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1 // main.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 //
5 // Copyright (C) 1997 - 2002  Curtis L. Olson  - http://www.flightgear.org/~curt
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 //
21 // $Id$
22
23
24 #ifdef HAVE_CONFIG_H
25 #  include <config.h>
26 #endif
27
28 #include <simgear/compiler.h>
29
30 #if defined(__linux__) && defined(__i386__)
31 #  include <fpu_control.h>
32 #  include <signal.h>
33 #endif
34
35 #include <iostream>
36
37 #include <osg/Camera>
38 #include <osg/GraphicsContext>
39 #include <osgDB/Registry>
40
41 // Class references
42 #include <simgear/scene/model/modellib.hxx>
43 #include <simgear/scene/material/matlib.hxx>
44 #include <simgear/props/AtomicChangeListener.hxx>
45 #include <simgear/props/props.hxx>
46 #include <simgear/timing/sg_time.hxx>
47 #include <simgear/magvar/magvar.hxx>
48 #include <simgear/io/raw_socket.hxx>
49 #include <simgear/scene/tsync/terrasync.hxx>
50 #include <simgear/math/SGMath.hxx>
51 #include <simgear/math/sg_random.h>
52
53 #include <Aircraft/controls.hxx>
54 #include <Model/panelnode.hxx>
55 #include <Scenery/scenery.hxx>
56 #include <Scenery/tilemgr.hxx>
57 #include <Sound/soundmanager.hxx>
58 #include <Time/TimeManager.hxx>
59 #include <GUI/gui.h>
60 #include <Viewer/CameraGroup.hxx>
61 #include <Viewer/WindowSystemAdapter.hxx>
62 #include <Viewer/splash.hxx>
63 #include <Viewer/renderer.hxx>
64
65 #include "fg_commands.hxx"
66 #include "fg_io.hxx"
67 #include "main.hxx"
68 #include "util.hxx"
69 #include "fg_init.hxx"
70 #include "fg_os.hxx"
71 #include "fg_props.hxx"
72
73 using namespace flightgear;
74
75 using std::cerr;
76 using std::vector;
77
78 // The atexit() function handler should know when the graphical subsystem
79 // is initialized.
80 extern int _bootstrap_OSInit;
81
82
83 static void fgLoadInitialScenery()
84 {
85     static SGPropertyNode_ptr scenery_loaded
86         = fgGetNode("sim/sceneryloaded", true);
87     static SGPropertyNode_ptr scenery_override
88         = fgGetNode("/sim/sceneryloaded-override", true);
89
90     if (!scenery_loaded->getBoolValue())
91     {
92         if (scenery_override->getBoolValue() ||
93             (globals->get_tile_mgr()->isSceneryLoaded()
94              && fgGetBool("sim/fdm-initialized"))) {
95             fgSetBool("sim/sceneryloaded",true);
96             fgSplashProgress("");
97         }
98         else
99         {
100             fgSplashProgress("loading scenery");
101             // be nice to loader threads while waiting for initial scenery, reduce to 2fps
102             SGTimeStamp::sleepForMSec(500);
103         }
104     }
105 }
106
107 // What should we do when we have nothing else to do?  Let's get ready
108 // for the next move and update the display?
109 static void fgMainLoop( void )
110 {
111     static SGPropertyNode_ptr frame_signal
112         = fgGetNode("/sim/signals/frame", true);
113
114     frame_signal->fireValueChanged();
115
116     SG_LOG( SG_GENERAL, SG_DEBUG, "Running Main Loop");
117     SG_LOG( SG_GENERAL, SG_DEBUG, "======= ==== ====");
118
119     // compute simulated time (allowing for pause, warp, etc) and
120     // real elapsed time
121     double sim_dt, real_dt;
122     static TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
123     timeMgr->computeTimeDeltas(sim_dt, real_dt);
124
125     // update magvar model
126     globals->get_mag()->update( globals->get_aircraft_position(),
127                                 globals->get_time_params()->getJD() );
128
129     // update all subsystems
130     globals->get_subsystem_mgr()->update(sim_dt);
131
132     // END Tile Manager updates
133     fgLoadInitialScenery();
134
135     simgear::AtomicChangeListener::fireChangeListeners();
136
137     SG_LOG( SG_GENERAL, SG_DEBUG, "" );
138 }
139
140 // Operation for querying OpenGL parameters. This must be done in a
141 // valid OpenGL context, potentially in another thread.
142 namespace
143 {
144 struct GeneralInitOperation : public GraphicsContextOperation
145 {
146     GeneralInitOperation()
147         : GraphicsContextOperation(std::string("General init"))
148     {
149     }
150     void run(osg::GraphicsContext* gc)
151     {
152         SGPropertyNode* simRendering = fgGetNode("/sim/rendering");
153         
154         simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR));
155         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR));
156         
157         simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER));
158         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER));
159         
160         simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
161         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
162
163         GLint tmp;
164         glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
165         simRendering->setIntValue("max-texture-size", tmp);
166
167         glGetIntegerv( GL_DEPTH_BITS, &tmp );
168         simRendering->setIntValue("depth-buffer-bits", tmp);
169     }
170 };
171
172 }
173
174 // This is the top level master main function that is registered as
175 // our idle function
176
177 // The first few passes take care of initialization things (a couple
178 // per pass) and once everything has been initialized fgMainLoop from
179 // then on.
