1 // main.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
5 // Copyright (C) 1997 - 2002 Curtis L. Olson - curt@flightgear.org
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
28 #if defined(__linux__) && defined(__i386__)
29 # include <fpu_control.h>
33 #include <simgear/compiler.h>
36 #ifndef SG_HAVE_NATIVE_SGI_COMPILERS
41 #include <simgear/misc/exception.hxx>
42 #include <simgear/ephemeris/ephemeris.hxx>
43 #include <simgear/route/route.hxx>
45 #ifdef SG_MATH_EXCEPTION_CLASH
58 #include <string.h> // for strcmp()
65 #ifdef HAVE_SYS_STAT_H
66 # include <sys/stat.h> // for stat()
70 # include <unistd.h> // for stat()
73 #include <plib/netChat.h>
78 #include <simgear/constants.h> // for VERSION
79 #include <simgear/debug/logstream.hxx>
80 #include <simgear/math/polar3d.hxx>
81 #include <simgear/math/sg_random.h>
82 #include <simgear/misc/sg_path.hxx>
83 #include <simgear/sky/clouds3d/SkySceneLoader.hpp>
84 #include <simgear/sky/clouds3d/SkyUtil.hpp>
85 #include <simgear/sky/sky.hxx>
86 #include <simgear/timing/sg_time.hxx>
88 #include <Include/general.hxx>
90 #include <Aircraft/aircraft.hxx>
92 #include <ATC/ATCmgr.hxx>
93 #include <ATC/ATCdisplay.hxx>
94 //#include <ATC/AIMgr.hxx>
97 #include <Autopilot/newauto.hxx>
99 #include <Cockpit/cockpit.hxx>
100 #include <Cockpit/radiostack.hxx>
101 #include <Cockpit/steam.hxx>
103 #include <FDM/UIUCModel/uiuc_aircraftdir.h>
105 #include <Model/acmodel.hxx>
106 #include <Model/loader.hxx>
107 #include <Model/model.hxx>
108 #include <Model/modelmgr.hxx>
109 #include <Main/location.hxx>
110 #ifdef FG_NETWORK_OLK
111 #include <NetworkOLK/network.h>
113 #include <Objects/matlib.hxx>
114 #include <Scenery/scenery.hxx>
115 #include <Scenery/tilemgr.hxx>
116 #ifdef ENABLE_AUDIO_SUPPORT
117 # include <Sound/soundmgr.hxx>
118 # include <Sound/fg_fx.hxx>
119 # include <Sound/morse.hxx>
121 #include <Time/FGEventMgr.hxx>
122 #include <Time/fg_timer.hxx>
123 #include <Time/light.hxx>
124 #include <Time/sunpos.hxx>
125 #include <Time/tmp.hxx>
127 #include <Input/input.hxx>
130 #include <simgear/misc/sgstream.hxx>
131 #include <simgear/math/point3d.hxx>
132 #include <FDM/flight.hxx>
133 #include <FDM/ADA.hxx>
134 #include <Scenery/tileentry.hxx>
137 // PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
138 // PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
140 float default_attenuation[3] = {1.0, 0.0, 0.0};
141 //Required for using GL_extensions
142 void fgLoadDCS (void);
143 void fgUpdateDCS (void);
144 ssgSelector *ship_sel=NULL;
145 // upto 32 instances of a same object can be loaded.
146 ssgTransform *ship_pos[32];
147 double obj_lat[32],obj_lon[32],obj_alt[32],obj_pitch[32],obj_roll[32];
149 ssgSelector *lightpoints_brightness = new ssgSelector;
150 ssgTransform *lightpoints_transform = new ssgTransform;
151 FGTileEntry *dummy_tile;
154 // Clip plane settings...
155 float scene_nearplane = 0.5f;
156 float scene_farplane = 120000.0f;
158 static double delta_time_sec = 0;
162 # include <WeatherCM/FGLocalWeatherDatabase.h>
164 # include <Environment/environment_mgr.hxx>
169 #include "fg_init.hxx"
171 #include "fg_props.hxx"
172 #include "globals.hxx"
173 #include "splash.hxx"
174 #include "viewmgr.hxx"
175 #include "options.hxx"
176 #include "logger.hxx"
179 # include <console.h> // -dw- for command line dialog
183 FGEventMgr global_events;
185 // This is a record containing a bit of global housekeeping information
188 // Specify our current idle function state. This is used to run all
189 // our initializations out of the glutIdleLoop() so that we can get a
190 // splash screen up and running right away.
191 static int idle_state = 0;
192 static long global_multi_loop;
194 // forward declaration
195 void fgReshape( int width, int height );
197 // fog constants. I'm a little nervous about putting actual code out
198 // here but it seems to work (?)
199 static const double m_log01 = -log( 0.01 );
200 static const double sqrt_m_log01 = sqrt( m_log01 );
201 static GLfloat fog_exp_density;
202 static GLfloat fog_exp2_density;
203 static GLfloat fog_exp2_punch_through;
205 #ifdef FG_NETWORK_OLK
206 ssgSelector *fgd_sel = NULL;
207 ssgTransform *fgd_pos = NULL;
212 SkySceneLoader *sgClouds3d;
213 bool _bcloud_orig = true;
215 Point3D *_posit = &posit;
218 sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
220 { 1.0f, 0.0f, 0.0f, 0.0f },
221 { 0.0f, 0.0f, -1.0f, 0.0f },
222 { 0.0f, 1.0f, 0.0f, 0.0f },
223 { 0.0f, 0.0f, 0.0f, 1.0f }
226 // The following defines flightgear options. Because glutlib will also
227 // want to parse its own options, those options must not be included here
228 // or they will get parsed by the main program option parser. Hence case
229 // is significant for any option added that might be in conflict with
232 // glutlib parses for:
234 // -direct (invalid in Win32)
238 // -indirect (invalid in Win32)
241 // Note that glutlib depends upon strings while this program's
242 // option parser wants only initial characters followed by numbers
247 ssgSimpleState *default_state;
248 ssgSimpleState *hud_and_panel;
249 ssgSimpleState *menus;
251 SGTimeStamp last_time_stamp;
252 SGTimeStamp current_time_stamp;
254 void fgBuildRenderStates( void ) {
255 default_state = new ssgSimpleState;
256 default_state->ref();
257 default_state->disable( GL_TEXTURE_2D );
258 default_state->enable( GL_CULL_FACE );
259 default_state->enable( GL_COLOR_MATERIAL );
260 default_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
261 default_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
262 default_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
263 default_state->disable( GL_BLEND );
264 default_state->disable( GL_ALPHA_TEST );
265 default_state->disable( GL_LIGHTING );
267 hud_and_panel = new ssgSimpleState;
268 hud_and_panel->ref();
269 hud_and_panel->disable( GL_CULL_FACE );
270 hud_and_panel->disable( GL_TEXTURE_2D );
271 hud_and_panel->disable( GL_LIGHTING );
272 hud_and_panel->enable( GL_BLEND );
274 menus = new ssgSimpleState;
276 menus->disable( GL_CULL_FACE );
277 menus->disable( GL_TEXTURE_2D );
278 menus->enable( GL_BLEND );
282 // fgInitVisuals() -- Initialize various GL/view parameters
283 void fgInitVisuals( void ) {
286 l = &cur_light_params;
288 #ifndef GLUT_WRONG_VERSION
289 // Go full screen if requested ...
290 if ( fgGetBool("/sim/startup/fullscreen") ) {
295 // If enabled, normal vectors specified with glNormal are scaled
296 // to unit length after transformation. Enabling this has
297 // performance implications. See the docs for glNormal.
