1 // main.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
5 // Copyright (C) 1997 - 2002 Curtis L. Olson - curt@flightgear.org
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
28 #if defined(__linux__) && defined(__i386__)
29 # include <fpu_control.h>
33 #include <simgear/compiler.h>
36 #ifndef SG_HAVE_NATIVE_SGI_COMPILERS
41 #include <simgear/misc/exception.hxx>
42 #include <simgear/ephemeris/ephemeris.hxx>
43 #include <simgear/route/route.hxx>
45 #ifdef SG_MATH_EXCEPTION_CLASH
58 #include <string.h> // for strcmp()
65 #ifdef HAVE_SYS_STAT_H
66 # include <sys/stat.h> // for stat()
70 # include <unistd.h> // for stat()
73 #include <plib/netChat.h>
78 #include <simgear/constants.h> // for VERSION
79 #include <simgear/debug/logstream.hxx>
80 #include <simgear/math/polar3d.hxx>
81 #include <simgear/math/sg_random.h>
82 #include <simgear/misc/sg_path.hxx>
83 #include <simgear/sky/sky.hxx>
84 #include <simgear/timing/sg_time.hxx>
86 #include <Include/general.hxx>
88 #include <Aircraft/aircraft.hxx>
90 #include <ATC/ATCmgr.hxx>
91 #include <ATC/ATCdisplay.hxx>
92 #include <ATC/AIMgr.hxx>
94 #include <Autopilot/newauto.hxx>
96 #include <Cockpit/cockpit.hxx>
97 #include <Cockpit/radiostack.hxx>
98 #include <Cockpit/steam.hxx>
100 #include <FDM/UIUCModel/uiuc_aircraftdir.h>
102 #include <Model/acmodel.hxx>
103 #include <Model/loader.hxx>
104 #include <Model/model.hxx>
105 #include <Model/modelmgr.hxx>
106 #include <Main/location.hxx>
107 #ifdef FG_NETWORK_OLK
108 #include <NetworkOLK/network.h>
110 #include <Objects/matlib.hxx>
111 #include <Scenery/scenery.hxx>
112 #include <Scenery/tilemgr.hxx>
113 #ifdef ENABLE_AUDIO_SUPPORT
114 # include <Sound/soundmgr.hxx>
115 # include <Sound/fg_fx.hxx>
116 # include <Sound/morse.hxx>
118 #include <Time/FGEventMgr.hxx>
119 #include <Time/fg_timer.hxx>
120 #include <Time/light.hxx>
121 #include <Time/sunpos.hxx>
122 #include <Time/tmp.hxx>
124 #include <Input/input.hxx>
127 #include <simgear/misc/sgstream.hxx>
128 #include <simgear/math/point3d.hxx>
129 #include <FDM/flight.hxx>
130 #include <FDM/ADA.hxx>
131 #include <Scenery/tileentry.hxx>
134 // PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
135 // PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
137 float default_attenuation[3] = {1.0, 0.0, 0.0};
138 //Required for using GL_extensions
139 void fgLoadDCS (void);
140 void fgUpdateDCS (void);
141 ssgSelector *ship_sel=NULL;
142 // upto 32 instances of a same object can be loaded.
143 ssgTransform *ship_pos[32];
144 double obj_lat[32],obj_lon[32],obj_alt[32],obj_pitch[32],obj_roll[32];
146 ssgSelector *lightpoints_brightness = new ssgSelector;
147 ssgTransform *lightpoints_transform = new ssgTransform;
148 FGTileEntry *dummy_tile;
151 // Clip plane settings...
152 float scene_nearplane = 0.5f;
153 float scene_farplane = 120000.0f;
155 static double delta_time_sec = 0;
159 # include <WeatherCM/FGLocalWeatherDatabase.h>
161 # include <Environment/environment_mgr.hxx>
166 #include "fg_init.hxx"
168 #include "fg_props.hxx"
169 #include "globals.hxx"
170 #include "splash.hxx"
171 #include "viewmgr.hxx"
172 #include "options.hxx"
173 #include "logger.hxx"
176 # include <console.h> // -dw- for command line dialog
180 FGEventMgr global_events;
182 // This is a record containing a bit of global housekeeping information
185 // Specify our current idle function state. This is used to run all
186 // our initializations out of the glutIdleLoop() so that we can get a
187 // splash screen up and running right away.
188 static int idle_state = 0;
189 static long global_multi_loop;
191 // forward declaration
192 void fgReshape( int width, int height );
194 // fog constants. I'm a little nervous about putting actual code out
195 // here but it seems to work (?)
196 static const double m_log01 = -log( 0.01 );
197 static const double sqrt_m_log01 = sqrt( m_log01 );
198 static GLfloat fog_exp_density;
199 static GLfloat fog_exp2_density;
200 static GLfloat fog_exp2_punch_through;
202 #ifdef FG_NETWORK_OLK
203 ssgSelector *fgd_sel = NULL;
204 ssgTransform *fgd_pos = NULL;
207 // current fdm/position used for view
208 FGInterface cur_view_fdm;
214 sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
216 { 1.0f, 0.0f, 0.0f, 0.0f },
217 { 0.0f, 0.0f, -1.0f, 0.0f },
218 { 0.0f, 1.0f, 0.0f, 0.0f },
219 { 0.0f, 0.0f, 0.0f, 1.0f }
222 // The following defines flightgear options. Because glutlib will also
223 // want to parse its own options, those options must not be included here
224 // or they will get parsed by the main program option parser. Hence case
225 // is significant for any option added that might be in conflict with
228 // glutlib parses for:
230 // -direct (invalid in Win32)
234 // -indirect (invalid in Win32)
237 // Note that glutlib depends upon strings while this program's
238 // option parser wants only initial characters followed by numbers
243 ssgSimpleState *default_state;
244 ssgSimpleState *hud_and_panel;
245 ssgSimpleState *menus;
247 SGTimeStamp last_time_stamp;
248 SGTimeStamp current_time_stamp;
250 void fgBuildRenderStates( void ) {
251 default_state = new ssgSimpleState;
252 default_state->ref();
253 default_state->disable( GL_TEXTURE_2D );
254 default_state->enable( GL_CULL_FACE );
255 default_state->enable( GL_COLOR_MATERIAL );
256 default_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
257 default_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
258 default_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
259 default_state->disable( GL_BLEND );
260 default_state->disable( GL_ALPHA_TEST );
261 default_state->disable( GL_LIGHTING );
263 hud_and_panel = new ssgSimpleState;
264 hud_and_panel->ref();
265 hud_and_panel->disable( GL_CULL_FACE );
266 hud_and_panel->disable( GL_TEXTURE_2D );
267 hud_and_panel->disable( GL_LIGHTING );
268 hud_and_panel->enable( GL_BLEND );
270 menus = new ssgSimpleState;
272 menus->disable( GL_CULL_FACE );
273 menus->disable( GL_TEXTURE_2D );
274 menus->enable( GL_BLEND );
278 // fgInitVisuals() -- Initialize various GL/view parameters
279 void fgInitVisuals( void ) {
282 l = &cur_light_params;
284 #ifndef GLUT_WRONG_VERSION
285 // Go full screen if requested ...
286 if ( fgGetBool("/sim/startup/fullscreen") ) {
291 // If enabled, normal vectors specified with glNormal are scaled
292 // to unit length after transformation. Enabling this has
293 // performance implications. See the docs for glNormal.
