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1 // main.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 //
5 // Copyright (C) 1997 - 2002  Curtis L. Olson  - http://www.flightgear.org/~curt
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 //
21 // $Id$
22
23
24 #ifdef HAVE_CONFIG_H
25 #  include <config.h>
26 #endif
27
28 #include <simgear/compiler.h>
29
30 #if defined(__linux__) && defined(__i386__)
31 #  include <fpu_control.h>
32 #  include <signal.h>
33 #endif
34
35 #include <iostream>
36
37 #include <osg/Camera>
38 #include <osg/GraphicsContext>
39 #include <osgDB/Registry>
40
41 // Class references
42 #include <simgear/scene/model/modellib.hxx>
43 #include <simgear/scene/material/matlib.hxx>
44 #include <simgear/scene/model/animation.hxx>
45 #include <simgear/scene/sky/sky.hxx>
46 #include <simgear/structure/event_mgr.hxx>
47 #include <simgear/props/AtomicChangeListener.hxx>
48 #include <simgear/props/props.hxx>
49 #include <simgear/timing/sg_time.hxx>
50 #include <simgear/magvar/magvar.hxx>
51 #include <simgear/math/sg_random.h>
52 #include <simgear/io/raw_socket.hxx>
53 #include <simgear/scene/tsync/terrasync.hxx>
54 #include <simgear/misc/sg_sleep.hxx>
55
56 #include <Time/light.hxx>
57 #include <Aircraft/replay.hxx>
58 #include <Aircraft/controls.hxx>
59 #include <Model/panelnode.hxx>
60 #include <Model/acmodel.hxx>
61 #include <Scenery/scenery.hxx>
62 #include <Scenery/tilemgr.hxx>
63 #include <Sound/fg_fx.hxx>
64 #include <Sound/beacon.hxx>
65 #include <Sound/morse.hxx>
66 #include <Sound/fg_fx.hxx>
67 #include <ATCDCL/ATCmgr.hxx>
68 #include <Time/TimeManager.hxx>
69 #include <Environment/environment_mgr.hxx>
70 #include <Environment/ephemeris.hxx>
71 #include <GUI/gui.h>
72 #include <GUI/new_gui.hxx>
73 #include <MultiPlayer/multiplaymgr.hxx>
74
75 #include "CameraGroup.hxx"
76 #include "fg_commands.hxx"
77 #include "fg_io.hxx"
78 #include "renderer.hxx"
79 #include "splash.hxx"
80 #include "main.hxx"
81 #include "util.hxx"
82 #include "fg_init.hxx"
83 #include "fg_os.hxx"
84 #include "WindowSystemAdapter.hxx"
85 #include <Main/viewer.hxx>
86
87
88 using namespace flightgear;
89
90 using std::cerr;
91
92 // Specify our current idle function state.  This is used to run all
93 // our initializations out of the idle callback so that we can get a
94 // splash screen up and running right away.
95 int idle_state = 0;
96
97
98 void fgInitSoundManager();
99 void fgSetNewSoundDevice(const char *);
100
101 // The atexit() function handler should know when the graphical subsystem
102 // is initialized.
103 extern int _bootstrap_OSInit;
104
105 // What should we do when we have nothing else to do?  Let's get ready
106 // for the next move and update the display?
