutDisplayFunc( fgRenderFrame );
1382 int mainLoop( int argc, char **argv ) {
1384 #if defined( macintosh )
1385 freopen ("stdout.txt", "w", stdout );
1386 freopen ("stderr.txt", "w", stderr );
1387 argc = ccommand( &argv );
1390 // set default log levels
1391 sglog().setLogLevels( SG_ALL, SG_INFO );
1394 #ifdef FLIGHTGEAR_VERSION
1395 version = FLIGHTGEAR_VERSION;
1397 version = "unknown version";
1399 SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
1401 SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
1403 // Allocate global data structures. This needs to happen before
1404 // we parse command line options
1406 globals = new FGGlobals;
1408 #ifndef FG_WEATHERCM
1409 globals->set_environment_mgr(new FGEnvironmentMgr);
1412 // seed the random number generater
1415 SGRoute *route = new SGRoute;
1416 globals->set_route( route );
1418 FGControls *controls = new FGControls;
1419 globals->set_controls( controls );
1421 string_list *col = new string_list;
1422 globals->set_channel_options_list( col );
1424 // Scan the config file(s) and command line options to see if
1425 // fg_root was specified (ignore all other options for now)
1426 fgInitFGRoot(argc, argv);
1428 // Check for the correct base package version
1429 string base_version = fgBasePackageVersion();
1430 if ( !(base_version == "0.7.9") ) {
1431 // tell the operator how to use this application
1434 SG_LOG( SG_GENERAL, SG_ALERT, "Base package check failed ... "
1435 << "Found version " << base_version << " at: "
1436 << globals->get_fg_root() );
1437 SG_LOG( SG_GENERAL, SG_ALERT, "Please upgrade to version 0.7.9" );
1441 // Initialize the Aircraft directory to "" (UIUC)
1444 // Load the configuration parameters
1445 if ( !fgInitConfig(argc, argv) ) {
1446 SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
1450 // Initialize the Window/Graphics environment.
1451 if( !fgGlutInit(&argc, argv) ) {
1452 SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
1456 // Initialize the various GLUT Event Handlers.
1457 if( !fgGlutInitEvents() ) {
1458 SG_LOG( SG_GENERAL, SG_ALERT,
1459 "GLUT event handler initialization failed ..." );
1463 // Initialize plib net interface
1464 netInit( &argc, argv );
1466 // Initialize ssg (from plib). Needs to come before we do any
1467 // other ssg stuff, but after opengl/glut has been initialized.
1470 // Initialize the user interface (we need to do this before
1471 // passing off control to glut and before fgInitGeneral to get our
1475 #ifdef GL_EXT_texture_lod_bias
1476 glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
1479 // Set position relative to glide slope if requested
1480 fgSetPosFromGlideSlope();
1482 // If we have an explicit, in-range lon/lat, use it.
1483 // If not, check for an airport-id and use that.
1484 // If not, default to the middle of the KSFO field.
1485 // The default values for lon/lat are deliberately out of range
1486 // so that the airport-id can take effect; valid lon/lat will
1487 // override airport-id, however.
1488 double lon_deg = fgGetDouble("/position/longitude-deg");
1489 double lat_deg = fgGetDouble("/position/latitude-deg");
1490 if (lon_deg < -180 || lon_deg > 180 || lat_deg < -90 || lat_deg > 90) {
1491 if ( fgGetString("/sim/startup/airport-id")[0] != '\0' ) {
1492 fgSetPosFromAirportIDandHdg( fgGetString("/sim/startup/airport-id"),
1493 fgGetDouble("/orientation/heading-deg") );
1494 // set tower position (a little off the heading for single
1496 fgSetTowerPosFromAirportID( fgGetString("/sim/startup/airport-id"),
1497 fgGetDouble("orientation/heading") );
1499 // Default to middle of KSFO field
1500 fgSetDouble("/position/longitude-deg", -122.374843);
1501 fgSetDouble("/position/latitude-deg", 37.619002);
1505 SGTime *t = fgInitTime();
1506 globals->set_time_params( t );
1508 // Do some quick general initializations
1509 if( !fgInitGeneral()) {
1510 SG_LOG( SG_GENERAL, SG_ALERT,
1511 "General initializations failed ..." );
1515 SGPath modelpath( globals->get_fg_root() );
1516 ssgModelPath( (char *)modelpath.c_str() );
1518 // Initialize the global scenery manager
1519 globals->set_scenery( new FGScenery );
1520 globals->get_scenery()->init();
1521 globals->get_scenery()->bind();
1523 ////////////////////////////////////////////////////////////////////
1524 // Initialize the general model subsystem.