294 // glEnable( GL_NORMALIZE );
296 glEnable( GL_LIGHTING );
297 glEnable( GL_LIGHT0 );
298 // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec ); // done later with ssg
301 sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
302 ssgGetLight( 0 ) -> setPosition( sunpos );
304 glFogi (GL_FOG_MODE, GL_EXP2);
305 if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) ||
306 (!fgGetBool("/sim/rendering/shading"))) {
307 // if fastest fog requested, or if flat shading force fastest
308 glHint ( GL_FOG_HINT, GL_FASTEST );
309 } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
310 glHint ( GL_FOG_HINT, GL_NICEST );
312 if ( fgGetBool("/sim/rendering/wireframe") ) {
314 glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
317 // This is the default anyways, but it can't hurt
318 glFrontFace ( GL_CCW );
321 // glEnable(GL_POINT_SMOOTH);
322 // glEnable(GL_LINE_SMOOTH);
323 // glEnable(GL_POLYGON_SMOOTH);
327 // For HiRes screen Dumps using Brian Pauls TR Library
328 void trRenderFrame( void ) {
330 if ( fgPanelVisible() ) {
331 GLfloat height = fgGetInt("/sim/startup/ysize");
333 (current_panel->getViewHeight() - current_panel->getYOffset())
334 * (height / 768.0) + 1;
335 glTranslatef( 0.0, view_h, 0.0 );
338 static GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
339 static GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
341 fgLIGHT *l = &cur_light_params;
343 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
344 l->adj_fog_color[2], l->adj_fog_color[3]);
346 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
348 // set the opengl state to known default values
349 default_state->force();
352 glFogf ( GL_FOG_DENSITY, fog_exp2_density);
353 glFogi ( GL_FOG_MODE, GL_EXP2 );
354 glFogfv ( GL_FOG_COLOR, l->adj_fog_color );
356 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
357 // we only update GL_AMBIENT for our lights we will never get
358 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
359 // explicitely to black.
360 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
362 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
364 // texture parameters
365 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
366 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
368 // we need a white diffuse light for the phase of the moon
369 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
372 // draw the ssg scene
373 // return to the desired diffuse color
374 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
375 glEnable( GL_DEPTH_TEST );
376 ssgSetNearFar( scene_nearplane, scene_farplane );
377 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
380 glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
381 ssgSetNearFar( scene_nearplane, scene_farplane );
382 ssgCullAndDraw( globals->get_scenery()->get_lighting() );
384 if (fgGetBool("/environment/clouds/status"))
385 thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
387 globals->get_model_mgr()->draw();
388 globals->get_aircraft_model()->draw();
390 // need to do this here as hud_and_panel state is static to
391 // main.cxx and HUD and Panel routines have to be called with
392 // knowledge of the the TR struct < see gui.cxx::HighResDump()
393 hud_and_panel->apply();
397 // Update all Visuals (redraws anything graphics related)
398 void fgRenderFrame() {
400 // Process/manage pending events
401 global_events.update( delta_time_sec );
403 static const SGPropertyNode *longitude
404 = fgGetNode("/position/longitude-deg");
405 static const SGPropertyNode *latitude
406 = fgGetNode("/position/latitude-deg");
407 static const SGPropertyNode *altitude
408 = fgGetNode("/position/altitude-ft");
409 static const SGPropertyNode *groundlevel_nearplane
410 = fgGetNode("/sim/current-view/ground-level-nearplane-m");
412 // Update the default (kludged) properties.
415 FGViewer *current__view = globals->get_current_view();
417 fgLIGHT *l = &cur_light_params;
418 static double last_visibility = -9999;
421 double actual_visibility = thesky->get_visibility();
422 if ( actual_visibility != last_visibility ) {
423 last_visibility = actual_visibility;
425 fog_exp_density = m_log01 / actual_visibility;
426 fog_exp2_density = sqrt_m_log01 / actual_visibility;
427 fog_exp2_punch_through = sqrt_m_log01 / ( actual_visibility * 2.5 );
431 // GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
432 // GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
433 // GLfloat terrain_color[4] = { 0.54, 0.44, 0.29, 1.0 };
434 // GLfloat mat_shininess[] = { 10.0 };
435 GLbitfield clear_mask;
437 if ( idle_state != 1000 ) {
438 // still initializing, draw the splash screen
439 if ( fgGetBool("/sim/startup/splash-screen") ) {
442 // Keep resetting sim time while the sim is initializing
443 globals->set_sim_time_sec( 0.0 );
445 // idle_state is now 1000 meaning we've finished all our
446 // initializations and are running the main loop, so this will
447 // now work without seg faulting the system.
449 // calculate our current position in cartesian space
450 globals->get_scenery()->set_center( globals->get_scenery()->get_next_center() );
453 fgReshape( fgGetInt("/sim/startup/xsize"),
454 fgGetInt("/sim/startup/ysize") );
456 // set the sun position (done later with ssg calls)
457 // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
459 clear_mask = GL_DEPTH_BUFFER_BIT;
460 if ( fgGetBool("/sim/rendering/wireframe") ) {
461 clear_mask |= GL_COLOR_BUFFER_BIT;
464 if ( fgGetBool("/sim/rendering/skyblend") ) {
465 if ( fgGetBool("/sim/rendering/textures") ) {
466 // glClearColor(black[0], black[1], black[2], black[3]);
467 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
468 l->adj_fog_color[2], l->adj_fog_color[3]);
469 clear_mask |= GL_COLOR_BUFFER_BIT;
472 glClearColor(l->sky_color[0], l->sky_color[1],
473 l->sky_color[2], l->sky_color[3]);
474 clear_mask |= GL_COLOR_BUFFER_BIT;
476 glClear( clear_mask );
478 // Tell GL we are switching to model view parameters
480 // I really should create a derived ssg node or use a call
481 // back or something so that I can draw the sky within the
482 // ssgCullAndDraw() function, but for now I just mimic what
483 // ssg does to set up the model view matrix
484 glMatrixMode(GL_MODELVIEW);
486 ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
488 // set the opengl state to known default values
489 default_state->force();
491 // update fog params if visibility has changed
492 double visibility_meters = fgGetDouble("/environment/visibility-m");
493 thesky->set_visibility(visibility_meters);
495 thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
496 ( global_multi_loop * fgGetInt("/sim/speed-up") )
497 / (double)fgGetInt("/sim/model-hz") );
499 // Set correct opengl fog density
500 glFogf (GL_FOG_DENSITY, fog_exp2_density);
502 // update the sky dome
503 if ( fgGetBool("/sim/rendering/skyblend") ) {
504 /* cout << "thesky->repaint() sky_color = "
505 << cur_light_params.sky_color[0] << " "
506 << cur_light_params.sky_color[1] << " "
507 << cur_light_params.sky_color[2] << " "
508 << cur_light_params.sky_color[3] << endl;
510 << cur_light_params.fog_color[0] << " "
511 << cur_light_params.fog_color[1] << " "
512 << cur_light_params.fog_color[2] << " "
513 << cur_light_params.fog_color[3] << endl;
514 cout << " sun_angle = " << cur_light_params.sun_angle
515 << " moon_angle = " << cur_light_params.moon_angle
517 thesky->repaint( cur_light_params.sky_color,
518 cur_light_params.adj_fog_color,
519 cur_light_params.sun_angle,
520 cur_light_params.moon_angle,
521 globals->get_ephem()->getNumPlanets(),
522 globals->get_ephem()->getPlanets(),
523 globals->get_ephem()->getNumStars(),
524 globals->get_ephem()->getStars() );
526 /* cout << "thesky->reposition( view_pos = " << view_pos[0] << " "
527 << view_pos[1] << " " << view_pos[2] << endl;
528 cout << " zero_elev = " << zero_elev[0] << " "
529 << zero_elev[1] << " " << zero_elev[2]
530 << " lon = " << cur_fdm_state->get_Longitude()
531 << " lat = " << cur_fdm_state->get_Latitude() << endl;
532 cout << " sun_rot = " << cur_light_params.sun_rotation
533 << " gst = " << SGTime::cur_time_params->getGst() << endl;
534 cout << " sun ra = " << globals->get_ephem()->getSunRightAscension()
535 << " sun dec = " << globals->get_ephem()->getSunDeclination()
536 << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
537 << " moon dec = " << globals->get_ephem()->getMoonDeclination() << endl; */
539 thesky->reposition( current__view->get_view_pos(),
540 current__view->get_zero_elev(),
541 current__view->get_world_up(),
542 current__view->getLongitude_deg()
543 * SGD_DEGREES_TO_RADIANS,
544 current__view->getLatitude_deg()
545 * SGD_DEGREES_TO_RADIANS,
546 current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
547 cur_light_params.sun_rotation,
548 globals->get_time_params()->getGst(),
549 globals->get_ephem()->getSunRightAscension(),
550 globals->get_ephem()->getSunDeclination(),
552 globals->get_ephem()->getMoonRightAscension(),
553 globals->get_ephem()->getMoonDeclination(),
557 glEnable( GL_DEPTH_TEST );
558 if ( strcmp(fgGetString("/sim/rendering/fog"), "disabled") ) {
560 glFogi( GL_FOG_MODE, GL_EXP2 );
561 glFogfv( GL_FOG_COLOR, l->adj_fog_color );
564 // set sun/lighting parameters
565 ssgGetLight( 0 ) -> setPosition( l->sun_vec );
567 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
568 // we only update GL_AMBIENT for our lights we will never get
569 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
570 // explicitely to black.
