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1 // main.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 //
5 // Copyright (C) 1997 - 2002  Curtis L. Olson  - http://www.flightgear.org/~curt
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 //
21 // $Id$
22
23
24 #ifdef HAVE_CONFIG_H
25 #  include <config.h>
26 #endif
27
28 #include <simgear/compiler.h>
29
30 #if defined(__linux__) && defined(__i386__)
31 #  include <fpu_control.h>
32 #  include <signal.h>
33 #endif
34
35 #include <iostream>
36
37 #include <osg/Camera>
38 #include <osg/GraphicsContext>
39 #include <osgDB/Registry>
40
41 // Class references
42 #include <simgear/scene/model/modellib.hxx>
43 #include <simgear/scene/material/matlib.hxx>
44 #include <simgear/scene/model/animation.hxx>
45 #include <simgear/scene/sky/sky.hxx>
46 #include <simgear/structure/event_mgr.hxx>
47 #include <simgear/props/AtomicChangeListener.hxx>
48 #include <simgear/props/props.hxx>
49 #include <simgear/timing/sg_time.hxx>
50 #include <simgear/math/sg_random.h>
51 #include <simgear/io/raw_socket.hxx>
52
53 #include <Time/light.hxx>
54 #include <Aircraft/replay.hxx>
55 #include <Cockpit/cockpit.hxx>
56 #include <Cockpit/hud.hxx>
57 #include <Model/panelnode.hxx>
58 #include <Model/acmodel.hxx>
59 #include <Scenery/scenery.hxx>
60 #include <Scenery/tilemgr.hxx>
61 #include <Sound/fg_fx.hxx>
62 #include <Sound/beacon.hxx>
63 #include <Sound/morse.hxx>
64 #include <Sound/fg_fx.hxx>
65 #include <ATCDCL/ATCmgr.hxx>
66 #include <Time/TimeManager.hxx>
67 #include <Environment/environment_mgr.hxx>
68 #include <Environment/ephemeris.hxx>
69 #include <GUI/new_gui.hxx>
70 #include <MultiPlayer/multiplaymgr.hxx>
71
72 #include "CameraGroup.hxx"
73 #include "fg_commands.hxx"
74 #include "fg_io.hxx"
75 #include "renderer.hxx"
76 #include "splash.hxx"
77 #include "main.hxx"
78 #include "util.hxx"
79 #include "fg_init.hxx"
80 #include "fg_os.hxx"
81 #include "WindowSystemAdapter.hxx"
82 #include <Main/viewer.hxx>
83
84
85 using namespace flightgear;
86
87 using std::cerr;
88
89 // Specify our current idle function state.  This is used to run all
90 // our initializations out of the idle callback so that we can get a
91 // splash screen up and running right away.
92 int idle_state = 0;
93
94
95 void fgInitSoundManager();
96 void fgSetNewSoundDevice(const char *);
97
98 // The atexit() function handler should know when the graphical subsystem
99 // is initialized.
100 extern int _bootstrap_OSInit;
101
102 // What should we do when we have nothing else to do?  Let's get ready
103 // for the next move and update the display?
