]> git.mxchange.org Git - flightgear.git/blob - src/Main/main.cxx
Fix a problem with the culling of out-of-range random objects. When
[flightgear.git] / src / Main / main.cxx
1 // main.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 //
5 // Copyright (C) 1997 - 2002  Curtis L. Olson  - curt@flightgear.org
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 //
21 // $Id$
22
23
24 #ifdef HAVE_CONFIG_H
25 #  include <config.h>
26 #endif
27
28 #if defined(__linux__) && defined(__i386__)
29 #  include <fpu_control.h>
30 #  include <signal.h>
31 #endif
32
33 #include <simgear/compiler.h>
34
35 #include STL_IOSTREAM
36 #ifndef SG_HAVE_NATIVE_SGI_COMPILERS
37 SG_USING_STD(cerr);
38 SG_USING_STD(endl);
39 #endif
40
41 #include <simgear/misc/exception.hxx>
42 #include <simgear/ephemeris/ephemeris.hxx>
43 #include <simgear/route/route.hxx>
44
45 #ifdef SG_MATH_EXCEPTION_CLASH
46 #  include <math.h>
47 #endif
48
49 #ifdef HAVE_WINDOWS_H
50 #  include <windows.h>
51 #  include <float.h>
52 #endif
53
54 #include <GL/glut.h>
55 #include <GL/gl.h>
56
57 #include <stdio.h>
58 #include <string.h>             // for strcmp()
59 #include <string>
60
61 #ifdef HAVE_STDLIB_H
62 #   include <stdlib.h>
63 #endif
64
65 #ifdef HAVE_SYS_STAT_H
66 #  include <sys/stat.h>         // for stat()
67 #endif
68
69 #ifdef HAVE_UNISTD_H
70 #  include <unistd.h>           // for stat()
71 #endif
72
73 #include <plib/netChat.h>
74 #include <plib/pu.h>
75 #include <plib/ssg.h>
76
77 #include <simgear/constants.h>  // for VERSION
78 #include <simgear/debug/logstream.hxx>
79 #include <simgear/math/polar3d.hxx>
80 #include <simgear/math/sg_random.h>
81 #include <simgear/misc/sg_path.hxx>
82 #include <simgear/sky/sky.hxx>
83 #include <simgear/timing/sg_time.hxx>
84
85 #include <Include/general.hxx>
86
87 #include <Aircraft/aircraft.hxx>
88
89 #include <ATC/ATCmgr.hxx>
90 #include <ATC/ATCdisplay.hxx>
91 #include <ATC/AIMgr.hxx>
92
93 #include <Autopilot/newauto.hxx>
94
95 #include <Cockpit/cockpit.hxx>
96 #include <Cockpit/radiostack.hxx>
97 #include <Cockpit/steam.hxx>
98
99 #include <FDM/UIUCModel/uiuc_aircraftdir.h>
100 #include <GUI/gui.h>
101 #include <Model/acmodel.hxx>
102 #include <Model/modelmgr.hxx>
103 #include <Model/model.hxx>
104 #include <Main/location.hxx>
105 #ifdef FG_NETWORK_OLK
106 #include <NetworkOLK/network.h>
107 #endif
108 #include <Objects/matlib.hxx>
109 #include <Scenery/scenery.hxx>
110 #include <Scenery/tilemgr.hxx>
111 #ifdef ENABLE_AUDIO_SUPPORT
112 #  include <Sound/soundmgr.hxx>
113 #  include <Sound/fg_fx.hxx>
114 #  include <Sound/morse.hxx>
115 #endif
116 #include <Time/FGEventMgr.hxx>
117 #include <Time/fg_timer.hxx>
118 #include <Time/light.hxx>
119 #include <Time/sunpos.hxx>
120 #include <Time/tmp.hxx>
121
122 #include <Input/input.hxx>
123
124 // ADA
125 #include <simgear/misc/sgstream.hxx>
126 #include <simgear/math/point3d.hxx>
127 #include <FDM/flight.hxx>
128 #include <FDM/ADA.hxx>
129 #include <Scenery/tileentry.hxx>
130
131 #if !defined(sgi)
132 // PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
133 // PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
134 #endif
135 float default_attenuation[3] = {1.0, 0.0, 0.0};
136 //Required for using GL_extensions
137 void fgLoadDCS (void);
138 void fgUpdateDCS (void);
139 ssgSelector *ship_sel=NULL;
140 // upto 32 instances of a same object can be loaded.
141 ssgTransform *ship_pos[32];
142 double obj_lat[32],obj_lon[32],obj_alt[32],obj_pitch[32],obj_roll[32];
143 int objc=0;
144 ssgSelector *lightpoints_brightness = new ssgSelector;
145 ssgTransform *lightpoints_transform = new ssgTransform;
146 FGTileEntry *dummy_tile;
147 sgVec3 rway_ols;
148 // ADA
149 // Clip plane settings...
150 float scene_nearplane = 0.5f;
151 float scene_farplane = 120000.0f;
152
153 static double delta_time_sec = 0;
154
155
156 #ifdef FG_WEATHERCM
157 #  include <WeatherCM/FGLocalWeatherDatabase.h>
158 #else
159 #  include <Environment/environment_mgr.hxx>
160 #endif
161
162 #include "version.h"
163
164 #include "fg_init.hxx"
165 #include "fg_io.hxx"
166 #include "fg_props.hxx"
167 #include "globals.hxx"
168 #include "splash.hxx"
169 #include "viewmgr.hxx"
170 #include "options.hxx"
171 #include "logger.hxx"
172
173 #ifdef macintosh
174 #  include <console.h>          // -dw- for command line dialog
175 #endif
176
177
178 FGEventMgr global_events;
179
180 // This is a record containing a bit of global housekeeping information
181 FGGeneral general;
182
183 // Specify our current idle function state.  This is used to run all
184 // our initializations out of the glutIdleLoop() so that we can get a
185 // splash screen up and running right away.
186 static int idle_state = 0;
187 static long global_multi_loop;
188
189 // forward declaration
190 void fgReshape( int width, int height );
191
192 // fog constants.  I'm a little nervous about putting actual code out
193 // here but it seems to work (?)
194 static const double m_log01 = -log( 0.01 );
195 static const double sqrt_m_log01 = sqrt( m_log01 );
196 static GLfloat fog_exp_density;
197 static GLfloat fog_exp2_density;
198 static GLfloat fog_exp2_punch_through;
199
200 #ifdef FG_NETWORK_OLK
201 ssgSelector *fgd_sel = NULL;
202 ssgTransform *fgd_pos = NULL;
203 #endif
204
205 // current fdm/position used for view
206 FGInterface cur_view_fdm;
207
208 // Sky structures
209 SGSky *thesky;
210
211 // hack
212 sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
213 {
214   {  1.0f,  0.0f,  0.0f,  0.0f },
215   {  0.0f,  0.0f, -1.0f,  0.0f },
216   {  0.0f,  1.0f,  0.0f,  0.0f },
217   {  0.0f,  0.0f,  0.0f,  1.0f }
218 };
219
220 // The following defines flightgear options. Because glutlib will also
221 // want to parse its own options, those options must not be included here
222 // or they will get parsed by the main program option parser. Hence case
223 // is significant for any option added that might be in conflict with
224 // glutlib's parser.
225 //
226 // glutlib parses for:
227 //    -display
228 //    -direct   (invalid in Win32)
229 //    -geometry
230 //    -gldebug
231 //    -iconized
232 //    -indirect (invalid in Win32)
233 //    -synce
234 //
235 // Note that glutlib depends upon strings while this program's
236 // option parser wants only initial characters followed by numbers
237 // or pathnames.
238 //
239
240
241 ssgSimpleState *default_state;
242 ssgSimpleState *hud_and_panel;
243 ssgSimpleState *menus;
244
245 SGTimeStamp last_time_stamp;
246 SGTimeStamp current_time_stamp;
247
248 void fgBuildRenderStates( void ) {
249     default_state = new ssgSimpleState;
250     default_state->ref();
251     default_state->disable( GL_TEXTURE_2D );
252     default_state->enable( GL_CULL_FACE );
253     default_state->enable( GL_COLOR_MATERIAL );
254     default_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
255     default_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
256     default_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
257     default_state->disable( GL_BLEND );
258     default_state->disable( GL_ALPHA_TEST );
259     default_state->disable( GL_LIGHTING );
260
261     hud_and_panel = new ssgSimpleState;
262     hud_and_panel->ref();
263     hud_and_panel->disable( GL_CULL_FACE );
264     hud_and_panel->disable( GL_TEXTURE_2D );
265     hud_and_panel->disable( GL_LIGHTING );
266     hud_and_panel->enable( GL_BLEND );
267
268     menus = new ssgSimpleState;
269     menus->ref();
270     menus->disable( GL_CULL_FACE );
271     menus->disable( GL_TEXTURE_2D );
272     menus->enable( GL_BLEND );
273 }
274
275
276 // fgInitVisuals() -- Initialize various GL/view parameters
277 void fgInitVisuals( void ) {
278     fgLIGHT *l;
279
280     l = &cur_light_params;
281
282 #ifndef GLUT_WRONG_VERSION
283     // Go full screen if requested ...
