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1 // main.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 //
5 // Copyright (C) 1997 - 2002  Curtis L. Olson  - http://www.flightgear.org/~curt
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 //
21 // $Id$
22
23
24 #ifdef HAVE_CONFIG_H
25 #  include <config.h>
26 #endif
27
28 #include <simgear/compiler.h>
29
30 #if defined(__linux__) && defined(__i386__)
31 #  include <fpu_control.h>
32 #  include <signal.h>
33 #endif
34
35 #include <iostream>
36
37 #include <osg/Camera>
38 #include <osg/GraphicsContext>
39 #include <osgDB/Registry>
40
41 // Class references
42 #include <simgear/scene/model/modellib.hxx>
43 #include <simgear/scene/material/matlib.hxx>
44 #include <simgear/props/AtomicChangeListener.hxx>
45 #include <simgear/props/props.hxx>
46 #include <simgear/timing/sg_time.hxx>
47 #include <simgear/io/raw_socket.hxx>
48 #include <simgear/scene/tsync/terrasync.hxx>
49 #include <simgear/math/SGMath.hxx>
50 #include <simgear/math/sg_random.h>
51
52 #include <Aircraft/controls.hxx>
53 #include <Model/panelnode.hxx>
54 #include <Scenery/scenery.hxx>
55 #include <Scenery/tilemgr.hxx>
56 #include <Sound/soundmanager.hxx>
57 #include <Time/TimeManager.hxx>
58 #include <GUI/gui.h>
59 #include <Viewer/CameraGroup.hxx>
60 #include <Viewer/WindowSystemAdapter.hxx>
61 #include <Viewer/splash.hxx>
62 #include <Viewer/renderer.hxx>
63 #include <Navaids/NavDataCache.hxx>
64
65 #include "fg_commands.hxx"
66 #include "fg_io.hxx"
67 #include "main.hxx"
68 #include "util.hxx"
69 #include "fg_init.hxx"
70 #include "fg_os.hxx"
71 #include "fg_props.hxx"
72 #include "positioninit.hxx"
73
74 using namespace flightgear;
75
76 using std::cerr;
77 using std::vector;
78
79 // The atexit() function handler should know when the graphical subsystem
80 // is initialized.
81 extern int _bootstrap_OSInit;
82
83
84 static void fgLoadInitialScenery()
85 {
86     static SGPropertyNode_ptr scenery_loaded
87         = fgGetNode("sim/sceneryloaded", true);
88     static SGPropertyNode_ptr scenery_override
89         = fgGetNode("/sim/sceneryloaded-override", true);
90
91     if (!scenery_loaded->getBoolValue())
92     {
93         if (scenery_override->getBoolValue() ||
94             (globals->get_tile_mgr()->isSceneryLoaded()
95              && fgGetBool("sim/fdm-initialized"))) {
96             fgSetBool("sim/sceneryloaded",true);
97             fgSplashProgress("");
98         }
99         else
100         {
101             fgSplashProgress("loading-scenery");
102             // be nice to loader threads while waiting for initial scenery, reduce to 20fps
103             SGTimeStamp::sleepForMSec(50);
104         }
105     }
106 }
107
108 // What should we do when we have nothing else to do?  Let's get ready
109 // for the next move and update the display?
110 static void fgMainLoop( void )
111 {
112     static SGPropertyNode_ptr frame_signal
113         = fgGetNode("/sim/signals/frame", true);
114
115     frame_signal->fireValueChanged();
116
117     SG_LOG( SG_GENERAL, SG_DEBUG, "Running Main Loop");
118     SG_LOG( SG_GENERAL, SG_DEBUG, "======= ==== ====");
119
120     // compute simulated time (allowing for pause, warp, etc) and
121     // real elapsed time
122     double sim_dt, real_dt;
123     static TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
124     timeMgr->computeTimeDeltas(sim_dt, real_dt);
125
126     // update all subsystems
127     globals->get_subsystem_mgr()->update(sim_dt);
128
129     // END Tile Manager updates
130     fgLoadInitialScenery();
131
132     simgear::AtomicChangeListener::fireChangeListeners();
133
134     SG_LOG( SG_GENERAL, SG_DEBUG, "" );
135 }
136
137 // Operation for querying OpenGL parameters. This must be done in a
138 // valid OpenGL context, potentially in another thread.
139 namespace
140 {
141 struct GeneralInitOperation : public GraphicsContextOperation
142 {
143     GeneralInitOperation()
144         : GraphicsContextOperation(std::string("General init"))
145     {
146     }
147     void run(osg::GraphicsContext* gc)
148     {
149         SGPropertyNode* simRendering = fgGetNode("/sim/rendering");
150         
151         simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR));
152         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR));
153         
154         simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER));
155         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER));
156         
157         simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
158         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
159
160         simRendering->setStringValue("gl-shading-language-version", (char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
161         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_SHADING_LANGUAGE_VERSION));
162
163         GLint tmp;
164         glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
165         simRendering->setIntValue("max-texture-size", tmp);
166
167         glGetIntegerv( GL_DEPTH_BITS, &tmp );
168         simRendering->setIntValue("depth-buffer-bits", tmp);
169     }
170 };
171
172 }
173
174 // This is the top level master main function that is registered as
175 // our idle function
176
177 // The first few passes take care of initialization things (a couple
178 // per pass) and once everything has been initialized fgMainLoop from
179 // then on.