104 static void fgMainLoop( void ) {
105     
106     static SGConstPropertyNode_ptr longitude
107         = fgGetNode("/position/longitude-deg");
108     static SGConstPropertyNode_ptr latitude
109         = fgGetNode("/position/latitude-deg");
110     static SGConstPropertyNode_ptr altitude
111         = fgGetNode("/position/altitude-ft");
112     static SGConstPropertyNode_ptr vn_fps
113         = fgGetNode("/velocities/speed-north-fps");
114     static SGConstPropertyNode_ptr ve_fps
115         = fgGetNode("/velocities/speed-east-fps");
116     static SGConstPropertyNode_ptr vd_fps
117         = fgGetNode("/velocities/speed-down-fps");
118       
119     static SGPropertyNode_ptr frame_signal
120         = fgGetNode("/sim/signals/frame", true);
121
122     frame_signal->fireValueChanged();
123     SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
124     
125     SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
126     SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
127     
128     
129   // update "time"
130     double sim_dt, real_dt;
131     TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
132     // compute simulated time (allowing for pause, warp, etc) and
133     // real elapsed time
134     timeMgr->computeTimeDeltas(sim_dt, real_dt);
135
136     // update magvar model
137     globals->get_mag()->update( longitude->getDoubleValue()
138                                 * SGD_DEGREES_TO_RADIANS,
139                                 latitude->getDoubleValue()
140                                 * SGD_DEGREES_TO_RADIANS,
141                                 altitude->getDoubleValue() * SG_FEET_TO_METER,
142                                 globals->get_time_params()->getJD() );
143
144 #if ENABLE_ATCDCL  
145     // Run ATC subsystem
146     if (fgGetBool("/sim/atc/enabled"))
147         globals->get_ATC_mgr()->update(sim_dt);
148 #endif  
149     
150     globals->get_subsystem_mgr()->update(sim_dt);
151
152     // Update the sound manager last so it can use the CPU while the GPU
153     // is processing the scenery (doubled the frame-rate for me) -EMH-
154 #ifdef ENABLE_AUDIO_SUPPORT
155     static bool smgr_init = true;
156     static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
157     if (smgr_init == true) {
158         if (sound_working->getBoolValue() == true) {
159             fgInitSoundManager();
160             smgr_init = false;
161         }
162     } else {
163         static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
164         static SGSoundMgr *smgr = globals->get_soundmgr();
165         static bool smgr_enabled = true;
166
167         if (sound_working->getBoolValue() == false) {   // request to reinit
168            smgr->reinit();
169            smgr->resume();
170            sound_working->setBoolValue(true);
171         }
172
173         if (smgr_enabled != sound_enabled->getBoolValue()) {
174             if (smgr_enabled == true) { // request to suspend
175                 smgr->suspend();
176                 smgr_enabled = false;
177             } else {
178                 smgr->resume();
179                 smgr_enabled = true;
180             }
181         }
182
183         if (smgr_enabled == true) {
184             static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
185             smgr->set_volume(volume->getFloatValue());
186             smgr->update(sim_dt);
187         }
188     }
189 #endif
190
191     // END Tile Manager udpates
192     bool scenery_loaded = fgGetBool("sim/sceneryloaded");
193     if (!scenery_loaded && globals->get_tile_mgr()->isSceneryLoaded()
194         && fgGetBool("sim/fdm-initialized")) {
195         fgSetBool("sim/sceneryloaded",true);
196         if (fgGetBool("/sim/sound/working")) {
197             globals->get_soundmgr()->activate();
198         }
199         globals->get_props()->tie("/sim/sound/devices/name",
200               SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
201     }
202     simgear::AtomicChangeListener::fireChangeListeners();
203
204     SG_LOG( SG_ALL, SG_DEBUG, "" );
205 }
206
207 void fgInitSoundManager()
208 {
209     SGSoundMgr *smgr = globals->get_soundmgr();
210
211     smgr->bind();
212     smgr->init(fgGetString("/sim/sound/device-name", NULL));
213
214     vector <const char*>devices = smgr->get_available_devices();
215     for (unsigned int i=0; i<devices.size(); i++) {
216         SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
217         p->setStringValue(devices[i]);
218     }
219     devices.clear();
220 }
221
222 void fgSetNewSoundDevice(const char *device)
223 {
224     globals->get_soundmgr()->suspend();
225     globals->get_soundmgr()->stop();
226     globals->get_soundmgr()->init(device);
227     globals->get_soundmgr()->resume();
228 }
229
230 // Operation for querying OpenGL parameters. This must be done in a
231 // valid OpenGL context, potentially in another thread.
