1 // main.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
5 // Copyright (C) 1997 - 2002 Curtis L. Olson - http://www.flightgear.org/~curt
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
28 #include <simgear/compiler.h>
30 #if defined(__linux__) && defined(__i386__)
31 # include <fpu_control.h>
38 #include <osg/GraphicsContext>
39 #include <osgDB/Registry>
42 #include <simgear/scene/model/modellib.hxx>
43 #include <simgear/scene/material/matlib.hxx>
44 #include <simgear/scene/model/animation.hxx>
45 #include <simgear/scene/sky/sky.hxx>
46 #include <simgear/structure/event_mgr.hxx>
47 #include <simgear/props/AtomicChangeListener.hxx>
48 #include <simgear/props/props.hxx>
49 #include <simgear/timing/sg_time.hxx>
50 #include <simgear/timing/timestamp.hxx>
51 #include <simgear/magvar/magvar.hxx>
52 #include <simgear/math/sg_random.h>
53 #include <simgear/io/raw_socket.hxx>
54 #include <simgear/scene/tsync/terrasync.hxx>
56 #include <Time/light.hxx>
57 #include <Aircraft/replay.hxx>
58 #include <Aircraft/controls.hxx>
59 #include <Model/panelnode.hxx>
60 #include <Model/acmodel.hxx>
61 #include <Scenery/scenery.hxx>
62 #include <Scenery/tilemgr.hxx>
63 #include <Sound/fg_fx.hxx>
64 #include <Sound/beacon.hxx>
65 #include <Sound/morse.hxx>
66 #include <Sound/fg_fx.hxx>
67 #include <ATCDCL/ATCmgr.hxx>
68 #include <Time/TimeManager.hxx>
69 #include <Environment/environment_mgr.hxx>
71 #include <GUI/new_gui.hxx>
72 #include <MultiPlayer/multiplaymgr.hxx>
74 #include "CameraGroup.hxx"
75 #include "fg_commands.hxx"
77 #include "renderer.hxx"
81 #include "fg_init.hxx"
83 #include "WindowSystemAdapter.hxx"
84 #include <Main/viewer.hxx>
87 using namespace flightgear;
91 // Specify our current idle function state. This is used to run all
92 // our initializations out of the idle callback so that we can get a
93 // splash screen up and running right away.
97 void fgInitSoundManager();
98 void fgSetNewSoundDevice(const char *);
100 // The atexit() function handler should know when the graphical subsystem
102 extern int _bootstrap_OSInit;
104 // What should we do when we have nothing else to do? Let's get ready
105 // for the next move and update the display?
106 static void fgMainLoop( void )
108 static SGPropertyNode_ptr frame_signal
109 = fgGetNode("/sim/signals/frame", true);
111 frame_signal->fireValueChanged();
113 SG_LOG( SG_GENERAL, SG_DEBUG, "Running Main Loop");
114 SG_LOG( SG_GENERAL, SG_DEBUG, "======= ==== ====");
118 double sim_dt, real_dt;
119 TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
120 // compute simulated time (allowing for pause, warp, etc) and
122 timeMgr->computeTimeDeltas(sim_dt, real_dt);
124 // update magvar model
125 globals->get_mag()->update( globals->get_aircraft_position(),
126 globals->get_time_params()->getJD() );
128 globals->get_subsystem_mgr()->update(sim_dt);
130 // Update the sound manager last so it can use the CPU while the GPU
131 // is processing the scenery (doubled the frame-rate for me) -EMH-
132 #ifdef ENABLE_AUDIO_SUPPORT
133 static bool smgr_init = true;
134 static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
135 if (smgr_init == true) {
136 if (sound_working->getBoolValue() == true) {
137 fgInitSoundManager();
141 static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
142 static SGSoundMgr *smgr = globals->get_soundmgr();
143 static bool smgr_enabled = true;
145 if (sound_working->getBoolValue() == false) { // request to reinit
148 sound_working->setBoolValue(true);
151 if (smgr_enabled != sound_enabled->getBoolValue()) {
152 if (smgr_enabled == true) { // request to suspend
154 smgr_enabled = false;
161 if (smgr_enabled == true) {
162 static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
163 smgr->set_volume(volume->getFloatValue());
164 smgr->update(sim_dt);
169 // END Tile Manager updates
170 bool scenery_loaded = fgGetBool("sim/sceneryloaded");
173 if (globals->get_tile_mgr()->isSceneryLoaded()
174 && fgGetBool("sim/fdm-initialized")) {
175 fgSetBool("sim/sceneryloaded",true);
176 fgSplashProgress("");
177 if (fgGetBool("/sim/sound/working")) {
178 globals->get_soundmgr()->activate();
180 globals->get_props()->tie("/sim/sound/devices/name",
181 SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
185 fgSplashProgress("loading scenery");
186 // be nice to loader threads while waiting for initial scenery, reduce to 2fps
187 SGTimeStamp::sleepForMSec(500);
191 simgear::AtomicChangeListener::fireChangeListeners();
193 SG_LOG( SG_GENERAL, SG_DEBUG, "" );
196 void fgInitSoundManager()
198 SGSoundMgr *smgr = globals->get_soundmgr();
201 smgr->init(fgGetString("/sim/sound/device-name", NULL));
203 vector <const char*>devices = smgr->get_available_devices();
204 for (unsigned int i=0; i<devices.size(); i++) {
205 SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
206 p->setStringValue(devices[i]);
211 void fgSetNewSoundDevice(const char *device)
213 globals->get_soundmgr()->suspend();
214 globals->get_soundmgr()->stop();
215 globals->get_soundmgr()->init(device);
216 globals->get_soundmgr()->resume();
219 // Operation for querying OpenGL parameters. This must be done in a
220 // valid OpenGL context, potentially in another thread.