180
181 static void fgIdleFunction ( void ) {
182     // Specify our current idle function state.  This is used to run all
183     // our initializations out of the idle callback so that we can get a
184     // splash screen up and running right away.
185     static int idle_state = 0;
186   
187     static osg::ref_ptr<GeneralInitOperation> genOp;
188     if ( idle_state == 0 ) {
189         idle_state++;
190         // Pick some window on which to do queries.
191         // XXX Perhaps all this graphics initialization code should be
192         // moved to renderer.cxx?
193         genOp = new GeneralInitOperation;
194         osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
195         WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
196         osg::GraphicsContext* gc = 0;
197         if (guiCamera)
198             gc = guiCamera->getGraphicsContext();
199         if (gc) {
200             gc->add(genOp.get());
201         } else {
202             wsa->windows[0]->gc->add(genOp.get());
203         }
204         guiStartInit(gc);
205     } else if ( idle_state == 1 ) {
206         if (genOp.valid()) {
207             if (!genOp->isFinished())
208                 return;
209             genOp = 0;
210         }
211         if (!guiFinishInit())
212             return;
213         idle_state++;
214         fgSplashProgress("loading-aircraft-list");
215
216     } else if ( idle_state == 2 ) {
217         idle_state++;
218         fgSplashProgress("loading-nav-data");
219
220     } else if ( idle_state == 3 ) {
221         idle_state++;
222         fgInitNav();
223
224         fgSplashProgress("init-scenery");
225
226     } else if ( idle_state == 4 ) {
227         idle_state+=2;
228         // based on the requested presets, calculate the true starting
229         // lon, lat
230         flightgear::initPosition();
231         flightgear::initTowerLocationListener();
232
233         TimeManager* t = new TimeManager;
234         globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
235         t->init(); // need to init now, not during initSubsystems
236         
237         // Do some quick general initializations
238         if( !fgInitGeneral()) {
239             SG_LOG( SG_GENERAL, SG_ALERT,
240                 "General initialization failed ..." );
241             exit(-1);
242         }
243
244         ////////////////////////////////////////////////////////////////////
245         // Initialize the property-based built-in commands
246         ////////////////////////////////////////////////////////////////////
247         fgInitCommands();
248
249         ////////////////////////////////////////////////////////////////////
250         // Initialize the material manager
251         ////////////////////////////////////////////////////////////////////
252         globals->set_matlib( new SGMaterialLib );
253         simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
254         simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
255
256         ////////////////////////////////////////////////////////////////////
257         // Initialize the TG scenery subsystem.
258         ////////////////////////////////////////////////////////////////////
259         simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync(globals->get_props());
260         globals->add_subsystem("terrasync", terra_sync);
261         globals->set_scenery( new FGScenery );
262         globals->get_scenery()->init();
263         globals->get_scenery()->bind();
264         globals->set_tile_mgr( new FGTileMgr );
265
266         fgSplashProgress("loading-aircraft");
267
268     } else if ( idle_state == 6 ) {
269         idle_state++;
270         fgSplashProgress("creating-subsystems");
271
272     } else if ( idle_state == 7 ) {
273         idle_state++;
274         SGTimeStamp st;
275         st.stamp();
276         fgCreateSubsystems();
277         SG_LOG(SG_GENERAL, SG_INFO, "Creating subsystems took:" << st.elapsedMSec());
278         fgSplashProgress("binding-subsystems");
279       
280     } else if ( idle_state == 8 ) {
281         idle_state++;
282         SGTimeStamp st;
283         st.stamp();
284         globals->get_subsystem_mgr()->bind();
285         SG_LOG(SG_GENERAL, SG_INFO, "Binding subsystems took:" << st.elapsedMSec());
286
287         fgSplashProgress("init-subsystems");
288     } else if ( idle_state == 9 ) {
289         SGSubsystem::InitStatus status = globals->get_subsystem_mgr()->incrementalInit();
290         if ( status == SGSubsystem::INIT_DONE) {
291           ++idle_state;
292           fgSplashProgress("finishing-subsystems");
293         } else {
294           fgSplashProgress("init-subsystems");
295         }
296       
297     } else if ( idle_state == 10 ) {
298         idle_state = 900;
299         fgPostInitSubsystems();
300       
301               // Torsten Dreyer:
302         // ugly hack for automatic runway selection on startup based on
303         // metar data. Makes startup.nas obsolete and guarantees the same
304         // runway selection as for AI traffic. However, this code belongs to
305         // somewhere(?) else - if I only new where...