180
181 static void fgIdleFunction ( void ) {
182     // Specify our current idle function state.  This is used to run all
183     // our initializations out of the idle callback so that we can get a
184     // splash screen up and running right away.
185     static int idle_state = 0;
186
187     static osg::ref_ptr<GeneralInitOperation> genOp;
188     if ( idle_state == 0 ) {
189         idle_state++;
190         // Pick some window on which to do queries.
191         // XXX Perhaps all this graphics initialization code should be
192         // moved to renderer.cxx?
193         genOp = new GeneralInitOperation;
194         osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
195         WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
196         osg::GraphicsContext* gc = 0;
197         if (guiCamera)
198             gc = guiCamera->getGraphicsContext();
199         if (gc) {
200             gc->add(genOp.get());
201         } else {
202             wsa->windows[0]->gc->add(genOp.get());
203         }
204         guiStartInit(gc);
205     } else if ( idle_state == 1 ) {
206         if (genOp.valid()) {
207             if (!genOp->isFinished())
208                 return;
209             genOp = 0;
210         }
211         if (!guiFinishInit())
212             return;
213         idle_state++;
214         fgSplashProgress("loading aircraft list");
215
216     } else if ( idle_state == 2 ) {
217         idle_state++;
218         fgSplashProgress("loading navigation data");
219
220     } else if ( idle_state == 3 ) {
221         idle_state++;
222         fgInitNav();
223
224         fgSplashProgress("initializing scenery system");
225
226     } else if ( idle_state == 4 ) {
227         idle_state+=2;
228         // based on the requested presets, calculate the true starting
229         // lon, lat
230         fgInitPosition();
231         fgInitTowerLocationListener();
232
233         TimeManager* t = new TimeManager;
234         globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
235         t->init(); // need to init now, not during initSubsystems
236         
237         // Do some quick general initializations
238         if( !fgInitGeneral()) {
239             SG_LOG( SG_GENERAL, SG_ALERT,
240                 "General initialization failed ..." );
241             exit(-1);
242         }
243
244         ////////////////////////////////////////////////////////////////////
245         // Initialize the property-based built-in commands
246         ////////////////////////////////////////////////////////////////////
247         fgInitCommands();
248
249         ////////////////////////////////////////////////////////////////////
250         // Initialize the material manager
251         ////////////////////////////////////////////////////////////////////
252         globals->set_matlib( new SGMaterialLib );
253         simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
254         simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
255
256         ////////////////////////////////////////////////////////////////////
257         // Initialize the TG scenery subsystem.
258         ////////////////////////////////////////////////////////////////////
259         simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync(globals->get_props());
260         globals->add_subsystem("terrasync", terra_sync);
261         globals->set_scenery( new FGScenery );
262         globals->get_scenery()->init();
263         globals->get_scenery()->bind();
264         globals->set_tile_mgr( new FGTileMgr );
265
266         fgSplashProgress("loading aircraft");
267
268     } else if ( idle_state == 6 ) {
269         idle_state++;
270         
271         // Initialize MagVar model
272         SGMagVar *magvar = new SGMagVar();
273         globals->set_mag( magvar );
274         
275         // kludge to initialize mag compass
276         // (should only be done for in-flight startup)
277         // update magvar model
278         globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
279                                    * SGD_DEGREES_TO_RADIANS,
280                                    fgGetDouble("/position/latitude-deg")
281                                    * SGD_DEGREES_TO_RADIANS,
282                                    fgGetDouble("/position/altitude-ft")
283                                    * SG_FEET_TO_METER,
284                                    globals->get_time_params()->getJD() );
285
286         fgSplashProgress("initializing subsystems");
287
288     } else if ( idle_state == 7 ) {
289         idle_state++;
290         // Initialize audio support
291 #ifdef ENABLE_AUDIO_SUPPORT
292
293         // Start the intro music
294         if ( fgGetBool("/sim/startup/intro-music") ) {
295             SGPath mp3file( globals->get_fg_root() );
296             mp3file.append( "Sounds/intro.mp3" );
297
298             SG_LOG( SG_GENERAL, SG_INFO,
299                 "Starting intro music: " << mp3file.str() );
300
301 # if defined( __CYGWIN__ )
302             string command = "start /m `cygpath -w " + mp3file.str() + "`";
303 # elif defined( _WIN32 )
304             string command = "start /m " + mp3file.str();
305 # else
306             string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
307 # endif
308
309             if (0 != system ( command.c_str() ))
310             {
311                 SG_LOG( SG_SOUND, SG_WARN,
312                     "Failed to play mp3 file " << mp3file.str() << ". Maybe mp3 player is not installed." );
313             }
314         }
315 #endif
316         // This is the top level init routine which calls all the
317         // other subsystem initialization routines.  If you are adding
318         // a subsystem to flightgear, its initialization call should be
319         // located in this routine.
