]> git.mxchange.org Git - flightgear.git/blob - src/Main/main.cxx
Tweak ODGauge usage, fix multiple instances of NavDisplay or wxRadar.
[flightgear.git] / src / Main / main.cxx
1 // main.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 //
5 // Copyright (C) 1997 - 2002  Curtis L. Olson  - http://www.flightgear.org/~curt
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 //
21 // $Id$
22
23
24 #ifdef HAVE_CONFIG_H
25 #  include <config.h>
26 #endif
27
28 #include <simgear/compiler.h>
29
30 #if defined(__linux__) && defined(__i386__)
31 #  include <fpu_control.h>
32 #  include <signal.h>
33 #endif
34
35 #include <iostream>
36
37 #include <osg/Camera>
38 #include <osg/GraphicsContext>
39 #include <osgDB/Registry>
40
41 // Class references
42 #include <simgear/scene/model/modellib.hxx>
43 #include <simgear/scene/material/matlib.hxx>
44 #include <simgear/scene/model/animation.hxx>
45 #include <simgear/scene/sky/sky.hxx>
46 #include <simgear/structure/event_mgr.hxx>
47 #include <simgear/props/AtomicChangeListener.hxx>
48 #include <simgear/props/props.hxx>
49 #include <simgear/timing/sg_time.hxx>
50 #include <simgear/timing/timestamp.hxx>
51 #include <simgear/magvar/magvar.hxx>
52 #include <simgear/math/sg_random.h>
53 #include <simgear/io/raw_socket.hxx>
54 #include <simgear/scene/tsync/terrasync.hxx>
55
56 #include <Time/light.hxx>
57 #include <Aircraft/replay.hxx>
58 #include <Aircraft/controls.hxx>
59 #include <Model/panelnode.hxx>
60 #include <Model/acmodel.hxx>
61 #include <Scenery/scenery.hxx>
62 #include <Scenery/tilemgr.hxx>
63 #include <Sound/fg_fx.hxx>
64 #include <Sound/beacon.hxx>
65 #include <Sound/morse.hxx>
66 #include <Sound/fg_fx.hxx>
67 #include <ATCDCL/ATCmgr.hxx>
68 #include <Time/TimeManager.hxx>
69 #include <Environment/environment_mgr.hxx>
70 #include <GUI/gui.h>
71 #include <GUI/new_gui.hxx>
72 #include <MultiPlayer/multiplaymgr.hxx>
73
74 #include "CameraGroup.hxx"
75 #include "fg_commands.hxx"
76 #include "fg_io.hxx"
77 #include "renderer.hxx"
78 #include "splash.hxx"
79 #include "main.hxx"
80 #include "util.hxx"
81 #include "fg_init.hxx"
82 #include "fg_os.hxx"
83 #include "WindowSystemAdapter.hxx"
84 #include <Main/viewer.hxx>
85 #include <Main/fg_props.hxx>
86
87 using namespace flightgear;
88
89 using std::cerr;
90
91 // Specify our current idle function state.  This is used to run all
92 // our initializations out of the idle callback so that we can get a
93 // splash screen up and running right away.
94 int idle_state = 0;
95
96 // The atexit() function handler should know when the graphical subsystem
97 // is initialized.
98 extern int _bootstrap_OSInit;
99
100
101 void fgInitSoundManager()
102 {
103     SGSoundMgr *smgr = globals->get_soundmgr();
104
105     smgr->bind();
106     smgr->init(fgGetString("/sim/sound/device-name", NULL));
107
108     vector <const char*>devices = smgr->get_available_devices();
109     for (unsigned int i=0; i<devices.size(); i++) {
110         SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
111         p->setStringValue(devices[i]);
112     }
113     devices.clear();
114 }
115
116 void fgSetNewSoundDevice(const char *device)
117 {
118     SGSoundMgr *smgr = globals->get_soundmgr();
119     smgr->suspend();
120     smgr->stop();
121     smgr->init(device);
122     smgr->resume();
123 }
124
125 // Update sound manager state (init/suspend/resume) and propagate property values,
126 // since the sound manager doesn't read any properties itself.
127 // Actual sound update is triggered by the subsystem manager.