107 static void fgMainLoop( void ) {
108     
109     static SGConstPropertyNode_ptr longitude
110         = fgGetNode("/position/longitude-deg");
111     static SGConstPropertyNode_ptr latitude
112         = fgGetNode("/position/latitude-deg");
113     static SGConstPropertyNode_ptr altitude
114         = fgGetNode("/position/altitude-ft");
115     static SGConstPropertyNode_ptr vn_fps
116         = fgGetNode("/velocities/speed-north-fps");
117     static SGConstPropertyNode_ptr ve_fps
118         = fgGetNode("/velocities/speed-east-fps");
119     static SGConstPropertyNode_ptr vd_fps
120         = fgGetNode("/velocities/speed-down-fps");
121       
122     static SGPropertyNode_ptr frame_signal
123         = fgGetNode("/sim/signals/frame", true);
124
125     static SGPropertyNode_ptr _statisticsFlag
126         = fgGetNode("/sim/timing-statistics/enabled", true);
127     static SGPropertyNode_ptr _statisticsInterval
128         = fgGetNode("/sim/timing-statistics/interval-s", true);
129     static SGPropertyNode_ptr _statiticsMinJitter
130         = fgGetNode("/sim/timing-statistics/min-jitter-ms", true);
131     static SGPropertyNode_ptr _statiticsMinTime
132         = fgGetNode("/sim/timing-statistics/min-time-ms", true);
133
134     frame_signal->fireValueChanged();
135     
136     SG_LOG( SG_GENERAL, SG_DEBUG, "Running Main Loop");
137     SG_LOG( SG_GENERAL, SG_DEBUG, "======= ==== ====");
138     
139     
140   // update "time"
141     double sim_dt, real_dt;
142     TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
143     // compute simulated time (allowing for pause, warp, etc) and
144     // real elapsed time
145     timeMgr->computeTimeDeltas(sim_dt, real_dt);
146
147     // update magvar model
148     globals->get_mag()->update( longitude->getDoubleValue()
149                                 * SGD_DEGREES_TO_RADIANS,
150                                 latitude->getDoubleValue()
151                                 * SGD_DEGREES_TO_RADIANS,
152                                 altitude->getDoubleValue() * SG_FEET_TO_METER,
153                                 globals->get_time_params()->getJD() );
154
155     // Run ATC subsystem
156     globals->get_ATC_mgr()->update(sim_dt);
157     
158     globals->get_subsystem_mgr()->update(sim_dt);
159
160     // Update the sound manager last so it can use the CPU while the GPU
161     // is processing the scenery (doubled the frame-rate for me) -EMH-
162 #ifdef ENABLE_AUDIO_SUPPORT
163     static bool smgr_init = true;
164     static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
165     if (smgr_init == true) {
166         if (sound_working->getBoolValue() == true) {
167             fgInitSoundManager();
168             smgr_init = false;
169         }
170     } else {
171         static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
172         static SGSoundMgr *smgr = globals->get_soundmgr();
173         static bool smgr_enabled = true;
174
175         if (sound_working->getBoolValue() == false) {   // request to reinit
176            smgr->reinit();
177            smgr->resume();
178            sound_working->setBoolValue(true);
179         }
180
181         if (smgr_enabled != sound_enabled->getBoolValue()) {
182             if (smgr_enabled == true) { // request to suspend
183                 smgr->suspend();
184                 smgr_enabled = false;
185             } else {
186                 smgr->resume();
187                 smgr_enabled = true;
188             }
189         }
190
191         if (smgr_enabled == true) {
192             static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
193             smgr->set_volume(volume->getFloatValue());
194             smgr->update(sim_dt);
195         }
196     }
197 #endif
198
199     // END Tile Manager updates
200     bool scenery_loaded = fgGetBool("sim/sceneryloaded");
201     if (!scenery_loaded)
202     {
203         if (globals->get_tile_mgr()->isSceneryLoaded()
204              && fgGetBool("sim/fdm-initialized")) {
205             fgSetBool("sim/sceneryloaded",true);
206             fgSplashProgress("");
207             if (fgGetBool("/sim/sound/working")) {
208                 globals->get_soundmgr()->activate();
209             }
210             globals->get_props()->tie("/sim/sound/devices/name",
211                   SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
212         }
213         else
214         {
215             fgSplashProgress("loading scenery");
216             // be nice to loader threads while waiting for initial scenery, reduce to 2fps
217             simgear::sleepForMSec(500);
218         }
219     }
220
221     // print timing statistics
222     static bool _lastStatisticsFlag = false;
223     if (_lastStatisticsFlag != _statisticsFlag->getBoolValue())
224     {
225         // flag has changed, update subsystem manager
226         _lastStatisticsFlag = _statisticsFlag->getBoolValue();
227         globals->get_subsystem_mgr()->collectDebugTiming(_lastStatisticsFlag);
228     }
229     if (_lastStatisticsFlag)
230     {
231         static double elapsed = 0;
232         elapsed += real_dt;
233         if (elapsed >= _statisticsInterval->getDoubleValue())
234         {
235             // print and reset timing statistics
236             globals->get_subsystem_mgr()->printTimingStatistics(_statiticsMinTime->getDoubleValue(),
237                                                                 _statiticsMinJitter->getDoubleValue());
238             elapsed = 0;
239         }
240     }
241
242     simgear::AtomicChangeListener::fireChangeListeners();
243
244     SG_LOG( SG_GENERAL, SG_DEBUG, "" );
245 }
246
247 void fgInitSoundManager()
248 {
249     SGSoundMgr *smgr = globals->get_soundmgr();
250
251     smgr->bind();
252     smgr->init(fgGetString("/sim/sound/device-name", NULL));
253
254     vector <const char*>devices = smgr->get_available_devices();
255     for (unsigned int i=0; i<devices.size(); i++) {
256         SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
257         p->setStringValue(devices[i]);
258     }
259     devices.clear();
260 }
261
262 void fgSetNewSoundDevice(const char *device)
263 {
264     globals->get_soundmgr()->suspend();
265     globals->get_soundmgr()->stop();
266     globals->get_soundmgr()->init(device);
267     globals->get_soundmgr()->resume();
268 }
269
270 // Operation for querying OpenGL parameters. This must be done in a
271 // valid OpenGL context, potentially in another thread.
