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1 // main.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 //
5 // Copyright (C) 1997 - 2002  Curtis L. Olson  - curt@flightgear.org
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 //
21 // $Id$
22
23
24 #ifdef HAVE_CONFIG_H
25 #  include <config.h>
26 #endif
27
28 #if defined(__linux__) && defined(__i386__)
29 #  include <fpu_control.h>
30 #  include <signal.h>
31 #endif
32
33 #include <simgear/compiler.h>
34
35 #include STL_IOSTREAM
36 SG_USING_STD(cerr);
37 SG_USING_STD(endl);
38
39 #include <simgear/misc/exception.hxx>
40 #include <simgear/ephemeris/ephemeris.hxx>
41 #include <simgear/route/route.hxx>
42
43 #ifdef SG_MATH_EXCEPTION_CLASH
44 #  include <math.h>
45 #endif
46
47 #ifdef HAVE_WINDOWS_H
48 #  include <windows.h>
49 #  include <float.h>
50 #endif
51
52 #include GLUT_H
53
54 #include <stdio.h>
55 #include <string.h>             // for strcmp()
56 #include <string>
57
58 #ifdef HAVE_STDLIB_H
59 #   include <stdlib.h>
60 #endif
61
62 #ifdef HAVE_SYS_STAT_H
63 #  include <sys/stat.h>         // for stat()
64 #endif
65
66 #ifdef HAVE_UNISTD_H
67 #  include <unistd.h>           // for stat()
68 #endif
69
70 #include <plib/netChat.h>
71 #include <plib/pu.h>
72 #include <plib/sg.h>
73 #include <plib/ssg.h>
74
75 #include <simgear/constants.h>  // for VERSION
76 #include <simgear/debug/logstream.hxx>
77 #include <simgear/math/polar3d.hxx>
78 #include <simgear/math/sg_random.h>
79 #include <simgear/misc/sg_path.hxx>
80 #ifdef FG_USE_CLOUDS_3D
81 #  include <simgear/sky/clouds3d/SkySceneLoader.hpp>
82 #  include <simgear/sky/clouds3d/SkyUtil.hpp>
83 #endif
84 #include <simgear/sky/sky.hxx>
85 #include <simgear/timing/sg_time.hxx>
86
87 #include <Include/general.hxx>
88
89 #include <Aircraft/aircraft.hxx>
90
91 #include <ATC/ATCmgr.hxx>
92 #include <ATC/ATCdisplay.hxx>
93 #include <ATC/AIMgr.hxx>
94
95
96 #include <Autopilot/newauto.hxx>
97
98 #include <Cockpit/cockpit.hxx>
99 #include <Cockpit/radiostack.hxx>
100
101 #include <FDM/UIUCModel/uiuc_aircraftdir.h>
102 #include <GUI/gui.h>
103 #include <Model/acmodel.hxx>
104 #include <Model/loader.hxx>
105 #include <Model/model.hxx>
106 #include <Model/modelmgr.hxx>
107 #include <Main/location.hxx>
108 #include <Model/panelnode.hxx>
109 #ifdef FG_NETWORK_OLK
110 #include <NetworkOLK/network.h>
111 #endif
112 #include <Objects/matlib.hxx>
113 #include <Scenery/scenery.hxx>
114 #include <Scenery/tilemgr.hxx>
115 #ifdef ENABLE_AUDIO_SUPPORT
116 #  include <Sound/soundmgr.hxx>
117 #  include <Sound/fg_fx.hxx>
118 #  include <Sound/morse.hxx>
119 #endif
120 #include <Systems/system_mgr.hxx>
121 #include <Instrumentation/instrument_mgr.hxx>
122 #include <Time/FGEventMgr.hxx>
123 #include <Time/fg_timer.hxx>
124 #include <Time/light.hxx>
125 #include <Time/sunpos.hxx>
126 #include <Time/tmp.hxx>
127
128 // ADA
129 #include <simgear/misc/sgstream.hxx>
130 #include <simgear/math/point3d.hxx>
131 #include <FDM/flight.hxx>
132 #include <FDM/ADA.hxx>
133 #include <Scenery/tileentry.hxx>
134
135 #include "fg_commands.hxx"
136
137 #ifdef FG_EXPERIMENTAL_POINT_LIGHTING
138 #ifdef WIN32
139   typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname,
140                                                         GLfloat param);
141   typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname,
142                                                          const GLfloat *params);
143
144   PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
145   PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
146 #elif linux
147   #include <GL/glx.h>
148
149   typedef void (* OpenGLFuncExt)(GLenum pname, GLfloat param);
150   typedef void (* OpenGLFuncExtv)(GLenum pname, const GLfloat *params);
151
152   OpenGLFuncExt glPointParameterfEXT = 0;
153   OpenGLFuncExtv glPointParameterfvEXT = 0;
154 #endif
155 #endif
156
157 float default_attenuation[3] = {1.0, 0.0, 0.0};
158 //Required for using GL_extensions
159 void fgLoadDCS (void);
160 void fgUpdateDCS (void);
161 ssgSelector *ship_sel=NULL;
162 // upto 32 instances of a same object can be loaded.
163 ssgTransform *ship_pos[32];
164 double obj_lat[32],obj_lon[32],obj_alt[32],obj_pitch[32],obj_roll[32];
165 int objc=0;
166 ssgSelector *lightpoints_brightness = new ssgSelector;
167 ssgTransform *lightpoints_transform = new ssgTransform;
168 FGTileEntry *dummy_tile;
169 sgVec3 rway_ols;
170 // ADA
171 // Clip plane settings...
172 float scene_nearplane = 0.5f;
173 float scene_farplane = 120000.0f;
174
175 static double delta_time_sec = 0;
176
177
178 #ifdef FG_WEATHERCM
179 #  include <WeatherCM/FGLocalWeatherDatabase.h>
180 #else
181 #  include <Environment/environment_mgr.hxx>
182 #endif
183
184 #include "version.h"
185
186 #include "fg_init.hxx"
187 #include "fg_io.hxx"
188 #include "fg_props.hxx"
189 #include "globals.hxx"
190 #include "splash.hxx"
191 #include "viewmgr.hxx"
192 #include "options.hxx"
193 #include "logger.hxx"
194
195 #ifdef macintosh
196 #  include <console.h>          // -dw- for command line dialog
197 #endif
198
199
200 FGEventMgr global_events;
201
202 // This is a record containing a bit of global housekeeping information
203 FGGeneral general;
204
205 // Specify our current idle function state.  This is used to run all
206 // our initializations out of the glutIdleLoop() so that we can get a
207 // splash screen up and running right away.
208 static int idle_state = 0;
209 static long global_multi_loop;
210
211 // forward declaration
212 void fgReshape( int width, int height );
213
214 // fog constants.  I'm a little nervous about putting actual code out
215 // here but it seems to work (?)
216 static const double m_log01 = -log( 0.01 );
217 static const double sqrt_m_log01 = sqrt( m_log01 );
218 static GLfloat fog_exp_density;
219 static GLfloat fog_exp2_density;
220 static GLfloat rwy_exp2_punch_through;
221 static GLfloat taxi_exp2_punch_through;
222 static GLfloat ground_exp2_punch_through;
223
224 #ifdef FG_NETWORK_OLK
225 ssgSelector *fgd_sel = NULL;
226 ssgTransform *fgd_pos = NULL;
227 #endif
228
229 // Sky structures
230 SGSky *thesky;
231
232 #ifdef FG_USE_CLOUDS_3D
233   SkySceneLoader *sgClouds3d;
234   bool _bcloud_orig = true;
235 #endif
236
237 // hack
238 sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
239 {
240   {  1.0f,  0.0f,  0.0f,  0.0f },
241   {  0.0f,  0.0f, -1.0f,  0.0f },
242   {  0.0f,  1.0f,  0.0f,  0.0f },
243   {  0.0f,  0.0f,  0.0f,  1.0f }
244 };
245
246 // The following defines flightgear options. Because glutlib will also
247 // want to parse its own options, those options must not be included here
248 // or they will get parsed by the main program option parser. Hence case
249 // is significant for any option added that might be in conflict with
250 // glutlib's parser.
251 //
252 // glutlib parses for:
253 //    -display
254 //    -direct   (invalid in Win32)
255 //    -geometry
256 //    -gldebug
257 //    -iconized
258 //    -indirect (invalid in Win32)
259 //    -synce
260 //
261 // Note that glutlib depends upon strings while this program's
262 // option parser wants only initial characters followed by numbers
263 // or pathnames.
264 //
265
266
267 ssgSimpleState *cloud3d_imposter_state;
268 ssgSimpleState *default_state;
269 ssgSimpleState *hud_and_panel;
270 ssgSimpleState *menus;
271
272 SGTimeStamp last_time_stamp;
273 SGTimeStamp current_time_stamp;
274
275 void fgBuildRenderStates( void ) {
276     default_state = new ssgSimpleState;
277     default_state->ref();
278     default_state->disable( GL_TEXTURE_2D );
279     default_state->enable( GL_CULL_FACE );
280     default_state->enable( GL_COLOR_MATERIAL );
281     default_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
282     default_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
283     default_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
284     default_state->disable( GL_BLEND );
285     default_state->disable( GL_ALPHA_TEST );
286     default_state->disable( GL_LIGHTING );
287
288     cloud3d_imposter_state = new ssgSimpleState;
289     cloud3d_imposter_state->ref();
290     cloud3d_imposter_state->enable( GL_TEXTURE_2D );
291     cloud3d_imposter_state->enable( GL_CULL_FACE );
292     cloud3d_imposter_state->enable( GL_COLOR_MATERIAL );
293     cloud3d_imposter_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
294     cloud3d_imposter_state->setMaterial( GL_DIFFUSE, 1, 1, 1, 1 );
295     cloud3d_imposter_state->setMaterial( GL_AMBIENT, 1, 1, 1, 1 );
296     cloud3d_imposter_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
297     cloud3d_imposter_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
298     cloud3d_imposter_state->enable( GL_BLEND );
299     cloud3d_imposter_state->enable( GL_ALPHA_TEST );
300     cloud3d_imposter_state->disable( GL_LIGHTING );
301
302     hud_and_panel = new ssgSimpleState;
303     hud_and_panel->ref();
304     hud_and_panel->disable( GL_CULL_FACE );
305     hud_and_panel->disable( GL_TEXTURE_2D );
306     hud_and_panel->disable( GL_LIGHTING );
307     hud_and_panel->enable( GL_BLEND );
308
309     menus = new ssgSimpleState;
310     menus->ref();
311     menus->disable( GL_CULL_FACE );
312     menus->disable( GL_TEXTURE_2D );
313     menus->enable( GL_BLEND );
314 }
315
316
317 // fgInitVisuals() -- Initialize various GL/view parameters
318 void fgInitVisuals( void ) {
319     fgLIGHT *l;
320
321     l = &cur_light_params;
322
323 #ifndef GLUT_WRONG_VERSION
324     // Go full screen if requested ...