128 static void fgUpdateSound(double dt)
129 {
130 #ifdef ENABLE_AUDIO_SUPPORT
131     static bool smgr_init = true;
132     static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
133     if (smgr_init == true) {
134         if (sound_working->getBoolValue() == true) {
135             fgInitSoundManager();
136             smgr_init = false;
137         }
138     } else {
139         static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
140         static SGSoundMgr *smgr = globals->get_soundmgr();
141         static bool smgr_enabled = true;
142
143         if (sound_working->getBoolValue() == false) {   // request to reinit
144            smgr->reinit();
145            smgr->resume();
146            sound_working->setBoolValue(true);
147         }
148
149         if (smgr_enabled != sound_enabled->getBoolValue()) {
150             if (smgr_enabled == true) { // request to suspend
151                 smgr->suspend();
152                 smgr_enabled = false;
153             } else {
154                 smgr->resume();
155                 smgr_enabled = true;
156             }
157         }
158
159         if (smgr_enabled == true) {
160             static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
161             smgr->set_volume(volume->getFloatValue());
162         }
163     }
164 #endif
165 }
166
167 static void fgLoadInitialScenery()
168 {
169     static SGPropertyNode_ptr scenery_loaded
170         = fgGetNode("sim/sceneryloaded", true);
171
172     if (!scenery_loaded->getBoolValue())
173     {
174         if (globals->get_tile_mgr()->isSceneryLoaded()
175              && fgGetBool("sim/fdm-initialized")) {
176             fgSetBool("sim/sceneryloaded",true);
177             fgSplashProgress("");
178             if (fgGetBool("/sim/sound/working")) {
179                 globals->get_soundmgr()->activate();
180             }
181             globals->get_props()->tie("/sim/sound/devices/name",
182                   SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
183         }
184         else
185         {
186             fgSplashProgress("loading scenery");
187             // be nice to loader threads while waiting for initial scenery, reduce to 2fps
188             SGTimeStamp::sleepForMSec(500);
189         }
190     }
191 }
192
193 // What should we do when we have nothing else to do?  Let's get ready
194 // for the next move and update the display?
195 static void fgMainLoop( void )
196 {
197     static SGPropertyNode_ptr frame_signal
198         = fgGetNode("/sim/signals/frame", true);
199
200     frame_signal->fireValueChanged();
201
202     SG_LOG( SG_GENERAL, SG_DEBUG, "Running Main Loop");
203     SG_LOG( SG_GENERAL, SG_DEBUG, "======= ==== ====");
204
205     // compute simulated time (allowing for pause, warp, etc) and
206     // real elapsed time
207     double sim_dt, real_dt;
208     TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
209     timeMgr->computeTimeDeltas(sim_dt, real_dt);
210
211     // update magvar model
212     globals->get_mag()->update( globals->get_aircraft_position(),
213                                 globals->get_time_params()->getJD() );
214
215     // Propagate sound manager properties (note: actual update is triggered
216     // by the subsystem manager).
217     fgUpdateSound(sim_dt);
218
219     // update all subsystems
220     globals->get_subsystem_mgr()->update(sim_dt);
221
222     // END Tile Manager updates
223     fgLoadInitialScenery();
224
225     simgear::AtomicChangeListener::fireChangeListeners();
226
227     SG_LOG( SG_GENERAL, SG_DEBUG, "" );
228 }
229
230 // Operation for querying OpenGL parameters. This must be done in a
231 // valid OpenGL context, potentially in another thread.
232 namespace
233 {
234 struct GeneralInitOperation : public GraphicsContextOperation
235 {
236     GeneralInitOperation()
237         : GraphicsContextOperation(std::string("General init"))
238     {
239     }
240     void run(osg::GraphicsContext* gc)
241     {
242         SGPropertyNode* simRendering = fgGetNode("/sim/rendering");
243         
244         simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR));
245         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR));
246         
247         simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER));
248         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER));
249         
250         simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
251         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
252
253         GLint tmp;
254         glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
255         simRendering->setIntValue("max-texture-size", tmp);
256
257         glGetIntegerv( GL_DEPTH_BITS, &tmp );
258         simRendering->setIntValue("depth-buffer-bits", tmp);
259     }
260 };
261
262 }
263
264 // This is the top level master main function that is registered as
265 // our idle function
266
267 // The first few passes take care of initialization things (a couple
268 // per pass) and once everything has been initialized fgMainLoop from
269 // then on.
270
271 static void fgIdleFunction ( void ) {
272     static osg::ref_ptr<GeneralInitOperation> genOp;
273     if ( idle_state == 0 ) {
274         idle_state++;
275         // Pick some window on which to do queries.
276         // XXX Perhaps all this graphics initialization code should be
277         // moved to renderer.cxx?