298 // glEnable( GL_NORMALIZE );
300 glEnable( GL_LIGHTING );
301 glEnable( GL_LIGHT0 );
302 // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec ); // done later with ssg
305 sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
306 ssgGetLight( 0 ) -> setPosition( sunpos );
308 glFogi (GL_FOG_MODE, GL_EXP2);
309 if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) ||
310 (!fgGetBool("/sim/rendering/shading"))) {
311 // if fastest fog requested, or if flat shading force fastest
312 glHint ( GL_FOG_HINT, GL_FASTEST );
313 } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
314 glHint ( GL_FOG_HINT, GL_NICEST );
316 if ( fgGetBool("/sim/rendering/wireframe") ) {
318 glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
321 // This is the default anyways, but it can't hurt
322 glFrontFace ( GL_CCW );
325 // glEnable(GL_POINT_SMOOTH);
326 // glEnable(GL_LINE_SMOOTH);
327 // glEnable(GL_POLYGON_SMOOTH);
331 // For HiRes screen Dumps using Brian Pauls TR Library
332 void trRenderFrame( void ) {
334 if ( fgPanelVisible() ) {
335 GLfloat height = fgGetInt("/sim/startup/ysize");
337 (current_panel->getViewHeight() - current_panel->getYOffset())
338 * (height / 768.0) + 1;
339 glTranslatef( 0.0, view_h, 0.0 );
342 static GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
343 static GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
345 fgLIGHT *l = &cur_light_params;
347 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
348 l->adj_fog_color[2], l->adj_fog_color[3]);
350 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
352 // set the opengl state to known default values
353 default_state->force();
356 glFogf ( GL_FOG_DENSITY, fog_exp2_density);
357 glFogi ( GL_FOG_MODE, GL_EXP2 );
358 glFogfv ( GL_FOG_COLOR, l->adj_fog_color );
360 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
361 // we only update GL_AMBIENT for our lights we will never get
362 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
363 // explicitely to black.
364 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
365 glLightModeli( GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE );
367 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
369 // texture parameters
370 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
371 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
373 // we need a white diffuse light for the phase of the moon
374 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
377 // draw the ssg scene
378 // return to the desired diffuse color
379 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
380 glEnable( GL_DEPTH_TEST );
381 ssgSetNearFar( scene_nearplane, scene_farplane );
382 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
385 glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
386 ssgSetNearFar( scene_nearplane, scene_farplane );
387 ssgCullAndDraw( globals->get_scenery()->get_lighting() );
389 if (fgGetBool("/environment/clouds/status"))
390 thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
392 globals->get_model_mgr()->draw();
393 globals->get_aircraft_model()->draw();
395 // need to do this here as hud_and_panel state is static to
396 // main.cxx and HUD and Panel routines have to be called with
397 // knowledge of the the TR struct < see gui.cxx::HighResDump()
398 hud_and_panel->apply();
402 // Update all Visuals (redraws anything graphics related)
403 void fgRenderFrame() {
405 // Process/manage pending events
406 global_events.update( delta_time_sec );
408 static const SGPropertyNode *longitude
409 = fgGetNode("/position/longitude-deg");
410 static const SGPropertyNode *latitude
411 = fgGetNode("/position/latitude-deg");
412 static const SGPropertyNode *altitude
413 = fgGetNode("/position/altitude-ft");
414 static const SGPropertyNode *groundlevel_nearplane
415 = fgGetNode("/sim/current-view/ground-level-nearplane-m");
417 // Update the default (kludged) properties.
420 FGViewer *current__view = globals->get_current_view();
422 fgLIGHT *l = &cur_light_params;
423 static double last_visibility = -9999;
426 double actual_visibility = thesky->get_visibility();
427 if ( actual_visibility != last_visibility ) {
428 last_visibility = actual_visibility;
430 fog_exp_density = m_log01 / actual_visibility;
431 fog_exp2_density = sqrt_m_log01 / actual_visibility;
432 fog_exp2_punch_through = sqrt_m_log01 / ( actual_visibility * 2.5 );
436 // GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
437 // GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
438 // GLfloat terrain_color[4] = { 0.54, 0.44, 0.29, 1.0 };
439 // GLfloat mat_shininess[] = { 10.0 };
440 GLbitfield clear_mask;
442 if ( idle_state != 1000 ) {
443 // still initializing, draw the splash screen
444 if ( fgGetBool("/sim/startup/splash-screen") ) {
447 // Keep resetting sim time while the sim is initializing
448 globals->set_sim_time_sec( 0.0 );
450 // idle_state is now 1000 meaning we've finished all our
451 // initializations and are running the main loop, so this will
452 // now work without seg faulting the system.
454 // calculate our current position in cartesian space
455 globals->get_scenery()->set_center( globals->get_scenery()->get_next_center() );
457 // do it here. at init time the clouds are loaded BEFORE our position is known
458 if ( fgGetBool("/sim/rendering/clouds3d") ) {
459 if ( _bcloud_orig ) {
460 // cloud center can be anywhere in fgfs coordinates, but the tile
461 // cener is a good place as we'll have some visible when starting
462 posit = globals->get_scenery()->get_center();
463 sgClouds3d->Set_Cloud_Orig( _posit );
464 _bcloud_orig = false;
466 sgClouds3d->Update( current__view->get_absolute_view_pos() );
470 fgReshape( fgGetInt("/sim/startup/xsize"),
471 fgGetInt("/sim/startup/ysize") );
473 // set the sun position (done later with ssg calls)
474 // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
476 clear_mask = GL_DEPTH_BUFFER_BIT;
477 if ( fgGetBool("/sim/rendering/wireframe") ) {
478 clear_mask |= GL_COLOR_BUFFER_BIT;
481 if ( fgGetBool("/sim/rendering/skyblend") ) {
482 if ( fgGetBool("/sim/rendering/textures") ) {
483 // glClearColor(black[0], black[1], black[2], black[3]);
484 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
485 l->adj_fog_color[2], l->adj_fog_color[3]);
486 clear_mask |= GL_COLOR_BUFFER_BIT;
489 glClearColor(l->sky_color[0], l->sky_color[1],
490 l->sky_color[2], l->sky_color[3]);
491 clear_mask |= GL_COLOR_BUFFER_BIT;
493 glClear( clear_mask );
495 // Tell GL we are switching to model view parameters
497 // I really should create a derived ssg node or use a call
498 // back or something so that I can draw the sky within the
499 // ssgCullAndDraw() function, but for now I just mimic what
500 // ssg does to set up the model view matrix
501 glMatrixMode(GL_MODELVIEW);
503 ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
505 // set the opengl state to known default values
506 default_state->force();
508 // update fog params if visibility has changed
509 double visibility_meters = fgGetDouble("/environment/visibility-m");
510 thesky->set_visibility(visibility_meters);
512 thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
513 ( global_multi_loop * fgGetInt("/sim/speed-up") )
514 / (double)fgGetInt("/sim/model-hz") );
516 // Set correct opengl fog density
517 glFogf (GL_FOG_DENSITY, fog_exp2_density);
519 // update the sky dome
520 if ( fgGetBool("/sim/rendering/skyblend") ) {
521 /* cout << "thesky->repaint() sky_color = "
522 << cur_light_params.sky_color[0] << " "
523 << cur_light_params.sky_color[1] << " "
524 << cur_light_params.sky_color[2] << " "
525 << cur_light_params.sky_color[3] << endl;
527 << cur_light_params.fog_color[0] << " "
528 << cur_light_params.fog_color[1] << " "
529 << cur_light_params.fog_color[2] << " "
530 << cur_light_params.fog_color[3] << endl;
531 cout << " sun_angle = " << cur_light_params.sun_angle
532 << " moon_angle = " << cur_light_params.moon_angle
534 thesky->repaint( cur_light_params.sky_color,
535 cur_light_params.adj_fog_color,
536 cur_light_params.sun_angle,
537 cur_light_params.moon_angle,
538 globals->get_ephem()->getNumPlanets(),
539 globals->get_ephem()->getPlanets(),
540 globals->get_ephem()->getNumStars(),
541 globals->get_ephem()->getStars() );
543 /* cout << "thesky->reposition( view_pos = " << view_pos[0] << " "
544 << view_pos[1] << " " << view_pos[2] << endl;
545 cout << " zero_elev = " << zero_elev[0] << " "
546 << zero_elev[1] << " " << zero_elev[2]
547 << " lon = " << cur_fdm_state->get_Longitude()
548 << " lat = " << cur_fdm_state->get_Latitude() << endl;
549 cout << " sun_rot = " << cur_light_params.sun_rotation
550 << " gst = " << SGTime::cur_time_params->getGst() << endl;
551 cout << " sun ra = " << globals->get_ephem()->getSunRightAscension()
552 << " sun dec = " << globals->get_ephem()->getSunDeclination()
553 << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
554 << " moon dec = " << globals->get_ephem()->getMoonDeclination() << endl; */
556 thesky->reposition( current__view->get_view_pos(),
557 current__view->get_zero_elev(),
558 current__view->get_world_up(),
559 current__view->getLongitude_deg()
560 * SGD_DEGREES_TO_RADIANS,
561 current__view->getLatitude_deg()
562 * SGD_DEGREES_TO_RADIANS,
563 current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
564 cur_light_params.sun_rotation,
565 globals->get_time_params()->getGst(),
566 globals->get_ephem()->getSunRightAscension(),
567 globals->get_ephem()->getSunDeclination(),
569 globals->get_ephem()->getMoonRightAscension(),
570 globals->get_ephem()->getMoonDeclination(),
574 glEnable( GL_DEPTH_TEST );
575 if ( strcmp(fgGetString("/sim/rendering/fog"), "disabled") ) {
577 glFogi( GL_FOG_MODE, GL_EXP2 );
578 glFogfv( GL_FOG_COLOR, l->adj_fog_color );
581 // set sun/lighting parameters
582 ssgGetLight( 0 ) -> setPosition( l->sun_vec );
584 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
585 // we only update GL_AMBIENT for our lights we will never get
586 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
587 // explicitely to black.