325     if ( fgGetBool("/sim/startup/fullscreen") ) {
326         glutFullScreen();
327     }
328 #endif
329
330     // If enabled, normal vectors specified with glNormal are scaled
331     // to unit length after transformation.  Enabling this has
332     // performance implications.  See the docs for glNormal.
333     // glEnable( GL_NORMALIZE );
334
335     glEnable( GL_LIGHTING );
336     glEnable( GL_LIGHT0 );
337     // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );  // done later with ssg
338
339     sgVec3 sunpos;
340     sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
341     ssgGetLight( 0 ) -> setPosition( sunpos );
342
343     glFogi (GL_FOG_MODE, GL_EXP2);
344     if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) || 
345          (!fgGetBool("/sim/rendering/shading"))) {
346         // if fastest fog requested, or if flat shading force fastest
347         glHint ( GL_FOG_HINT, GL_FASTEST );
348     } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
349         glHint ( GL_FOG_HINT, GL_NICEST );
350     }
351     if ( fgGetBool("/sim/rendering/wireframe") ) {
352         // draw wire frame
353         glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
354     }
355
356     // This is the default anyways, but it can't hurt
357     glFrontFace ( GL_CCW );
358
359     // Just testing ...
360     // glEnable(GL_POINT_SMOOTH);
361     // glEnable(GL_LINE_SMOOTH);
362     // glEnable(GL_POLYGON_SMOOTH);      
363 }
364
365
366 // For HiRes screen Dumps using Brian Pauls TR Library
367 void trRenderFrame( void ) {
368
369     if ( fgPanelVisible() ) {
370         GLfloat height = fgGetInt("/sim/startup/ysize");
371         GLfloat view_h =
372             (current_panel->getViewHeight() - current_panel->getYOffset())
373             * (height / 768.0) + 1;
374         glTranslatef( 0.0, view_h, 0.0 );
375     }
376
377     static GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
378     static GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
379
380     fgLIGHT *l = &cur_light_params;
381
382     glClearColor(l->adj_fog_color[0], l->adj_fog_color[1], 
383                  l->adj_fog_color[2], l->adj_fog_color[3]);
384
385     glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
386
387     // set the opengl state to known default values
388     default_state->force();
389
390     glEnable( GL_FOG );
391     glFogf  ( GL_FOG_DENSITY, fog_exp2_density);
392     glFogi  ( GL_FOG_MODE,    GL_EXP2 );
393     glFogfv ( GL_FOG_COLOR,   l->adj_fog_color );
394
395     // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
396     // we only update GL_AMBIENT for our lights we will never get
397     // a completely dark scene.  So, we set GL_LIGHT_MODEL_AMBIENT
398     // explicitely to black.
399     glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
400     glLightModeli( GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE );
401
402     ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
403
404     // texture parameters
405     glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
406     glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
407
408     // we need a white diffuse light for the phase of the moon
409     ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
410     thesky->preDraw();
411
412     // draw the ssg scene
413     // return to the desired diffuse color
414     ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
415     glEnable( GL_DEPTH_TEST );
416     ssgSetNearFar( scene_nearplane, scene_farplane );
417     ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
418
419     // draw the lights
420     glFogf (GL_FOG_DENSITY, rwy_exp2_punch_through);
421     ssgSetNearFar( scene_nearplane, scene_farplane );
422     ssgCullAndDraw( globals->get_scenery()->get_rwy_lights_root() );
423
424     ssgCullAndDraw( globals->get_scenery()->get_gnd_lights_root() );
425
426     if (fgGetBool("/environment/clouds/status"))
427         thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
428
429     globals->get_model_mgr()->draw();
430     globals->get_aircraft_model()->draw();
431 }
432
433
434 // Update all Visuals (redraws anything graphics related)
435 void fgRenderFrame() {
436   
437     GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
438     GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
439
440     // Process/manage pending events
441     global_events.update( delta_time_sec );
442
443     static const SGPropertyNode *longitude
444         = fgGetNode("/position/longitude-deg");
445     static const SGPropertyNode *latitude
446         = fgGetNode("/position/latitude-deg");
447     static const SGPropertyNode *altitude
448         = fgGetNode("/position/altitude-ft");
449     static const SGPropertyNode *groundlevel_nearplane
450         = fgGetNode("/sim/current-view/ground-level-nearplane-m");
451
452     // Update the default (kludged) properties.
453     fgUpdateProps();
454
455     FGViewer *current__view = globals->get_current_view();
456
457     fgLIGHT *l = &cur_light_params;
458     static double last_visibility = -9999;
459
460     // update fog params
461     double actual_visibility;
462     if (fgGetBool("/environment/clouds/status"))
463         actual_visibility = thesky->get_visibility();
464     else
465         actual_visibility = fgGetDouble("/environment/visibility-m");
466     if ( actual_visibility != last_visibility ) {
467         last_visibility = actual_visibility;
468
469         fog_exp_density = m_log01 / actual_visibility;
470         fog_exp2_density = sqrt_m_log01 / actual_visibility;
471         ground_exp2_punch_through = sqrt_m_log01 / (actual_visibility * 1.5);
472         if ( actual_visibility < 8000 ) {
473             rwy_exp2_punch_through = sqrt_m_log01 / (actual_visibility * 2.5);
474             taxi_exp2_punch_through = sqrt_m_log01 / (actual_visibility * 1.5);
475         } else {
476             rwy_exp2_punch_through = sqrt_m_log01 / ( 8000 * 2.5 );
477             taxi_exp2_punch_through = sqrt_m_log01 / ( 8000 * 1.5 );
478         }
479     }
480
481     // double angle;
482     // GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
483     // GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
484     // GLfloat terrain_color[4] = { 0.54, 0.44, 0.29, 1.0 };
485     // GLfloat mat_shininess[] = { 10.0 };
486     GLbitfield clear_mask;
487     
488     if ( idle_state != 1000 ) {
489         // still initializing, draw the splash screen
490         if ( fgGetBool("/sim/startup/splash-screen") ) {
491             fgSplashUpdate(0.0, 1.0);
492         }
493         // Keep resetting sim time while the sim is initializing
494         globals->set_sim_time_sec( 0.0 );
495     } else {
496         // idle_state is now 1000 meaning we've finished all our
497         // initializations and are running the main loop, so this will
498         // now work without seg faulting the system.
