1 // main.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
5 // Copyright (C) 1997 - 2002 Curtis L. Olson - curt@flightgear.org
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
28 #if defined(__linux__) && defined(__i386__)
29 # include <fpu_control.h>
33 #include <simgear/compiler.h>
36 #ifndef SG_HAVE_NATIVE_SGI_COMPILERS
41 #include <simgear/misc/exception.hxx>
42 #include <simgear/ephemeris/ephemeris.hxx>
43 #include <simgear/route/route.hxx>
45 #ifdef SG_MATH_EXCEPTION_CLASH
58 #include <string.h> // for strcmp()
65 #ifdef HAVE_SYS_STAT_H
66 # include <sys/stat.h> // for stat()
70 # include <unistd.h> // for stat()
73 #include <plib/netChat.h>
78 #include <simgear/constants.h> // for VERSION
79 #include <simgear/debug/logstream.hxx>
80 #include <simgear/math/polar3d.hxx>
81 #include <simgear/math/sg_random.h>
82 #include <simgear/misc/sg_path.hxx>
83 #include <simgear/sky/sky.hxx>
84 #include <simgear/timing/sg_time.hxx>
86 #include <Include/general.hxx>
88 #include <Aircraft/aircraft.hxx>
90 #include <ATC/ATCmgr.hxx>
91 #include <ATC/ATCdisplay.hxx>
92 //#include <ATC/AIMgr.hxx>
95 #include <Autopilot/newauto.hxx>
97 #include <Cockpit/cockpit.hxx>
98 #include <Cockpit/radiostack.hxx>
99 #include <Cockpit/steam.hxx>
101 #include <FDM/UIUCModel/uiuc_aircraftdir.h>
103 #include <Model/acmodel.hxx>
104 #include <Model/loader.hxx>
105 #include <Model/model.hxx>
106 #include <Model/modelmgr.hxx>
107 #include <Main/location.hxx>
108 #ifdef FG_NETWORK_OLK
109 #include <NetworkOLK/network.h>
111 #include <Objects/matlib.hxx>
112 #include <Scenery/scenery.hxx>
113 #include <Scenery/tilemgr.hxx>
114 #ifdef ENABLE_AUDIO_SUPPORT
115 # include <Sound/soundmgr.hxx>
116 # include <Sound/fg_fx.hxx>
117 # include <Sound/morse.hxx>
119 #include <Time/FGEventMgr.hxx>
120 #include <Time/fg_timer.hxx>
121 #include <Time/light.hxx>
122 #include <Time/sunpos.hxx>
123 #include <Time/tmp.hxx>
125 #include <Input/input.hxx>
128 #include <simgear/misc/sgstream.hxx>
129 #include <simgear/math/point3d.hxx>
130 #include <FDM/flight.hxx>
131 #include <FDM/ADA.hxx>
132 #include <Scenery/tileentry.hxx>
135 // PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
136 // PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
138 float default_attenuation[3] = {1.0, 0.0, 0.0};
139 //Required for using GL_extensions
140 void fgLoadDCS (void);
141 void fgUpdateDCS (void);
142 ssgSelector *ship_sel=NULL;
143 // upto 32 instances of a same object can be loaded.
144 ssgTransform *ship_pos[32];
145 double obj_lat[32],obj_lon[32],obj_alt[32],obj_pitch[32],obj_roll[32];
147 ssgSelector *lightpoints_brightness = new ssgSelector;
148 ssgTransform *lightpoints_transform = new ssgTransform;
149 FGTileEntry *dummy_tile;
152 // Clip plane settings...
153 float scene_nearplane = 0.5f;
154 float scene_farplane = 120000.0f;
156 static double delta_time_sec = 0;
160 # include <WeatherCM/FGLocalWeatherDatabase.h>
162 # include <Environment/environment_mgr.hxx>
167 #include "fg_init.hxx"
169 #include "fg_props.hxx"
170 #include "globals.hxx"
171 #include "splash.hxx"
172 #include "viewmgr.hxx"
173 #include "options.hxx"
174 #include "logger.hxx"
177 # include <console.h> // -dw- for command line dialog
181 FGEventMgr global_events;
183 // This is a record containing a bit of global housekeeping information
186 // Specify our current idle function state. This is used to run all
187 // our initializations out of the glutIdleLoop() so that we can get a
188 // splash screen up and running right away.
189 static int idle_state = 0;
190 static long global_multi_loop;
192 // forward declaration
193 void fgReshape( int width, int height );
195 // fog constants. I'm a little nervous about putting actual code out
196 // here but it seems to work (?)
197 static const double m_log01 = -log( 0.01 );
198 static const double sqrt_m_log01 = sqrt( m_log01 );
199 static GLfloat fog_exp_density;
200 static GLfloat fog_exp2_density;
201 static GLfloat fog_exp2_punch_through;
203 #ifdef FG_NETWORK_OLK
204 ssgSelector *fgd_sel = NULL;
205 ssgTransform *fgd_pos = NULL;
208 // current fdm/position used for view
209 FGInterface cur_view_fdm;
215 sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
217 { 1.0f, 0.0f, 0.0f, 0.0f },
218 { 0.0f, 0.0f, -1.0f, 0.0f },
219 { 0.0f, 1.0f, 0.0f, 0.0f },
220 { 0.0f, 0.0f, 0.0f, 1.0f }
223 // The following defines flightgear options. Because glutlib will also
224 // want to parse its own options, those options must not be included here
225 // or they will get parsed by the main program option parser. Hence case
226 // is significant for any option added that might be in conflict with
229 // glutlib parses for:
231 // -direct (invalid in Win32)
235 // -indirect (invalid in Win32)
238 // Note that glutlib depends upon strings while this program's
239 // option parser wants only initial characters followed by numbers
244 ssgSimpleState *default_state;
245 ssgSimpleState *hud_and_panel;
246 ssgSimpleState *menus;
248 SGTimeStamp last_time_stamp;
249 SGTimeStamp current_time_stamp;
251 void fgBuildRenderStates( void ) {
252 default_state = new ssgSimpleState;
253 default_state->ref();
254 default_state->disable( GL_TEXTURE_2D );
255 default_state->enable( GL_CULL_FACE );
256 default_state->enable( GL_COLOR_MATERIAL );
257 default_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
258 default_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
259 default_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
260 default_state->disable( GL_BLEND );
261 default_state->disable( GL_ALPHA_TEST );
262 default_state->disable( GL_LIGHTING );
264 hud_and_panel = new ssgSimpleState;
265 hud_and_panel->ref();
266 hud_and_panel->disable( GL_CULL_FACE );
267 hud_and_panel->disable( GL_TEXTURE_2D );
268 hud_and_panel->disable( GL_LIGHTING );
269 hud_and_panel->enable( GL_BLEND );
271 menus = new ssgSimpleState;
273 menus->disable( GL_CULL_FACE );
274 menus->disable( GL_TEXTURE_2D );
275 menus->enable( GL_BLEND );
279 // fgInitVisuals() -- Initialize various GL/view parameters
280 void fgInitVisuals( void ) {
283 l = &cur_light_params;
285 #ifndef GLUT_WRONG_VERSION
286 // Go full screen if requested ...
287 if ( fgGetBool("/sim/startup/fullscreen") ) {
292 // If enabled, normal vectors specified with glNormal are scaled
293 // to unit length after transformation. Enabling this has
294 // performance implications. See the docs for glNormal.
