1 // main.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
5 // Copyright (C) 1997 - 2002 Curtis L. Olson - curt@flightgear.org
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
28 #if defined(__linux__) && defined(__i386__)
29 # include <fpu_control.h>
33 #include <simgear/compiler.h>
36 #ifndef SG_HAVE_NATIVE_SGI_COMPILERS
41 #include <simgear/misc/exception.hxx>
42 #include <simgear/ephemeris/ephemeris.hxx>
43 #include <simgear/route/route.hxx>
45 #ifdef SG_MATH_EXCEPTION_CLASH
58 #include <string.h> // for strcmp()
65 #ifdef HAVE_SYS_STAT_H
66 # include <sys/stat.h> // for stat()
70 # include <unistd.h> // for stat()
73 #include <plib/netChat.h>
78 #include <simgear/constants.h> // for VERSION
79 #include <simgear/debug/logstream.hxx>
80 #include <simgear/math/polar3d.hxx>
81 #include <simgear/math/sg_random.h>
82 #include <simgear/misc/sg_path.hxx>
83 #include <simgear/sky/sky.hxx>
84 #include <simgear/timing/sg_time.hxx>
86 #include <Include/general.hxx>
88 #include <Aircraft/aircraft.hxx>
90 #include <ATC/ATCmgr.hxx>
91 #include <ATC/ATCdisplay.hxx>
92 //#include <ATC/AIMgr.hxx>
95 #include <Autopilot/newauto.hxx>
97 #include <Cockpit/cockpit.hxx>
98 #include <Cockpit/radiostack.hxx>
99 #include <Cockpit/steam.hxx>
101 #include <FDM/UIUCModel/uiuc_aircraftdir.h>
103 #include <Model/acmodel.hxx>
104 #include <Model/loader.hxx>
105 #include <Model/model.hxx>
106 #include <Model/modelmgr.hxx>
107 #include <Main/location.hxx>
108 #ifdef FG_NETWORK_OLK
109 #include <NetworkOLK/network.h>
111 #include <Objects/matlib.hxx>
112 #include <Scenery/scenery.hxx>
113 #include <Scenery/tilemgr.hxx>
114 #ifdef ENABLE_AUDIO_SUPPORT
115 # include <Sound/soundmgr.hxx>
116 # include <Sound/fg_fx.hxx>
117 # include <Sound/morse.hxx>
119 #include <Time/FGEventMgr.hxx>
120 #include <Time/fg_timer.hxx>
121 #include <Time/light.hxx>
122 #include <Time/sunpos.hxx>
123 #include <Time/tmp.hxx>
125 #include <Input/input.hxx>
128 #include <simgear/misc/sgstream.hxx>
129 #include <simgear/math/point3d.hxx>
130 #include <FDM/flight.hxx>
131 #include <FDM/ADA.hxx>
132 #include <Scenery/tileentry.hxx>
135 // PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
136 // PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
138 float default_attenuation[3] = {1.0, 0.0, 0.0};
139 //Required for using GL_extensions
140 void fgLoadDCS (void);
141 void fgUpdateDCS (void);
142 ssgSelector *ship_sel=NULL;
143 // upto 32 instances of a same object can be loaded.
144 ssgTransform *ship_pos[32];
145 double obj_lat[32],obj_lon[32],obj_alt[32],obj_pitch[32],obj_roll[32];
147 ssgSelector *lightpoints_brightness = new ssgSelector;
148 ssgTransform *lightpoints_transform = new ssgTransform;
149 FGTileEntry *dummy_tile;
152 // Clip plane settings...
153 float scene_nearplane = 0.5f;
154 float scene_farplane = 120000.0f;
156 static double delta_time_sec = 0;
160 # include <WeatherCM/FGLocalWeatherDatabase.h>
162 # include <Environment/environment_mgr.hxx>
167 #include "fg_init.hxx"
169 #include "fg_props.hxx"
170 #include "globals.hxx"
171 #include "splash.hxx"
172 #include "viewmgr.hxx"
173 #include "options.hxx"
174 #include "logger.hxx"
177 # include <console.h> // -dw- for command line dialog
181 FGEventMgr global_events;
183 // This is a record containing a bit of global housekeeping information
186 // Specify our current idle function state. This is used to run all
187 // our initializations out of the glutIdleLoop() so that we can get a
188 // splash screen up and running right away.
189 static int idle_state = 0;
190 static long global_multi_loop;
192 // forward declaration
193 void fgReshape( int width, int height );
195 // fog constants. I'm a little nervous about putting actual code out
196 // here but it seems to work (?)
197 static const double m_log01 = -log( 0.01 );
198 static const double sqrt_m_log01 = sqrt( m_log01 );
199 static GLfloat fog_exp_density;
200 static GLfloat fog_exp2_density;
201 static GLfloat fog_exp2_punch_through;
203 #ifdef FG_NETWORK_OLK
204 ssgSelector *fgd_sel = NULL;
205 ssgTransform *fgd_pos = NULL;
212 sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
214 { 1.0f, 0.0f, 0.0f, 0.0f },
215 { 0.0f, 0.0f, -1.0f, 0.0f },
216 { 0.0f, 1.0f, 0.0f, 0.0f },
217 { 0.0f, 0.0f, 0.0f, 1.0f }
220 // The following defines flightgear options. Because glutlib will also
221 // want to parse its own options, those options must not be included here
222 // or they will get parsed by the main program option parser. Hence case
223 // is significant for any option added that might be in conflict with
226 // glutlib parses for:
228 // -direct (invalid in Win32)
232 // -indirect (invalid in Win32)
235 // Note that glutlib depends upon strings while this program's
236 // option parser wants only initial characters followed by numbers
241 ssgSimpleState *default_state;
242 ssgSimpleState *hud_and_panel;
243 ssgSimpleState *menus;
245 SGTimeStamp last_time_stamp;
246 SGTimeStamp current_time_stamp;
248 void fgBuildRenderStates( void ) {
249 default_state = new ssgSimpleState;
250 default_state->ref();
251 default_state->disable( GL_TEXTURE_2D );
252 default_state->enable( GL_CULL_FACE );
253 default_state->enable( GL_COLOR_MATERIAL );
254 default_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
255 default_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
256 default_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
257 default_state->disable( GL_BLEND );
258 default_state->disable( GL_ALPHA_TEST );
259 default_state->disable( GL_LIGHTING );
261 hud_and_panel = new ssgSimpleState;
262 hud_and_panel->ref();
263 hud_and_panel->disable( GL_CULL_FACE );
264 hud_and_panel->disable( GL_TEXTURE_2D );
265 hud_and_panel->disable( GL_LIGHTING );
266 hud_and_panel->enable( GL_BLEND );
268 menus = new ssgSimpleState;
270 menus->disable( GL_CULL_FACE );
271 menus->disable( GL_TEXTURE_2D );
272 menus->enable( GL_BLEND );
276 // fgInitVisuals() -- Initialize various GL/view parameters
277 void fgInitVisuals( void ) {
280 l = &cur_light_params;
282 #ifndef GLUT_WRONG_VERSION
283 // Go full screen if requested ...
284 if ( fgGetBool("/sim/startup/fullscreen") ) {
289 // If enabled, normal vectors specified with glNormal are scaled
290 // to unit length after transformation. Enabling this has
291 // performance implications. See the docs for glNormal.
