1 // main.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
5 // Copyright (C) 1997 - 2002 Curtis L. Olson - curt@flightgear.org
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
28 #if defined(__linux__) && defined(__i386__)
29 # include <fpu_control.h>
33 #include <simgear/compiler.h>
36 #ifndef SG_HAVE_NATIVE_SGI_COMPILERS
41 #include <simgear/misc/exception.hxx>
42 #include <simgear/ephemeris/ephemeris.hxx>
43 #include <simgear/route/route.hxx>
45 #ifdef SG_MATH_EXCEPTION_CLASH
58 #include <string.h> // for strcmp()
65 #ifdef HAVE_SYS_STAT_H
66 # include <sys/stat.h> // for stat()
70 # include <unistd.h> // for stat()
73 #include <plib/netChat.h>
78 #include <simgear/constants.h> // for VERSION
79 #include <simgear/debug/logstream.hxx>
80 #include <simgear/math/polar3d.hxx>
81 #include <simgear/math/sg_random.h>
82 #include <simgear/misc/sg_path.hxx>
83 #include <simgear/sky/clouds3d/SkySceneLoader.hpp>
84 #include <simgear/sky/clouds3d/SkyUtil.hpp>
85 #include <simgear/sky/sky.hxx>
86 #include <simgear/timing/sg_time.hxx>
88 #include <Include/general.hxx>
90 #include <Aircraft/aircraft.hxx>
92 #include <ATC/ATCmgr.hxx>
93 #include <ATC/ATCdisplay.hxx>
94 #include <ATC/AIMgr.hxx>
97 #include <Autopilot/newauto.hxx>
99 #include <Cockpit/cockpit.hxx>
100 #include <Cockpit/radiostack.hxx>
101 #include <Cockpit/steam.hxx>
103 #include <FDM/UIUCModel/uiuc_aircraftdir.h>
105 #include <Model/acmodel.hxx>
106 #include <Model/loader.hxx>
107 #include <Model/model.hxx>
108 #include <Model/modelmgr.hxx>
109 #include <Main/location.hxx>
110 #include <Model/panelnode.hxx>
111 #ifdef FG_NETWORK_OLK
112 #include <NetworkOLK/network.h>
114 #include <Objects/matlib.hxx>
115 #include <Scenery/scenery.hxx>
116 #include <Scenery/tilemgr.hxx>
117 #ifdef ENABLE_AUDIO_SUPPORT
118 # include <Sound/soundmgr.hxx>
119 # include <Sound/fg_fx.hxx>
120 # include <Sound/morse.hxx>
122 #include <Systems/system_mgr.hxx>
123 #include <Instrumentation/instrument_mgr.hxx>
124 #include <Time/FGEventMgr.hxx>
125 #include <Time/fg_timer.hxx>
126 #include <Time/light.hxx>
127 #include <Time/sunpos.hxx>
128 #include <Time/tmp.hxx>
131 #include <simgear/misc/sgstream.hxx>
132 #include <simgear/math/point3d.hxx>
133 #include <FDM/flight.hxx>
134 #include <FDM/ADA.hxx>
135 #include <Scenery/tileentry.hxx>
137 #include "fg_commands.hxx"
139 // #define FG_EXPERIMENTAL_LIGHTING
140 #ifdef FG_EXPERIMENTAL_LIGHTING
142 typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname,
144 typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname,
145 const GLfloat *params);
147 PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
148 PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
152 typedef void (* OpenGLFuncExt)(GLenum pname, GLfloat param);
153 typedef void (* OpenGLFuncExtv)(GLenum pname, const GLfloat *params);
155 OpenGLFuncExt glPointParameterfEXT = 0;
156 OpenGLFuncExtv glPointParameterfvEXT = 0;
160 float default_attenuation[3] = {1.0, 0.0, 0.0};
161 //Required for using GL_extensions
162 void fgLoadDCS (void);
163 void fgUpdateDCS (void);
164 ssgSelector *ship_sel=NULL;
165 // upto 32 instances of a same object can be loaded.
166 ssgTransform *ship_pos[32];
167 double obj_lat[32],obj_lon[32],obj_alt[32],obj_pitch[32],obj_roll[32];
169 ssgSelector *lightpoints_brightness = new ssgSelector;
170 ssgTransform *lightpoints_transform = new ssgTransform;
171 FGTileEntry *dummy_tile;
174 // Clip plane settings...
175 float scene_nearplane = 0.5f;
176 float scene_farplane = 120000.0f;
178 static double delta_time_sec = 0;
182 # include <WeatherCM/FGLocalWeatherDatabase.h>
184 # include <Environment/environment_mgr.hxx>
189 #include "fg_init.hxx"
191 #include "fg_props.hxx"
192 #include "globals.hxx"
193 #include "splash.hxx"
194 #include "viewmgr.hxx"
195 #include "options.hxx"
196 #include "logger.hxx"
199 # include <console.h> // -dw- for command line dialog
203 FGEventMgr global_events;
205 // This is a record containing a bit of global housekeeping information
208 // Specify our current idle function state. This is used to run all
209 // our initializations out of the glutIdleLoop() so that we can get a
210 // splash screen up and running right away.
211 static int idle_state = 0;
212 static long global_multi_loop;
214 // forward declaration
215 void fgReshape( int width, int height );
217 // fog constants. I'm a little nervous about putting actual code out
218 // here but it seems to work (?)
219 static const double m_log01 = -log( 0.01 );
220 static const double sqrt_m_log01 = sqrt( m_log01 );
221 static GLfloat fog_exp_density;
222 static GLfloat fog_exp2_density;
223 static GLfloat rwy_exp2_punch_through;
224 static GLfloat taxi_exp2_punch_through;
226 #ifdef FG_NETWORK_OLK
227 ssgSelector *fgd_sel = NULL;
228 ssgTransform *fgd_pos = NULL;
233 SkySceneLoader *sgClouds3d;
234 bool _bcloud_orig = true;
237 sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
239 { 1.0f, 0.0f, 0.0f, 0.0f },
240 { 0.0f, 0.0f, -1.0f, 0.0f },
241 { 0.0f, 1.0f, 0.0f, 0.0f },
242 { 0.0f, 0.0f, 0.0f, 1.0f }
245 // The following defines flightgear options. Because glutlib will also
246 // want to parse its own options, those options must not be included here
247 // or they will get parsed by the main program option parser. Hence case
248 // is significant for any option added that might be in conflict with
251 // glutlib parses for:
253 // -direct (invalid in Win32)
257 // -indirect (invalid in Win32)
260 // Note that glutlib depends upon strings while this program's
261 // option parser wants only initial characters followed by numbers
266 ssgSimpleState *cloud3d_imposter_state;
267 ssgSimpleState *default_state;
268 ssgSimpleState *hud_and_panel;
269 ssgSimpleState *menus;
271 SGTimeStamp last_time_stamp;
272 SGTimeStamp current_time_stamp;
274 void fgBuildRenderStates( void ) {
275 default_state = new ssgSimpleState;
276 default_state->ref();
277 default_state->disable( GL_TEXTURE_2D );
278 default_state->enable( GL_CULL_FACE );
279 default_state->enable( GL_COLOR_MATERIAL );
280 default_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
281 default_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
282 default_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
283 default_state->disable( GL_BLEND );
284 default_state->disable( GL_ALPHA_TEST );
285 default_state->disable( GL_LIGHTING );
287 cloud3d_imposter_state = new ssgSimpleState;
288 cloud3d_imposter_state->ref();
289 cloud3d_imposter_state->enable( GL_TEXTURE_2D );
290 cloud3d_imposter_state->enable( GL_CULL_FACE );
291 cloud3d_imposter_state->enable( GL_COLOR_MATERIAL );
292 cloud3d_imposter_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
293 cloud3d_imposter_state->setMaterial( GL_DIFFUSE, 1, 1, 1, 1 );
294 cloud3d_imposter_state->setMaterial( GL_AMBIENT, 1, 1, 1, 1 );
295 cloud3d_imposter_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
296 cloud3d_imposter_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
297 cloud3d_imposter_state->enable( GL_BLEND );
298 cloud3d_imposter_state->enable( GL_ALPHA_TEST );
299 cloud3d_imposter_state->disable( GL_LIGHTING );
301 hud_and_panel = new ssgSimpleState;
302 hud_and_panel->ref();
303 hud_and_panel->disable( GL_CULL_FACE );
304 hud_and_panel->disable( GL_TEXTURE_2D );
305 hud_and_panel->disable( GL_LIGHTING );
306 hud_and_panel->enable( GL_BLEND );
308 menus = new ssgSimpleState;
310 menus->disable( GL_CULL_FACE );
311 menus->disable( GL_TEXTURE_2D );
312 menus->enable( GL_BLEND );
316 // fgInitVisuals() -- Initialize various GL/view parameters
317 void fgInitVisuals( void ) {
320 l = &cur_light_params;
322 #ifndef GLUT_WRONG_VERSION
323 // Go full screen if requested ...