232 namespace
233 {
234 struct GeneralInitOperation : public GraphicsContextOperation
235 {
236     GeneralInitOperation()
237         : GraphicsContextOperation(std::string("General init"))
238     {
239     }
240     void run(osg::GraphicsContext* gc)
241     {
242         SGPropertyNode* simRendering = fgGetNode("/sim/rendering");
243         
244         simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR));
245         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR));
246         
247         simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER));
248         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER));
249         
250         simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
251         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
252
253         GLint tmp;
254         glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
255         simRendering->setIntValue("max-texture-size", tmp);
256
257         glGetIntegerv( GL_DEPTH_BITS, &tmp );
258         simRendering->setIntValue("depth-buffer-bits", tmp);
259     }
260 };
261
262
263 osg::Node* load_panel(SGPropertyNode *n)
264 {
265     osg::Geode* geode = new osg::Geode;
266     geode->addDrawable(new FGPanelNode(n));
267     return geode;
268 }
269
270 SGPath resolve_path(const std::string& s)
271 {
272   return globals->resolve_maybe_aircraft_path(s);
273 }
274
275 }
276
277 // This is the top level master main function that is registered as
278 // our idle funciton
279
280 // The first few passes take care of initialization things (a couple
281 // per pass) and once everything has been initialized fgMainLoop from
282 // then on.
283
284 static void fgIdleFunction ( void ) {
285     static osg::ref_ptr<GeneralInitOperation> genOp;
286     if ( idle_state == 0 ) {
287         idle_state++;
288         // Pick some window on which to do queries.
289         // XXX Perhaps all this graphics initialization code should be
290         // moved to renderer.cxx?
291         genOp = new GeneralInitOperation;
292         osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
293         WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
294         osg::GraphicsContext* gc = 0;
295         if (guiCamera)
296             gc = guiCamera->getGraphicsContext();
297         if (gc) {
298             gc->add(genOp.get());
299         } else {
300             wsa->windows[0]->gc->add(genOp.get());
301         }
302         guiStartInit(gc);
303     } else if ( idle_state == 1 ) {
304         if (genOp.valid()) {
305             if (!genOp->isFinished())
306                 return;
307             genOp = 0;
308         }
309         if (!guiFinishInit())
310             return;
311         idle_state++;
312         fgSplashProgress("reading aircraft list");
313
314
315     } else if ( idle_state == 2 ) {
316         idle_state++;
317                 
318         fgSplashProgress("reading airport & navigation data");
319
320
321     } else if ( idle_state == 3 ) {
322         idle_state++;
323         fgInitNav();
324         fgSplashProgress("setting up scenery");
325
326
327     } else if ( idle_state == 4 ) {
328         idle_state++;
329         // based on the requested presets, calculate the true starting
330         // lon, lat
331         fgInitPosition();
332         fgInitTowerLocationListener();
333
334         TimeManager* t = new TimeManager;
335         globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
336         t->init(); // need to init now, not during initSubsystems
337         
338         // Do some quick general initializations
339         if( !fgInitGeneral()) {
340             SG_LOG( SG_GENERAL, SG_ALERT,
341                 "General initialization failed ..." );
342             exit(-1);
343         }
344
345         ////////////////////////////////////////////////////////////////////
346         // Initialize the property-based built-in commands
347         ////////////////////////////////////////////////////////////////////
348         fgInitCommands();
349
350
351         ////////////////////////////////////////////////////////////////////
352         // Initialize the material manager
353         ////////////////////////////////////////////////////////////////////
354         globals->set_matlib( new SGMaterialLib );
355         simgear::SGModelLib::init(globals->get_fg_root());
356         simgear::SGModelLib::setPropRoot(globals->get_props());
357         simgear::SGModelLib::setPanelFunc(load_panel);
358         
359         ////////////////////////////////////////////////////////////////////
360         // Initialize the TG scenery subsystem.
