1 // main.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
5 // Copyright (C) 1997 - 2002 Curtis L. Olson - curt@flightgear.org
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
28 #if defined(__linux__) && defined(__i386__)
29 # include <fpu_control.h>
33 #include <simgear/compiler.h>
39 #include <simgear/misc/exception.hxx>
40 #include <simgear/ephemeris/ephemeris.hxx>
41 #include <simgear/route/route.hxx>
43 #ifdef SG_MATH_EXCEPTION_CLASH
55 #include <string.h> // for strcmp()
62 #ifdef HAVE_SYS_STAT_H
63 # include <sys/stat.h> // for stat()
67 # include <unistd.h> // for stat()
70 #include <plib/netChat.h>
75 #include <simgear/constants.h> // for VERSION
76 #include <simgear/debug/logstream.hxx>
77 #include <simgear/math/polar3d.hxx>
78 #include <simgear/math/sg_random.h>
79 #include <simgear/misc/sg_path.hxx>
80 #ifdef FG_USE_CLOUDS_3D
81 # include <simgear/sky/clouds3d/SkySceneLoader.hpp>
82 # include <simgear/sky/clouds3d/SkyUtil.hpp>
84 #include <simgear/sky/sky.hxx>
85 #include <simgear/timing/sg_time.hxx>
87 #include <Include/general.hxx>
89 #include <Aircraft/aircraft.hxx>
91 #include <ATC/ATCmgr.hxx>
92 #include <ATC/ATCdisplay.hxx>
93 #include <ATC/AIMgr.hxx>
96 #include <Autopilot/newauto.hxx>
98 #include <Cockpit/cockpit.hxx>
99 #include <Cockpit/radiostack.hxx>
101 #include <FDM/UIUCModel/uiuc_aircraftdir.h>
103 #include <Model/acmodel.hxx>
104 #include <Model/loader.hxx>
105 #include <Model/model.hxx>
106 #include <Model/modelmgr.hxx>
107 #include <Main/location.hxx>
108 #include <Model/panelnode.hxx>
109 #ifdef FG_NETWORK_OLK
110 #include <NetworkOLK/network.h>
112 #include <Objects/matlib.hxx>
113 #include <Scenery/scenery.hxx>
114 #include <Scenery/tilemgr.hxx>
115 #ifdef ENABLE_AUDIO_SUPPORT
116 # include <Sound/soundmgr.hxx>
117 # include <Sound/fg_fx.hxx>
118 # include <Sound/morse.hxx>
120 #include <Systems/system_mgr.hxx>
121 #include <Instrumentation/instrument_mgr.hxx>
122 #include <Time/FGEventMgr.hxx>
123 #include <Time/fg_timer.hxx>
124 #include <Time/light.hxx>
125 #include <Time/sunpos.hxx>
126 #include <Time/tmp.hxx>
129 #include <simgear/misc/sgstream.hxx>
130 #include <simgear/math/point3d.hxx>
131 #include <FDM/flight.hxx>
132 #include <FDM/ADA.hxx>
133 #include <Scenery/tileentry.hxx>
135 #include "fg_commands.hxx"
137 #ifdef FG_EXPERIMENTAL_POINT_LIGHTING
139 typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname,
141 typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname,
142 const GLfloat *params);
144 PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
145 PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
149 typedef void (* OpenGLFuncExt)(GLenum pname, GLfloat param);
150 typedef void (* OpenGLFuncExtv)(GLenum pname, const GLfloat *params);
152 OpenGLFuncExt glPointParameterfEXT = 0;
153 OpenGLFuncExtv glPointParameterfvEXT = 0;
157 float default_attenuation[3] = {1.0, 0.0, 0.0};
158 //Required for using GL_extensions
159 void fgLoadDCS (void);
160 void fgUpdateDCS (void);
161 ssgSelector *ship_sel=NULL;
162 // upto 32 instances of a same object can be loaded.
163 ssgTransform *ship_pos[32];
164 double obj_lat[32],obj_lon[32],obj_alt[32],obj_pitch[32],obj_roll[32];
166 ssgSelector *lightpoints_brightness = new ssgSelector;
167 ssgTransform *lightpoints_transform = new ssgTransform;
168 FGTileEntry *dummy_tile;
171 // Clip plane settings...
172 float scene_nearplane = 0.5f;
173 float scene_farplane = 120000.0f;
175 static double delta_time_sec = 0;
179 # include <WeatherCM/FGLocalWeatherDatabase.h>
181 # include <Environment/environment_mgr.hxx>
186 #include "fg_init.hxx"
188 #include "fg_props.hxx"
189 #include "globals.hxx"
190 #include "splash.hxx"
191 #include "viewmgr.hxx"
192 #include "options.hxx"
193 #include "logger.hxx"
196 # include <console.h> // -dw- for command line dialog
200 FGEventMgr global_events;
202 // This is a record containing a bit of global housekeeping information
205 // Specify our current idle function state. This is used to run all
206 // our initializations out of the glutIdleLoop() so that we can get a
207 // splash screen up and running right away.
208 static int idle_state = 0;
209 static long global_multi_loop;
211 // forward declaration
212 void fgReshape( int width, int height );
214 // fog constants. I'm a little nervous about putting actual code out
215 // here but it seems to work (?)
216 static const double m_log01 = -log( 0.01 );
217 static const double sqrt_m_log01 = sqrt( m_log01 );
218 static GLfloat fog_exp_density;
219 static GLfloat fog_exp2_density;
220 static GLfloat rwy_exp2_punch_through;
221 static GLfloat taxi_exp2_punch_through;
222 static GLfloat ground_exp2_punch_through;
224 #ifdef FG_NETWORK_OLK
225 ssgSelector *fgd_sel = NULL;
226 ssgTransform *fgd_pos = NULL;
232 #ifdef FG_USE_CLOUDS_3D
233 SkySceneLoader *sgClouds3d;
234 bool _bcloud_orig = true;
238 sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
240 { 1.0f, 0.0f, 0.0f, 0.0f },
241 { 0.0f, 0.0f, -1.0f, 0.0f },
242 { 0.0f, 1.0f, 0.0f, 0.0f },
243 { 0.0f, 0.0f, 0.0f, 1.0f }
246 // The following defines flightgear options. Because glutlib will also
247 // want to parse its own options, those options must not be included here
248 // or they will get parsed by the main program option parser. Hence case
249 // is significant for any option added that might be in conflict with
252 // glutlib parses for:
254 // -direct (invalid in Win32)
258 // -indirect (invalid in Win32)
261 // Note that glutlib depends upon strings while this program's
262 // option parser wants only initial characters followed by numbers
267 ssgSimpleState *cloud3d_imposter_state;
268 ssgSimpleState *default_state;
269 ssgSimpleState *hud_and_panel;
270 ssgSimpleState *menus;
272 SGTimeStamp last_time_stamp;
273 SGTimeStamp current_time_stamp;
275 void fgBuildRenderStates( void ) {
276 default_state = new ssgSimpleState;
277 default_state->ref();
278 default_state->disable( GL_TEXTURE_2D );
279 default_state->enable( GL_CULL_FACE );
280 default_state->enable( GL_COLOR_MATERIAL );
281 default_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
282 default_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
283 default_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
284 default_state->disable( GL_BLEND );
285 default_state->disable( GL_ALPHA_TEST );
286 default_state->disable( GL_LIGHTING );
288 cloud3d_imposter_state = new ssgSimpleState;
289 cloud3d_imposter_state->ref();
290 cloud3d_imposter_state->enable( GL_TEXTURE_2D );
291 cloud3d_imposter_state->enable( GL_CULL_FACE );
292 cloud3d_imposter_state->enable( GL_COLOR_MATERIAL );
293 cloud3d_imposter_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
294 cloud3d_imposter_state->setMaterial( GL_DIFFUSE, 1, 1, 1, 1 );
295 cloud3d_imposter_state->setMaterial( GL_AMBIENT, 1, 1, 1, 1 );
296 cloud3d_imposter_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
297 cloud3d_imposter_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
298 cloud3d_imposter_state->enable( GL_BLEND );
299 cloud3d_imposter_state->enable( GL_ALPHA_TEST );
300 cloud3d_imposter_state->disable( GL_LIGHTING );
302 hud_and_panel = new ssgSimpleState;
303 hud_and_panel->ref();
304 hud_and_panel->disable( GL_CULL_FACE );
305 hud_and_panel->disable( GL_TEXTURE_2D );
306 hud_and_panel->disable( GL_LIGHTING );
307 hud_and_panel->enable( GL_BLEND );
309 menus = new ssgSimpleState;
311 menus->disable( GL_CULL_FACE );
312 menus->disable( GL_TEXTURE_2D );
313 menus->enable( GL_BLEND );
317 // fgInitVisuals() -- Initialize various GL/view parameters
318 void fgInitVisuals( void ) {
321 l = &cur_light_params;
323 #ifndef GLUT_WRONG_VERSION
324 // Go full screen if requested ...