292 // glEnable( GL_NORMALIZE );
294 glEnable( GL_LIGHTING );
295 glEnable( GL_LIGHT0 );
296 // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec ); // done later with ssg
299 sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
300 ssgGetLight( 0 ) -> setPosition( sunpos );
302 glFogi (GL_FOG_MODE, GL_EXP2);
303 if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) ||
304 (!fgGetBool("/sim/rendering/shading"))) {
305 // if fastest fog requested, or if flat shading force fastest
306 glHint ( GL_FOG_HINT, GL_FASTEST );
307 } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
308 glHint ( GL_FOG_HINT, GL_NICEST );
310 if ( fgGetBool("/sim/rendering/wireframe") ) {
312 glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
315 // This is the default anyways, but it can't hurt
316 glFrontFace ( GL_CCW );
319 // glEnable(GL_POINT_SMOOTH);
320 // glEnable(GL_LINE_SMOOTH);
321 // glEnable(GL_POLYGON_SMOOTH);
325 // For HiRes screen Dumps using Brian Pauls TR Library
326 void trRenderFrame( void ) {
328 if ( fgPanelVisible() ) {
329 GLfloat height = fgGetInt("/sim/startup/ysize");
331 (current_panel->getViewHeight() - current_panel->getYOffset())
332 * (height / 768.0) + 1;
333 glTranslatef( 0.0, view_h, 0.0 );
336 static GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
337 static GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
339 fgLIGHT *l = &cur_light_params;
341 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
342 l->adj_fog_color[2], l->adj_fog_color[3]);
344 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
346 // set the opengl state to known default values
347 default_state->force();
350 glFogf ( GL_FOG_DENSITY, fog_exp2_density);
351 glFogi ( GL_FOG_MODE, GL_EXP2 );
352 glFogfv ( GL_FOG_COLOR, l->adj_fog_color );
354 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
355 // we only update GL_AMBIENT for our lights we will never get
356 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
357 // explicitely to black.
358 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
359 // glLightModeli( GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE );
361 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
363 // texture parameters
364 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
365 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
367 // we need a white diffuse light for the phase of the moon
368 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
371 // draw the ssg scene
372 // return to the desired diffuse color
373 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
374 glEnable( GL_DEPTH_TEST );
375 ssgSetNearFar( scene_nearplane, scene_farplane );
376 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
379 glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
380 ssgSetNearFar( scene_nearplane, scene_farplane );
381 ssgCullAndDraw( globals->get_scenery()->get_lighting() );
383 if (fgGetBool("/environment/clouds/status"))
384 thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
386 globals->get_model_mgr()->draw();
387 globals->get_aircraft_model()->draw();
389 // need to do this here as hud_and_panel state is static to
390 // main.cxx and HUD and Panel routines have to be called with
391 // knowledge of the the TR struct < see gui.cxx::HighResDump()
392 hud_and_panel->apply();
396 // Update all Visuals (redraws anything graphics related)
397 void fgRenderFrame() {
399 // Process/manage pending events
400 global_events.update( delta_time_sec );
402 static const SGPropertyNode *longitude
403 = fgGetNode("/position/longitude-deg");
404 static const SGPropertyNode *latitude
405 = fgGetNode("/position/latitude-deg");
406 static const SGPropertyNode *altitude
407 = fgGetNode("/position/altitude-ft");
408 static const SGPropertyNode *groundlevel_nearplane
409 = fgGetNode("/sim/current-view/ground-level-nearplane-m");
411 // Update the default (kludged) properties.
414 FGViewer *current__view = globals->get_current_view();
416 fgLIGHT *l = &cur_light_params;
417 static double last_visibility = -9999;
420 double actual_visibility = thesky->get_visibility();
421 if ( actual_visibility != last_visibility ) {
422 last_visibility = actual_visibility;
424 fog_exp_density = m_log01 / actual_visibility;
425 fog_exp2_density = sqrt_m_log01 / actual_visibility;
426 fog_exp2_punch_through = sqrt_m_log01 / ( actual_visibility * 2.5 );
430 // GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
431 // GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
432 // GLfloat terrain_color[4] = { 0.54, 0.44, 0.29, 1.0 };
433 // GLfloat mat_shininess[] = { 10.0 };
434 GLbitfield clear_mask;
436 if ( idle_state != 1000 ) {
437 // still initializing, draw the splash screen
438 if ( fgGetBool("/sim/startup/splash-screen") ) {
441 // Keep resetting sim time while the sim is initializing
442 globals->set_sim_time_sec( 0.0 );
444 // idle_state is now 1000 meaning we've finished all our
445 // initializations and are running the main loop, so this will
446 // now work without seg faulting the system.
448 // calculate our current position in cartesian space
449 globals->get_scenery()->set_center( globals->get_scenery()->get_next_center() );
452 fgReshape( fgGetInt("/sim/startup/xsize"),
453 fgGetInt("/sim/startup/ysize") );
455 // set the sun position (done later with ssg calls)
456 // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
458 clear_mask = GL_DEPTH_BUFFER_BIT;
459 if ( fgGetBool("/sim/rendering/wireframe") ) {
460 clear_mask |= GL_COLOR_BUFFER_BIT;
463 if ( fgGetBool("/sim/rendering/skyblend") ) {
464 if ( fgGetBool("/sim/rendering/textures") ) {
465 // glClearColor(black[0], black[1], black[2], black[3]);
466 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
467 l->adj_fog_color[2], l->adj_fog_color[3]);
468 clear_mask |= GL_COLOR_BUFFER_BIT;
471 glClearColor(l->sky_color[0], l->sky_color[1],
472 l->sky_color[2], l->sky_color[3]);
473 clear_mask |= GL_COLOR_BUFFER_BIT;
475 glClear( clear_mask );
477 // Tell GL we are switching to model view parameters
479 // I really should create a derived ssg node or use a call
480 // back or something so that I can draw the sky within the
481 // ssgCullAndDraw() function, but for now I just mimic what
482 // ssg does to set up the model view matrix
483 glMatrixMode(GL_MODELVIEW);
485 ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
487 // set the opengl state to known default values
488 default_state->force();
490 // update fog params if visibility has changed
491 double visibility_meters = fgGetDouble("/environment/visibility-m");
492 thesky->set_visibility(visibility_meters);
494 thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
495 ( global_multi_loop * fgGetInt("/sim/speed-up") )
496 / (double)fgGetInt("/sim/model-hz") );
498 // Set correct opengl fog density
499 glFogf (GL_FOG_DENSITY, fog_exp2_density);
501 // update the sky dome
502 if ( fgGetBool("/sim/rendering/skyblend") ) {
503 /* cout << "thesky->repaint() sky_color = "
504 << cur_light_params.sky_color[0] << " "
505 << cur_light_params.sky_color[1] << " "
506 << cur_light_params.sky_color[2] << " "
507 << cur_light_params.sky_color[3] << endl;
509 << cur_light_params.fog_color[0] << " "
510 << cur_light_params.fog_color[1] << " "
511 << cur_light_params.fog_color[2] << " "
512 << cur_light_params.fog_color[3] << endl;
513 cout << " sun_angle = " << cur_light_params.sun_angle
514 << " moon_angle = " << cur_light_params.moon_angle
516 thesky->repaint( cur_light_params.sky_color,
517 cur_light_params.adj_fog_color,
518 cur_light_params.sun_angle,
519 cur_light_params.moon_angle,
520 globals->get_ephem()->getNumPlanets(),
521 globals->get_ephem()->getPlanets(),
522 globals->get_ephem()->getNumStars(),
523 globals->get_ephem()->getStars() );
525 /* cout << "thesky->reposition( view_pos = " << view_pos[0] << " "
526 << view_pos[1] << " " << view_pos[2] << endl;
527 cout << " zero_elev = " << zero_elev[0] << " "
528 << zero_elev[1] << " " << zero_elev[2]
529 << " lon = " << cur_fdm_state->get_Longitude()
530 << " lat = " << cur_fdm_state->get_Latitude() << endl;
531 cout << " sun_rot = " << cur_light_params.sun_rotation
532 << " gst = " << SGTime::cur_time_params->getGst() << endl;
533 cout << " sun ra = " << globals->get_ephem()->getSunRightAscension()
534 << " sun dec = " << globals->get_ephem()->getSunDeclination()
535 << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
536 << " moon dec = " << globals->get_ephem()->getMoonDeclination() << endl; */
538 thesky->reposition( current__view->get_view_pos(),
539 current__view->get_zero_elev(),
540 current__view->get_world_up(),
541 current__view->getLongitude_deg()
542 * SGD_DEGREES_TO_RADIANS,
543 current__view->getLatitude_deg()
544 * SGD_DEGREES_TO_RADIANS,
545 current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
546 cur_light_params.sun_rotation,
547 globals->get_time_params()->getGst(),
548 globals->get_ephem()->getSunRightAscension(),
549 globals->get_ephem()->getSunDeclination(),
551 globals->get_ephem()->getMoonRightAscension(),
552 globals->get_ephem()->getMoonDeclination(),
556 glEnable( GL_DEPTH_TEST );
557 if ( strcmp(fgGetString("/sim/rendering/fog"), "disabled") ) {
559 glFogi( GL_FOG_MODE, GL_EXP2 );
560 glFogfv( GL_FOG_COLOR, l->adj_fog_color );
563 // set sun/lighting parameters
564 ssgGetLight( 0 ) -> setPosition( l->sun_vec );
566 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
567 // we only update GL_AMBIENT for our lights we will never get
568 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
569 // explicitely to black.