499
500         // calculate our current position in cartesian space
501         globals->get_scenery()->set_center( globals->get_scenery()->get_next_center() );
502
503         // update view port
504         fgReshape( fgGetInt("/sim/startup/xsize"),
505                    fgGetInt("/sim/startup/ysize") );
506
507         if ( fgGetBool("/sim/rendering/clouds3d") ) {
508             glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
509             cloud3d_imposter_state->force();
510             glDisable( GL_FOG );
511             glColor4f( 1.0, 1.0, 1.0, 1.0 );
512             glEnable(GL_DEPTH_TEST);
513             glEnable(GL_BLEND);
514             glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
515
516 #ifdef FG_USE_CLOUDS_3D
517             if ( _bcloud_orig ) {
518                 Point3D c = globals->get_scenery()->get_center();
519                 sgClouds3d->Set_Cloud_Orig( &c );
520                 _bcloud_orig = false;
521             }
522             sgClouds3d->Update( current__view->get_absolute_view_pos() );
523 #endif
524             glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
525             glDisable(GL_DEPTH_TEST);
526         }
527
528         clear_mask = GL_DEPTH_BUFFER_BIT;
529         if ( fgGetBool("/sim/rendering/wireframe") ) {
530             clear_mask |= GL_COLOR_BUFFER_BIT;
531         }
532
533         if ( fgGetBool("/sim/rendering/skyblend") ) {
534             if ( fgGetBool("/sim/rendering/textures") ) {
535                 // glClearColor(black[0], black[1], black[2], black[3]);
536                 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1], 
537                              l->adj_fog_color[2], l->adj_fog_color[3]);
538                 clear_mask |= GL_COLOR_BUFFER_BIT;
539             }
540         } else {
541             glClearColor(l->sky_color[0], l->sky_color[1], 
542                          l->sky_color[2], l->sky_color[3]);
543             clear_mask |= GL_COLOR_BUFFER_BIT;
544         }
545         glClear( clear_mask );
546
547         // Tell GL we are switching to model view parameters
548
549         // I really should create a derived ssg node or use a call
550         // back or something so that I can draw the sky within the
551         // ssgCullAndDraw() function, but for now I just mimic what
552         // ssg does to set up the model view matrix
553         glMatrixMode(GL_MODELVIEW);
554         glLoadIdentity();
555         ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
556
557         // set the opengl state to known default values
558         default_state->force();
559
560         // update fog params if visibility has changed
561         double visibility_meters = fgGetDouble("/environment/visibility-m");
562         thesky->set_visibility(visibility_meters);
563
564         thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
565                             ( global_multi_loop * fgGetInt("/sim/speed-up") )
566                             / (double)fgGetInt("/sim/model-hz") );
567
568         // Set correct opengl fog density
569         glFogf (GL_FOG_DENSITY, fog_exp2_density);
570
571         // update the sky dome
572         if ( fgGetBool("/sim/rendering/skyblend") ) {
573             /* cout << "thesky->repaint() sky_color = "
574                  << cur_light_params.sky_color[0] << " "
575                  << cur_light_params.sky_color[1] << " "
576                  << cur_light_params.sky_color[2] << " "
577                  << cur_light_params.sky_color[3] << endl;
578             cout << "    fog = "
579                  << cur_light_params.fog_color[0] << " "
580                  << cur_light_params.fog_color[1] << " "
581                  << cur_light_params.fog_color[2] << " "
582                  << cur_light_params.fog_color[3] << endl;
583             cout << "    sun_angle = " << cur_light_params.sun_angle
584                  << "    moon_angle = " << cur_light_params.moon_angle
585                  << endl; */
586             thesky->repaint( cur_light_params.sky_color,
587                              cur_light_params.adj_fog_color,
588                              cur_light_params.sun_angle,
589                              cur_light_params.moon_angle,
590                              globals->get_ephem()->getNumPlanets(),
591                              globals->get_ephem()->getPlanets(),
592                              globals->get_ephem()->getNumStars(),
593                              globals->get_ephem()->getStars() );
594  
595             /* cout << "thesky->reposition( view_pos = " << view_pos[0] << " "
596                  << view_pos[1] << " " << view_pos[2] << endl;
597             cout << "    zero_elev = " << zero_elev[0] << " "
598                  << zero_elev[1] << " " << zero_elev[2]
599                  << " lon = " << cur_fdm_state->get_Longitude()
600                  << " lat = " << cur_fdm_state->get_Latitude() << endl;
601             cout << "    sun_rot = " << cur_light_params.sun_rotation
602                  << " gst = " << SGTime::cur_time_params->getGst() << endl;
603             cout << "    sun ra = " << globals->get_ephem()->getSunRightAscension()
604                  << " sun dec = " << globals->get_ephem()->getSunDeclination() 
605                  << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
606                  << " moon dec = " << globals->get_ephem()->getMoonDeclination() << endl; */
607
608             thesky->reposition( current__view->get_view_pos(),
609                                 current__view->get_zero_elev(),
610                                 current__view->get_world_up(),
611                                 current__view->getLongitude_deg()
612                                   * SGD_DEGREES_TO_RADIANS,
613                                 current__view->getLatitude_deg()
614                                   * SGD_DEGREES_TO_RADIANS,
615                                 current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
616                                 cur_light_params.sun_rotation,
617                                 globals->get_time_params()->getGst(),
618                                 globals->get_ephem()->getSunRightAscension(),
619                                 globals->get_ephem()->getSunDeclination(),
620                                 50000.0,
621                                 globals->get_ephem()->getMoonRightAscension(),
622                                 globals->get_ephem()->getMoonDeclination(),
623                                 50000.0 );
624         }
625
626         glEnable( GL_DEPTH_TEST );
627         if ( strcmp(fgGetString("/sim/rendering/fog"), "disabled") ) {
628             glEnable( GL_FOG );
629             glFogi( GL_FOG_MODE, GL_EXP2 );
630             glFogfv( GL_FOG_COLOR, l->adj_fog_color );
631         }
632
633         // set sun/lighting parameters
634         ssgGetLight( 0 ) -> setPosition( l->sun_vec );
635
636         // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
637         // we only update GL_AMBIENT for our lights we will never get
638         // a completely dark scene.  So, we set GL_LIGHT_MODEL_AMBIENT
639         // explicitely to black.
640         glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
641
642         ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
643         ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
644         ssgGetLight( 0 ) -> setColour( GL_SPECULAR, l->scene_specular );
645
646         // texture parameters
647         // glEnable( GL_TEXTURE_2D );
648         glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
649         glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
650
651         // glMatrixMode( GL_PROJECTION );
652         // glLoadIdentity();
653         ssgSetFOV( current__view->get_h_fov(),
654                    current__view->get_v_fov() );
655
656         double agl =
657             current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
658             - globals->get_scenery()->get_cur_elev();
659
660         if ( agl > 10.0 ) {
661             scene_nearplane = 10.0f;
662             scene_farplane = 120000.0f;
663         } else {
664             scene_nearplane = groundlevel_nearplane->getDoubleValue();
665             scene_farplane = 120000.0f;
666         }
667
668         ssgSetNearFar( scene_nearplane, scene_farplane );
669
670         // $$$ begin - added VS Renganthan 17 Oct 2K
671         if(objc)
672           fgUpdateDCS();
673         // $$$ end - added VS Renganthan 17 Oct 2K
674
675 # ifdef FG_NETWORK_OLK
676         if ( fgGetBool("/sim/networking/network-olk") ) {
677             sgCoord fgdpos;
678             other = head->next;             /* put listpointer to start  */
679             while ( other != tail) {        /* display all except myself */
680                 if ( strcmp( other->ipadr, fgd_mcp_ip) != 0) {
681                     other->fgd_sel->select(1);
682                     sgSetCoord( &fgdpos, other->sgFGD_COORD );
683                     other->fgd_pos->setTransform( &fgdpos );
684                 }
685                 other = other->next;
686             }
687
688             // fgd_sel->select(1);
689             // sgCopyMat4( sgTUX, current_view.sgVIEW);
690             // sgCoord fgdpos;
691             // sgSetCoord( &fgdpos, sgFGD_VIEW );
692             // fgd_pos->setTransform( &fgdpos);
693         }
694 # endif
695
696         if ( fgGetBool("/sim/rendering/skyblend") ) {
697             // draw the sky backdrop
698
699             // we need a white diffuse light for the phase of the moon
700             ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
701
702             thesky->preDraw();
703
704             // return to the desired diffuse color
705             ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
706         }
707
708         // draw the ssg scene
709         glEnable( GL_DEPTH_TEST );
710
711         ssgSetNearFar( scene_nearplane, scene_farplane );
712         ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
713
714         // This is a bit kludgy.  Every 200 frames, do an extra
715         // traversal of the scene graph without drawing anything, but
716         // with the field-of-view set to 360x360 degrees.  This
717         // ensures that out-of-range random objects that are not in
718         // the current view frustum will still be freed properly.
719         static int counter = 0;
720         counter++;
721         if (counter == 200) {
722           sgFrustum f;
723           f.setFOV(360, 360);
724                                 // No need to put the near plane too close;
725                                 // this way, at least the aircraft can be
726                                 // culled.
727           f.setNearFar(1000, 1000000);
728           sgMat4 m;
729           ssgGetModelviewMatrix(m);
730           globals->get_scenery()->get_scene_graph()->cull(&f, m, true);
731           counter = 0;
732         }
733
734         // change state for lighting here
735
736         // draw runway lighting
737         glFogf (GL_FOG_DENSITY, rwy_exp2_punch_through);
738         ssgSetNearFar( scene_nearplane, scene_farplane );
739
740 #ifdef FG_EXPERIMENTAL_POINT_LIGHTING
741         // Enable states for drawing points with GL_extension
742         glEnable(GL_POINT_SMOOTH);
743
744         if ( fgGetBool("/sim/rendering/distance-attenuation")
745              && glutExtensionSupported("GL_EXT_point_parameters") )
746         {
747             float quadratic[3] = {1.0, 0.001, 0.0000001};
748             // makes the points fade as they move away
749             glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
750             glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0); 
751         }
752         glPointSize(4.0);
753
754         // blending function for runway lights
755         glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
756 #endif
757
758         glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
759         glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
760         glEnable(GL_TEXTURE_GEN_S);
761         glEnable(GL_TEXTURE_GEN_T);
762         glPolygonMode(GL_FRONT, GL_POINT);
763
764         // draw runway lighting
765         ssgCullAndDraw( globals->get_scenery()->get_rwy_lights_root() );
766
767         // change punch through and then draw taxi lighting
768         glFogf ( GL_FOG_DENSITY, fog_exp2_density );
769         // sgVec3 taxi_fog;
770         // sgSetVec3( taxi_fog, 0.0, 0.0, 0.0 );
771         // glFogfv ( GL_FOG_COLOR, taxi_fog );
772         ssgCullAndDraw( globals->get_scenery()->get_taxi_lights_root() );
773
774         // clean up lighting
775         glPolygonMode(GL_FRONT, GL_FILL);
776         glDisable(GL_TEXTURE_GEN_S);
777         glDisable(GL_TEXTURE_GEN_T);
778
779         //static int _frame_count = 0;
780         //if (_frame_count % 30 == 0) {
781         //  printf("SSG: %s\n", ssgShowStats());
782         //}
783         //else {
784         //  ssgShowStats();
785         //}
786         //_frame_count++;
787
788
789 #ifdef FG_EXPERIMENTAL_POINT_LIGHTING
790         if ( fgGetBool("/sim/rendering/distance-attenuation")
791              && glutExtensionSupported("GL_EXT_point_parameters") )
792         {
793             glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
794                                   default_attenuation);
795         }
796
797         glPointSize(1.0);
798         glDisable(GL_POINT_SMOOTH);
799 #endif
800
801         // draw ground lighting
802         glFogf (GL_FOG_DENSITY, ground_exp2_punch_through);
803         ssgCullAndDraw( globals->get_scenery()->get_gnd_lights_root() );
804
805         if ( fgGetBool("/sim/rendering/skyblend") ) {
806             // draw the sky cloud layers
807             if (fgGetBool("/environment/clouds/status")) {
808                 thesky->postDraw( cur_fdm_state->get_Altitude()
809                                   * SG_FEET_TO_METER );
810             }
811         }
812
813         if ( fgGetBool("/sim/rendering/clouds3d") ) {
814             glDisable( GL_FOG );
815             glDisable( GL_LIGHTING );
816             // cout << "drawing new clouds" << endl;
817
818             glEnable(GL_DEPTH_TEST);
819             glEnable(GL_BLEND);
820             glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
821
822             /*
823             glEnable( GL_TEXTURE_2D );
824             glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
825             glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
826             glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
827             glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
828             */
829
830 #ifdef FG_USE_CLOUDS_3D
831             sgClouds3d->Draw((sgVec4 *)current__view->get_VIEW());
832 #endif
833             glEnable( GL_FOG );
834             glEnable( GL_LIGHTING );
835             glEnable( GL_DEPTH_TEST );
836             glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
837         }
838
839         globals->get_model_mgr()->draw();
840         globals->get_aircraft_model()->draw();
841
842         // display HUD && Panel
843         glDisable( GL_FOG );
844         glDisable( GL_DEPTH_TEST );
845         // glDisable( GL_CULL_FACE );
846         // glDisable( GL_TEXTURE_2D );
847
848         // update the controls subsystem
849         globals->get_controls()->update(delta_time_sec);
850
851         hud_and_panel->apply();
852         fgCockpitUpdate();
853
854         // Use the hud_and_panel ssgSimpleState for rendering the ATC output
855         // This only works properly if called before the panel call
856         globals->get_ATC_display()->update(delta_time_sec);
857
858         // update the panel subsystem
859         if ( current_panel != NULL ) {
860             current_panel->update(delta_time_sec);
861         }
862         fgUpdate3DPanels();
863
864         // We can do translucent menus, so why not. :-)
865         menus->apply();
866         glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
867         puDisplay();
868         // glDisable ( GL_BLEND ) ;
869
870         glEnable( GL_DEPTH_TEST );
871         glEnable( GL_FOG );
872
873         // Fade out the splash screen over the first three seconds.