284     if ( fgGetBool("/sim/startup/fullscreen") ) {
285         glutFullScreen();
286     }
287 #endif
288
289     // If enabled, normal vectors specified with glNormal are scaled
290     // to unit length after transformation.  Enabling this has
291     // performance implications.  See the docs for glNormal.
292     // glEnable( GL_NORMALIZE );
293
294     glEnable( GL_LIGHTING );
295     glEnable( GL_LIGHT0 );
296     // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );  // done later with ssg
297
298     sgVec3 sunpos;
299     sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
300     ssgGetLight( 0 ) -> setPosition( sunpos );
301
302     glFogi (GL_FOG_MODE, GL_EXP2);
303     if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) || 
304          (!fgGetBool("/sim/rendering/shading"))) {
305         // if fastest fog requested, or if flat shading force fastest
306         glHint ( GL_FOG_HINT, GL_FASTEST );
307     } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
308         glHint ( GL_FOG_HINT, GL_NICEST );
309     }
310     if ( fgGetBool("/sim/rendering/wireframe") ) {
311         // draw wire frame
312         glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
313     }
314
315     // This is the default anyways, but it can't hurt
316     glFrontFace ( GL_CCW );
317
318     // Just testing ...
319     // glEnable(GL_POINT_SMOOTH);
320     // glEnable(GL_LINE_SMOOTH);
321     // glEnable(GL_POLYGON_SMOOTH);      
322 }
323
324
325 // For HiRes screen Dumps using Brian Pauls TR Library
326 void trRenderFrame( void ) {
327
328     if ( fgPanelVisible() ) {
329         GLfloat height = fgGetInt("/sim/startup/ysize");
330         GLfloat view_h =
331             (current_panel->getViewHeight() - current_panel->getYOffset())
332             * (height / 768.0) + 1;
333         glTranslatef( 0.0, view_h, 0.0 );
334     }
335
336     static GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
337     static GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
338
339     fgLIGHT *l = &cur_light_params;
340
341     glClearColor(l->adj_fog_color[0], l->adj_fog_color[1], 
342                  l->adj_fog_color[2], l->adj_fog_color[3]);
343
344     glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
345
346     // set the opengl state to known default values
347     default_state->force();
348
349     glEnable( GL_FOG );
350     glFogf  ( GL_FOG_DENSITY, fog_exp2_density);
351     glFogi  ( GL_FOG_MODE,    GL_EXP2 );
352     glFogfv ( GL_FOG_COLOR,   l->adj_fog_color );
353
354     // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
355     // we only update GL_AMBIENT for our lights we will never get
356     // a completely dark scene.  So, we set GL_LIGHT_MODEL_AMBIENT
357     // explicitely to black.
358     glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
359
360     ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
361
362     // texture parameters
363     glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
364     glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
365
366     // we need a white diffuse light for the phase of the moon
367     ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
368     thesky->preDraw();
369
370     // draw the ssg scene
371     // return to the desired diffuse color
372     ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
373     glEnable( GL_DEPTH_TEST );
374     ssgSetNearFar( scene_nearplane, scene_farplane );
375     ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
376
377     // draw the lights
378     glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
379     ssgSetNearFar( scene_nearplane, scene_farplane );
380     ssgCullAndDraw( globals->get_scenery()->get_lighting() );
381
382     if (fgGetBool("/environment/clouds/status"))
383       thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
384
385     globals->get_model_mgr()->draw();
386     globals->get_aircraft_model()->draw();
387
388     // need to do this here as hud_and_panel state is static to
389     // main.cxx  and HUD and Panel routines have to be called with
390     // knowledge of the the TR struct < see gui.cxx::HighResDump()
391     hud_and_panel->apply();
392 }
393
394
395 // Update all Visuals (redraws anything graphics related)
396 void fgRenderFrame() {
397   
398     // Process/manage pending events
399     global_events.update( delta_time_sec );
400
401     static const SGPropertyNode *longitude
402         = fgGetNode("/position/longitude-deg");
403     static const SGPropertyNode *latitude
404         = fgGetNode("/position/latitude-deg");
405     static const SGPropertyNode *altitude
406         = fgGetNode("/position/altitude-ft");
407     static const SGPropertyNode *groundlevel_nearplane
408         = fgGetNode("/sim/current-view/ground-level-nearplane-m");
409
410     // Update the default (kludged) properties.
411     fgUpdateProps();
412
413     FGViewer *current__view = globals->get_current_view();
414
415     fgLIGHT *l = &cur_light_params;
416     static double last_visibility = -9999;
417
418     // update fog params
419     double actual_visibility       = thesky->get_visibility();
420     if ( actual_visibility != last_visibility ) {
421         last_visibility = actual_visibility;
422
423         fog_exp_density = m_log01 / actual_visibility;
424         fog_exp2_density = sqrt_m_log01 / actual_visibility;
425         fog_exp2_punch_through = sqrt_m_log01 / ( actual_visibility * 2.5 );
426     }
427
428     // double angle;
429     // GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
430     // GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
431     // GLfloat terrain_color[4] = { 0.54, 0.44, 0.29, 1.0 };
432     // GLfloat mat_shininess[] = { 10.0 };
433     GLbitfield clear_mask;
434     
435     if ( idle_state != 1000 ) {
436         // still initializing, draw the splash screen
437         if ( fgGetBool("/sim/startup/splash-screen") ) {
438             fgSplashUpdate(0.0);
439         }
440         // Keep resetting sim time while the sim is initializing
441         globals->set_sim_time_sec( 0.0 );
442     } else {
443         // idle_state is now 1000 meaning we've finished all our
444         // initializations and are running the main loop, so this will
445         // now work without seg faulting the system.
446
447         // calculate our current position in cartesian space
448         globals->get_scenery()->set_center( globals->get_scenery()->get_next_center() );
449
450         // update view port
451         fgReshape( fgGetInt("/sim/startup/xsize"),
452                    fgGetInt("/sim/startup/ysize") );
453
454         // set the sun position (done later with ssg calls)
455         // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
456
457         clear_mask = GL_DEPTH_BUFFER_BIT;
458         if ( fgGetBool("/sim/rendering/wireframe") ) {
459             clear_mask |= GL_COLOR_BUFFER_BIT;
460         }
461
462         if ( fgGetBool("/sim/rendering/skyblend") ) {
463             if ( fgGetBool("/sim/rendering/textures") ) {
464                 // glClearColor(black[0], black[1], black[2], black[3]);
465                 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1], 
466                              l->adj_fog_color[2], l->adj_fog_color[3]);
467                 clear_mask |= GL_COLOR_BUFFER_BIT;
468             }
469         } else {
470             glClearColor(l->sky_color[0], l->sky_color[1], 
471                          l->sky_color[2], l->sky_color[3]);
472             clear_mask |= GL_COLOR_BUFFER_BIT;
473         }
474         glClear( clear_mask );
475
476         // Tell GL we are switching to model view parameters
477
478         // I really should create a derived ssg node or use a call
479         // back or something so that I can draw the sky within the
480         // ssgCullAndDraw() function, but for now I just mimic what
481         // ssg does to set up the model view matrix
482         glMatrixMode(GL_MODELVIEW);
483         glLoadIdentity();
484         ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
485
486         // set the opengl state to known default values
487         default_state->force();
488
489         // update fog params if visibility has changed
490         double visibility_meters = fgGetDouble("/environment/visibility-m");
491         thesky->set_visibility(visibility_meters);
492
493         thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
494                             ( global_multi_loop * fgGetInt("/sim/speed-up") )
495                             / (double)fgGetInt("/sim/model-hz") );
496
497         // Set correct opengl fog density
498         glFogf (GL_FOG_DENSITY, fog_exp2_density);
499
500         // update the sky dome
501         if ( fgGetBool("/sim/rendering/skyblend") ) {
502             /* cout << "thesky->repaint() sky_color = "
503                  << cur_light_params.sky_color[0] << " "
504                  << cur_light_params.sky_color[1] << " "
505                  << cur_light_params.sky_color[2] << " "
506                  << cur_light_params.sky_color[3] << endl;
507             cout << "    fog = "
508                  << cur_light_params.fog_color[0] << " "
509                  << cur_light_params.fog_color[1] << " "
510                  << cur_light_params.fog_color[2] << " "
511                  << cur_light_params.fog_color[3] << endl;
512             cout << "    sun_angle = " << cur_light_params.sun_angle
513                  << "    moon_angle = " << cur_light_params.moon_angle
514                  << endl; */
515             thesky->repaint( cur_light_params.sky_color,
516                              cur_light_params.adj_fog_color,
517                              cur_light_params.sun_angle,
518                              cur_light_params.moon_angle,
519                              globals->get_ephem()->getNumPlanets(),
520                              globals->get_ephem()->getPlanets(),
521                              globals->get_ephem()->getNumStars(),
522                              globals->get_ephem()->getStars() );
523  
524             /* cout << "thesky->reposition( view_pos = " << view_pos[0] << " "
525                  << view_pos[1] << " " << view_pos[2] << endl;
526             cout << "    zero_elev = " << zero_elev[0] << " "
527                  << zero_elev[1] << " " << zero_elev[2]
528                  << " lon = " << cur_fdm_state->get_Longitude()
529                  << " lat = " << cur_fdm_state->get_Latitude() << endl;
530             cout << "    sun_rot = " << cur_light_params.sun_rotation
531                  << " gst = " << SGTime::cur_time_params->getGst() << endl;
532             cout << "    sun ra = " << globals->get_ephem()->getSunRightAscension()
533                  << " sun dec = " << globals->get_ephem()->getSunDeclination() 
534                  << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
535                  << " moon dec = " << globals->get_ephem()->getMoonDeclination() << endl; */
536
537             thesky->reposition( current__view->get_view_pos(),
538                                 current__view->get_zero_elev(),
539                                 current__view->get_world_up(),
540                                 current__view->getLongitude_deg()
541                                   * SGD_DEGREES_TO_RADIANS,
542                                 current__view->getLatitude_deg()
543                                   * SGD_DEGREES_TO_RADIANS,
544                                 current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
545                                 cur_light_params.sun_rotation,
546                                 globals->get_time_params()->getGst(),
547                                 globals->get_ephem()->getSunRightAscension(),
548                                 globals->get_ephem()->getSunDeclination(),
549                                 50000.0,
550                                 globals->get_ephem()->getMoonRightAscension(),
551                                 globals->get_ephem()->getMoonDeclination(),
552                                 50000.0 );
553         }
554
555         glEnable( GL_DEPTH_TEST );
556         if ( strcmp(fgGetString("/sim/rendering/fog"), "disabled") ) {
557             glEnable( GL_FOG );
558             glFogi( GL_FOG_MODE, GL_EXP2 );
559             glFogfv( GL_FOG_COLOR, l->adj_fog_color );
560         }
561
562         // set sun/lighting parameters
563         ssgGetLight( 0 ) -> setPosition( l->sun_vec );
564
565         // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
566         // we only update GL_AMBIENT for our lights we will never get
567         // a completely dark scene.  So, we set GL_LIGHT_MODEL_AMBIENT
568         // explicitely to black.