324 if ( fgGetBool("/sim/startup/fullscreen") ) {
329 // If enabled, normal vectors specified with glNormal are scaled
330 // to unit length after transformation. Enabling this has
331 // performance implications. See the docs for glNormal.
332 // glEnable( GL_NORMALIZE );
334 glEnable( GL_LIGHTING );
335 glEnable( GL_LIGHT0 );
336 // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec ); // done later with ssg
339 sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
340 ssgGetLight( 0 ) -> setPosition( sunpos );
342 glFogi (GL_FOG_MODE, GL_EXP2);
343 if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) ||
344 (!fgGetBool("/sim/rendering/shading"))) {
345 // if fastest fog requested, or if flat shading force fastest
346 glHint ( GL_FOG_HINT, GL_FASTEST );
347 } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
348 glHint ( GL_FOG_HINT, GL_NICEST );
350 if ( fgGetBool("/sim/rendering/wireframe") ) {
352 glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
355 // This is the default anyways, but it can't hurt
356 glFrontFace ( GL_CCW );
359 // glEnable(GL_POINT_SMOOTH);
360 // glEnable(GL_LINE_SMOOTH);
361 // glEnable(GL_POLYGON_SMOOTH);
365 // For HiRes screen Dumps using Brian Pauls TR Library
366 void trRenderFrame( void ) {
368 if ( fgPanelVisible() ) {
369 GLfloat height = fgGetInt("/sim/startup/ysize");
371 (current_panel->getViewHeight() - current_panel->getYOffset())
372 * (height / 768.0) + 1;
373 glTranslatef( 0.0, view_h, 0.0 );
376 static GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
377 static GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
379 fgLIGHT *l = &cur_light_params;
381 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
382 l->adj_fog_color[2], l->adj_fog_color[3]);
384 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
386 // set the opengl state to known default values
387 default_state->force();
390 glFogf ( GL_FOG_DENSITY, fog_exp2_density);
391 glFogi ( GL_FOG_MODE, GL_EXP2 );
392 glFogfv ( GL_FOG_COLOR, l->adj_fog_color );
394 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
395 // we only update GL_AMBIENT for our lights we will never get
396 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
397 // explicitely to black.
398 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
399 glLightModeli( GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE );
401 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
403 // texture parameters
404 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
405 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
407 // we need a white diffuse light for the phase of the moon
408 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
411 // draw the ssg scene
412 // return to the desired diffuse color
413 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
414 glEnable( GL_DEPTH_TEST );
415 ssgSetNearFar( scene_nearplane, scene_farplane );
416 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
419 glFogf (GL_FOG_DENSITY, rwy_exp2_punch_through);
420 ssgSetNearFar( scene_nearplane, scene_farplane );
421 ssgCullAndDraw( globals->get_scenery()->get_rwy_lights_root() );
423 ssgCullAndDraw( globals->get_scenery()->get_gnd_lights_root() );
425 if (fgGetBool("/environment/clouds/status"))
426 thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
428 globals->get_model_mgr()->draw();
429 globals->get_aircraft_model()->draw();
433 // Update all Visuals (redraws anything graphics related)
434 void fgRenderFrame() {
436 GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
437 GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
439 // Process/manage pending events
440 global_events.update( delta_time_sec );
442 static const SGPropertyNode *longitude
443 = fgGetNode("/position/longitude-deg");
444 static const SGPropertyNode *latitude
445 = fgGetNode("/position/latitude-deg");
446 static const SGPropertyNode *altitude
447 = fgGetNode("/position/altitude-ft");
448 static const SGPropertyNode *groundlevel_nearplane
449 = fgGetNode("/sim/current-view/ground-level-nearplane-m");
451 // Update the default (kludged) properties.
454 FGViewer *current__view = globals->get_current_view();
456 fgLIGHT *l = &cur_light_params;
457 static double last_visibility = -9999;
460 double actual_visibility;
461 if (fgGetBool("/environment/clouds/status"))
462 actual_visibility = thesky->get_visibility();
464 actual_visibility = fgGetDouble("/environment/visibility-m");
465 if ( actual_visibility != last_visibility ) {
466 last_visibility = actual_visibility;
468 fog_exp_density = m_log01 / actual_visibility;
469 fog_exp2_density = sqrt_m_log01 / actual_visibility;
470 rwy_exp2_punch_through = sqrt_m_log01 / ( actual_visibility * 2.5 );
471 taxi_exp2_punch_through = sqrt_m_log01 / ( actual_visibility * 1.5 );
475 // GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
476 // GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
477 // GLfloat terrain_color[4] = { 0.54, 0.44, 0.29, 1.0 };
478 // GLfloat mat_shininess[] = { 10.0 };
479 GLbitfield clear_mask;
481 if ( idle_state != 1000 ) {
482 // still initializing, draw the splash screen
483 if ( fgGetBool("/sim/startup/splash-screen") ) {
484 fgSplashUpdate(0.0, 1.0);
486 // Keep resetting sim time while the sim is initializing
487 globals->set_sim_time_sec( 0.0 );
489 // idle_state is now 1000 meaning we've finished all our
490 // initializations and are running the main loop, so this will
491 // now work without seg faulting the system.