588 GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
589 GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
590 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
592 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
593 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
594 ssgGetLight( 0 ) -> setColour( GL_SPECULAR, l->scene_specular );
596 // texture parameters
597 // glEnable( GL_TEXTURE_2D );
598 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
599 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
601 // glMatrixMode( GL_PROJECTION );
603 ssgSetFOV( current__view->get_h_fov(),
604 current__view->get_v_fov() );
607 current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
608 - globals->get_scenery()->get_cur_elev();
611 scene_nearplane = 10.0f;
612 scene_farplane = 120000.0f;
614 scene_nearplane = groundlevel_nearplane->getDoubleValue();
615 scene_farplane = 120000.0f;
618 ssgSetNearFar( scene_nearplane, scene_farplane );
620 // $$$ begin - added VS Renganthan 17 Oct 2K
623 // $$$ end - added VS Renganthan 17 Oct 2K
625 # ifdef FG_NETWORK_OLK
626 if ( fgGetBool("/sim/networking/network-olk") ) {
628 other = head->next; /* put listpointer to start */
629 while ( other != tail) { /* display all except myself */
630 if ( strcmp( other->ipadr, fgd_mcp_ip) != 0) {
631 other->fgd_sel->select(1);
632 sgSetCoord( &fgdpos, other->sgFGD_COORD );
633 other->fgd_pos->setTransform( &fgdpos );
638 // fgd_sel->select(1);
639 // sgCopyMat4( sgTUX, current_view.sgVIEW);
641 // sgSetCoord( &fgdpos, sgFGD_VIEW );
642 // fgd_pos->setTransform( &fgdpos);
646 // position tile nodes and update range selectors
648 // this is done in the main loop now...
649 // global_tile_mgr.prep_ssg_nodes(visibility_meters);
651 if ( fgGetBool("/sim/rendering/skyblend") ) {
652 // draw the sky backdrop
654 // we need a white diffuse light for the phase of the moon
655 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
659 // return to the desired diffuse color
660 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
663 // draw the ssg scene
664 glEnable( GL_DEPTH_TEST );
666 ssgSetNearFar( scene_nearplane, scene_farplane );
667 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
669 // This is a bit kludgy. Every 200 frames, do an extra
670 // traversal of the scene graph without drawing anything, but
671 // with the field-of-view set to 360x360 degrees. This
672 // ensures that out-of-range random objects that are not in
673 // the current view frustum will still be freed properly.
674 static int counter = 0;
676 if (counter == 200) {
679 // No need to put the near plane too close;
680 // this way, at least the aircraft can be
682 f.setNearFar(1000, 1000000);
684 ssgGetModelviewMatrix(m);
685 globals->get_scenery()->get_scene_graph()->cull(&f, m, true);
689 // change state for lighting here
692 // Set punch through fog density
693 glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
695 #ifdef FG_EXPERIMENTAL_LIGHTING
696 // Enable states for drawing points with GL_extension
697 if (glutExtensionSupported("GL_EXT_point_parameters")) {
698 glEnable(GL_POINT_SMOOTH);
699 float quadratic[3] = {1.0, 0.01, 0.0001};
700 // get the address of our OpenGL extensions
702 glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)
703 wglGetProcAddress("glPointParameterfEXT");
704 glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)
705 wglGetProcAddress("glPointParameterfvEXT");
707 // makes the points fade as they move away
708 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
709 glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
712 // Enable states for drawing runway lights with spherical mapping
713 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
714 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
715 glEnable(GL_TEXTURE_GEN_S);
716 glEnable(GL_TEXTURE_GEN_T);
718 //Maybe this is not the best way, but it works !!
719 glPolygonMode(GL_FRONT, GL_POINT);
721 glEnable(GL_CULL_FACE);
724 glDisable( GL_LIGHTING );
725 // blending function for runway lights
726 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
730 ssgSetNearFar( scene_nearplane, scene_farplane );
731 ssgCullAndDraw( globals->get_scenery()->get_lighting() );
733 //static int _frame_count = 0;
734 //if (_frame_count % 30 == 0) {
735 // printf("SSG: %s\n", ssgShowStats());
743 #ifdef FG_EXPERIMENTAL_LIGHTING
744 if (glutExtensionSupported("GL_EXT_point_parameters")) {
745 // Disable states used for runway lighting
746 glPolygonMode(GL_FRONT, GL_FILL);
748 glDisable(GL_TEXTURE_GEN_S);
749 glDisable(GL_TEXTURE_GEN_T);
750 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
751 default_attenuation);
757 if ( fgGetBool("/sim/rendering/skyblend") ) {
758 // draw the sky cloud layers
759 if (fgGetBool("/environment/clouds/status")) {
760 thesky->postDraw( cur_fdm_state->get_Altitude()
761 * SG_FEET_TO_METER );
765 globals->get_model_mgr()->draw();
766 globals->get_aircraft_model()->draw();
768 // draw the 3D clouds
769 if ( fgGetBool("/sim/rendering/clouds3d") ) {
770 //glPushAttrib(GL_ALL_ATTRIB_BITS);
771 // transform the current view matrix with camera offset position
772 sgClouds3d->Draw( (sgVec4 *)current__view->get_VIEW() );
773 //sgClouds3d->Draw();
777 // display HUD && Panel
779 glDisable( GL_DEPTH_TEST );
780 // glDisable( GL_CULL_FACE );
781 // glDisable( GL_TEXTURE_2D );
783 // update the input subsystem
784 current_input.update(delta_time_sec);
786 // update the controls subsystem
787 globals->get_controls()->update(delta_time_sec);
789 hud_and_panel->apply();
792 // Use the hud_and_panel ssgSimpleState for rendering the ATC output
793 // This only works properly if called before the panel call
794 globals->get_ATC_display()->update(delta_time_sec);
796 // update the panel subsystem
797 if ( current_panel != NULL ) {
798 current_panel->update(delta_time_sec);
801 // We can do translucent menus, so why not. :-)
803 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
805 // glDisable ( GL_BLEND ) ;
807 // glEnable( GL_FOG );
809 globals->get_logger()->update(delta_time_sec);
816 // Update internal time dependent calculations (i.e. flight model)
817 // FIXME: this distinction is obsolete; all subsystems now get delta
819 void fgUpdateTimeDepCalcs() {
820 static bool inited = false;
822 //SG_LOG(SG_FLIGHT,SG_INFO, "Updating time dep calcs()");
824 fgLIGHT *l = &cur_light_params;
829 // Initialize the FDM here if it hasn't been and if we have a
830 // scenery elevation hit.