325 if ( fgGetBool("/sim/startup/fullscreen") ) {
330 // If enabled, normal vectors specified with glNormal are scaled
331 // to unit length after transformation. Enabling this has
332 // performance implications. See the docs for glNormal.
333 // glEnable( GL_NORMALIZE );
335 glEnable( GL_LIGHTING );
336 glEnable( GL_LIGHT0 );
337 // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec ); // done later with ssg
340 sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
341 ssgGetLight( 0 ) -> setPosition( sunpos );
343 glFogi (GL_FOG_MODE, GL_EXP2);
344 if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) ||
345 (!fgGetBool("/sim/rendering/shading"))) {
346 // if fastest fog requested, or if flat shading force fastest
347 glHint ( GL_FOG_HINT, GL_FASTEST );
348 } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
349 glHint ( GL_FOG_HINT, GL_NICEST );
351 if ( fgGetBool("/sim/rendering/wireframe") ) {
353 glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
356 // This is the default anyways, but it can't hurt
357 glFrontFace ( GL_CCW );
360 // glEnable(GL_POINT_SMOOTH);
361 // glEnable(GL_LINE_SMOOTH);
362 // glEnable(GL_POLYGON_SMOOTH);
366 // For HiRes screen Dumps using Brian Pauls TR Library
367 void trRenderFrame( void ) {
369 if ( fgPanelVisible() ) {
370 GLfloat height = fgGetInt("/sim/startup/ysize");
372 (current_panel->getViewHeight() - current_panel->getYOffset())
373 * (height / 768.0) + 1;
374 glTranslatef( 0.0, view_h, 0.0 );
377 static GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
378 static GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
380 fgLIGHT *l = &cur_light_params;
382 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
383 l->adj_fog_color[2], l->adj_fog_color[3]);
385 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
387 // set the opengl state to known default values
388 default_state->force();
391 glFogf ( GL_FOG_DENSITY, fog_exp2_density);
392 glFogi ( GL_FOG_MODE, GL_EXP2 );
393 glFogfv ( GL_FOG_COLOR, l->adj_fog_color );
395 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
396 // we only update GL_AMBIENT for our lights we will never get
397 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
398 // explicitely to black.
399 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
400 glLightModeli( GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE );
402 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
404 // texture parameters
405 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
406 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
408 // we need a white diffuse light for the phase of the moon
409 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
412 // draw the ssg scene
413 // return to the desired diffuse color
414 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
415 glEnable( GL_DEPTH_TEST );
416 ssgSetNearFar( scene_nearplane, scene_farplane );
417 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
420 glFogf (GL_FOG_DENSITY, rwy_exp2_punch_through);
421 ssgSetNearFar( scene_nearplane, scene_farplane );
422 ssgCullAndDraw( globals->get_scenery()->get_rwy_lights_root() );
424 ssgCullAndDraw( globals->get_scenery()->get_gnd_lights_root() );
426 if (fgGetBool("/environment/clouds/status"))
427 thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
429 globals->get_model_mgr()->draw();
430 globals->get_aircraft_model()->draw();
434 // Update all Visuals (redraws anything graphics related)
435 void fgRenderFrame() {
437 GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
438 GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
440 // Process/manage pending events
441 global_events.update( delta_time_sec );
443 static const SGPropertyNode *longitude
444 = fgGetNode("/position/longitude-deg");
445 static const SGPropertyNode *latitude
446 = fgGetNode("/position/latitude-deg");
447 static const SGPropertyNode *altitude
448 = fgGetNode("/position/altitude-ft");
449 static const SGPropertyNode *groundlevel_nearplane
450 = fgGetNode("/sim/current-view/ground-level-nearplane-m");
452 // Update the default (kludged) properties.
455 FGViewer *current__view = globals->get_current_view();
457 fgLIGHT *l = &cur_light_params;
458 static double last_visibility = -9999;
461 double actual_visibility;
462 if (fgGetBool("/environment/clouds/status"))
463 actual_visibility = thesky->get_visibility();
465 actual_visibility = fgGetDouble("/environment/visibility-m");
466 if ( actual_visibility != last_visibility ) {
467 last_visibility = actual_visibility;
469 fog_exp_density = m_log01 / actual_visibility;
470 fog_exp2_density = sqrt_m_log01 / actual_visibility;
471 ground_exp2_punch_through = sqrt_m_log01 / (actual_visibility * 1.5);
472 if ( actual_visibility < 8000 ) {
473 rwy_exp2_punch_through = sqrt_m_log01 / (actual_visibility * 2.5);
474 taxi_exp2_punch_through = sqrt_m_log01 / (actual_visibility * 1.5);
476 rwy_exp2_punch_through = sqrt_m_log01 / ( 8000 * 2.5 );
477 taxi_exp2_punch_through = sqrt_m_log01 / ( 8000 * 1.5 );
482 // GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
483 // GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
484 // GLfloat terrain_color[4] = { 0.54, 0.44, 0.29, 1.0 };
485 // GLfloat mat_shininess[] = { 10.0 };
486 GLbitfield clear_mask;
488 if ( idle_state != 1000 ) {
489 // still initializing, draw the splash screen
490 if ( fgGetBool("/sim/startup/splash-screen") ) {
491 fgSplashUpdate(0.0, 1.0);
493 // Keep resetting sim time while the sim is initializing
494 globals->set_sim_time_sec( 0.0 );
496 // idle_state is now 1000 meaning we've finished all our
497 // initializations and are running the main loop, so this will
498 // now work without seg faulting the system.