571 GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
572 GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
573 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
575 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
576 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
577 ssgGetLight( 0 ) -> setColour( GL_SPECULAR, l->scene_specular );
579 // texture parameters
580 // glEnable( GL_TEXTURE_2D );
581 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
582 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
584 // glMatrixMode( GL_PROJECTION );
586 ssgSetFOV( current__view->get_h_fov(),
587 current__view->get_v_fov() );
590 current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
591 - globals->get_scenery()->get_cur_elev();
594 scene_nearplane = 10.0f;
595 scene_farplane = 120000.0f;
597 scene_nearplane = groundlevel_nearplane->getDoubleValue();
598 scene_farplane = 120000.0f;
601 ssgSetNearFar( scene_nearplane, scene_farplane );
603 // $$$ begin - added VS Renganthan 17 Oct 2K
606 // $$$ end - added VS Renganthan 17 Oct 2K
608 # ifdef FG_NETWORK_OLK
609 if ( fgGetBool("/sim/networking/network-olk") ) {
611 other = head->next; /* put listpointer to start */
612 while ( other != tail) { /* display all except myself */
613 if ( strcmp( other->ipadr, fgd_mcp_ip) != 0) {
614 other->fgd_sel->select(1);
615 sgSetCoord( &fgdpos, other->sgFGD_COORD );
616 other->fgd_pos->setTransform( &fgdpos );
621 // fgd_sel->select(1);
622 // sgCopyMat4( sgTUX, current_view.sgVIEW);
624 // sgSetCoord( &fgdpos, sgFGD_VIEW );
625 // fgd_pos->setTransform( &fgdpos);
629 // position tile nodes and update range selectors
631 // this is done in the main loop now...
632 // global_tile_mgr.prep_ssg_nodes(visibility_meters);
634 if ( fgGetBool("/sim/rendering/skyblend") ) {
635 // draw the sky backdrop
637 // we need a white diffuse light for the phase of the moon
638 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
642 // return to the desired diffuse color
643 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
646 // draw the ssg scene
647 glEnable( GL_DEPTH_TEST );
649 ssgSetNearFar( scene_nearplane, scene_farplane );
650 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
652 // This is a bit kludgy. Every 200 frames, do an extra
653 // traversal of the scene graph without drawing anything, but
654 // with the field-of-view set to 360x360 degrees. This
655 // ensures that out-of-range random objects that are not in
656 // the current view frustum will still be freed properly.
657 static int counter = 0;
659 if (counter == 200) {
662 // No need to put the near plane too close;
663 // this way, at least the aircraft can be
665 f.setNearFar(1000, 1000000);
667 ssgGetModelviewMatrix(m);
668 globals->get_scenery()->get_scene_graph()->cull(&f, m, true);
672 // change state for lighting here
675 // Set punch through fog density
676 glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
678 #ifdef FG_EXPERIMENTAL_LIGHTING
679 // Enable states for drawing points with GL_extension
680 if (glutExtensionSupported("GL_EXT_point_parameters")) {
681 glEnable(GL_POINT_SMOOTH);
682 float quadratic[3] = {1.0, 0.01, 0.0001};
683 // get the address of our OpenGL extensions
685 glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)
686 wglGetProcAddress("glPointParameterfEXT");
687 glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)
688 wglGetProcAddress("glPointParameterfvEXT");
690 // makes the points fade as they move away
691 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
692 glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
695 // Enable states for drawing runway lights with spherical mapping
696 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
697 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
698 glEnable(GL_TEXTURE_GEN_S);
699 glEnable(GL_TEXTURE_GEN_T);
701 //Maybe this is not the best way, but it works !!
702 glPolygonMode(GL_FRONT, GL_POINT);
704 glEnable(GL_CULL_FACE);
707 glDisable( GL_LIGHTING );
708 // blending function for runway lights
709 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
713 ssgSetNearFar( scene_nearplane, scene_farplane );
714 ssgCullAndDraw( globals->get_scenery()->get_lighting() );
717 #ifdef FG_EXPERIMENTAL_LIGHTING
718 if (glutExtensionSupported("GL_EXT_point_parameters")) {
719 // Disable states used for runway lighting
720 glPolygonMode(GL_FRONT, GL_FILL);
722 glDisable(GL_TEXTURE_GEN_S);
723 glDisable(GL_TEXTURE_GEN_T);
724 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
725 default_attenuation);
731 if ( fgGetBool("/sim/rendering/skyblend") ) {
732 // draw the sky cloud layers
733 if (fgGetBool("/environment/clouds/status"))
734 thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
737 globals->get_model_mgr()->draw();
738 globals->get_aircraft_model()->draw();
740 // display HUD && Panel
742 glDisable( GL_DEPTH_TEST );
743 // glDisable( GL_CULL_FACE );
744 // glDisable( GL_TEXTURE_2D );
746 // update the input subsystem
747 current_input.update(delta_time_sec);
749 // update the controls subsystem
750 globals->get_controls()->update(delta_time_sec);
752 hud_and_panel->apply();
755 // Use the hud_and_panel ssgSimpleState for rendering the ATC output
756 // This only works properly if called before the panel call
757 globals->get_ATC_display()->update(delta_time_sec);
759 // update the panel subsystem
760 if ( current_panel != NULL ) {
761 current_panel->update(delta_time_sec);
764 // We can do translucent menus, so why not. :-)
766 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
768 // glDisable ( GL_BLEND ) ;
770 // glEnable( GL_FOG );
772 globals->get_logger()->update(delta_time_sec);
779 // Update internal time dependent calculations (i.e. flight model)
780 // FIXME: this distinction is obsolete; all subsystems now get delta
782 void fgUpdateTimeDepCalcs() {
783 static bool inited = false;
785 //SG_LOG(SG_FLIGHT,SG_INFO, "Updating time dep calcs()");
787 fgLIGHT *l = &cur_light_params;
792 // Initialize the FDM here if it hasn't been and if we have a
793 // scenery elevation hit.