295 // glEnable( GL_NORMALIZE );
297 glEnable( GL_LIGHTING );
298 glEnable( GL_LIGHT0 );
299 // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec ); // done later with ssg
302 sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
303 ssgGetLight( 0 ) -> setPosition( sunpos );
305 glFogi (GL_FOG_MODE, GL_EXP2);
306 if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) ||
307 (!fgGetBool("/sim/rendering/shading"))) {
308 // if fastest fog requested, or if flat shading force fastest
309 glHint ( GL_FOG_HINT, GL_FASTEST );
310 } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
311 glHint ( GL_FOG_HINT, GL_NICEST );
313 if ( fgGetBool("/sim/rendering/wireframe") ) {
315 glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
318 // This is the default anyways, but it can't hurt
319 glFrontFace ( GL_CCW );
322 // glEnable(GL_POINT_SMOOTH);
323 // glEnable(GL_LINE_SMOOTH);
324 // glEnable(GL_POLYGON_SMOOTH);
328 // For HiRes screen Dumps using Brian Pauls TR Library
329 void trRenderFrame( void ) {
331 if ( fgPanelVisible() ) {
332 GLfloat height = fgGetInt("/sim/startup/ysize");
334 (current_panel->getViewHeight() - current_panel->getYOffset())
335 * (height / 768.0) + 1;
336 glTranslatef( 0.0, view_h, 0.0 );
339 static GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
340 static GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
342 fgLIGHT *l = &cur_light_params;
344 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
345 l->adj_fog_color[2], l->adj_fog_color[3]);
347 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
349 // set the opengl state to known default values
350 default_state->force();
353 glFogf ( GL_FOG_DENSITY, fog_exp2_density);
354 glFogi ( GL_FOG_MODE, GL_EXP2 );
355 glFogfv ( GL_FOG_COLOR, l->adj_fog_color );
357 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
358 // we only update GL_AMBIENT for our lights we will never get
359 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
360 // explicitely to black.
361 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
363 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
365 // texture parameters
366 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
367 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
369 // we need a white diffuse light for the phase of the moon
370 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
373 // draw the ssg scene
374 // return to the desired diffuse color
375 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
376 glEnable( GL_DEPTH_TEST );
377 ssgSetNearFar( scene_nearplane, scene_farplane );
378 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
381 glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
382 ssgSetNearFar( scene_nearplane, scene_farplane );
383 ssgCullAndDraw( globals->get_scenery()->get_lighting() );
385 if (fgGetBool("/environment/clouds/status"))
386 thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
388 globals->get_model_mgr()->draw();
389 globals->get_aircraft_model()->draw();
391 // need to do this here as hud_and_panel state is static to
392 // main.cxx and HUD and Panel routines have to be called with
393 // knowledge of the the TR struct < see gui.cxx::HighResDump()
394 hud_and_panel->apply();
398 // Update all Visuals (redraws anything graphics related)
399 void fgRenderFrame() {
401 // Process/manage pending events
402 global_events.update( delta_time_sec );
404 static const SGPropertyNode *longitude
405 = fgGetNode("/position/longitude-deg");
406 static const SGPropertyNode *latitude
407 = fgGetNode("/position/latitude-deg");
408 static const SGPropertyNode *altitude
409 = fgGetNode("/position/altitude-ft");
410 static const SGPropertyNode *groundlevel_nearplane
411 = fgGetNode("/sim/current-view/ground-level-nearplane-m");
413 // Update the default (kludged) properties.
416 FGViewer *current__view = globals->get_current_view();
418 fgLIGHT *l = &cur_light_params;
419 static double last_visibility = -9999;
422 double actual_visibility = thesky->get_visibility();
423 if ( actual_visibility != last_visibility ) {
424 last_visibility = actual_visibility;
426 fog_exp_density = m_log01 / actual_visibility;
427 fog_exp2_density = sqrt_m_log01 / actual_visibility;
428 fog_exp2_punch_through = sqrt_m_log01 / ( actual_visibility * 2.5 );
432 // GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
433 // GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
434 // GLfloat terrain_color[4] = { 0.54, 0.44, 0.29, 1.0 };
435 // GLfloat mat_shininess[] = { 10.0 };
436 GLbitfield clear_mask;
438 if ( idle_state != 1000 ) {
439 // still initializing, draw the splash screen
440 if ( fgGetBool("/sim/startup/splash-screen") ) {
443 // Keep resetting sim time while the sim is initializing
444 globals->set_sim_time_sec( 0.0 );
446 // idle_state is now 1000 meaning we've finished all our
447 // initializations and are running the main loop, so this will
448 // now work without seg faulting the system.
450 // calculate our current position in cartesian space
451 globals->get_scenery()->set_center( globals->get_scenery()->get_next_center() );
454 fgReshape( fgGetInt("/sim/startup/xsize"),
455 fgGetInt("/sim/startup/ysize") );
457 // set the sun position (done later with ssg calls)
458 // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
460 clear_mask = GL_DEPTH_BUFFER_BIT;
461 if ( fgGetBool("/sim/rendering/wireframe") ) {
462 clear_mask |= GL_COLOR_BUFFER_BIT;
465 if ( fgGetBool("/sim/rendering/skyblend") ) {
466 if ( fgGetBool("/sim/rendering/textures") ) {
467 // glClearColor(black[0], black[1], black[2], black[3]);
468 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
469 l->adj_fog_color[2], l->adj_fog_color[3]);
470 clear_mask |= GL_COLOR_BUFFER_BIT;
473 glClearColor(l->sky_color[0], l->sky_color[1],
474 l->sky_color[2], l->sky_color[3]);
475 clear_mask |= GL_COLOR_BUFFER_BIT;
477 glClear( clear_mask );
479 // Tell GL we are switching to model view parameters
481 // I really should create a derived ssg node or use a call
482 // back or something so that I can draw the sky within the
483 // ssgCullAndDraw() function, but for now I just mimic what
484 // ssg does to set up the model view matrix
485 glMatrixMode(GL_MODELVIEW);
487 ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
489 // set the opengl state to known default values
490 default_state->force();
492 // update fog params if visibility has changed
493 double visibility_meters = fgGetDouble("/environment/visibility-m");
494 thesky->set_visibility(visibility_meters);
496 thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
497 ( global_multi_loop * fgGetInt("/sim/speed-up") )
498 / (double)fgGetInt("/sim/model-hz") );
500 // Set correct opengl fog density
501 glFogf (GL_FOG_DENSITY, fog_exp2_density);
503 // update the sky dome
504 if ( fgGetBool("/sim/rendering/skyblend") ) {
505 /* cout << "thesky->repaint() sky_color = "
506 << cur_light_params.sky_color[0] << " "
507 << cur_light_params.sky_color[1] << " "
508 << cur_light_params.sky_color[2] << " "
509 << cur_light_params.sky_color[3] << endl;
511 << cur_light_params.fog_color[0] << " "
512 << cur_light_params.fog_color[1] << " "
513 << cur_light_params.fog_color[2] << " "
514 << cur_light_params.fog_color[3] << endl;
515 cout << " sun_angle = " << cur_light_params.sun_angle
516 << " moon_angle = " << cur_light_params.moon_angle
518 thesky->repaint( cur_light_params.sky_color,
519 cur_light_params.adj_fog_color,
520 cur_light_params.sun_angle,
521 cur_light_params.moon_angle,
522 globals->get_ephem()->getNumPlanets(),
523 globals->get_ephem()->getPlanets(),
524 globals->get_ephem()->getNumStars(),
525 globals->get_ephem()->getStars() );
527 /* cout << "thesky->reposition( view_pos = " << view_pos[0] << " "
528 << view_pos[1] << " " << view_pos[2] << endl;
529 cout << " zero_elev = " << zero_elev[0] << " "
530 << zero_elev[1] << " " << zero_elev[2]
531 << " lon = " << cur_fdm_state->get_Longitude()
532 << " lat = " << cur_fdm_state->get_Latitude() << endl;
533 cout << " sun_rot = " << cur_light_params.sun_rotation
534 << " gst = " << SGTime::cur_time_params->getGst() << endl;
535 cout << " sun ra = " << globals->get_ephem()->getSunRightAscension()
536 << " sun dec = " << globals->get_ephem()->getSunDeclination()
537 << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
538 << " moon dec = " << globals->get_ephem()->getMoonDeclination() << endl; */
540 thesky->reposition( current__view->get_view_pos(),
541 current__view->get_zero_elev(),
542 current__view->get_world_up(),
543 current__view->getLongitude_deg()
544 * SGD_DEGREES_TO_RADIANS,
545 current__view->getLatitude_deg()
546 * SGD_DEGREES_TO_RADIANS,
547 current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
548 cur_light_params.sun_rotation,
549 globals->get_time_params()->getGst(),
550 globals->get_ephem()->getSunRightAscension(),
551 globals->get_ephem()->getSunDeclination(),
553 globals->get_ephem()->getMoonRightAscension(),
554 globals->get_ephem()->getMoonDeclination(),
558 glEnable( GL_DEPTH_TEST );
559 if ( strcmp(fgGetString("/sim/rendering/fog"), "disabled") ) {
561 glFogi( GL_FOG_MODE, GL_EXP2 );
562 glFogfv( GL_FOG_COLOR, l->adj_fog_color );
565 // set sun/lighting parameters
566 ssgGetLight( 0 ) -> setPosition( l->sun_vec );
568 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
569 // we only update GL_AMBIENT for our lights we will never get
570 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
571 // explicitely to black.