500 // calculate our current position in cartesian space
501 globals->get_scenery()->set_center( globals->get_scenery()->get_next_center() );
504 fgReshape( fgGetInt("/sim/startup/xsize"),
505 fgGetInt("/sim/startup/ysize") );
507 if ( fgGetBool("/sim/rendering/clouds3d") ) {
508 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
509 cloud3d_imposter_state->force();
511 glColor4f( 1.0, 1.0, 1.0, 1.0 );
512 glEnable(GL_DEPTH_TEST);
514 glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
516 #ifdef FG_USE_CLOUDS_3D
517 if ( _bcloud_orig ) {
518 Point3D c = globals->get_scenery()->get_center();
519 sgClouds3d->Set_Cloud_Orig( &c );
520 _bcloud_orig = false;
522 sgClouds3d->Update( current__view->get_absolute_view_pos() );
524 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
525 glDisable(GL_DEPTH_TEST);
528 clear_mask = GL_DEPTH_BUFFER_BIT;
529 if ( fgGetBool("/sim/rendering/wireframe") ) {
530 clear_mask |= GL_COLOR_BUFFER_BIT;
533 if ( fgGetBool("/sim/rendering/skyblend") ) {
534 if ( fgGetBool("/sim/rendering/textures") ) {
535 // glClearColor(black[0], black[1], black[2], black[3]);
536 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
537 l->adj_fog_color[2], l->adj_fog_color[3]);
538 clear_mask |= GL_COLOR_BUFFER_BIT;
541 glClearColor(l->sky_color[0], l->sky_color[1],
542 l->sky_color[2], l->sky_color[3]);
543 clear_mask |= GL_COLOR_BUFFER_BIT;
545 glClear( clear_mask );
547 // Tell GL we are switching to model view parameters
549 // I really should create a derived ssg node or use a call
550 // back or something so that I can draw the sky within the
551 // ssgCullAndDraw() function, but for now I just mimic what
552 // ssg does to set up the model view matrix
553 glMatrixMode(GL_MODELVIEW);
555 ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
557 // set the opengl state to known default values
558 default_state->force();
560 // update fog params if visibility has changed
561 double visibility_meters = fgGetDouble("/environment/visibility-m");
562 thesky->set_visibility(visibility_meters);
564 thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
565 ( global_multi_loop * fgGetInt("/sim/speed-up") )
566 / (double)fgGetInt("/sim/model-hz") );
568 // Set correct opengl fog density
569 glFogf (GL_FOG_DENSITY, fog_exp2_density);
571 // update the sky dome
572 if ( fgGetBool("/sim/rendering/skyblend") ) {
573 /* cout << "thesky->repaint() sky_color = "
574 << cur_light_params.sky_color[0] << " "
575 << cur_light_params.sky_color[1] << " "
576 << cur_light_params.sky_color[2] << " "
577 << cur_light_params.sky_color[3] << endl;
579 << cur_light_params.fog_color[0] << " "
580 << cur_light_params.fog_color[1] << " "
581 << cur_light_params.fog_color[2] << " "
582 << cur_light_params.fog_color[3] << endl;
583 cout << " sun_angle = " << cur_light_params.sun_angle
584 << " moon_angle = " << cur_light_params.moon_angle
586 thesky->repaint( cur_light_params.sky_color,
587 cur_light_params.adj_fog_color,
588 cur_light_params.sun_angle,
589 cur_light_params.moon_angle,
590 globals->get_ephem()->getNumPlanets(),
591 globals->get_ephem()->getPlanets(),
592 globals->get_ephem()->getNumStars(),
593 globals->get_ephem()->getStars() );
595 /* cout << "thesky->reposition( view_pos = " << view_pos[0] << " "
596 << view_pos[1] << " " << view_pos[2] << endl;
597 cout << " zero_elev = " << zero_elev[0] << " "
598 << zero_elev[1] << " " << zero_elev[2]
599 << " lon = " << cur_fdm_state->get_Longitude()
600 << " lat = " << cur_fdm_state->get_Latitude() << endl;
601 cout << " sun_rot = " << cur_light_params.sun_rotation
602 << " gst = " << SGTime::cur_time_params->getGst() << endl;
603 cout << " sun ra = " << globals->get_ephem()->getSunRightAscension()
604 << " sun dec = " << globals->get_ephem()->getSunDeclination()
605 << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
606 << " moon dec = " << globals->get_ephem()->getMoonDeclination() << endl; */
608 thesky->reposition( current__view->get_view_pos(),
609 current__view->get_zero_elev(),
610 current__view->get_world_up(),
611 current__view->getLongitude_deg()
612 * SGD_DEGREES_TO_RADIANS,
613 current__view->getLatitude_deg()
614 * SGD_DEGREES_TO_RADIANS,
615 current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
616 cur_light_params.sun_rotation,
617 globals->get_time_params()->getGst(),
618 globals->get_ephem()->getSunRightAscension(),
619 globals->get_ephem()->getSunDeclination(),
621 globals->get_ephem()->getMoonRightAscension(),
622 globals->get_ephem()->getMoonDeclination(),
626 glEnable( GL_DEPTH_TEST );
627 if ( strcmp(fgGetString("/sim/rendering/fog"), "disabled") ) {
629 glFogi( GL_FOG_MODE, GL_EXP2 );
630 glFogfv( GL_FOG_COLOR, l->adj_fog_color );
633 // set sun/lighting parameters
634 ssgGetLight( 0 ) -> setPosition( l->sun_vec );
636 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
637 // we only update GL_AMBIENT for our lights we will never get
638 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
639 // explicitely to black.
640 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
642 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
643 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
644 ssgGetLight( 0 ) -> setColour( GL_SPECULAR, l->scene_specular );
646 // texture parameters
647 // glEnable( GL_TEXTURE_2D );
648 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
649 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
651 // glMatrixMode( GL_PROJECTION );
653 ssgSetFOV( current__view->get_h_fov(),
654 current__view->get_v_fov() );
657 current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
658 - globals->get_scenery()->get_cur_elev();
661 scene_nearplane = 10.0f;
662 scene_farplane = 120000.0f;
664 scene_nearplane = groundlevel_nearplane->getDoubleValue();
665 scene_farplane = 120000.0f;
668 ssgSetNearFar( scene_nearplane, scene_farplane );
670 // $$$ begin - added VS Renganthan 17 Oct 2K
673 // $$$ end - added VS Renganthan 17 Oct 2K
675 # ifdef FG_NETWORK_OLK
676 if ( fgGetBool("/sim/networking/network-olk") ) {
678 other = head->next; /* put listpointer to start */
679 while ( other != tail) { /* display all except myself */
680 if ( strcmp( other->ipadr, fgd_mcp_ip) != 0) {
681 other->fgd_sel->select(1);
682 sgSetCoord( &fgdpos, other->sgFGD_COORD );
683 other->fgd_pos->setTransform( &fgdpos );
688 // fgd_sel->select(1);
689 // sgCopyMat4( sgTUX, current_view.sgVIEW);
691 // sgSetCoord( &fgdpos, sgFGD_VIEW );
692 // fgd_pos->setTransform( &fgdpos);
696 if ( fgGetBool("/sim/rendering/skyblend") ) {
697 // draw the sky backdrop
699 // we need a white diffuse light for the phase of the moon
700 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
704 // return to the desired diffuse color
705 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
708 // draw the ssg scene
709 glEnable( GL_DEPTH_TEST );
711 ssgSetNearFar( scene_nearplane, scene_farplane );
712 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
714 // This is a bit kludgy. Every 200 frames, do an extra
715 // traversal of the scene graph without drawing anything, but
716 // with the field-of-view set to 360x360 degrees. This
717 // ensures that out-of-range random objects that are not in
718 // the current view frustum will still be freed properly.