795 // cout << "cur_fdm_state->get_inited() = " << cur_fdm_state->get_inited()
796 // << " cur_elev = " << scenery.get_cur_elev() << endl;
798 if ( !cur_fdm_state->get_inited() &&
799 globals->get_scenery()->get_cur_elev() > -9990 )
801 SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");
803 cur_fdm_state->init();
804 if ( cur_fdm_state->get_bound() ) {
805 cur_fdm_state->unbind();
807 cur_fdm_state->bind();
810 // conceptually, the following block could be done for each fdm
812 if ( !cur_fdm_state->get_inited() ) {
813 // do nothing, fdm isn't inited yet
815 // we have been inited, and we are good to go ...
821 globals->get_autopilot()->update(delta_time_sec);
822 cur_fdm_state->update(delta_time_sec);
823 globals->get_steam()->update(delta_time_sec);
826 if ( !strcmp(fgGetString("/sim/view-mode"), "pilot") ) {
827 cur_view_fdm = *cur_fdm_state;
831 globals->get_model_mgr()->update(delta_time_sec);
832 globals->get_aircraft_model()->update(delta_time_sec);
834 // update the view angle
835 globals->get_viewmgr()->update(delta_time_sec);
839 // Update solar system
840 globals->get_ephem()->update( globals->get_time_params()->getMjd(),
841 globals->get_time_params()->getLst(),
842 cur_fdm_state->get_Latitude() );
844 // Update radio stack model
845 current_radiostack->update(delta_time_sec);
849 void fgInitTimeDepCalcs( void ) {
854 static const double alt_adjust_ft = 3.758099;
855 static const double alt_adjust_m = alt_adjust_ft * SG_FEET_TO_METER;
858 // What should we do when we have nothing else to do? Let's get ready
859 // for the next move and update the display?
860 static void fgMainLoop( void ) {
862 // Update the elapsed time.
863 current_time_stamp.stamp();
864 delta_time_sec = double(current_time_stamp - last_time_stamp) / 1000000.0;
865 last_time_stamp = current_time_stamp;
866 globals->inc_sim_time_sec( delta_time_sec );
868 static const SGPropertyNode *longitude
869 = fgGetNode("/position/longitude-deg");
870 static const SGPropertyNode *latitude
871 = fgGetNode("/position/latitude-deg");
872 static const SGPropertyNode *altitude
873 = fgGetNode("/position/altitude-ft");
874 static const SGPropertyNode *clock_freeze
875 = fgGetNode("/sim/freeze/clock", true);
876 static const SGPropertyNode *cur_time_override
877 = fgGetNode("/sim/time/cur-time-override", true);
879 static long remainder = 0;
881 #ifdef FANCY_FRAME_COUNTER
885 static time_t last_time = 0;
886 static int frames = 0;
887 #endif // FANCY_FRAME_COUNTER
889 SGTime *t = globals->get_time_params();
891 FGLocation * acmodel_location = 0;
892 if(cur_fdm_state->getACModel() != 0) {
893 acmodel_location = (FGLocation *) cur_fdm_state->getACModel()->get3DModel()->getFGLocation();
896 SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
897 SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
899 #ifdef FG_NETWORK_OLK
900 if ( fgGetBool("/sim/networking/network-olk") ) {
901 if ( net_is_registered == 0 ) { // We first have to reg. to fgd
902 // printf("FGD: Netupdate\n");
903 fgd_send_com( "A", FGFS_host); // Send Mat4 data
904 fgd_send_com( "B", FGFS_host); // Recv Mat4 data
909 #if defined( ENABLE_PLIB_JOYSTICK )
910 // Read joystick and update control settings
911 // if ( fgGetString("/sim/control-mode") == "joystick" )
915 #elif defined( ENABLE_GLUT_JOYSTICK )
916 // Glut joystick support works by feeding a joystick handler
917 // function to glut. This is taken care of once in the joystick
918 // init routine and we don't have to worry about it again.
922 globals->get_environment_mgr()->update(delta_time_sec);
925 // Fix elevation. I'm just sticking this here for now, it should
926 // probably move eventually
928 /* printf("Before - ground = %.2f runway = %.2f alt = %.2f\n",
929 scenery.get_cur_elev(),
930 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
931 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
933 // Curt is this code used? I don't see any problems when I comment it out.
934 if ( acmodel_location != 0 ) {
935 if ( acmodel_location->get_cur_elev_m() > -9990 && cur_fdm_state->get_inited() ) {
936 if ( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER <
937 (acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0) ) {
938 // now set aircraft altitude above ground
939 printf("(*) Current Altitude = %.2f < %.2f forcing to %.2f\n",
940 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
941 acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0,
942 acmodel_location->get_cur_elev_m() + alt_adjust_m );
943 cur_fdm_state->set_Altitude( (acmodel_location->get_cur_elev_m()
944 + alt_adjust_m) * SG_METER_TO_FEET );
945 SG_LOG( SG_ALL, SG_DEBUG,
946 "<*> resetting altitude to "
947 << cur_fdm_state->get_Altitude() * SG_FEET_TO_METER
952 // End of code in question. (see Curt is this code used? above)
954 /* printf("Adjustment - ground = %.2f runway = %.2f alt = %.2f\n",
955 scenery.get_cur_elev(),
956 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
957 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
959 // cout << "Warp = " << globals->get_warp() << endl;
962 static bool last_clock_freeze = false;
964 if ( clock_freeze->getBoolValue() ) {
965 // clock freeze requested
966 if ( cur_time_override->getLongValue() == 0 ) {
967 fgSetLong( "/sim/time/cur-time-override", t->get_cur_time() );
968 globals->set_warp( 0 );
971 // no clock freeze requested
972 if ( last_clock_freeze == true ) {
973 // clock just unfroze, let's set warp as the difference
974 // between frozen time and current time so we don't get a
975 // time jump (and corresponding sky object and lighting
977 globals->set_warp( cur_time_override->getLongValue() - time(NULL) );
978 fgSetLong( "/sim/time/cur-time-override", 0 );
980 if ( globals->get_warp_delta() != 0 ) {
981 globals->inc_warp( globals->get_warp_delta() );
985 last_clock_freeze = clock_freeze->getBoolValue();
987 t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
988 latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
989 cur_time_override->getLongValue(),
990 globals->get_warp() );
992 if ( globals->get_warp_delta() != 0 ) {
993 fgUpdateSkyAndLightingParams();
996 // update magvar model
997 globals->get_mag()->update( longitude->getDoubleValue()
998 * SGD_DEGREES_TO_RADIANS,
999 latitude->getDoubleValue()
1000 * SGD_DEGREES_TO_RADIANS,
1001 altitude->getDoubleValue() * SG_FEET_TO_METER,
1002 globals->get_time_params()->getJD() );
1004 // Get elapsed time (in usec) for this past frame
1005 elapsed = fgGetTimeInterval();
1006 SG_LOG( SG_ALL, SG_DEBUG,
1007 "Elapsed time interval is = " << elapsed
1008 << ", previous remainder is = " << remainder );
1010 // Calculate frame rate average
1011 #ifdef FANCY_FRAME_COUNTER
1012 /* old fps calculation */
1013 if ( elapsed > 0 ) {
1016 for ( i = FG_FRAME_RATE_HISTORY - 2; i >= 0; i-- ) {
1017 tmp = general.get_frame(i);
1019 // printf("frame[%d] = %.2f\n", i, g->frames[i]);
1020 general.set_frame(i+1,tmp);
1022 tmp = 1000000.0 / (float)elapsed;
1023 general.set_frame(0,tmp);
1024 // printf("frame[0] = %.2f\n", general.frames[0]);
1026 general.set_frame_rate(accum / (float)FG_FRAME_RATE_HISTORY);