569         GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
570         GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
571         glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
572
573         ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
574         ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
575         ssgGetLight( 0 ) -> setColour( GL_SPECULAR, l->scene_specular );
576
577         // texture parameters
578         // glEnable( GL_TEXTURE_2D );
579         glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
580         glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
581
582         // glMatrixMode( GL_PROJECTION );
583         // glLoadIdentity();
584         ssgSetFOV( current__view->get_h_fov(),
585                    current__view->get_v_fov() );
586
587         double agl =
588             current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
589             - globals->get_scenery()->get_cur_elev();
590
591         if ( agl > 10.0 ) {
592             scene_nearplane = 10.0f;
593             scene_farplane = 120000.0f;
594         } else {
595             scene_nearplane = groundlevel_nearplane->getDoubleValue();
596             scene_farplane = 120000.0f;
597         }
598
599         ssgSetNearFar( scene_nearplane, scene_farplane );
600
601         // $$$ begin - added VS Renganthan 17 Oct 2K
602         if(objc)
603           fgUpdateDCS();
604         // $$$ end - added VS Renganthan 17 Oct 2K
605
606 # ifdef FG_NETWORK_OLK
607         if ( fgGetBool("/sim/networking/network-olk") ) {
608             sgCoord fgdpos;
609             other = head->next;             /* put listpointer to start  */
610             while ( other != tail) {        /* display all except myself */
611                 if ( strcmp( other->ipadr, fgd_mcp_ip) != 0) {
612                     other->fgd_sel->select(1);
613                     sgSetCoord( &fgdpos, other->sgFGD_COORD );
614                     other->fgd_pos->setTransform( &fgdpos );
615                 }
616                 other = other->next;
617             }
618
619             // fgd_sel->select(1);
620             // sgCopyMat4( sgTUX, current_view.sgVIEW);
621             // sgCoord fgdpos;
622             // sgSetCoord( &fgdpos, sgFGD_VIEW );
623             // fgd_pos->setTransform( &fgdpos);
624         }
625 # endif
626
627         // position tile nodes and update range selectors
628
629         // this is done in the main loop now...
630         // global_tile_mgr.prep_ssg_nodes(visibility_meters);
631
632         if ( fgGetBool("/sim/rendering/skyblend") ) {
633             // draw the sky backdrop
634
635             // we need a white diffuse light for the phase of the moon
636             ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
637
638             thesky->preDraw();
639
640             // return to the desired diffuse color
641             ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
642         }
643
644         // draw the ssg scene
645         glEnable( GL_DEPTH_TEST );
646
647         ssgSetNearFar( scene_nearplane, scene_farplane );
648         ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
649
650         // This is a bit kludgy.  Every 200 frames, do an extra traversal
651         // of the scene graph without drawing anything and with frustum
652         // culling disabled.  This ensures that out-of-range random
653         // objects that are not in the current view frustum will still be
654         // freed properly.
655         static int counter = 0;
656         if (++counter == 200) {
657                                 // We disable frustrum testing, so 
658                                 // the default is fine.
659           sgFrustum f;
660           sgMat4 m;
661           ssgGetModelviewMatrix(m);
662           globals->get_scenery()->get_scene_graph()->cull(&f, m, false);
663           counter = 0;
664         }
665
666         // change state for lighting here
667
668         // draw lighting
669         // Set punch through fog density
670         glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
671
672 #ifdef FG_EXPERIMENTAL_LIGHTING
673         // Enable states for drawing points with GL_extension
674         if (glutExtensionSupported("GL_EXT_point_parameters")) {
675             glEnable(GL_POINT_SMOOTH);
676             float quadratic[3] = {1.0, 0.01, 0.0001};
677             // get the address of our OpenGL extensions
678 #if !defined(sgi)
679             glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) 
680                 wglGetProcAddress("glPointParameterfEXT");
681             glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) 
682                 wglGetProcAddress("glPointParameterfvEXT");
683 #endif
684             // makes the points fade as they move away
685             glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
686             glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0); 
687             glPointSize(4.0);
688
689             // Enable states for drawing runway lights with spherical mapping
690             glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
691             glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
692             glEnable(GL_TEXTURE_GEN_S);
693             glEnable(GL_TEXTURE_GEN_T);
694
695             //Maybe this is not the best way, but it works !!
696             glPolygonMode(GL_FRONT, GL_POINT);
697             glCullFace(GL_BACK);
698             glEnable(GL_CULL_FACE);
699         }
700
701         glDisable( GL_LIGHTING );
702         // blending function for runway lights
703         glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
704         glEnable(GL_BLEND);
705 #endif
706
707         ssgSetNearFar( scene_nearplane, scene_farplane );
708         ssgCullAndDraw( globals->get_scenery()->get_lighting() );
709
710
711 #ifdef FG_EXPERIMENTAL_LIGHTING
712         if (glutExtensionSupported("GL_EXT_point_parameters")) {
713             // Disable states used for runway lighting
714             glPolygonMode(GL_FRONT, GL_FILL);
715
716             glDisable(GL_TEXTURE_GEN_S);
717             glDisable(GL_TEXTURE_GEN_T);
718             glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
719                                   default_attenuation);
720         }
721
722         glPointSize(1.0);
723 #endif
724
725         if ( fgGetBool("/sim/rendering/skyblend") ) {
726             // draw the sky cloud layers
727           if (fgGetBool("/environment/clouds/status"))
728             thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
729         }
730
731         globals->get_model_mgr()->draw();
732         globals->get_aircraft_model()->draw();
733
734         // display HUD && Panel
735         glDisable( GL_FOG );
736         glDisable( GL_DEPTH_TEST );
737         // glDisable( GL_CULL_FACE );
738         // glDisable( GL_TEXTURE_2D );
739
740         // update the input subsystem
741         current_input.update(delta_time_sec);
742
743         // update the controls subsystem
744         globals->get_controls()->update(delta_time_sec);
745
746         hud_and_panel->apply();
747         fgCockpitUpdate();
748
749         // Use the hud_and_panel ssgSimpleState for rendering the ATC output
750         // This only works properly if called before the panel call
751         globals->get_ATC_display()->update(delta_time_sec);
752
753         // update the panel subsystem
754         if ( current_panel != NULL ) {
755             current_panel->update(delta_time_sec);
756         }
757
758         // We can do translucent menus, so why not. :-)
759         menus->apply();
760         glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
761         puDisplay();
762         // glDisable ( GL_BLEND ) ;
763
764         // glEnable( GL_FOG );
765
766         globals->get_logger()->update(delta_time_sec);
767     }
768
769     glutSwapBuffers();
770 }
771
772
773 // Update internal time dependent calculations (i.e. flight model)
774 // FIXME: this distinction is obsolete; all subsystems now get delta
775 // time on update.
776 void fgUpdateTimeDepCalcs() {
777     static bool inited = false;
778
779     //SG_LOG(SG_FLIGHT,SG_INFO, "Updating time dep calcs()");
780
781     fgLIGHT *l = &cur_light_params;
782     int i;
783
784     long multi_loop = 1;
785
786     // Initialize the FDM here if it hasn't been and if we have a
787     // scenery elevation hit.