223 struct GeneralInitOperation : public GraphicsContextOperation
225 GeneralInitOperation()
226 : GraphicsContextOperation(std::string("General init"))
229 void run(osg::GraphicsContext* gc)
231 SGPropertyNode* simRendering = fgGetNode("/sim/rendering");
233 simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR));
234 SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR));
236 simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER));
237 SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER));
239 simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
240 SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
243 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
244 simRendering->setIntValue("max-texture-size", tmp);
246 glGetIntegerv( GL_DEPTH_BITS, &tmp );
247 simRendering->setIntValue("depth-buffer-bits", tmp);
252 osg::Node* load_panel(SGPropertyNode *n)
254 osg::Geode* geode = new osg::Geode;
255 geode->addDrawable(new FGPanelNode(n));
259 SGPath resolve_path(const std::string& s)
261 return globals->resolve_maybe_aircraft_path(s);
266 // This is the top level master main function that is registered as
269 // The first few passes take care of initialization things (a couple
270 // per pass) and once everything has been initialized fgMainLoop from
273 static void fgIdleFunction ( void ) {
274 static osg::ref_ptr<GeneralInitOperation> genOp;
275 if ( idle_state == 0 ) {
277 // Pick some window on which to do queries.
278 // XXX Perhaps all this graphics initialization code should be
279 // moved to renderer.cxx?
280 genOp = new GeneralInitOperation;
281 osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
282 WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
283 osg::GraphicsContext* gc = 0;
285 gc = guiCamera->getGraphicsContext();
287 gc->add(genOp.get());
289 wsa->windows[0]->gc->add(genOp.get());
292 } else if ( idle_state == 1 ) {
294 if (!genOp->isFinished())
298 if (!guiFinishInit())
301 fgSplashProgress("loading aircraft list");
303 } else if ( idle_state == 2 ) {
305 fgSplashProgress("loading navigation data");
307 } else if ( idle_state == 3 ) {
311 fgSplashProgress("initializing scenery system");
313 } else if ( idle_state == 4 ) {
315 // based on the requested presets, calculate the true starting
318 fgInitTowerLocationListener();
320 TimeManager* t = new TimeManager;
321 globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
322 t->init(); // need to init now, not during initSubsystems
324 // Do some quick general initializations
325 if( !fgInitGeneral()) {
326 SG_LOG( SG_GENERAL, SG_ALERT,
327 "General initialization failed ..." );
331 ////////////////////////////////////////////////////////////////////
332 // Initialize the property-based built-in commands
333 ////////////////////////////////////////////////////////////////////
336 ////////////////////////////////////////////////////////////////////
337 // Initialize the material manager
338 ////////////////////////////////////////////////////////////////////
339 globals->set_matlib( new SGMaterialLib );
340 simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
341 simgear::SGModelLib::setPanelFunc(load_panel);
343 ////////////////////////////////////////////////////////////////////
344 // Initialize the TG scenery subsystem.
345 ////////////////////////////////////////////////////////////////////
346 simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync(globals->get_props());
347 globals->add_subsystem("terrasync", terra_sync);
348 globals->set_scenery( new FGScenery );
349 globals->get_scenery()->init();
350 globals->get_scenery()->bind();
351 globals->set_tile_mgr( new FGTileMgr );
353 fgSplashProgress("loading aircraft");
355 } else if ( idle_state == 5 ) {
358 fgSplashProgress("initializing sky elements");
360 } else if ( idle_state == 6 ) {
363 // Initialize MagVar model
364 SGMagVar *magvar = new SGMagVar();
365 globals->set_mag( magvar );
368 // kludge to initialize mag compass
369 // (should only be done for in-flight
371 // update magvar model
372 globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
373 * SGD_DEGREES_TO_RADIANS,
374 fgGetDouble("/position/latitude-deg")
375 * SGD_DEGREES_TO_RADIANS,
376 fgGetDouble("/position/altitude-ft")
378 globals->get_time_params()->getJD() );
379 double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
380 fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
381 fgSetDouble("/instrumentation/heading-indicator-fg/offset-deg", -var);
383 fgSplashProgress("initializing subsystems");
385 } else if ( idle_state == 7 ) {
387 // Initialize audio support
388 #ifdef ENABLE_AUDIO_SUPPORT
390 // Start the intro music
391 if ( fgGetBool("/sim/startup/intro-music") ) {
392 SGPath mp3file( globals->get_fg_root() );
393 mp3file.append( "Sounds/intro.mp3" );
395 SG_LOG( SG_GENERAL, SG_INFO,
396 "Starting intro music: " << mp3file.str() );
398 # if defined( __CYGWIN__ )
399 string command = "start /m `cygpath -w " + mp3file.str() + "`";
400 # elif defined( _WIN32 )
401 string command = "start /m " + mp3file.str();
403 string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
406 system ( command.c_str() );
409 // This is the top level init routine which calls all the
410 // other subsystem initialization routines. If you are adding
411 // a subsystem to flightgear, its initialization call should be
412 // located in this routine.