572 GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
573 GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
574 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
576 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
577 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
578 ssgGetLight( 0 ) -> setColour( GL_SPECULAR, l->scene_specular );
580 // texture parameters
581 // glEnable( GL_TEXTURE_2D );
582 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
583 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
585 // glMatrixMode( GL_PROJECTION );
587 ssgSetFOV( current__view->get_h_fov(),
588 current__view->get_v_fov() );
591 current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
592 - globals->get_scenery()->get_cur_elev();
595 scene_nearplane = 10.0f;
596 scene_farplane = 120000.0f;
598 scene_nearplane = groundlevel_nearplane->getDoubleValue();
599 scene_farplane = 120000.0f;
602 ssgSetNearFar( scene_nearplane, scene_farplane );
604 // $$$ begin - added VS Renganthan 17 Oct 2K
607 // $$$ end - added VS Renganthan 17 Oct 2K
609 # ifdef FG_NETWORK_OLK
610 if ( fgGetBool("/sim/networking/network-olk") ) {
612 other = head->next; /* put listpointer to start */
613 while ( other != tail) { /* display all except myself */
614 if ( strcmp( other->ipadr, fgd_mcp_ip) != 0) {
615 other->fgd_sel->select(1);
616 sgSetCoord( &fgdpos, other->sgFGD_COORD );
617 other->fgd_pos->setTransform( &fgdpos );
622 // fgd_sel->select(1);
623 // sgCopyMat4( sgTUX, current_view.sgVIEW);
625 // sgSetCoord( &fgdpos, sgFGD_VIEW );
626 // fgd_pos->setTransform( &fgdpos);
630 // position tile nodes and update range selectors
632 // this is done in the main loop now...
633 // global_tile_mgr.prep_ssg_nodes(visibility_meters);
635 if ( fgGetBool("/sim/rendering/skyblend") ) {
636 // draw the sky backdrop
638 // we need a white diffuse light for the phase of the moon
639 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
643 // return to the desired diffuse color
644 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
647 // draw the ssg scene
648 glEnable( GL_DEPTH_TEST );
650 ssgSetNearFar( scene_nearplane, scene_farplane );
651 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
653 // This is a bit kludgy. Every 200 frames, do an extra
654 // traversal of the scene graph without drawing anything, but
655 // with the field-of-view set to 360x360 degrees. This
656 // ensures that out-of-range random objects that are not in
657 // the current view frustum will still be freed properly.
658 static int counter = 0;
660 if (counter == 200) {
663 // No need to put the near plane too close;
664 // this way, at least the aircraft can be
666 f.setNearFar(1000, 1000000);
668 ssgGetModelviewMatrix(m);
669 globals->get_scenery()->get_scene_graph()->cull(&f, m, true);
673 // change state for lighting here
676 // Set punch through fog density
677 glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
679 #ifdef FG_EXPERIMENTAL_LIGHTING
680 // Enable states for drawing points with GL_extension
681 if (glutExtensionSupported("GL_EXT_point_parameters")) {
682 glEnable(GL_POINT_SMOOTH);
683 float quadratic[3] = {1.0, 0.01, 0.0001};
684 // get the address of our OpenGL extensions
686 glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)
687 wglGetProcAddress("glPointParameterfEXT");
688 glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)
689 wglGetProcAddress("glPointParameterfvEXT");
691 // makes the points fade as they move away
692 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
693 glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
696 // Enable states for drawing runway lights with spherical mapping
697 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
698 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
699 glEnable(GL_TEXTURE_GEN_S);
700 glEnable(GL_TEXTURE_GEN_T);
702 //Maybe this is not the best way, but it works !!
703 glPolygonMode(GL_FRONT, GL_POINT);
705 glEnable(GL_CULL_FACE);
708 glDisable( GL_LIGHTING );
709 // blending function for runway lights
710 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
714 ssgSetNearFar( scene_nearplane, scene_farplane );
715 ssgCullAndDraw( globals->get_scenery()->get_lighting() );
718 #ifdef FG_EXPERIMENTAL_LIGHTING
719 if (glutExtensionSupported("GL_EXT_point_parameters")) {
720 // Disable states used for runway lighting
721 glPolygonMode(GL_FRONT, GL_FILL);
723 glDisable(GL_TEXTURE_GEN_S);
724 glDisable(GL_TEXTURE_GEN_T);
725 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
726 default_attenuation);
732 if ( fgGetBool("/sim/rendering/skyblend") ) {
733 // draw the sky cloud layers
734 if (fgGetBool("/environment/clouds/status"))
735 thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
738 globals->get_model_mgr()->draw();
739 globals->get_aircraft_model()->draw();
741 // display HUD && Panel
743 glDisable( GL_DEPTH_TEST );
744 // glDisable( GL_CULL_FACE );
745 // glDisable( GL_TEXTURE_2D );
747 // update the input subsystem
748 current_input.update(delta_time_sec);
750 // update the controls subsystem
751 globals->get_controls()->update(delta_time_sec);
753 hud_and_panel->apply();
756 // Use the hud_and_panel ssgSimpleState for rendering the ATC output
757 // This only works properly if called before the panel call
758 globals->get_ATC_display()->update(delta_time_sec);
760 // update the panel subsystem
761 if ( current_panel != NULL ) {
762 current_panel->update(delta_time_sec);
765 // We can do translucent menus, so why not. :-)
767 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
769 // glDisable ( GL_BLEND ) ;
771 // glEnable( GL_FOG );
773 globals->get_logger()->update(delta_time_sec);
780 // Update internal time dependent calculations (i.e. flight model)
781 // FIXME: this distinction is obsolete; all subsystems now get delta
783 void fgUpdateTimeDepCalcs() {
784 static bool inited = false;
786 //SG_LOG(SG_FLIGHT,SG_INFO, "Updating time dep calcs()");
788 fgLIGHT *l = &cur_light_params;
793 // Initialize the FDM here if it hasn't been and if we have a
794 // scenery elevation hit.