874         double t = globals->get_sim_time_sec();
875         if ( t <= 1.0 ) {
876             fgSplashUpdate(0.0, 1.0);
877         } else if ( t <= 3.0) {
878             fgSplashUpdate(0.0, (3.0 - t) / 2.0);
879         }
880     }
881
882     glutSwapBuffers();
883 }
884
885
886 // Update internal time dependent calculations (i.e. flight model)
887 // FIXME: this distinction is obsolete; all subsystems now get delta
888 // time on update.
889 void fgUpdateTimeDepCalcs() {
890     static bool inited = false;
891
892     //SG_LOG(SG_FLIGHT,SG_INFO, "Updating time dep calcs()");
893
894     fgLIGHT *l = &cur_light_params;
895
896     // Initialize the FDM here if it hasn't been and if we have a
897     // scenery elevation hit.
898
899     // cout << "cur_fdm_state->get_inited() = " << cur_fdm_state->get_inited() 
900     //      << " cur_elev = " << scenery.get_cur_elev() << endl;
901
902     if ( !cur_fdm_state->get_inited() &&
903          globals->get_scenery()->get_cur_elev() > -9990 )
904     {
905         SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");  
906         cur_fdm_state->init();
907         if ( cur_fdm_state->get_bound() ) {
908             cur_fdm_state->unbind();
909         }
910         cur_fdm_state->bind();
911     }
912
913 #ifndef FG_WEATHERCM
914     globals->get_environment_mgr()->update(delta_time_sec);
915 #endif
916
917     // conceptually, the following block could be done for each fdm
918     // instance ...
919     if ( !cur_fdm_state->get_inited() ) {
920         // do nothing, fdm isn't inited yet
921     } else {
922         // we have been inited, and  we are good to go ...
923
924         if ( !inited ) {
925             inited = true;
926         }
927
928         globals->get_autopilot()->update(delta_time_sec);
929         cur_fdm_state->update(delta_time_sec);
930     }
931
932     globals->get_model_mgr()->update(delta_time_sec);
933     globals->get_aircraft_model()->update(delta_time_sec);
934
935     // update the view angle
936     globals->get_viewmgr()->update(delta_time_sec);
937
938     l->UpdateAdjFog();
939
940     // Update solar system
941     globals->get_ephem()->update( globals->get_time_params()->getMjd(),
942                                   globals->get_time_params()->getLst(),
943                                   cur_fdm_state->get_Latitude() );
944
945     // Update radio stack model
946     current_radiostack->update(delta_time_sec);
947 }
948
949
950 void fgInitTimeDepCalcs( void ) {
951     // noop for now
952 }
953
954
955 static const double alt_adjust_ft = 3.758099;
956 static const double alt_adjust_m = alt_adjust_ft * SG_FEET_TO_METER;
957
958
959 // What should we do when we have nothing else to do?  Let's get ready
960 // for the next move and update the display?
961 static void fgMainLoop( void ) {
962
963     static const SGPropertyNode *longitude
964         = fgGetNode("/position/longitude-deg");
965     static const SGPropertyNode *latitude
966         = fgGetNode("/position/latitude-deg");
967     static const SGPropertyNode *altitude
968         = fgGetNode("/position/altitude-ft");
969     static const SGPropertyNode *clock_freeze
970         = fgGetNode("/sim/freeze/clock", true);
971     static const SGPropertyNode *cur_time_override
972         = fgGetNode("/sim/time/cur-time-override", true);
973
974     // Update the elapsed time.
975     static bool first_time = true;
976     if ( first_time ) {
977         last_time_stamp.stamp();
978         first_time = false;
979     }
980     current_time_stamp.stamp();
981     delta_time_sec = double(current_time_stamp - last_time_stamp) / 1000000.0;
982     if (clock_freeze->getBoolValue())
983         delta_time_sec = 0;
984     last_time_stamp = current_time_stamp;
985     globals->inc_sim_time_sec( delta_time_sec );
986
987     static long remainder = 0;
988     long elapsed;
989 #ifdef FANCY_FRAME_COUNTER
990     int i;
991     double accum;
992 #else
993     static time_t last_time = 0;
994     static int frames = 0;
995 #endif // FANCY_FRAME_COUNTER
996
997     SGTime *t = globals->get_time_params();
998
999     FGLocation * acmodel_location = 0;
1000     if(cur_fdm_state->getACModel() != 0) {
1001       acmodel_location = (FGLocation *)  cur_fdm_state->getACModel()->get3DModel()->getFGLocation();
1002     }
1003
1004     SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
1005     SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
1006
1007 #ifdef FG_NETWORK_OLK
1008     if ( fgGetBool("/sim/networking/network-olk") ) {
1009         if ( net_is_registered == 0 ) {      // We first have to reg. to fgd
1010             // printf("FGD: Netupdate\n");
1011             fgd_send_com( "A", FGFS_host);   // Send Mat4 data
1012             fgd_send_com( "B", FGFS_host);   // Recv Mat4 data
1013         }
1014     }
1015 #endif
1016
1017 #if defined( ENABLE_PLIB_JOYSTICK )
1018     // Read joystick and update control settings
1019     // if ( fgGetString("/sim/control-mode") == "joystick" )
1020     // {
1021     //    fgJoystickRead();
1022     // }
1023 #elif defined( ENABLE_GLUT_JOYSTICK )
1024     // Glut joystick support works by feeding a joystick handler
1025     // function to glut.  This is taken care of once in the joystick
1026     // init routine and we don't have to worry about it again.
1027 #endif
1028
1029     // Fix elevation.  I'm just sticking this here for now, it should
1030     // probably move eventually
1031
1032     /* printf("Before - ground = %.2f  runway = %.2f  alt = %.2f\n",
1033            scenery.get_cur_elev(),
1034            cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
1035            cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
1036
1037 // Curt is this code used?  I don't see any problems when I comment it out.
1038     if ( acmodel_location != 0 ) {
1039       if ( acmodel_location->get_cur_elev_m() > -9990 && cur_fdm_state->get_inited() ) {
1040         if ( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER < 
1041              (acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0) ) {
1042             // now set aircraft altitude above ground
1043             printf("(*) Current Altitude = %.2f < %.2f forcing to %.2f\n", 
1044                    cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
1045                    acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0,
1046                    acmodel_location->get_cur_elev_m() + alt_adjust_m );
1047             cur_fdm_state->set_Altitude( (acmodel_location->get_cur_elev_m() 
1048                                                 + alt_adjust_m) * SG_METER_TO_FEET );
1049             SG_LOG( SG_ALL, SG_DEBUG, 
1050                     "<*> resetting altitude to " 
1051                     << cur_fdm_state->get_Altitude() * SG_FEET_TO_METER
1052                     << " meters" );
1053         }
1054       }
1055     }
1056 // End of code in question. (see Curt is this code used? above)
1057
1058     /* printf("Adjustment - ground = %.2f  runway = %.2f  alt = %.2f\n",
1059            scenery.get_cur_elev(),
1060            cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
1061            cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
1062
1063     // cout << "Warp = " << globals->get_warp() << endl;
1064
1065     // update "time"
1066     static bool last_clock_freeze = false;
1067
1068     if ( clock_freeze->getBoolValue() ) {
1069         // clock freeze requested
1070         if ( cur_time_override->getLongValue() == 0 ) {
1071             fgSetLong( "/sim/time/cur-time-override", t->get_cur_time() );
1072             globals->set_warp( 0 );
1073         }
1074     } else {
1075         // no clock freeze requested
1076         if ( last_clock_freeze == true ) {
1077             // clock just unfroze, let's set warp as the difference
1078             // between frozen time and current time so we don't get a
1079             // time jump (and corresponding sky object and lighting
1080             // jump.)