278         genOp = new GeneralInitOperation;
279         osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
280         WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
281         osg::GraphicsContext* gc = 0;
282         if (guiCamera)
283             gc = guiCamera->getGraphicsContext();
284         if (gc) {
285             gc->add(genOp.get());
286         } else {
287             wsa->windows[0]->gc->add(genOp.get());
288         }
289         guiStartInit(gc);
290     } else if ( idle_state == 1 ) {
291         if (genOp.valid()) {
292             if (!genOp->isFinished())
293                 return;
294             genOp = 0;
295         }
296         if (!guiFinishInit())
297             return;
298         idle_state++;
299         fgSplashProgress("loading aircraft list");
300
301     } else if ( idle_state == 2 ) {
302         idle_state++;
303         fgSplashProgress("loading navigation data");
304
305     } else if ( idle_state == 3 ) {
306         idle_state++;
307         fgInitNav();
308
309         fgSplashProgress("initializing scenery system");
310
311     } else if ( idle_state == 4 ) {
312         idle_state++;
313         // based on the requested presets, calculate the true starting
314         // lon, lat
315         fgInitPosition();
316         fgInitTowerLocationListener();
317
318         TimeManager* t = new TimeManager;
319         globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
320         t->init(); // need to init now, not during initSubsystems
321         
322         // Do some quick general initializations
323         if( !fgInitGeneral()) {
324             SG_LOG( SG_GENERAL, SG_ALERT,
325                 "General initialization failed ..." );
326             exit(-1);
327         }
328
329         ////////////////////////////////////////////////////////////////////
330         // Initialize the property-based built-in commands
331         ////////////////////////////////////////////////////////////////////
332         fgInitCommands();
333
334         ////////////////////////////////////////////////////////////////////
335         // Initialize the material manager
336         ////////////////////////////////////////////////////////////////////
337         globals->set_matlib( new SGMaterialLib );
338         simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
339         simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
340
341         ////////////////////////////////////////////////////////////////////
342         // Initialize the TG scenery subsystem.
343         ////////////////////////////////////////////////////////////////////
344         simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync(globals->get_props());
345         globals->add_subsystem("terrasync", terra_sync);
346         globals->set_scenery( new FGScenery );
347         globals->get_scenery()->init();
348         globals->get_scenery()->bind();
349         globals->set_tile_mgr( new FGTileMgr );
350
351         fgSplashProgress("loading aircraft");
352
353     } else if ( idle_state == 5 ) {
354         idle_state++;
355
356         fgSplashProgress("initializing sky elements");
357
358     } else if ( idle_state == 6 ) {
359         idle_state++;
360         
361         // Initialize MagVar model
362         SGMagVar *magvar = new SGMagVar();
363         globals->set_mag( magvar );
364         
365         
366         // kludge to initialize mag compass
367         // (should only be done for in-flight
368         // startup)
369         // update magvar model
370         globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
371                                    * SGD_DEGREES_TO_RADIANS,
372                                    fgGetDouble("/position/latitude-deg")
373                                    * SGD_DEGREES_TO_RADIANS,
374                                    fgGetDouble("/position/altitude-ft")
375                                    * SG_FEET_TO_METER,
376                                    globals->get_time_params()->getJD() );
377
378         fgSplashProgress("initializing subsystems");
379
380     } else if ( idle_state == 7 ) {
381         idle_state++;
382         // Initialize audio support
383 #ifdef ENABLE_AUDIO_SUPPORT
384
385         // Start the intro music
386         if ( fgGetBool("/sim/startup/intro-music") ) {
387             SGPath mp3file( globals->get_fg_root() );
388             mp3file.append( "Sounds/intro.mp3" );
389
390             SG_LOG( SG_GENERAL, SG_INFO,
391                 "Starting intro music: " << mp3file.str() );
392
393 # if defined( __CYGWIN__ )
394             string command = "start /m `cygpath -w " + mp3file.str() + "`";
395 # elif defined( _WIN32 )
396             string command = "start /m " + mp3file.str();
397 # else
398             string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
399 # endif
400
401             if (0 != system ( command.c_str() ))
402             {
403                 SG_LOG( SG_SOUND, SG_WARN,
404                     "Failed to play mp3 file " << mp3file.str() << ". Maybe mp3 player is not installed." );
405             }
406         }
407 #endif
408         // This is the top level init routine which calls all the
409         // other subsystem initialization routines.  If you are adding
410         // a subsystem to flightgear, its initialization call should be
411         // located in this routine.
412         if( !fgInitSubsystems()) {
413             SG_LOG( SG_GENERAL, SG_ALERT,
414                 "Subsystem initialization failed ..." );
415             exit(-1);
416         }
417
418         // Torsten Dreyer:
419         // ugly hack for automatic runway selection on startup based on
420         // metar data. Makes startup.nas obsolete and guarantees the same
421         // runway selection as for AI traffic. However, this code belongs to
422         // somewhere(?) else - if I only new where...