796 // cout << "cur_fdm_state->get_inited() = " << cur_fdm_state->get_inited()
797 // << " cur_elev = " << scenery.get_cur_elev() << endl;
799 if ( !cur_fdm_state->get_inited() &&
800 globals->get_scenery()->get_cur_elev() > -9990 )
802 SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");
804 cur_fdm_state->init();
805 if ( cur_fdm_state->get_bound() ) {
806 cur_fdm_state->unbind();
808 cur_fdm_state->bind();
811 // conceptually, the following block could be done for each fdm
813 if ( !cur_fdm_state->get_inited() ) {
814 // do nothing, fdm isn't inited yet
816 // we have been inited, and we are good to go ...
822 globals->get_autopilot()->update(delta_time_sec);
823 cur_fdm_state->update(delta_time_sec);
824 globals->get_steam()->update(delta_time_sec);
827 if ( !strcmp(fgGetString("/sim/view-mode"), "pilot") ) {
828 cur_view_fdm = *cur_fdm_state;
832 globals->get_model_mgr()->update(delta_time_sec);
833 globals->get_aircraft_model()->update(delta_time_sec);
835 // update the view angle
836 globals->get_viewmgr()->update(delta_time_sec);
840 // Update solar system
841 globals->get_ephem()->update( globals->get_time_params()->getMjd(),
842 globals->get_time_params()->getLst(),
843 cur_fdm_state->get_Latitude() );
845 // Update radio stack model
846 current_radiostack->update(delta_time_sec);
850 void fgInitTimeDepCalcs( void ) {
855 static const double alt_adjust_ft = 3.758099;
856 static const double alt_adjust_m = alt_adjust_ft * SG_FEET_TO_METER;
859 // What should we do when we have nothing else to do? Let's get ready
860 // for the next move and update the display?
861 static void fgMainLoop( void ) {
863 // Update the elapsed time.
864 current_time_stamp.stamp();
865 delta_time_sec = double(current_time_stamp - last_time_stamp) / 1000000.0;
866 last_time_stamp = current_time_stamp;
867 globals->inc_sim_time_sec( delta_time_sec );
869 static const SGPropertyNode *longitude
870 = fgGetNode("/position/longitude-deg");
871 static const SGPropertyNode *latitude
872 = fgGetNode("/position/latitude-deg");
873 static const SGPropertyNode *altitude
874 = fgGetNode("/position/altitude-ft");
875 static const SGPropertyNode *clock_freeze
876 = fgGetNode("/sim/freeze/clock", true);
877 static const SGPropertyNode *cur_time_override
878 = fgGetNode("/sim/time/cur-time-override", true);
880 static long remainder = 0;
882 #ifdef FANCY_FRAME_COUNTER
886 static time_t last_time = 0;
887 static int frames = 0;
888 #endif // FANCY_FRAME_COUNTER
890 SGTime *t = globals->get_time_params();
892 FGLocation * acmodel_location = 0;
893 if(cur_fdm_state->getACModel() != 0) {
894 acmodel_location = (FGLocation *) cur_fdm_state->getACModel()->get3DModel()->getFGLocation();
897 SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
898 SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
900 #ifdef FG_NETWORK_OLK
901 if ( fgGetBool("/sim/networking/network-olk") ) {
902 if ( net_is_registered == 0 ) { // We first have to reg. to fgd
903 // printf("FGD: Netupdate\n");
904 fgd_send_com( "A", FGFS_host); // Send Mat4 data
905 fgd_send_com( "B", FGFS_host); // Recv Mat4 data
910 #if defined( ENABLE_PLIB_JOYSTICK )
911 // Read joystick and update control settings
912 // if ( fgGetString("/sim/control-mode") == "joystick" )
916 #elif defined( ENABLE_GLUT_JOYSTICK )
917 // Glut joystick support works by feeding a joystick handler
918 // function to glut. This is taken care of once in the joystick
919 // init routine and we don't have to worry about it again.
923 globals->get_environment_mgr()->update(delta_time_sec);
926 // Fix elevation. I'm just sticking this here for now, it should
927 // probably move eventually
929 /* printf("Before - ground = %.2f runway = %.2f alt = %.2f\n",
930 scenery.get_cur_elev(),
931 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
932 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
934 // Curt is this code used? I don't see any problems when I comment it out.
935 if ( acmodel_location != 0 ) {
936 if ( acmodel_location->get_cur_elev_m() > -9990 && cur_fdm_state->get_inited() ) {
937 if ( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER <
938 (acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0) ) {
939 // now set aircraft altitude above ground
940 printf("(*) Current Altitude = %.2f < %.2f forcing to %.2f\n",
941 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
942 acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0,
943 acmodel_location->get_cur_elev_m() + alt_adjust_m );
944 cur_fdm_state->set_Altitude( (acmodel_location->get_cur_elev_m()
945 + alt_adjust_m) * SG_METER_TO_FEET );
946 SG_LOG( SG_ALL, SG_DEBUG,
947 "<*> resetting altitude to "
948 << cur_fdm_state->get_Altitude() * SG_FEET_TO_METER
953 // End of code in question. (see Curt is this code used? above)
955 /* printf("Adjustment - ground = %.2f runway = %.2f alt = %.2f\n",
956 scenery.get_cur_elev(),
957 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
958 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
960 // cout << "Warp = " << globals->get_warp() << endl;
963 static bool last_clock_freeze = false;
965 if ( clock_freeze->getBoolValue() ) {
966 // clock freeze requested
967 if ( cur_time_override->getLongValue() == 0 ) {
968 fgSetLong( "/sim/time/cur-time-override", t->get_cur_time() );
969 globals->set_warp( 0 );
972 // no clock freeze requested
973 if ( last_clock_freeze == true ) {
974 // clock just unfroze, let's set warp as the difference
975 // between frozen time and current time so we don't get a
976 // time jump (and corresponding sky object and lighting
978 globals->set_warp( cur_time_override->getLongValue() - time(NULL) );
979 fgSetLong( "/sim/time/cur-time-override", 0 );
981 if ( globals->get_warp_delta() != 0 ) {
982 globals->inc_warp( globals->get_warp_delta() );
986 last_clock_freeze = clock_freeze->getBoolValue();
988 t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
989 latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
990 cur_time_override->getLongValue(),
991 globals->get_warp() );
993 if ( globals->get_warp_delta() != 0 ) {
994 fgUpdateSkyAndLightingParams();
997 // update magvar model
998 globals->get_mag()->update( longitude->getDoubleValue()
999 * SGD_DEGREES_TO_RADIANS,
1000 latitude->getDoubleValue()
1001 * SGD_DEGREES_TO_RADIANS,
1002 altitude->getDoubleValue() * SG_FEET_TO_METER,
1003 globals->get_time_params()->getJD() );
1005 // Get elapsed time (in usec) for this past frame
1006 elapsed = fgGetTimeInterval();
1007 SG_LOG( SG_ALL, SG_DEBUG,
1008 "Elapsed time interval is = " << elapsed
1009 << ", previous remainder is = " << remainder );
1011 // Calculate frame rate average
1012 #ifdef FANCY_FRAME_COUNTER
1013 /* old fps calculation */
1014 if ( elapsed > 0 ) {
1017 for ( i = FG_FRAME_RATE_HISTORY - 2; i >= 0; i-- ) {
1018 tmp = general.get_frame(i);
1020 // printf("frame[%d] = %.2f\n", i, g->frames[i]);
1021 general.set_frame(i+1,tmp);
1023 tmp = 1000000.0 / (float)elapsed;
1024 general.set_frame(0,tmp);
1025 // printf("frame[0] = %.2f\n", general.frames[0]);
1027 general.set_frame_rate(accum / (float)FG_FRAME_RATE_HISTORY);