361         ////////////////////////////////////////////////////////////////////
362         globals->set_scenery( new FGScenery );
363         globals->get_scenery()->init();
364         globals->get_scenery()->bind();
365         globals->set_tile_mgr( new FGTileMgr );
366
367
368         fgSplashProgress("loading aircraft");
369
370
371     } else if ( idle_state == 5 ) {
372         idle_state++;
373
374         fgSplashProgress("generating sky elements");
375
376
377     } else if ( idle_state == 6 ) {
378         idle_state++;
379         // Initialize the sky
380
381         Ephemeris* eph = new Ephemeris;
382         globals->add_subsystem("ephemeris", eph);
383         eph->init(); // FIXME - remove this once SGSky code below is also a subsystem
384         eph->bind();
385
386         // TODO: move to environment mgr
387         thesky = new SGSky;
388         SGPath texture_path(globals->get_fg_root());
389         texture_path.append("Textures");
390         texture_path.append("Sky");
391         for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
392             SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
393             thesky->add_cloud_layer(layer);
394         }
395
396         SGPath sky_tex_path( globals->get_fg_root() );
397         sky_tex_path.append( "Textures" );
398         sky_tex_path.append( "Sky" );
399         thesky->texture_path( sky_tex_path.str() );
400
401         // The sun and moon diameters are scaled down numbers of the
402         // actual diameters. This was needed to fit both the sun and the
403         // moon within the distance to the far clip plane.
404         // Moon diameter:    3,476 kilometers
405         // Sun diameter: 1,390,000 kilometers
406         thesky->build( 80000.0, 80000.0,
407                        463.3, 361.8,
408                        *globals->get_ephem(),
409                        fgGetNode("/environment", true));
410
411         // Initialize MagVar model
412         SGMagVar *magvar = new SGMagVar();
413         globals->set_mag( magvar );
414
415
416                                     // kludge to initialize mag compass
417                                     // (should only be done for in-flight
418                                     // startup)
419         // update magvar model
420         globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
421                                     * SGD_DEGREES_TO_RADIANS,
422                                     fgGetDouble("/position/latitude-deg")
423                                     * SGD_DEGREES_TO_RADIANS,
424                                     fgGetDouble("/position/altitude-ft")
425                                     * SG_FEET_TO_METER,
426                                     globals->get_time_params()->getJD() );
427         double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
428         fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
429         fgSetDouble("/instrumentation/heading-indicator-fg/offset-deg", -var);
430
431
432         // airport = new ssgBranch;
433         // airport->setName( "Airport Lighting" );
434         // lighting->addKid( airport );
435
436         // build our custom render states
437         fgSplashProgress("initializing subsystems");
438
439
440     } else if ( idle_state == 7 ) {
441         idle_state++;
442         // Initialize audio support
443 #ifdef ENABLE_AUDIO_SUPPORT
444
445         // Start the intro music
446         if ( fgGetBool("/sim/startup/intro-music") ) {
447             SGPath mp3file( globals->get_fg_root() );
448             mp3file.append( "Sounds/intro.mp3" );
449
450             SG_LOG( SG_GENERAL, SG_INFO,
451                 "Starting intro music: " << mp3file.str() );
452
453 # if defined( __CYGWIN__ )
454             string command = "start /m `cygpath -w " + mp3file.str() + "`";
455 # elif defined( _WIN32 )
456             string command = "start /m " + mp3file.str();
457 # else
458             string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
459 # endif
460
461             system ( command.c_str() );
462         }
463 #endif
464         // This is the top level init routine which calls all the
465         // other subsystem initialization routines.  If you are adding
466         // a subsystem to flightgear, its initialization call should be
467         // located in this routine.
468         if( !fgInitSubsystems()) {
469             SG_LOG( SG_GENERAL, SG_ALERT,
470                 "Subsystem initialization failed ..." );
471             exit(-1);
472         }
473         fgSplashProgress("setting up time & renderer");
474
475
476     } else if ( idle_state == 8 ) {
477         idle_state = 1000;
478         
479         // setup OpenGL view parameters
480         globals->get_renderer()->init();
481
482         globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
483                                          fgGetInt("/sim/startup/ysize") );
484
485         fgSplashProgress("loading scenery objects");
486         int session = fgGetInt("/sim/session",0);
487         session++;
488         fgSetInt("/sim/session",session);
489     }
490
491     if ( idle_state == 1000 ) {
492         // We've finished all our initialization steps, from now on we
493         // run the main loop.