1027 // printf("ave = %.2f\n", general.frame_rate);
1030 if ( (t->get_cur_time() != last_time) && (last_time > 0) ) {
1031 general.set_frame_rate( frames );
1032 SG_LOG( SG_ALL, SG_DEBUG,
1033 "--> Frame rate is = " << general.get_frame_rate() );
1036 last_time = t->get_cur_time();
1040 // Run ATC subsystem
1041 globals->get_ATC_mgr()->update(delta_time_sec);
1043 // Run the AI subsystem
1044 // globals->get_AI_mgr()->update(delta_time_sec);
1048 // Calculate model iterations needed for next frame
1049 elapsed += remainder;
1051 global_multi_loop = (long)(((double)elapsed * 0.000001) *
1052 fgGetInt("/sim/model-hz"));
1053 remainder = elapsed - ( (global_multi_loop*1000000) /
1054 fgGetInt("/sim/model-hz") );
1055 SG_LOG( SG_ALL, SG_DEBUG,
1056 "Model iterations needed = " << global_multi_loop
1057 << ", new remainder = " << remainder );
1059 // chop max interations to something reasonable if the sim was
1060 // delayed for an excesive amount of time
1061 if ( global_multi_loop > 2.0 * fgGetInt("/sim/model-hz") ) {
1062 global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") );
1067 if ( global_multi_loop > 0 ) {
1068 fgUpdateTimeDepCalcs();
1070 SG_LOG( SG_ALL, SG_DEBUG,
1071 "Elapsed time is zero ... we're zinging" );
1074 #if ! defined( macintosh )
1075 // Do any I/O channel work that might need to be done
1079 // see if we need to load any deferred-load textures
1080 material_lib.load_next_deferred();
1082 // Run audio scheduler
1083 #ifdef ENABLE_AUDIO_SUPPORT
1084 if ( fgGetBool("/sim/sound/audible")
1085 && globals->get_soundmgr()->is_working() ) {
1086 globals->get_fx()->update(1); // FIXME: use dt
1087 globals->get_soundmgr()->update(1); // FIXME: use dt
1092 // Tile Manager updates - see if we need to load any new scenery tiles.
1093 // this code ties together the fdm, viewer and scenery classes...
1094 // we may want to move this to it's own class at some point
1096 double visibility_meters = fgGetDouble("/environment/visibility-m");
1097 FGViewer *current_view = globals->get_current_view();
1099 // update tile manager for FDM...
1100 // ...only if location is different than the viewer (to avoid duplicating effort)
1101 if( acmodel_location != current_view->getFGLocation() ) {
1102 if( acmodel_location != 0 ) {
1103 global_tile_mgr.prep_ssg_nodes(visibility_meters,
1104 acmodel_location->get_world_up(),
1105 acmodel_location->get_tile_center());
1106 global_tile_mgr.update( acmodel_location->getLongitude_deg(),
1107 acmodel_location->getLatitude_deg(),
1109 acmodel_location->get_absolute_view_pos(),
1110 acmodel_location->get_current_bucket(),
1111 acmodel_location->get_previous_bucket(),
1112 acmodel_location->get_tile_center()
1114 // save results of update in FGLocation for fdm...
1115 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1116 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1118 acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1119 acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1120 acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1124 global_tile_mgr.prep_ssg_nodes(visibility_meters,
1125 current_view->getFGLocation()->get_world_up(),
1126 current_view->getFGLocation()->get_tile_center());
1127 // update tile manager for view...
1128 // IMPORTANT!!! the tilemgr update for view location _must_ be done last
1129 // after the FDM's until all of Flight Gear code references the viewer's location
1130 // for elevation instead of the "scenery's" current elevation.
1131 global_tile_mgr.update( current_view->getLongitude_deg(),
1132 current_view->getLatitude_deg(),
1134 current_view->get_absolute_view_pos(),
1135 current_view->getFGLocation()->get_current_bucket(),
1136 current_view->getFGLocation()->get_previous_bucket(),
1137 current_view->getFGLocation()->get_tile_center()
1139 // save results of update in FGLocation for fdm...
1140 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1141 current_view->getFGLocation()->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1143 current_view->getFGLocation()->set_current_bucket( global_tile_mgr.get_current_bucket() );
1144 current_view->getFGLocation()->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1145 current_view->getFGLocation()->set_tile_center( globals->get_scenery()->get_next_center() );
1147 // If fdm location is same as viewer's then we didn't do the update for fdm location
1148 // above so we need to save the viewer results in the fdm FGLocation as well...
1149 if( acmodel_location == current_view->getFGLocation() ) {
1150 if( acmodel_location != 0 ) {
1151 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1152 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1154 acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1155 acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1156 acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1160 // END Tile Manager udpates
1165 SG_LOG( SG_ALL, SG_DEBUG, "" );
1169 // This is the top level master main function that is registered as
1170 // our idle funciton
1172 // The first few passes take care of initialization things (a couple
1173 // per pass) and once everything has been initialized fgMainLoop from
1176 static void fgIdleFunction ( void ) {
1177 // printf("idle state == %d\n", idle_state);
1179 if ( idle_state == 0 ) {
1180 // Initialize the splash screen right away
1181 if ( fgGetBool("/sim/startup/splash-screen") ) {
1186 } else if ( idle_state == 1 ) {
1187 // Initialize audio support
1188 #ifdef ENABLE_AUDIO_SUPPORT
1190 // Start the intro music
1191 if ( fgGetBool("/sim/startup/intro-music") ) {
1192 SGPath mp3file( globals->get_fg_root() );
1193 mp3file.append( "Sounds/intro.mp3" );
1195 SG_LOG( SG_GENERAL, SG_INFO,
1196 "Starting intro music: " << mp3file.str() );
1198 #if defined( __CYGWIN__ )
1199 string command = "start /m `cygpath -w " + mp3file.str() + "`";
1200 #elif defined( WIN32 )
1201 string command = "start /m " + mp3file.str();
1203 string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
1206 system ( command.c_str() );
1211 } else if ( idle_state == 2 ) {
1212 // These are a few miscellaneous things that aren't really
1213 // "subsystems" but still need to be initialized.
1216 if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
1217 grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
1222 } else if ( idle_state == 3 ) {
1223 // This is the top level init routine which calls all the
1224 // other subsystem initialization routines. If you are adding
1225 // a subsystem to flightgear, its initialization call should
1226 // located in this routine.
1227 if( !fgInitSubsystems()) {
1228 SG_LOG( SG_GENERAL, SG_ALERT,
1229 "Subsystem initializations failed ..." );
1234 } else if ( idle_state == 4 ) {
1235 // setup OpenGL view parameters
1239 } else if ( idle_state == 5 ) {
1242 } else if ( idle_state == 6 ) {
1246 cout << "Panel visible = " << fgPanelVisible() << endl;
1247 fgReshape( fgGetInt("/sim/startup/xsize"),
1248 fgGetInt("/sim/startup/ysize") );
1251 if ( idle_state == 1000 ) {
1252 // We've finished all our initialization steps, from now on we
1253 // run the main loop.
