1 // main.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
5 // Copyright (C) 1997 - 2002 Curtis L. Olson - curt@flightgear.org
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
28 #if defined(__linux__) && defined(__i386__)
29 # include <fpu_control.h>
33 #include <simgear/compiler.h>
36 #ifndef SG_HAVE_NATIVE_SGI_COMPILERS
41 #include <simgear/misc/exception.hxx>
42 #include <simgear/ephemeris/ephemeris.hxx>
43 #include <simgear/route/route.hxx>
45 #ifdef SG_MATH_EXCEPTION_CLASH
58 #include <string.h> // for strcmp()
65 #ifdef HAVE_SYS_STAT_H
66 # include <sys/stat.h> // for stat()
70 # include <unistd.h> // for stat()
73 #include <plib/netChat.h>
78 #include <simgear/constants.h> // for VERSION
79 #include <simgear/debug/logstream.hxx>
80 #include <simgear/math/polar3d.hxx>
81 #include <simgear/math/sg_random.h>
82 #include <simgear/misc/sg_path.hxx>
83 #include <simgear/sky/clouds3d/SkySceneLoader.hpp>
84 #include <simgear/sky/clouds3d/SkyUtil.hpp>
85 #include <simgear/sky/sky.hxx>
86 #include <simgear/timing/sg_time.hxx>
88 #include <Include/general.hxx>
90 #include <Aircraft/aircraft.hxx>
92 #include <ATC/ATCmgr.hxx>
93 #include <ATC/ATCdisplay.hxx>
94 #include <ATC/AIMgr.hxx>
97 #include <Autopilot/newauto.hxx>
99 #include <Cockpit/cockpit.hxx>
100 #include <Cockpit/radiostack.hxx>
101 #include <Cockpit/steam.hxx>
103 #include <FDM/UIUCModel/uiuc_aircraftdir.h>
105 #include <Model/acmodel.hxx>
106 #include <Model/loader.hxx>
107 #include <Model/model.hxx>
108 #include <Model/modelmgr.hxx>
109 #include <Main/location.hxx>
110 #include <Model/panelnode.hxx>
111 #ifdef FG_NETWORK_OLK
112 #include <NetworkOLK/network.h>
114 #include <Objects/matlib.hxx>
115 #include <Scenery/scenery.hxx>
116 #include <Scenery/tilemgr.hxx>
117 #ifdef ENABLE_AUDIO_SUPPORT
118 # include <Sound/soundmgr.hxx>
119 # include <Sound/fg_fx.hxx>
120 # include <Sound/morse.hxx>
122 #include <Systems/system_mgr.hxx>
123 #include <Instrumentation/instrument_mgr.hxx>
124 #include <Time/FGEventMgr.hxx>
125 #include <Time/fg_timer.hxx>
126 #include <Time/light.hxx>
127 #include <Time/sunpos.hxx>
128 #include <Time/tmp.hxx>
131 #include <simgear/misc/sgstream.hxx>
132 #include <simgear/math/point3d.hxx>
133 #include <FDM/flight.hxx>
134 #include <FDM/ADA.hxx>
135 #include <Scenery/tileentry.hxx>
137 #include "fg_commands.hxx"
139 // #define FG_EXPERIMENTAL_LIGHTING
140 #ifdef FG_EXPERIMENTAL_LIGHTING
142 typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname,
144 typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname,
145 const GLfloat *params);
147 PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
148 PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
152 typedef void (* OpenGLFuncExt)(GLenum pname, GLfloat param);
153 typedef void (* OpenGLFuncExtv)(GLenum pname, const GLfloat *params);
155 OpenGLFuncExt glPointParameterfEXT = 0;
156 OpenGLFuncExtv glPointParameterfvEXT = 0;
160 float default_attenuation[3] = {1.0, 0.0, 0.0};
161 //Required for using GL_extensions
162 void fgLoadDCS (void);
163 void fgUpdateDCS (void);
164 ssgSelector *ship_sel=NULL;
165 // upto 32 instances of a same object can be loaded.
166 ssgTransform *ship_pos[32];
167 double obj_lat[32],obj_lon[32],obj_alt[32],obj_pitch[32],obj_roll[32];
169 ssgSelector *lightpoints_brightness = new ssgSelector;
170 ssgTransform *lightpoints_transform = new ssgTransform;
171 FGTileEntry *dummy_tile;
174 // Clip plane settings...
175 float scene_nearplane = 0.5f;
176 float scene_farplane = 120000.0f;
178 static double delta_time_sec = 0;
182 # include <WeatherCM/FGLocalWeatherDatabase.h>
184 # include <Environment/environment_mgr.hxx>
189 #include "fg_init.hxx"
191 #include "fg_props.hxx"
192 #include "globals.hxx"
193 #include "splash.hxx"
194 #include "viewmgr.hxx"
195 #include "options.hxx"
196 #include "logger.hxx"
199 # include <console.h> // -dw- for command line dialog
203 FGEventMgr global_events;
205 // This is a record containing a bit of global housekeeping information
208 // Specify our current idle function state. This is used to run all
209 // our initializations out of the glutIdleLoop() so that we can get a
210 // splash screen up and running right away.
211 static int idle_state = 0;
212 static long global_multi_loop;
214 // forward declaration
215 void fgReshape( int width, int height );
217 // fog constants. I'm a little nervous about putting actual code out
218 // here but it seems to work (?)