493 // calculate our current position in cartesian space
494 globals->get_scenery()->set_center( globals->get_scenery()->get_next_center() );
497 fgReshape( fgGetInt("/sim/startup/xsize"),
498 fgGetInt("/sim/startup/ysize") );
500 if ( fgGetBool("/sim/rendering/clouds3d") ) {
501 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
502 cloud3d_imposter_state->force();
504 glColor4f( 1.0, 1.0, 1.0, 1.0 );
505 glEnable(GL_DEPTH_TEST);
507 glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
510 glEnable( GL_TEXTURE_2D );
511 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
512 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
513 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
514 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
517 if ( _bcloud_orig ) {
518 Point3D c = globals->get_scenery()->get_center();
519 sgClouds3d->Set_Cloud_Orig( &c );
520 _bcloud_orig = false;
522 sgClouds3d->Update( current__view->get_absolute_view_pos() );
523 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
524 glDisable(GL_DEPTH_TEST);
527 clear_mask = GL_DEPTH_BUFFER_BIT;
528 if ( fgGetBool("/sim/rendering/wireframe") ) {
529 clear_mask |= GL_COLOR_BUFFER_BIT;
532 if ( fgGetBool("/sim/rendering/skyblend") ) {
533 if ( fgGetBool("/sim/rendering/textures") ) {
534 // glClearColor(black[0], black[1], black[2], black[3]);
535 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
536 l->adj_fog_color[2], l->adj_fog_color[3]);
537 clear_mask |= GL_COLOR_BUFFER_BIT;
540 glClearColor(l->sky_color[0], l->sky_color[1],
541 l->sky_color[2], l->sky_color[3]);
542 clear_mask |= GL_COLOR_BUFFER_BIT;
544 glClear( clear_mask );
546 // Tell GL we are switching to model view parameters
548 // I really should create a derived ssg node or use a call
549 // back or something so that I can draw the sky within the
550 // ssgCullAndDraw() function, but for now I just mimic what
551 // ssg does to set up the model view matrix
552 glMatrixMode(GL_MODELVIEW);
554 ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
556 // set the opengl state to known default values
557 default_state->force();
559 // update fog params if visibility has changed
560 double visibility_meters = fgGetDouble("/environment/visibility-m");
561 thesky->set_visibility(visibility_meters);
563 thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
564 ( global_multi_loop * fgGetInt("/sim/speed-up") )
565 / (double)fgGetInt("/sim/model-hz") );
567 // Set correct opengl fog density
568 glFogf (GL_FOG_DENSITY, fog_exp2_density);
570 // update the sky dome
571 if ( fgGetBool("/sim/rendering/skyblend") ) {
572 /* cout << "thesky->repaint() sky_color = "
573 << cur_light_params.sky_color[0] << " "
574 << cur_light_params.sky_color[1] << " "
575 << cur_light_params.sky_color[2] << " "
576 << cur_light_params.sky_color[3] << endl;
578 << cur_light_params.fog_color[0] << " "
579 << cur_light_params.fog_color[1] << " "
580 << cur_light_params.fog_color[2] << " "
581 << cur_light_params.fog_color[3] << endl;
582 cout << " sun_angle = " << cur_light_params.sun_angle
583 << " moon_angle = " << cur_light_params.moon_angle
585 thesky->repaint( cur_light_params.sky_color,
586 cur_light_params.adj_fog_color,
587 cur_light_params.sun_angle,
588 cur_light_params.moon_angle,
589 globals->get_ephem()->getNumPlanets(),
590 globals->get_ephem()->getPlanets(),
591 globals->get_ephem()->getNumStars(),
592 globals->get_ephem()->getStars() );
594 /* cout << "thesky->reposition( view_pos = " << view_pos[0] << " "
595 << view_pos[1] << " " << view_pos[2] << endl;
596 cout << " zero_elev = " << zero_elev[0] << " "
597 << zero_elev[1] << " " << zero_elev[2]
598 << " lon = " << cur_fdm_state->get_Longitude()
599 << " lat = " << cur_fdm_state->get_Latitude() << endl;
600 cout << " sun_rot = " << cur_light_params.sun_rotation
601 << " gst = " << SGTime::cur_time_params->getGst() << endl;
602 cout << " sun ra = " << globals->get_ephem()->getSunRightAscension()
603 << " sun dec = " << globals->get_ephem()->getSunDeclination()
604 << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
605 << " moon dec = " << globals->get_ephem()->getMoonDeclination() << endl; */
607 thesky->reposition( current__view->get_view_pos(),
608 current__view->get_zero_elev(),
609 current__view->get_world_up(),
610 current__view->getLongitude_deg()
611 * SGD_DEGREES_TO_RADIANS,
612 current__view->getLatitude_deg()
613 * SGD_DEGREES_TO_RADIANS,
614 current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
615 cur_light_params.sun_rotation,
616 globals->get_time_params()->getGst(),
617 globals->get_ephem()->getSunRightAscension(),
618 globals->get_ephem()->getSunDeclination(),
620 globals->get_ephem()->getMoonRightAscension(),
621 globals->get_ephem()->getMoonDeclination(),
625 glEnable( GL_DEPTH_TEST );
626 if ( strcmp(fgGetString("/sim/rendering/fog"), "disabled") ) {
628 glFogi( GL_FOG_MODE, GL_EXP2 );
629 glFogfv( GL_FOG_COLOR, l->adj_fog_color );
632 // set sun/lighting parameters
633 ssgGetLight( 0 ) -> setPosition( l->sun_vec );
635 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
636 // we only update GL_AMBIENT for our lights we will never get
637 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
638 // explicitely to black.
639 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
641 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
642 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
643 ssgGetLight( 0 ) -> setColour( GL_SPECULAR, l->scene_specular );
645 // texture parameters
646 // glEnable( GL_TEXTURE_2D );
647 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
648 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
650 // glMatrixMode( GL_PROJECTION );
652 ssgSetFOV( current__view->get_h_fov(),
653 current__view->get_v_fov() );
656 current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
657 - globals->get_scenery()->get_cur_elev();
660 scene_nearplane = 10.0f;
661 scene_farplane = 120000.0f;
663 scene_nearplane = groundlevel_nearplane->getDoubleValue();
664 scene_farplane = 120000.0f;
667 ssgSetNearFar( scene_nearplane, scene_farplane );
669 // $$$ begin - added VS Renganthan 17 Oct 2K
672 // $$$ end - added VS Renganthan 17 Oct 2K
674 # ifdef FG_NETWORK_OLK
675 if ( fgGetBool("/sim/networking/network-olk") ) {
677 other = head->next; /* put listpointer to start */
678 while ( other != tail) { /* display all except myself */
679 if ( strcmp( other->ipadr, fgd_mcp_ip) != 0) {
680 other->fgd_sel->select(1);
681 sgSetCoord( &fgdpos, other->sgFGD_COORD );
682 other->fgd_pos->setTransform( &fgdpos );
687 // fgd_sel->select(1);
688 // sgCopyMat4( sgTUX, current_view.sgVIEW);
690 // sgSetCoord( &fgdpos, sgFGD_VIEW );
691 // fgd_pos->setTransform( &fgdpos);
695 // position tile nodes and update range selectors
697 // this is done in the main loop now...
698 // global_tile_mgr.prep_ssg_nodes(visibility_meters);
700 if ( fgGetBool("/sim/rendering/skyblend") ) {
701 // draw the sky backdrop
703 // we need a white diffuse light for the phase of the moon
704 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
708 // return to the desired diffuse color
709 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
712 // draw the ssg scene
713 glEnable( GL_DEPTH_TEST );
715 ssgSetNearFar( scene_nearplane, scene_farplane );
716 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
718 // This is a bit kludgy. Every 200 frames, do an extra
719 // traversal of the scene graph without drawing anything, but
720 // with the field-of-view set to 360x360 degrees. This
721 // ensures that out-of-range random objects that are not in
722 // the current view frustum will still be freed properly.
723 static int counter = 0;
725 if (counter == 200) {
728 // No need to put the near plane too close;
729 // this way, at least the aircraft can be
731 f.setNearFar(1000, 1000000);
733 ssgGetModelviewMatrix(m);
734 globals->get_scenery()->get_scene_graph()->cull(&f, m, true);
738 // change state for lighting here
740 // draw runway lighting
741 glFogf (GL_FOG_DENSITY, rwy_exp2_punch_through);
742 ssgSetNearFar( scene_nearplane, scene_farplane );
744 #ifdef FG_EXPERIMENTAL_LIGHTING
745 // Enable states for drawing points with GL_extension
746 glEnable(GL_POINT_SMOOTH);
748 if (glutExtensionSupported("GL_EXT_point_parameters")) {
749 float quadratic[3] = {1.0, 0.001, 0.0000001};
750 // makes the points fade as they move away
751 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
752 glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
756 // blending function for runway lights
757 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
760 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
761 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
762 glEnable(GL_TEXTURE_GEN_S);
763 glEnable(GL_TEXTURE_GEN_T);
764 glPolygonMode(GL_FRONT, GL_POINT);
766 // draw runway lighting
767 ssgCullAndDraw( globals->get_scenery()->get_rwy_lights_root() );
769 // change punch through and then draw taxi lighting
770 glFogf (GL_FOG_DENSITY, taxi_exp2_punch_through);
771 ssgCullAndDraw( globals->get_scenery()->get_taxi_lights_root() );
774 glPolygonMode(GL_FRONT, GL_FILL);
775 glDisable(GL_TEXTURE_GEN_S);
776 glDisable(GL_TEXTURE_GEN_T);
778 //static int _frame_count = 0;
779 //if (_frame_count % 30 == 0) {
780 // printf("SSG: %s\n", ssgShowStats());
788 #ifdef FG_EXPERIMENTAL_LIGHTING
789 if (glutExtensionSupported("GL_EXT_point_parameters")) {
790 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
791 default_attenuation);
795 glDisable(GL_POINT_SMOOTH);
798 // draw ground lighting
799 ssgCullAndDraw( globals->get_scenery()->get_gnd_lights_root() );
801 if ( fgGetBool("/sim/rendering/skyblend") ) {
802 // draw the sky cloud layers
803 if (fgGetBool("/environment/clouds/status")) {
804 thesky->postDraw( cur_fdm_state->get_Altitude()
805 * SG_FEET_TO_METER );
809 if ( fgGetBool("/sim/rendering/clouds3d") ) {
811 glDisable( GL_LIGHTING );
812 // cout << "drawing new clouds" << endl;
814 glEnable(GL_DEPTH_TEST);
816 glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
819 glEnable( GL_TEXTURE_2D );
820 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
821 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
822 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
823 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
826 sgClouds3d->Draw((sgVec4 *)current__view->get_VIEW());
828 glEnable( GL_LIGHTING );
829 glEnable( GL_DEPTH_TEST );
830 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
833 globals->get_model_mgr()->draw();
834 globals->get_aircraft_model()->draw();
836 // display HUD && Panel
838 glDisable( GL_DEPTH_TEST );
839 // glDisable( GL_CULL_FACE );
840 // glDisable( GL_TEXTURE_2D );
842 // update the controls subsystem
843 globals->get_controls()->update(delta_time_sec);
845 hud_and_panel->apply();
848 // Use the hud_and_panel ssgSimpleState for rendering the ATC output
849 // This only works properly if called before the panel call
850 globals->get_ATC_display()->update(delta_time_sec);
852 // update the panel subsystem
853 if ( current_panel != NULL ) {
854 current_panel->update(delta_time_sec);
858 // We can do translucent menus, so why not. :-)
860 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
862 // glDisable ( GL_BLEND ) ;
864 glEnable( GL_DEPTH_TEST );
867 // Fade out the splash screen over the first three seconds.