1255 glutIdleFunc(fgMainLoop);
1257 if ( fgGetBool("/sim/startup/splash-screen") ) {
1258 fgSplashUpdate(0.0);
1263 // options.cxx needs to see this for toggle_panel()
1264 // Handle new window size or exposure
1265 void fgReshape( int width, int height ) {
1268 if ( (!fgGetBool("/sim/virtual-cockpit"))
1269 && fgPanelVisible() && idle_state == 1000 ) {
1270 view_h = (int)(height * (current_panel->getViewHeight() -
1271 current_panel->getYOffset()) / 768.0);
1277 FGViewMgr *viewmgr = globals->get_viewmgr();
1278 for ( int i = 0; i < viewmgr->size(); ++i ) {
1279 viewmgr->get_view(i)->
1280 set_aspect_ratio((float)view_h / (float)width);
1283 glViewport( 0, (GLint)(height - view_h), (GLint)(width), (GLint)(view_h) );
1285 fgSetInt("/sim/startup/xsize", width);
1286 fgSetInt("/sim/startup/ysize", height);
1287 guiInitMouse(width, height);
1289 ssgSetFOV( viewmgr->get_current_view()->get_h_fov(),
1290 viewmgr->get_current_view()->get_v_fov() );
1295 // Initialize GLUT and define a main window
1296 int fgGlutInit( int *argc, char **argv ) {
1298 #if !defined( macintosh )
1299 // GLUT will extract all glut specific options so later on we only
1300 // need wory about our own.
1301 glutInit(argc, argv);
1304 // Define Display Parameters
1305 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
1307 SG_LOG( SG_GENERAL, SG_INFO, "Opening a window: " <<
1308 fgGetInt("/sim/startup/xsize") << "x"
1309 << fgGetInt("/sim/startup/ysize") );
1311 // Define initial window size
1312 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1313 fgGetInt("/sim/startup/ysize") );
1315 // Initialize windows
1316 if ( !fgGetBool("/sim/startup/game-mode")) {
1317 // Open the regular window
1318 glutCreateWindow("FlightGear");
1319 #ifndef GLUT_WRONG_VERSION
1321 // Open the cool new 'game mode' window
1322 char game_mode_str[256];
1323 //#define SYNC_OPENGL_WITH_DESKTOP_SETTINGS
1324 #if defined(WIN32) && defined(SYNC_OPENGL_WITH_DESKTOP_SETTINGS)
1325 #ifndef ENUM_CURRENT_SETTINGS
1326 #define ENUM_CURRENT_SETTINGS ((DWORD)-1)
1327 #define ENUM_REGISTRY_SETTINGS ((DWORD)-2)
1331 dm.dmSize = sizeof(DEVMODE);
1332 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
1333 fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
1334 fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
1335 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1336 fgGetInt("/sim/startup/ysize") );
1337 sprintf( game_mode_str, "%dx%d:%d@%d",
1341 dm.dmDisplayFrequency );
1343 // Open the cool new 'game mode' window
1344 sprintf( game_mode_str, "width=%d height=%d bpp=%d",
1345 fgGetInt("/sim/startup/xsize"),
1346 fgGetInt("/sim/startup/ysize"),
1347 fgGetInt("/sim/rendering/bits-per-pixel"));
1349 #endif // HAVE_WINDOWS_H
1350 SG_LOG( SG_GENERAL, SG_INFO,
1351 "game mode params = " << game_mode_str );
1352 glutGameModeString( game_mode_str );
1353 glutEnterGameMode();
1354 #endif // GLUT_WRONG_VERSION
1357 // This seems to be the absolute earliest in the init sequence
1358 // that these calls will return valid info. Too bad it's after
1359 // we've already created and sized out window. :-(
1360 general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
1361 general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
1362 general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
1363 SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
1366 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
1367 general.set_glMaxTexSize( tmp );
1368 SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
1370 glGetIntegerv( GL_DEPTH_BITS, &tmp );
1371 general.set_glDepthBits( tmp );
1372 SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
1378 // Initialize GLUT event handlers
1379 int fgGlutInitEvents( void ) {
1380 // call fgReshape() on window resizes
1381 glutReshapeFunc( fgReshape );
1383 // keyboard and mouse callbacks are set in FGInput::init
1385 // call fgMainLoop() whenever there is
1386 // nothing else to do
1387 glutIdleFunc( fgIdleFunction );
1390 glutDisplayFunc( fgRenderFrame );
1397 int mainLoop( int argc, char **argv ) {
1399 #if defined( macintosh )
1400 freopen ("stdout.txt", "w", stdout );
1401 freopen ("stderr.txt", "w", stderr );
1402 argc = ccommand( &argv );
1405 // set default log levels
1406 sglog().setLogLevels( SG_ALL, SG_INFO );
1409 #ifdef FLIGHTGEAR_VERSION
1410 version = FLIGHTGEAR_VERSION;
1412 version = "unknown version";
1414 SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
1416 SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
1418 // Allocate global data structures. This needs to happen before
1419 // we parse command line options
1421 globals = new FGGlobals;
1423 #ifndef FG_WEATHERCM
1424 globals->set_environment_mgr(new FGEnvironmentMgr);
1427 // seed the random number generater
1430 SGRoute *route = new SGRoute;
1431 globals->set_route( route );
1433 FGControls *controls = new FGControls;
1434 globals->set_controls( controls );
1436 FGSteam *steam = new FGSteam;
1437 globals->set_steam( steam );
1439 string_list *col = new string_list;
1440 globals->set_channel_options_list( col );
1442 // Scan the config file(s) and command line options to see if
1443 // fg_root was specified (ignore all other options for now)
1444 fgInitFGRoot(argc, argv);
1446 // Check for the correct base package version
1447 static char required_version[] = "0.7.11pre1";
1448 string base_version = fgBasePackageVersion();
1449 if ( !(base_version == required_version) ) {
1450 // tell the operator how to use this application
1453 SG_LOG( SG_GENERAL, SG_ALERT, "Base package check failed ... "
1454 << "Found version " << base_version << " at: "
1455 << globals->get_fg_root() );
1456 SG_LOG( SG_GENERAL, SG_ALERT, "Please upgrade to version"
1457 << required_version);
1461 // Initialize the Aircraft directory to "" (UIUC)
1464 // Load the configuration parameters
1465 if ( !fgInitConfig(argc, argv) ) {
1466 SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
1470 // Initialize the Window/Graphics environment.
1471 if( !fgGlutInit(&argc, argv) ) {
1472 SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
1476 // Initialize the various GLUT Event Handlers.
1477 if( !fgGlutInitEvents() ) {
1478 SG_LOG( SG_GENERAL, SG_ALERT,
1479 "GLUT event handler initialization failed ..." );
1483 // Initialize plib net interface
1484 netInit( &argc, argv );
1486 // Initialize ssg (from plib). Needs to come before we do any
1487 // other ssg stuff, but after opengl/glut has been initialized.
1490 // Initialize the user interface (we need to do this before
1491 // passing off control to glut and before fgInitGeneral to get our
1495 #ifdef GL_EXT_texture_lod_bias
1496 glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
1499 // Set position relative to glide slope if requested
1500 fgSetPosFromGlideSlope();
1502 // If we have an explicit, in-range lon/lat, use it.
1503 // If not, check for an airport-id and use that.
1504 // If not, default to the middle of the KSFO field.
1505 // The default values for lon/lat are deliberately out of range
1506 // so that the airport-id can take effect; valid lon/lat will
1507 // override airport-id, however.