272 namespace
273 {
274 struct GeneralInitOperation : public GraphicsContextOperation
275 {
276     GeneralInitOperation()
277         : GraphicsContextOperation(std::string("General init"))
278     {
279     }
280     void run(osg::GraphicsContext* gc)
281     {
282         SGPropertyNode* simRendering = fgGetNode("/sim/rendering");
283         
284         simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR));
285         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR));
286         
287         simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER));
288         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER));
289         
290         simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
291         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
292
293         GLint tmp;
294         glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
295         simRendering->setIntValue("max-texture-size", tmp);
296
297         glGetIntegerv( GL_DEPTH_BITS, &tmp );
298         simRendering->setIntValue("depth-buffer-bits", tmp);
299     }
300 };
301
302
303 osg::Node* load_panel(SGPropertyNode *n)
304 {
305     osg::Geode* geode = new osg::Geode;
306     geode->addDrawable(new FGPanelNode(n));
307     return geode;
308 }
309
310 SGPath resolve_path(const std::string& s)
311 {
312   return globals->resolve_maybe_aircraft_path(s);
313 }
314
315 }
316
317 // This is the top level master main function that is registered as
318 // our idle function
319
320 // The first few passes take care of initialization things (a couple
321 // per pass) and once everything has been initialized fgMainLoop from
322 // then on.
323
324 static void fgIdleFunction ( void ) {
325     static osg::ref_ptr<GeneralInitOperation> genOp;
326     if ( idle_state == 0 ) {
327         idle_state++;
328         // Pick some window on which to do queries.
329         // XXX Perhaps all this graphics initialization code should be
330         // moved to renderer.cxx?
331         genOp = new GeneralInitOperation;
332         osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
333         WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
334         osg::GraphicsContext* gc = 0;
335         if (guiCamera)
336             gc = guiCamera->getGraphicsContext();
337         if (gc) {
338             gc->add(genOp.get());
339         } else {
340             wsa->windows[0]->gc->add(genOp.get());
341         }
342         guiStartInit(gc);
343     } else if ( idle_state == 1 ) {
344         if (genOp.valid()) {
345             if (!genOp->isFinished())
346                 return;
347             genOp = 0;
348         }
349         if (!guiFinishInit())
350             return;
351         idle_state++;
352         fgSplashProgress("loading aircraft list");
353
354     } else if ( idle_state == 2 ) {
355         idle_state++;
356         fgSplashProgress("loading navigation data");
357
358     } else if ( idle_state == 3 ) {
359         idle_state++;
360         fgInitNav();
361
362         fgSplashProgress("initializing scenery system");
363
364     } else if ( idle_state == 4 ) {
365         idle_state++;
366         // based on the requested presets, calculate the true starting
367         // lon, lat
368         fgInitPosition();
369         fgInitTowerLocationListener();
370
371         TimeManager* t = new TimeManager;
372         globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
373         t->init(); // need to init now, not during initSubsystems
374         
375         // Do some quick general initializations
376         if( !fgInitGeneral()) {
377             SG_LOG( SG_GENERAL, SG_ALERT,
378                 "General initialization failed ..." );
379             exit(-1);
380         }
381
382         ////////////////////////////////////////////////////////////////////
383         // Initialize the property-based built-in commands
384         ////////////////////////////////////////////////////////////////////
385         fgInitCommands();
386
387         ////////////////////////////////////////////////////////////////////
388         // Initialize the material manager
389         ////////////////////////////////////////////////////////////////////
390         globals->set_matlib( new SGMaterialLib );
391         simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
392         simgear::SGModelLib::setPanelFunc(load_panel);
393
394         ////////////////////////////////////////////////////////////////////
395         // Initialize the TG scenery subsystem.