868 double t = globals->get_sim_time_sec();
870 fgSplashUpdate(0.0, 1.0);
871 } else if ( t <= 3.0) {
872 fgSplashUpdate(0.0, (3.0 - t) / 2.0);
880 // Update internal time dependent calculations (i.e. flight model)
881 // FIXME: this distinction is obsolete; all subsystems now get delta
883 void fgUpdateTimeDepCalcs() {
884 static bool inited = false;
886 //SG_LOG(SG_FLIGHT,SG_INFO, "Updating time dep calcs()");
888 fgLIGHT *l = &cur_light_params;
890 // Initialize the FDM here if it hasn't been and if we have a
891 // scenery elevation hit.
893 // cout << "cur_fdm_state->get_inited() = " << cur_fdm_state->get_inited()
894 // << " cur_elev = " << scenery.get_cur_elev() << endl;
896 if ( !cur_fdm_state->get_inited() &&
897 globals->get_scenery()->get_cur_elev() > -9990 )
899 SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");
901 cur_fdm_state->init();
902 if ( cur_fdm_state->get_bound() ) {
903 cur_fdm_state->unbind();
905 cur_fdm_state->bind();
908 // conceptually, the following block could be done for each fdm
910 if ( !cur_fdm_state->get_inited() ) {
911 // do nothing, fdm isn't inited yet
913 // we have been inited, and we are good to go ...
919 globals->get_autopilot()->update(delta_time_sec);
920 cur_fdm_state->update(delta_time_sec);
921 globals->get_steam()->update(delta_time_sec);
924 globals->get_model_mgr()->update(delta_time_sec);
925 globals->get_aircraft_model()->update(delta_time_sec);
927 // update the view angle
928 globals->get_viewmgr()->update(delta_time_sec);
932 // Update solar system
933 globals->get_ephem()->update( globals->get_time_params()->getMjd(),
934 globals->get_time_params()->getLst(),
935 cur_fdm_state->get_Latitude() );
937 // Update radio stack model
938 current_radiostack->update(delta_time_sec);
942 void fgInitTimeDepCalcs( void ) {
947 static const double alt_adjust_ft = 3.758099;
948 static const double alt_adjust_m = alt_adjust_ft * SG_FEET_TO_METER;
951 // What should we do when we have nothing else to do? Let's get ready
952 // for the next move and update the display?
953 static void fgMainLoop( void ) {
955 static const SGPropertyNode *longitude
956 = fgGetNode("/position/longitude-deg");
957 static const SGPropertyNode *latitude
958 = fgGetNode("/position/latitude-deg");
959 static const SGPropertyNode *altitude
960 = fgGetNode("/position/altitude-ft");
961 static const SGPropertyNode *clock_freeze
962 = fgGetNode("/sim/freeze/clock", true);
963 static const SGPropertyNode *cur_time_override
964 = fgGetNode("/sim/time/cur-time-override", true);
966 // Update the elapsed time.
967 static bool first_time = true;
969 last_time_stamp.stamp();
972 current_time_stamp.stamp();
973 delta_time_sec = double(current_time_stamp - last_time_stamp) / 1000000.0;
974 if (clock_freeze->getBoolValue())
976 last_time_stamp = current_time_stamp;
977 globals->inc_sim_time_sec( delta_time_sec );
979 static long remainder = 0;
981 #ifdef FANCY_FRAME_COUNTER
985 static time_t last_time = 0;
986 static int frames = 0;
987 #endif // FANCY_FRAME_COUNTER
989 SGTime *t = globals->get_time_params();
991 FGLocation * acmodel_location = 0;
992 if(cur_fdm_state->getACModel() != 0) {
993 acmodel_location = (FGLocation *) cur_fdm_state->getACModel()->get3DModel()->getFGLocation();
996 SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
997 SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
999 #ifdef FG_NETWORK_OLK
1000 if ( fgGetBool("/sim/networking/network-olk") ) {
1001 if ( net_is_registered == 0 ) { // We first have to reg. to fgd
1002 // printf("FGD: Netupdate\n");
1003 fgd_send_com( "A", FGFS_host); // Send Mat4 data
1004 fgd_send_com( "B", FGFS_host); // Recv Mat4 data
1009 #if defined( ENABLE_PLIB_JOYSTICK )
1010 // Read joystick and update control settings
1011 // if ( fgGetString("/sim/control-mode") == "joystick" )
1013 // fgJoystickRead();
1015 #elif defined( ENABLE_GLUT_JOYSTICK )
1016 // Glut joystick support works by feeding a joystick handler
1017 // function to glut. This is taken care of once in the joystick
1018 // init routine and we don't have to worry about it again.
1021 #ifndef FG_WEATHERCM
1022 globals->get_environment_mgr()->update(delta_time_sec);
1025 // Fix elevation. I'm just sticking this here for now, it should
1026 // probably move eventually
1028 /* printf("Before - ground = %.2f runway = %.2f alt = %.2f\n",
1029 scenery.get_cur_elev(),
1030 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
1031 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
1033 // Curt is this code used? I don't see any problems when I comment it out.