1508 double lon_deg = fgGetDouble("/position/longitude-deg");
1509 double lat_deg = fgGetDouble("/position/latitude-deg");
1510 if (lon_deg < -180 || lon_deg > 180 || lat_deg < -90 || lat_deg > 90) {
1511 if ( fgGetString("/sim/startup/airport-id")[0] != '\0' ) {
1512 fgSetPosFromAirportIDandHdg( fgGetString("/sim/startup/airport-id"),
1513 fgGetDouble("/orientation/heading-deg") );
1514 // set tower position (a little off the heading for single
1516 fgSetTowerPosFromAirportID( fgGetString("/sim/startup/airport-id"),
1517 fgGetDouble("orientation/heading") );
1519 // Default to middle of KSFO field
1520 fgSetDouble("/position/longitude-deg", -122.374843);
1521 fgSetDouble("/position/latitude-deg", 37.619002);
1525 SGTime *t = fgInitTime();
1526 globals->set_time_params( t );
1528 // Do some quick general initializations
1529 if( !fgInitGeneral()) {
1530 SG_LOG( SG_GENERAL, SG_ALERT,
1531 "General initializations failed ..." );
1535 SGPath modelpath( globals->get_fg_root() );
1536 ssgModelPath( (char *)modelpath.c_str() );
1538 // Initialize the global scenery manager
1539 globals->set_scenery( new FGScenery );
1540 globals->get_scenery()->init();
1541 globals->get_scenery()->bind();
1543 ////////////////////////////////////////////////////////////////////
1544 // Initialize the general model subsystem.
1545 ////////////////////////////////////////////////////////////////////
1547 globals->set_model_loader(new FGModelLoader);
1548 globals->set_texture_loader(new FGTextureLoader);
1549 globals->set_model_mgr(new FGModelMgr);
1550 globals->get_model_mgr()->init();
1551 globals->get_model_mgr()->bind();
1553 ////////////////////////////////////////////////////////////////////
1554 // Initialize the 3D aircraft model subsystem.
1555 ////////////////////////////////////////////////////////////////////
1557 globals->set_aircraft_model(new FGAircraftModel);
1558 globals->get_aircraft_model()->init();
1559 globals->get_aircraft_model()->bind();
1561 ////////////////////////////////////////////////////////////////////
1562 // Initialize the view manager subsystem.
1563 ////////////////////////////////////////////////////////////////////
1565 FGViewMgr *viewmgr = new FGViewMgr;
1566 globals->set_viewmgr( viewmgr );
1571 // Initialize the sky
1572 SGPath ephem_data_path( globals->get_fg_root() );
1573 ephem_data_path.append( "Astro" );
1574 SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
1575 ephem->update( globals->get_time_params()->getMjd(),
1576 globals->get_time_params()->getLst(),
1578 globals->set_ephem( ephem );
1580 // TODO: move to environment mgr
1582 SGPath texture_path(globals->get_fg_root());
1583 texture_path.append("Textures");
1584 texture_path.append("Sky");
1585 for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
1586 SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
1587 thesky->add_cloud_layer(layer);
1591 SGPath sky_tex_path( globals->get_fg_root() );
1592 sky_tex_path.append( "Textures" );
1593 sky_tex_path.append( "Sky" );
1594 thesky->texture_path( sky_tex_path.str() );
1596 thesky->build( 550.0, 550.0,
1597 globals->get_ephem()->getNumPlanets(),
1598 globals->get_ephem()->getPlanets(), 60000.0,
1599 globals->get_ephem()->getNumStars(),
1600 globals->get_ephem()->getStars(), 60000.0 );
1602 // Initialize MagVar model
1603 SGMagVar *magvar = new SGMagVar();
1604 globals->set_mag( magvar );
1606 // airport = new ssgBranch;
1607 // airport->setName( "Airport Lighting" );
1608 // lighting->addKid( airport );
1614 #ifdef FG_NETWORK_OLK
1615 // Do the network intialization
1616 if ( fgGetBool("/sim/networking/network-olk") ) {
1617 printf("Multipilot mode %s\n",
1618 fg_net_init( globals->get_scenery()->get_scene_graph() ) );
1622 // build our custom render states
1623 fgBuildRenderStates();
1625 // pass control off to the master GLUT event handler
1628 // we never actually get here ... but to avoid compiler warnings,
1634 // $$$ end - added VS Renganathan, 15 Oct 2K
1635 // - added Venky , 12 Nov 2K
1637 #if defined(__linux__) && defined(__i386__)
1639 static void handleFPE (int);
1644 fpu_control_t fpe_flags = 0;
1645 _FPU_GETCW(fpe_flags);
1646 // fpe_flags &= ~_FPU_MASK_IM; // invalid operation
1647 // fpe_flags &= ~_FPU_MASK_DM; // denormalized operand
1648 // fpe_flags &= ~_FPU_MASK_ZM; // zero-divide
1649 // fpe_flags &= ~_FPU_MASK_OM; // overflow
1650 // fpe_flags &= ~_FPU_MASK_UM; // underflow
1651 // fpe_flags &= ~_FPU_MASK_PM; // precision (inexact result)
1652 _FPU_SETCW(fpe_flags);
1653 signal(SIGFPE, handleFPE);
1660 SG_LOG(SG_GENERAL, SG_ALERT, "Floating point interrupt (SIGFPE)");
1664 // Main entry point; catch any exceptions that have made it this far.
1665 int main ( int argc, char **argv ) {
1667 // Enable floating-point exceptions for Linux/x86
1668 #if defined(__linux__) && defined(__i386__)
1672 // Enable floating-point exceptions for Windows
1673 #if defined( _MSC_VER ) && defined( DEBUG )
1674 // Christian, we should document what this does
1675 _control87( _EM_INEXACT, _MCW_EM );
1678 #if defined( HAVE_BC5PLUS )
1679 _control87(MCW_EM, MCW_EM); /* defined in float.h */
1682 // FIXME: add other, more specific
1685 mainLoop(argc, argv);
1686 } catch (sg_throwable &t) {
1687 // We must use cerr rather than
1688 // logging, since logging may be
1690 cerr << "Fatal error: " << t.getFormattedMessage()
1691 << "\n (received from " << t.getOrigin() << ')' << endl;
1699 void fgLoadDCS(void) {
1701 ssgEntity *ship_obj = NULL;
1703 char obj_filename[25];
1705 for ( int k = 0; k < 32; k++ ) {
1709 SGPath tile_path( globals->get_fg_root());
1710 tile_path.append( "Scenery" );
1711 tile_path.append( "Objects.txt" );
1712 sg_gzifstream in( tile_path.str() );
1713 if ( ! in.is_open() ) {
1714 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
1717 SGPath modelpath( globals->get_fg_root() );
1718 modelpath.append( "Models" );
1719 modelpath.append( "Geometry" );
1721 SGPath texturepath( globals->get_fg_root() );
1722 texturepath.append( "Models" );
1723 texturepath.append( "Textures" );
1725 ssgModelPath( (char *)modelpath.c_str() );
1726 ssgTexturePath( (char *)texturepath.c_str() );
1728 ship_sel = new ssgSelector;
1731 while ( ! in.eof() ) {
1733 if ( in.get( c ) && c == '#' ) {
1737 in >> obj_filename >> obj_lat[objc] >> obj_lon[objc] >> obj_alt[objc];
1738 /* cout << endl << obj_filename << " " << obj_lat[objc] << " " << obj_lon[objc] << " " << obj_alt[objc] << endl;
1739 int chj=getchar();*/
1741 obj_lon[objc] *=SGD_DEGREES_TO_RADIANS;
1742 obj_lat[objc] *=SGD_DEGREES_TO_RADIANS;
1744 ship_pos[objc] = new ssgTransform;
1746 // type "repeat" in objects.txt to load one more
1747 // instance of the last object.