832 // cout << "cur_fdm_state->get_inited() = " << cur_fdm_state->get_inited()
833 // << " cur_elev = " << scenery.get_cur_elev() << endl;
835 if ( !cur_fdm_state->get_inited() &&
836 globals->get_scenery()->get_cur_elev() > -9990 )
838 SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");
840 cur_fdm_state->init();
841 if ( cur_fdm_state->get_bound() ) {
842 cur_fdm_state->unbind();
844 cur_fdm_state->bind();
847 // conceptually, the following block could be done for each fdm
849 if ( !cur_fdm_state->get_inited() ) {
850 // do nothing, fdm isn't inited yet
852 // we have been inited, and we are good to go ...
858 globals->get_autopilot()->update(delta_time_sec);
859 cur_fdm_state->update(delta_time_sec);
860 globals->get_steam()->update(delta_time_sec);
863 globals->get_model_mgr()->update(delta_time_sec);
864 globals->get_aircraft_model()->update(delta_time_sec);
866 // update the view angle
867 globals->get_viewmgr()->update(delta_time_sec);
871 // Update solar system
872 globals->get_ephem()->update( globals->get_time_params()->getMjd(),
873 globals->get_time_params()->getLst(),
874 cur_fdm_state->get_Latitude() );
876 // Update radio stack model
877 current_radiostack->update(delta_time_sec);
881 void fgInitTimeDepCalcs( void ) {
886 static const double alt_adjust_ft = 3.758099;
887 static const double alt_adjust_m = alt_adjust_ft * SG_FEET_TO_METER;
890 // What should we do when we have nothing else to do? Let's get ready
891 // for the next move and update the display?
892 static void fgMainLoop( void ) {
894 // Update the elapsed time.
895 static bool first_time = true;
897 last_time_stamp.stamp();
900 current_time_stamp.stamp();
901 delta_time_sec = double(current_time_stamp - last_time_stamp) / 1000000.0;
902 last_time_stamp = current_time_stamp;
903 globals->inc_sim_time_sec( delta_time_sec );
905 static const SGPropertyNode *longitude
906 = fgGetNode("/position/longitude-deg");
907 static const SGPropertyNode *latitude
908 = fgGetNode("/position/latitude-deg");
909 static const SGPropertyNode *altitude
910 = fgGetNode("/position/altitude-ft");
911 static const SGPropertyNode *clock_freeze
912 = fgGetNode("/sim/freeze/clock", true);
913 static const SGPropertyNode *cur_time_override
914 = fgGetNode("/sim/time/cur-time-override", true);
916 static long remainder = 0;
918 #ifdef FANCY_FRAME_COUNTER
922 static time_t last_time = 0;
923 static int frames = 0;
924 #endif // FANCY_FRAME_COUNTER
926 SGTime *t = globals->get_time_params();
928 FGLocation * acmodel_location = 0;
929 if(cur_fdm_state->getACModel() != 0) {
930 acmodel_location = (FGLocation *) cur_fdm_state->getACModel()->get3DModel()->getFGLocation();
933 SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
934 SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
936 #ifdef FG_NETWORK_OLK
937 if ( fgGetBool("/sim/networking/network-olk") ) {
938 if ( net_is_registered == 0 ) { // We first have to reg. to fgd
939 // printf("FGD: Netupdate\n");
940 fgd_send_com( "A", FGFS_host); // Send Mat4 data
941 fgd_send_com( "B", FGFS_host); // Recv Mat4 data
946 #if defined( ENABLE_PLIB_JOYSTICK )
947 // Read joystick and update control settings
948 // if ( fgGetString("/sim/control-mode") == "joystick" )
952 #elif defined( ENABLE_GLUT_JOYSTICK )
953 // Glut joystick support works by feeding a joystick handler
954 // function to glut. This is taken care of once in the joystick
955 // init routine and we don't have to worry about it again.
959 globals->get_environment_mgr()->update(delta_time_sec);
962 // Fix elevation. I'm just sticking this here for now, it should
963 // probably move eventually
965 /* printf("Before - ground = %.2f runway = %.2f alt = %.2f\n",
966 scenery.get_cur_elev(),
967 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
968 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
970 // Curt is this code used? I don't see any problems when I comment it out.
971 if ( acmodel_location != 0 ) {
972 if ( acmodel_location->get_cur_elev_m() > -9990 && cur_fdm_state->get_inited() ) {
973 if ( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER <
974 (acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0) ) {
975 // now set aircraft altitude above ground
976 printf("(*) Current Altitude = %.2f < %.2f forcing to %.2f\n",
977 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
978 acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0,
979 acmodel_location->get_cur_elev_m() + alt_adjust_m );
980 cur_fdm_state->set_Altitude( (acmodel_location->get_cur_elev_m()
981 + alt_adjust_m) * SG_METER_TO_FEET );
982 SG_LOG( SG_ALL, SG_DEBUG,
983 "<*> resetting altitude to "
984 << cur_fdm_state->get_Altitude() * SG_FEET_TO_METER
989 // End of code in question. (see Curt is this code used? above)
991 /* printf("Adjustment - ground = %.2f runway = %.2f alt = %.2f\n",
992 scenery.get_cur_elev(),
993 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
994 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
996 // cout << "Warp = " << globals->get_warp() << endl;
999 static bool last_clock_freeze = false;
1001 if ( clock_freeze->getBoolValue() ) {
1002 // clock freeze requested
1003 if ( cur_time_override->getLongValue() == 0 ) {
1004 fgSetLong( "/sim/time/cur-time-override", t->get_cur_time() );
1005 globals->set_warp( 0 );
1008 // no clock freeze requested
1009 if ( last_clock_freeze == true ) {
1010 // clock just unfroze, let's set warp as the difference
1011 // between frozen time and current time so we don't get a
1012 // time jump (and corresponding sky object and lighting
1014 globals->set_warp( cur_time_override->getLongValue() - time(NULL) );
1015 fgSetLong( "/sim/time/cur-time-override", 0 );
1017 if ( globals->get_warp_delta() != 0 ) {
1018 globals->inc_warp( globals->get_warp_delta() );
1022 last_clock_freeze = clock_freeze->getBoolValue();
1024 t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
1025 latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
1026 cur_time_override->getLongValue(),
1027 globals->get_warp() );
1029 if ( globals->get_warp_delta() != 0 ) {
1030 fgUpdateSkyAndLightingParams();
1033 // update magvar model
1034 globals->get_mag()->update( longitude->getDoubleValue()
1035 * SGD_DEGREES_TO_RADIANS,
1036 latitude->getDoubleValue()
1037 * SGD_DEGREES_TO_RADIANS,
1038 altitude->getDoubleValue() * SG_FEET_TO_METER,
1039 globals->get_time_params()->getJD() );
1041 // Get elapsed time (in usec) for this past frame
1042 elapsed = fgGetTimeInterval();
1043 SG_LOG( SG_ALL, SG_DEBUG,
1044 "Elapsed time interval is = " << elapsed
1045 << ", previous remainder is = " << remainder );
1047 // Calculate frame rate average
1048 #ifdef FANCY_FRAME_COUNTER
1049 /* old fps calculation */
1050 if ( elapsed > 0 ) {
1053 for ( i = FG_FRAME_RATE_HISTORY - 2; i >= 0; i-- ) {
1054 tmp = general.get_frame(i);
1056 // printf("frame[%d] = %.2f\n", i, g->frames[i]);
1057 general.set_frame(i+1,tmp);
1059 tmp = 1000000.0 / (float)elapsed;
1060 general.set_frame(0,tmp);
1061 // printf("frame[0] = %.2f\n", general.frames[0]);
1063 general.set_frame_rate(accum / (float)FG_FRAME_RATE_HISTORY);