719 static int counter = 0;
721 if (counter == 200) {
724 // No need to put the near plane too close;
725 // this way, at least the aircraft can be
727 f.setNearFar(1000, 1000000);
729 ssgGetModelviewMatrix(m);
730 globals->get_scenery()->get_scene_graph()->cull(&f, m, true);
734 // change state for lighting here
736 // draw runway lighting
737 glFogf (GL_FOG_DENSITY, rwy_exp2_punch_through);
738 ssgSetNearFar( scene_nearplane, scene_farplane );
740 #ifdef FG_EXPERIMENTAL_POINT_LIGHTING
741 // Enable states for drawing points with GL_extension
742 glEnable(GL_POINT_SMOOTH);
744 if ( fgGetBool("/sim/rendering/distance-attenuation")
745 && glutExtensionSupported("GL_EXT_point_parameters") )
747 float quadratic[3] = {1.0, 0.001, 0.0000001};
748 // makes the points fade as they move away
749 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
750 glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
754 // blending function for runway lights
755 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
758 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
759 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
760 glEnable(GL_TEXTURE_GEN_S);
761 glEnable(GL_TEXTURE_GEN_T);
762 glPolygonMode(GL_FRONT, GL_POINT);
764 // draw runway lighting
765 ssgCullAndDraw( globals->get_scenery()->get_rwy_lights_root() );
767 // change punch through and then draw taxi lighting
768 glFogf ( GL_FOG_DENSITY, fog_exp2_density );
770 // sgSetVec3( taxi_fog, 0.0, 0.0, 0.0 );
771 // glFogfv ( GL_FOG_COLOR, taxi_fog );
772 ssgCullAndDraw( globals->get_scenery()->get_taxi_lights_root() );
775 glPolygonMode(GL_FRONT, GL_FILL);
776 glDisable(GL_TEXTURE_GEN_S);
777 glDisable(GL_TEXTURE_GEN_T);
779 //static int _frame_count = 0;
780 //if (_frame_count % 30 == 0) {
781 // printf("SSG: %s\n", ssgShowStats());
789 #ifdef FG_EXPERIMENTAL_POINT_LIGHTING
790 if ( fgGetBool("/sim/rendering/distance-attenuation")
791 && glutExtensionSupported("GL_EXT_point_parameters") )
793 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
794 default_attenuation);
798 glDisable(GL_POINT_SMOOTH);
801 // draw ground lighting
802 glFogf (GL_FOG_DENSITY, ground_exp2_punch_through);
803 ssgCullAndDraw( globals->get_scenery()->get_gnd_lights_root() );
805 if ( fgGetBool("/sim/rendering/skyblend") ) {
806 // draw the sky cloud layers
807 if (fgGetBool("/environment/clouds/status")) {
808 thesky->postDraw( cur_fdm_state->get_Altitude()
809 * SG_FEET_TO_METER );
813 if ( fgGetBool("/sim/rendering/clouds3d") ) {
815 glDisable( GL_LIGHTING );
816 // cout << "drawing new clouds" << endl;
818 glEnable(GL_DEPTH_TEST);
820 glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
823 glEnable( GL_TEXTURE_2D );
824 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
825 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
826 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
827 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
830 #ifdef FG_USE_CLOUDS_3D
831 sgClouds3d->Draw((sgVec4 *)current__view->get_VIEW());
834 glEnable( GL_LIGHTING );
835 glEnable( GL_DEPTH_TEST );
836 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
839 globals->get_model_mgr()->draw();
840 globals->get_aircraft_model()->draw();
842 // display HUD && Panel
844 glDisable( GL_DEPTH_TEST );
845 // glDisable( GL_CULL_FACE );
846 // glDisable( GL_TEXTURE_2D );
848 // update the controls subsystem
849 globals->get_controls()->update(delta_time_sec);
851 hud_and_panel->apply();
854 // Use the hud_and_panel ssgSimpleState for rendering the ATC output
855 // This only works properly if called before the panel call
856 globals->get_ATC_display()->update(delta_time_sec);
858 // update the panel subsystem
859 if ( current_panel != NULL ) {
860 current_panel->update(delta_time_sec);
864 // We can do translucent menus, so why not. :-)
866 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
868 // glDisable ( GL_BLEND ) ;
870 glEnable( GL_DEPTH_TEST );
873 // Fade out the splash screen over the first three seconds.
874 double t = globals->get_sim_time_sec();
876 fgSplashUpdate(0.0, 1.0);
877 } else if ( t <= 3.0) {
878 fgSplashUpdate(0.0, (3.0 - t) / 2.0);
886 // Update internal time dependent calculations (i.e. flight model)
887 // FIXME: this distinction is obsolete; all subsystems now get delta
889 void fgUpdateTimeDepCalcs() {
890 static bool inited = false;
892 //SG_LOG(SG_FLIGHT,SG_INFO, "Updating time dep calcs()");
894 fgLIGHT *l = &cur_light_params;
896 // Initialize the FDM here if it hasn't been and if we have a
897 // scenery elevation hit.
899 // cout << "cur_fdm_state->get_inited() = " << cur_fdm_state->get_inited()
900 // << " cur_elev = " << scenery.get_cur_elev() << endl;
902 if ( !cur_fdm_state->get_inited() &&
903 globals->get_scenery()->get_cur_elev() > -9990 )
905 SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");
906 cur_fdm_state->init();
907 if ( cur_fdm_state->get_bound() ) {
908 cur_fdm_state->unbind();
910 cur_fdm_state->bind();
914 globals->get_environment_mgr()->update(delta_time_sec);
917 // conceptually, the following block could be done for each fdm
919 if ( !cur_fdm_state->get_inited() ) {
920 // do nothing, fdm isn't inited yet
922 // we have been inited, and we are good to go ...
928 globals->get_autopilot()->update(delta_time_sec);
929 cur_fdm_state->update(delta_time_sec);
932 globals->get_model_mgr()->update(delta_time_sec);
933 globals->get_aircraft_model()->update(delta_time_sec);
935 // update the view angle
936 globals->get_viewmgr()->update(delta_time_sec);
940 // Update solar system
941 globals->get_ephem()->update( globals->get_time_params()->getMjd(),
942 globals->get_time_params()->getLst(),
943 cur_fdm_state->get_Latitude() );
945 // Update radio stack model
946 current_radiostack->update(delta_time_sec);
950 void fgInitTimeDepCalcs( void ) {
955 static const double alt_adjust_ft = 3.758099;
956 static const double alt_adjust_m = alt_adjust_ft * SG_FEET_TO_METER;
959 // What should we do when we have nothing else to do? Let's get ready
960 // for the next move and update the display?
961 static void fgMainLoop( void ) {
963 static const SGPropertyNode *longitude
964 = fgGetNode("/position/longitude-deg");
965 static const SGPropertyNode *latitude
966 = fgGetNode("/position/latitude-deg");
967 static const SGPropertyNode *altitude
968 = fgGetNode("/position/altitude-ft");
969 static const SGPropertyNode *clock_freeze
970 = fgGetNode("/sim/freeze/clock", true);
971 static const SGPropertyNode *cur_time_override
972 = fgGetNode("/sim/time/cur-time-override", true);
974 // Update the elapsed time.
975 static bool first_time = true;
977 last_time_stamp.stamp();
980 current_time_stamp.stamp();
981 delta_time_sec = double(current_time_stamp - last_time_stamp) / 1000000.0;
982 if (clock_freeze->getBoolValue())
984 last_time_stamp = current_time_stamp;
985 globals->inc_sim_time_sec( delta_time_sec );
987 static long remainder = 0;
989 #ifdef FANCY_FRAME_COUNTER
993 static time_t last_time = 0;
994 static int frames = 0;
995 #endif // FANCY_FRAME_COUNTER
997 SGTime *t = globals->get_time_params();
999 FGLocation * acmodel_location = 0;
1000 if(cur_fdm_state->getACModel() != 0) {
1001 acmodel_location = (FGLocation *) cur_fdm_state->getACModel()->get3DModel()->getFGLocation();
1004 SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
1005 SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
1007 #ifdef FG_NETWORK_OLK
1008 if ( fgGetBool("/sim/networking/network-olk") ) {
1009 if ( net_is_registered == 0 ) { // We first have to reg. to fgd
1010 // printf("FGD: Netupdate\n");
1011 fgd_send_com( "A", FGFS_host); // Send Mat4 data
1012 fgd_send_com( "B", FGFS_host); // Recv Mat4 data
1017 #if defined( ENABLE_PLIB_JOYSTICK )
1018 // Read joystick and update control settings
1019 // if ( fgGetString("/sim/control-mode") == "joystick" )
1021 // fgJoystickRead();
1023 #elif defined( ENABLE_GLUT_JOYSTICK )
1024 // Glut joystick support works by feeding a joystick handler
1025 // function to glut. This is taken care of once in the joystick
1026 // init routine and we don't have to worry about it again.
1029 // Fix elevation. I'm just sticking this here for now, it should
1030 // probably move eventually
1032 /* printf("Before - ground = %.2f runway = %.2f alt = %.2f\n",
1033 scenery.get_cur_elev(),
1034 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
1035 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
1037 // Curt is this code used? I don't see any problems when I comment it out.