1081             globals->set_warp( cur_time_override->getLongValue() - time(NULL) );
1082             fgSetLong( "/sim/time/cur-time-override", 0 );
1083         }
1084         if ( globals->get_warp_delta() != 0 ) {
1085             globals->inc_warp( globals->get_warp_delta() );
1086         }
1087     }
1088
1089     last_clock_freeze = clock_freeze->getBoolValue();
1090
1091     t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
1092                latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
1093                cur_time_override->getLongValue(),
1094                globals->get_warp() );
1095
1096     if ( globals->get_warp_delta() != 0 ) {
1097         fgUpdateSkyAndLightingParams();
1098     }
1099
1100     // update magvar model
1101     globals->get_mag()->update( longitude->getDoubleValue()
1102                                   * SGD_DEGREES_TO_RADIANS,
1103                                 latitude->getDoubleValue()
1104                                   * SGD_DEGREES_TO_RADIANS,
1105                                 altitude->getDoubleValue() * SG_FEET_TO_METER,
1106                                 globals->get_time_params()->getJD() );
1107
1108     // Get elapsed time (in usec) for this past frame
1109     elapsed = fgGetTimeInterval();
1110     SG_LOG( SG_ALL, SG_DEBUG, 
1111             "Elapsed time interval is = " << elapsed 
1112             << ", previous remainder is = " << remainder );
1113
1114     // Calculate frame rate average
1115 #ifdef FANCY_FRAME_COUNTER
1116     /* old fps calculation */
1117     if ( elapsed > 0 ) {
1118         double tmp;
1119         accum = 0.0;
1120         for ( i = FG_FRAME_RATE_HISTORY - 2; i >= 0; i-- ) {
1121             tmp = general.get_frame(i);
1122             accum += tmp;
1123             // printf("frame[%d] = %.2f\n", i, g->frames[i]);
1124             general.set_frame(i+1,tmp);
1125         }
1126         tmp = 1000000.0 / (float)elapsed;
1127         general.set_frame(0,tmp);
1128         // printf("frame[0] = %.2f\n", general.frames[0]);
1129         accum += tmp;
1130         general.set_frame_rate(accum / (float)FG_FRAME_RATE_HISTORY);
1131         // printf("ave = %.2f\n", general.frame_rate);
1132     }
1133 #else
1134     if ( (t->get_cur_time() != last_time) && (last_time > 0) ) {
1135         general.set_frame_rate( frames );
1136         SG_LOG( SG_ALL, SG_DEBUG, 
1137                 "--> Frame rate is = " << general.get_frame_rate() );
1138         frames = 0;
1139     }
1140     last_time = t->get_cur_time();
1141     ++frames;
1142 #endif
1143
1144     // Run ATC subsystem
1145     globals->get_ATC_mgr()->update(delta_time_sec);
1146
1147     // Run the AI subsystem
1148     if (fgGetBool("/sim/ai-traffic/enabled"))
1149         globals->get_AI_mgr()->update(delta_time_sec);
1150
1151     // Run flight model
1152
1153     // Calculate model iterations needed for next frame
1154     elapsed += remainder;
1155
1156     global_multi_loop = (long)(((double)elapsed * 0.000001) * 
1157                               fgGetInt("/sim/model-hz"));
1158     remainder = elapsed - ( (global_multi_loop*1000000) / 
1159                             fgGetInt("/sim/model-hz") );
1160     SG_LOG( SG_ALL, SG_DEBUG, 
1161             "Model iterations needed = " << global_multi_loop
1162             << ", new remainder = " << remainder );
1163         
1164     // chop max interations to something reasonable if the sim was
1165     // delayed for an excesive amount of time
1166     if ( global_multi_loop > 2.0 * fgGetInt("/sim/model-hz") ) {
1167         global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") );
1168         remainder = 0;
1169     }
1170
1171     // flight model
1172     if ( global_multi_loop > 0 ) {
1173         fgUpdateTimeDepCalcs();
1174     } else {
1175         SG_LOG( SG_ALL, SG_DEBUG, 
1176                 "Elapsed time is zero ... we're zinging" );
1177     }
1178
1179     // Do any I/O channel work that might need to be done
1180     globals->get_io()->update( delta_time_sec );
1181
1182     // see if we need to load any deferred-load textures
1183     material_lib.load_next_deferred();
1184
1185     // Run audio scheduler
1186 #ifdef ENABLE_AUDIO_SUPPORT
1187     if ( fgGetBool("/sim/sound/audible")
1188            && globals->get_soundmgr()->is_working() ) {
1189         globals->get_soundmgr()->update( delta_time_sec );
1190     }
1191 #endif
1192
1193     globals->get_subsystem_mgr()->update(delta_time_sec);
1194
1195     //
1196     // Tile Manager updates - see if we need to load any new scenery tiles.
1197     //   this code ties together the fdm, viewer and scenery classes...
1198     //   we may want to move this to it's own class at some point
1199     //
1200     double visibility_meters = fgGetDouble("/environment/visibility-m");
1201     FGViewer *current_view = globals->get_current_view();
1202
1203     // update tile manager for FDM...
1204     // ...only if location is different than the viewer (to avoid duplicating effort)
1205     if( acmodel_location != current_view->getFGLocation() ) {
1206       if( acmodel_location != 0 ) {
1207         globals->get_tile_mgr()->prep_ssg_nodes( acmodel_location,
1208                                                  visibility_meters );
1209         globals->get_tile_mgr()->
1210             update( acmodel_location, visibility_meters,
1211                     acmodel_location->get_absolute_view_pos() );
1212         // save results of update in FGLocation for fdm...
1213         if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1214           acmodel_location->
1215               set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1216         }
1217         acmodel_location->
1218             set_tile_center( globals->get_scenery()->get_next_center() );
1219       }
1220     }
1221
1222     globals->get_tile_mgr()->prep_ssg_nodes( current_view->getFGLocation(),
1223                                              visibility_meters );
1224     // update tile manager for view...
1225     // IMPORTANT!!! the tilemgr update for view location _must_ be done last 
1226     // after the FDM's until all of Flight Gear code references the viewer's location
1227     // for elevation instead of the "scenery's" current elevation.
1228     FGLocation *view_location = globals->get_current_view()->getFGLocation();
1229     globals->get_tile_mgr()->update( view_location, visibility_meters,
1230                                      current_view->get_absolute_view_pos() );
1231     // save results of update in FGLocation for fdm...
1232     if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1233       current_view->getFGLocation()->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1234     }
1235     current_view->getFGLocation()->set_tile_center( globals->get_scenery()->get_next_center() );
1236
1237     // If fdm location is same as viewer's then we didn't do the update for fdm location 
1238     //   above so we need to save the viewer results in the fdm FGLocation as well...
1239     if( acmodel_location == current_view->getFGLocation() ) {
1240       if( acmodel_location != 0 ) {
1241         if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1242           acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1243         }
1244         acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1245       }
1246     }
1247
1248     // END Tile Manager udpates
1249
1250     // redraw display
1251     fgRenderFrame();
1252
1253     SG_LOG( SG_ALL, SG_DEBUG, "" );
1254 }
1255
1256
1257 // This is the top level master main function that is registered as
1258 // our idle funciton
1259
1260 // The first few passes take care of initialization things (a couple
1261 // per pass) and once everything has been initialized fgMainLoop from
1262 // then on.
1263
1264 static void fgIdleFunction ( void ) {
1265     // printf("idle state == %d\n", idle_state);
1266
1267     if ( idle_state == 0 ) {
1268         // Initialize the splash screen right away
1269         if ( fgGetBool("/sim/startup/splash-screen") ) {
1270             fgSplashInit();
1271         }
1272         
1273         idle_state++;
1274     } else if ( idle_state == 1 ) {
1275         // Initialize audio support
1276 #ifdef ENABLE_AUDIO_SUPPORT
1277
1278         // Start the intro music
1279         if ( fgGetBool("/sim/startup/intro-music") ) {
1280             SGPath mp3file( globals->get_fg_root() );
1281             mp3file.append( "Sounds/intro.mp3" );
1282
1283             SG_LOG( SG_GENERAL, SG_INFO, 
1284                     "Starting intro music: " << mp3file.str() );
1285
1286 #if defined( __CYGWIN__ )
1287             string command = "start /m `cygpath -w " + mp3file.str() + "`";
1288 #elif defined( WIN32 )
1289             string command = "start /m " + mp3file.str();
1290 #else
1291             string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
1292 #endif
1293
1294             system ( command.c_str() );
1295         }
1296 #endif
1297
1298         idle_state++;
1299     } else if ( idle_state == 2 ) {
1300         // These are a few miscellaneous things that aren't really
1301         // "subsystems" but still need to be initialized.
1302
1303 #ifdef USE_GLIDE
1304         if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
1305             grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
1306         }
1307 #endif
1308
1309         idle_state++;
1310     } else if ( idle_state == 3 ) {
1311         // This is the top level init routine which calls all the
1312         // other subsystem initialization routines.  If you are adding
1313         // a subsystem to flightgear, its initialization call should
1314         // located in this routine.
1315         if( !fgInitSubsystems()) {
1316             SG_LOG( SG_GENERAL, SG_ALERT,
1317                     "Subsystem initializations failed ..." );
1318             exit(-1);
1319         }
1320
1321         idle_state++;
1322     } else if ( idle_state == 4 ) {
1323         // setup OpenGL view parameters
1324         fgInitVisuals();
1325
1326         idle_state++;
1327     } else if ( idle_state == 5 ) {
1328
1329         idle_state++;
1330     } else if ( idle_state == 6 ) {
1331         // sleep(1);
1332         idle_state = 1000;
1333
1334         SG_LOG( SG_GENERAL, SG_INFO, "Panel visible = " << fgPanelVisible() );
1335         fgReshape( fgGetInt("/sim/startup/xsize"),
1336                    fgGetInt("/sim/startup/ysize") );
1337     } 
1338
1339     if ( idle_state == 1000 ) {
1340         // We've finished all our initialization steps, from now on we
1341         // run the main loop.