320         if( !fgInitSubsystems()) {
321             SG_LOG( SG_GENERAL, SG_ALERT,
322                 "Subsystem initialization failed ..." );
323             exit(-1);
324         }
325
326         // Torsten Dreyer:
327         // ugly hack for automatic runway selection on startup based on
328         // metar data. Makes startup.nas obsolete and guarantees the same
329         // runway selection as for AI traffic. However, this code belongs to
330         // somewhere(?) else - if I only new where...
331         if( true == fgGetBool( "/environment/metar/valid" ) ) {
332             SG_LOG(SG_ENVIRONMENT, SG_INFO,
333                 "Using METAR for runway selection: '" << fgGetString("/environment/metar/data") << "'" );
334             // the realwx_ctrl fetches metar in the foreground on init,
335             // If it was able to fetch a metar or one was given on the commandline,
336             // the valid flag is set here, otherwise it is false
337             double hdg = fgGetDouble( "/environment/metar/base-wind-dir-deg", 9999.0 );
338             string apt = fgGetString( "/sim/startup/options/airport" );
339             string rwy = fgGetString( "/sim/startup/options/runway" );
340             double strthdg = fgGetDouble( "/sim/startup/options/heading-deg", 9999.0 );
341             string parkpos = fgGetString( "/sim/presets/parkpos" );
342             bool onground = fgGetBool( "/sim/presets/onground", false );
343             // don't check for wind-speed < 1kt, this belongs to the runway-selection code
344             // the other logic is taken from former startup.nas
345             if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
346                 extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
347                 fgSetPosFromAirportIDandHdg( apt, hdg );
348             }
349         } else {
350             SG_LOG(SG_ENVIRONMENT, SG_INFO,
351                 "No METAR available to pick active runway" );
352         }
353
354         fgSplashProgress("initializing graphics engine");
355
356     } else if ( idle_state == 8 ) {
357         idle_state = 1000;
358         
359         // setup OpenGL view parameters
360         globals->get_renderer()->setupView();
361
362         globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
363                                          fgGetInt("/sim/startup/ysize") );
364
365         int session = fgGetInt("/sim/session",0);
366         session++;
367         fgSetInt("/sim/session",session);
368     }
369
370     if ( idle_state == 1000 ) {
371         // We've finished all our initialization steps, from now on we
372         // run the main loop.
373         fgSetBool("sim/sceneryloaded", false);
374         fgRegisterIdleHandler( fgMainLoop );
375     }
376 }
377
378 static void upper_case_property(const char *name)
379 {
380     using namespace simgear;
381     SGPropertyNode *p = fgGetNode(name, false);
382     if (!p) {
383         p = fgGetNode(name, true);
384         p->setStringValue("");
385     } else {
386         props::Type t = p->getType();
387         if (t == props::NONE || t == props::UNSPECIFIED)
388             p->setStringValue("");
389         else
390             assert(t == props::STRING);
391     }
392     p->addChangeListener(new FGMakeUpperCase);
393 }
394
395
396 // Main top level initialization
397 int fgMainInit( int argc, char **argv ) {
398
399     // set default log levels
400     sglog().setLogLevels( SG_ALL, SG_ALERT );
401
402     string version;
403 #ifdef FLIGHTGEAR_VERSION
404     version = FLIGHTGEAR_VERSION;
405 #else
406     version = "unknown version";
407 #endif
408     SG_LOG( SG_GENERAL, SG_INFO, "FlightGear:  Version "
409             << version );
410     SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
411
412     // Allocate global data structures.  This needs to happen before
413     // we parse command line options
414
415     globals = new FGGlobals;
416
417     // seed the random number generator
418     sg_srandom_time();
419
420     FGControls *controls = new FGControls;
421     globals->set_controls( controls );
422
423     string_list *col = new string_list;
424     globals->set_channel_options_list( col );
425
426     fgValidatePath("", false);  // initialize static variables
427     upper_case_property("/sim/presets/airport-id");
428     upper_case_property("/sim/presets/runway");
429     upper_case_property("/sim/tower/airport-id");
430     upper_case_property("/autopilot/route-manager/input");
431
432     // Load the configuration parameters.  (Command line options
433     // override config file options.  Config file options override
434     // defaults.)
435     if ( !fgInitConfig(argc, argv) ) {
436       SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
437       exit(-1);
438     }
439
440     // Initialize the Window/Graphics environment.
441     fgOSInit(&argc, argv);
442     _bootstrap_OSInit++;
443
444     fgRegisterIdleHandler( &fgIdleFunction );
445
446     // Initialize sockets (WinSock needs this)
447     simgear::Socket::initSockets();
448
449     // Clouds3D requires an alpha channel
450     fgOSOpenWindow(true /* request stencil buffer */);
451
452     // Initialize the splash screen right away
453     fntInit();
454     fgSplashInit();
455
456     // pass control off to the master event handler
457     int result = fgOSMainLoop();
458     
459     // clean up here; ensure we null globals to avoid
460     // confusing the atexit() handler
461     delete globals;
462     globals = NULL;
463     
464     return result;
465 }