1525 ////////////////////////////////////////////////////////////////////
1527 globals->set_model_mgr(new FGModelMgr);
1528 globals->get_model_mgr()->init();
1529 globals->get_model_mgr()->bind();
1531 ////////////////////////////////////////////////////////////////////
1532 // Initialize the 3D aircraft model subsystem.
1533 ////////////////////////////////////////////////////////////////////
1535 globals->set_aircraft_model(new FGAircraftModel);
1536 globals->get_aircraft_model()->init();
1537 globals->get_aircraft_model()->bind();
1539 ////////////////////////////////////////////////////////////////////
1540 // Initialize the view manager subsystem.
1541 ////////////////////////////////////////////////////////////////////
1543 FGViewMgr *viewmgr = new FGViewMgr;
1544 globals->set_viewmgr( viewmgr );
1549 // Initialize the sky
1550 SGPath ephem_data_path( globals->get_fg_root() );
1551 ephem_data_path.append( "Astro" );
1552 SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
1553 ephem->update( globals->get_time_params()->getMjd(),
1554 globals->get_time_params()->getLst(),
1556 globals->set_ephem( ephem );
1560 SGPath sky_tex_path( globals->get_fg_root() );
1561 sky_tex_path.append( "Textures" );
1562 sky_tex_path.append( "Sky" );
1563 thesky->texture_path( sky_tex_path.str() );
1565 thesky->build( 550.0, 550.0,
1566 globals->get_ephem()->getNumPlanets(),
1567 globals->get_ephem()->getPlanets(), 60000.0,
1568 globals->get_ephem()->getNumStars(),
1569 globals->get_ephem()->getStars(), 60000.0 );
1571 if ( fgGetBool("/environment/clouds/status") ) {
1572 // thesky->add_cloud_layer( 2000.0, 200.0, 50.0, 40000.0,
1573 // SG_CLOUD_OVERCAST );
1574 SGCloudLayer * layer = new SGCloudLayer(sky_tex_path.str());
1575 layer->setElevation_m(fgGetDouble("/environment/clouds/altitude-ft")
1576 * SG_FEET_TO_METER);
1577 layer->setThickness_m(200.0);
1578 layer->setTransition_m(50.0);
1579 layer->setSpan_m(40000.0);
1580 layer->setType(SGCloudLayer::SG_CLOUD_MOSTLY_SUNNY);
1581 thesky->add_cloud_layer(layer);
1583 layer = new SGCloudLayer(sky_tex_path.str());
1584 layer->setElevation_m(6000.0);
1585 layer->setThickness_m(20.0);
1586 layer->setTransition_m(10.0);
1587 layer->setSpan_m(40000.0);
1588 layer->setType(SGCloudLayer::SG_CLOUD_CIRRUS);
1589 thesky->add_cloud_layer(layer);
1592 // Initialize MagVar model
1593 SGMagVar *magvar = new SGMagVar();
1594 globals->set_mag( magvar );
1596 // airport = new ssgBranch;
1597 // airport->setName( "Airport Lighting" );
1598 // lighting->addKid( airport );
1604 #ifdef FG_NETWORK_OLK
1605 // Do the network intialization
1606 if ( fgGetBool("/sim/networking/network-olk") ) {
1607 printf("Multipilot mode %s\n",
1608 fg_net_init( globals->get_scenery()->get_scene_graph() ) );
1612 // build our custom render states
1613 fgBuildRenderStates();
1615 // pass control off to the master GLUT event handler
1618 // we never actually get here ... but to avoid compiler warnings,
1624 // $$$ end - added VS Renganathan, 15 Oct 2K
1625 // - added Venky , 12 Nov 2K
1627 #if defined(__linux__) && defined(__i386__)
1629 static void handleFPE (int);
1634 fpu_control_t fpe_flags = 0;
1635 _FPU_GETCW(fpe_flags);
1636 // fpe_flags &= ~_FPU_MASK_IM; // invalid operation
1637 // fpe_flags &= ~_FPU_MASK_DM; // denormalized operand
1638 // fpe_flags &= ~_FPU_MASK_ZM; // zero-divide
1639 // fpe_flags &= ~_FPU_MASK_OM; // overflow
1640 // fpe_flags &= ~_FPU_MASK_UM; // underflow
1641 // fpe_flags &= ~_FPU_MASK_PM; // precision (inexact result)
1642 _FPU_SETCW(fpe_flags);
1643 signal(SIGFPE, handleFPE);
1650 SG_LOG(SG_GENERAL, SG_ALERT, "Floating point interrupt (SIGFPE)");
1654 // Main entry point; catch any exceptions that have made it this far.