788
789     // cout << "cur_fdm_state->get_inited() = " << cur_fdm_state->get_inited() 
790     //      << " cur_elev = " << scenery.get_cur_elev() << endl;
791
792     if ( !cur_fdm_state->get_inited() &&
793          globals->get_scenery()->get_cur_elev() > -9990 )
794     {
795         SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");  
796         
797         cur_fdm_state->init();
798         if ( cur_fdm_state->get_bound() ) {
799             cur_fdm_state->unbind();
800         }
801         cur_fdm_state->bind();
802     }
803
804     // conceptually, the following block could be done for each fdm
805     // instance ...
806     if ( !cur_fdm_state->get_inited() ) {
807         // do nothing, fdm isn't inited yet
808     } else {
809         // we have been inited, and  we are good to go ...
810
811         if ( !inited ) {
812             inited = true;
813         }
814
815         globals->get_autopilot()->update(delta_time_sec);
816         cur_fdm_state->update(delta_time_sec);
817         globals->get_steam()->update(delta_time_sec);
818     }
819
820     if ( !strcmp(fgGetString("/sim/view-mode"), "pilot") ) {
821         cur_view_fdm = *cur_fdm_state;
822         // do nothing
823     }
824
825     globals->get_model_mgr()->update(delta_time_sec);
826     globals->get_aircraft_model()->update(delta_time_sec);
827
828     // update the view angle
829     globals->get_viewmgr()->update(delta_time_sec);
830
831     l->UpdateAdjFog();
832
833     // Update solar system
834     globals->get_ephem()->update( globals->get_time_params()->getMjd(),
835                                   globals->get_time_params()->getLst(),
836                                   cur_fdm_state->get_Latitude() );
837
838     // Update radio stack model
839     current_radiostack->update(delta_time_sec);
840 }
841
842
843 void fgInitTimeDepCalcs( void ) {
844     // noop for now
845 }
846
847
848 static const double alt_adjust_ft = 3.758099;
849 static const double alt_adjust_m = alt_adjust_ft * SG_FEET_TO_METER;
850
851
852 // What should we do when we have nothing else to do?  Let's get ready
853 // for the next move and update the display?
854 static void fgMainLoop( void ) {
855
856     // Update the elapsed time.
857     current_time_stamp.stamp();
858     delta_time_sec = double(current_time_stamp - last_time_stamp) / 1000000.0;
859     last_time_stamp = current_time_stamp;
860     globals->inc_sim_time_sec( delta_time_sec );
861
862     static const SGPropertyNode *longitude
863         = fgGetNode("/position/longitude-deg");
864     static const SGPropertyNode *latitude
865         = fgGetNode("/position/latitude-deg");
866     static const SGPropertyNode *altitude
867         = fgGetNode("/position/altitude-ft");
868     static const SGPropertyNode *clock_freeze
869         = fgGetNode("/sim/freeze/clock", true);
870     static const SGPropertyNode *cur_time_override
871         = fgGetNode("/sim/time/cur-time-override", true);
872
873     static long remainder = 0;
874     long elapsed;
875 #ifdef FANCY_FRAME_COUNTER
876     int i;
877     double accum;
878 #else
879     static time_t last_time = 0;
880     static int frames = 0;
881 #endif // FANCY_FRAME_COUNTER
882
883     SGTime *t = globals->get_time_params();
884
885     FGLocation * acmodel_location = 0;
886     if(cur_fdm_state->getACModel() != 0) {
887       acmodel_location = (FGLocation *)  cur_fdm_state->getACModel()->get3DModel()->getFGLocation();
888     }
889
890     SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
891     SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
892
893 #ifdef FG_NETWORK_OLK
894     if ( fgGetBool("/sim/networking/network-olk") ) {
895         if ( net_is_registered == 0 ) {      // We first have to reg. to fgd
896             // printf("FGD: Netupdate\n");
897             fgd_send_com( "A", FGFS_host);   // Send Mat4 data
898             fgd_send_com( "B", FGFS_host);   // Recv Mat4 data
899         }
900     }
901 #endif
902
903 #if defined( ENABLE_PLIB_JOYSTICK )
904     // Read joystick and update control settings
905     // if ( fgGetString("/sim/control-mode") == "joystick" )
906     // {
907     //    fgJoystickRead();
908     // }
909 #elif defined( ENABLE_GLUT_JOYSTICK )
910     // Glut joystick support works by feeding a joystick handler
911     // function to glut.  This is taken care of once in the joystick
912     // init routine and we don't have to worry about it again.
913 #endif
914
915 #ifndef FG_WEATHERCM
916     globals->get_environment_mgr()->update(delta_time_sec);
917 #endif
918
919     // Fix elevation.  I'm just sticking this here for now, it should
920     // probably move eventually
921
922     /* printf("Before - ground = %.2f  runway = %.2f  alt = %.2f\n",
923            scenery.get_cur_elev(),
924            cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
925            cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
926
927 // Curt is this code used?  I don't see any problems when I comment it out.
928     if ( acmodel_location != 0 ) {
929       if ( acmodel_location->get_cur_elev_m() > -9990 && cur_fdm_state->get_inited() ) {
930         if ( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER < 
931              (acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0) ) {
932             // now set aircraft altitude above ground
933             printf("(*) Current Altitude = %.2f < %.2f forcing to %.2f\n", 
934                    cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
935                    acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0,
936                    acmodel_location->get_cur_elev_m() + alt_adjust_m );
937             cur_fdm_state->set_Altitude( (acmodel_location->get_cur_elev_m() 
938                                                 + alt_adjust_m) * SG_METER_TO_FEET );
939             SG_LOG( SG_ALL, SG_DEBUG, 
940                     "<*> resetting altitude to " 
941                     << cur_fdm_state->get_Altitude() * SG_FEET_TO_METER
942                     << " meters" );
943         }
944       }
945     }
946 // End of code in question. (see Curt is this code used? above)
947
948     /* printf("Adjustment - ground = %.2f  runway = %.2f  alt = %.2f\n",
949            scenery.get_cur_elev(),
950            cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
951            cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
952
953     // cout << "Warp = " << globals->get_warp() << endl;
954
955     // update "time"
956     static bool last_clock_freeze = false;
957
958     if ( clock_freeze->getBoolValue() ) {
959         // clock freeze requested
960         if ( cur_time_override->getLongValue() == 0 ) {
961             fgSetLong( "/sim/time/cur-time-override", t->get_cur_time() );
962             globals->set_warp( 0 );
963         }
964     } else {
965         // no clock freeze requested
966         if ( last_clock_freeze == true ) {
967             // clock just unfroze, let's set warp as the difference
968             // between frozen time and current time so we don't get a
969             // time jump (and corresponding sky object and lighting
970             // jump.)
971             globals->set_warp( cur_time_override->getLongValue() - time(NULL) );
972             fgSetLong( "/sim/time/cur-time-override", 0 );
973         }
974         if ( globals->get_warp_delta() != 0 ) {
975             globals->inc_warp( globals->get_warp_delta() );
976         }
977     }
978
979     last_clock_freeze = clock_freeze->getBoolValue();
980
981     t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
982                latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
983                cur_time_override->getLongValue(),
984                globals->get_warp() );
985
986     if ( globals->get_warp_delta() != 0 ) {
987         fgUpdateSkyAndLightingParams();
988     }
989
990     // update magvar model
991     globals->get_mag()->update( longitude->getDoubleValue()
992                                   * SGD_DEGREES_TO_RADIANS,
993                                 latitude->getDoubleValue()
994                                   * SGD_DEGREES_TO_RADIANS,
995                                 altitude->getDoubleValue() * SG_FEET_TO_METER,
996                                 globals->get_time_params()->getJD() );
997
998     // Get elapsed time (in usec) for this past frame
999     elapsed = fgGetTimeInterval();
1000     SG_LOG( SG_ALL, SG_DEBUG, 
1001             "Elapsed time interval is = " << elapsed 
1002             << ", previous remainder is = " << remainder );
1003
1004     // Calculate frame rate average
1005 #ifdef FANCY_FRAME_COUNTER
1006     /* old fps calculation */
1007     if ( elapsed > 0 ) {
1008         double tmp;
1009         accum = 0.0;
1010         for ( i = FG_FRAME_RATE_HISTORY - 2; i >= 0; i-- ) {
1011             tmp = general.get_frame(i);
1012             accum += tmp;
1013             // printf("frame[%d] = %.2f\n", i, g->frames[i]);
1014             general.set_frame(i+1,tmp);
1015         }
1016         tmp = 1000000.0 / (float)elapsed;
1017         general.set_frame(0,tmp);
1018         // printf("frame[0] = %.2f\n", general.frames[0]);
1019         accum += tmp;
1020         general.set_frame_rate(accum / (float)FG_FRAME_RATE_HISTORY);
1021         // printf("ave = %.2f\n", general.frame_rate);
1022     }
1023 #else
1024     if ( (t->get_cur_time() != last_time) && (last_time > 0) ) {
1025         general.set_frame_rate( frames );
1026         SG_LOG( SG_ALL, SG_DEBUG, 
1027                 "--> Frame rate is = " << general.get_frame_rate() );
1028         frames = 0;
1029     }
1030     last_time = t->get_cur_time();
1031     ++frames;
1032 #endif
1033
1034     // Run ATC subsystem
1035     globals->get_ATC_mgr()->update(delta_time_sec);
1036
1037     // Run the AI subsystem
1038     // globals->get_AI_mgr()->update(delta_time_sec);
1039
1040     // Run flight model
1041
1042     // Calculate model iterations needed for next frame
1043     elapsed += remainder;
1044
1045     global_multi_loop = (long)(((double)elapsed * 0.000001) * 
1046                               fgGetInt("/sim/model-hz"));
1047     remainder = elapsed - ( (global_multi_loop*1000000) / 
1048                             fgGetInt("/sim/model-hz") );
1049     SG_LOG( SG_ALL, SG_DEBUG, 
1050             "Model iterations needed = " << global_multi_loop
1051             << ", new remainder = " << remainder );
1052         
1053     // chop max interations to something reasonable if the sim was
1054     // delayed for an excesive amount of time
1055     if ( global_multi_loop > 2.0 * fgGetInt("/sim/model-hz") ) {
1056         global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") );
1057         remainder = 0;
1058     }
1059
1060     // flight model
1061     if ( global_multi_loop > 0 ) {
1062         fgUpdateTimeDepCalcs();
1063     } else {
1064         SG_LOG( SG_ALL, SG_DEBUG, 
1065                 "Elapsed time is zero ... we're zinging" );
1066     }
1067
1068 #if ! defined( macintosh )
1069     // Do any I/O channel work that might need to be done
1070     fgIOProcess();
1071 #endif
1072
1073     // see if we need to load any deferred-load textures
1074     material_lib.load_next_deferred();
1075
1076     // Run audio scheduler
1077 #ifdef ENABLE_AUDIO_SUPPORT
1078     if ( fgGetBool("/sim/sound/audible")
1079            && globals->get_soundmgr()->is_working() ) {
1080         globals->get_fx()->update(1); // FIXME: use dt
1081         globals->get_soundmgr()->update(1); // FIXME: use dt
1082     }
1083 #endif
1084
1085     //
1086     // Tile Manager updates - see if we need to load any new scenery tiles.