1034 if ( acmodel_location != 0 ) {
1035 if ( acmodel_location->get_cur_elev_m() > -9990 && cur_fdm_state->get_inited() ) {
1036 if ( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER <
1037 (acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0) ) {
1038 // now set aircraft altitude above ground
1039 printf("(*) Current Altitude = %.2f < %.2f forcing to %.2f\n",
1040 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
1041 acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0,
1042 acmodel_location->get_cur_elev_m() + alt_adjust_m );
1043 cur_fdm_state->set_Altitude( (acmodel_location->get_cur_elev_m()
1044 + alt_adjust_m) * SG_METER_TO_FEET );
1045 SG_LOG( SG_ALL, SG_DEBUG,
1046 "<*> resetting altitude to "
1047 << cur_fdm_state->get_Altitude() * SG_FEET_TO_METER
1052 // End of code in question. (see Curt is this code used? above)
1054 /* printf("Adjustment - ground = %.2f runway = %.2f alt = %.2f\n",
1055 scenery.get_cur_elev(),
1056 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
1057 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
1059 // cout << "Warp = " << globals->get_warp() << endl;
1062 static bool last_clock_freeze = false;
1064 if ( clock_freeze->getBoolValue() ) {
1065 // clock freeze requested
1066 if ( cur_time_override->getLongValue() == 0 ) {
1067 fgSetLong( "/sim/time/cur-time-override", t->get_cur_time() );
1068 globals->set_warp( 0 );
1071 // no clock freeze requested
1072 if ( last_clock_freeze == true ) {
1073 // clock just unfroze, let's set warp as the difference
1074 // between frozen time and current time so we don't get a
1075 // time jump (and corresponding sky object and lighting
1077 globals->set_warp( cur_time_override->getLongValue() - time(NULL) );
1078 fgSetLong( "/sim/time/cur-time-override", 0 );
1080 if ( globals->get_warp_delta() != 0 ) {
1081 globals->inc_warp( globals->get_warp_delta() );
1085 last_clock_freeze = clock_freeze->getBoolValue();
1087 t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
1088 latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
1089 cur_time_override->getLongValue(),
1090 globals->get_warp() );
1092 if ( globals->get_warp_delta() != 0 ) {
1093 fgUpdateSkyAndLightingParams();
1096 // update magvar model
1097 globals->get_mag()->update( longitude->getDoubleValue()
1098 * SGD_DEGREES_TO_RADIANS,
1099 latitude->getDoubleValue()
1100 * SGD_DEGREES_TO_RADIANS,
1101 altitude->getDoubleValue() * SG_FEET_TO_METER,
1102 globals->get_time_params()->getJD() );
1104 // Get elapsed time (in usec) for this past frame
1105 elapsed = fgGetTimeInterval();
1106 SG_LOG( SG_ALL, SG_DEBUG,
1107 "Elapsed time interval is = " << elapsed
1108 << ", previous remainder is = " << remainder );
1110 // Calculate frame rate average
1111 #ifdef FANCY_FRAME_COUNTER
1112 /* old fps calculation */
1113 if ( elapsed > 0 ) {
1116 for ( i = FG_FRAME_RATE_HISTORY - 2; i >= 0; i-- ) {
1117 tmp = general.get_frame(i);
1119 // printf("frame[%d] = %.2f\n", i, g->frames[i]);
1120 general.set_frame(i+1,tmp);
1122 tmp = 1000000.0 / (float)elapsed;
1123 general.set_frame(0,tmp);
1124 // printf("frame[0] = %.2f\n", general.frames[0]);
1126 general.set_frame_rate(accum / (float)FG_FRAME_RATE_HISTORY);
1127 // printf("ave = %.2f\n", general.frame_rate);
1130 if ( (t->get_cur_time() != last_time) && (last_time > 0) ) {
1131 general.set_frame_rate( frames );
1132 SG_LOG( SG_ALL, SG_DEBUG,
1133 "--> Frame rate is = " << general.get_frame_rate() );
1136 last_time = t->get_cur_time();
1140 // Run ATC subsystem
1141 globals->get_ATC_mgr()->update(delta_time_sec);
1143 // Run the AI subsystem
1144 if (fgGetBool("/sim/ai-traffic/enabled"))
1145 globals->get_AI_mgr()->update(delta_time_sec);
1149 // Calculate model iterations needed for next frame
1150 elapsed += remainder;
1152 global_multi_loop = (long)(((double)elapsed * 0.000001) *
1153 fgGetInt("/sim/model-hz"));
1154 remainder = elapsed - ( (global_multi_loop*1000000) /
1155 fgGetInt("/sim/model-hz") );
1156 SG_LOG( SG_ALL, SG_DEBUG,
1157 "Model iterations needed = " << global_multi_loop
1158 << ", new remainder = " << remainder );
1160 // chop max interations to something reasonable if the sim was
1161 // delayed for an excesive amount of time
1162 if ( global_multi_loop > 2.0 * fgGetInt("/sim/model-hz") ) {
1163 global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") );
1168 if ( global_multi_loop > 0 ) {
1169 fgUpdateTimeDepCalcs();
1171 SG_LOG( SG_ALL, SG_DEBUG,
1172 "Elapsed time is zero ... we're zinging" );
1175 // Do any I/O channel work that might need to be done
1176 globals->get_io()->update( delta_time_sec );
1178 // see if we need to load any deferred-load textures
1179 material_lib.load_next_deferred();
1181 // Run audio scheduler
1182 #ifdef ENABLE_AUDIO_SUPPORT
1183 if ( fgGetBool("/sim/sound/audible")
1184 && globals->get_soundmgr()->is_working() ) {
1185 globals->get_soundmgr()->update( delta_time_sec );
1189 globals->get_subsystem_mgr()->update(delta_time_sec);
1192 // Tile Manager updates - see if we need to load any new scenery tiles.
1193 // this code ties together the fdm, viewer and scenery classes...
1194 // we may want to move this to it's own class at some point
1196 double visibility_meters = fgGetDouble("/environment/visibility-m");
1197 FGViewer *current_view = globals->get_current_view();
1199 // update tile manager for FDM...
1200 // ...only if location is different than the viewer (to avoid duplicating effort)
1201 if( acmodel_location != current_view->getFGLocation() ) {
1202 if( acmodel_location != 0 ) {
1203 global_tile_mgr.prep_ssg_nodes(visibility_meters,
1204 acmodel_location->get_world_up(),
1205 acmodel_location->get_tile_center());
1206 global_tile_mgr.update( acmodel_location->getLongitude_deg(),
1207 acmodel_location->getLatitude_deg(),
1209 acmodel_location->get_absolute_view_pos(),
1210 acmodel_location->get_current_bucket(),
1211 acmodel_location->get_previous_bucket(),
1212 acmodel_location->get_tile_center()
1214 // save results of update in FGLocation for fdm...
1215 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1216 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1218 acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1219 acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1220 acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1224 global_tile_mgr.prep_ssg_nodes(visibility_meters,
1225 current_view->getFGLocation()->get_world_up(),
1226 current_view->getFGLocation()->get_tile_center());
1227 // update tile manager for view...
1228 // IMPORTANT!!! the tilemgr update for view location _must_ be done last
1229 // after the FDM's until all of Flight Gear code references the viewer's location
1230 // for elevation instead of the "scenery's" current elevation.
1231 global_tile_mgr.update( current_view->getLongitude_deg(),
1232 current_view->getLatitude_deg(),
1234 current_view->get_absolute_view_pos(),
1235 current_view->getFGLocation()->get_current_bucket(),
1236 current_view->getFGLocation()->get_previous_bucket(),
1237 current_view->getFGLocation()->get_tile_center()
1239 // save results of update in FGLocation for fdm...
1240 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1241 current_view->getFGLocation()->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1243 current_view->getFGLocation()->set_current_bucket( global_tile_mgr.get_current_bucket() );
1244 current_view->getFGLocation()->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1245 current_view->getFGLocation()->set_tile_center( globals->get_scenery()->get_next_center() );
1247 // If fdm location is same as viewer's then we didn't do the update for fdm location
1248 // above so we need to save the viewer results in the fdm FGLocation as well...
1249 if( acmodel_location == current_view->getFGLocation() ) {
1250 if( acmodel_location != 0 ) {
1251 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1252 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1254 acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1255 acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1256 acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1260 // END Tile Manager udpates
1265 SG_LOG( SG_ALL, SG_DEBUG, "" );
1269 // This is the top level master main function that is registered as
1270 // our idle funciton
1272 // The first few passes take care of initialization things (a couple
1273 // per pass) and once everything has been initialized fgMainLoop from
1276 static void fgIdleFunction ( void ) {
1277 // printf("idle state == %d\n", idle_state);
1279 if ( idle_state == 0 ) {
1280 // Initialize the splash screen right away
1281 if ( fgGetBool("/sim/startup/splash-screen") ) {
1286 } else if ( idle_state == 1 ) {
1287 // Initialize audio support
1288 #ifdef ENABLE_AUDIO_SUPPORT
1290 // Start the intro music
1291 if ( fgGetBool("/sim/startup/intro-music") ) {
1292 SGPath mp3file( globals->get_fg_root() );
1293 mp3file.append( "Sounds/intro.mp3" );
1295 SG_LOG( SG_GENERAL, SG_INFO,
1296 "Starting intro music: " << mp3file.str() );
1298 #if defined( __CYGWIN__ )
1299 string command = "start /m `cygpath -w " + mp3file.str() + "`";
1300 #elif defined( WIN32 )
1301 string command = "start /m " + mp3file.str();
1303 string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
1306 system ( command.c_str() );
1311 } else if ( idle_state == 2 ) {
1312 // These are a few miscellaneous things that aren't really
1313 // "subsystems" but still need to be initialized.