396         ////////////////////////////////////////////////////////////////////
397         simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync(globals->get_props());
398         globals->add_subsystem("terrasync", terra_sync);
399         globals->set_scenery( new FGScenery );
400         globals->get_scenery()->init();
401         globals->get_scenery()->bind();
402         globals->set_tile_mgr( new FGTileMgr );
403
404         fgSplashProgress("loading aircraft");
405
406     } else if ( idle_state == 5 ) {
407         idle_state++;
408
409         fgSplashProgress("initializing sky elements");
410
411     } else if ( idle_state == 6 ) {
412         idle_state++;
413         // Initialize the sky
414
415         Ephemeris* eph = new Ephemeris;
416         globals->add_subsystem("ephemeris", eph);
417         eph->init(); // FIXME - remove this once SGSky code below is also a subsystem
418         eph->bind();
419
420         // TODO: move to environment mgr
421         thesky = new SGSky;
422         SGPath texture_path(globals->get_fg_root());
423         texture_path.append("Textures");
424         texture_path.append("Sky");
425         for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
426             SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
427             thesky->add_cloud_layer(layer);
428         }
429
430         SGPath sky_tex_path( globals->get_fg_root() );
431         sky_tex_path.append( "Textures" );
432         sky_tex_path.append( "Sky" );
433         thesky->texture_path( sky_tex_path.str() );
434
435         // The sun and moon diameters are scaled down numbers of the
436         // actual diameters. This was needed to fit both the sun and the
437         // moon within the distance to the far clip plane.
438         // Moon diameter:    3,476 kilometers
439         // Sun diameter: 1,390,000 kilometers
440         thesky->build( 80000.0, 80000.0,
441                        463.3, 361.8,
442                        *globals->get_ephem(),
443                        fgGetNode("/environment", true));
444
445         // Initialize MagVar model
446         SGMagVar *magvar = new SGMagVar();
447         globals->set_mag( magvar );
448
449
450                                     // kludge to initialize mag compass
451                                     // (should only be done for in-flight
452                                     // startup)
453         // update magvar model
454         globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
455                                     * SGD_DEGREES_TO_RADIANS,
456                                     fgGetDouble("/position/latitude-deg")
457                                     * SGD_DEGREES_TO_RADIANS,
458                                     fgGetDouble("/position/altitude-ft")
459                                     * SG_FEET_TO_METER,
460                                     globals->get_time_params()->getJD() );
461         double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
462         fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
463         fgSetDouble("/instrumentation/heading-indicator-fg/offset-deg", -var);
464
465
466         // airport = new ssgBranch;
467         // airport->setName( "Airport Lighting" );
468         // lighting->addKid( airport );
469
470         fgSplashProgress("initializing subsystems");
471
472     } else if ( idle_state == 7 ) {
473         idle_state++;
474         // Initialize audio support
475 #ifdef ENABLE_AUDIO_SUPPORT
476
477         // Start the intro music
478         if ( fgGetBool("/sim/startup/intro-music") ) {
479             SGPath mp3file( globals->get_fg_root() );
480             mp3file.append( "Sounds/intro.mp3" );
481
482             SG_LOG( SG_GENERAL, SG_INFO,
483                 "Starting intro music: " << mp3file.str() );
484
485 # if defined( __CYGWIN__ )
486             string command = "start /m `cygpath -w " + mp3file.str() + "`";
487 # elif defined( _WIN32 )
488             string command = "start /m " + mp3file.str();
489 # else
490             string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
491 # endif
492
493             system ( command.c_str() );
494         }
495 #endif
496         // This is the top level init routine which calls all the
497         // other subsystem initialization routines.  If you are adding
498         // a subsystem to flightgear, its initialization call should be
499         // located in this routine.
500         if( !fgInitSubsystems()) {
501             SG_LOG( SG_GENERAL, SG_ALERT,
502                 "Subsystem initialization failed ..." );
503             exit(-1);
504         }
505
506         // Torsten Dreyer:
507         // ugly hack for automatic runway selection on startup based on
508         // metar data. Makes startup.nas obsolete and guarantees the same
509         // runway selection as for AI traffic. However, this code belongs to
510         // somewhere(?) else - if I only new where...
511         if( true == fgGetBool( "/environment/metar/valid" ) ) {
512             SG_LOG(SG_ENVIRONMENT, SG_INFO,
513                 "Using METAR for runway selection: '" << fgGetString("/environment/metar/data") << "'" );
514             // the realwx_ctrl fetches metar in the foreground on init,
515             // If it was able to fetch a metar or one was given on the commandline,
516             // the valid flag is set here, otherwise it is false
517             double hdg = fgGetDouble( "/environment/metar/base-wind-dir-deg", 9999.0 );
518             string apt = fgGetString( "/sim/startup/options/airport" );
519             string rwy = fgGetString( "/sim/startup/options/runway" );
520             double strthdg = fgGetDouble( "/sim/startup/options/heading-deg", 9999.0 );
521             string parkpos = fgGetString( "/sim/presets/parkpos" );
522             bool onground = fgGetBool( "/sim/presets/onground", false );
523             // don't check for wind-speed < 1kt, this belongs to the runway-selection code
524             // the other logic is taken from former startup.nas
525             if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
526                 extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
527                 fgSetPosFromAirportIDandHdg( apt, hdg );
528             }
529         } else {
530             SG_LOG(SG_ENVIRONMENT, SG_INFO,
531                 "No METAR available to pick active runway" );
532         }
533
534         fgSplashProgress("initializing graphics engine");
535
536     } else if ( idle_state == 8 ) {
537         idle_state = 1000;
538         
539         // setup OpenGL view parameters
540         globals->get_renderer()->setupView();
541
542         globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
543                                          fgGetInt("/sim/startup/ysize") );
544
545         int session = fgGetInt("/sim/session",0);
546         session++;
547         fgSetInt("/sim/session",session);
548     }
549
550     if ( idle_state == 1000 ) {
551         // We've finished all our initialization steps, from now on we
552         // run the main loop.