1038 if ( acmodel_location != 0 ) {
1039 if ( acmodel_location->get_cur_elev_m() > -9990 && cur_fdm_state->get_inited() ) {
1040 if ( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER <
1041 (acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0) ) {
1042 // now set aircraft altitude above ground
1043 printf("(*) Current Altitude = %.2f < %.2f forcing to %.2f\n",
1044 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
1045 acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0,
1046 acmodel_location->get_cur_elev_m() + alt_adjust_m );
1047 cur_fdm_state->set_Altitude( (acmodel_location->get_cur_elev_m()
1048 + alt_adjust_m) * SG_METER_TO_FEET );
1049 SG_LOG( SG_ALL, SG_DEBUG,
1050 "<*> resetting altitude to "
1051 << cur_fdm_state->get_Altitude() * SG_FEET_TO_METER
1056 // End of code in question. (see Curt is this code used? above)
1058 /* printf("Adjustment - ground = %.2f runway = %.2f alt = %.2f\n",
1059 scenery.get_cur_elev(),
1060 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
1061 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
1063 // cout << "Warp = " << globals->get_warp() << endl;
1066 static bool last_clock_freeze = false;
1068 if ( clock_freeze->getBoolValue() ) {
1069 // clock freeze requested
1070 if ( cur_time_override->getLongValue() == 0 ) {
1071 fgSetLong( "/sim/time/cur-time-override", t->get_cur_time() );
1072 globals->set_warp( 0 );
1075 // no clock freeze requested
1076 if ( last_clock_freeze == true ) {
1077 // clock just unfroze, let's set warp as the difference
1078 // between frozen time and current time so we don't get a
1079 // time jump (and corresponding sky object and lighting
1081 globals->set_warp( cur_time_override->getLongValue() - time(NULL) );
1082 fgSetLong( "/sim/time/cur-time-override", 0 );
1084 if ( globals->get_warp_delta() != 0 ) {
1085 globals->inc_warp( globals->get_warp_delta() );
1089 last_clock_freeze = clock_freeze->getBoolValue();
1091 t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
1092 latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
1093 cur_time_override->getLongValue(),
1094 globals->get_warp() );
1096 if ( globals->get_warp_delta() != 0 ) {
1097 fgUpdateSkyAndLightingParams();
1100 // update magvar model
1101 globals->get_mag()->update( longitude->getDoubleValue()
1102 * SGD_DEGREES_TO_RADIANS,
1103 latitude->getDoubleValue()
1104 * SGD_DEGREES_TO_RADIANS,
1105 altitude->getDoubleValue() * SG_FEET_TO_METER,
1106 globals->get_time_params()->getJD() );
1108 // Get elapsed time (in usec) for this past frame
1109 elapsed = fgGetTimeInterval();
1110 SG_LOG( SG_ALL, SG_DEBUG,
1111 "Elapsed time interval is = " << elapsed
1112 << ", previous remainder is = " << remainder );
1114 // Calculate frame rate average
1115 #ifdef FANCY_FRAME_COUNTER
1116 /* old fps calculation */
1117 if ( elapsed > 0 ) {
1120 for ( i = FG_FRAME_RATE_HISTORY - 2; i >= 0; i-- ) {
1121 tmp = general.get_frame(i);
1123 // printf("frame[%d] = %.2f\n", i, g->frames[i]);
1124 general.set_frame(i+1,tmp);
1126 tmp = 1000000.0 / (float)elapsed;
1127 general.set_frame(0,tmp);
1128 // printf("frame[0] = %.2f\n", general.frames[0]);
1130 general.set_frame_rate(accum / (float)FG_FRAME_RATE_HISTORY);
1131 // printf("ave = %.2f\n", general.frame_rate);
1134 if ( (t->get_cur_time() != last_time) && (last_time > 0) ) {
1135 general.set_frame_rate( frames );
1136 SG_LOG( SG_ALL, SG_DEBUG,
1137 "--> Frame rate is = " << general.get_frame_rate() );
1140 last_time = t->get_cur_time();
1144 // Run ATC subsystem
1145 globals->get_ATC_mgr()->update(delta_time_sec);
1147 // Run the AI subsystem
1148 if (fgGetBool("/sim/ai-traffic/enabled"))
1149 globals->get_AI_mgr()->update(delta_time_sec);
1153 // Calculate model iterations needed for next frame
1154 elapsed += remainder;
1156 global_multi_loop = (long)(((double)elapsed * 0.000001) *
1157 fgGetInt("/sim/model-hz"));
1158 remainder = elapsed - ( (global_multi_loop*1000000) /
1159 fgGetInt("/sim/model-hz") );
1160 SG_LOG( SG_ALL, SG_DEBUG,
1161 "Model iterations needed = " << global_multi_loop
1162 << ", new remainder = " << remainder );
1164 // chop max interations to something reasonable if the sim was
1165 // delayed for an excesive amount of time
1166 if ( global_multi_loop > 2.0 * fgGetInt("/sim/model-hz") ) {
1167 global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") );
1172 if ( global_multi_loop > 0 ) {
1173 fgUpdateTimeDepCalcs();
1175 SG_LOG( SG_ALL, SG_DEBUG,
1176 "Elapsed time is zero ... we're zinging" );
1179 // Do any I/O channel work that might need to be done
1180 globals->get_io()->update( delta_time_sec );
1182 // see if we need to load any deferred-load textures
1183 material_lib.load_next_deferred();
1185 // Run audio scheduler
1186 #ifdef ENABLE_AUDIO_SUPPORT
1187 if ( fgGetBool("/sim/sound/audible")
1188 && globals->get_soundmgr()->is_working() ) {
1189 globals->get_soundmgr()->update( delta_time_sec );
1193 globals->get_subsystem_mgr()->update(delta_time_sec);
1196 // Tile Manager updates - see if we need to load any new scenery tiles.
1197 // this code ties together the fdm, viewer and scenery classes...
1198 // we may want to move this to it's own class at some point
1200 double visibility_meters = fgGetDouble("/environment/visibility-m");
1201 FGViewer *current_view = globals->get_current_view();
1203 // update tile manager for FDM...
1204 // ...only if location is different than the viewer (to avoid duplicating effort)
1205 if( acmodel_location != current_view->getFGLocation() ) {
1206 if( acmodel_location != 0 ) {
1207 globals->get_tile_mgr()->prep_ssg_nodes( acmodel_location,
1208 visibility_meters );
1209 globals->get_tile_mgr()->
1210 update( acmodel_location, visibility_meters,
1211 acmodel_location->get_absolute_view_pos() );
1212 // save results of update in FGLocation for fdm...
1213 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1215 set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1218 set_tile_center( globals->get_scenery()->get_next_center() );
1222 globals->get_tile_mgr()->prep_ssg_nodes( current_view->getFGLocation(),
1223 visibility_meters );
1224 // update tile manager for view...
1225 // IMPORTANT!!! the tilemgr update for view location _must_ be done last
1226 // after the FDM's until all of Flight Gear code references the viewer's location
1227 // for elevation instead of the "scenery's" current elevation.
1228 FGLocation *view_location = globals->get_current_view()->getFGLocation();
1229 globals->get_tile_mgr()->update( view_location, visibility_meters,
1230 current_view->get_absolute_view_pos() );
1231 // save results of update in FGLocation for fdm...
1232 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1233 current_view->getFGLocation()->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1235 current_view->getFGLocation()->set_tile_center( globals->get_scenery()->get_next_center() );
1237 // If fdm location is same as viewer's then we didn't do the update for fdm location
1238 // above so we need to save the viewer results in the fdm FGLocation as well...
1239 if( acmodel_location == current_view->getFGLocation() ) {
1240 if( acmodel_location != 0 ) {
1241 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1242 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1244 acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1248 // END Tile Manager udpates
1253 SG_LOG( SG_ALL, SG_DEBUG, "" );
1257 // This is the top level master main function that is registered as
1258 // our idle funciton
1260 // The first few passes take care of initialization things (a couple
1261 // per pass) and once everything has been initialized fgMainLoop from
1264 static void fgIdleFunction ( void ) {
1265 // printf("idle state == %d\n", idle_state);
1267 if ( idle_state == 0 ) {
1268 // Initialize the splash screen right away
1269 if ( fgGetBool("/sim/startup/splash-screen") ) {
1274 } else if ( idle_state == 1 ) {
1275 // Initialize audio support
1276 #ifdef ENABLE_AUDIO_SUPPORT
1278 // Start the intro music
1279 if ( fgGetBool("/sim/startup/intro-music") ) {
1280 SGPath mp3file( globals->get_fg_root() );
1281 mp3file.append( "Sounds/intro.mp3" );
1283 SG_LOG( SG_GENERAL, SG_INFO,
1284 "Starting intro music: " << mp3file.str() );
1286 #if defined( __CYGWIN__ )
1287 string command = "start /m `cygpath -w " + mp3file.str() + "`";
1288 #elif defined( WIN32 )
1289 string command = "start /m " + mp3file.str();
1291 string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
1294 system ( command.c_str() );
1299 } else if ( idle_state == 2 ) {
1300 // These are a few miscellaneous things that aren't really
1301 // "subsystems" but still need to be initialized.