494         fgSetBool("sim/sceneryloaded", false);
495         fgRegisterIdleHandler( fgMainLoop );
496     }
497 }
498
499
500 static void upper_case_property(const char *name)
501 {
502     using namespace simgear;
503     SGPropertyNode *p = fgGetNode(name, false);
504     if (!p) {
505         p = fgGetNode(name, true);
506         p->setStringValue("");
507     } else {
508         props::Type t = p->getType();
509         if (t == props::NONE || t == props::UNSPECIFIED)
510             p->setStringValue("");
511         else
512             assert(t == props::STRING);
513     }
514     p->addChangeListener(new FGMakeUpperCase);
515 }
516
517
518 // Main top level initialization
519 int fgMainInit( int argc, char **argv ) {
520
521     // set default log levels
522     sglog().setLogLevels( SG_ALL, SG_ALERT );
523
524     string version;
525 #ifdef FLIGHTGEAR_VERSION
526     version = FLIGHTGEAR_VERSION;
527 #else
528     version = "unknown version";
529 #endif
530     SG_LOG( SG_GENERAL, SG_INFO, "FlightGear:  Version "
531             << version );
532     SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
533
534     // Allocate global data structures.  This needs to happen before
535     // we parse command line options
536
537     globals = new FGGlobals;
538
539     // seed the random number generator
540     sg_srandom_time();
541
542     FGControls *controls = new FGControls;
543     globals->set_controls( controls );
544
545     string_list *col = new string_list;
546     globals->set_channel_options_list( col );
547
548     fgValidatePath("", false);  // initialize static variables
549     upper_case_property("/sim/presets/airport-id");
550     upper_case_property("/sim/presets/runway");
551     upper_case_property("/sim/tower/airport-id");
552     upper_case_property("/autopilot/route-manager/input");
553
554     // Scan the config file(s) and command line options to see if
555     // fg_root was specified (ignore all other options for now)
556     fgInitFGRoot(argc, argv);
557
558     // Check for the correct base package version
559     static char required_version[] = "2.0.0";
560     string base_version = fgBasePackageVersion();
561     if ( !(base_version == required_version) ) {
562         // tell the operator how to use this application
563
564         SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on windows
565         cerr << endl << "Base package check failed ... " \
566              << "Found version " << base_version << " at: " \
567              << globals->get_fg_root() << endl;
568         cerr << "Please upgrade to version: " << required_version << endl;
569 #ifdef _MSC_VER
570         cerr << "Hit a key to continue..." << endl;
571         cin.get();
572 #endif
573         exit(-1);
574     }
575
576     // Load the configuration parameters.  (Command line options
577     // override config file options.  Config file options override
578     // defaults.)
579     if ( !fgInitConfig(argc, argv) ) {
580         SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
581         exit(-1);
582     }
583
584     // Initialize the Window/Graphics environment.
585     fgOSInit(&argc, argv);
586     _bootstrap_OSInit++;
587
588     fgRegisterWindowResizeHandler( &FGRenderer::resize );
589     fgRegisterIdleHandler( &fgIdleFunction );
590     fgRegisterDrawHandler( &FGRenderer::update );
591
592     // Initialize sockets (WinSock needs this)
593     simgear::Socket::initSockets();
594
595     // Clouds3D requires an alpha channel
596     fgOSOpenWindow(true /* request stencil buffer */);
597
598     // Initialize the splash screen right away
599     fntInit();
600     fgSplashInit();
601
602     // pass control off to the master event handler
603     int result = fgOSMainLoop();
604     
605     // clean up here; ensure we null globals to avoid
606     // confusing the atexit() handler
607     delete globals;
608     globals = NULL;
609     
610     return result;
611 }
612
613