570 GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
571 GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
572 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
574 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
575 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
576 ssgGetLight( 0 ) -> setColour( GL_SPECULAR, l->scene_specular );
578 // texture parameters
579 // glEnable( GL_TEXTURE_2D );
580 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
581 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
583 // glMatrixMode( GL_PROJECTION );
585 ssgSetFOV( current__view->get_h_fov(),
586 current__view->get_v_fov() );
589 current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
590 - globals->get_scenery()->get_cur_elev();
593 scene_nearplane = 10.0f;
594 scene_farplane = 120000.0f;
596 scene_nearplane = groundlevel_nearplane->getDoubleValue();
597 scene_farplane = 120000.0f;
600 ssgSetNearFar( scene_nearplane, scene_farplane );
602 // $$$ begin - added VS Renganthan 17 Oct 2K
605 // $$$ end - added VS Renganthan 17 Oct 2K
607 # ifdef FG_NETWORK_OLK
608 if ( fgGetBool("/sim/networking/network-olk") ) {
610 other = head->next; /* put listpointer to start */
611 while ( other != tail) { /* display all except myself */
612 if ( strcmp( other->ipadr, fgd_mcp_ip) != 0) {
613 other->fgd_sel->select(1);
614 sgSetCoord( &fgdpos, other->sgFGD_COORD );
615 other->fgd_pos->setTransform( &fgdpos );
620 // fgd_sel->select(1);
621 // sgCopyMat4( sgTUX, current_view.sgVIEW);
623 // sgSetCoord( &fgdpos, sgFGD_VIEW );
624 // fgd_pos->setTransform( &fgdpos);
628 // position tile nodes and update range selectors
630 // this is done in the main loop now...
631 // global_tile_mgr.prep_ssg_nodes(visibility_meters);
633 if ( fgGetBool("/sim/rendering/skyblend") ) {
634 // draw the sky backdrop
636 // we need a white diffuse light for the phase of the moon
637 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
641 // return to the desired diffuse color
642 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
645 // draw the ssg scene
646 glEnable( GL_DEPTH_TEST );
648 ssgSetNearFar( scene_nearplane, scene_farplane );
649 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
651 // This is a bit kludgy. Every 200 frames, do an extra
652 // traversal of the scene graph without drawing anything, but
653 // with the field-of-view set to 360x360 degrees. This
654 // ensures that out-of-range random objects that are not in
655 // the current view frustum will still be freed properly.
656 static int counter = 0;
658 if (counter == 200) {
661 // No need to put the near plane too close;
662 // this way, at least the aircraft can be
664 f.setNearFar(1000, 1000000);
666 ssgGetModelviewMatrix(m);
667 globals->get_scenery()->get_scene_graph()->cull(&f, m, true);
671 // change state for lighting here
674 // Set punch through fog density
675 glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
677 #ifdef FG_EXPERIMENTAL_LIGHTING
678 // Enable states for drawing points with GL_extension
679 if (glutExtensionSupported("GL_EXT_point_parameters")) {
680 glEnable(GL_POINT_SMOOTH);
681 float quadratic[3] = {1.0, 0.01, 0.0001};
682 // get the address of our OpenGL extensions
684 glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)
685 wglGetProcAddress("glPointParameterfEXT");
686 glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)
687 wglGetProcAddress("glPointParameterfvEXT");
689 // makes the points fade as they move away
690 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
691 glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
694 // Enable states for drawing runway lights with spherical mapping
695 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
696 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
697 glEnable(GL_TEXTURE_GEN_S);
698 glEnable(GL_TEXTURE_GEN_T);
700 //Maybe this is not the best way, but it works !!
701 glPolygonMode(GL_FRONT, GL_POINT);
703 glEnable(GL_CULL_FACE);
706 glDisable( GL_LIGHTING );
707 // blending function for runway lights
708 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
712 ssgSetNearFar( scene_nearplane, scene_farplane );
713 ssgCullAndDraw( globals->get_scenery()->get_lighting() );
715 //static int _frame_count = 0;
716 //if (_frame_count % 30 == 0) {
717 // printf("SSG: %s\n", ssgShowStats());
725 #ifdef FG_EXPERIMENTAL_LIGHTING
726 if (glutExtensionSupported("GL_EXT_point_parameters")) {
727 // Disable states used for runway lighting
728 glPolygonMode(GL_FRONT, GL_FILL);
730 glDisable(GL_TEXTURE_GEN_S);
731 glDisable(GL_TEXTURE_GEN_T);
732 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
733 default_attenuation);
739 if ( fgGetBool("/sim/rendering/skyblend") ) {
740 // draw the sky cloud layers
741 if (fgGetBool("/environment/clouds/status"))
742 thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
745 globals->get_model_mgr()->draw();
746 globals->get_aircraft_model()->draw();
748 // display HUD && Panel
750 glDisable( GL_DEPTH_TEST );
751 // glDisable( GL_CULL_FACE );
752 // glDisable( GL_TEXTURE_2D );
754 // update the input subsystem
755 current_input.update(delta_time_sec);
757 // update the controls subsystem
758 globals->get_controls()->update(delta_time_sec);
760 hud_and_panel->apply();
763 // Use the hud_and_panel ssgSimpleState for rendering the ATC output
764 // This only works properly if called before the panel call
765 globals->get_ATC_display()->update(delta_time_sec);
767 // update the panel subsystem
768 if ( current_panel != NULL ) {
769 current_panel->update(delta_time_sec);
772 // We can do translucent menus, so why not. :-)
774 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
776 // glDisable ( GL_BLEND ) ;
778 // glEnable( GL_FOG );
780 globals->get_logger()->update(delta_time_sec);
787 // Update internal time dependent calculations (i.e. flight model)
788 // FIXME: this distinction is obsolete; all subsystems now get delta
790 void fgUpdateTimeDepCalcs() {
791 static bool inited = false;
793 //SG_LOG(SG_FLIGHT,SG_INFO, "Updating time dep calcs()");
795 fgLIGHT *l = &cur_light_params;
800 // Initialize the FDM here if it hasn't been and if we have a
801 // scenery elevation hit.