1304 if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
1305 grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
1310 } else if ( idle_state == 3 ) {
1311 // This is the top level init routine which calls all the
1312 // other subsystem initialization routines. If you are adding
1313 // a subsystem to flightgear, its initialization call should
1314 // located in this routine.
1315 if( !fgInitSubsystems()) {
1316 SG_LOG( SG_GENERAL, SG_ALERT,
1317 "Subsystem initializations failed ..." );
1322 } else if ( idle_state == 4 ) {
1323 // setup OpenGL view parameters
1327 } else if ( idle_state == 5 ) {
1330 } else if ( idle_state == 6 ) {
1334 SG_LOG( SG_GENERAL, SG_INFO, "Panel visible = " << fgPanelVisible() );
1335 fgReshape( fgGetInt("/sim/startup/xsize"),
1336 fgGetInt("/sim/startup/ysize") );
1339 if ( idle_state == 1000 ) {
1340 // We've finished all our initialization steps, from now on we
1341 // run the main loop.
1343 glutIdleFunc(fgMainLoop);
1345 if ( fgGetBool("/sim/startup/splash-screen") ) {
1346 fgSplashUpdate(0.0, 1.0);
1351 // options.cxx needs to see this for toggle_panel()
1352 // Handle new window size or exposure
1353 void fgReshape( int width, int height ) {
1356 if ( (!fgGetBool("/sim/virtual-cockpit"))
1357 && fgPanelVisible() && idle_state == 1000 ) {
1358 view_h = (int)(height * (current_panel->getViewHeight() -
1359 current_panel->getYOffset()) / 768.0);
1365 FGViewMgr *viewmgr = globals->get_viewmgr();
1366 for ( int i = 0; i < viewmgr->size(); ++i ) {
1367 viewmgr->get_view(i)->
1368 set_aspect_ratio((float)view_h / (float)width);
1371 glViewport( 0, (GLint)(height - view_h), (GLint)(width), (GLint)(view_h) );
1373 fgSetInt("/sim/startup/xsize", width);
1374 fgSetInt("/sim/startup/ysize", height);
1375 guiInitMouse(width, height);
1377 ssgSetFOV( viewmgr->get_current_view()->get_h_fov(),
1378 viewmgr->get_current_view()->get_v_fov() );
1382 #ifdef FG_USE_CLOUDS_3D
1383 sgClouds3d->Resize( viewmgr->get_current_view()->get_h_fov(),
1384 viewmgr->get_current_view()->get_v_fov() );
1389 // Initialize GLUT and define a main window
1390 static bool fgGlutInit( int *argc, char **argv ) {
1392 #if !defined( macintosh )
1393 // GLUT will extract all glut specific options so later on we only
1394 // need wory about our own.
1395 glutInit(argc, argv);
1398 // Define Display Parameters. Clouds3d works best with --bpp32 option
1399 if ( fgGetBool("/sim/rendering/clouds3d") ) {
1400 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_ALPHA );
1402 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
1405 SG_LOG( SG_GENERAL, SG_INFO, "Opening a window: " <<
1406 fgGetInt("/sim/startup/xsize") << "x"
1407 << fgGetInt("/sim/startup/ysize") );
1409 // Define initial window size
1410 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1411 fgGetInt("/sim/startup/ysize") );
1413 // Initialize windows
1414 if ( !fgGetBool("/sim/startup/game-mode")) {
1415 // Open the regular window
1416 glutCreateWindow("FlightGear");
1417 #ifndef GLUT_WRONG_VERSION
1419 // Open the cool new 'game mode' window
1420 char game_mode_str[256];
1421 //#define SYNC_OPENGL_WITH_DESKTOP_SETTINGS
1422 #if defined(WIN32) && defined(SYNC_OPENGL_WITH_DESKTOP_SETTINGS)
1423 #ifndef ENUM_CURRENT_SETTINGS
1424 #define ENUM_CURRENT_SETTINGS ((DWORD)-1)
1425 #define ENUM_REGISTRY_SETTINGS ((DWORD)-2)
1429 dm.dmSize = sizeof(DEVMODE);
1430 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
1431 fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
1432 fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
1433 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1434 fgGetInt("/sim/startup/ysize") );
1435 sprintf( game_mode_str, "%dx%d:%d@%d",
1439 dm.dmDisplayFrequency );
1441 // Open the cool new 'game mode' window
1442 sprintf( game_mode_str, "width=%d height=%d bpp=%d",
1443 fgGetInt("/sim/startup/xsize"),
1444 fgGetInt("/sim/startup/ysize"),
1445 fgGetInt("/sim/rendering/bits-per-pixel"));
1447 #endif // HAVE_WINDOWS_H
1448 SG_LOG( SG_GENERAL, SG_INFO,
1449 "game mode params = " << game_mode_str );
1450 glutGameModeString( game_mode_str );
1451 glutEnterGameMode();
1452 #endif // GLUT_WRONG_VERSION
1455 // This seems to be the absolute earliest in the init sequence
1456 // that these calls will return valid info. Too bad it's after
1457 // we've already created and sized out window. :-(
1458 general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
1459 general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
1460 general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
1461 SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
1464 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
1465 general.set_glMaxTexSize( tmp );
1466 SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
1468 glGetIntegerv( GL_DEPTH_BITS, &tmp );
1469 general.set_glDepthBits( tmp );
1470 SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
1476 // Initialize GLUT event handlers
1477 static bool fgGlutInitEvents( void ) {
1478 // call fgReshape() on window resizes
1479 glutReshapeFunc( fgReshape );
1481 // keyboard and mouse callbacks are set in FGInput::init
1483 // call fgMainLoop() whenever there is
1484 // nothing else to do
1485 glutIdleFunc( fgIdleFunction );
1488 glutDisplayFunc( fgRenderFrame );
1493 // Main top level initialization
1494 static bool fgMainInit( int argc, char **argv ) {
1496 #if defined( macintosh )
1497 freopen ("stdout.txt", "w", stdout );
1498 freopen ("stderr.txt", "w", stderr );
1499 argc = ccommand( &argv );
1502 // set default log levels
1503 sglog().setLogLevels( SG_ALL, SG_INFO );
1506 #ifdef FLIGHTGEAR_VERSION
1507 version = FLIGHTGEAR_VERSION;
1509 version = "unknown version";
1511 SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
1513 SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
1515 // Allocate global data structures. This needs to happen before
1516 // we parse command line options
1518 globals = new FGGlobals;
1520 #ifndef FG_WEATHERCM
1521 globals->set_environment_mgr(new FGEnvironmentMgr);
1524 // seed the random number generater
1527 SGRoute *route = new SGRoute;
1528 globals->set_route( route );
1530 FGControls *controls = new FGControls;
1531 globals->set_controls( controls );
1533 string_list *col = new string_list;
1534 globals->set_channel_options_list( col );
1536 // Scan the config file(s) and command line options to see if
1537 // fg_root was specified (ignore all other options for now)
1538 fgInitFGRoot(argc, argv);
1540 // Check for the correct base package version
1541 static char required_version[] = "0.9.1";
1542 string base_version = fgBasePackageVersion();
1543 if ( !(base_version == required_version) ) {
1544 // tell the operator how to use this application
1546 cerr << endl << "Base package check failed ... " \
1547 << "Found version " << base_version << " at: " \
1548 << globals->get_fg_root() << endl;
1549 cerr << "Please upgrade to version: " << required_version << endl;
1553 // Initialize the Aircraft directory to "" (UIUC)
1556 // Load the configuration parameters. (Command line options
1557 // overrides config file options. Config file options override
1559 if ( !fgInitConfig(argc, argv) ) {
1560 SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
1564 // Initialize the Window/Graphics environment.
1565 if( !fgGlutInit(&argc, argv) ) {
1566 SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
1570 // Initialize the various GLUT Event Handlers.
1571 if( !fgGlutInitEvents() ) {
1572 SG_LOG( SG_GENERAL, SG_ALERT,
1573 "GLUT event handler initialization failed ..." );
1577 // Initialize plib net interface
1578 netInit( &argc, argv );
1580 // Initialize ssg (from plib). Needs to come before we do any
1581 // other ssg stuff, but after opengl/glut has been initialized.
