1 // main.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
5 // Copyright (C) 1997 - 2002 Curtis L. Olson - http://www.flightgear.org/~curt
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
28 #include <simgear/compiler.h>
30 #if defined(__linux__) && defined(__i386__)
31 # include <fpu_control.h>
38 #include <osg/GraphicsContext>
39 #include <osgDB/Registry>
42 #include <simgear/scene/model/modellib.hxx>
43 #include <simgear/scene/material/matlib.hxx>
44 #include <simgear/props/AtomicChangeListener.hxx>
45 #include <simgear/props/props.hxx>
46 #include <simgear/timing/sg_time.hxx>
47 #include <simgear/magvar/magvar.hxx>
48 #include <simgear/io/raw_socket.hxx>
49 #include <simgear/scene/tsync/terrasync.hxx>
50 #include <simgear/math/SGMath.hxx>
51 #include <simgear/math/sg_random.h>
53 #include <Aircraft/controls.hxx>
54 #include <Model/panelnode.hxx>
55 #include <Scenery/scenery.hxx>
56 #include <Scenery/tilemgr.hxx>
57 #include <Sound/soundmanager.hxx>
58 #include <Time/TimeManager.hxx>
60 #include <Viewer/CameraGroup.hxx>
61 #include <Viewer/WindowSystemAdapter.hxx>
62 #include <Viewer/splash.hxx>
63 #include <Viewer/renderer.hxx>
65 #include "fg_commands.hxx"
69 #include "fg_init.hxx"
71 #include "fg_props.hxx"
73 using namespace flightgear;
78 // Specify our current idle function state. This is used to run all
79 // our initializations out of the idle callback so that we can get a
80 // splash screen up and running right away.
83 // The atexit() function handler should know when the graphical subsystem
85 extern int _bootstrap_OSInit;
88 static void fgLoadInitialScenery()
90 static SGPropertyNode_ptr scenery_loaded
91 = fgGetNode("sim/sceneryloaded", true);
92 static SGPropertyNode_ptr scenery_override
93 = fgGetNode("/sim/sceneryloaded-override", true);
95 if (!scenery_loaded->getBoolValue())
97 if (scenery_override->getBoolValue() ||
98 (globals->get_tile_mgr()->isSceneryLoaded()
99 && fgGetBool("sim/fdm-initialized"))) {
100 fgSetBool("sim/sceneryloaded",true);
101 fgSplashProgress("");
105 fgSplashProgress("loading scenery");
106 // be nice to loader threads while waiting for initial scenery, reduce to 2fps
107 SGTimeStamp::sleepForMSec(500);
112 // What should we do when we have nothing else to do? Let's get ready
113 // for the next move and update the display?
114 static void fgMainLoop( void )
116 static SGPropertyNode_ptr frame_signal
117 = fgGetNode("/sim/signals/frame", true);
119 frame_signal->fireValueChanged();
121 SG_LOG( SG_GENERAL, SG_DEBUG, "Running Main Loop");
122 SG_LOG( SG_GENERAL, SG_DEBUG, "======= ==== ====");
124 // compute simulated time (allowing for pause, warp, etc) and
126 double sim_dt, real_dt;
127 TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
128 timeMgr->computeTimeDeltas(sim_dt, real_dt);
130 // update magvar model
131 globals->get_mag()->update( globals->get_aircraft_position(),
132 globals->get_time_params()->getJD() );
134 // update all subsystems
135 globals->get_subsystem_mgr()->update(sim_dt);
137 // END Tile Manager updates
138 fgLoadInitialScenery();
140 simgear::AtomicChangeListener::fireChangeListeners();
142 SG_LOG( SG_GENERAL, SG_DEBUG, "" );
145 // Operation for querying OpenGL parameters. This must be done in a
146 // valid OpenGL context, potentially in another thread.
149 struct GeneralInitOperation : public GraphicsContextOperation
151 GeneralInitOperation()
152 : GraphicsContextOperation(std::string("General init"))
155 void run(osg::GraphicsContext* gc)
157 SGPropertyNode* simRendering = fgGetNode("/sim/rendering");
159 simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR));
160 SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR));
162 simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER));
163 SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER));
165 simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
166 SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
169 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
170 simRendering->setIntValue("max-texture-size", tmp);
172 glGetIntegerv( GL_DEPTH_BITS, &tmp );
173 simRendering->setIntValue("depth-buffer-bits", tmp);
179 // This is the top level master main function that is registered as
182 // The first few passes take care of initialization things (a couple
183 // per pass) and once everything has been initialized fgMainLoop from
186 static void fgIdleFunction ( void ) {
187 static osg::ref_ptr<GeneralInitOperation> genOp;
188 if ( idle_state == 0 ) {
190 // Pick some window on which to do queries.