219 static const double m_log01 = -log( 0.01 );
220 static const double sqrt_m_log01 = sqrt( m_log01 );
221 static GLfloat fog_exp_density;
222 static GLfloat fog_exp2_density;
223 static GLfloat rwy_exp2_punch_through;
224 static GLfloat taxi_exp2_punch_through;
226 #ifdef FG_NETWORK_OLK
227 ssgSelector *fgd_sel = NULL;
228 ssgTransform *fgd_pos = NULL;
233 SkySceneLoader *sgClouds3d;
234 bool _bcloud_orig = true;
237 sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
239 { 1.0f, 0.0f, 0.0f, 0.0f },
240 { 0.0f, 0.0f, -1.0f, 0.0f },
241 { 0.0f, 1.0f, 0.0f, 0.0f },
242 { 0.0f, 0.0f, 0.0f, 1.0f }
245 // The following defines flightgear options. Because glutlib will also
246 // want to parse its own options, those options must not be included here
247 // or they will get parsed by the main program option parser. Hence case
248 // is significant for any option added that might be in conflict with
251 // glutlib parses for:
253 // -direct (invalid in Win32)
257 // -indirect (invalid in Win32)
260 // Note that glutlib depends upon strings while this program's
261 // option parser wants only initial characters followed by numbers
266 ssgSimpleState *cloud3d_imposter_state;
267 ssgSimpleState *default_state;
268 ssgSimpleState *hud_and_panel;
269 ssgSimpleState *menus;
271 SGTimeStamp last_time_stamp;
272 SGTimeStamp current_time_stamp;
274 void fgBuildRenderStates( void ) {
275 default_state = new ssgSimpleState;
276 default_state->ref();
277 default_state->disable( GL_TEXTURE_2D );
278 default_state->enable( GL_CULL_FACE );
279 default_state->enable( GL_COLOR_MATERIAL );
280 default_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
281 default_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
282 default_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
283 default_state->disable( GL_BLEND );
284 default_state->disable( GL_ALPHA_TEST );
285 default_state->disable( GL_LIGHTING );
287 cloud3d_imposter_state = new ssgSimpleState;
288 cloud3d_imposter_state->ref();
289 cloud3d_imposter_state->enable( GL_TEXTURE_2D );
290 cloud3d_imposter_state->enable( GL_CULL_FACE );
291 cloud3d_imposter_state->enable( GL_COLOR_MATERIAL );
292 cloud3d_imposter_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
293 cloud3d_imposter_state->setMaterial( GL_DIFFUSE, 1, 1, 1, 1 );
294 cloud3d_imposter_state->setMaterial( GL_AMBIENT, 1, 1, 1, 1 );
295 cloud3d_imposter_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
296 cloud3d_imposter_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
297 cloud3d_imposter_state->enable( GL_BLEND );
298 cloud3d_imposter_state->enable( GL_ALPHA_TEST );
299 cloud3d_imposter_state->disable( GL_LIGHTING );
301 hud_and_panel = new ssgSimpleState;
302 hud_and_panel->ref();
303 hud_and_panel->disable( GL_CULL_FACE );
304 hud_and_panel->disable( GL_TEXTURE_2D );
305 hud_and_panel->disable( GL_LIGHTING );
306 hud_and_panel->enable( GL_BLEND );
308 menus = new ssgSimpleState;
310 menus->disable( GL_CULL_FACE );
311 menus->disable( GL_TEXTURE_2D );
312 menus->enable( GL_BLEND );
316 // fgInitVisuals() -- Initialize various GL/view parameters
317 void fgInitVisuals( void ) {
320 l = &cur_light_params;
322 #ifndef GLUT_WRONG_VERSION
323 // Go full screen if requested ...
324 if ( fgGetBool("/sim/startup/fullscreen") ) {
329 // If enabled, normal vectors specified with glNormal are scaled
330 // to unit length after transformation. Enabling this has
331 // performance implications. See the docs for glNormal.
332 // glEnable( GL_NORMALIZE );
334 glEnable( GL_LIGHTING );
335 glEnable( GL_LIGHT0 );
336 // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec ); // done later with ssg
339 sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
340 ssgGetLight( 0 ) -> setPosition( sunpos );
342 glFogi (GL_FOG_MODE, GL_EXP2);
343 if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) ||
344 (!fgGetBool("/sim/rendering/shading"))) {
345 // if fastest fog requested, or if flat shading force fastest
346 glHint ( GL_FOG_HINT, GL_FASTEST );
347 } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
348 glHint ( GL_FOG_HINT, GL_NICEST );
350 if ( fgGetBool("/sim/rendering/wireframe") ) {
352 glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
355 // This is the default anyways, but it can't hurt
356 glFrontFace ( GL_CCW );
359 // glEnable(GL_POINT_SMOOTH);
360 // glEnable(GL_LINE_SMOOTH);
361 // glEnable(GL_POLYGON_SMOOTH);
365 // For HiRes screen Dumps using Brian Pauls TR Library
366 void trRenderFrame( void ) {
368 if ( fgPanelVisible() ) {
369 GLfloat height = fgGetInt("/sim/startup/ysize");
371 (current_panel->getViewHeight() - current_panel->getYOffset())
372 * (height / 768.0) + 1;
373 glTranslatef( 0.0, view_h, 0.0 );
376 static GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
377 static GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
379 fgLIGHT *l = &cur_light_params;
381 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
382 l->adj_fog_color[2], l->adj_fog_color[3]);
384 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
386 // set the opengl state to known default values
387 default_state->force();
390 glFogf ( GL_FOG_DENSITY, fog_exp2_density);
391 glFogi ( GL_FOG_MODE, GL_EXP2 );
392 glFogfv ( GL_FOG_COLOR, l->adj_fog_color );
394 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
395 // we only update GL_AMBIENT for our lights we will never get
396 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
397 // explicitely to black.