1087     //   this code ties together the fdm, viewer and scenery classes...
1088     //   we may want to move this to it's own class at some point
1089     //
1090     double visibility_meters = fgGetDouble("/environment/visibility-m");
1091     FGViewer *current_view = globals->get_current_view();
1092
1093     // update tile manager for FDM...
1094     // ...only if location is different than the viewer (to avoid duplicating effort)
1095     if( acmodel_location != current_view->getFGLocation() ) {
1096       if( acmodel_location != 0 ) {
1097         global_tile_mgr.prep_ssg_nodes(visibility_meters,
1098                acmodel_location->get_world_up(),
1099                acmodel_location->get_tile_center());
1100         global_tile_mgr.update( acmodel_location->getLongitude_deg(),
1101                             acmodel_location->getLatitude_deg(),
1102                             visibility_meters,
1103                             acmodel_location->get_absolute_view_pos(),
1104                             acmodel_location->get_current_bucket(),
1105                             acmodel_location->get_previous_bucket(),
1106                             acmodel_location->get_tile_center()
1107                             );
1108         // save results of update in FGLocation for fdm...
1109         if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1110           acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1111         }
1112         acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1113         acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1114         acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1115       }
1116     }
1117
1118     global_tile_mgr.prep_ssg_nodes(visibility_meters,
1119        current_view->getFGLocation()->get_world_up(),
1120        current_view->getFGLocation()->get_tile_center());
1121     // update tile manager for view...
1122     // IMPORTANT!!! the tilemgr update for view location _must_ be done last 
1123     // after the FDM's until all of Flight Gear code references the viewer's location
1124     // for elevation instead of the "scenery's" current elevation.
1125     global_tile_mgr.update( current_view->getLongitude_deg(),
1126                             current_view->getLatitude_deg(),
1127                             visibility_meters,
1128                             current_view->get_absolute_view_pos(),
1129                             current_view->getFGLocation()->get_current_bucket(),
1130                             current_view->getFGLocation()->get_previous_bucket(),
1131                             current_view->getFGLocation()->get_tile_center()
1132                             );
1133     // save results of update in FGLocation for fdm...
1134     if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1135       current_view->getFGLocation()->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1136     }
1137     current_view->getFGLocation()->set_current_bucket( global_tile_mgr.get_current_bucket() );
1138     current_view->getFGLocation()->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1139     current_view->getFGLocation()->set_tile_center( globals->get_scenery()->get_next_center() );
1140
1141     // If fdm location is same as viewer's then we didn't do the update for fdm location 
1142     //   above so we need to save the viewer results in the fdm FGLocation as well...
1143     if( acmodel_location == current_view->getFGLocation() ) {
1144       if( acmodel_location != 0 ) {
1145         if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1146           acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1147         }
1148         acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1149         acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1150         acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1151       }
1152     }
1153
1154     // END Tile Manager udpates
1155
1156     // redraw display
1157     fgRenderFrame();
1158
1159     SG_LOG( SG_ALL, SG_DEBUG, "" );
1160 }
1161
1162
1163 // This is the top level master main function that is registered as
1164 // our idle funciton
1165
1166 // The first few passes take care of initialization things (a couple
1167 // per pass) and once everything has been initialized fgMainLoop from
1168 // then on.
1169
1170 static void fgIdleFunction ( void ) {
1171     // printf("idle state == %d\n", idle_state);
1172
1173     if ( idle_state == 0 ) {
1174         // Initialize the splash screen right away
1175         if ( fgGetBool("/sim/startup/splash-screen") ) {
1176             fgSplashInit();
1177         }
1178         
1179         idle_state++;
1180     } else if ( idle_state == 1 ) {
1181         // Initialize audio support
1182 #ifdef ENABLE_AUDIO_SUPPORT
1183
1184         // Start the intro music
1185         if ( fgGetBool("/sim/startup/intro-music") ) {
1186             SGPath mp3file( globals->get_fg_root() );
1187             mp3file.append( "Sounds/intro.mp3" );
1188
1189             SG_LOG( SG_GENERAL, SG_INFO, 
1190                     "Starting intro music: " << mp3file.str() );
1191
1192 #if defined( __CYGWIN__ )
1193             string command = "start /m `cygpath -w " + mp3file.str() + "`";
1194 #elif defined( WIN32 )
1195             string command = "start /m " + mp3file.str();
1196 #else
1197             string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
1198 #endif
1199
1200             system ( command.c_str() );
1201         }
1202 #endif
1203
1204         idle_state++;
1205     } else if ( idle_state == 2 ) {
1206         // These are a few miscellaneous things that aren't really
1207         // "subsystems" but still need to be initialized.
1208
1209 #ifdef USE_GLIDE
1210         if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
1211             grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
1212         }
1213 #endif
1214
1215         idle_state++;
1216     } else if ( idle_state == 3 ) {
1217         // This is the top level init routine which calls all the
1218         // other subsystem initialization routines.  If you are adding
1219         // a subsystem to flightgear, its initialization call should
1220         // located in this routine.
1221         if( !fgInitSubsystems()) {
1222             SG_LOG( SG_GENERAL, SG_ALERT,
1223                     "Subsystem initializations failed ..." );
1224             exit(-1);
1225         }
1226
1227         idle_state++;
1228     } else if ( idle_state == 4 ) {
1229         // setup OpenGL view parameters
1230         fgInitVisuals();
1231
1232         idle_state++;
1233     } else if ( idle_state == 5 ) {
1234
1235         idle_state++;
1236     } else if ( idle_state == 6 ) {
1237         // sleep(1);
1238         idle_state = 1000;
1239
1240         cout << "Panel visible = " << fgPanelVisible() << endl;
1241         fgReshape( fgGetInt("/sim/startup/xsize"),
1242                    fgGetInt("/sim/startup/ysize") );
1243     } 
1244
1245     if ( idle_state == 1000 ) {
1246         // We've finished all our initialization steps, from now on we
1247         // run the main loop.
1248
1249         glutIdleFunc(fgMainLoop);
1250     } else {
1251         if ( fgGetBool("/sim/startup/splash-screen") ) {
1252             fgSplashUpdate(0.0);
1253         }
1254     }
1255 }
1256
1257 // options.cxx needs to see this for toggle_panel()
1258 // Handle new window size or exposure
1259 void fgReshape( int width, int height ) {
1260     int view_h;
1261
1262     if ( (!fgGetBool("/sim/virtual-cockpit"))
1263          && fgPanelVisible() && idle_state == 1000 ) {
1264         view_h = (int)(height * (current_panel->getViewHeight() -
1265                                  current_panel->getYOffset()) / 768.0);
1266     } else {
1267         view_h = height;
1268     }
1269
1270     // for all views
1271     FGViewMgr *viewmgr = globals->get_viewmgr();
1272     for ( int i = 0; i < viewmgr->size(); ++i ) {
1273       viewmgr->get_view(i)->
1274         set_aspect_ratio((float)view_h / (float)width);
1275     }
1276
1277     glViewport( 0, (GLint)(height - view_h), (GLint)(width), (GLint)(view_h) );
1278
1279     fgSetInt("/sim/startup/xsize", width);
1280     fgSetInt("/sim/startup/ysize", height);
1281     guiInitMouse(width, height);
1282
1283     ssgSetFOV( viewmgr->get_current_view()->get_h_fov(),
1284                viewmgr->get_current_view()->get_v_fov() );
1285
1286     fgHUDReshape();
1287 }
1288
1289 // Initialize GLUT and define a main window
1290 int fgGlutInit( int *argc, char **argv ) {
1291
1292 #if !defined( macintosh )
1293     // GLUT will extract all glut specific options so later on we only
1294     // need wory about our own.