1028 // printf("ave = %.2f\n", general.frame_rate);
1031 if ( (t->get_cur_time() != last_time) && (last_time > 0) ) {
1032 general.set_frame_rate( frames );
1033 SG_LOG( SG_ALL, SG_DEBUG,
1034 "--> Frame rate is = " << general.get_frame_rate() );
1037 last_time = t->get_cur_time();
1041 // Run ATC subsystem
1042 globals->get_ATC_mgr()->update(delta_time_sec);
1044 // Run the AI subsystem
1045 // globals->get_AI_mgr()->update(delta_time_sec);
1049 // Calculate model iterations needed for next frame
1050 elapsed += remainder;
1052 global_multi_loop = (long)(((double)elapsed * 0.000001) *
1053 fgGetInt("/sim/model-hz"));
1054 remainder = elapsed - ( (global_multi_loop*1000000) /
1055 fgGetInt("/sim/model-hz") );
1056 SG_LOG( SG_ALL, SG_DEBUG,
1057 "Model iterations needed = " << global_multi_loop
1058 << ", new remainder = " << remainder );
1060 // chop max interations to something reasonable if the sim was
1061 // delayed for an excesive amount of time
1062 if ( global_multi_loop > 2.0 * fgGetInt("/sim/model-hz") ) {
1063 global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") );
1068 if ( global_multi_loop > 0 ) {
1069 fgUpdateTimeDepCalcs();
1071 SG_LOG( SG_ALL, SG_DEBUG,
1072 "Elapsed time is zero ... we're zinging" );
1075 // Do any I/O channel work that might need to be done
1076 globals->get_io()->update( delta_time_sec );
1078 // see if we need to load any deferred-load textures
1079 material_lib.load_next_deferred();
1081 // Run audio scheduler
1082 #ifdef ENABLE_AUDIO_SUPPORT
1083 if ( fgGetBool("/sim/sound/audible")
1084 && globals->get_soundmgr()->is_working() ) {
1085 globals->get_fx()->update(1); // FIXME: use dt
1086 globals->get_soundmgr()->update(1); // FIXME: use dt
1091 // Tile Manager updates - see if we need to load any new scenery tiles.
1092 // this code ties together the fdm, viewer and scenery classes...
1093 // we may want to move this to it's own class at some point
1095 double visibility_meters = fgGetDouble("/environment/visibility-m");
1096 FGViewer *current_view = globals->get_current_view();
1098 // update tile manager for FDM...
1099 // ...only if location is different than the viewer (to avoid duplicating effort)
1100 if( acmodel_location != current_view->getFGLocation() ) {
1101 if( acmodel_location != 0 ) {
1102 global_tile_mgr.prep_ssg_nodes(visibility_meters,
1103 acmodel_location->get_world_up(),
1104 acmodel_location->get_tile_center());
1105 global_tile_mgr.update( acmodel_location->getLongitude_deg(),
1106 acmodel_location->getLatitude_deg(),
1108 acmodel_location->get_absolute_view_pos(),
1109 acmodel_location->get_current_bucket(),
1110 acmodel_location->get_previous_bucket(),
1111 acmodel_location->get_tile_center()
1113 // save results of update in FGLocation for fdm...
1114 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1115 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1117 acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1118 acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1119 acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1123 global_tile_mgr.prep_ssg_nodes(visibility_meters,
1124 current_view->getFGLocation()->get_world_up(),
1125 current_view->getFGLocation()->get_tile_center());
1126 // update tile manager for view...
1127 // IMPORTANT!!! the tilemgr update for view location _must_ be done last
1128 // after the FDM's until all of Flight Gear code references the viewer's location
1129 // for elevation instead of the "scenery's" current elevation.
1130 global_tile_mgr.update( current_view->getLongitude_deg(),
1131 current_view->getLatitude_deg(),
1133 current_view->get_absolute_view_pos(),
1134 current_view->getFGLocation()->get_current_bucket(),
1135 current_view->getFGLocation()->get_previous_bucket(),
1136 current_view->getFGLocation()->get_tile_center()
1138 // save results of update in FGLocation for fdm...
1139 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1140 current_view->getFGLocation()->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1142 current_view->getFGLocation()->set_current_bucket( global_tile_mgr.get_current_bucket() );
1143 current_view->getFGLocation()->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1144 current_view->getFGLocation()->set_tile_center( globals->get_scenery()->get_next_center() );
1146 // If fdm location is same as viewer's then we didn't do the update for fdm location
1147 // above so we need to save the viewer results in the fdm FGLocation as well...
1148 if( acmodel_location == current_view->getFGLocation() ) {
1149 if( acmodel_location != 0 ) {
1150 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1151 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1153 acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1154 acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1155 acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1159 // END Tile Manager udpates
1164 SG_LOG( SG_ALL, SG_DEBUG, "" );
1168 // This is the top level master main function that is registered as
1169 // our idle funciton
1171 // The first few passes take care of initialization things (a couple
1172 // per pass) and once everything has been initialized fgMainLoop from
1175 static void fgIdleFunction ( void ) {
1176 // printf("idle state == %d\n", idle_state);
1178 if ( idle_state == 0 ) {
1179 // Initialize the splash screen right away
1180 if ( fgGetBool("/sim/startup/splash-screen") ) {
1185 } else if ( idle_state == 1 ) {
1186 // Initialize audio support
1187 #ifdef ENABLE_AUDIO_SUPPORT
1189 // Start the intro music
1190 if ( fgGetBool("/sim/startup/intro-music") ) {
1191 SGPath mp3file( globals->get_fg_root() );
1192 mp3file.append( "Sounds/intro.mp3" );
1194 SG_LOG( SG_GENERAL, SG_INFO,
1195 "Starting intro music: " << mp3file.str() );
1197 #if defined( __CYGWIN__ )
1198 string command = "start /m `cygpath -w " + mp3file.str() + "`";
1199 #elif defined( WIN32 )
1200 string command = "start /m " + mp3file.str();
1202 string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
1205 system ( command.c_str() );
1210 } else if ( idle_state == 2 ) {
1211 // These are a few miscellaneous things that aren't really
1212 // "subsystems" but still need to be initialized.
1215 if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
1216 grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
1221 } else if ( idle_state == 3 ) {
1222 // This is the top level init routine which calls all the
1223 // other subsystem initialization routines. If you are adding
1224 // a subsystem to flightgear, its initialization call should
1225 // located in this routine.
1226 if( !fgInitSubsystems()) {
1227 SG_LOG( SG_GENERAL, SG_ALERT,
1228 "Subsystem initializations failed ..." );
1233 } else if ( idle_state == 4 ) {
1234 // setup OpenGL view parameters
1238 } else if ( idle_state == 5 ) {
1241 } else if ( idle_state == 6 ) {
1245 cout << "Panel visible = " << fgPanelVisible() << endl;
1246 fgReshape( fgGetInt("/sim/startup/xsize"),
1247 fgGetInt("/sim/startup/ysize") );
1250 if ( idle_state == 1000 ) {
1251 // We've finished all our initialization steps, from now on we
1252 // run the main loop.