1064 // printf("ave = %.2f\n", general.frame_rate);
1067 if ( (t->get_cur_time() != last_time) && (last_time > 0) ) {
1068 general.set_frame_rate( frames );
1069 SG_LOG( SG_ALL, SG_DEBUG,
1070 "--> Frame rate is = " << general.get_frame_rate() );
1073 last_time = t->get_cur_time();
1077 // Run ATC subsystem
1078 globals->get_ATC_mgr()->update(delta_time_sec);
1080 // Run the AI subsystem
1081 // globals->get_AI_mgr()->update(delta_time_sec);
1085 // Calculate model iterations needed for next frame
1086 elapsed += remainder;
1088 global_multi_loop = (long)(((double)elapsed * 0.000001) *
1089 fgGetInt("/sim/model-hz"));
1090 remainder = elapsed - ( (global_multi_loop*1000000) /
1091 fgGetInt("/sim/model-hz") );
1092 SG_LOG( SG_ALL, SG_DEBUG,
1093 "Model iterations needed = " << global_multi_loop
1094 << ", new remainder = " << remainder );
1096 // chop max interations to something reasonable if the sim was
1097 // delayed for an excesive amount of time
1098 if ( global_multi_loop > 2.0 * fgGetInt("/sim/model-hz") ) {
1099 global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") );
1104 if ( global_multi_loop > 0 ) {
1105 fgUpdateTimeDepCalcs();
1107 SG_LOG( SG_ALL, SG_DEBUG,
1108 "Elapsed time is zero ... we're zinging" );
1111 // Do any I/O channel work that might need to be done
1112 globals->get_io()->update( delta_time_sec );
1114 // see if we need to load any deferred-load textures
1115 material_lib.load_next_deferred();
1117 // Run audio scheduler
1118 #ifdef ENABLE_AUDIO_SUPPORT
1119 if ( fgGetBool("/sim/sound/audible")
1120 && globals->get_soundmgr()->is_working() ) {
1121 globals->get_fx()->update( delta_time_sec );
1122 globals->get_soundmgr()->update( delta_time_sec );
1127 // Tile Manager updates - see if we need to load any new scenery tiles.
1128 // this code ties together the fdm, viewer and scenery classes...
1129 // we may want to move this to it's own class at some point
1131 double visibility_meters = fgGetDouble("/environment/visibility-m");
1132 FGViewer *current_view = globals->get_current_view();
1134 // update tile manager for FDM...
1135 // ...only if location is different than the viewer (to avoid duplicating effort)
1136 if( acmodel_location != current_view->getFGLocation() ) {
1137 if( acmodel_location != 0 ) {
1138 global_tile_mgr.prep_ssg_nodes(visibility_meters,
1139 acmodel_location->get_world_up(),
1140 acmodel_location->get_tile_center());
1141 global_tile_mgr.update( acmodel_location->getLongitude_deg(),
1142 acmodel_location->getLatitude_deg(),
1144 acmodel_location->get_absolute_view_pos(),
1145 acmodel_location->get_current_bucket(),
1146 acmodel_location->get_previous_bucket(),
1147 acmodel_location->get_tile_center()
1149 // save results of update in FGLocation for fdm...
1150 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1151 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1153 acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1154 acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1155 acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1159 global_tile_mgr.prep_ssg_nodes(visibility_meters,
1160 current_view->getFGLocation()->get_world_up(),
1161 current_view->getFGLocation()->get_tile_center());
1162 // update tile manager for view...
1163 // IMPORTANT!!! the tilemgr update for view location _must_ be done last
1164 // after the FDM's until all of Flight Gear code references the viewer's location
1165 // for elevation instead of the "scenery's" current elevation.
1166 global_tile_mgr.update( current_view->getLongitude_deg(),
1167 current_view->getLatitude_deg(),
1169 current_view->get_absolute_view_pos(),
1170 current_view->getFGLocation()->get_current_bucket(),
1171 current_view->getFGLocation()->get_previous_bucket(),
1172 current_view->getFGLocation()->get_tile_center()
1174 // save results of update in FGLocation for fdm...
1175 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1176 current_view->getFGLocation()->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1178 current_view->getFGLocation()->set_current_bucket( global_tile_mgr.get_current_bucket() );
1179 current_view->getFGLocation()->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1180 current_view->getFGLocation()->set_tile_center( globals->get_scenery()->get_next_center() );
1182 // If fdm location is same as viewer's then we didn't do the update for fdm location
1183 // above so we need to save the viewer results in the fdm FGLocation as well...
1184 if( acmodel_location == current_view->getFGLocation() ) {
1185 if( acmodel_location != 0 ) {
1186 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1187 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1189 acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1190 acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1191 acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1195 // END Tile Manager udpates
1200 SG_LOG( SG_ALL, SG_DEBUG, "" );
1204 // This is the top level master main function that is registered as
1205 // our idle funciton
1207 // The first few passes take care of initialization things (a couple
1208 // per pass) and once everything has been initialized fgMainLoop from
1211 static void fgIdleFunction ( void ) {
1212 // printf("idle state == %d\n", idle_state);
1214 if ( idle_state == 0 ) {
1215 // Initialize the splash screen right away
1216 if ( fgGetBool("/sim/startup/splash-screen") ) {
1221 } else if ( idle_state == 1 ) {
1222 // Initialize audio support
1223 #ifdef ENABLE_AUDIO_SUPPORT
1225 // Start the intro music
1226 if ( fgGetBool("/sim/startup/intro-music") ) {
1227 SGPath mp3file( globals->get_fg_root() );
1228 mp3file.append( "Sounds/intro.mp3" );
1230 SG_LOG( SG_GENERAL, SG_INFO,
1231 "Starting intro music: " << mp3file.str() );
1233 #if defined( __CYGWIN__ )
1234 string command = "start /m `cygpath -w " + mp3file.str() + "`";
1235 #elif defined( WIN32 )
1236 string command = "start /m " + mp3file.str();
1238 string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
1241 system ( command.c_str() );
1246 } else if ( idle_state == 2 ) {
1247 // These are a few miscellaneous things that aren't really
1248 // "subsystems" but still need to be initialized.
1251 if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
1252 grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
1257 } else if ( idle_state == 3 ) {
1258 // This is the top level init routine which calls all the
1259 // other subsystem initialization routines. If you are adding
1260 // a subsystem to flightgear, its initialization call should
1261 // located in this routine.
1262 if( !fgInitSubsystems()) {
1263 SG_LOG( SG_GENERAL, SG_ALERT,
1264 "Subsystem initializations failed ..." );
1269 } else if ( idle_state == 4 ) {
1270 // setup OpenGL view parameters
1274 } else if ( idle_state == 5 ) {
1277 } else if ( idle_state == 6 ) {
1281 cout << "Panel visible = " << fgPanelVisible() << endl;
1282 fgReshape( fgGetInt("/sim/startup/xsize"),
1283 fgGetInt("/sim/startup/ysize") );
1286 if ( idle_state == 1000 ) {
1287 // We've finished all our initialization steps, from now on we
1288 // run the main loop.