398 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
399 glLightModeli( GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE );
401 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
403 // texture parameters
404 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
405 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
407 // we need a white diffuse light for the phase of the moon
408 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
411 // draw the ssg scene
412 // return to the desired diffuse color
413 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
414 glEnable( GL_DEPTH_TEST );
415 ssgSetNearFar( scene_nearplane, scene_farplane );
416 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
419 glFogf (GL_FOG_DENSITY, rwy_exp2_punch_through);
420 ssgSetNearFar( scene_nearplane, scene_farplane );
421 ssgCullAndDraw( globals->get_scenery()->get_rwy_lights_root() );
423 ssgCullAndDraw( globals->get_scenery()->get_gnd_lights_root() );
425 if (fgGetBool("/environment/clouds/status"))
426 thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
428 globals->get_model_mgr()->draw();
429 globals->get_aircraft_model()->draw();
433 // Update all Visuals (redraws anything graphics related)
434 void fgRenderFrame() {
436 GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
437 GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
439 // Process/manage pending events
440 global_events.update( delta_time_sec );
442 static const SGPropertyNode *longitude
443 = fgGetNode("/position/longitude-deg");
444 static const SGPropertyNode *latitude
445 = fgGetNode("/position/latitude-deg");
446 static const SGPropertyNode *altitude
447 = fgGetNode("/position/altitude-ft");
448 static const SGPropertyNode *groundlevel_nearplane
449 = fgGetNode("/sim/current-view/ground-level-nearplane-m");
451 // Update the default (kludged) properties.
454 FGViewer *current__view = globals->get_current_view();
456 fgLIGHT *l = &cur_light_params;
457 static double last_visibility = -9999;
460 double actual_visibility;
461 if (fgGetBool("/environment/clouds/status"))
462 actual_visibility = thesky->get_visibility();
464 actual_visibility = fgGetDouble("/environment/visibility-m");
465 if ( actual_visibility != last_visibility ) {
466 last_visibility = actual_visibility;
468 fog_exp_density = m_log01 / actual_visibility;
469 fog_exp2_density = sqrt_m_log01 / actual_visibility;
470 rwy_exp2_punch_through = sqrt_m_log01 / ( actual_visibility * 2.5 );
471 taxi_exp2_punch_through = sqrt_m_log01 / ( actual_visibility * 1.5 );
475 // GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
476 // GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
477 // GLfloat terrain_color[4] = { 0.54, 0.44, 0.29, 1.0 };
478 // GLfloat mat_shininess[] = { 10.0 };
479 GLbitfield clear_mask;
481 if ( idle_state != 1000 ) {
482 // still initializing, draw the splash screen
483 if ( fgGetBool("/sim/startup/splash-screen") ) {
486 // Keep resetting sim time while the sim is initializing
487 globals->set_sim_time_sec( 0.0 );
489 // idle_state is now 1000 meaning we've finished all our
490 // initializations and are running the main loop, so this will
491 // now work without seg faulting the system.
493 // calculate our current position in cartesian space
494 globals->get_scenery()->set_center( globals->get_scenery()->get_next_center() );
497 fgReshape( fgGetInt("/sim/startup/xsize"),
498 fgGetInt("/sim/startup/ysize") );
500 if ( fgGetBool("/sim/rendering/clouds3d") ) {
501 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
502 cloud3d_imposter_state->force();
504 glColor4f( 1.0, 1.0, 1.0, 1.0 );
505 glEnable(GL_DEPTH_TEST);
507 glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
510 glEnable( GL_TEXTURE_2D );
511 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
512 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
513 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
514 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
517 if ( _bcloud_orig ) {
518 Point3D c = globals->get_scenery()->get_center();
519 sgClouds3d->Set_Cloud_Orig( &c );
520 _bcloud_orig = false;
522 sgClouds3d->Update( current__view->get_absolute_view_pos() );
523 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
524 glDisable(GL_DEPTH_TEST);
527 clear_mask = GL_DEPTH_BUFFER_BIT;
528 if ( fgGetBool("/sim/rendering/wireframe") ) {
529 clear_mask |= GL_COLOR_BUFFER_BIT;
532 if ( fgGetBool("/sim/rendering/skyblend") ) {
533 if ( fgGetBool("/sim/rendering/textures") ) {
534 // glClearColor(black[0], black[1], black[2], black[3]);
535 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
536 l->adj_fog_color[2], l->adj_fog_color[3]);
537 clear_mask |= GL_COLOR_BUFFER_BIT;
540 glClearColor(l->sky_color[0], l->sky_color[1],
541 l->sky_color[2], l->sky_color[3]);
542 clear_mask |= GL_COLOR_BUFFER_BIT;
544 glClear( clear_mask );
546 // Tell GL we are switching to model view parameters
548 // I really should create a derived ssg node or use a call
549 // back or something so that I can draw the sky within the
550 // ssgCullAndDraw() function, but for now I just mimic what
551 // ssg does to set up the model view matrix
552 glMatrixMode(GL_MODELVIEW);
554 ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
556 // set the opengl state to known default values
557 default_state->force();
559 // update fog params if visibility has changed
560 double visibility_meters = fgGetDouble("/environment/visibility-m");