1295     glutInit(argc, argv);
1296 #endif
1297
1298     // Define Display Parameters
1299     glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
1300
1301     SG_LOG( SG_GENERAL, SG_INFO, "Opening a window: " <<
1302             fgGetInt("/sim/startup/xsize") << "x"
1303             << fgGetInt("/sim/startup/ysize") );
1304
1305     // Define initial window size
1306     glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1307                         fgGetInt("/sim/startup/ysize") );
1308
1309     // Initialize windows
1310     if ( !fgGetBool("/sim/startup/game-mode")) {
1311         // Open the regular window
1312         glutCreateWindow("FlightGear");
1313 #ifndef GLUT_WRONG_VERSION
1314     } else {
1315         // Open the cool new 'game mode' window
1316         char game_mode_str[256];
1317 //#define SYNC_OPENGL_WITH_DESKTOP_SETTINGS
1318 #if defined(WIN32) && defined(SYNC_OPENGL_WITH_DESKTOP_SETTINGS)
1319 #ifndef ENUM_CURRENT_SETTINGS
1320 #define ENUM_CURRENT_SETTINGS       ((DWORD)-1)
1321 #define ENUM_REGISTRY_SETTINGS      ((DWORD)-2)
1322 #endif
1323
1324         DEVMODE dm;
1325         dm.dmSize = sizeof(DEVMODE);
1326         EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
1327         fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
1328         fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
1329         glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1330                                                 fgGetInt("/sim/startup/ysize") );
1331         sprintf( game_mode_str, "%dx%d:%d@%d",
1332                          dm.dmPelsWidth,
1333                          dm.dmPelsHeight,
1334                          dm.dmBitsPerPel,
1335                          dm.dmDisplayFrequency );
1336 #else
1337         // Open the cool new 'game mode' window
1338         sprintf( game_mode_str, "width=%d height=%d bpp=%d",
1339                  fgGetInt("/sim/startup/xsize"),
1340                  fgGetInt("/sim/startup/ysize"),
1341                  fgGetInt("/sim/rendering/bits-per-pixel"));
1342
1343 #endif // HAVE_WINDOWS_H
1344         SG_LOG( SG_GENERAL, SG_INFO, 
1345                 "game mode params = " << game_mode_str );
1346         glutGameModeString( game_mode_str );
1347         glutEnterGameMode();
1348 #endif // GLUT_WRONG_VERSION
1349     }
1350
1351     // This seems to be the absolute earliest in the init sequence
1352     // that these calls will return valid info.  Too bad it's after
1353     // we've already created and sized out window. :-(
1354     general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
1355     general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
1356     general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
1357     SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
1358
1359     GLint tmp;
1360     glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
1361     general.set_glMaxTexSize( tmp );
1362     SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
1363
1364     glGetIntegerv( GL_DEPTH_BITS, &tmp );
1365     general.set_glDepthBits( tmp );
1366     SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
1367
1368     return 1;
1369 }
1370
1371
1372 // Initialize GLUT event handlers
1373 int fgGlutInitEvents( void ) {
1374     // call fgReshape() on window resizes
1375     glutReshapeFunc( fgReshape );
1376
1377     // keyboard and mouse callbacks are set in FGInput::init
1378
1379     // call fgMainLoop() whenever there is
1380     // nothing else to do
1381     glutIdleFunc( fgIdleFunction );
1382
1383     // draw the scene
1384     glutDisplayFunc( fgRenderFrame );
1385
1386     return 1;
1387 }
1388
1389
1390 // Main loop
1391 int mainLoop( int argc, char **argv ) {
1392
1393 #if defined( macintosh )
1394     freopen ("stdout.txt", "w", stdout );
1395     freopen ("stderr.txt", "w", stderr );
1396     argc = ccommand( &argv );
1397 #endif
1398
1399     // set default log levels
1400     sglog().setLogLevels( SG_ALL, SG_INFO );
1401
1402     string version;
1403 #ifdef FLIGHTGEAR_VERSION
1404     version = FLIGHTGEAR_VERSION;
1405 #else
1406     version = "unknown version";
1407 #endif
1408     SG_LOG( SG_GENERAL, SG_INFO, "FlightGear:  Version "
1409             << version );
1410     SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
1411
1412     // Allocate global data structures.  This needs to happen before
1413     // we parse command line options
1414
1415     globals = new FGGlobals;
1416
1417 #ifndef FG_WEATHERCM
1418     globals->set_environment_mgr(new FGEnvironmentMgr);
1419 #endif
1420
1421     // seed the random number generater
1422     sg_srandom_time();
1423
1424     SGRoute *route = new SGRoute;
1425     globals->set_route( route );
1426
1427     FGControls *controls = new FGControls;
1428     globals->set_controls( controls );
1429
1430     FGSteam *steam = new FGSteam;
1431     globals->set_steam( steam );
1432
1433     string_list *col = new string_list;
1434     globals->set_channel_options_list( col );
1435
1436     // Scan the config file(s) and command line options to see if
1437     // fg_root was specified (ignore all other options for now)
1438     fgInitFGRoot(argc, argv);
1439
1440     // Check for the correct base package version
1441     static char required_version[] = "0.7.11pre1";
1442     string base_version = fgBasePackageVersion();
1443     if ( !(base_version == required_version) ) {
1444         // tell the operator how to use this application
1445         fgUsage();
1446
1447         SG_LOG( SG_GENERAL, SG_ALERT, "Base package check failed ... "
1448                 << "Found version " << base_version << " at: "
1449                 << globals->get_fg_root() );
1450         SG_LOG( SG_GENERAL, SG_ALERT, "Please upgrade to version"
1451                 << required_version);
1452         exit(-1);
1453     }
1454
1455     // Initialize the Aircraft directory to "" (UIUC)
1456     aircraft_dir = "";
1457
1458     // Load the configuration parameters
1459     if ( !fgInitConfig(argc, argv) ) {
1460         SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
1461         exit(-1);
1462     }
1463
1464     // Initialize the Window/Graphics environment.
1465     if( !fgGlutInit(&argc, argv) ) {
1466         SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
1467         exit(-1);
1468     }
1469
1470     // Initialize the various GLUT Event Handlers.
1471     if( !fgGlutInitEvents() ) {
1472         SG_LOG( SG_GENERAL, SG_ALERT, 
1473                 "GLUT event handler initialization failed ..." );
1474         exit(-1);
1475     }
1476
1477     // Initialize plib net interface
1478     netInit( &argc, argv );
1479
1480     // Initialize ssg (from plib).  Needs to come before we do any
1481     // other ssg stuff, but after opengl/glut has been initialized.
1482     ssgInit();
1483
1484     // Initialize the user interface (we need to do this before
1485     // passing off control to glut and before fgInitGeneral to get our
1486     // fonts !!!
1487     guiInit();
1488
1489 #ifdef GL_EXT_texture_lod_bias
1490     glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
1491 #endif
1492
1493     // Set position relative to glide slope if requested
1494     fgSetPosFromGlideSlope();
1495
1496     // If we have an explicit, in-range lon/lat, use it.
1497     // If not, check for an airport-id and use that.
1498     // If not, default to the middle of the KSFO field.
1499     // The default values for lon/lat are deliberately out of range
1500     // so that the airport-id can take effect; valid lon/lat will
1501     // override airport-id, however.
1502     double lon_deg = fgGetDouble("/position/longitude-deg");
1503     double lat_deg = fgGetDouble("/position/latitude-deg");
1504     if (lon_deg < -180 || lon_deg > 180 || lat_deg < -90 || lat_deg > 90) {
1505       if ( fgGetString("/sim/startup/airport-id")[0] != '\0' ) {
1506         fgSetPosFromAirportIDandHdg( fgGetString("/sim/startup/airport-id"),
1507                                      fgGetDouble("/orientation/heading-deg") );
1508         // set tower position (a little off the heading for single 
1509         // runway airports)
1510         fgSetTowerPosFromAirportID( fgGetString("/sim/startup/airport-id"),
1511                                     fgGetDouble("orientation/heading") );
1512       } else {
1513                                 // Default to middle of KSFO field
1514         fgSetDouble("/position/longitude-deg", -122.374843);
1515         fgSetDouble("/position/latitude-deg", 37.619002);
1516       }
1517     }
1518
1519     SGTime *t = fgInitTime();
1520     globals->set_time_params( t );
1521
1522     // Do some quick general initializations
1523     if( !fgInitGeneral()) {
1524         SG_LOG( SG_GENERAL, SG_ALERT, 
1525                 "General initializations failed ..." );
1526         exit(-1);
1527     }
1528
1529     SGPath modelpath( globals->get_fg_root() );
1530     ssgModelPath( (char *)modelpath.c_str() );
1531
1532     // Initialize the global scenery manager
1533     globals->set_scenery( new FGScenery );
1534     globals->get_scenery()->init();
1535     globals->get_scenery()->bind();
1536
1537     ////////////////////////////////////////////////////////////////////
1538     // Initialize the general model subsystem.