1290 glutIdleFunc(fgMainLoop);
1292 if ( fgGetBool("/sim/startup/splash-screen") ) {
1293 fgSplashUpdate(0.0);
1298 // options.cxx needs to see this for toggle_panel()
1299 // Handle new window size or exposure
1300 void fgReshape( int width, int height ) {
1303 if ( (!fgGetBool("/sim/virtual-cockpit"))
1304 && fgPanelVisible() && idle_state == 1000 ) {
1305 view_h = (int)(height * (current_panel->getViewHeight() -
1306 current_panel->getYOffset()) / 768.0);
1312 FGViewMgr *viewmgr = globals->get_viewmgr();
1313 for ( int i = 0; i < viewmgr->size(); ++i ) {
1314 viewmgr->get_view(i)->
1315 set_aspect_ratio((float)view_h / (float)width);
1318 glViewport( 0, (GLint)(height - view_h), (GLint)(width), (GLint)(view_h) );
1320 fgSetInt("/sim/startup/xsize", width);
1321 fgSetInt("/sim/startup/ysize", height);
1322 guiInitMouse(width, height);
1324 ssgSetFOV( viewmgr->get_current_view()->get_h_fov(),
1325 viewmgr->get_current_view()->get_v_fov() );
1328 sgClouds3d->Resize( viewmgr->get_current_view()->get_h_fov(),
1329 viewmgr->get_current_view()->get_v_fov() );
1332 // Initialize GLUT and define a main window
1333 int fgGlutInit( int *argc, char **argv ) {
1335 #if !defined( macintosh )
1336 // GLUT will extract all glut specific options so later on we only
1337 // need wory about our own.
1338 glutInit(argc, argv);
1341 // Define Display Parameters. Clouds3d works best with --bpp32 option
1342 if ( fgGetBool("/sim/rendering/clouds3d") ) {
1343 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_ALPHA );
1345 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
1348 SG_LOG( SG_GENERAL, SG_INFO, "Opening a window: " <<
1349 fgGetInt("/sim/startup/xsize") << "x"
1350 << fgGetInt("/sim/startup/ysize") );
1352 // Define initial window size
1353 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1354 fgGetInt("/sim/startup/ysize") );
1356 // Initialize windows
1357 if ( !fgGetBool("/sim/startup/game-mode")) {
1358 // Open the regular window
1359 glutCreateWindow("FlightGear");
1360 #ifndef GLUT_WRONG_VERSION
1362 // Open the cool new 'game mode' window
1363 char game_mode_str[256];
1364 //#define SYNC_OPENGL_WITH_DESKTOP_SETTINGS
1365 #if defined(WIN32) && defined(SYNC_OPENGL_WITH_DESKTOP_SETTINGS)
1366 #ifndef ENUM_CURRENT_SETTINGS
1367 #define ENUM_CURRENT_SETTINGS ((DWORD)-1)
1368 #define ENUM_REGISTRY_SETTINGS ((DWORD)-2)
1372 dm.dmSize = sizeof(DEVMODE);
1373 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
1374 fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
1375 fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
1376 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1377 fgGetInt("/sim/startup/ysize") );
1378 sprintf( game_mode_str, "%dx%d:%d@%d",
1382 dm.dmDisplayFrequency );
1384 // Open the cool new 'game mode' window
1385 sprintf( game_mode_str, "width=%d height=%d bpp=%d",
1386 fgGetInt("/sim/startup/xsize"),
1387 fgGetInt("/sim/startup/ysize"),
1388 fgGetInt("/sim/rendering/bits-per-pixel"));
1390 #endif // HAVE_WINDOWS_H
1391 SG_LOG( SG_GENERAL, SG_INFO,
1392 "game mode params = " << game_mode_str );
1393 glutGameModeString( game_mode_str );
1394 glutEnterGameMode();
1395 #endif // GLUT_WRONG_VERSION
1398 // This seems to be the absolute earliest in the init sequence
1399 // that these calls will return valid info. Too bad it's after
1400 // we've already created and sized out window. :-(
1401 general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
1402 general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
1403 general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
1404 SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
1407 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
1408 general.set_glMaxTexSize( tmp );
1409 SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
1411 glGetIntegerv( GL_DEPTH_BITS, &tmp );
1412 general.set_glDepthBits( tmp );
1413 SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
1419 // Initialize GLUT event handlers
1420 int fgGlutInitEvents( void ) {
1421 // call fgReshape() on window resizes
1422 glutReshapeFunc( fgReshape );
1424 // keyboard and mouse callbacks are set in FGInput::init
1426 // call fgMainLoop() whenever there is
1427 // nothing else to do
1428 glutIdleFunc( fgIdleFunction );
1431 glutDisplayFunc( fgRenderFrame );
1438 int mainLoop( int argc, char **argv ) {
1440 #if defined( macintosh )
1441 freopen ("stdout.txt", "w", stdout );
1442 freopen ("stderr.txt", "w", stderr );
1443 argc = ccommand( &argv );
1446 // set default log levels
1447 sglog().setLogLevels( SG_ALL, SG_INFO );
1450 #ifdef FLIGHTGEAR_VERSION
1451 version = FLIGHTGEAR_VERSION;
1453 version = "unknown version";
1455 SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
1457 SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
1459 // Allocate global data structures. This needs to happen before
1460 // we parse command line options
1462 globals = new FGGlobals;
1464 #ifndef FG_WEATHERCM
1465 globals->set_environment_mgr(new FGEnvironmentMgr);
1468 // seed the random number generater
1471 SGRoute *route = new SGRoute;
1472 globals->set_route( route );
1474 FGControls *controls = new FGControls;
1475 globals->set_controls( controls );
1477 FGSteam *steam = new FGSteam;
1478 globals->set_steam( steam );
1480 string_list *col = new string_list;
1481 globals->set_channel_options_list( col );
1483 // Scan the config file(s) and command line options to see if
1484 // fg_root was specified (ignore all other options for now)
1485 fgInitFGRoot(argc, argv);
1487 // Check for the correct base package version
1488 static char required_version[] = "0.9.0";
1489 string base_version = fgBasePackageVersion();
1490 if ( !(base_version == required_version) ) {
1491 // tell the operator how to use this application
1494 SG_LOG( SG_GENERAL, SG_ALERT, "Base package check failed ... "
1495 << "Found version " << base_version << " at: "
1496 << globals->get_fg_root() );
1497 SG_LOG( SG_GENERAL, SG_ALERT, "Please upgrade to version"
1498 << required_version);
1502 // Initialize the Aircraft directory to "" (UIUC)
1505 // Load the configuration parameters
1506 if ( !fgInitConfig(argc, argv) ) {
1507 SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
1511 // Initialize the Window/Graphics environment.
1512 if( !fgGlutInit(&argc, argv) ) {
1513 SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
1517 // Initialize the various GLUT Event Handlers.
1518 if( !fgGlutInitEvents() ) {
1519 SG_LOG( SG_GENERAL, SG_ALERT,
1520 "GLUT event handler initialization failed ..." );
1524 // Initialize plib net interface
1525 netInit( &argc, argv );
1527 // Initialize ssg (from plib). Needs to come before we do any
1528 // other ssg stuff, but after opengl/glut has been initialized.
1531 // Initialize the user interface (we need to do this before
1532 // passing off control to glut and before fgInitGeneral to get our
1536 #ifdef GL_EXT_texture_lod_bias
1537 glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
1540 // Set position relative to glide slope if requested
1541 fgSetPosFromGlideSlope();
1543 // If we have an explicit, in-range lon/lat, use it.
1544 // If not, check for an airport-id and use that.
1545 // If not, default to the middle of the KSFO field.
1546 // The default values for lon/lat are deliberately out of range
1547 // so that the airport-id can take effect; valid lon/lat will
1548 // override airport-id, however.