1342
1343         glutIdleFunc(fgMainLoop);
1344     } else {
1345         if ( fgGetBool("/sim/startup/splash-screen") ) {
1346             fgSplashUpdate(0.0, 1.0);
1347         }
1348     }
1349 }
1350
1351 // options.cxx needs to see this for toggle_panel()
1352 // Handle new window size or exposure
1353 void fgReshape( int width, int height ) {
1354     int view_h;
1355
1356     if ( (!fgGetBool("/sim/virtual-cockpit"))
1357          && fgPanelVisible() && idle_state == 1000 ) {
1358         view_h = (int)(height * (current_panel->getViewHeight() -
1359                                  current_panel->getYOffset()) / 768.0);
1360     } else {
1361         view_h = height;
1362     }
1363
1364     // for all views
1365     FGViewMgr *viewmgr = globals->get_viewmgr();
1366     for ( int i = 0; i < viewmgr->size(); ++i ) {
1367       viewmgr->get_view(i)->
1368         set_aspect_ratio((float)view_h / (float)width);
1369     }
1370
1371     glViewport( 0, (GLint)(height - view_h), (GLint)(width), (GLint)(view_h) );
1372
1373     fgSetInt("/sim/startup/xsize", width);
1374     fgSetInt("/sim/startup/ysize", height);
1375     guiInitMouse(width, height);
1376
1377     ssgSetFOV( viewmgr->get_current_view()->get_h_fov(),
1378                viewmgr->get_current_view()->get_v_fov() );
1379
1380     fgHUDReshape();
1381
1382 #ifdef FG_USE_CLOUDS_3D
1383     sgClouds3d->Resize( viewmgr->get_current_view()->get_h_fov(),
1384                         viewmgr->get_current_view()->get_v_fov() );
1385 #endif
1386
1387 }
1388
1389 // Initialize GLUT and define a main window
1390 static bool fgGlutInit( int *argc, char **argv ) {
1391
1392 #if !defined( macintosh )
1393     // GLUT will extract all glut specific options so later on we only
1394     // need wory about our own.
1395     glutInit(argc, argv);
1396 #endif
1397
1398     // Define Display Parameters. Clouds3d works best with --bpp32 option
1399     if ( fgGetBool("/sim/rendering/clouds3d") ) {
1400         glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_ALPHA );
1401     } else {
1402         glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
1403     }
1404
1405     SG_LOG( SG_GENERAL, SG_INFO, "Opening a window: " <<
1406             fgGetInt("/sim/startup/xsize") << "x"
1407             << fgGetInt("/sim/startup/ysize") );
1408
1409     // Define initial window size
1410     glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1411                         fgGetInt("/sim/startup/ysize") );
1412
1413     // Initialize windows
1414     if ( !fgGetBool("/sim/startup/game-mode")) {
1415         // Open the regular window
1416         glutCreateWindow("FlightGear");
1417 #ifndef GLUT_WRONG_VERSION
1418     } else {
1419         // Open the cool new 'game mode' window
1420         char game_mode_str[256];
1421 //#define SYNC_OPENGL_WITH_DESKTOP_SETTINGS
1422 #if defined(WIN32) && defined(SYNC_OPENGL_WITH_DESKTOP_SETTINGS)
1423 #ifndef ENUM_CURRENT_SETTINGS
1424 #define ENUM_CURRENT_SETTINGS       ((DWORD)-1)
1425 #define ENUM_REGISTRY_SETTINGS      ((DWORD)-2)
1426 #endif
1427
1428         DEVMODE dm;
1429         dm.dmSize = sizeof(DEVMODE);
1430         EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
1431         fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
1432         fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
1433         glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1434                                                 fgGetInt("/sim/startup/ysize") );
1435         sprintf( game_mode_str, "%dx%d:%d@%d",
1436                          dm.dmPelsWidth,
1437                          dm.dmPelsHeight,
1438                          dm.dmBitsPerPel,
1439                          dm.dmDisplayFrequency );
1440 #else
1441         // Open the cool new 'game mode' window
1442         sprintf( game_mode_str, "width=%d height=%d bpp=%d",
1443                  fgGetInt("/sim/startup/xsize"),
1444                  fgGetInt("/sim/startup/ysize"),
1445                  fgGetInt("/sim/rendering/bits-per-pixel"));
1446
1447 #endif // HAVE_WINDOWS_H
1448         SG_LOG( SG_GENERAL, SG_INFO, 
1449                 "game mode params = " << game_mode_str );
1450         glutGameModeString( game_mode_str );
1451         glutEnterGameMode();
1452 #endif // GLUT_WRONG_VERSION
1453     }
1454
1455     // This seems to be the absolute earliest in the init sequence
1456     // that these calls will return valid info.  Too bad it's after
1457     // we've already created and sized out window. :-(
1458     general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
1459     general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
1460     general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
1461     SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
1462
1463     GLint tmp;
1464     glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
1465     general.set_glMaxTexSize( tmp );
1466     SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
1467
1468     glGetIntegerv( GL_DEPTH_BITS, &tmp );
1469     general.set_glDepthBits( tmp );
1470     SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
1471
1472     return true;
1473 }
1474
1475
1476 // Initialize GLUT event handlers
1477 static bool fgGlutInitEvents( void ) {
1478     // call fgReshape() on window resizes
1479     glutReshapeFunc( fgReshape );
1480
1481     // keyboard and mouse callbacks are set in FGInput::init
1482
1483     // call fgMainLoop() whenever there is
1484     // nothing else to do
1485     glutIdleFunc( fgIdleFunction );
1486
1487     // draw the scene
1488     glutDisplayFunc( fgRenderFrame );
1489
1490     return true;
1491 }
1492
1493 // Main top level initialization
1494 static bool fgMainInit( int argc, char **argv ) {
1495
1496 #if defined( macintosh )
1497     freopen ("stdout.txt", "w", stdout );
1498     freopen ("stderr.txt", "w", stderr );
1499     argc = ccommand( &argv );
1500 #endif
1501
1502     // set default log levels
1503     sglog().setLogLevels( SG_ALL, SG_INFO );
1504
1505     string version;
1506 #ifdef FLIGHTGEAR_VERSION
1507     version = FLIGHTGEAR_VERSION;
1508 #else
1509     version = "unknown version";
1510 #endif
1511     SG_LOG( SG_GENERAL, SG_INFO, "FlightGear:  Version "
1512             << version );
1513     SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
1514
1515     // Allocate global data structures.  This needs to happen before
1516     // we parse command line options
1517
1518     globals = new FGGlobals;
1519
1520 #ifndef FG_WEATHERCM
1521     globals->set_environment_mgr(new FGEnvironmentMgr);
1522 #endif
1523
1524     // seed the random number generater
1525     sg_srandom_time();
1526
1527     SGRoute *route = new SGRoute;
1528     globals->set_route( route );
1529
1530     FGControls *controls = new FGControls;
1531     globals->set_controls( controls );
1532
1533     string_list *col = new string_list;
1534     globals->set_channel_options_list( col );
1535
1536     // Scan the config file(s) and command line options to see if
1537     // fg_root was specified (ignore all other options for now)
1538     fgInitFGRoot(argc, argv);
1539
1540     // Check for the correct base package version
1541     static char required_version[] = "0.9.1";
1542     string base_version = fgBasePackageVersion();
1543     if ( !(base_version == required_version) ) {
1544         // tell the operator how to use this application
1545
1546         cerr << endl << "Base package check failed ... " \
1547              << "Found version " << base_version << " at: " \
1548              << globals->get_fg_root() << endl;
1549         cerr << "Please upgrade to version: " << required_version << endl;
1550         exit(-1);
1551     }
1552
1553     // Initialize the Aircraft directory to "" (UIUC)
1554     aircraft_dir = "";
1555
1556     // Load the configuration parameters.  (Command line options
1557     // overrides config file options.  Config file options override
1558     // defaults.)
1559     if ( !fgInitConfig(argc, argv) ) {
1560         SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
1561         exit(-1);
1562     }
1563
1564     // Initialize the Window/Graphics environment.
1565     if( !fgGlutInit(&argc, argv) ) {
1566         SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
1567         exit(-1);
1568     }
1569
1570     // Initialize the various GLUT Event Handlers.
1571     if( !fgGlutInitEvents() ) {
1572         SG_LOG( SG_GENERAL, SG_ALERT, 
1573                 "GLUT event handler initialization failed ..." );
1574         exit(-1);
1575     }
1576
1577     // Initialize plib net interface
1578     netInit( &argc, argv );
1579
1580     // Initialize ssg (from plib).  Needs to come before we do any
1581     // other ssg stuff, but after opengl/glut has been initialized.
1582     ssgInit();
1583
1584     // Initialize the user interface (we need to do this before
1585     // passing off control to glut and before fgInitGeneral to get our
1586     // fonts !!!
1587     guiInit();
1588
1589 #ifdef GL_EXT_texture_lod_bias
1590     glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
1591 #endif
1592
1593 #ifdef FG_EXPERIMENTAL_POINT_LIGHTING
1594             // get the address of our OpenGL extensions
1595     if ( fgGetBool("/sim/rendering/distance-attenuation") )
1596     {
1597 #ifdef WIN32
1598         glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) 
1599             wglGetProcAddress("glPointParameterfEXT");
1600         glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) 
1601             wglGetProcAddress("glPointParameterfvEXT");
1602 #elif linux
1603         glPointParameterfEXT = (OpenGLFuncExt) 
1604             glXGetProcAddressARB((GLubyte *)"glPointParameterfEXT");
1605         glPointParameterfvEXT = (OpenGLFuncExtv) 
1606             glXGetProcAddressARB((GLubyte *)"glPointParameterfvEXT");
1607 #endif
1608    }
1609 #endif
1610
1611     // based on the requested presets, calculate the true starting
1612     // lon, lat
1613     fgInitNav();
1614     fgInitPosition();
1615
1616     SGTime *t = fgInitTime();
1617     globals->set_time_params( t );
1618
1619     // Do some quick general initializations
1620     if( !fgInitGeneral()) {
1621         SG_LOG( SG_GENERAL, SG_ALERT, 
1622                 "General initializations failed ..." );
1623         exit(-1);
1624     }
1625
1626     SGPath modelpath( globals->get_fg_root() );
1627     ssgModelPath( (char *)modelpath.c_str() );
1628
1629     // Initialize the global scenery manager
1630     globals->set_scenery( new FGScenery );
1631     globals->get_scenery()->init();
1632     globals->get_scenery()->bind();
1633
1634     // Initialize the global tile manager
1635     globals->set_tile_mgr( new FGTileMgr );
1636
1637     ////////////////////////////////////////////////////////////////////
1638     // Initialize the property-based built-in commands
1639     ////////////////////////////////////////////////////////////////////
1640     fgInitCommands();
1641
1642     ////////////////////////////////////////////////////////////////////
1643     // Initialize the general model subsystem.