413 if( !fgInitSubsystems()) {
414 SG_LOG( SG_GENERAL, SG_ALERT,
415 "Subsystem initialization failed ..." );
420 // ugly hack for automatic runway selection on startup based on
421 // metar data. Makes startup.nas obsolete and guarantees the same
422 // runway selection as for AI traffic. However, this code belongs to
423 // somewhere(?) else - if I only new where...
424 if( true == fgGetBool( "/environment/metar/valid" ) ) {
425 SG_LOG(SG_ENVIRONMENT, SG_INFO,
426 "Using METAR for runway selection: '" << fgGetString("/environment/metar/data") << "'" );
427 // the realwx_ctrl fetches metar in the foreground on init,
428 // If it was able to fetch a metar or one was given on the commandline,
429 // the valid flag is set here, otherwise it is false
430 double hdg = fgGetDouble( "/environment/metar/base-wind-dir-deg", 9999.0 );
431 string apt = fgGetString( "/sim/startup/options/airport" );
432 string rwy = fgGetString( "/sim/startup/options/runway" );
433 double strthdg = fgGetDouble( "/sim/startup/options/heading-deg", 9999.0 );
434 string parkpos = fgGetString( "/sim/presets/parkpos" );
435 bool onground = fgGetBool( "/sim/presets/onground", false );
436 // don't check for wind-speed < 1kt, this belongs to the runway-selection code
437 // the other logic is taken from former startup.nas
438 if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
439 extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
440 fgSetPosFromAirportIDandHdg( apt, hdg );
443 SG_LOG(SG_ENVIRONMENT, SG_INFO,
444 "No METAR available to pick active runway" );
447 fgSplashProgress("initializing graphics engine");
449 } else if ( idle_state == 8 ) {
452 // setup OpenGL view parameters
453 globals->get_renderer()->setupView();
455 globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
456 fgGetInt("/sim/startup/ysize") );
458 int session = fgGetInt("/sim/session",0);
460 fgSetInt("/sim/session",session);
463 if ( idle_state == 1000 ) {
464 // We've finished all our initialization steps, from now on we
465 // run the main loop.
466 fgSetBool("sim/sceneryloaded", false);
467 fgRegisterIdleHandler( fgMainLoop );
471 static void upper_case_property(const char *name)
473 using namespace simgear;
474 SGPropertyNode *p = fgGetNode(name, false);
476 p = fgGetNode(name, true);
477 p->setStringValue("");
479 props::Type t = p->getType();
480 if (t == props::NONE || t == props::UNSPECIFIED)
481 p->setStringValue("");
483 assert(t == props::STRING);
485 p->addChangeListener(new FGMakeUpperCase);
489 // Main top level initialization
490 int fgMainInit( int argc, char **argv ) {
492 // set default log levels
493 sglog().setLogLevels( SG_ALL, SG_ALERT );
496 #ifdef FLIGHTGEAR_VERSION
497 version = FLIGHTGEAR_VERSION;
499 version = "unknown version";
501 SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
503 SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
505 // Allocate global data structures. This needs to happen before
506 // we parse command line options
508 globals = new FGGlobals;
510 // seed the random number generator
513 FGControls *controls = new FGControls;
514 globals->set_controls( controls );
516 string_list *col = new string_list;
517 globals->set_channel_options_list( col );
519 fgValidatePath("", false); // initialize static variables
520 upper_case_property("/sim/presets/airport-id");
521 upper_case_property("/sim/presets/runway");
522 upper_case_property("/sim/tower/airport-id");
523 upper_case_property("/autopilot/route-manager/input");
525 // Load the configuration parameters. (Command line options
526 // override config file options. Config file options override
528 if ( !fgInitConfig(argc, argv) ) {
529 SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
533 // Initialize the Window/Graphics environment.
534 fgOSInit(&argc, argv);
537 fgRegisterIdleHandler( &fgIdleFunction );
539 // Initialize sockets (WinSock needs this)
540 simgear::Socket::initSockets();
542 // Clouds3D requires an alpha channel
543 fgOSOpenWindow(true /* request stencil buffer */);
545 // Initialize the splash screen right away
549 // pass control off to the master event handler
550 int result = fgOSMainLoop();
552 // clean up here; ensure we null globals to avoid
553 // confusing the atexit() handler