1316 if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
1317 grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
1322 } else if ( idle_state == 3 ) {
1323 // This is the top level init routine which calls all the
1324 // other subsystem initialization routines. If you are adding
1325 // a subsystem to flightgear, its initialization call should
1326 // located in this routine.
1327 if( !fgInitSubsystems()) {
1328 SG_LOG( SG_GENERAL, SG_ALERT,
1329 "Subsystem initializations failed ..." );
1334 } else if ( idle_state == 4 ) {
1335 // setup OpenGL view parameters
1339 } else if ( idle_state == 5 ) {
1342 } else if ( idle_state == 6 ) {
1346 SG_LOG( SG_GENERAL, SG_INFO, "Panel visible = " << fgPanelVisible() );
1347 fgReshape( fgGetInt("/sim/startup/xsize"),
1348 fgGetInt("/sim/startup/ysize") );
1351 if ( idle_state == 1000 ) {
1352 // We've finished all our initialization steps, from now on we
1353 // run the main loop.
1355 glutIdleFunc(fgMainLoop);
1357 if ( fgGetBool("/sim/startup/splash-screen") ) {
1358 fgSplashUpdate(0.0, 1.0);
1363 // options.cxx needs to see this for toggle_panel()
1364 // Handle new window size or exposure
1365 void fgReshape( int width, int height ) {
1368 if ( (!fgGetBool("/sim/virtual-cockpit"))
1369 && fgPanelVisible() && idle_state == 1000 ) {
1370 view_h = (int)(height * (current_panel->getViewHeight() -
1371 current_panel->getYOffset()) / 768.0);
1377 FGViewMgr *viewmgr = globals->get_viewmgr();
1378 for ( int i = 0; i < viewmgr->size(); ++i ) {
1379 viewmgr->get_view(i)->
1380 set_aspect_ratio((float)view_h / (float)width);
1383 glViewport( 0, (GLint)(height - view_h), (GLint)(width), (GLint)(view_h) );
1385 fgSetInt("/sim/startup/xsize", width);
1386 fgSetInt("/sim/startup/ysize", height);
1387 guiInitMouse(width, height);
1389 ssgSetFOV( viewmgr->get_current_view()->get_h_fov(),
1390 viewmgr->get_current_view()->get_v_fov() );
1393 sgClouds3d->Resize( viewmgr->get_current_view()->get_h_fov(),
1394 viewmgr->get_current_view()->get_v_fov() );
1397 // Initialize GLUT and define a main window
1398 static bool fgGlutInit( int *argc, char **argv ) {
1400 #if !defined( macintosh )
1401 // GLUT will extract all glut specific options so later on we only
1402 // need wory about our own.
1403 glutInit(argc, argv);
1406 // Define Display Parameters. Clouds3d works best with --bpp32 option
1407 if ( fgGetBool("/sim/rendering/clouds3d") ) {
1408 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_ALPHA );
1410 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
1413 SG_LOG( SG_GENERAL, SG_INFO, "Opening a window: " <<
1414 fgGetInt("/sim/startup/xsize") << "x"
1415 << fgGetInt("/sim/startup/ysize") );
1417 // Define initial window size
1418 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1419 fgGetInt("/sim/startup/ysize") );
1421 // Initialize windows
1422 if ( !fgGetBool("/sim/startup/game-mode")) {
1423 // Open the regular window
1424 glutCreateWindow("FlightGear");
1425 #ifndef GLUT_WRONG_VERSION
1427 // Open the cool new 'game mode' window
1428 char game_mode_str[256];
1429 //#define SYNC_OPENGL_WITH_DESKTOP_SETTINGS
1430 #if defined(WIN32) && defined(SYNC_OPENGL_WITH_DESKTOP_SETTINGS)
1431 #ifndef ENUM_CURRENT_SETTINGS
1432 #define ENUM_CURRENT_SETTINGS ((DWORD)-1)
1433 #define ENUM_REGISTRY_SETTINGS ((DWORD)-2)
1437 dm.dmSize = sizeof(DEVMODE);
1438 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
1439 fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
1440 fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
1441 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1442 fgGetInt("/sim/startup/ysize") );
1443 sprintf( game_mode_str, "%dx%d:%d@%d",
1447 dm.dmDisplayFrequency );
1449 // Open the cool new 'game mode' window
1450 sprintf( game_mode_str, "width=%d height=%d bpp=%d",
1451 fgGetInt("/sim/startup/xsize"),
1452 fgGetInt("/sim/startup/ysize"),
1453 fgGetInt("/sim/rendering/bits-per-pixel"));
1455 #endif // HAVE_WINDOWS_H
1456 SG_LOG( SG_GENERAL, SG_INFO,
1457 "game mode params = " << game_mode_str );
1458 glutGameModeString( game_mode_str );
1459 glutEnterGameMode();
1460 #endif // GLUT_WRONG_VERSION
1463 // This seems to be the absolute earliest in the init sequence
1464 // that these calls will return valid info. Too bad it's after
1465 // we've already created and sized out window. :-(
1466 general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
1467 general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
1468 general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
1469 SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
1472 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
1473 general.set_glMaxTexSize( tmp );
1474 SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
1476 glGetIntegerv( GL_DEPTH_BITS, &tmp );
1477 general.set_glDepthBits( tmp );
1478 SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
1484 // Initialize GLUT event handlers
1485 static bool fgGlutInitEvents( void ) {
1486 // call fgReshape() on window resizes
1487 glutReshapeFunc( fgReshape );
1489 // keyboard and mouse callbacks are set in FGInput::init
1491 // call fgMainLoop() whenever there is
1492 // nothing else to do
1493 glutIdleFunc( fgIdleFunction );
1496 glutDisplayFunc( fgRenderFrame );
1501 // Main top level initialization
1502 static bool fgMainInit( int argc, char **argv ) {
1504 #if defined( macintosh )
1505 freopen ("stdout.txt", "w", stdout );
1506 freopen ("stderr.txt", "w", stderr );
1507 argc = ccommand( &argv );
1510 // set default log levels
1511 sglog().setLogLevels( SG_ALL, SG_INFO );
1514 #ifdef FLIGHTGEAR_VERSION
1515 version = FLIGHTGEAR_VERSION;
1517 version = "unknown version";
1519 SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
1521 SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
1523 // Allocate global data structures. This needs to happen before
1524 // we parse command line options
1526 globals = new FGGlobals;
1528 #ifndef FG_WEATHERCM
1529 globals->set_environment_mgr(new FGEnvironmentMgr);
1532 // seed the random number generater
1535 SGRoute *route = new SGRoute;
1536 globals->set_route( route );
1538 FGControls *controls = new FGControls;
1539 globals->set_controls( controls );
1541 FGSteam *steam = new FGSteam;
1542 globals->set_steam( steam );
1544 string_list *col = new string_list;
1545 globals->set_channel_options_list( col );
1547 // Scan the config file(s) and command line options to see if
1548 // fg_root was specified (ignore all other options for now)
1549 fgInitFGRoot(argc, argv);
1551 // Check for the correct base package version
1552 static char required_version[] = "0.9.0";
1553 string base_version = fgBasePackageVersion();
1554 if ( !(base_version == required_version) ) {
1555 // tell the operator how to use this application
1557 cerr << endl << "Base package check failed ... " \
1558 << "Found version " << base_version << " at: " \
1559 << globals->get_fg_root() << endl;
1560 cerr << "Please upgrade to version" << required_version << endl;
1564 // Initialize the Aircraft directory to "" (UIUC)
1567 // Load the configuration parameters. (Command line options
1568 // overrides config file options. Config file options override
1570 if ( !fgInitConfig(argc, argv) ) {
1571 SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
1575 // Initialize the Window/Graphics environment.
1576 if( !fgGlutInit(&argc, argv) ) {
1577 SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
1581 // Initialize the various GLUT Event Handlers.