803 // cout << "cur_fdm_state->get_inited() = " << cur_fdm_state->get_inited()
804 // << " cur_elev = " << scenery.get_cur_elev() << endl;
806 if ( !cur_fdm_state->get_inited() &&
807 globals->get_scenery()->get_cur_elev() > -9990 )
809 SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");
811 cur_fdm_state->init();
812 if ( cur_fdm_state->get_bound() ) {
813 cur_fdm_state->unbind();
815 cur_fdm_state->bind();
818 // conceptually, the following block could be done for each fdm
820 if ( !cur_fdm_state->get_inited() ) {
821 // do nothing, fdm isn't inited yet
823 // we have been inited, and we are good to go ...
829 globals->get_autopilot()->update(delta_time_sec);
830 cur_fdm_state->update(delta_time_sec);
831 globals->get_steam()->update(delta_time_sec);
834 globals->get_model_mgr()->update(delta_time_sec);
835 globals->get_aircraft_model()->update(delta_time_sec);
837 // update the view angle
838 globals->get_viewmgr()->update(delta_time_sec);
842 // Update solar system
843 globals->get_ephem()->update( globals->get_time_params()->getMjd(),
844 globals->get_time_params()->getLst(),
845 cur_fdm_state->get_Latitude() );
847 // Update radio stack model
848 current_radiostack->update(delta_time_sec);
852 void fgInitTimeDepCalcs( void ) {
857 static const double alt_adjust_ft = 3.758099;
858 static const double alt_adjust_m = alt_adjust_ft * SG_FEET_TO_METER;
861 // What should we do when we have nothing else to do? Let's get ready
862 // for the next move and update the display?
863 static void fgMainLoop( void ) {
865 // Update the elapsed time.
866 static bool first_time = true;
868 last_time_stamp.stamp();
871 current_time_stamp.stamp();
872 delta_time_sec = double(current_time_stamp - last_time_stamp) / 1000000.0;
873 last_time_stamp = current_time_stamp;
874 globals->inc_sim_time_sec( delta_time_sec );
876 static const SGPropertyNode *longitude
877 = fgGetNode("/position/longitude-deg");
878 static const SGPropertyNode *latitude
879 = fgGetNode("/position/latitude-deg");
880 static const SGPropertyNode *altitude
881 = fgGetNode("/position/altitude-ft");
882 static const SGPropertyNode *clock_freeze
883 = fgGetNode("/sim/freeze/clock", true);
884 static const SGPropertyNode *cur_time_override
885 = fgGetNode("/sim/time/cur-time-override", true);
887 static long remainder = 0;
889 #ifdef FANCY_FRAME_COUNTER
893 static time_t last_time = 0;
894 static int frames = 0;
895 #endif // FANCY_FRAME_COUNTER
897 SGTime *t = globals->get_time_params();
899 FGLocation * acmodel_location = 0;
900 if(cur_fdm_state->getACModel() != 0) {
901 acmodel_location = (FGLocation *) cur_fdm_state->getACModel()->get3DModel()->getFGLocation();
904 SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
905 SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
907 #ifdef FG_NETWORK_OLK
908 if ( fgGetBool("/sim/networking/network-olk") ) {
909 if ( net_is_registered == 0 ) { // We first have to reg. to fgd
910 // printf("FGD: Netupdate\n");
911 fgd_send_com( "A", FGFS_host); // Send Mat4 data
912 fgd_send_com( "B", FGFS_host); // Recv Mat4 data
917 #if defined( ENABLE_PLIB_JOYSTICK )
918 // Read joystick and update control settings
919 // if ( fgGetString("/sim/control-mode") == "joystick" )
923 #elif defined( ENABLE_GLUT_JOYSTICK )
924 // Glut joystick support works by feeding a joystick handler
925 // function to glut. This is taken care of once in the joystick
926 // init routine and we don't have to worry about it again.
930 globals->get_environment_mgr()->update(delta_time_sec);
933 // Fix elevation. I'm just sticking this here for now, it should
934 // probably move eventually
936 /* printf("Before - ground = %.2f runway = %.2f alt = %.2f\n",
937 scenery.get_cur_elev(),
938 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
939 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
941 // Curt is this code used? I don't see any problems when I comment it out.
942 if ( acmodel_location != 0 ) {
943 if ( acmodel_location->get_cur_elev_m() > -9990 && cur_fdm_state->get_inited() ) {
944 if ( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER <
945 (acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0) ) {
946 // now set aircraft altitude above ground
947 printf("(*) Current Altitude = %.2f < %.2f forcing to %.2f\n",
948 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
949 acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0,
950 acmodel_location->get_cur_elev_m() + alt_adjust_m );
951 cur_fdm_state->set_Altitude( (acmodel_location->get_cur_elev_m()
952 + alt_adjust_m) * SG_METER_TO_FEET );
953 SG_LOG( SG_ALL, SG_DEBUG,
954 "<*> resetting altitude to "
955 << cur_fdm_state->get_Altitude() * SG_FEET_TO_METER
960 // End of code in question. (see Curt is this code used? above)
962 /* printf("Adjustment - ground = %.2f runway = %.2f alt = %.2f\n",
963 scenery.get_cur_elev(),
964 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
965 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
967 // cout << "Warp = " << globals->get_warp() << endl;
970 static bool last_clock_freeze = false;
972 if ( clock_freeze->getBoolValue() ) {
973 // clock freeze requested
974 if ( cur_time_override->getLongValue() == 0 ) {
975 fgSetLong( "/sim/time/cur-time-override", t->get_cur_time() );
976 globals->set_warp( 0 );
979 // no clock freeze requested
980 if ( last_clock_freeze == true ) {
981 // clock just unfroze, let's set warp as the difference
982 // between frozen time and current time so we don't get a
983 // time jump (and corresponding sky object and lighting
985 globals->set_warp( cur_time_override->getLongValue() - time(NULL) );
986 fgSetLong( "/sim/time/cur-time-override", 0 );
988 if ( globals->get_warp_delta() != 0 ) {
989 globals->inc_warp( globals->get_warp_delta() );
993 last_clock_freeze = clock_freeze->getBoolValue();
995 t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
996 latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
997 cur_time_override->getLongValue(),
998 globals->get_warp() );
1000 if ( globals->get_warp_delta() != 0 ) {
1001 fgUpdateSkyAndLightingParams();
1004 // update magvar model
1005 globals->get_mag()->update( longitude->getDoubleValue()
1006 * SGD_DEGREES_TO_RADIANS,
1007 latitude->getDoubleValue()
1008 * SGD_DEGREES_TO_RADIANS,
1009 altitude->getDoubleValue() * SG_FEET_TO_METER,
1010 globals->get_time_params()->getJD() );
1012 // Get elapsed time (in usec) for this past frame
1013 elapsed = fgGetTimeInterval();
1014 SG_LOG( SG_ALL, SG_DEBUG,
1015 "Elapsed time interval is = " << elapsed
1016 << ", previous remainder is = " << remainder );
1018 // Calculate frame rate average
1019 #ifdef FANCY_FRAME_COUNTER
1020 /* old fps calculation */
1021 if ( elapsed > 0 ) {
1024 for ( i = FG_FRAME_RATE_HISTORY - 2; i >= 0; i-- ) {
1025 tmp = general.get_frame(i);
1027 // printf("frame[%d] = %.2f\n", i, g->frames[i]);
1028 general.set_frame(i+1,tmp);
1030 tmp = 1000000.0 / (float)elapsed;
1031 general.set_frame(0,tmp);
1032 // printf("frame[0] = %.2f\n", general.frames[0]);
1034 general.set_frame_rate(accum / (float)FG_FRAME_RATE_HISTORY);
1035 // printf("ave = %.2f\n", general.frame_rate);
1038 if ( (t->get_cur_time() != last_time) && (last_time > 0) ) {
1039 general.set_frame_rate( frames );
1040 SG_LOG( SG_ALL, SG_DEBUG,
1041 "--> Frame rate is = " << general.get_frame_rate() );
1044 last_time = t->get_cur_time();
1048 // Run ATC subsystem
1049 globals->get_ATC_mgr()->update(delta_time_sec);
1051 // Run the AI subsystem
1052 // globals->get_AI_mgr()->update(delta_time_sec);
1056 // Calculate model iterations needed for next frame
1057 elapsed += remainder;
1059 global_multi_loop = (long)(((double)elapsed * 0.000001) *
1060 fgGetInt("/sim/model-hz"));
1061 remainder = elapsed - ( (global_multi_loop*1000000) /
1062 fgGetInt("/sim/model-hz") );
1063 SG_LOG( SG_ALL, SG_DEBUG,
1064 "Model iterations needed = " << global_multi_loop
1065 << ", new remainder = " << remainder );
1067 // chop max interations to something reasonable if the sim was
1068 // delayed for an excesive amount of time
1069 if ( global_multi_loop > 2.0 * fgGetInt("/sim/model-hz") ) {
1070 global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") );
1075 if ( global_multi_loop > 0 ) {
1076 fgUpdateTimeDepCalcs();
1078 SG_LOG( SG_ALL, SG_DEBUG,
1079 "Elapsed time is zero ... we're zinging" );
1082 // Do any I/O channel work that might need to be done
1083 globals->get_io()->update( delta_time_sec );
1085 // see if we need to load any deferred-load textures
1086 material_lib.load_next_deferred();
1088 // Run audio scheduler
1089 #ifdef ENABLE_AUDIO_SUPPORT
1090 if ( fgGetBool("/sim/sound/audible")
1091 && globals->get_soundmgr()->is_working() ) {
1092 globals->get_fx()->update( delta_time_sec );
1093 globals->get_soundmgr()->update( delta_time_sec );
1098 // Tile Manager updates - see if we need to load any new scenery tiles.