1254 glutIdleFunc(fgMainLoop);
1256 if ( fgGetBool("/sim/startup/splash-screen") ) {
1257 fgSplashUpdate(0.0);
1262 // options.cxx needs to see this for toggle_panel()
1263 // Handle new window size or exposure
1264 void fgReshape( int width, int height ) {
1267 if ( (!fgGetBool("/sim/virtual-cockpit"))
1268 && fgPanelVisible() && idle_state == 1000 ) {
1269 view_h = (int)(height * (current_panel->getViewHeight() -
1270 current_panel->getYOffset()) / 768.0);
1276 FGViewMgr *viewmgr = globals->get_viewmgr();
1277 for ( int i = 0; i < viewmgr->size(); ++i ) {
1278 viewmgr->get_view(i)->
1279 set_aspect_ratio((float)view_h / (float)width);
1282 glViewport( 0, (GLint)(height - view_h), (GLint)(width), (GLint)(view_h) );
1284 fgSetInt("/sim/startup/xsize", width);
1285 fgSetInt("/sim/startup/ysize", height);
1286 guiInitMouse(width, height);
1288 ssgSetFOV( viewmgr->get_current_view()->get_h_fov(),
1289 viewmgr->get_current_view()->get_v_fov() );
1294 // Initialize GLUT and define a main window
1295 int fgGlutInit( int *argc, char **argv ) {
1297 #if !defined( macintosh )
1298 // GLUT will extract all glut specific options so later on we only
1299 // need wory about our own.
1300 glutInit(argc, argv);
1303 // Define Display Parameters
1304 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
1306 SG_LOG( SG_GENERAL, SG_INFO, "Opening a window: " <<
1307 fgGetInt("/sim/startup/xsize") << "x"
1308 << fgGetInt("/sim/startup/ysize") );
1310 // Define initial window size
1311 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1312 fgGetInt("/sim/startup/ysize") );
1314 // Initialize windows
1315 if ( !fgGetBool("/sim/startup/game-mode")) {
1316 // Open the regular window
1317 glutCreateWindow("FlightGear");
1318 #ifndef GLUT_WRONG_VERSION
1320 // Open the cool new 'game mode' window
1321 char game_mode_str[256];
1322 //#define SYNC_OPENGL_WITH_DESKTOP_SETTINGS
1323 #if defined(WIN32) && defined(SYNC_OPENGL_WITH_DESKTOP_SETTINGS)
1324 #ifndef ENUM_CURRENT_SETTINGS
1325 #define ENUM_CURRENT_SETTINGS ((DWORD)-1)
1326 #define ENUM_REGISTRY_SETTINGS ((DWORD)-2)
1330 dm.dmSize = sizeof(DEVMODE);
1331 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
1332 fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
1333 fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
1334 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1335 fgGetInt("/sim/startup/ysize") );
1336 sprintf( game_mode_str, "%dx%d:%d@%d",
1340 dm.dmDisplayFrequency );
1342 // Open the cool new 'game mode' window
1343 sprintf( game_mode_str, "width=%d height=%d bpp=%d",
1344 fgGetInt("/sim/startup/xsize"),
1345 fgGetInt("/sim/startup/ysize"),
1346 fgGetInt("/sim/rendering/bits-per-pixel"));
1348 #endif // HAVE_WINDOWS_H
1349 SG_LOG( SG_GENERAL, SG_INFO,
1350 "game mode params = " << game_mode_str );
1351 glutGameModeString( game_mode_str );
1352 glutEnterGameMode();
1353 #endif // GLUT_WRONG_VERSION
1356 // This seems to be the absolute earliest in the init sequence
1357 // that these calls will return valid info. Too bad it's after
1358 // we've already created and sized out window. :-(
1359 general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
1360 general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
1361 general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
1362 SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
1365 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
1366 general.set_glMaxTexSize( tmp );
1367 SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
1369 glGetIntegerv( GL_DEPTH_BITS, &tmp );
1370 general.set_glDepthBits( tmp );
1371 SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
1377 // Initialize GLUT event handlers
1378 int fgGlutInitEvents( void ) {
1379 // call fgReshape() on window resizes
1380 glutReshapeFunc( fgReshape );
1382 // keyboard and mouse callbacks are set in FGInput::init
1384 // call fgMainLoop() whenever there is
1385 // nothing else to do
1386 glutIdleFunc( fgIdleFunction );
1389 glutDisplayFunc( fgRenderFrame );
1396 int mainLoop( int argc, char **argv ) {
1398 #if defined( macintosh )
1399 freopen ("stdout.txt", "w", stdout );
1400 freopen ("stderr.txt", "w", stderr );
1401 argc = ccommand( &argv );
1404 // set default log levels
1405 sglog().setLogLevels( SG_ALL, SG_INFO );
1408 #ifdef FLIGHTGEAR_VERSION
1409 version = FLIGHTGEAR_VERSION;
1411 version = "unknown version";
1413 SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
1415 SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
1417 // Allocate global data structures. This needs to happen before
1418 // we parse command line options
1420 globals = new FGGlobals;
1422 #ifndef FG_WEATHERCM
1423 globals->set_environment_mgr(new FGEnvironmentMgr);
1426 // seed the random number generater
1429 SGRoute *route = new SGRoute;
1430 globals->set_route( route );
1432 FGControls *controls = new FGControls;
1433 globals->set_controls( controls );
1435 FGSteam *steam = new FGSteam;
1436 globals->set_steam( steam );
1438 string_list *col = new string_list;
1439 globals->set_channel_options_list( col );
1441 // Scan the config file(s) and command line options to see if
1442 // fg_root was specified (ignore all other options for now)
1443 fgInitFGRoot(argc, argv);
1445 // Check for the correct base package version
1446 static char required_version[] = "0.7.11pre1";
1447 string base_version = fgBasePackageVersion();
1448 if ( !(base_version == required_version) ) {
1449 // tell the operator how to use this application
1452 SG_LOG( SG_GENERAL, SG_ALERT, "Base package check failed ... "
1453 << "Found version " << base_version << " at: "
1454 << globals->get_fg_root() );
1455 SG_LOG( SG_GENERAL, SG_ALERT, "Please upgrade to version"
1456 << required_version);
1460 // Initialize the Aircraft directory to "" (UIUC)
1463 // Load the configuration parameters
1464 if ( !fgInitConfig(argc, argv) ) {
1465 SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
1469 // Initialize the Window/Graphics environment.
1470 if( !fgGlutInit(&argc, argv) ) {
1471 SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
1475 // Initialize the various GLUT Event Handlers.
1476 if( !fgGlutInitEvents() ) {
1477 SG_LOG( SG_GENERAL, SG_ALERT,
1478 "GLUT event handler initialization failed ..." );
1482 // Initialize plib net interface
1483 netInit( &argc, argv );
1485 // Initialize ssg (from plib). Needs to come before we do any
1486 // other ssg stuff, but after opengl/glut has been initialized.
1489 // Initialize the user interface (we need to do this before
1490 // passing off control to glut and before fgInitGeneral to get our
1494 #ifdef GL_EXT_texture_lod_bias
1495 glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
1498 // Set position relative to glide slope if requested
1499 fgSetPosFromGlideSlope();
1501 // If we have an explicit, in-range lon/lat, use it.
1502 // If not, check for an airport-id and use that.
1503 // If not, default to the middle of the KSFO field.
1504 // The default values for lon/lat are deliberately out of range
1505 // so that the airport-id can take effect; valid lon/lat will
1506 // override airport-id, however.