1655 int main ( int argc, char **argv ) {
1657 // Enable floating-point exceptions for Linux/x86
1658 #if defined(__linux__) && defined(__i386__)
1662 // Enable floating-point exceptions for Windows
1663 #if defined( _MSC_VER ) && defined( DEBUG )
1664 // Christian, we should document what this does
1665 _control87( _EM_INEXACT, _MCW_EM );
1668 #if defined( HAVE_BC5PLUS )
1669 _control87(MCW_EM, MCW_EM); /* defined in float.h */
1672 // FIXME: add other, more specific
1675 mainLoop(argc, argv);
1676 } catch (sg_throwable &t) {
1677 // We must use cerr rather than
1678 // logging, since logging may be
1680 cerr << "Fatal error: " << t.getFormattedMessage()
1681 << "\n (received from " << t.getOrigin() << ')' << endl;
1689 void fgLoadDCS(void) {
1691 ssgEntity *ship_obj = NULL;
1693 char obj_filename[25];
1695 for ( int k = 0; k < 32; k++ ) {
1699 SGPath tile_path( globals->get_fg_root());
1700 tile_path.append( "Scenery" );
1701 tile_path.append( "Objects.txt" );
1702 sg_gzifstream in( tile_path.str() );
1703 if ( ! in.is_open() ) {
1704 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
1707 SGPath modelpath( globals->get_fg_root() );
1708 modelpath.append( "Models" );
1709 modelpath.append( "Geometry" );
1711 SGPath texturepath( globals->get_fg_root() );
1712 texturepath.append( "Models" );
1713 texturepath.append( "Textures" );
1715 ssgModelPath( (char *)modelpath.c_str() );
1716 ssgTexturePath( (char *)texturepath.c_str() );
1718 ship_sel = new ssgSelector;
1721 while ( ! in.eof() ) {
1723 if ( in.get( c ) && c == '#' ) {
1727 in >> obj_filename >> obj_lat[objc] >> obj_lon[objc] >> obj_alt[objc];
1728 /* cout << endl << obj_filename << " " << obj_lat[objc] << " " << obj_lon[objc] << " " << obj_alt[objc] << endl;
1729 int chj=getchar();*/
1731 obj_lon[objc] *=SGD_DEGREES_TO_RADIANS;
1732 obj_lat[objc] *=SGD_DEGREES_TO_RADIANS;
1734 ship_pos[objc] = new ssgTransform;
1736 // type "repeat" in objects.txt to load one more
1737 // instance of the last object.
1739 if ( strcmp(obj_filename,"repeat") != 0) {
1740 ship_obj = ssgLoad( obj_filename );
1743 if ( ship_obj != NULL ) {
1744 ship_obj->setName(obj_filename);
1746 ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
1748 ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
1749 ship_pos[objc]->addKid( ship_obj ); // add object to transform node
1750 ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
1751 SG_LOG( SG_TERRAIN, SG_ALERT, "Loaded file: "
1754 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: "
1758 // temporary hack for deck lights - ultimately should move to PLib (when??)
1759 //const char *extn = file_extension ( obj_filename ) ;
1761 ssgVertexArray *lights = new ssgVertexArray( 100 );
1762 ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
1763 ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
1764 ssgVertexArray *lightdir = new ssgVertexArray( 100 );
1765 int ltype[500], light_type;
1766 static int ltcount = 0;
1768 sgVec3 rway_dir,rway_normal,lightpt;
1770 modelpath.append(obj_filename);
1771 sg_gzifstream in1( modelpath.str() );
1772 if ( ! in1.is_open() ) {
1773 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
1775 while ( ! in1.eof() ) {
1777 if ( in1.get( c ) && c == '#' ) {
1782 //cout << token << endl;
1783 if ( token == "runway" ) {
1785 sgSetVec3 (rway_dir, node[0], node[1], node[2] );
1786 } else if ( token == "edgelight" ) {
1788 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1790 } else if ( token == "taxi" ) {
1792 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1794 } else if ( token == "vasi" ) {
1796 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1798 } else if ( token == "threshold" ) {
1800 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1802 } else if ( token == "rabbit" ) {
1804 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1806 } else if ( token == "ols" ) {
1808 sgSetVec3 (rway_ols, node[0], node[1], node[2] );
1810 } else if ( token == "red" ) {
1812 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1814 } else if ( token == "green" ) {
1816 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1818 } else if ( token == "lp" ) {
1820 sgSetVec3 (lightpt, node[0], node[1], node[2] );
1821 lightpoints->add( lightpt );
1822 lightnormals->add( rway_normal );
1823 lightdir->add( rway_dir );
1824 ltype[ltcount]= light_type;
1827 if (in1.eof()) break;
1831 if ( lightpoints->getNum() ) {
1832 ssgBranch *lightpoints_branch;
1833 long int dummy = -999;
1834 dummy_tile = new FGTileEntry((SGBucket)dummy);
1835 dummy_tile->lightmaps_sequence = new ssgSelector;
1836 dummy_tile->ols_transform = new ssgTransform;
1838 // call function to generate the runway lights