1584 // Initialize the user interface (we need to do this before
1585 // passing off control to glut and before fgInitGeneral to get our
1589 #ifdef GL_EXT_texture_lod_bias
1590 glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
1593 #ifdef FG_EXPERIMENTAL_POINT_LIGHTING
1594 // get the address of our OpenGL extensions
1595 if ( fgGetBool("/sim/rendering/distance-attenuation") )
1598 glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)
1599 wglGetProcAddress("glPointParameterfEXT");
1600 glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)
1601 wglGetProcAddress("glPointParameterfvEXT");
1603 glPointParameterfEXT = (OpenGLFuncExt)
1604 glXGetProcAddressARB((GLubyte *)"glPointParameterfEXT");
1605 glPointParameterfvEXT = (OpenGLFuncExtv)
1606 glXGetProcAddressARB((GLubyte *)"glPointParameterfvEXT");
1611 // based on the requested presets, calculate the true starting
1616 SGTime *t = fgInitTime();
1617 globals->set_time_params( t );
1619 // Do some quick general initializations
1620 if( !fgInitGeneral()) {
1621 SG_LOG( SG_GENERAL, SG_ALERT,
1622 "General initializations failed ..." );
1626 SGPath modelpath( globals->get_fg_root() );
1627 ssgModelPath( (char *)modelpath.c_str() );
1629 // Initialize the global scenery manager
1630 globals->set_scenery( new FGScenery );
1631 globals->get_scenery()->init();
1632 globals->get_scenery()->bind();
1634 // Initialize the global tile manager
1635 globals->set_tile_mgr( new FGTileMgr );
1637 ////////////////////////////////////////////////////////////////////
1638 // Initialize the property-based built-in commands
1639 ////////////////////////////////////////////////////////////////////
1642 ////////////////////////////////////////////////////////////////////
1643 // Initialize the general model subsystem.
1644 ////////////////////////////////////////////////////////////////////
1646 globals->set_model_loader(new FGModelLoader);
1647 globals->set_texture_loader(new FGTextureLoader);
1648 globals->set_model_mgr(new FGModelMgr);
1649 globals->get_model_mgr()->init();
1650 globals->get_model_mgr()->bind();
1652 ////////////////////////////////////////////////////////////////////
1653 // Initialize the 3D aircraft model subsystem.
1654 ////////////////////////////////////////////////////////////////////
1656 globals->set_aircraft_model(new FGAircraftModel);
1657 globals->get_aircraft_model()->init();
1658 globals->get_aircraft_model()->bind();
1660 ////////////////////////////////////////////////////////////////////
1661 // Initialize the view manager subsystem.
1662 ////////////////////////////////////////////////////////////////////
1664 FGViewMgr *viewmgr = new FGViewMgr;
1665 globals->set_viewmgr( viewmgr );
1670 // Initialize the sky
1671 SGPath ephem_data_path( globals->get_fg_root() );
1672 ephem_data_path.append( "Astro" );
1673 SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
1674 ephem->update( globals->get_time_params()->getMjd(),
1675 globals->get_time_params()->getLst(),
1677 globals->set_ephem( ephem );
1679 // TODO: move to environment mgr
1681 SGPath texture_path(globals->get_fg_root());
1682 texture_path.append("Textures");
1683 texture_path.append("Sky");
1684 for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
1685 SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
1686 thesky->add_cloud_layer(layer);
1690 SGPath sky_tex_path( globals->get_fg_root() );
1691 sky_tex_path.append( "Textures" );
1692 sky_tex_path.append( "Sky" );
1693 thesky->texture_path( sky_tex_path.str() );
1695 thesky->build( 550.0, 550.0,
1696 globals->get_ephem()->getNumPlanets(),
1697 globals->get_ephem()->getPlanets(), 60000.0,
1698 globals->get_ephem()->getNumStars(),
1699 globals->get_ephem()->getStars(), 60000.0 );
1701 // Initialize MagVar model
1702 SGMagVar *magvar = new SGMagVar();
1703 globals->set_mag( magvar );
1705 // airport = new ssgBranch;
1706 // airport->setName( "Airport Lighting" );
1707 // lighting->addKid( airport );
1713 #ifdef FG_NETWORK_OLK
1714 // Do the network intialization
1715 if ( fgGetBool("/sim/networking/network-olk") ) {
1716 printf("Multipilot mode %s\n",
1717 fg_net_init( globals->get_scenery()->get_scene_graph() ) );
1721 // build our custom render states
1722 fgBuildRenderStates();
1724 // pass control off to the master GLUT event handler
1727 // we never actually get here ... but to avoid compiler warnings,
1733 // $$$ end - added VS Renganathan, 15 Oct 2K
1734 // - added Venky , 12 Nov 2K
1736 #if defined(__linux__) && defined(__i386__)
1738 static void handleFPE (int);
1743 fpu_control_t fpe_flags = 0;
1744 _FPU_GETCW(fpe_flags);
1745 // fpe_flags &= ~_FPU_MASK_IM; // invalid operation
1746 // fpe_flags &= ~_FPU_MASK_DM; // denormalized operand
1747 // fpe_flags &= ~_FPU_MASK_ZM; // zero-divide
1748 // fpe_flags &= ~_FPU_MASK_OM; // overflow
1749 // fpe_flags &= ~_FPU_MASK_UM; // underflow
1750 // fpe_flags &= ~_FPU_MASK_PM; // precision (inexact result)
1751 _FPU_SETCW(fpe_flags);
1752 signal(SIGFPE, handleFPE);
1759 SG_LOG(SG_GENERAL, SG_ALERT, "Floating point interrupt (SIGFPE)");
1772 short CPSGetCurrentProcess(PSN *psn);
1773 short CPSSetProcessName (PSN *psn, char *processname);
1774 short CPSEnableForegroundOperation(PSN *psn, int _arg2, int _arg3, int _arg4, int _arg5);
1775 short CPSSetFrontProcess(PSN *psn);
1778 #define CPSEnableFG(psn) CPSEnableForegroundOperation(psn,0x03,0x3C,0x2C,0x1103)
1782 // Main entry point; catch any exceptions that have made it this far.
1783 int main ( int argc, char **argv ) {
1785 // Enable floating-point exceptions for Linux/x86
1786 #if defined(__linux__) && defined(__i386__)
1790 // Enable floating-point exceptions for Windows
1791 #if defined( _MSC_VER ) && defined( DEBUG )
1792 // Christian, we should document what this does
1793 _control87( _EM_INEXACT, _MCW_EM );
1796 #if defined( HAVE_BC5PLUS )
1797 _control87(MCW_EM, MCW_EM); /* defined in float.h */
1800 // Keyboard focus hack
1805 glutInit (&argc, argv);
1807 CPSGetCurrentProcess(&psn);
1808 CPSSetProcessName(&psn, "FlightGear");
1810 CPSSetFrontProcess(&psn);
1814 // FIXME: add other, more specific
1817 fgMainInit(argc, argv);
1818 } catch (sg_throwable &t) {
1819 // We must use cerr rather than
1820 // logging, since logging may be
1822 cerr << "Fatal error: " << t.getFormattedMessage()
1823 << "\n (received from " << t.getOrigin() << ')' << endl;
1831 void fgLoadDCS(void) {
1833 ssgEntity *ship_obj = NULL;
1835 char obj_filename[25];
1837 for ( int k = 0; k < 32; k++ ) {
1841 SGPath tile_path( globals->get_fg_root());
1842 tile_path.append( "Scenery" );
1843 tile_path.append( "Objects.txt" );
1844 sg_gzifstream in( tile_path.str() );
1845 if ( ! in.is_open() ) {
1846 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
1849 SGPath modelpath( globals->get_fg_root() );
1850 modelpath.append( "Models" );
1851 modelpath.append( "Geometry" );
1853 SGPath texturepath( globals->get_fg_root() );
1854 texturepath.append( "Models" );
1855 texturepath.append( "Textures" );
1857 ssgModelPath( (char *)modelpath.c_str() );
1858 ssgTexturePath( (char *)texturepath.c_str() );
1860 ship_sel = new ssgSelector;
1863 while ( ! in.eof() ) {
1865 if ( in.get( c ) && c == '#' ) {
1869 in >> obj_filename >> obj_lat[objc] >> obj_lon[objc] >> obj_alt[objc];
1870 /* cout << endl << obj_filename << " " << obj_lat[objc] << " " << obj_lon[objc] << " " << obj_alt[objc] << endl;
1871 int chj=getchar();*/
1873 obj_lon[objc] *=SGD_DEGREES_TO_RADIANS;
1874 obj_lat[objc] *=SGD_DEGREES_TO_RADIANS;
1876 ship_pos[objc] = new ssgTransform;
1878 // type "repeat" in objects.txt to load one more
1879 // instance of the last object.