561 thesky->set_visibility(visibility_meters);
563 thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
564 ( global_multi_loop * fgGetInt("/sim/speed-up") )
565 / (double)fgGetInt("/sim/model-hz") );
567 // Set correct opengl fog density
568 glFogf (GL_FOG_DENSITY, fog_exp2_density);
570 // update the sky dome
571 if ( fgGetBool("/sim/rendering/skyblend") ) {
572 /* cout << "thesky->repaint() sky_color = "
573 << cur_light_params.sky_color[0] << " "
574 << cur_light_params.sky_color[1] << " "
575 << cur_light_params.sky_color[2] << " "
576 << cur_light_params.sky_color[3] << endl;
578 << cur_light_params.fog_color[0] << " "
579 << cur_light_params.fog_color[1] << " "
580 << cur_light_params.fog_color[2] << " "
581 << cur_light_params.fog_color[3] << endl;
582 cout << " sun_angle = " << cur_light_params.sun_angle
583 << " moon_angle = " << cur_light_params.moon_angle
585 thesky->repaint( cur_light_params.sky_color,
586 cur_light_params.adj_fog_color,
587 cur_light_params.sun_angle,
588 cur_light_params.moon_angle,
589 globals->get_ephem()->getNumPlanets(),
590 globals->get_ephem()->getPlanets(),
591 globals->get_ephem()->getNumStars(),
592 globals->get_ephem()->getStars() );
594 /* cout << "thesky->reposition( view_pos = " << view_pos[0] << " "
595 << view_pos[1] << " " << view_pos[2] << endl;
596 cout << " zero_elev = " << zero_elev[0] << " "
597 << zero_elev[1] << " " << zero_elev[2]
598 << " lon = " << cur_fdm_state->get_Longitude()
599 << " lat = " << cur_fdm_state->get_Latitude() << endl;
600 cout << " sun_rot = " << cur_light_params.sun_rotation
601 << " gst = " << SGTime::cur_time_params->getGst() << endl;
602 cout << " sun ra = " << globals->get_ephem()->getSunRightAscension()
603 << " sun dec = " << globals->get_ephem()->getSunDeclination()
604 << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
605 << " moon dec = " << globals->get_ephem()->getMoonDeclination() << endl; */
607 thesky->reposition( current__view->get_view_pos(),
608 current__view->get_zero_elev(),
609 current__view->get_world_up(),
610 current__view->getLongitude_deg()
611 * SGD_DEGREES_TO_RADIANS,
612 current__view->getLatitude_deg()
613 * SGD_DEGREES_TO_RADIANS,
614 current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
615 cur_light_params.sun_rotation,
616 globals->get_time_params()->getGst(),
617 globals->get_ephem()->getSunRightAscension(),
618 globals->get_ephem()->getSunDeclination(),
620 globals->get_ephem()->getMoonRightAscension(),
621 globals->get_ephem()->getMoonDeclination(),
625 glEnable( GL_DEPTH_TEST );
626 if ( strcmp(fgGetString("/sim/rendering/fog"), "disabled") ) {
628 glFogi( GL_FOG_MODE, GL_EXP2 );
629 glFogfv( GL_FOG_COLOR, l->adj_fog_color );
632 // set sun/lighting parameters
633 ssgGetLight( 0 ) -> setPosition( l->sun_vec );
635 // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
636 // we only update GL_AMBIENT for our lights we will never get
637 // a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
638 // explicitely to black.
639 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
641 ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
642 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
643 ssgGetLight( 0 ) -> setColour( GL_SPECULAR, l->scene_specular );
645 // texture parameters
646 // glEnable( GL_TEXTURE_2D );
647 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
648 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
650 // glMatrixMode( GL_PROJECTION );
652 ssgSetFOV( current__view->get_h_fov(),
653 current__view->get_v_fov() );
656 current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
657 - globals->get_scenery()->get_cur_elev();
660 scene_nearplane = 10.0f;
661 scene_farplane = 120000.0f;
663 scene_nearplane = groundlevel_nearplane->getDoubleValue();
664 scene_farplane = 120000.0f;
667 ssgSetNearFar( scene_nearplane, scene_farplane );
669 // $$$ begin - added VS Renganthan 17 Oct 2K
672 // $$$ end - added VS Renganthan 17 Oct 2K
674 # ifdef FG_NETWORK_OLK
675 if ( fgGetBool("/sim/networking/network-olk") ) {
677 other = head->next; /* put listpointer to start */
678 while ( other != tail) { /* display all except myself */
679 if ( strcmp( other->ipadr, fgd_mcp_ip) != 0) {
680 other->fgd_sel->select(1);
681 sgSetCoord( &fgdpos, other->sgFGD_COORD );
682 other->fgd_pos->setTransform( &fgdpos );
687 // fgd_sel->select(1);
688 // sgCopyMat4( sgTUX, current_view.sgVIEW);
690 // sgSetCoord( &fgdpos, sgFGD_VIEW );
691 // fgd_pos->setTransform( &fgdpos);
695 // position tile nodes and update range selectors
697 // this is done in the main loop now...
698 // global_tile_mgr.prep_ssg_nodes(visibility_meters);
700 if ( fgGetBool("/sim/rendering/skyblend") ) {
701 // draw the sky backdrop
703 // we need a white diffuse light for the phase of the moon
704 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
708 // return to the desired diffuse color
709 ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
712 // draw the ssg scene
713 glEnable( GL_DEPTH_TEST );
715 ssgSetNearFar( scene_nearplane, scene_farplane );
716 ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
718 // This is a bit kludgy. Every 200 frames, do an extra
719 // traversal of the scene graph without drawing anything, but
720 // with the field-of-view set to 360x360 degrees. This
721 // ensures that out-of-range random objects that are not in
722 // the current view frustum will still be freed properly.