1839 lightpoints_branch =
1840 dummy_tile->gen_runway_lights( lightpoints, lightnormals,
1842 lightpoints_brightness->addKid(lightpoints_branch);
1843 lightpoints_transform->addKid(lightpoints_brightness);
1844 //dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
1845 lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
1846 lightpoints_transform->ref();
1847 globals->get_scenery()->get_gnd_lights_branch()->addKid( lightpoints_transform );
1851 // end hack for deck lights
1855 if (in.eof()) break;
1859 SG_LOG ( SG_TERRAIN, SG_ALERT, "Finished object processing." );
1861 globals->get_scenery()->get_terrain_branch()->addKid( ship_sel ); //add selector node to root node
1868 void fgUpdateDCS (void) {
1870 // double eye_lat,eye_lon,eye_alt;
1871 // static double obj_head;
1872 double sl_radius,obj_latgc;
1873 // float nresultmat[4][4];
1874 // sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3;
1877 // Instantaneous Geodetic Lat/Lon/Alt of moving object
1878 FGADA *fdm = (FGADA *)current_aircraft.fdm_state;
1880 // Deck should be the first object in objects.txt in case of fdm=ada
1882 if (!strcmp(fgGetString("/sim/flight-model"), "ada")) {
1883 if ((fdm->get_iaux(1))==1)
1885 obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
1886 obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
1887 obj_alt[1] = fdm->get_daux(3);
1888 obj_pitch[1] = fdm->get_faux(1);
1889 obj_roll[1] = fdm->get_faux(2);
1893 for ( int m = 0; m < objc; m++ ) {
1894 //cout << endl << obj_lat[m]*SGD_RADIANS_TO_DEGREES << " " << obj_lon[m]*SGD_RADIANS_TO_DEGREES << " " << obj_alt[m] << " " << objc << endl;
1897 //Geodetic to Geocentric angles for rotation
1898 sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
1900 //moving object gbs-posn in cartesian coords
1901 Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
1902 Point3D obj_pos = sgGeodToCart( obj_posn );
1904 // Translate moving object w.r.t eye
1905 Point3D Objtrans = obj_pos - globals->get_scenery()->get_center();
1910 // rotate dynamic objects for lat,lon & alt and other motion about its axes
1913 sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
1915 sgVec3 ship_fwd,ship_rt,ship_up;
1916 sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
1917 sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
1918 sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
1920 sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
1921 sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
1922 sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
1923 sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
1924 sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
1925 sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
1928 sgCopyMat4( sgTUX, sgROT_hdg );
1929 sgPostMultMat4( sgTUX, sgROT_pitch );
1930 sgPostMultMat4( sgTUX, sgROT_roll );
1931 sgPostMultMat4( sgTUX, sgROT_lat );
1932 sgPostMultMat4( sgTUX, sgROT_lon );
1933 sgPostMultMat4( sgTUX, sgTRANS );
1936 sgSetCoord(&shippos, sgTUX );
1937 ship_pos[m]->setTransform( &shippos );
1938 // temporary hack for deck lights - ultimately should move to PLib (when ??)
1940 if (lightpoints_transform) {
1941 lightpoints_transform->setTransform( &shippos );
1942 float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
1943 if ( sun_angle > 89 ) {
1944 lightpoints_brightness->select(0x01);
1946 lightpoints_brightness->select(0x00);
1955 sgXformPnt3( rp, rway_ols, sgTUX );
1956 vp = globals->get_current_view()->get_view_pos();
1957 to[0] = rp[0]-vp[0];
1958 to[1] = rp[1]-vp[1];
1959 to[2] = rp[2]-vp[2];
1960 float dist = sgLengthVec3( to );
1961 alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
1963 elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
1965 ref_elev = elev - 3.75; // +ve above, -ve below
1969 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
1970 // if (ref_elev > 0.51) sel = 0x21;
1971 // if ((ref_elev <= 0.51) & (ref_elev > 0.17)) sel = 0x22;
1972 // if ((ref_elev <= 0.17) & (ref_elev >= -0.17)) sel = 0x24;
1973 // if ((ref_elev < -0.17) & (ref_elev >= -0.51)) sel = 0x28;
1974 // if (ref_elev < -0.51) sel = 0x30;
1975 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
1976 dummy_tile->lightmaps_sequence->select(sel);
1979 sgCopyVec3 (up, ship_up);
1981 sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
1983 sgScaleVec3 (up, 4.0*ref_elev);
1984 dummy_tile->ols_transform->setTransform(up);
1985 //cout << "ref_elev " << ref_elev << endl;
1987 // end hack for deck lights
1990 if ( ship_sel != NULL ) {
1991 ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
1995 // $$$ end - added VS Renganathan, 15 Oct 2K
1996 // added Venky , 12 Nov 2K