1881 if ( strcmp(obj_filename,"repeat") != 0) {
1883 globals->get_model_loader()->load_model( obj_filename );
1886 if ( ship_obj != NULL ) {
1887 ship_obj->setName(obj_filename);
1889 ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
1891 ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
1892 ship_pos[objc]->addKid( ship_obj ); // add object to transform node
1893 ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
1894 SG_LOG( SG_TERRAIN, SG_ALERT, "Loaded file: "
1897 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: "
1901 // temporary hack for deck lights - ultimately should move to PLib (when??)
1902 //const char *extn = file_extension ( obj_filename ) ;
1904 ssgVertexArray *lights = new ssgVertexArray( 100 );
1905 ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
1906 ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
1907 ssgVertexArray *lightdir = new ssgVertexArray( 100 );
1908 int ltype[500], light_type;
1909 static int ltcount = 0;
1911 sgVec3 rway_dir,rway_normal,lightpt;
1913 modelpath.append(obj_filename);
1914 sg_gzifstream in1( modelpath.str() );
1915 if ( ! in1.is_open() ) {
1916 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
1918 while ( ! in1.eof() ) {
1920 if ( in1.get( c ) && c == '#' ) {
1925 //cout << token << endl;
1926 if ( token == "runway" ) {
1928 sgSetVec3 (rway_dir, node[0], node[1], node[2] );
1929 } else if ( token == "edgelight" ) {
1931 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1933 } else if ( token == "taxi" ) {
1935 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1937 } else if ( token == "vasi" ) {
1939 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1941 } else if ( token == "threshold" ) {
1943 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1945 } else if ( token == "rabbit" ) {
1947 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1949 } else if ( token == "ols" ) {
1951 sgSetVec3 (rway_ols, node[0], node[1], node[2] );
1953 } else if ( token == "red" ) {
1955 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1957 } else if ( token == "green" ) {
1959 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1961 } else if ( token == "lp" ) {
1963 sgSetVec3 (lightpt, node[0], node[1], node[2] );
1964 lightpoints->add( lightpt );
1965 lightnormals->add( rway_normal );
1966 lightdir->add( rway_dir );
1967 ltype[ltcount]= light_type;
1970 if (in1.eof()) break;
1974 if ( lightpoints->getNum() ) {
1975 ssgBranch *lightpoints_branch;
1976 long int dummy = -999;
1977 dummy_tile = new FGTileEntry((SGBucket)dummy);
1978 dummy_tile->lightmaps_sequence = new ssgSelector;
1979 dummy_tile->ols_transform = new ssgTransform;
1981 // call function to generate the runway lights
1982 lightpoints_branch =
1983 dummy_tile->gen_runway_lights( lightpoints, lightnormals,
1985 lightpoints_brightness->addKid(lightpoints_branch);
1986 lightpoints_transform->addKid(lightpoints_brightness);
1987 //dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
1988 lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
1989 lightpoints_transform->ref();
1990 globals->get_scenery()->get_gnd_lights_root()->addKid( lightpoints_transform );
1994 // end hack for deck lights
1998 if (in.eof()) break;
2002 SG_LOG ( SG_TERRAIN, SG_ALERT, "Finished object processing." );
2004 globals->get_scenery()->get_terrain_branch()->addKid( ship_sel ); //add selector node to root node
2011 void fgUpdateDCS (void) {
2013 // double eye_lat,eye_lon,eye_alt;
2014 // static double obj_head;
2015 double sl_radius,obj_latgc;
2016 // float nresultmat[4][4];
2017 // sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3;
2020 // Instantaneous Geodetic Lat/Lon/Alt of moving object
2021 FGADA *fdm = (FGADA *)current_aircraft.fdm_state;
2023 // Deck should be the first object in objects.txt in case of fdm=ada
2025 if (!strcmp(fgGetString("/sim/flight-model"), "ada")) {
2026 if ((fdm->get_iaux(1))==1)
2028 obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
2029 obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
2030 obj_alt[1] = fdm->get_daux(3);
2031 obj_pitch[1] = fdm->get_faux(1);
2032 obj_roll[1] = fdm->get_faux(2);
2036 for ( int m = 0; m < objc; m++ ) {
2037 //cout << endl << obj_lat[m]*SGD_RADIANS_TO_DEGREES << " " << obj_lon[m]*SGD_RADIANS_TO_DEGREES << " " << obj_alt[m] << " " << objc << endl;
2040 //Geodetic to Geocentric angles for rotation
2041 sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
2043 //moving object gbs-posn in cartesian coords
2044 Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
2045 Point3D obj_pos = sgGeodToCart( obj_posn );
2047 // Translate moving object w.r.t eye
2048 Point3D Objtrans = obj_pos - globals->get_scenery()->get_center();
2053 // rotate dynamic objects for lat,lon & alt and other motion about its axes
2056 sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
2058 sgVec3 ship_fwd,ship_rt,ship_up;
2059 sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
2060 sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
2061 sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
2063 sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
2064 sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
2065 sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
2066 sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
2067 sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
2068 sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
2071 sgCopyMat4( sgTUX, sgROT_hdg );
2072 sgPostMultMat4( sgTUX, sgROT_pitch );
2073 sgPostMultMat4( sgTUX, sgROT_roll );
2074 sgPostMultMat4( sgTUX, sgROT_lat );
2075 sgPostMultMat4( sgTUX, sgROT_lon );
2076 sgPostMultMat4( sgTUX, sgTRANS );
2079 sgSetCoord(&shippos, sgTUX );
2080 ship_pos[m]->setTransform( &shippos );
2081 // temporary hack for deck lights - ultimately should move to PLib (when ??)
2083 if (lightpoints_transform) {
2084 lightpoints_transform->setTransform( &shippos );
2085 float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
2086 if ( sun_angle > 89 ) {
2087 lightpoints_brightness->select(0x01);
2089 lightpoints_brightness->select(0x00);
2098 sgXformPnt3( rp, rway_ols, sgTUX );
2099 vp = globals->get_current_view()->get_view_pos();
2100 to[0] = rp[0]-vp[0];
2101 to[1] = rp[1]-vp[1];
2102 to[2] = rp[2]-vp[2];
2103 float dist = sgLengthVec3( to );
2104 alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
2106 elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
2108 ref_elev = elev - 3.75; // +ve above, -ve below
2112 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
2113 // if (ref_elev > 0.51) sel = 0x21;
2114 // if ((ref_elev <= 0.51) & (ref_elev > 0.17)) sel = 0x22;
2115 // if ((ref_elev <= 0.17) & (ref_elev >= -0.17)) sel = 0x24;
2116 // if ((ref_elev < -0.17) & (ref_elev >= -0.51)) sel = 0x28;
2117 // if (ref_elev < -0.51) sel = 0x30;
2118 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
2119 dummy_tile->lightmaps_sequence->select(sel);
2122 sgCopyVec3 (up, ship_up);
2124 sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
2126 sgScaleVec3 (up, 4.0*ref_elev);
2127 dummy_tile->ols_transform->setTransform(up);
2128 //cout << "ref_elev " << ref_elev << endl;
2130 // end hack for deck lights
2133 if ( ship_sel != NULL ) {
2134 ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
2138 // $$$ end - added VS Renganathan, 15 Oct 2K
2139 // added Venky , 12 Nov 2K