1644     ////////////////////////////////////////////////////////////////////
1645
1646     globals->set_model_loader(new FGModelLoader);
1647     globals->set_texture_loader(new FGTextureLoader);
1648     globals->set_model_mgr(new FGModelMgr);
1649     globals->get_model_mgr()->init();
1650     globals->get_model_mgr()->bind();
1651
1652     ////////////////////////////////////////////////////////////////////
1653     // Initialize the 3D aircraft model subsystem.
1654     ////////////////////////////////////////////////////////////////////
1655
1656     globals->set_aircraft_model(new FGAircraftModel);
1657     globals->get_aircraft_model()->init();
1658     globals->get_aircraft_model()->bind();
1659
1660     ////////////////////////////////////////////////////////////////////
1661     // Initialize the view manager subsystem.
1662     ////////////////////////////////////////////////////////////////////
1663
1664     FGViewMgr *viewmgr = new FGViewMgr;
1665     globals->set_viewmgr( viewmgr );
1666     viewmgr->init();
1667     viewmgr->bind();
1668
1669
1670     // Initialize the sky
1671     SGPath ephem_data_path( globals->get_fg_root() );
1672     ephem_data_path.append( "Astro" );
1673     SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
1674     ephem->update( globals->get_time_params()->getMjd(),
1675                    globals->get_time_params()->getLst(),
1676                    0.0 );
1677     globals->set_ephem( ephem );
1678
1679                                 // TODO: move to environment mgr
1680     thesky = new SGSky;
1681     SGPath texture_path(globals->get_fg_root());
1682     texture_path.append("Textures");
1683     texture_path.append("Sky");
1684     for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
1685         SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
1686         thesky->add_cloud_layer(layer);
1687     }
1688
1689
1690     SGPath sky_tex_path( globals->get_fg_root() );
1691     sky_tex_path.append( "Textures" );
1692     sky_tex_path.append( "Sky" );
1693     thesky->texture_path( sky_tex_path.str() );
1694
1695     thesky->build( 550.0, 550.0,
1696                    globals->get_ephem()->getNumPlanets(), 
1697                    globals->get_ephem()->getPlanets(), 60000.0,
1698                    globals->get_ephem()->getNumStars(),
1699                    globals->get_ephem()->getStars(), 60000.0 );
1700
1701     // Initialize MagVar model
1702     SGMagVar *magvar = new SGMagVar();
1703     globals->set_mag( magvar );
1704
1705     // airport = new ssgBranch;
1706     // airport->setName( "Airport Lighting" );
1707     // lighting->addKid( airport );
1708
1709     // ADA
1710     fgLoadDCS();
1711     // ADA
1712
1713 #ifdef FG_NETWORK_OLK
1714     // Do the network intialization
1715     if ( fgGetBool("/sim/networking/network-olk") ) {
1716         printf("Multipilot mode %s\n",
1717                fg_net_init( globals->get_scenery()->get_scene_graph() ) );
1718     }
1719 #endif
1720
1721     // build our custom render states
1722     fgBuildRenderStates();
1723     
1724     // pass control off to the master GLUT event handler
1725     glutMainLoop();
1726
1727     // we never actually get here ... but to avoid compiler warnings,
1728     // etc.
1729     return false;
1730 }
1731
1732
1733 // $$$ end - added VS Renganathan, 15 Oct 2K
1734 //         - added Venky         , 12 Nov 2K
1735
1736 #if defined(__linux__) && defined(__i386__)
1737
1738 static void handleFPE (int);
1739
1740 static void
1741 initFPE ()
1742 {
1743     fpu_control_t fpe_flags = 0;
1744     _FPU_GETCW(fpe_flags);
1745 //     fpe_flags &= ~_FPU_MASK_IM;      // invalid operation
1746 //     fpe_flags &= ~_FPU_MASK_DM;      // denormalized operand
1747 //     fpe_flags &= ~_FPU_MASK_ZM;      // zero-divide
1748 //     fpe_flags &= ~_FPU_MASK_OM;      // overflow
1749 //     fpe_flags &= ~_FPU_MASK_UM;      // underflow
1750 //     fpe_flags &= ~_FPU_MASK_PM;      // precision (inexact result)
1751     _FPU_SETCW(fpe_flags);
1752     signal(SIGFPE, handleFPE);
1753 }
1754
1755 static void
1756 handleFPE (int num)
1757 {
1758   initFPE();
1759   SG_LOG(SG_GENERAL, SG_ALERT, "Floating point interrupt (SIGFPE)");
1760 }
1761 #endif
1762
1763 #ifdef __APPLE__
1764
1765 typedef struct
1766 {
1767   int  lo;
1768   int  hi;
1769 } PSN;
1770
1771 extern "C" {
1772   short CPSGetCurrentProcess(PSN *psn);
1773   short CPSSetProcessName (PSN *psn, char *processname);
1774   short CPSEnableForegroundOperation(PSN *psn, int _arg2, int _arg3, int _arg4, int _arg5);
1775   short CPSSetFrontProcess(PSN *psn);
1776 };
1777
1778 #define CPSEnableFG(psn) CPSEnableForegroundOperation(psn,0x03,0x3C,0x2C,0x1103)
1779
1780 #endif
1781
1782 // Main entry point; catch any exceptions that have made it this far.
1783 int main ( int argc, char **argv ) {
1784
1785     // Enable floating-point exceptions for Linux/x86
1786 #if defined(__linux__) && defined(__i386__)
1787     initFPE();
1788 #endif
1789
1790     // Enable floating-point exceptions for Windows
1791 #if defined( _MSC_VER ) && defined( DEBUG )
1792     // Christian, we should document what this does
1793     _control87( _EM_INEXACT, _MCW_EM );
1794 #endif
1795
1796 #if defined( HAVE_BC5PLUS )
1797     _control87(MCW_EM, MCW_EM);  /* defined in float.h */
1798 #endif
1799
1800     // Keyboard focus hack
1801 #ifdef __APPLE__
1802     {
1803       PSN psn;
1804
1805       glutInit (&argc, argv);
1806
1807       CPSGetCurrentProcess(&psn);
1808       CPSSetProcessName(&psn, "FlightGear");
1809       CPSEnableFG(&psn);
1810       CPSSetFrontProcess(&psn);
1811     }
1812 #endif
1813
1814     // FIXME: add other, more specific
1815     // exceptions.
1816     try {
1817         fgMainInit(argc, argv);
1818     } catch (sg_throwable &t) {
1819                                 // We must use cerr rather than
1820                                 // logging, since logging may be
1821                                 // disabled.
1822         cerr << "Fatal error: " << t.getFormattedMessage()
1823              << "\n (received from " << t.getOrigin() << ')' << endl;
1824         exit(1);
1825     }
1826
1827     return 0;
1828 }
1829
1830
1831 void fgLoadDCS(void) {
1832
1833     ssgEntity *ship_obj = NULL;
1834
1835     char obj_filename[25];
1836
1837     for ( int k = 0; k < 32; k++ ) {
1838         ship_pos[k]=NULL;
1839     }
1840
1841     SGPath tile_path( globals->get_fg_root());
1842     tile_path.append( "Scenery" );
1843     tile_path.append( "Objects.txt" );
1844     sg_gzifstream in( tile_path.str() );
1845     if ( ! in.is_open() ) {
1846         SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
1847     } else {
1848
1849         SGPath modelpath( globals->get_fg_root() );
1850         modelpath.append( "Models" );
1851         modelpath.append( "Geometry" );
1852   
1853         SGPath texturepath( globals->get_fg_root() );
1854         texturepath.append( "Models" );
1855         texturepath.append( "Textures" );
1856  
1857         ssgModelPath( (char *)modelpath.c_str() );
1858         ssgTexturePath( (char *)texturepath.c_str() );
1859
1860         ship_sel = new ssgSelector;
1861
1862         char c;
1863         while ( ! in.eof() ) {
1864             in >> ::skipws;
1865             if ( in.get( c ) && c == '#' ) { 
1866                 in >> skipeol;
1867             } else { 
1868                 in.putback(c);
1869                 in >> obj_filename >> obj_lat[objc] >> obj_lon[objc] >> obj_alt[objc];
1870                 /* cout << endl << obj_filename << " " << obj_lat[objc] << " " << obj_lon[objc] <<  " " << obj_alt[objc] << endl;
1871                    int chj=getchar();*/
1872                 
1873                 obj_lon[objc] *=SGD_DEGREES_TO_RADIANS;
1874                 obj_lat[objc] *=SGD_DEGREES_TO_RADIANS;
1875                 
1876                 ship_pos[objc] = new ssgTransform;
1877        
1878                 // type "repeat" in objects.txt to load one more
1879                 // instance of the last object.
1880
1881                 if ( strcmp(obj_filename,"repeat") != 0) {
1882                     ship_obj =
1883                         globals->get_model_loader()->load_model( obj_filename );
1884                 }
1885       
1886                 if ( ship_obj != NULL ) {
1887                                         ship_obj->setName(obj_filename);
1888                                 if (objc == 0)
1889                                                 ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
1890                                         else
1891                                                 ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
1892                     ship_pos[objc]->addKid( ship_obj ); // add object to transform node
1893                     ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
1894                     SG_LOG( SG_TERRAIN, SG_ALERT, "Loaded file: "
1895                             << obj_filename );
1896                 } else {
1897                     SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: "
1898                             << obj_filename );
1899                 }
1900             
1901                                 // temporary hack for deck lights - ultimately should move to PLib (when??)