1582 if( !fgGlutInitEvents() ) {
1583 SG_LOG( SG_GENERAL, SG_ALERT,
1584 "GLUT event handler initialization failed ..." );
1588 // Initialize plib net interface
1589 netInit( &argc, argv );
1591 // Initialize ssg (from plib). Needs to come before we do any
1592 // other ssg stuff, but after opengl/glut has been initialized.
1595 // Initialize the user interface (we need to do this before
1596 // passing off control to glut and before fgInitGeneral to get our
1600 #ifdef GL_EXT_texture_lod_bias
1601 glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
1604 #ifdef FG_EXPERIMENTAL_LIGHTING
1605 // get the address of our OpenGL extensions
1607 glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)
1608 wglGetProcAddress("glPointParameterfEXT");
1609 glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)
1610 wglGetProcAddress("glPointParameterfvEXT");
1612 glPointParameterfEXT = (OpenGLFuncExt)
1613 glXGetProcAddressARB((GLubyte *)"glPointParameterfEXT");
1614 glPointParameterfvEXT = (OpenGLFuncExtv)
1615 glXGetProcAddressARB((GLubyte *)"glPointParameterfvEXT");
1619 // based on the requested presets, calculate the true starting
1623 SGTime *t = fgInitTime();
1624 globals->set_time_params( t );
1626 // Do some quick general initializations
1627 if( !fgInitGeneral()) {
1628 SG_LOG( SG_GENERAL, SG_ALERT,
1629 "General initializations failed ..." );
1633 SGPath modelpath( globals->get_fg_root() );
1634 ssgModelPath( (char *)modelpath.c_str() );
1636 // Initialize the global scenery manager
1637 globals->set_scenery( new FGScenery );
1638 globals->get_scenery()->init();
1639 globals->get_scenery()->bind();
1641 ////////////////////////////////////////////////////////////////////
1642 // Initialize the property-based built-in commands
1643 ////////////////////////////////////////////////////////////////////
1646 ////////////////////////////////////////////////////////////////////
1647 // Initialize the general model subsystem.
1648 ////////////////////////////////////////////////////////////////////
1650 globals->set_model_loader(new FGModelLoader);
1651 globals->set_texture_loader(new FGTextureLoader);
1652 globals->set_model_mgr(new FGModelMgr);
1653 globals->get_model_mgr()->init();
1654 globals->get_model_mgr()->bind();
1656 ////////////////////////////////////////////////////////////////////
1657 // Initialize the 3D aircraft model subsystem.
1658 ////////////////////////////////////////////////////////////////////
1660 globals->set_aircraft_model(new FGAircraftModel);
1661 globals->get_aircraft_model()->init();
1662 globals->get_aircraft_model()->bind();
1664 ////////////////////////////////////////////////////////////////////
1665 // Initialize the view manager subsystem.
1666 ////////////////////////////////////////////////////////////////////
1668 FGViewMgr *viewmgr = new FGViewMgr;
1669 globals->set_viewmgr( viewmgr );
1674 // Initialize the sky
1675 SGPath ephem_data_path( globals->get_fg_root() );
1676 ephem_data_path.append( "Astro" );
1677 SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
1678 ephem->update( globals->get_time_params()->getMjd(),
1679 globals->get_time_params()->getLst(),
1681 globals->set_ephem( ephem );
1683 // TODO: move to environment mgr
1685 SGPath texture_path(globals->get_fg_root());
1686 texture_path.append("Textures");
1687 texture_path.append("Sky");
1688 for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
1689 SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
1690 thesky->add_cloud_layer(layer);
1694 SGPath sky_tex_path( globals->get_fg_root() );
1695 sky_tex_path.append( "Textures" );
1696 sky_tex_path.append( "Sky" );
1697 thesky->texture_path( sky_tex_path.str() );
1699 thesky->build( 550.0, 550.0,
1700 globals->get_ephem()->getNumPlanets(),
1701 globals->get_ephem()->getPlanets(), 60000.0,
1702 globals->get_ephem()->getNumStars(),
1703 globals->get_ephem()->getStars(), 60000.0 );
1705 // Initialize MagVar model
1706 SGMagVar *magvar = new SGMagVar();
1707 globals->set_mag( magvar );
1709 // airport = new ssgBranch;
1710 // airport->setName( "Airport Lighting" );
1711 // lighting->addKid( airport );
1717 #ifdef FG_NETWORK_OLK
1718 // Do the network intialization
1719 if ( fgGetBool("/sim/networking/network-olk") ) {
1720 printf("Multipilot mode %s\n",
1721 fg_net_init( globals->get_scenery()->get_scene_graph() ) );
1725 // build our custom render states
1726 fgBuildRenderStates();
1728 // pass control off to the master GLUT event handler
1731 // we never actually get here ... but to avoid compiler warnings,
1737 // $$$ end - added VS Renganathan, 15 Oct 2K
1738 // - added Venky , 12 Nov 2K
1740 #if defined(__linux__) && defined(__i386__)
1742 static void handleFPE (int);
1747 fpu_control_t fpe_flags = 0;
1748 _FPU_GETCW(fpe_flags);
1749 // fpe_flags &= ~_FPU_MASK_IM; // invalid operation
1750 // fpe_flags &= ~_FPU_MASK_DM; // denormalized operand
1751 // fpe_flags &= ~_FPU_MASK_ZM; // zero-divide
1752 // fpe_flags &= ~_FPU_MASK_OM; // overflow
1753 // fpe_flags &= ~_FPU_MASK_UM; // underflow
1754 // fpe_flags &= ~_FPU_MASK_PM; // precision (inexact result)
1755 _FPU_SETCW(fpe_flags);
1756 signal(SIGFPE, handleFPE);
1763 SG_LOG(SG_GENERAL, SG_ALERT, "Floating point interrupt (SIGFPE)");
1776 short CPSGetCurrentProcess(PSN *psn);
1777 short CPSSetProcessName (PSN *psn, char *processname);
1778 short CPSEnableForegroundOperation(PSN *psn, int _arg2, int _arg3, int _arg4, int _arg5);
1779 short CPSSetFrontProcess(PSN *psn);
1782 #define CPSEnableFG(psn) CPSEnableForegroundOperation(psn,0x03,0x3C,0x2C,0x1103)
1786 // Main entry point; catch any exceptions that have made it this far.
1787 int main ( int argc, char **argv ) {
1789 // Enable floating-point exceptions for Linux/x86
1790 #if defined(__linux__) && defined(__i386__)
1794 // Enable floating-point exceptions for Windows
1795 #if defined( _MSC_VER ) && defined( DEBUG )
1796 // Christian, we should document what this does
1797 _control87( _EM_INEXACT, _MCW_EM );
1800 #if defined( HAVE_BC5PLUS )
1801 _control87(MCW_EM, MCW_EM); /* defined in float.h */
1804 // Keyboard focus hack
1809 glutInit (&argc, argv);
1811 CPSGetCurrentProcess(&psn);
1812 CPSSetProcessName(&psn, "FlightGear");
1814 CPSSetFrontProcess(&psn);
1818 // FIXME: add other, more specific
1821 fgMainInit(argc, argv);
1822 } catch (sg_throwable &t) {
1823 // We must use cerr rather than
1824 // logging, since logging may be
1826 cerr << "Fatal error: " << t.getFormattedMessage()
1827 << "\n (received from " << t.getOrigin() << ')' << endl;
1835 void fgLoadDCS(void) {
1837 ssgEntity *ship_obj = NULL;
1839 char obj_filename[25];
1841 for ( int k = 0; k < 32; k++ ) {
1845 SGPath tile_path( globals->get_fg_root());
1846 tile_path.append( "Scenery" );
1847 tile_path.append( "Objects.txt" );
1848 sg_gzifstream in( tile_path.str() );
1849 if ( ! in.is_open() ) {
1850 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
1853 SGPath modelpath( globals->get_fg_root() );
1854 modelpath.append( "Models" );
1855 modelpath.append( "Geometry" );
1857 SGPath texturepath( globals->get_fg_root() );
1858 texturepath.append( "Models" );
1859 texturepath.append( "Textures" );
1861 ssgModelPath( (char *)modelpath.c_str() );
1862 ssgTexturePath( (char *)texturepath.c_str() );
1864 ship_sel = new ssgSelector;
1867 while ( ! in.eof() ) {
1869 if ( in.get( c ) && c == '#' ) {
1873 in >> obj_filename >> obj_lat[objc] >> obj_lon[objc] >> obj_alt[objc];
1874 /* cout << endl << obj_filename << " " << obj_lat[objc] << " " << obj_lon[objc] << " " << obj_alt[objc] << endl;
1875 int chj=getchar();*/
1877 obj_lon[objc] *=SGD_DEGREES_TO_RADIANS;
1878 obj_lat[objc] *=SGD_DEGREES_TO_RADIANS;
1880 ship_pos[objc] = new ssgTransform;
1882 // type "repeat" in objects.txt to load one more
1883 // instance of the last object.