1507 double lon_deg = fgGetDouble("/position/longitude-deg");
1508 double lat_deg = fgGetDouble("/position/latitude-deg");
1509 if (lon_deg < -180 || lon_deg > 180 || lat_deg < -90 || lat_deg > 90) {
1510 if ( fgGetString("/sim/startup/airport-id")[0] != '\0' ) {
1511 fgSetPosFromAirportIDandHdg( fgGetString("/sim/startup/airport-id"),
1512 fgGetDouble("/orientation/heading-deg") );
1513 // set tower position (a little off the heading for single
1515 fgSetTowerPosFromAirportID( fgGetString("/sim/startup/airport-id"),
1516 fgGetDouble("orientation/heading") );
1518 // Default to middle of KSFO field
1519 fgSetDouble("/position/longitude-deg", -122.374843);
1520 fgSetDouble("/position/latitude-deg", 37.619002);
1524 SGTime *t = fgInitTime();
1525 globals->set_time_params( t );
1527 // Do some quick general initializations
1528 if( !fgInitGeneral()) {
1529 SG_LOG( SG_GENERAL, SG_ALERT,
1530 "General initializations failed ..." );
1534 SGPath modelpath( globals->get_fg_root() );
1535 ssgModelPath( (char *)modelpath.c_str() );
1537 // Initialize the global scenery manager
1538 globals->set_scenery( new FGScenery );
1539 globals->get_scenery()->init();
1540 globals->get_scenery()->bind();
1542 ////////////////////////////////////////////////////////////////////
1543 // Initialize the general model subsystem.
1544 ////////////////////////////////////////////////////////////////////
1546 globals->set_model_loader(new FGModelLoader);
1547 globals->set_texture_loader(new FGTextureLoader);
1548 globals->set_model_mgr(new FGModelMgr);
1549 globals->get_model_mgr()->init();
1550 globals->get_model_mgr()->bind();
1552 ////////////////////////////////////////////////////////////////////
1553 // Initialize the 3D aircraft model subsystem.
1554 ////////////////////////////////////////////////////////////////////
1556 globals->set_aircraft_model(new FGAircraftModel);
1557 globals->get_aircraft_model()->init();
1558 globals->get_aircraft_model()->bind();
1560 ////////////////////////////////////////////////////////////////////
1561 // Initialize the view manager subsystem.
1562 ////////////////////////////////////////////////////////////////////
1564 FGViewMgr *viewmgr = new FGViewMgr;
1565 globals->set_viewmgr( viewmgr );
1570 // Initialize the sky
1571 SGPath ephem_data_path( globals->get_fg_root() );
1572 ephem_data_path.append( "Astro" );
1573 SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
1574 ephem->update( globals->get_time_params()->getMjd(),
1575 globals->get_time_params()->getLst(),
1577 globals->set_ephem( ephem );
1579 // TODO: move to environment mgr
1581 SGPath texture_path(globals->get_fg_root());
1582 texture_path.append("Textures");
1583 texture_path.append("Sky");
1584 for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
1585 SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
1586 thesky->add_cloud_layer(layer);
1590 SGPath sky_tex_path( globals->get_fg_root() );
1591 sky_tex_path.append( "Textures" );
1592 sky_tex_path.append( "Sky" );
1593 thesky->texture_path( sky_tex_path.str() );
1595 thesky->build( 550.0, 550.0,
1596 globals->get_ephem()->getNumPlanets(),
1597 globals->get_ephem()->getPlanets(), 60000.0,
1598 globals->get_ephem()->getNumStars(),
1599 globals->get_ephem()->getStars(), 60000.0 );
1601 // Initialize MagVar model
1602 SGMagVar *magvar = new SGMagVar();
1603 globals->set_mag( magvar );
1605 // airport = new ssgBranch;
1606 // airport->setName( "Airport Lighting" );
1607 // lighting->addKid( airport );
1613 #ifdef FG_NETWORK_OLK
1614 // Do the network intialization
1615 if ( fgGetBool("/sim/networking/network-olk") ) {
1616 printf("Multipilot mode %s\n",
1617 fg_net_init( globals->get_scenery()->get_scene_graph() ) );
1621 // build our custom render states
1622 fgBuildRenderStates();
1624 // pass control off to the master GLUT event handler
1627 // we never actually get here ... but to avoid compiler warnings,
1633 // $$$ end - added VS Renganathan, 15 Oct 2K
1634 // - added Venky , 12 Nov 2K
1636 #if defined(__linux__) && defined(__i386__)
1638 static void handleFPE (int);
1643 fpu_control_t fpe_flags = 0;
1644 _FPU_GETCW(fpe_flags);
1645 // fpe_flags &= ~_FPU_MASK_IM; // invalid operation
1646 // fpe_flags &= ~_FPU_MASK_DM; // denormalized operand
1647 // fpe_flags &= ~_FPU_MASK_ZM; // zero-divide
1648 // fpe_flags &= ~_FPU_MASK_OM; // overflow
1649 // fpe_flags &= ~_FPU_MASK_UM; // underflow
1650 // fpe_flags &= ~_FPU_MASK_PM; // precision (inexact result)
1651 _FPU_SETCW(fpe_flags);
1652 signal(SIGFPE, handleFPE);
1659 SG_LOG(SG_GENERAL, SG_ALERT, "Floating point interrupt (SIGFPE)");
1663 // Main entry point; catch any exceptions that have made it this far.
1664 int main ( int argc, char **argv ) {
1666 // Enable floating-point exceptions for Linux/x86
1667 #if defined(__linux__) && defined(__i386__)
1671 // Enable floating-point exceptions for Windows
1672 #if defined( _MSC_VER ) && defined( DEBUG )
1673 // Christian, we should document what this does
1674 _control87( _EM_INEXACT, _MCW_EM );
1677 #if defined( HAVE_BC5PLUS )
1678 _control87(MCW_EM, MCW_EM); /* defined in float.h */
1681 // FIXME: add other, more specific
1684 mainLoop(argc, argv);
1685 } catch (sg_throwable &t) {
1686 // We must use cerr rather than
1687 // logging, since logging may be
1689 cerr << "Fatal error: " << t.getFormattedMessage()
1690 << "\n (received from " << t.getOrigin() << ')' << endl;
1698 void fgLoadDCS(void) {
1700 ssgEntity *ship_obj = NULL;
1702 char obj_filename[25];
1704 for ( int k = 0; k < 32; k++ ) {
1708 SGPath tile_path( globals->get_fg_root());
1709 tile_path.append( "Scenery" );
1710 tile_path.append( "Objects.txt" );
1711 sg_gzifstream in( tile_path.str() );
1712 if ( ! in.is_open() ) {
1713 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
1716 SGPath modelpath( globals->get_fg_root() );
1717 modelpath.append( "Models" );
1718 modelpath.append( "Geometry" );
1720 SGPath texturepath( globals->get_fg_root() );
1721 texturepath.append( "Models" );
1722 texturepath.append( "Textures" );
1724 ssgModelPath( (char *)modelpath.c_str() );
1725 ssgTexturePath( (char *)texturepath.c_str() );
1727 ship_sel = new ssgSelector;
1730 while ( ! in.eof() ) {
1732 if ( in.get( c ) && c == '#' ) {
1736 in >> obj_filename >> obj_lat[objc] >> obj_lon[objc] >> obj_alt[objc];
1737 /* cout << endl << obj_filename << " " << obj_lat[objc] << " " << obj_lon[objc] << " " << obj_alt[objc] << endl;
1738 int chj=getchar();*/
1740 obj_lon[objc] *=SGD_DEGREES_TO_RADIANS;
1741 obj_lat[objc] *=SGD_DEGREES_TO_RADIANS;
1743 ship_pos[objc] = new ssgTransform;
1745 // type "repeat" in objects.txt to load one more
1746 // instance of the last object.