723 static int counter = 0;
725 if (counter == 200) {
728 // No need to put the near plane too close;
729 // this way, at least the aircraft can be
731 f.setNearFar(1000, 1000000);
733 ssgGetModelviewMatrix(m);
734 globals->get_scenery()->get_scene_graph()->cull(&f, m, true);
738 // change state for lighting here
740 // draw runway lighting
741 glFogf (GL_FOG_DENSITY, rwy_exp2_punch_through);
742 ssgSetNearFar( scene_nearplane, scene_farplane );
744 #ifdef FG_EXPERIMENTAL_LIGHTING
745 // Enable states for drawing points with GL_extension
746 glEnable(GL_POINT_SMOOTH);
748 if (glutExtensionSupported("GL_EXT_point_parameters")) {
749 float quadratic[3] = {1.0, 0.001, 0.0000001};
750 // makes the points fade as they move away
751 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
752 glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
756 // blending function for runway lights
757 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
760 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
761 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
762 glEnable(GL_TEXTURE_GEN_S);
763 glEnable(GL_TEXTURE_GEN_T);
764 glPolygonMode(GL_FRONT, GL_POINT);
766 // draw runway lighting
767 ssgCullAndDraw( globals->get_scenery()->get_rwy_lights_root() );
769 // change punch through and then draw taxi lighting
770 glFogf (GL_FOG_DENSITY, taxi_exp2_punch_through);
771 ssgCullAndDraw( globals->get_scenery()->get_taxi_lights_root() );
774 glPolygonMode(GL_FRONT, GL_FILL);
775 glDisable(GL_TEXTURE_GEN_S);
776 glDisable(GL_TEXTURE_GEN_T);
778 //static int _frame_count = 0;
779 //if (_frame_count % 30 == 0) {
780 // printf("SSG: %s\n", ssgShowStats());
788 #ifdef FG_EXPERIMENTAL_LIGHTING
789 if (glutExtensionSupported("GL_EXT_point_parameters")) {
790 glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
791 default_attenuation);
795 glDisable(GL_POINT_SMOOTH);
798 // draw ground lighting
799 ssgCullAndDraw( globals->get_scenery()->get_gnd_lights_root() );
801 if ( fgGetBool("/sim/rendering/skyblend") ) {
802 // draw the sky cloud layers
803 if (fgGetBool("/environment/clouds/status")) {
804 thesky->postDraw( cur_fdm_state->get_Altitude()
805 * SG_FEET_TO_METER );
809 if ( fgGetBool("/sim/rendering/clouds3d") ) {
811 glDisable( GL_LIGHTING );
812 // cout << "drawing new clouds" << endl;
814 glEnable(GL_DEPTH_TEST);
816 glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
819 glEnable( GL_TEXTURE_2D );
820 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
821 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
822 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
823 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
826 sgClouds3d->Draw((sgVec4 *)current__view->get_VIEW());
828 glEnable( GL_LIGHTING );
829 glEnable( GL_DEPTH_TEST );
830 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
833 globals->get_model_mgr()->draw();
834 globals->get_aircraft_model()->draw();
836 // display HUD && Panel
838 glDisable( GL_DEPTH_TEST );
839 // glDisable( GL_CULL_FACE );
840 // glDisable( GL_TEXTURE_2D );
842 // update the controls subsystem
843 globals->get_controls()->update(delta_time_sec);
845 hud_and_panel->apply();
848 // Use the hud_and_panel ssgSimpleState for rendering the ATC output
849 // This only works properly if called before the panel call
850 globals->get_ATC_display()->update(delta_time_sec);
852 // update the panel subsystem
853 if ( current_panel != NULL ) {
854 current_panel->update(delta_time_sec);
858 // We can do translucent menus, so why not. :-)
860 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
862 // glDisable ( GL_BLEND ) ;
864 glEnable( GL_DEPTH_TEST );
873 // Update internal time dependent calculations (i.e. flight model)
874 // FIXME: this distinction is obsolete; all subsystems now get delta
876 void fgUpdateTimeDepCalcs() {
877 static bool inited = false;
879 //SG_LOG(SG_FLIGHT,SG_INFO, "Updating time dep calcs()");
881 fgLIGHT *l = &cur_light_params;
883 // Initialize the FDM here if it hasn't been and if we have a
884 // scenery elevation hit.
886 // cout << "cur_fdm_state->get_inited() = " << cur_fdm_state->get_inited()
887 // << " cur_elev = " << scenery.get_cur_elev() << endl;
889 if ( !cur_fdm_state->get_inited() &&
890 globals->get_scenery()->get_cur_elev() > -9990 )
892 SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");
894 cur_fdm_state->init();
895 if ( cur_fdm_state->get_bound() ) {
896 cur_fdm_state->unbind();
898 cur_fdm_state->bind();
901 // conceptually, the following block could be done for each fdm
903 if ( !cur_fdm_state->get_inited() ) {
904 // do nothing, fdm isn't inited yet
906 // we have been inited, and we are good to go ...
912 globals->get_autopilot()->update(delta_time_sec);
913 cur_fdm_state->update(delta_time_sec);
914 globals->get_steam()->update(delta_time_sec);
917 globals->get_model_mgr()->update(delta_time_sec);
918 globals->get_aircraft_model()->update(delta_time_sec);
920 // update the view angle
921 globals->get_viewmgr()->update(delta_time_sec);
925 // Update solar system
926 globals->get_ephem()->update( globals->get_time_params()->getMjd(),
927 globals->get_time_params()->getLst(),
928 cur_fdm_state->get_Latitude() );
930 // Update radio stack model
931 current_radiostack->update(delta_time_sec);
935 void fgInitTimeDepCalcs( void ) {
940 static const double alt_adjust_ft = 3.758099;
941 static const double alt_adjust_m = alt_adjust_ft * SG_FEET_TO_METER;
944 // What should we do when we have nothing else to do? Let's get ready
945 // for the next move and update the display?