1749 if ( strcmp(obj_filename,"repeat") != 0) {
1751 globals->get_model_loader()->load_model( obj_filename );
1754 if ( ship_obj != NULL ) {
1755 ship_obj->setName(obj_filename);
1757 ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
1759 ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
1760 ship_pos[objc]->addKid( ship_obj ); // add object to transform node
1761 ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
1762 SG_LOG( SG_TERRAIN, SG_ALERT, "Loaded file: "
1765 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: "
1769 // temporary hack for deck lights - ultimately should move to PLib (when??)
1770 //const char *extn = file_extension ( obj_filename ) ;
1772 ssgVertexArray *lights = new ssgVertexArray( 100 );
1773 ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
1774 ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
1775 ssgVertexArray *lightdir = new ssgVertexArray( 100 );
1776 int ltype[500], light_type;
1777 static int ltcount = 0;
1779 sgVec3 rway_dir,rway_normal,lightpt;
1781 modelpath.append(obj_filename);
1782 sg_gzifstream in1( modelpath.str() );
1783 if ( ! in1.is_open() ) {
1784 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
1786 while ( ! in1.eof() ) {
1788 if ( in1.get( c ) && c == '#' ) {
1793 //cout << token << endl;
1794 if ( token == "runway" ) {
1796 sgSetVec3 (rway_dir, node[0], node[1], node[2] );
1797 } else if ( token == "edgelight" ) {
1799 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1801 } else if ( token == "taxi" ) {
1803 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1805 } else if ( token == "vasi" ) {
1807 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1809 } else if ( token == "threshold" ) {
1811 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1813 } else if ( token == "rabbit" ) {
1815 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1817 } else if ( token == "ols" ) {
1819 sgSetVec3 (rway_ols, node[0], node[1], node[2] );
1821 } else if ( token == "red" ) {
1823 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1825 } else if ( token == "green" ) {
1827 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1829 } else if ( token == "lp" ) {
1831 sgSetVec3 (lightpt, node[0], node[1], node[2] );
1832 lightpoints->add( lightpt );
1833 lightnormals->add( rway_normal );
1834 lightdir->add( rway_dir );
1835 ltype[ltcount]= light_type;
1838 if (in1.eof()) break;
1842 if ( lightpoints->getNum() ) {
1843 ssgBranch *lightpoints_branch;
1844 long int dummy = -999;
1845 dummy_tile = new FGTileEntry((SGBucket)dummy);
1846 dummy_tile->lightmaps_sequence = new ssgSelector;
1847 dummy_tile->ols_transform = new ssgTransform;
1849 // call function to generate the runway lights
1850 lightpoints_branch =
1851 dummy_tile->gen_runway_lights( lightpoints, lightnormals,
1853 lightpoints_brightness->addKid(lightpoints_branch);
1854 lightpoints_transform->addKid(lightpoints_brightness);
1855 //dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
1856 lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
1857 lightpoints_transform->ref();
1858 globals->get_scenery()->get_gnd_lights_branch()->addKid( lightpoints_transform );
1862 // end hack for deck lights
1866 if (in.eof()) break;
1870 SG_LOG ( SG_TERRAIN, SG_ALERT, "Finished object processing." );
1872 globals->get_scenery()->get_terrain_branch()->addKid( ship_sel ); //add selector node to root node
1879 void fgUpdateDCS (void) {
1881 // double eye_lat,eye_lon,eye_alt;
1882 // static double obj_head;
1883 double sl_radius,obj_latgc;
1884 // float nresultmat[4][4];
1885 // sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3;
1888 // Instantaneous Geodetic Lat/Lon/Alt of moving object
1889 FGADA *fdm = (FGADA *)current_aircraft.fdm_state;
1891 // Deck should be the first object in objects.txt in case of fdm=ada
1893 if (!strcmp(fgGetString("/sim/flight-model"), "ada")) {
1894 if ((fdm->get_iaux(1))==1)
1896 obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
1897 obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
1898 obj_alt[1] = fdm->get_daux(3);
1899 obj_pitch[1] = fdm->get_faux(1);
1900 obj_roll[1] = fdm->get_faux(2);
1904 for ( int m = 0; m < objc; m++ ) {
1905 //cout << endl << obj_lat[m]*SGD_RADIANS_TO_DEGREES << " " << obj_lon[m]*SGD_RADIANS_TO_DEGREES << " " << obj_alt[m] << " " << objc << endl;
1908 //Geodetic to Geocentric angles for rotation
1909 sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
1911 //moving object gbs-posn in cartesian coords
1912 Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
1913 Point3D obj_pos = sgGeodToCart( obj_posn );
1915 // Translate moving object w.r.t eye
1916 Point3D Objtrans = obj_pos - globals->get_scenery()->get_center();
1921 // rotate dynamic objects for lat,lon & alt and other motion about its axes
1924 sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
1926 sgVec3 ship_fwd,ship_rt,ship_up;
1927 sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
1928 sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
1929 sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
1931 sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
1932 sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
1933 sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
1934 sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
1935 sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
1936 sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
1939 sgCopyMat4( sgTUX, sgROT_hdg );
1940 sgPostMultMat4( sgTUX, sgROT_pitch );
1941 sgPostMultMat4( sgTUX, sgROT_roll );
1942 sgPostMultMat4( sgTUX, sgROT_lat );
1943 sgPostMultMat4( sgTUX, sgROT_lon );
1944 sgPostMultMat4( sgTUX, sgTRANS );
1947 sgSetCoord(&shippos, sgTUX );
1948 ship_pos[m]->setTransform( &shippos );
1949 // temporary hack for deck lights - ultimately should move to PLib (when ??)
1951 if (lightpoints_transform) {
1952 lightpoints_transform->setTransform( &shippos );
1953 float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
1954 if ( sun_angle > 89 ) {
1955 lightpoints_brightness->select(0x01);
1957 lightpoints_brightness->select(0x00);
1966 sgXformPnt3( rp, rway_ols, sgTUX );
1967 vp = globals->get_current_view()->get_view_pos();
1968 to[0] = rp[0]-vp[0];
1969 to[1] = rp[1]-vp[1];
1970 to[2] = rp[2]-vp[2];
1971 float dist = sgLengthVec3( to );
1972 alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
1974 elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
1976 ref_elev = elev - 3.75; // +ve above, -ve below
1980 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
1981 // if (ref_elev > 0.51) sel = 0x21;
1982 // if ((ref_elev <= 0.51) & (ref_elev > 0.17)) sel = 0x22;
1983 // if ((ref_elev <= 0.17) & (ref_elev >= -0.17)) sel = 0x24;
1984 // if ((ref_elev < -0.17) & (ref_elev >= -0.51)) sel = 0x28;
1985 // if (ref_elev < -0.51) sel = 0x30;
1986 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
1987 dummy_tile->lightmaps_sequence->select(sel);
1990 sgCopyVec3 (up, ship_up);
1992 sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
1994 sgScaleVec3 (up, 4.0*ref_elev);
1995 dummy_tile->ols_transform->setTransform(up);
1996 //cout << "ref_elev " << ref_elev << endl;
1998 // end hack for deck lights
2001 if ( ship_sel != NULL ) {
2002 ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
2006 // $$$ end - added VS Renganathan, 15 Oct 2K
2007 // added Venky , 12 Nov 2K