1748 if ( strcmp(obj_filename,"repeat") != 0) {
1750 globals->get_model_loader()->load_model( obj_filename );
1753 if ( ship_obj != NULL ) {
1754 ship_obj->setName(obj_filename);
1756 ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
1758 ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
1759 ship_pos[objc]->addKid( ship_obj ); // add object to transform node
1760 ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
1761 SG_LOG( SG_TERRAIN, SG_ALERT, "Loaded file: "
1764 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: "
1768 // temporary hack for deck lights - ultimately should move to PLib (when??)
1769 //const char *extn = file_extension ( obj_filename ) ;
1771 ssgVertexArray *lights = new ssgVertexArray( 100 );
1772 ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
1773 ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
1774 ssgVertexArray *lightdir = new ssgVertexArray( 100 );
1775 int ltype[500], light_type;
1776 static int ltcount = 0;
1778 sgVec3 rway_dir,rway_normal,lightpt;
1780 modelpath.append(obj_filename);
1781 sg_gzifstream in1( modelpath.str() );
1782 if ( ! in1.is_open() ) {
1783 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
1785 while ( ! in1.eof() ) {
1787 if ( in1.get( c ) && c == '#' ) {
1792 //cout << token << endl;
1793 if ( token == "runway" ) {
1795 sgSetVec3 (rway_dir, node[0], node[1], node[2] );
1796 } else if ( token == "edgelight" ) {
1798 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1800 } else if ( token == "taxi" ) {
1802 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1804 } else if ( token == "vasi" ) {
1806 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1808 } else if ( token == "threshold" ) {
1810 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1812 } else if ( token == "rabbit" ) {
1814 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1816 } else if ( token == "ols" ) {
1818 sgSetVec3 (rway_ols, node[0], node[1], node[2] );
1820 } else if ( token == "red" ) {
1822 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1824 } else if ( token == "green" ) {
1826 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1828 } else if ( token == "lp" ) {
1830 sgSetVec3 (lightpt, node[0], node[1], node[2] );
1831 lightpoints->add( lightpt );
1832 lightnormals->add( rway_normal );
1833 lightdir->add( rway_dir );
1834 ltype[ltcount]= light_type;
1837 if (in1.eof()) break;
1841 if ( lightpoints->getNum() ) {
1842 ssgBranch *lightpoints_branch;
1843 long int dummy = -999;
1844 dummy_tile = new FGTileEntry((SGBucket)dummy);
1845 dummy_tile->lightmaps_sequence = new ssgSelector;
1846 dummy_tile->ols_transform = new ssgTransform;
1848 // call function to generate the runway lights
1849 lightpoints_branch =
1850 dummy_tile->gen_runway_lights( lightpoints, lightnormals,
1852 lightpoints_brightness->addKid(lightpoints_branch);
1853 lightpoints_transform->addKid(lightpoints_brightness);
1854 //dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
1855 lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
1856 lightpoints_transform->ref();
1857 globals->get_scenery()->get_gnd_lights_branch()->addKid( lightpoints_transform );
1861 // end hack for deck lights
1865 if (in.eof()) break;
1869 SG_LOG ( SG_TERRAIN, SG_ALERT, "Finished object processing." );
1871 globals->get_scenery()->get_terrain_branch()->addKid( ship_sel ); //add selector node to root node
1878 void fgUpdateDCS (void) {
1880 // double eye_lat,eye_lon,eye_alt;
1881 // static double obj_head;
1882 double sl_radius,obj_latgc;
1883 // float nresultmat[4][4];
1884 // sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3;
1887 // Instantaneous Geodetic Lat/Lon/Alt of moving object
1888 FGADA *fdm = (FGADA *)current_aircraft.fdm_state;
1890 // Deck should be the first object in objects.txt in case of fdm=ada
1892 if (!strcmp(fgGetString("/sim/flight-model"), "ada")) {
1893 if ((fdm->get_iaux(1))==1)
1895 obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
1896 obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
1897 obj_alt[1] = fdm->get_daux(3);
1898 obj_pitch[1] = fdm->get_faux(1);
1899 obj_roll[1] = fdm->get_faux(2);
1903 for ( int m = 0; m < objc; m++ ) {
1904 //cout << endl << obj_lat[m]*SGD_RADIANS_TO_DEGREES << " " << obj_lon[m]*SGD_RADIANS_TO_DEGREES << " " << obj_alt[m] << " " << objc << endl;
1907 //Geodetic to Geocentric angles for rotation
1908 sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
1910 //moving object gbs-posn in cartesian coords
1911 Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
1912 Point3D obj_pos = sgGeodToCart( obj_posn );
1914 // Translate moving object w.r.t eye
1915 Point3D Objtrans = obj_pos - globals->get_scenery()->get_center();
1920 // rotate dynamic objects for lat,lon & alt and other motion about its axes
1923 sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
1925 sgVec3 ship_fwd,ship_rt,ship_up;
1926 sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
1927 sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
1928 sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
1930 sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
1931 sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
1932 sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
1933 sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
1934 sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
1935 sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
1938 sgCopyMat4( sgTUX, sgROT_hdg );
1939 sgPostMultMat4( sgTUX, sgROT_pitch );
1940 sgPostMultMat4( sgTUX, sgROT_roll );
1941 sgPostMultMat4( sgTUX, sgROT_lat );
1942 sgPostMultMat4( sgTUX, sgROT_lon );
1943 sgPostMultMat4( sgTUX, sgTRANS );
1946 sgSetCoord(&shippos, sgTUX );
1947 ship_pos[m]->setTransform( &shippos );
1948 // temporary hack for deck lights - ultimately should move to PLib (when ??)
1950 if (lightpoints_transform) {
1951 lightpoints_transform->setTransform( &shippos );
1952 float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
1953 if ( sun_angle > 89 ) {
1954 lightpoints_brightness->select(0x01);
1956 lightpoints_brightness->select(0x00);
1965 sgXformPnt3( rp, rway_ols, sgTUX );
1966 vp = globals->get_current_view()->get_view_pos();
1967 to[0] = rp[0]-vp[0];
1968 to[1] = rp[1]-vp[1];
1969 to[2] = rp[2]-vp[2];
1970 float dist = sgLengthVec3( to );
1971 alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
1973 elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
1975 ref_elev = elev - 3.75; // +ve above, -ve below
1979 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
1980 // if (ref_elev > 0.51) sel = 0x21;
1981 // if ((ref_elev <= 0.51) & (ref_elev > 0.17)) sel = 0x22;
1982 // if ((ref_elev <= 0.17) & (ref_elev >= -0.17)) sel = 0x24;
1983 // if ((ref_elev < -0.17) & (ref_elev >= -0.51)) sel = 0x28;
1984 // if (ref_elev < -0.51) sel = 0x30;
1985 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
1986 dummy_tile->lightmaps_sequence->select(sel);
1989 sgCopyVec3 (up, ship_up);
1991 sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
1993 sgScaleVec3 (up, 4.0*ref_elev);
1994 dummy_tile->ols_transform->setTransform(up);
1995 //cout << "ref_elev " << ref_elev << endl;
1997 // end hack for deck lights
2000 if ( ship_sel != NULL ) {
2001 ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
2005 // $$$ end - added VS Renganathan, 15 Oct 2K
2006 // added Venky , 12 Nov 2K