946 static void fgMainLoop( void ) {
948 static const SGPropertyNode *longitude
949 = fgGetNode("/position/longitude-deg");
950 static const SGPropertyNode *latitude
951 = fgGetNode("/position/latitude-deg");
952 static const SGPropertyNode *altitude
953 = fgGetNode("/position/altitude-ft");
954 static const SGPropertyNode *clock_freeze
955 = fgGetNode("/sim/freeze/clock", true);
956 static const SGPropertyNode *cur_time_override
957 = fgGetNode("/sim/time/cur-time-override", true);
959 // Update the elapsed time.
960 static bool first_time = true;
962 last_time_stamp.stamp();
965 current_time_stamp.stamp();
966 delta_time_sec = double(current_time_stamp - last_time_stamp) / 1000000.0;
967 if (clock_freeze->getBoolValue())
969 last_time_stamp = current_time_stamp;
970 globals->inc_sim_time_sec( delta_time_sec );
972 static long remainder = 0;
974 #ifdef FANCY_FRAME_COUNTER
978 static time_t last_time = 0;
979 static int frames = 0;
980 #endif // FANCY_FRAME_COUNTER
982 SGTime *t = globals->get_time_params();
984 FGLocation * acmodel_location = 0;
985 if(cur_fdm_state->getACModel() != 0) {
986 acmodel_location = (FGLocation *) cur_fdm_state->getACModel()->get3DModel()->getFGLocation();
989 SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
990 SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
992 #ifdef FG_NETWORK_OLK
993 if ( fgGetBool("/sim/networking/network-olk") ) {
994 if ( net_is_registered == 0 ) { // We first have to reg. to fgd
995 // printf("FGD: Netupdate\n");
996 fgd_send_com( "A", FGFS_host); // Send Mat4 data
997 fgd_send_com( "B", FGFS_host); // Recv Mat4 data
1002 #if defined( ENABLE_PLIB_JOYSTICK )
1003 // Read joystick and update control settings
1004 // if ( fgGetString("/sim/control-mode") == "joystick" )
1006 // fgJoystickRead();
1008 #elif defined( ENABLE_GLUT_JOYSTICK )
1009 // Glut joystick support works by feeding a joystick handler
1010 // function to glut. This is taken care of once in the joystick
1011 // init routine and we don't have to worry about it again.
1014 #ifndef FG_WEATHERCM
1015 globals->get_environment_mgr()->update(delta_time_sec);
1018 // Fix elevation. I'm just sticking this here for now, it should
1019 // probably move eventually
1021 /* printf("Before - ground = %.2f runway = %.2f alt = %.2f\n",
1022 scenery.get_cur_elev(),
1023 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
1024 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
1026 // Curt is this code used? I don't see any problems when I comment it out.
1027 if ( acmodel_location != 0 ) {
1028 if ( acmodel_location->get_cur_elev_m() > -9990 && cur_fdm_state->get_inited() ) {
1029 if ( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER <
1030 (acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0) ) {
1031 // now set aircraft altitude above ground
1032 printf("(*) Current Altitude = %.2f < %.2f forcing to %.2f\n",
1033 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
1034 acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0,
1035 acmodel_location->get_cur_elev_m() + alt_adjust_m );
1036 cur_fdm_state->set_Altitude( (acmodel_location->get_cur_elev_m()
1037 + alt_adjust_m) * SG_METER_TO_FEET );
1038 SG_LOG( SG_ALL, SG_DEBUG,
1039 "<*> resetting altitude to "
1040 << cur_fdm_state->get_Altitude() * SG_FEET_TO_METER
1045 // End of code in question. (see Curt is this code used? above)
1047 /* printf("Adjustment - ground = %.2f runway = %.2f alt = %.2f\n",
1048 scenery.get_cur_elev(),
1049 cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
1050 cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
1052 // cout << "Warp = " << globals->get_warp() << endl;
1055 static bool last_clock_freeze = false;
1057 if ( clock_freeze->getBoolValue() ) {
1058 // clock freeze requested
1059 if ( cur_time_override->getLongValue() == 0 ) {
1060 fgSetLong( "/sim/time/cur-time-override", t->get_cur_time() );
1061 globals->set_warp( 0 );
1064 // no clock freeze requested
1065 if ( last_clock_freeze == true ) {
1066 // clock just unfroze, let's set warp as the difference
1067 // between frozen time and current time so we don't get a
1068 // time jump (and corresponding sky object and lighting
1070 globals->set_warp( cur_time_override->getLongValue() - time(NULL) );
1071 fgSetLong( "/sim/time/cur-time-override", 0 );
1073 if ( globals->get_warp_delta() != 0 ) {
1074 globals->inc_warp( globals->get_warp_delta() );
1078 last_clock_freeze = clock_freeze->getBoolValue();
1080 t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
1081 latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
1082 cur_time_override->getLongValue(),
1083 globals->get_warp() );
1085 if ( globals->get_warp_delta() != 0 ) {
1086 fgUpdateSkyAndLightingParams();
1089 // update magvar model
1090 globals->get_mag()->update( longitude->getDoubleValue()
1091 * SGD_DEGREES_TO_RADIANS,
1092 latitude->getDoubleValue()
1093 * SGD_DEGREES_TO_RADIANS,
1094 altitude->getDoubleValue() * SG_FEET_TO_METER,
1095 globals->get_time_params()->getJD() );
1097 // Get elapsed time (in usec) for this past frame
1098 elapsed = fgGetTimeInterval();
1099 SG_LOG( SG_ALL, SG_DEBUG,