1549 double lon_deg = fgGetDouble("/position/longitude-deg");
1550 double lat_deg = fgGetDouble("/position/latitude-deg");
1551 if (lon_deg < -180 || lon_deg > 180 || lat_deg < -90 || lat_deg > 90) {
1552 if ( fgGetString("/sim/startup/airport-id")[0] != '\0' ) {
1553 fgSetPosFromAirportIDandHdg( fgGetString("/sim/startup/airport-id"),
1554 fgGetDouble("/orientation/heading-deg") );
1555 // set tower position (a little off the heading for single
1557 fgSetTowerPosFromAirportID( fgGetString("/sim/startup/airport-id"),
1558 fgGetDouble("orientation/heading") );
1560 // Default to middle of KSFO field
1561 fgSetDouble("/position/longitude-deg", -122.374843);
1562 fgSetDouble("/position/latitude-deg", 37.619002);
1566 SGTime *t = fgInitTime();
1567 globals->set_time_params( t );
1569 // Do some quick general initializations
1570 if( !fgInitGeneral()) {
1571 SG_LOG( SG_GENERAL, SG_ALERT,
1572 "General initializations failed ..." );
1576 SGPath modelpath( globals->get_fg_root() );
1577 ssgModelPath( (char *)modelpath.c_str() );
1579 // Initialize the global scenery manager
1580 globals->set_scenery( new FGScenery );
1581 globals->get_scenery()->init();
1582 globals->get_scenery()->bind();
1584 ////////////////////////////////////////////////////////////////////
1585 // Initialize the general model subsystem.
1586 ////////////////////////////////////////////////////////////////////
1588 globals->set_model_loader(new FGModelLoader);
1589 globals->set_texture_loader(new FGTextureLoader);
1590 globals->set_model_mgr(new FGModelMgr);
1591 globals->get_model_mgr()->init();
1592 globals->get_model_mgr()->bind();
1594 ////////////////////////////////////////////////////////////////////
1595 // Initialize the 3D aircraft model subsystem.
1596 ////////////////////////////////////////////////////////////////////
1598 globals->set_aircraft_model(new FGAircraftModel);
1599 globals->get_aircraft_model()->init();
1600 globals->get_aircraft_model()->bind();
1602 ////////////////////////////////////////////////////////////////////
1603 // Initialize the view manager subsystem.
1604 ////////////////////////////////////////////////////////////////////
1606 FGViewMgr *viewmgr = new FGViewMgr;
1607 globals->set_viewmgr( viewmgr );
1612 // Initialize the sky
1613 SGPath ephem_data_path( globals->get_fg_root() );
1614 ephem_data_path.append( "Astro" );
1615 SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
1616 ephem->update( globals->get_time_params()->getMjd(),
1617 globals->get_time_params()->getLst(),
1619 globals->set_ephem( ephem );
1621 // TODO: move to environment mgr
1623 SGPath texture_path(globals->get_fg_root());
1624 texture_path.append("Textures");
1625 texture_path.append("Sky");
1626 for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
1627 SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
1628 thesky->add_cloud_layer(layer);
1632 SGPath sky_tex_path( globals->get_fg_root() );
1633 sky_tex_path.append( "Textures" );
1634 sky_tex_path.append( "Sky" );
1635 thesky->texture_path( sky_tex_path.str() );
1637 thesky->build( 550.0, 550.0,
1638 globals->get_ephem()->getNumPlanets(),
1639 globals->get_ephem()->getPlanets(), 60000.0,
1640 globals->get_ephem()->getNumStars(),
1641 globals->get_ephem()->getStars(), 60000.0 );
1643 // Initialize MagVar model
1644 SGMagVar *magvar = new SGMagVar();
1645 globals->set_mag( magvar );
1647 // airport = new ssgBranch;
1648 // airport->setName( "Airport Lighting" );
1649 // lighting->addKid( airport );
1655 #ifdef FG_NETWORK_OLK
1656 // Do the network intialization
1657 if ( fgGetBool("/sim/networking/network-olk") ) {
1658 printf("Multipilot mode %s\n",
1659 fg_net_init( globals->get_scenery()->get_scene_graph() ) );
1663 // build our custom render states
1664 fgBuildRenderStates();
1666 // pass control off to the master GLUT event handler
1669 // we never actually get here ... but to avoid compiler warnings,
1675 // $$$ end - added VS Renganathan, 15 Oct 2K
1676 // - added Venky , 12 Nov 2K
1678 #if defined(__linux__) && defined(__i386__)
1680 static void handleFPE (int);
1685 fpu_control_t fpe_flags = 0;
1686 _FPU_GETCW(fpe_flags);
1687 // fpe_flags &= ~_FPU_MASK_IM; // invalid operation
1688 // fpe_flags &= ~_FPU_MASK_DM; // denormalized operand
1689 // fpe_flags &= ~_FPU_MASK_ZM; // zero-divide
1690 // fpe_flags &= ~_FPU_MASK_OM; // overflow
1691 // fpe_flags &= ~_FPU_MASK_UM; // underflow
1692 // fpe_flags &= ~_FPU_MASK_PM; // precision (inexact result)
1693 _FPU_SETCW(fpe_flags);
1694 signal(SIGFPE, handleFPE);
1701 SG_LOG(SG_GENERAL, SG_ALERT, "Floating point interrupt (SIGFPE)");
1714 short CPSGetCurrentProcess(PSN *psn);
1715 short CPSSetProcessName (PSN *psn, char *processname);
1716 short CPSEnableForegroundOperation(PSN *psn, int _arg2, int _arg3, int _arg4, int _arg5);
1717 short CPSSetFrontProcess(PSN *psn);
1720 #define CPSEnableFG(psn) CPSEnableForegroundOperation(psn,0x03,0x3C,0x2C,0x1103)
1724 // Main entry point; catch any exceptions that have made it this far.
1725 int main ( int argc, char **argv ) {
1727 // Enable floating-point exceptions for Linux/x86
1728 #if defined(__linux__) && defined(__i386__)
1732 // Enable floating-point exceptions for Windows
1733 #if defined( _MSC_VER ) && defined( DEBUG )
1734 // Christian, we should document what this does
1735 _control87( _EM_INEXACT, _MCW_EM );
1738 #if defined( HAVE_BC5PLUS )
1739 _control87(MCW_EM, MCW_EM); /* defined in float.h */
1742 // Keyboard focus hack
1747 glutInit (&argc, argv);
1749 CPSGetCurrentProcess(&psn);
1750 CPSSetProcessName(&psn, "FlightGear");
1752 CPSSetFrontProcess(&psn);
1756 // FIXME: add other, more specific
1759 mainLoop(argc, argv);
1760 } catch (sg_throwable &t) {
1761 // We must use cerr rather than
1762 // logging, since logging may be
1764 cerr << "Fatal error: " << t.getFormattedMessage()
1765 << "\n (received from " << t.getOrigin() << ')' << endl;
1773 void fgLoadDCS(void) {
1775 ssgEntity *ship_obj = NULL;
1777 char obj_filename[25];
1779 for ( int k = 0; k < 32; k++ ) {
1783 SGPath tile_path( globals->get_fg_root());
1784 tile_path.append( "Scenery" );
1785 tile_path.append( "Objects.txt" );
1786 sg_gzifstream in( tile_path.str() );
1787 if ( ! in.is_open() ) {
1788 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
1791 SGPath modelpath( globals->get_fg_root() );
1792 modelpath.append( "Models" );
1793 modelpath.append( "Geometry" );
1795 SGPath texturepath( globals->get_fg_root() );
1796 texturepath.append( "Models" );
1797 texturepath.append( "Textures" );
1799 ssgModelPath( (char *)modelpath.c_str() );
1800 ssgTexturePath( (char *)texturepath.c_str() );
1802 ship_sel = new ssgSelector;
1805 while ( ! in.eof() ) {
1807 if ( in.get( c ) && c == '#' ) {
1811 in >> obj_filename >> obj_lat[objc] >> obj_lon[objc] >> obj_alt[objc];
1812 /* cout << endl << obj_filename << " " << obj_lat[objc] << " " << obj_lon[objc] << " " << obj_alt[objc] << endl;
1813 int chj=getchar();*/
1815 obj_lon[objc] *=SGD_DEGREES_TO_RADIANS;
1816 obj_lat[objc] *=SGD_DEGREES_TO_RADIANS;
1818 ship_pos[objc] = new ssgTransform;
1820 // type "repeat" in objects.txt to load one more
1821 // instance of the last object.