1099 // this code ties together the fdm, viewer and scenery classes...
1100 // we may want to move this to it's own class at some point
1102 double visibility_meters = fgGetDouble("/environment/visibility-m");
1103 FGViewer *current_view = globals->get_current_view();
1105 // update tile manager for FDM...
1106 // ...only if location is different than the viewer (to avoid duplicating effort)
1107 if( acmodel_location != current_view->getFGLocation() ) {
1108 if( acmodel_location != 0 ) {
1109 global_tile_mgr.prep_ssg_nodes(visibility_meters,
1110 acmodel_location->get_world_up(),
1111 acmodel_location->get_tile_center());
1112 global_tile_mgr.update( acmodel_location->getLongitude_deg(),
1113 acmodel_location->getLatitude_deg(),
1115 acmodel_location->get_absolute_view_pos(),
1116 acmodel_location->get_current_bucket(),
1117 acmodel_location->get_previous_bucket(),
1118 acmodel_location->get_tile_center()
1120 // save results of update in FGLocation for fdm...
1121 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1122 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1124 acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1125 acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1126 acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1130 global_tile_mgr.prep_ssg_nodes(visibility_meters,
1131 current_view->getFGLocation()->get_world_up(),
1132 current_view->getFGLocation()->get_tile_center());
1133 // update tile manager for view...
1134 // IMPORTANT!!! the tilemgr update for view location _must_ be done last
1135 // after the FDM's until all of Flight Gear code references the viewer's location
1136 // for elevation instead of the "scenery's" current elevation.
1137 global_tile_mgr.update( current_view->getLongitude_deg(),
1138 current_view->getLatitude_deg(),
1140 current_view->get_absolute_view_pos(),
1141 current_view->getFGLocation()->get_current_bucket(),
1142 current_view->getFGLocation()->get_previous_bucket(),
1143 current_view->getFGLocation()->get_tile_center()
1145 // save results of update in FGLocation for fdm...
1146 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1147 current_view->getFGLocation()->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1149 current_view->getFGLocation()->set_current_bucket( global_tile_mgr.get_current_bucket() );
1150 current_view->getFGLocation()->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1151 current_view->getFGLocation()->set_tile_center( globals->get_scenery()->get_next_center() );
1153 // If fdm location is same as viewer's then we didn't do the update for fdm location
1154 // above so we need to save the viewer results in the fdm FGLocation as well...
1155 if( acmodel_location == current_view->getFGLocation() ) {
1156 if( acmodel_location != 0 ) {
1157 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1158 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1160 acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1161 acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1162 acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1166 // END Tile Manager udpates
1171 SG_LOG( SG_ALL, SG_DEBUG, "" );
1175 // This is the top level master main function that is registered as
1176 // our idle funciton
1178 // The first few passes take care of initialization things (a couple
1179 // per pass) and once everything has been initialized fgMainLoop from
1182 static void fgIdleFunction ( void ) {
1183 // printf("idle state == %d\n", idle_state);
1185 if ( idle_state == 0 ) {
1186 // Initialize the splash screen right away
1187 if ( fgGetBool("/sim/startup/splash-screen") ) {
1192 } else if ( idle_state == 1 ) {
1193 // Initialize audio support
1194 #ifdef ENABLE_AUDIO_SUPPORT
1196 // Start the intro music
1197 if ( fgGetBool("/sim/startup/intro-music") ) {
1198 SGPath mp3file( globals->get_fg_root() );
1199 mp3file.append( "Sounds/intro.mp3" );
1201 SG_LOG( SG_GENERAL, SG_INFO,
1202 "Starting intro music: " << mp3file.str() );
1204 #if defined( __CYGWIN__ )
1205 string command = "start /m `cygpath -w " + mp3file.str() + "`";
1206 #elif defined( WIN32 )
1207 string command = "start /m " + mp3file.str();
1209 string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
1212 system ( command.c_str() );
1217 } else if ( idle_state == 2 ) {
1218 // These are a few miscellaneous things that aren't really
1219 // "subsystems" but still need to be initialized.
1222 if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
1223 grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
1228 } else if ( idle_state == 3 ) {
1229 // This is the top level init routine which calls all the
1230 // other subsystem initialization routines. If you are adding
1231 // a subsystem to flightgear, its initialization call should
1232 // located in this routine.
1233 if( !fgInitSubsystems()) {
1234 SG_LOG( SG_GENERAL, SG_ALERT,
1235 "Subsystem initializations failed ..." );
1240 } else if ( idle_state == 4 ) {
1241 // setup OpenGL view parameters
1245 } else if ( idle_state == 5 ) {
1248 } else if ( idle_state == 6 ) {
1252 cout << "Panel visible = " << fgPanelVisible() << endl;
1253 fgReshape( fgGetInt("/sim/startup/xsize"),
1254 fgGetInt("/sim/startup/ysize") );
1257 if ( idle_state == 1000 ) {
1258 // We've finished all our initialization steps, from now on we
1259 // run the main loop.