306         if( true == fgGetBool( "/environment/metar/valid" ) ) {
307             SG_LOG(SG_ENVIRONMENT, SG_INFO,
308                 "Using METAR for runway selection: '" << fgGetString("/environment/metar/data") << "'" );
309             // the realwx_ctrl fetches metar in the foreground on init,
310             // If it was able to fetch a metar or one was given on the commandline,
311             // the valid flag is set here, otherwise it is false
312             double hdg = fgGetDouble( "/environment/metar/base-wind-dir-deg", 9999.0 );
313             string apt = fgGetString( "/sim/startup/options/airport" );
314             string rwy = fgGetString( "/sim/startup/options/runway" );
315             double strthdg = fgGetDouble( "/sim/startup/options/heading-deg", 9999.0 );
316             string parkpos = fgGetString( "/sim/presets/parkpos" );
317             bool onground = fgGetBool( "/sim/presets/onground", false );
318             // don't check for wind-speed < 1kt, this belongs to the runway-selection code
319             // the other logic is taken from former startup.nas
320             if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
321                 extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
322                 flightgear::setPosFromAirportIDandHdg( apt, hdg );
323             }
324         } else {
325             SG_LOG(SG_ENVIRONMENT, SG_INFO,
326                 "No METAR available to pick active runway" );
327         }
328
329         fgSplashProgress("init-graphics");
330
331     } else if ( idle_state == 900 ) {
332         idle_state = 1000;
333         
334         // setup OpenGL view parameters
335         globals->get_renderer()->setupView();
336
337         globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
338                                          fgGetInt("/sim/startup/ysize") );
339
340         int session = fgGetInt("/sim/session",0);
341         session++;
342         fgSetInt("/sim/session",session);
343     }
344
345     if ( idle_state == 1000 ) {
346         // We've finished all our initialization steps, from now on we
347         // run the main loop.
348         fgSetBool("sim/sceneryloaded", false);
349         fgRegisterIdleHandler( fgMainLoop );
350     }
351 }
352
353 static void upper_case_property(const char *name)
354 {
355     using namespace simgear;
356     SGPropertyNode *p = fgGetNode(name, false);
357     if (!p) {
358         p = fgGetNode(name, true);
359         p->setStringValue("");
360     } else {
361         props::Type t = p->getType();
362         if (t == props::NONE || t == props::UNSPECIFIED)
363             p->setStringValue("");
364         else
365             assert(t == props::STRING);
366     }
367     p->addChangeListener(new FGMakeUpperCase);
368 }
369
370
371 // Main top level initialization
372 int fgMainInit( int argc, char **argv ) {
373
374     // set default log levels
375     sglog().setLogLevels( SG_ALL, SG_ALERT );
376
377     string version;
378 #ifdef FLIGHTGEAR_VERSION
379     version = FLIGHTGEAR_VERSION;
380 #else
381     version = "unknown version";
382 #endif
383     SG_LOG( SG_GENERAL, SG_INFO, "FlightGear:  Version "
384             << version );
385     SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
386
387     // Allocate global data structures.  This needs to happen before
388     // we parse command line options
389
390     globals = new FGGlobals;
391
392     // seed the random number generator
393     sg_srandom_time();
394
395     FGControls *controls = new FGControls;
396     globals->set_controls( controls );
397
398     string_list *col = new string_list;
399     globals->set_channel_options_list( col );
400
401     fgValidatePath("", false);  // initialize static variables
402     upper_case_property("/sim/presets/airport-id");
403     upper_case_property("/sim/presets/runway");
404     upper_case_property("/sim/tower/airport-id");
405     upper_case_property("/autopilot/route-manager/input");
406
407     // Load the configuration parameters.  (Command line options
408     // override config file options.  Config file options override
409     // defaults.)
410     if ( !fgInitConfig(argc, argv) ) {
411       SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
412       exit(-1);
413     }
414
415     // Initialize the Window/Graphics environment.
416     fgOSInit(&argc, argv);
417     _bootstrap_OSInit++;
418
419     fgRegisterIdleHandler( &fgIdleFunction );
420
421     // Initialize sockets (WinSock needs this)
422     simgear::Socket::initSockets();
423
424     // Clouds3D requires an alpha channel
425     fgOSOpenWindow(true /* request stencil buffer */);
426
427     // Initialize the splash screen right away
428     fntInit();
429     fgSplashInit();
430
431     // pass control off to the master event handler
432     int result = fgOSMainLoop();
433     
434     // clean up here; ensure we null globals to avoid
435     // confusing the atexit() handler
436     delete globals;
437     globals = NULL;
438     
439     // delete the NavCache here. This will cause the destruction of many cached
440     // objects (eg, airports, navaids, runways).
441     delete flightgear::NavDataCache::instance();
442   
443     return result;
444 }