1539     ////////////////////////////////////////////////////////////////////
1540
1541     globals->set_model_mgr(new FGModelMgr);
1542     globals->get_model_mgr()->init();
1543     globals->get_model_mgr()->bind();
1544
1545     ////////////////////////////////////////////////////////////////////
1546     // Initialize the 3D aircraft model subsystem.
1547     ////////////////////////////////////////////////////////////////////
1548
1549     globals->set_aircraft_model(new FGAircraftModel);
1550     globals->get_aircraft_model()->init();
1551     globals->get_aircraft_model()->bind();
1552
1553     ////////////////////////////////////////////////////////////////////
1554     // Initialize the view manager subsystem.
1555     ////////////////////////////////////////////////////////////////////
1556
1557     FGViewMgr *viewmgr = new FGViewMgr;
1558     globals->set_viewmgr( viewmgr );
1559     viewmgr->init();
1560     viewmgr->bind();
1561
1562
1563     // Initialize the sky
1564     SGPath ephem_data_path( globals->get_fg_root() );
1565     ephem_data_path.append( "Astro" );
1566     SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
1567     ephem->update( globals->get_time_params()->getMjd(),
1568                    globals->get_time_params()->getLst(),
1569                    0.0 );
1570     globals->set_ephem( ephem );
1571
1572                                 // TODO: move to environment mgr
1573     thesky = new SGSky;
1574     SGPath texture_path(globals->get_fg_root());
1575     texture_path.append("Textures");
1576     texture_path.append("Sky");
1577     for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
1578       SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
1579       thesky->add_cloud_layer(layer);
1580     }
1581
1582
1583     SGPath sky_tex_path( globals->get_fg_root() );
1584     sky_tex_path.append( "Textures" );
1585     sky_tex_path.append( "Sky" );
1586     thesky->texture_path( sky_tex_path.str() );
1587
1588     thesky->build( 550.0, 550.0,
1589                    globals->get_ephem()->getNumPlanets(), 
1590                    globals->get_ephem()->getPlanets(), 60000.0,
1591                    globals->get_ephem()->getNumStars(),
1592                    globals->get_ephem()->getStars(), 60000.0 );
1593
1594     // Initialize MagVar model
1595     SGMagVar *magvar = new SGMagVar();
1596     globals->set_mag( magvar );
1597
1598     // airport = new ssgBranch;
1599     // airport->setName( "Airport Lighting" );
1600     // lighting->addKid( airport );
1601
1602     // ADA
1603     fgLoadDCS();
1604     // ADA
1605
1606 #ifdef FG_NETWORK_OLK
1607     // Do the network intialization
1608     if ( fgGetBool("/sim/networking/network-olk") ) {
1609         printf("Multipilot mode %s\n",
1610                fg_net_init( globals->get_scenery()->get_scene_graph() ) );
1611     }
1612 #endif
1613
1614     // build our custom render states
1615     fgBuildRenderStates();
1616     
1617     // pass control off to the master GLUT event handler
1618     glutMainLoop();
1619
1620     // we never actually get here ... but to avoid compiler warnings,
1621     // etc.
1622     return 0;
1623 }
1624
1625
1626 // $$$ end - added VS Renganathan, 15 Oct 2K
1627 //         - added Venky         , 12 Nov 2K
1628
1629 #if defined(__linux__) && defined(__i386__)
1630
1631 static void handleFPE (int);
1632
1633 static void
1634 initFPE ()
1635 {
1636     fpu_control_t fpe_flags = 0;
1637     _FPU_GETCW(fpe_flags);
1638 //     fpe_flags &= ~_FPU_MASK_IM;      // invalid operation
1639 //     fpe_flags &= ~_FPU_MASK_DM;      // denormalized operand
1640 //     fpe_flags &= ~_FPU_MASK_ZM;      // zero-divide
1641 //     fpe_flags &= ~_FPU_MASK_OM;      // overflow
1642 //     fpe_flags &= ~_FPU_MASK_UM;      // underflow
1643 //     fpe_flags &= ~_FPU_MASK_PM;      // precision (inexact result)
1644     _FPU_SETCW(fpe_flags);
1645     signal(SIGFPE, handleFPE);
1646 }
1647
1648 static void
1649 handleFPE (int num)
1650 {
1651   initFPE();
1652   SG_LOG(SG_GENERAL, SG_ALERT, "Floating point interrupt (SIGFPE)");
1653 }
1654 #endif
1655
1656 // Main entry point; catch any exceptions that have made it this far.
1657 int main ( int argc, char **argv ) {
1658
1659     // Enable floating-point exceptions for Linux/x86
1660 #if defined(__linux__) && defined(__i386__)
1661     initFPE();
1662 #endif
1663
1664     // Enable floating-point exceptions for Windows
1665 #if defined( _MSC_VER ) && defined( DEBUG )
1666     // Christian, we should document what this does
1667     _control87( _EM_INEXACT, _MCW_EM );
1668 #endif
1669
1670 #if defined( HAVE_BC5PLUS )
1671     _control87(MCW_EM, MCW_EM);  /* defined in float.h */
1672 #endif
1673
1674     // FIXME: add other, more specific
1675     // exceptions.
1676     try {
1677         mainLoop(argc, argv);
1678     } catch (sg_throwable &t) {
1679                                 // We must use cerr rather than
1680                                 // logging, since logging may be
1681                                 // disabled.
1682         cerr << "Fatal error: " << t.getFormattedMessage()
1683              << "\n (received from " << t.getOrigin() << ')' << endl;
1684         exit(1);
1685     }
1686
1687     return 0;
1688 }
1689
1690
1691 void fgLoadDCS(void) {
1692
1693     ssgEntity *ship_obj = NULL;
1694
1695     char obj_filename[25];
1696
1697     for ( int k = 0; k < 32; k++ ) {
1698         ship_pos[k]=NULL;
1699     }
1700
1701     SGPath tile_path( globals->get_fg_root());
1702     tile_path.append( "Scenery" );
1703     tile_path.append( "Objects.txt" );
1704     sg_gzifstream in( tile_path.str() );
1705     if ( ! in.is_open() ) {
1706         SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
1707     } else {
1708
1709         SGPath modelpath( globals->get_fg_root() );
1710         modelpath.append( "Models" );
1711         modelpath.append( "Geometry" );
1712   
1713         SGPath texturepath( globals->get_fg_root() );
1714         texturepath.append( "Models" );
1715         texturepath.append( "Textures" );
1716  
1717         ssgModelPath( (char *)modelpath.c_str() );
1718         ssgTexturePath( (char *)texturepath.c_str() );
1719
1720         ship_sel = new ssgSelector;
1721
1722         char c;
1723         while ( ! in.eof() ) {
1724             in >> ::skipws;
1725             if ( in.get( c ) && c == '#' ) { 
1726                 in >> skipeol;
1727             } else { 
1728                 in.putback(c);
1729                 in >> obj_filename >> obj_lat[objc] >> obj_lon[objc] >> obj_alt[objc];
1730                 /* cout << endl << obj_filename << " " << obj_lat[objc] << " " << obj_lon[objc] <<  " " << obj_alt[objc] << endl;
1731                    int chj=getchar();*/
1732                 
1733                 obj_lon[objc] *=SGD_DEGREES_TO_RADIANS;
1734                 obj_lat[objc] *=SGD_DEGREES_TO_RADIANS;
1735                 
1736                 ship_pos[objc] = new ssgTransform;
1737        
1738                 // type "repeat" in objects.txt to load one more
1739                 // instance of the last object.
1740
1741                 if ( strcmp(obj_filename,"repeat") != 0) {
1742                     ship_obj = ssgLoad( obj_filename );
1743                 }
1744       
1745                 if ( ship_obj != NULL ) {
1746                                         ship_obj->setName(obj_filename);
1747                                 if (objc == 0)
1748                                                 ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
1749                                         else
1750                                                 ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
1751                     ship_pos[objc]->addKid( ship_obj ); // add object to transform node
1752                     ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
1753                     SG_LOG( SG_TERRAIN, SG_ALERT, "Loaded file: "
1754                             << obj_filename );
1755                 } else {
1756                     SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: "
1757                             << obj_filename );
1758                 }
1759             
1760                                 // temporary hack for deck lights - ultimately should move to PLib (when??)