1885 if ( strcmp(obj_filename,"repeat") != 0) {
1887 globals->get_model_loader()->load_model( obj_filename );
1890 if ( ship_obj != NULL ) {
1891 ship_obj->setName(obj_filename);
1893 ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
1895 ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
1896 ship_pos[objc]->addKid( ship_obj ); // add object to transform node
1897 ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
1898 SG_LOG( SG_TERRAIN, SG_ALERT, "Loaded file: "
1901 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: "
1905 // temporary hack for deck lights - ultimately should move to PLib (when??)
1906 //const char *extn = file_extension ( obj_filename ) ;
1908 ssgVertexArray *lights = new ssgVertexArray( 100 );
1909 ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
1910 ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
1911 ssgVertexArray *lightdir = new ssgVertexArray( 100 );
1912 int ltype[500], light_type;
1913 static int ltcount = 0;
1915 sgVec3 rway_dir,rway_normal,lightpt;
1917 modelpath.append(obj_filename);
1918 sg_gzifstream in1( modelpath.str() );
1919 if ( ! in1.is_open() ) {
1920 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
1922 while ( ! in1.eof() ) {
1924 if ( in1.get( c ) && c == '#' ) {
1929 //cout << token << endl;
1930 if ( token == "runway" ) {
1932 sgSetVec3 (rway_dir, node[0], node[1], node[2] );
1933 } else if ( token == "edgelight" ) {
1935 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1937 } else if ( token == "taxi" ) {
1939 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1941 } else if ( token == "vasi" ) {
1943 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1945 } else if ( token == "threshold" ) {
1947 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1949 } else if ( token == "rabbit" ) {
1951 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1953 } else if ( token == "ols" ) {
1955 sgSetVec3 (rway_ols, node[0], node[1], node[2] );
1957 } else if ( token == "red" ) {
1959 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1961 } else if ( token == "green" ) {
1963 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1965 } else if ( token == "lp" ) {
1967 sgSetVec3 (lightpt, node[0], node[1], node[2] );
1968 lightpoints->add( lightpt );
1969 lightnormals->add( rway_normal );
1970 lightdir->add( rway_dir );
1971 ltype[ltcount]= light_type;
1974 if (in1.eof()) break;
1978 if ( lightpoints->getNum() ) {
1979 ssgBranch *lightpoints_branch;
1980 long int dummy = -999;
1981 dummy_tile = new FGTileEntry((SGBucket)dummy);
1982 dummy_tile->lightmaps_sequence = new ssgSelector;
1983 dummy_tile->ols_transform = new ssgTransform;
1985 // call function to generate the runway lights
1986 lightpoints_branch =
1987 dummy_tile->gen_runway_lights( lightpoints, lightnormals,
1989 lightpoints_brightness->addKid(lightpoints_branch);
1990 lightpoints_transform->addKid(lightpoints_brightness);
1991 //dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
1992 lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
1993 lightpoints_transform->ref();
1994 globals->get_scenery()->get_gnd_lights_root()->addKid( lightpoints_transform );
1998 // end hack for deck lights
2002 if (in.eof()) break;
2006 SG_LOG ( SG_TERRAIN, SG_ALERT, "Finished object processing." );
2008 globals->get_scenery()->get_terrain_branch()->addKid( ship_sel ); //add selector node to root node
2015 void fgUpdateDCS (void) {
2017 // double eye_lat,eye_lon,eye_alt;
2018 // static double obj_head;
2019 double sl_radius,obj_latgc;
2020 // float nresultmat[4][4];
2021 // sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3;
2024 // Instantaneous Geodetic Lat/Lon/Alt of moving object
2025 FGADA *fdm = (FGADA *)current_aircraft.fdm_state;
2027 // Deck should be the first object in objects.txt in case of fdm=ada
2029 if (!strcmp(fgGetString("/sim/flight-model"), "ada")) {
2030 if ((fdm->get_iaux(1))==1)
2032 obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
2033 obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
2034 obj_alt[1] = fdm->get_daux(3);
2035 obj_pitch[1] = fdm->get_faux(1);
2036 obj_roll[1] = fdm->get_faux(2);
2040 for ( int m = 0; m < objc; m++ ) {
2041 //cout << endl << obj_lat[m]*SGD_RADIANS_TO_DEGREES << " " << obj_lon[m]*SGD_RADIANS_TO_DEGREES << " " << obj_alt[m] << " " << objc << endl;
2044 //Geodetic to Geocentric angles for rotation
2045 sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
2047 //moving object gbs-posn in cartesian coords
2048 Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
2049 Point3D obj_pos = sgGeodToCart( obj_posn );
2051 // Translate moving object w.r.t eye
2052 Point3D Objtrans = obj_pos - globals->get_scenery()->get_center();
2057 // rotate dynamic objects for lat,lon & alt and other motion about its axes
2060 sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
2062 sgVec3 ship_fwd,ship_rt,ship_up;
2063 sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
2064 sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
2065 sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
2067 sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
2068 sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
2069 sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
2070 sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
2071 sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
2072 sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
2075 sgCopyMat4( sgTUX, sgROT_hdg );
2076 sgPostMultMat4( sgTUX, sgROT_pitch );
2077 sgPostMultMat4( sgTUX, sgROT_roll );
2078 sgPostMultMat4( sgTUX, sgROT_lat );
2079 sgPostMultMat4( sgTUX, sgROT_lon );
2080 sgPostMultMat4( sgTUX, sgTRANS );
2083 sgSetCoord(&shippos, sgTUX );
2084 ship_pos[m]->setTransform( &shippos );
2085 // temporary hack for deck lights - ultimately should move to PLib (when ??)
2087 if (lightpoints_transform) {
2088 lightpoints_transform->setTransform( &shippos );
2089 float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
2090 if ( sun_angle > 89 ) {
2091 lightpoints_brightness->select(0x01);
2093 lightpoints_brightness->select(0x00);
2102 sgXformPnt3( rp, rway_ols, sgTUX );
2103 vp = globals->get_current_view()->get_view_pos();
2104 to[0] = rp[0]-vp[0];
2105 to[1] = rp[1]-vp[1];
2106 to[2] = rp[2]-vp[2];
2107 float dist = sgLengthVec3( to );
2108 alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
2110 elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
2112 ref_elev = elev - 3.75; // +ve above, -ve below
2116 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
2117 // if (ref_elev > 0.51) sel = 0x21;
2118 // if ((ref_elev <= 0.51) & (ref_elev > 0.17)) sel = 0x22;
2119 // if ((ref_elev <= 0.17) & (ref_elev >= -0.17)) sel = 0x24;
2120 // if ((ref_elev < -0.17) & (ref_elev >= -0.51)) sel = 0x28;
2121 // if (ref_elev < -0.51) sel = 0x30;
2122 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
2123 dummy_tile->lightmaps_sequence->select(sel);
2126 sgCopyVec3 (up, ship_up);
2128 sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
2130 sgScaleVec3 (up, 4.0*ref_elev);
2131 dummy_tile->ols_transform->setTransform(up);
2132 //cout << "ref_elev " << ref_elev << endl;
2134 // end hack for deck lights
2137 if ( ship_sel != NULL ) {
2138 ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
2142 // $$$ end - added VS Renganathan, 15 Oct 2K
2143 // added Venky , 12 Nov 2K