1261 glutIdleFunc(fgMainLoop);
1263 if ( fgGetBool("/sim/startup/splash-screen") ) {
1264 fgSplashUpdate(0.0);
1269 // options.cxx needs to see this for toggle_panel()
1270 // Handle new window size or exposure
1271 void fgReshape( int width, int height ) {
1274 if ( (!fgGetBool("/sim/virtual-cockpit"))
1275 && fgPanelVisible() && idle_state == 1000 ) {
1276 view_h = (int)(height * (current_panel->getViewHeight() -
1277 current_panel->getYOffset()) / 768.0);
1283 FGViewMgr *viewmgr = globals->get_viewmgr();
1284 for ( int i = 0; i < viewmgr->size(); ++i ) {
1285 viewmgr->get_view(i)->
1286 set_aspect_ratio((float)view_h / (float)width);
1289 glViewport( 0, (GLint)(height - view_h), (GLint)(width), (GLint)(view_h) );
1291 fgSetInt("/sim/startup/xsize", width);
1292 fgSetInt("/sim/startup/ysize", height);
1293 guiInitMouse(width, height);
1295 ssgSetFOV( viewmgr->get_current_view()->get_h_fov(),
1296 viewmgr->get_current_view()->get_v_fov() );
1301 // Initialize GLUT and define a main window
1302 int fgGlutInit( int *argc, char **argv ) {
1304 #if !defined( macintosh )
1305 // GLUT will extract all glut specific options so later on we only
1306 // need wory about our own.
1307 glutInit(argc, argv);
1310 // Define Display Parameters
1311 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
1313 SG_LOG( SG_GENERAL, SG_INFO, "Opening a window: " <<
1314 fgGetInt("/sim/startup/xsize") << "x"
1315 << fgGetInt("/sim/startup/ysize") );
1317 // Define initial window size
1318 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1319 fgGetInt("/sim/startup/ysize") );
1321 // Initialize windows
1322 if ( !fgGetBool("/sim/startup/game-mode")) {
1323 // Open the regular window
1324 glutCreateWindow("FlightGear");
1325 #ifndef GLUT_WRONG_VERSION
1327 // Open the cool new 'game mode' window
1328 char game_mode_str[256];
1329 //#define SYNC_OPENGL_WITH_DESKTOP_SETTINGS
1330 #if defined(WIN32) && defined(SYNC_OPENGL_WITH_DESKTOP_SETTINGS)
1331 #ifndef ENUM_CURRENT_SETTINGS
1332 #define ENUM_CURRENT_SETTINGS ((DWORD)-1)
1333 #define ENUM_REGISTRY_SETTINGS ((DWORD)-2)
1337 dm.dmSize = sizeof(DEVMODE);
1338 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
1339 fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
1340 fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
1341 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1342 fgGetInt("/sim/startup/ysize") );
1343 sprintf( game_mode_str, "%dx%d:%d@%d",
1347 dm.dmDisplayFrequency );
1349 // Open the cool new 'game mode' window
1350 sprintf( game_mode_str, "width=%d height=%d bpp=%d",
1351 fgGetInt("/sim/startup/xsize"),
1352 fgGetInt("/sim/startup/ysize"),
1353 fgGetInt("/sim/rendering/bits-per-pixel"));
1355 #endif // HAVE_WINDOWS_H
1356 SG_LOG( SG_GENERAL, SG_INFO,
1357 "game mode params = " << game_mode_str );
1358 glutGameModeString( game_mode_str );
1359 glutEnterGameMode();
1360 #endif // GLUT_WRONG_VERSION
1363 // This seems to be the absolute earliest in the init sequence
1364 // that these calls will return valid info. Too bad it's after
1365 // we've already created and sized out window. :-(
1366 general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
1367 general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
1368 general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
1369 SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
1372 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
1373 general.set_glMaxTexSize( tmp );
1374 SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
1376 glGetIntegerv( GL_DEPTH_BITS, &tmp );
1377 general.set_glDepthBits( tmp );
1378 SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
1384 // Initialize GLUT event handlers
1385 int fgGlutInitEvents( void ) {
1386 // call fgReshape() on window resizes
1387 glutReshapeFunc( fgReshape );
1389 // keyboard and mouse callbacks are set in FGInput::init
1391 // call fgMainLoop() whenever there is
1392 // nothing else to do
1393 glutIdleFunc( fgIdleFunction );
1396 glutDisplayFunc( fgRenderFrame );
1403 int mainLoop( int argc, char **argv ) {
1405 #if defined( macintosh )
1406 freopen ("stdout.txt", "w", stdout );
1407 freopen ("stderr.txt", "w", stderr );
1408 argc = ccommand( &argv );
1411 // set default log levels
1412 sglog().setLogLevels( SG_ALL, SG_INFO );
1415 #ifdef FLIGHTGEAR_VERSION
1416 version = FLIGHTGEAR_VERSION;
1418 version = "unknown version";
1420 SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
1422 SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
1424 // Allocate global data structures. This needs to happen before
1425 // we parse command line options
1427 globals = new FGGlobals;
1429 #ifndef FG_WEATHERCM
1430 globals->set_environment_mgr(new FGEnvironmentMgr);
1433 // seed the random number generater
1436 SGRoute *route = new SGRoute;
1437 globals->set_route( route );
1439 FGControls *controls = new FGControls;
1440 globals->set_controls( controls );
1442 FGSteam *steam = new FGSteam;
1443 globals->set_steam( steam );
1445 string_list *col = new string_list;
1446 globals->set_channel_options_list( col );
1448 // Scan the config file(s) and command line options to see if
1449 // fg_root was specified (ignore all other options for now)
1450 fgInitFGRoot(argc, argv);
1452 // Check for the correct base package version
1453 static char required_version[] = "0.7.11pre1";
1454 string base_version = fgBasePackageVersion();
1455 if ( !(base_version == required_version) ) {
1456 // tell the operator how to use this application
1459 SG_LOG( SG_GENERAL, SG_ALERT, "Base package check failed ... "
1460 << "Found version " << base_version << " at: "
1461 << globals->get_fg_root() );
1462 SG_LOG( SG_GENERAL, SG_ALERT, "Please upgrade to version"
1463 << required_version);
1467 // Initialize the Aircraft directory to "" (UIUC)
1470 // Load the configuration parameters
1471 if ( !fgInitConfig(argc, argv) ) {
1472 SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
1476 // Initialize the Window/Graphics environment.
1477 if( !fgGlutInit(&argc, argv) ) {
1478 SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
1482 // Initialize the various GLUT Event Handlers.
1483 if( !fgGlutInitEvents() ) {
1484 SG_LOG( SG_GENERAL, SG_ALERT,
1485 "GLUT event handler initialization failed ..." );
1489 // Initialize plib net interface
1490 netInit( &argc, argv );
1492 // Initialize ssg (from plib). Needs to come before we do any
1493 // other ssg stuff, but after opengl/glut has been initialized.
1496 // Initialize the user interface (we need to do this before
1497 // passing off control to glut and before fgInitGeneral to get our
1501 #ifdef GL_EXT_texture_lod_bias
1502 glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
1505 // Set position relative to glide slope if requested
1506 fgSetPosFromGlideSlope();
1508 // If we have an explicit, in-range lon/lat, use it.
1509 // If not, check for an airport-id and use that.
1510 // If not, default to the middle of the KSFO field.
1511 // The default values for lon/lat are deliberately out of range
1512 // so that the airport-id can take effect; valid lon/lat will
1513 // override airport-id, however.