1100 "Elapsed time interval is = " << elapsed
1101 << ", previous remainder is = " << remainder );
1103 // Calculate frame rate average
1104 #ifdef FANCY_FRAME_COUNTER
1105 /* old fps calculation */
1106 if ( elapsed > 0 ) {
1109 for ( i = FG_FRAME_RATE_HISTORY - 2; i >= 0; i-- ) {
1110 tmp = general.get_frame(i);
1112 // printf("frame[%d] = %.2f\n", i, g->frames[i]);
1113 general.set_frame(i+1,tmp);
1115 tmp = 1000000.0 / (float)elapsed;
1116 general.set_frame(0,tmp);
1117 // printf("frame[0] = %.2f\n", general.frames[0]);
1119 general.set_frame_rate(accum / (float)FG_FRAME_RATE_HISTORY);
1120 // printf("ave = %.2f\n", general.frame_rate);
1123 if ( (t->get_cur_time() != last_time) && (last_time > 0) ) {
1124 general.set_frame_rate( frames );
1125 SG_LOG( SG_ALL, SG_DEBUG,
1126 "--> Frame rate is = " << general.get_frame_rate() );
1129 last_time = t->get_cur_time();
1133 // Run ATC subsystem
1134 globals->get_ATC_mgr()->update(delta_time_sec);
1136 // Run the AI subsystem
1137 if (fgGetBool("/sim/ai-traffic/enabled"))
1138 globals->get_AI_mgr()->update(delta_time_sec);
1142 // Calculate model iterations needed for next frame
1143 elapsed += remainder;
1145 global_multi_loop = (long)(((double)elapsed * 0.000001) *
1146 fgGetInt("/sim/model-hz"));
1147 remainder = elapsed - ( (global_multi_loop*1000000) /
1148 fgGetInt("/sim/model-hz") );
1149 SG_LOG( SG_ALL, SG_DEBUG,
1150 "Model iterations needed = " << global_multi_loop
1151 << ", new remainder = " << remainder );
1153 // chop max interations to something reasonable if the sim was
1154 // delayed for an excesive amount of time
1155 if ( global_multi_loop > 2.0 * fgGetInt("/sim/model-hz") ) {
1156 global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") );
1161 if ( global_multi_loop > 0 ) {
1162 fgUpdateTimeDepCalcs();
1164 SG_LOG( SG_ALL, SG_DEBUG,
1165 "Elapsed time is zero ... we're zinging" );
1168 // Do any I/O channel work that might need to be done
1169 globals->get_io()->update( delta_time_sec );
1171 // see if we need to load any deferred-load textures
1172 material_lib.load_next_deferred();
1174 // Run audio scheduler
1175 #ifdef ENABLE_AUDIO_SUPPORT
1176 if ( fgGetBool("/sim/sound/audible")
1177 && globals->get_soundmgr()->is_working() ) {
1178 globals->get_soundmgr()->update( delta_time_sec );
1182 globals->get_subsystem_mgr()->update(delta_time_sec);
1185 // Tile Manager updates - see if we need to load any new scenery tiles.
1186 // this code ties together the fdm, viewer and scenery classes...
1187 // we may want to move this to it's own class at some point
1189 double visibility_meters = fgGetDouble("/environment/visibility-m");
1190 FGViewer *current_view = globals->get_current_view();
1192 // update tile manager for FDM...
1193 // ...only if location is different than the viewer (to avoid duplicating effort)
1194 if( acmodel_location != current_view->getFGLocation() ) {
1195 if( acmodel_location != 0 ) {
1196 global_tile_mgr.prep_ssg_nodes(visibility_meters,
1197 acmodel_location->get_world_up(),
1198 acmodel_location->get_tile_center());
1199 global_tile_mgr.update( acmodel_location->getLongitude_deg(),
1200 acmodel_location->getLatitude_deg(),
1202 acmodel_location->get_absolute_view_pos(),
1203 acmodel_location->get_current_bucket(),
1204 acmodel_location->get_previous_bucket(),
1205 acmodel_location->get_tile_center()
1207 // save results of update in FGLocation for fdm...
1208 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1209 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1211 acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1212 acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1213 acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1217 global_tile_mgr.prep_ssg_nodes(visibility_meters,
1218 current_view->getFGLocation()->get_world_up(),
1219 current_view->getFGLocation()->get_tile_center());
1220 // update tile manager for view...
1221 // IMPORTANT!!! the tilemgr update for view location _must_ be done last
1222 // after the FDM's until all of Flight Gear code references the viewer's location
1223 // for elevation instead of the "scenery's" current elevation.
1224 global_tile_mgr.update( current_view->getLongitude_deg(),
1225 current_view->getLatitude_deg(),
1227 current_view->get_absolute_view_pos(),
1228 current_view->getFGLocation()->get_current_bucket(),
1229 current_view->getFGLocation()->get_previous_bucket(),
1230 current_view->getFGLocation()->get_tile_center()
1232 // save results of update in FGLocation for fdm...
1233 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1234 current_view->getFGLocation()->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1236 current_view->getFGLocation()->set_current_bucket( global_tile_mgr.get_current_bucket() );
1237 current_view->getFGLocation()->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1238 current_view->getFGLocation()->set_tile_center( globals->get_scenery()->get_next_center() );
1240 // If fdm location is same as viewer's then we didn't do the update for fdm location
1241 // above so we need to save the viewer results in the fdm FGLocation as well...