1761                                 //const char *extn = file_extension ( obj_filename ) ;
1762                                 if ( objc == 1 ){
1763                                     ssgVertexArray *lights = new ssgVertexArray( 100 );
1764                                         ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
1765                                         ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
1766                                         ssgVertexArray *lightdir = new ssgVertexArray( 100 );
1767                                         int ltype[500], light_type;
1768                                         static int ltcount = 0;
1769                                     string token;
1770                                         sgVec3 rway_dir,rway_normal,lightpt;
1771                                         Point3D node;
1772                                         modelpath.append(obj_filename);
1773                                         sg_gzifstream in1( modelpath.str() );
1774                                         if ( ! in1.is_open() ) {
1775                                                 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
1776                                         } else {
1777                                                 while ( ! in1.eof() ) {
1778                                                         in1 >> ::skipws;
1779                                                         if ( in1.get( c ) && c == '#' ) { 
1780                                                                 in1 >> skipeol;
1781                                                         } else { 
1782                                                                 in1.putback(c);
1783                                                                 in1 >> token;
1784                                                                 //cout << token << endl;
1785                                                                 if ( token == "runway" ) {
1786                                                                         in1 >> node;
1787                                                                         sgSetVec3 (rway_dir, node[0], node[1], node[2] );                        
1788                                                                 } else if ( token == "edgelight" ) {
1789                                                                         in1 >> node;
1790                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1791                                                                         light_type = 1;
1792                                                                 } else if ( token == "taxi" ) {
1793                                                                         in1 >> node;
1794                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );                     
1795                                                                         light_type = 2;
1796                                                                 } else if ( token == "vasi" ) {
1797                                                                         in1 >> node;
1798                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );                     
1799                                                                         light_type = 3;
1800                                                                 } else if ( token == "threshold" ) {
1801                                                                         in1 >> node;
1802                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );                     
1803                                                                         light_type = 4;
1804                                                                 } else if ( token == "rabbit" ) {
1805                                                                         in1 >> node;
1806                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1807                                                                         light_type = 5;
1808                                                                 } else if ( token == "ols" ) {
1809                                                                         in1 >> node;
1810                                                                         sgSetVec3 (rway_ols, node[0], node[1], node[2] );
1811                                                                         light_type = 6;
1812                                                                 } else if ( token == "red" ) {
1813                                                                         in1 >> node;
1814                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1815                                                                         light_type = 7;
1816                                                                 } else if ( token == "green" ) {
1817                                                                         in1 >> node;
1818                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1819                                                                         light_type = 8;
1820                                                                 } else if ( token == "lp" ) {
1821                                                                         in1 >> node;
1822                                                                         sgSetVec3 (lightpt, node[0], node[1], node[2] );
1823                                                                         lightpoints->add( lightpt );
1824                                                                         lightnormals->add( rway_normal );
1825                                                                         lightdir->add( rway_dir );
1826                                                                         ltype[ltcount]= light_type;
1827                                                                         ltcount++;
1828                                                                 }
1829                                                                 if (in1.eof()) break;
1830                                                         } 
1831                                                 }  //while
1832         
1833                                                 if ( lightpoints->getNum() ) {
1834                                                         ssgBranch *lightpoints_branch;
1835                                                         long int dummy = -999;
1836                                                         dummy_tile = new FGTileEntry((SGBucket)dummy);
1837                                                         dummy_tile->lightmaps_sequence = new ssgSelector;
1838                                                         dummy_tile->ols_transform = new ssgTransform;
1839
1840                                                         // call function to generate the runway lights
1841                                                         lightpoints_branch = 
1842                                                         dummy_tile->gen_runway_lights( lightpoints, lightnormals,
1843                                                                                                                                 lightdir, ltype);
1844                                                         lightpoints_brightness->addKid(lightpoints_branch);
1845                                                         lightpoints_transform->addKid(lightpoints_brightness);
1846                                                     //dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
1847                                                         lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
1848                                                         lightpoints_transform->ref();
1849                                                         globals->get_scenery()->get_gnd_lights_branch()->addKid( lightpoints_transform );
1850                                                 } 
1851                                         } //if in1 
1852                 } //if objc
1853                                 // end hack for deck lights
1854
1855                 objc++;
1856
1857                 if (in.eof()) break;
1858             }
1859         } // while
1860
1861         SG_LOG ( SG_TERRAIN, SG_ALERT, "Finished object processing." );
1862
1863         globals->get_scenery()->get_terrain_branch()->addKid( ship_sel ); //add selector node to root node 
1864     }
1865
1866     return;
1867  }
1868
1869
1870 void fgUpdateDCS (void) {
1871
1872     // double eye_lat,eye_lon,eye_alt;
1873     // static double obj_head;
1874     double sl_radius,obj_latgc;
1875     // float nresultmat[4][4];
1876     // sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3;
1877     double bz[3];
1878
1879     // Instantaneous Geodetic Lat/Lon/Alt of moving object
1880     FGADA *fdm = (FGADA *)current_aircraft.fdm_state;
1881     
1882     // Deck should be the first object in objects.txt in case of fdm=ada
1883
1884     if (!strcmp(fgGetString("/sim/flight-model"), "ada")) {
1885                 if ((fdm->get_iaux(1))==1)
1886                 {
1887                         obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
1888                         obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
1889                         obj_alt[1] = fdm->get_daux(3);
1890                         obj_pitch[1] = fdm->get_faux(1);
1891                         obj_roll[1] = fdm->get_faux(2);
1892                 }
1893     }
1894     
1895     for ( int m = 0; m < objc; m++ ) {
1896         //cout << endl <<  obj_lat[m]*SGD_RADIANS_TO_DEGREES << " " << obj_lon[m]*SGD_RADIANS_TO_DEGREES << " " << obj_alt[m] << " " << objc << endl;
1897         //int v=getchar();
1898
1899         //Geodetic to Geocentric angles for rotation
1900         sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
1901
1902         //moving object gbs-posn in cartesian coords
1903         Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
1904         Point3D obj_pos = sgGeodToCart( obj_posn );
1905
1906         // Translate moving object w.r.t eye
1907         Point3D Objtrans = obj_pos - globals->get_scenery()->get_center();
1908         bz[0]=Objtrans.x();
1909         bz[1]=Objtrans.y();
1910         bz[2]=Objtrans.z();
1911
1912        // rotate dynamic objects for lat,lon & alt and other motion about its axes
1913         
1914         sgMat4 sgTRANS;
1915         sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
1916
1917         sgVec3 ship_fwd,ship_rt,ship_up;
1918         sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
1919         sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
1920         sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
1921
1922         sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
1923         sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
1924         sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
1925         sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
1926         sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
1927         sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
1928         
1929         sgMat4 sgTUX;
1930         sgCopyMat4( sgTUX, sgROT_hdg );
1931         sgPostMultMat4( sgTUX, sgROT_pitch );
1932         sgPostMultMat4( sgTUX, sgROT_roll );
1933         sgPostMultMat4( sgTUX, sgROT_lat );
1934         sgPostMultMat4( sgTUX, sgROT_lon );
1935         sgPostMultMat4( sgTUX, sgTRANS );
1936
1937         sgCoord shippos;
1938         sgSetCoord(&shippos, sgTUX );
1939         ship_pos[m]->setTransform( &shippos );
1940         // temporary hack for deck lights - ultimately should move to PLib (when ??)
1941         if (m == 1) {
1942                 if (lightpoints_transform) {
1943                         lightpoints_transform->setTransform( &shippos );
1944                         float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
1945                         if ( sun_angle > 89 ) {
1946                                 lightpoints_brightness->select(0x01);
1947                         } else {
1948                                 lightpoints_brightness->select(0x00);
1949                         }
1950                 }
1951
1952                 float elev;
1953                 sgVec3 rp,to;
1954                 float *vp;
1955                 float alt;
1956                 float ref_elev;
1957                 sgXformPnt3( rp, rway_ols, sgTUX );
1958                 vp = globals->get_current_view()->get_view_pos();
1959             to[0] = rp[0]-vp[0];
1960             to[1] = rp[1]-vp[1];
1961             to[2] = rp[2]-vp[2];
1962                 float dist = sgLengthVec3( to );
1963                 alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
1964
1965                 elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
1966
1967             ref_elev = elev - 3.75; // +ve above, -ve below
1968         
1969                 unsigned int sel;
1970                 sel = 0xFF;
1971 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
1972 //              if (ref_elev > 0.51) sel = 0x21;
1973 //              if ((ref_elev <= 0.51) & (ref_elev > 0.17)) sel = 0x22;
1974 //              if ((ref_elev <= 0.17) & (ref_elev >= -0.17)) sel = 0x24;
1975 //              if ((ref_elev < -0.17) & (ref_elev >= -0.51)) sel = 0x28;
1976 //              if (ref_elev < -0.51) sel = 0x30;
1977 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
1978                 dummy_tile->lightmaps_sequence->select(sel);
1979
1980                 sgVec3 up;
1981                 sgCopyVec3 (up, ship_up);
1982                 if (dist > 750) 
1983                         sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
1984                 else
1985                         sgScaleVec3 (up, 4.0*ref_elev);
1986                 dummy_tile->ols_transform->setTransform(up);
1987                 //cout << "ref_elev  " << ref_elev << endl;
1988         }
1989     // end hack for deck lights
1990
1991     }
1992     if ( ship_sel != NULL ) {
1993         ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
1994     }
1995 }
1996
1997 // $$$ end - added VS Renganathan, 15 Oct 2K
1998 //           added Venky         , 12 Nov 2K