1514 double lon_deg = fgGetDouble("/position/longitude-deg");
1515 double lat_deg = fgGetDouble("/position/latitude-deg");
1516 if (lon_deg < -180 || lon_deg > 180 || lat_deg < -90 || lat_deg > 90) {
1517 if ( fgGetString("/sim/startup/airport-id")[0] != '\0' ) {
1518 fgSetPosFromAirportIDandHdg( fgGetString("/sim/startup/airport-id"),
1519 fgGetDouble("/orientation/heading-deg") );
1520 // set tower position (a little off the heading for single
1522 fgSetTowerPosFromAirportID( fgGetString("/sim/startup/airport-id"),
1523 fgGetDouble("orientation/heading") );
1525 // Default to middle of KSFO field
1526 fgSetDouble("/position/longitude-deg", -122.374843);
1527 fgSetDouble("/position/latitude-deg", 37.619002);
1531 SGTime *t = fgInitTime();
1532 globals->set_time_params( t );
1534 // Do some quick general initializations
1535 if( !fgInitGeneral()) {
1536 SG_LOG( SG_GENERAL, SG_ALERT,
1537 "General initializations failed ..." );
1541 SGPath modelpath( globals->get_fg_root() );
1542 ssgModelPath( (char *)modelpath.c_str() );
1544 // Initialize the global scenery manager
1545 globals->set_scenery( new FGScenery );
1546 globals->get_scenery()->init();
1547 globals->get_scenery()->bind();
1549 ////////////////////////////////////////////////////////////////////
1550 // Initialize the general model subsystem.
1551 ////////////////////////////////////////////////////////////////////
1553 globals->set_model_loader(new FGModelLoader);
1554 globals->set_texture_loader(new FGTextureLoader);
1555 globals->set_model_mgr(new FGModelMgr);
1556 globals->get_model_mgr()->init();
1557 globals->get_model_mgr()->bind();
1559 ////////////////////////////////////////////////////////////////////
1560 // Initialize the 3D aircraft model subsystem.
1561 ////////////////////////////////////////////////////////////////////
1563 globals->set_aircraft_model(new FGAircraftModel);
1564 globals->get_aircraft_model()->init();
1565 globals->get_aircraft_model()->bind();
1567 ////////////////////////////////////////////////////////////////////
1568 // Initialize the view manager subsystem.
1569 ////////////////////////////////////////////////////////////////////
1571 FGViewMgr *viewmgr = new FGViewMgr;
1572 globals->set_viewmgr( viewmgr );
1577 // Initialize the sky
1578 SGPath ephem_data_path( globals->get_fg_root() );
1579 ephem_data_path.append( "Astro" );
1580 SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
1581 ephem->update( globals->get_time_params()->getMjd(),
1582 globals->get_time_params()->getLst(),
1584 globals->set_ephem( ephem );
1586 // TODO: move to environment mgr
1588 SGPath texture_path(globals->get_fg_root());
1589 texture_path.append("Textures");
1590 texture_path.append("Sky");
1591 for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
1592 SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
1593 thesky->add_cloud_layer(layer);
1597 SGPath sky_tex_path( globals->get_fg_root() );
1598 sky_tex_path.append( "Textures" );
1599 sky_tex_path.append( "Sky" );
1600 thesky->texture_path( sky_tex_path.str() );
1602 thesky->build( 550.0, 550.0,
1603 globals->get_ephem()->getNumPlanets(),
1604 globals->get_ephem()->getPlanets(), 60000.0,
1605 globals->get_ephem()->getNumStars(),
1606 globals->get_ephem()->getStars(), 60000.0 );
1608 // Initialize MagVar model
1609 SGMagVar *magvar = new SGMagVar();
1610 globals->set_mag( magvar );
1612 // airport = new ssgBranch;
1613 // airport->setName( "Airport Lighting" );
1614 // lighting->addKid( airport );
1620 #ifdef FG_NETWORK_OLK
1621 // Do the network intialization
1622 if ( fgGetBool("/sim/networking/network-olk") ) {
1623 printf("Multipilot mode %s\n",
1624 fg_net_init( globals->get_scenery()->get_scene_graph() ) );
1628 // build our custom render states
1629 fgBuildRenderStates();
1631 // pass control off to the master GLUT event handler
1634 // we never actually get here ... but to avoid compiler warnings,
1640 // $$$ end - added VS Renganathan, 15 Oct 2K
1641 // - added Venky , 12 Nov 2K
1643 #if defined(__linux__) && defined(__i386__)
1645 static void handleFPE (int);
1650 fpu_control_t fpe_flags = 0;
1651 _FPU_GETCW(fpe_flags);
1652 // fpe_flags &= ~_FPU_MASK_IM; // invalid operation
1653 // fpe_flags &= ~_FPU_MASK_DM; // denormalized operand
1654 // fpe_flags &= ~_FPU_MASK_ZM; // zero-divide
1655 // fpe_flags &= ~_FPU_MASK_OM; // overflow
1656 // fpe_flags &= ~_FPU_MASK_UM; // underflow
1657 // fpe_flags &= ~_FPU_MASK_PM; // precision (inexact result)
1658 _FPU_SETCW(fpe_flags);
1659 signal(SIGFPE, handleFPE);
1666 SG_LOG(SG_GENERAL, SG_ALERT, "Floating point interrupt (SIGFPE)");
1679 short CPSGetCurrentProcess(PSN *psn);
1680 short CPSSetProcessName (PSN *psn, char *processname);
1681 short CPSEnableForegroundOperation(PSN *psn, int _arg2, int _arg3, int _arg4, int _arg5);
1682 short CPSSetFrontProcess(PSN *psn);
1685 #define CPSEnableFG(psn) CPSEnableForegroundOperation(psn,0x03,0x3C,0x2C,0x1103)
1689 // Main entry point; catch any exceptions that have made it this far.
1690 int main ( int argc, char **argv ) {
1692 // Enable floating-point exceptions for Linux/x86
1693 #if defined(__linux__) && defined(__i386__)
1697 // Enable floating-point exceptions for Windows
1698 #if defined( _MSC_VER ) && defined( DEBUG )
1699 // Christian, we should document what this does
1700 _control87( _EM_INEXACT, _MCW_EM );
1703 #if defined( HAVE_BC5PLUS )
1704 _control87(MCW_EM, MCW_EM); /* defined in float.h */
1707 // Keyboard focus hack
1712 glutInit (&argc, argv);
1714 CPSGetCurrentProcess(&psn);
1715 CPSSetProcessName(&psn, "FlightGear");
1717 CPSSetFrontProcess(&psn);
1721 // FIXME: add other, more specific
1724 mainLoop(argc, argv);
1725 } catch (sg_throwable &t) {
1726 // We must use cerr rather than
1727 // logging, since logging may be
1729 cerr << "Fatal error: " << t.getFormattedMessage()
1730 << "\n (received from " << t.getOrigin() << ')' << endl;
1738 void fgLoadDCS(void) {
1740 ssgEntity *ship_obj = NULL;
1742 char obj_filename[25];
1744 for ( int k = 0; k < 32; k++ ) {
1748 SGPath tile_path( globals->get_fg_root());
1749 tile_path.append( "Scenery" );
1750 tile_path.append( "Objects.txt" );
1751 sg_gzifstream in( tile_path.str() );
1752 if ( ! in.is_open() ) {
1753 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
1756 SGPath modelpath( globals->get_fg_root() );
1757 modelpath.append( "Models" );
1758 modelpath.append( "Geometry" );
1760 SGPath texturepath( globals->get_fg_root() );
1761 texturepath.append( "Models" );
1762 texturepath.append( "Textures" );
1764 ssgModelPath( (char *)modelpath.c_str() );
1765 ssgTexturePath( (char *)texturepath.c_str() );
1767 ship_sel = new ssgSelector;
1770 while ( ! in.eof() ) {
1772 if ( in.get( c ) && c == '#' ) {
1776 in >> obj_filename >> obj_lat[objc] >> obj_lon[objc] >> obj_alt[objc];
1777 /* cout << endl << obj_filename << " " << obj_lat[objc] << " " << obj_lon[objc] << " " << obj_alt[objc] << endl;
1778 int chj=getchar();*/
1780 obj_lon[objc] *=SGD_DEGREES_TO_RADIANS;
1781 obj_lat[objc] *=SGD_DEGREES_TO_RADIANS;
1783 ship_pos[objc] = new ssgTransform;
1785 // type "repeat" in objects.txt to load one more
1786 // instance of the last object.