553         fgSetBool("sim/sceneryloaded", false);
554         fgRegisterIdleHandler( fgMainLoop );
555     }
556 }
557
558 static void upper_case_property(const char *name)
559 {
560     using namespace simgear;
561     SGPropertyNode *p = fgGetNode(name, false);
562     if (!p) {
563         p = fgGetNode(name, true);
564         p->setStringValue("");
565     } else {
566         props::Type t = p->getType();
567         if (t == props::NONE || t == props::UNSPECIFIED)
568             p->setStringValue("");
569         else
570             assert(t == props::STRING);
571     }
572     p->addChangeListener(new FGMakeUpperCase);
573 }
574
575
576 // Main top level initialization
577 int fgMainInit( int argc, char **argv ) {
578
579     // set default log levels
580     sglog().setLogLevels( SG_ALL, SG_ALERT );
581
582     string version;
583 #ifdef FLIGHTGEAR_VERSION
584     version = FLIGHTGEAR_VERSION;
585 #else
586     version = "unknown version";
587 #endif
588     SG_LOG( SG_GENERAL, SG_INFO, "FlightGear:  Version "
589             << version );
590     SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
591
592     // Allocate global data structures.  This needs to happen before
593     // we parse command line options
594
595     globals = new FGGlobals;
596
597     // seed the random number generator
598     sg_srandom_time();
599
600     FGControls *controls = new FGControls;
601     globals->set_controls( controls );
602
603     string_list *col = new string_list;
604     globals->set_channel_options_list( col );
605
606     fgValidatePath("", false);  // initialize static variables
607     upper_case_property("/sim/presets/airport-id");
608     upper_case_property("/sim/presets/runway");
609     upper_case_property("/sim/tower/airport-id");
610     upper_case_property("/autopilot/route-manager/input");
611
612     // Scan the config file(s) and command line options to see if
613     // fg_root was specified (ignore all other options for now)
614     fgInitFGRoot(argc, argv);
615
616     // Check for the correct base package version
617     static char required_version[] = "2.5.0";
618     string base_version = fgBasePackageVersion();
619     if ( !(base_version == required_version) ) {
620         // tell the operator how to use this application
621
622         SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on windows
623         cerr << endl << "Base package check failed:" << endl \
624              << "  Version " << base_version << " found at: " \
625              << globals->get_fg_root() << endl \
626              << "  Version " << required_version << " is required." << endl \
627              << "Please upgrade/downgrade base package and set the path to your fgdata" << endl \
628              << "with --fg-root=path_to_your_fgdata" << endl;
629 #ifdef _MSC_VER
630         cerr << "Hit a key to continue..." << endl;
631         cin.get();
632 #endif
633         exit(-1);
634     }
635
636     // Load the configuration parameters.  (Command line options
637     // override config file options.  Config file options override
638     // defaults.)
639     if ( !fgInitConfig(argc, argv) ) {
640         SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
641         exit(-1);
642     }
643
644     // Initialize the Window/Graphics environment.
645     fgOSInit(&argc, argv);
646     _bootstrap_OSInit++;
647
648     fgRegisterIdleHandler( &fgIdleFunction );
649
650     // Initialize sockets (WinSock needs this)
651     simgear::Socket::initSockets();
652
653     // Clouds3D requires an alpha channel
654     fgOSOpenWindow(true /* request stencil buffer */);
655
656     // Initialize the splash screen right away
657     fntInit();
658     fgSplashInit();
659
660     // pass control off to the master event handler
661     int result = fgOSMainLoop();
662     
663     // clean up here; ensure we null globals to avoid
664     // confusing the atexit() handler
665     delete globals;
666     globals = NULL;
667     
668     return result;
669 }