1902                                 //const char *extn = file_extension ( obj_filename ) ;
1903                                 if ( objc == 1 ){
1904                                     ssgVertexArray *lights = new ssgVertexArray( 100 );
1905                                         ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
1906                                         ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
1907                                         ssgVertexArray *lightdir = new ssgVertexArray( 100 );
1908                                         int ltype[500], light_type;
1909                                         static int ltcount = 0;
1910                                     string token;
1911                                         sgVec3 rway_dir,rway_normal,lightpt;
1912                                         Point3D node;
1913                                         modelpath.append(obj_filename);
1914                                         sg_gzifstream in1( modelpath.str() );
1915                                         if ( ! in1.is_open() ) {
1916                                                 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
1917                                         } else {
1918                                                 while ( ! in1.eof() ) {
1919                                                         in1 >> ::skipws;
1920                                                         if ( in1.get( c ) && c == '#' ) { 
1921                                                                 in1 >> skipeol;
1922                                                         } else { 
1923                                                                 in1.putback(c);
1924                                                                 in1 >> token;
1925                                                                 //cout << token << endl;
1926                                                                 if ( token == "runway" ) {
1927                                                                         in1 >> node;
1928                                                                         sgSetVec3 (rway_dir, node[0], node[1], node[2] );                        
1929                                                                 } else if ( token == "edgelight" ) {
1930                                                                         in1 >> node;
1931                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1932                                                                         light_type = 1;
1933                                                                 } else if ( token == "taxi" ) {
1934                                                                         in1 >> node;
1935                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );                     
1936                                                                         light_type = 2;
1937                                                                 } else if ( token == "vasi" ) {
1938                                                                         in1 >> node;
1939                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );                     
1940                                                                         light_type = 3;
1941                                                                 } else if ( token == "threshold" ) {
1942                                                                         in1 >> node;
1943                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );                     
1944                                                                         light_type = 4;
1945                                                                 } else if ( token == "rabbit" ) {
1946                                                                         in1 >> node;
1947                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1948                                                                         light_type = 5;
1949                                                                 } else if ( token == "ols" ) {
1950                                                                         in1 >> node;
1951                                                                         sgSetVec3 (rway_ols, node[0], node[1], node[2] );
1952                                                                         light_type = 6;
1953                                                                 } else if ( token == "red" ) {
1954                                                                         in1 >> node;
1955                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1956                                                                         light_type = 7;
1957                                                                 } else if ( token == "green" ) {
1958                                                                         in1 >> node;
1959                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1960                                                                         light_type = 8;
1961                                                                 } else if ( token == "lp" ) {
1962                                                                         in1 >> node;
1963                                                                         sgSetVec3 (lightpt, node[0], node[1], node[2] );
1964                                                                         lightpoints->add( lightpt );
1965                                                                         lightnormals->add( rway_normal );
1966                                                                         lightdir->add( rway_dir );
1967                                                                         ltype[ltcount]= light_type;
1968                                                                         ltcount++;
1969                                                                 }
1970                                                                 if (in1.eof()) break;
1971                                                         } 
1972                                                 }  //while
1973         
1974                                                 if ( lightpoints->getNum() ) {
1975                                                         ssgBranch *lightpoints_branch;
1976                                                         long int dummy = -999;
1977                                                         dummy_tile = new FGTileEntry((SGBucket)dummy);
1978                                                         dummy_tile->lightmaps_sequence = new ssgSelector;
1979                                                         dummy_tile->ols_transform = new ssgTransform;
1980
1981                                                         // call function to generate the runway lights
1982                                                         lightpoints_branch = 
1983                                                         dummy_tile->gen_runway_lights( lightpoints, lightnormals,
1984                                                                                                                                 lightdir, ltype);
1985                                                         lightpoints_brightness->addKid(lightpoints_branch);
1986                                                         lightpoints_transform->addKid(lightpoints_brightness);
1987                                                     //dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
1988                                                         lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
1989                                                         lightpoints_transform->ref();
1990                                                         globals->get_scenery()->get_gnd_lights_root()->addKid( lightpoints_transform );
1991                                                 } 
1992                                         } //if in1 
1993                 } //if objc
1994                                 // end hack for deck lights
1995
1996                 objc++;
1997
1998                 if (in.eof()) break;
1999             }
2000         } // while
2001
2002         SG_LOG ( SG_TERRAIN, SG_ALERT, "Finished object processing." );
2003
2004         globals->get_scenery()->get_terrain_branch()->addKid( ship_sel ); //add selector node to root node 
2005     }
2006
2007     return;
2008  }
2009
2010
2011 void fgUpdateDCS (void) {
2012
2013     // double eye_lat,eye_lon,eye_alt;
2014     // static double obj_head;
2015     double sl_radius,obj_latgc;
2016     // float nresultmat[4][4];
2017     // sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3;
2018     double bz[3];
2019
2020     // Instantaneous Geodetic Lat/Lon/Alt of moving object
2021     FGADA *fdm = (FGADA *)current_aircraft.fdm_state;
2022     
2023     // Deck should be the first object in objects.txt in case of fdm=ada
2024
2025     if (!strcmp(fgGetString("/sim/flight-model"), "ada")) {
2026                 if ((fdm->get_iaux(1))==1)
2027                 {
2028                         obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
2029                         obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
2030                         obj_alt[1] = fdm->get_daux(3);
2031                         obj_pitch[1] = fdm->get_faux(1);
2032                         obj_roll[1] = fdm->get_faux(2);
2033                 }
2034     }
2035     
2036     for ( int m = 0; m < objc; m++ ) {
2037         //cout << endl <<  obj_lat[m]*SGD_RADIANS_TO_DEGREES << " " << obj_lon[m]*SGD_RADIANS_TO_DEGREES << " " << obj_alt[m] << " " << objc << endl;
2038         //int v=getchar();
2039
2040         //Geodetic to Geocentric angles for rotation
2041         sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
2042
2043         //moving object gbs-posn in cartesian coords
2044         Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
2045         Point3D obj_pos = sgGeodToCart( obj_posn );
2046
2047         // Translate moving object w.r.t eye
2048         Point3D Objtrans = obj_pos - globals->get_scenery()->get_center();
2049         bz[0]=Objtrans.x();
2050         bz[1]=Objtrans.y();
2051         bz[2]=Objtrans.z();
2052
2053        // rotate dynamic objects for lat,lon & alt and other motion about its axes
2054         
2055         sgMat4 sgTRANS;
2056         sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
2057
2058         sgVec3 ship_fwd,ship_rt,ship_up;
2059         sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
2060         sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
2061         sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
2062
2063         sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
2064         sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
2065         sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
2066         sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
2067         sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
2068         sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
2069         
2070         sgMat4 sgTUX;
2071         sgCopyMat4( sgTUX, sgROT_hdg );
2072         sgPostMultMat4( sgTUX, sgROT_pitch );
2073         sgPostMultMat4( sgTUX, sgROT_roll );
2074         sgPostMultMat4( sgTUX, sgROT_lat );
2075         sgPostMultMat4( sgTUX, sgROT_lon );
2076         sgPostMultMat4( sgTUX, sgTRANS );
2077
2078         sgCoord shippos;
2079         sgSetCoord(&shippos, sgTUX );
2080         ship_pos[m]->setTransform( &shippos );
2081         // temporary hack for deck lights - ultimately should move to PLib (when ??)
2082         if (m == 1) {
2083                 if (lightpoints_transform) {
2084                         lightpoints_transform->setTransform( &shippos );
2085                         float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
2086                         if ( sun_angle > 89 ) {
2087                                 lightpoints_brightness->select(0x01);
2088                         } else {
2089                                 lightpoints_brightness->select(0x00);
2090                         }
2091                 }
2092
2093                 float elev;
2094                 sgVec3 rp,to;
2095                 float *vp;
2096                 float alt;
2097                 float ref_elev;
2098                 sgXformPnt3( rp, rway_ols, sgTUX );
2099                 vp = globals->get_current_view()->get_view_pos();
2100             to[0] = rp[0]-vp[0];
2101             to[1] = rp[1]-vp[1];
2102             to[2] = rp[2]-vp[2];
2103                 float dist = sgLengthVec3( to );
2104                 alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
2105
2106                 elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
2107
2108             ref_elev = elev - 3.75; // +ve above, -ve below
2109         
2110                 unsigned int sel;
2111                 sel = 0xFF;
2112 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
2113 //              if (ref_elev > 0.51) sel = 0x21;
2114 //              if ((ref_elev <= 0.51) & (ref_elev > 0.17)) sel = 0x22;
2115 //              if ((ref_elev <= 0.17) & (ref_elev >= -0.17)) sel = 0x24;
2116 //              if ((ref_elev < -0.17) & (ref_elev >= -0.51)) sel = 0x28;
2117 //              if (ref_elev < -0.51) sel = 0x30;
2118 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
2119                 dummy_tile->lightmaps_sequence->select(sel);
2120
2121                 sgVec3 up;
2122                 sgCopyVec3 (up, ship_up);
2123                 if (dist > 750) 
2124                         sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
2125                 else
2126                         sgScaleVec3 (up, 4.0*ref_elev);
2127                 dummy_tile->ols_transform->setTransform(up);
2128                 //cout << "ref_elev  " << ref_elev << endl;
2129         }
2130     // end hack for deck lights
2131
2132     }
2133     if ( ship_sel != NULL ) {
2134         ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
2135     }
2136 }
2137
2138 // $$$ end - added VS Renganathan, 15 Oct 2K
2139 //           added Venky         , 12 Nov 2K