1788 if ( strcmp(obj_filename,"repeat") != 0) {
1790 globals->get_model_loader()->load_model( obj_filename );
1793 if ( ship_obj != NULL ) {
1794 ship_obj->setName(obj_filename);
1796 ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
1798 ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
1799 ship_pos[objc]->addKid( ship_obj ); // add object to transform node
1800 ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
1801 SG_LOG( SG_TERRAIN, SG_ALERT, "Loaded file: "
1804 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: "
1808 // temporary hack for deck lights - ultimately should move to PLib (when??)
1809 //const char *extn = file_extension ( obj_filename ) ;
1811 ssgVertexArray *lights = new ssgVertexArray( 100 );
1812 ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
1813 ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
1814 ssgVertexArray *lightdir = new ssgVertexArray( 100 );
1815 int ltype[500], light_type;
1816 static int ltcount = 0;
1818 sgVec3 rway_dir,rway_normal,lightpt;
1820 modelpath.append(obj_filename);
1821 sg_gzifstream in1( modelpath.str() );
1822 if ( ! in1.is_open() ) {
1823 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
1825 while ( ! in1.eof() ) {
1827 if ( in1.get( c ) && c == '#' ) {
1832 //cout << token << endl;
1833 if ( token == "runway" ) {
1835 sgSetVec3 (rway_dir, node[0], node[1], node[2] );
1836 } else if ( token == "edgelight" ) {
1838 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1840 } else if ( token == "taxi" ) {
1842 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1844 } else if ( token == "vasi" ) {
1846 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1848 } else if ( token == "threshold" ) {
1850 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1852 } else if ( token == "rabbit" ) {
1854 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1856 } else if ( token == "ols" ) {
1858 sgSetVec3 (rway_ols, node[0], node[1], node[2] );
1860 } else if ( token == "red" ) {
1862 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1864 } else if ( token == "green" ) {
1866 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1868 } else if ( token == "lp" ) {
1870 sgSetVec3 (lightpt, node[0], node[1], node[2] );
1871 lightpoints->add( lightpt );
1872 lightnormals->add( rway_normal );
1873 lightdir->add( rway_dir );
1874 ltype[ltcount]= light_type;
1877 if (in1.eof()) break;
1881 if ( lightpoints->getNum() ) {
1882 ssgBranch *lightpoints_branch;
1883 long int dummy = -999;
1884 dummy_tile = new FGTileEntry((SGBucket)dummy);
1885 dummy_tile->lightmaps_sequence = new ssgSelector;
1886 dummy_tile->ols_transform = new ssgTransform;
1888 // call function to generate the runway lights
1889 lightpoints_branch =
1890 dummy_tile->gen_runway_lights( lightpoints, lightnormals,
1892 lightpoints_brightness->addKid(lightpoints_branch);
1893 lightpoints_transform->addKid(lightpoints_brightness);
1894 //dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
1895 lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
1896 lightpoints_transform->ref();
1897 globals->get_scenery()->get_gnd_lights_branch()->addKid( lightpoints_transform );
1901 // end hack for deck lights
1905 if (in.eof()) break;
1909 SG_LOG ( SG_TERRAIN, SG_ALERT, "Finished object processing." );
1911 globals->get_scenery()->get_terrain_branch()->addKid( ship_sel ); //add selector node to root node
1918 void fgUpdateDCS (void) {
1920 // double eye_lat,eye_lon,eye_alt;
1921 // static double obj_head;
1922 double sl_radius,obj_latgc;
1923 // float nresultmat[4][4];
1924 // sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3;
1927 // Instantaneous Geodetic Lat/Lon/Alt of moving object
1928 FGADA *fdm = (FGADA *)current_aircraft.fdm_state;
1930 // Deck should be the first object in objects.txt in case of fdm=ada
1932 if (!strcmp(fgGetString("/sim/flight-model"), "ada")) {
1933 if ((fdm->get_iaux(1))==1)
1935 obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
1936 obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
1937 obj_alt[1] = fdm->get_daux(3);
1938 obj_pitch[1] = fdm->get_faux(1);
1939 obj_roll[1] = fdm->get_faux(2);
1943 for ( int m = 0; m < objc; m++ ) {
1944 //cout << endl << obj_lat[m]*SGD_RADIANS_TO_DEGREES << " " << obj_lon[m]*SGD_RADIANS_TO_DEGREES << " " << obj_alt[m] << " " << objc << endl;
1947 //Geodetic to Geocentric angles for rotation
1948 sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
1950 //moving object gbs-posn in cartesian coords
1951 Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
1952 Point3D obj_pos = sgGeodToCart( obj_posn );
1954 // Translate moving object w.r.t eye
1955 Point3D Objtrans = obj_pos - globals->get_scenery()->get_center();
1960 // rotate dynamic objects for lat,lon & alt and other motion about its axes
1963 sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
1965 sgVec3 ship_fwd,ship_rt,ship_up;
1966 sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
1967 sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
1968 sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
1970 sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
1971 sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
1972 sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
1973 sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
1974 sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
1975 sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
1978 sgCopyMat4( sgTUX, sgROT_hdg );
1979 sgPostMultMat4( sgTUX, sgROT_pitch );
1980 sgPostMultMat4( sgTUX, sgROT_roll );
1981 sgPostMultMat4( sgTUX, sgROT_lat );
1982 sgPostMultMat4( sgTUX, sgROT_lon );
1983 sgPostMultMat4( sgTUX, sgTRANS );
1986 sgSetCoord(&shippos, sgTUX );
1987 ship_pos[m]->setTransform( &shippos );
1988 // temporary hack for deck lights - ultimately should move to PLib (when ??)
1990 if (lightpoints_transform) {
1991 lightpoints_transform->setTransform( &shippos );
1992 float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
1993 if ( sun_angle > 89 ) {
1994 lightpoints_brightness->select(0x01);
1996 lightpoints_brightness->select(0x00);
2005 sgXformPnt3( rp, rway_ols, sgTUX );
2006 vp = globals->get_current_view()->get_view_pos();
2007 to[0] = rp[0]-vp[0];
2008 to[1] = rp[1]-vp[1];
2009 to[2] = rp[2]-vp[2];
2010 float dist = sgLengthVec3( to );
2011 alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
2013 elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
2015 ref_elev = elev - 3.75; // +ve above, -ve below
2019 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
2020 // if (ref_elev > 0.51) sel = 0x21;
2021 // if ((ref_elev <= 0.51) & (ref_elev > 0.17)) sel = 0x22;
2022 // if ((ref_elev <= 0.17) & (ref_elev >= -0.17)) sel = 0x24;
2023 // if ((ref_elev < -0.17) & (ref_elev >= -0.51)) sel = 0x28;
2024 // if (ref_elev < -0.51) sel = 0x30;
2025 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
2026 dummy_tile->lightmaps_sequence->select(sel);
2029 sgCopyVec3 (up, ship_up);
2031 sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
2033 sgScaleVec3 (up, 4.0*ref_elev);
2034 dummy_tile->ols_transform->setTransform(up);
2035 //cout << "ref_elev " << ref_elev << endl;
2037 // end hack for deck lights
2040 if ( ship_sel != NULL ) {
2041 ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
2045 // $$$ end - added VS Renganathan, 15 Oct 2K
2046 // added Venky , 12 Nov 2K