191 // XXX Perhaps all this graphics initialization code should be
192 // moved to renderer.cxx?
193 genOp = new GeneralInitOperation;
194 osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
195 WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
196 osg::GraphicsContext* gc = 0;
198 gc = guiCamera->getGraphicsContext();
200 gc->add(genOp.get());
202 wsa->windows[0]->gc->add(genOp.get());
205 } else if ( idle_state == 1 ) {
207 if (!genOp->isFinished())
211 if (!guiFinishInit())
214 fgSplashProgress("loading aircraft list");
216 } else if ( idle_state == 2 ) {
218 fgSplashProgress("loading navigation data");
220 } else if ( idle_state == 3 ) {
224 fgSplashProgress("initializing scenery system");
226 } else if ( idle_state == 4 ) {
228 // based on the requested presets, calculate the true starting
231 fgInitTowerLocationListener();
233 TimeManager* t = new TimeManager;
234 globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
235 t->init(); // need to init now, not during initSubsystems
237 // Do some quick general initializations
238 if( !fgInitGeneral()) {
239 SG_LOG( SG_GENERAL, SG_ALERT,
240 "General initialization failed ..." );
244 ////////////////////////////////////////////////////////////////////
245 // Initialize the property-based built-in commands
246 ////////////////////////////////////////////////////////////////////
249 ////////////////////////////////////////////////////////////////////
250 // Initialize the material manager
251 ////////////////////////////////////////////////////////////////////
252 globals->set_matlib( new SGMaterialLib );
253 simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
254 simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
256 ////////////////////////////////////////////////////////////////////
257 // Initialize the TG scenery subsystem.
258 ////////////////////////////////////////////////////////////////////
259 simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync(globals->get_props());
260 globals->add_subsystem("terrasync", terra_sync);
261 globals->set_scenery( new FGScenery );
262 globals->get_scenery()->init();
263 globals->get_scenery()->bind();
264 globals->set_tile_mgr( new FGTileMgr );
266 fgSplashProgress("loading aircraft");
268 } else if ( idle_state == 5 ) {
271 fgSplashProgress("initializing sky elements");
273 } else if ( idle_state == 6 ) {
276 // Initialize MagVar model
277 SGMagVar *magvar = new SGMagVar();
278 globals->set_mag( magvar );
281 // kludge to initialize mag compass
282 // (should only be done for in-flight
284 // update magvar model
285 globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
286 * SGD_DEGREES_TO_RADIANS,
287 fgGetDouble("/position/latitude-deg")
288 * SGD_DEGREES_TO_RADIANS,
289 fgGetDouble("/position/altitude-ft")
291 globals->get_time_params()->getJD() );
293 fgSplashProgress("initializing subsystems");
295 } else if ( idle_state == 7 ) {
297 // Initialize audio support
298 #ifdef ENABLE_AUDIO_SUPPORT
300 // Start the intro music
301 if ( fgGetBool("/sim/startup/intro-music") ) {
302 SGPath mp3file( globals->get_fg_root() );
303 mp3file.append( "Sounds/intro.mp3" );
305 SG_LOG( SG_GENERAL, SG_INFO,
306 "Starting intro music: " << mp3file.str() );
308 # if defined( __CYGWIN__ )
309 string command = "start /m `cygpath -w " + mp3file.str() + "`";
310 # elif defined( _WIN32 )
311 string command = "start /m " + mp3file.str();
313 string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
316 if (0 != system ( command.c_str() ))
318 SG_LOG( SG_SOUND, SG_WARN,
319 "Failed to play mp3 file " << mp3file.str() << ". Maybe mp3 player is not installed." );
323 // This is the top level init routine which calls all the
324 // other subsystem initialization routines. If you are adding
325 // a subsystem to flightgear, its initialization call should be
326 // located in this routine.