423         if( true == fgGetBool( "/environment/metar/valid" ) ) {
424             SG_LOG(SG_ENVIRONMENT, SG_INFO,
425                 "Using METAR for runway selection: '" << fgGetString("/environment/metar/data") << "'" );
426             // the realwx_ctrl fetches metar in the foreground on init,
427             // If it was able to fetch a metar or one was given on the commandline,
428             // the valid flag is set here, otherwise it is false
429             double hdg = fgGetDouble( "/environment/metar/base-wind-dir-deg", 9999.0 );
430             string apt = fgGetString( "/sim/startup/options/airport" );
431             string rwy = fgGetString( "/sim/startup/options/runway" );
432             double strthdg = fgGetDouble( "/sim/startup/options/heading-deg", 9999.0 );
433             string parkpos = fgGetString( "/sim/presets/parkpos" );
434             bool onground = fgGetBool( "/sim/presets/onground", false );
435             // don't check for wind-speed < 1kt, this belongs to the runway-selection code
436             // the other logic is taken from former startup.nas
437             if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
438                 extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
439                 fgSetPosFromAirportIDandHdg( apt, hdg );
440             }
441         } else {
442             SG_LOG(SG_ENVIRONMENT, SG_INFO,
443                 "No METAR available to pick active runway" );
444         }
445
446         fgSplashProgress("initializing graphics engine");
447
448     } else if ( idle_state == 8 ) {
449         idle_state = 1000;
450         
451         // setup OpenGL view parameters
452         globals->get_renderer()->setupView();
453
454         globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
455                                          fgGetInt("/sim/startup/ysize") );
456
457         int session = fgGetInt("/sim/session",0);
458         session++;
459         fgSetInt("/sim/session",session);
460     }
461
462     if ( idle_state == 1000 ) {
463         // We've finished all our initialization steps, from now on we
464         // run the main loop.
465         fgSetBool("sim/sceneryloaded", false);
466         fgRegisterIdleHandler( fgMainLoop );
467     }
468 }
469
470 static void upper_case_property(const char *name)
471 {
472     using namespace simgear;
473     SGPropertyNode *p = fgGetNode(name, false);
474     if (!p) {
475         p = fgGetNode(name, true);
476         p->setStringValue("");
477     } else {
478         props::Type t = p->getType();
479         if (t == props::NONE || t == props::UNSPECIFIED)
480             p->setStringValue("");
481         else
482             assert(t == props::STRING);
483     }
484     p->addChangeListener(new FGMakeUpperCase);
485 }
486
487
488 // Main top level initialization
489 int fgMainInit( int argc, char **argv ) {
490
491     // set default log levels
492     sglog().setLogLevels( SG_ALL, SG_ALERT );
493
494     string version;
495 #ifdef FLIGHTGEAR_VERSION
496     version = FLIGHTGEAR_VERSION;
497 #else
498     version = "unknown version";
499 #endif
500     SG_LOG( SG_GENERAL, SG_INFO, "FlightGear:  Version "
501             << version );
502   SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
503
504     // Allocate global data structures.  This needs to happen before
505     // we parse command line options
506
507     globals = new FGGlobals;
508
509     // seed the random number generator
510     sg_srandom_time();
511
512     FGControls *controls = new FGControls;
513     globals->set_controls( controls );
514
515     string_list *col = new string_list;
516     globals->set_channel_options_list( col );
517
518     fgValidatePath("", false);  // initialize static variables
519     upper_case_property("/sim/presets/airport-id");
520     upper_case_property("/sim/presets/runway");
521     upper_case_property("/sim/tower/airport-id");
522     upper_case_property("/autopilot/route-manager/input");
523
524     // Load the configuration parameters.  (Command line options
525     // override config file options.  Config file options override
526     // defaults.)
527     if ( !fgInitConfig(argc, argv) ) {
528       SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
529       exit(-1);
530     }
531
532     // Initialize the Window/Graphics environment.
533     fgOSInit(&argc, argv);
534     _bootstrap_OSInit++;
535
536     fgRegisterIdleHandler( &fgIdleFunction );
537
538     // Initialize sockets (WinSock needs this)
539     simgear::Socket::initSockets();
540
541     // Clouds3D requires an alpha channel
542     fgOSOpenWindow(true /* request stencil buffer */);
543
544     // Initialize the splash screen right away
545     fntInit();
546     fgSplashInit();
547
548     // pass control off to the master event handler
549     int result = fgOSMainLoop();
550     
551     // clean up here; ensure we null globals to avoid
552     // confusing the atexit() handler
553     delete globals;
554     globals = NULL;
555     
556     return result;
557 }