1823 if ( strcmp(obj_filename,"repeat") != 0) {
1825 globals->get_model_loader()->load_model( obj_filename );
1828 if ( ship_obj != NULL ) {
1829 ship_obj->setName(obj_filename);
1831 ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
1833 ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
1834 ship_pos[objc]->addKid( ship_obj ); // add object to transform node
1835 ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
1836 SG_LOG( SG_TERRAIN, SG_ALERT, "Loaded file: "
1839 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: "
1843 // temporary hack for deck lights - ultimately should move to PLib (when??)
1844 //const char *extn = file_extension ( obj_filename ) ;
1846 ssgVertexArray *lights = new ssgVertexArray( 100 );
1847 ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
1848 ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
1849 ssgVertexArray *lightdir = new ssgVertexArray( 100 );
1850 int ltype[500], light_type;
1851 static int ltcount = 0;
1853 sgVec3 rway_dir,rway_normal,lightpt;
1855 modelpath.append(obj_filename);
1856 sg_gzifstream in1( modelpath.str() );
1857 if ( ! in1.is_open() ) {
1858 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
1860 while ( ! in1.eof() ) {
1862 if ( in1.get( c ) && c == '#' ) {
1867 //cout << token << endl;
1868 if ( token == "runway" ) {
1870 sgSetVec3 (rway_dir, node[0], node[1], node[2] );
1871 } else if ( token == "edgelight" ) {
1873 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1875 } else if ( token == "taxi" ) {
1877 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1879 } else if ( token == "vasi" ) {
1881 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1883 } else if ( token == "threshold" ) {
1885 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1887 } else if ( token == "rabbit" ) {
1889 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1891 } else if ( token == "ols" ) {
1893 sgSetVec3 (rway_ols, node[0], node[1], node[2] );
1895 } else if ( token == "red" ) {
1897 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1899 } else if ( token == "green" ) {
1901 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1903 } else if ( token == "lp" ) {
1905 sgSetVec3 (lightpt, node[0], node[1], node[2] );
1906 lightpoints->add( lightpt );
1907 lightnormals->add( rway_normal );
1908 lightdir->add( rway_dir );
1909 ltype[ltcount]= light_type;
1912 if (in1.eof()) break;
1916 if ( lightpoints->getNum() ) {
1917 ssgBranch *lightpoints_branch;
1918 long int dummy = -999;
1919 dummy_tile = new FGTileEntry((SGBucket)dummy);
1920 dummy_tile->lightmaps_sequence = new ssgSelector;
1921 dummy_tile->ols_transform = new ssgTransform;
1923 // call function to generate the runway lights
1924 lightpoints_branch =
1925 dummy_tile->gen_runway_lights( lightpoints, lightnormals,
1927 lightpoints_brightness->addKid(lightpoints_branch);
1928 lightpoints_transform->addKid(lightpoints_brightness);
1929 //dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
1930 lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
1931 lightpoints_transform->ref();
1932 globals->get_scenery()->get_gnd_lights_branch()->addKid( lightpoints_transform );
1936 // end hack for deck lights
1940 if (in.eof()) break;
1944 SG_LOG ( SG_TERRAIN, SG_ALERT, "Finished object processing." );
1946 globals->get_scenery()->get_terrain_branch()->addKid( ship_sel ); //add selector node to root node
1953 void fgUpdateDCS (void) {
1955 // double eye_lat,eye_lon,eye_alt;
1956 // static double obj_head;
1957 double sl_radius,obj_latgc;
1958 // float nresultmat[4][4];
1959 // sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3;
1962 // Instantaneous Geodetic Lat/Lon/Alt of moving object
1963 FGADA *fdm = (FGADA *)current_aircraft.fdm_state;
1965 // Deck should be the first object in objects.txt in case of fdm=ada
1967 if (!strcmp(fgGetString("/sim/flight-model"), "ada")) {
1968 if ((fdm->get_iaux(1))==1)
1970 obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
1971 obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
1972 obj_alt[1] = fdm->get_daux(3);
1973 obj_pitch[1] = fdm->get_faux(1);
1974 obj_roll[1] = fdm->get_faux(2);
1978 for ( int m = 0; m < objc; m++ ) {
1979 //cout << endl << obj_lat[m]*SGD_RADIANS_TO_DEGREES << " " << obj_lon[m]*SGD_RADIANS_TO_DEGREES << " " << obj_alt[m] << " " << objc << endl;
1982 //Geodetic to Geocentric angles for rotation
1983 sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
1985 //moving object gbs-posn in cartesian coords
1986 Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
1987 Point3D obj_pos = sgGeodToCart( obj_posn );
1989 // Translate moving object w.r.t eye
1990 Point3D Objtrans = obj_pos - globals->get_scenery()->get_center();
1995 // rotate dynamic objects for lat,lon & alt and other motion about its axes
1998 sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
2000 sgVec3 ship_fwd,ship_rt,ship_up;
2001 sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
2002 sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
2003 sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
2005 sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
2006 sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
2007 sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
2008 sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
2009 sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
2010 sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
2013 sgCopyMat4( sgTUX, sgROT_hdg );
2014 sgPostMultMat4( sgTUX, sgROT_pitch );
2015 sgPostMultMat4( sgTUX, sgROT_roll );
2016 sgPostMultMat4( sgTUX, sgROT_lat );
2017 sgPostMultMat4( sgTUX, sgROT_lon );
2018 sgPostMultMat4( sgTUX, sgTRANS );
2021 sgSetCoord(&shippos, sgTUX );
2022 ship_pos[m]->setTransform( &shippos );
2023 // temporary hack for deck lights - ultimately should move to PLib (when ??)
2025 if (lightpoints_transform) {
2026 lightpoints_transform->setTransform( &shippos );
2027 float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
2028 if ( sun_angle > 89 ) {
2029 lightpoints_brightness->select(0x01);
2031 lightpoints_brightness->select(0x00);
2040 sgXformPnt3( rp, rway_ols, sgTUX );
2041 vp = globals->get_current_view()->get_view_pos();
2042 to[0] = rp[0]-vp[0];
2043 to[1] = rp[1]-vp[1];
2044 to[2] = rp[2]-vp[2];
2045 float dist = sgLengthVec3( to );
2046 alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
2048 elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
2050 ref_elev = elev - 3.75; // +ve above, -ve below
2054 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
2055 // if (ref_elev > 0.51) sel = 0x21;
2056 // if ((ref_elev <= 0.51) & (ref_elev > 0.17)) sel = 0x22;
2057 // if ((ref_elev <= 0.17) & (ref_elev >= -0.17)) sel = 0x24;
2058 // if ((ref_elev < -0.17) & (ref_elev >= -0.51)) sel = 0x28;
2059 // if (ref_elev < -0.51) sel = 0x30;
2060 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
2061 dummy_tile->lightmaps_sequence->select(sel);
2064 sgCopyVec3 (up, ship_up);
2066 sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
2068 sgScaleVec3 (up, 4.0*ref_elev);
2069 dummy_tile->ols_transform->setTransform(up);
2070 //cout << "ref_elev " << ref_elev << endl;
2072 // end hack for deck lights
2075 if ( ship_sel != NULL ) {
2076 ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
2080 // $$$ end - added VS Renganathan, 15 Oct 2K
2081 // added Venky , 12 Nov 2K