327 if( !fgInitSubsystems()) {
328 SG_LOG( SG_GENERAL, SG_ALERT,
329 "Subsystem initialization failed ..." );
334 // ugly hack for automatic runway selection on startup based on
335 // metar data. Makes startup.nas obsolete and guarantees the same
336 // runway selection as for AI traffic. However, this code belongs to
337 // somewhere(?) else - if I only new where...
338 if( true == fgGetBool( "/environment/metar/valid" ) ) {
339 SG_LOG(SG_ENVIRONMENT, SG_INFO,
340 "Using METAR for runway selection: '" << fgGetString("/environment/metar/data") << "'" );
341 // the realwx_ctrl fetches metar in the foreground on init,
342 // If it was able to fetch a metar or one was given on the commandline,
343 // the valid flag is set here, otherwise it is false
344 double hdg = fgGetDouble( "/environment/metar/base-wind-dir-deg", 9999.0 );
345 string apt = fgGetString( "/sim/startup/options/airport" );
346 string rwy = fgGetString( "/sim/startup/options/runway" );
347 double strthdg = fgGetDouble( "/sim/startup/options/heading-deg", 9999.0 );
348 string parkpos = fgGetString( "/sim/presets/parkpos" );
349 bool onground = fgGetBool( "/sim/presets/onground", false );
350 // don't check for wind-speed < 1kt, this belongs to the runway-selection code
351 // the other logic is taken from former startup.nas
352 if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
353 extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
354 fgSetPosFromAirportIDandHdg( apt, hdg );
357 SG_LOG(SG_ENVIRONMENT, SG_INFO,
358 "No METAR available to pick active runway" );
361 fgSplashProgress("initializing graphics engine");
363 } else if ( idle_state == 8 ) {
366 // setup OpenGL view parameters
367 globals->get_renderer()->setupView();
369 globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
370 fgGetInt("/sim/startup/ysize") );
372 int session = fgGetInt("/sim/session",0);
374 fgSetInt("/sim/session",session);
377 if ( idle_state == 1000 ) {
378 // We've finished all our initialization steps, from now on we
379 // run the main loop.
380 fgSetBool("sim/sceneryloaded", false);
381 fgRegisterIdleHandler( fgMainLoop );
385 static void upper_case_property(const char *name)
387 using namespace simgear;
388 SGPropertyNode *p = fgGetNode(name, false);
390 p = fgGetNode(name, true);
391 p->setStringValue("");
393 props::Type t = p->getType();
394 if (t == props::NONE || t == props::UNSPECIFIED)
395 p->setStringValue("");
397 assert(t == props::STRING);
399 p->addChangeListener(new FGMakeUpperCase);
403 // Main top level initialization
404 int fgMainInit( int argc, char **argv ) {
406 // set default log levels
407 sglog().setLogLevels( SG_ALL, SG_ALERT );
410 #ifdef FLIGHTGEAR_VERSION
411 version = FLIGHTGEAR_VERSION;
413 version = "unknown version";
415 SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
417 SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
419 // Allocate global data structures. This needs to happen before
420 // we parse command line options
422 globals = new FGGlobals;
424 // seed the random number generator
427 FGControls *controls = new FGControls;
428 globals->set_controls( controls );
430 string_list *col = new string_list;
431 globals->set_channel_options_list( col );
433 fgValidatePath("", false); // initialize static variables
434 upper_case_property("/sim/presets/airport-id");
435 upper_case_property("/sim/presets/runway");
436 upper_case_property("/sim/tower/airport-id");
437 upper_case_property("/autopilot/route-manager/input");
439 // Load the configuration parameters. (Command line options
440 // override config file options. Config file options override
442 if ( !fgInitConfig(argc, argv) ) {
443 SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
447 // Initialize the Window/Graphics environment.
448 fgOSInit(&argc, argv);
451 fgRegisterIdleHandler( &fgIdleFunction );
453 // Initialize sockets (WinSock needs this)
454 simgear::Socket::initSockets();
456 // Clouds3D requires an alpha channel
457 fgOSOpenWindow(true /* request stencil buffer */);
459 // Initialize the splash screen right away
463 // pass control off to the master event handler
464 int result = fgOSMainLoop();
466 // clean up here; ensure we null globals to avoid
467 // confusing the atexit() handler