1242 if( acmodel_location == current_view->getFGLocation() ) {
1243 if( acmodel_location != 0 ) {
1244 if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1245 acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1247 acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1248 acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1249 acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1253 // END Tile Manager udpates
1258 SG_LOG( SG_ALL, SG_DEBUG, "" );
1262 // This is the top level master main function that is registered as
1263 // our idle funciton
1265 // The first few passes take care of initialization things (a couple
1266 // per pass) and once everything has been initialized fgMainLoop from
1269 static void fgIdleFunction ( void ) {
1270 // printf("idle state == %d\n", idle_state);
1272 if ( idle_state == 0 ) {
1273 // Initialize the splash screen right away
1274 if ( fgGetBool("/sim/startup/splash-screen") ) {
1279 } else if ( idle_state == 1 ) {
1280 // Initialize audio support
1281 #ifdef ENABLE_AUDIO_SUPPORT
1283 // Start the intro music
1284 if ( fgGetBool("/sim/startup/intro-music") ) {
1285 SGPath mp3file( globals->get_fg_root() );
1286 mp3file.append( "Sounds/intro.mp3" );
1288 SG_LOG( SG_GENERAL, SG_INFO,
1289 "Starting intro music: " << mp3file.str() );
1291 #if defined( __CYGWIN__ )
1292 string command = "start /m `cygpath -w " + mp3file.str() + "`";
1293 #elif defined( WIN32 )
1294 string command = "start /m " + mp3file.str();
1296 string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
1299 system ( command.c_str() );
1304 } else if ( idle_state == 2 ) {
1305 // These are a few miscellaneous things that aren't really
1306 // "subsystems" but still need to be initialized.
1309 if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
1310 grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
1315 } else if ( idle_state == 3 ) {
1316 // This is the top level init routine which calls all the
1317 // other subsystem initialization routines. If you are adding
1318 // a subsystem to flightgear, its initialization call should
1319 // located in this routine.
1320 if( !fgInitSubsystems()) {
1321 SG_LOG( SG_GENERAL, SG_ALERT,
1322 "Subsystem initializations failed ..." );
1327 } else if ( idle_state == 4 ) {
1328 // setup OpenGL view parameters
1332 } else if ( idle_state == 5 ) {
1335 } else if ( idle_state == 6 ) {
1339 SG_LOG( SG_GENERAL, SG_INFO, "Panel visible = " << fgPanelVisible() );
1340 fgReshape( fgGetInt("/sim/startup/xsize"),
1341 fgGetInt("/sim/startup/ysize") );
1344 if ( idle_state == 1000 ) {
1345 // We've finished all our initialization steps, from now on we
1346 // run the main loop.
1348 glutIdleFunc(fgMainLoop);
1350 if ( fgGetBool("/sim/startup/splash-screen") ) {
1351 fgSplashUpdate(0.0);
1356 // options.cxx needs to see this for toggle_panel()
1357 // Handle new window size or exposure
1358 void fgReshape( int width, int height ) {
1361 if ( (!fgGetBool("/sim/virtual-cockpit"))
1362 && fgPanelVisible() && idle_state == 1000 ) {
1363 view_h = (int)(height * (current_panel->getViewHeight() -
1364 current_panel->getYOffset()) / 768.0);
1370 FGViewMgr *viewmgr = globals->get_viewmgr();
1371 for ( int i = 0; i < viewmgr->size(); ++i ) {
1372 viewmgr->get_view(i)->
1373 set_aspect_ratio((float)view_h / (float)width);
1376 glViewport( 0, (GLint)(height - view_h), (GLint)(width), (GLint)(view_h) );
1378 fgSetInt("/sim/startup/xsize", width);
1379 fgSetInt("/sim/startup/ysize", height);
1380 guiInitMouse(width, height);
1382 ssgSetFOV( viewmgr->get_current_view()->get_h_fov(),
1383 viewmgr->get_current_view()->get_v_fov() );
1386 sgClouds3d->Resize( viewmgr->get_current_view()->get_h_fov(),
1387 viewmgr->get_current_view()->get_v_fov() );
1390 // Initialize GLUT and define a main window
1391 static bool fgGlutInit( int *argc, char **argv ) {
1393 #if !defined( macintosh )
1394 // GLUT will extract all glut specific options so later on we only
1395 // need wory about our own.
1396 glutInit(argc, argv);
1399 // Define Display Parameters. Clouds3d works best with --bpp32 option
1400 if ( fgGetBool("/sim/rendering/clouds3d") ) {
1401 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_ALPHA );
1403 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
1406 SG_LOG( SG_GENERAL, SG_INFO, "Opening a window: " <<
1407 fgGetInt("/sim/startup/xsize") << "x"
1408 << fgGetInt("/sim/startup/ysize") );
1410 // Define initial window size
1411 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1412 fgGetInt("/sim/startup/ysize") );
1414 // Initialize windows
1415 if ( !fgGetBool("/sim/startup/game-mode")) {
1416 // Open the regular window
1417 glutCreateWindow("FlightGear");
1418 #ifndef GLUT_WRONG_VERSION
1420 // Open the cool new 'game mode' window
1421 char game_mode_str[256];
1422 //#define SYNC_OPENGL_WITH_DESKTOP_SETTINGS
1423 #if defined(WIN32) && defined(SYNC_OPENGL_WITH_DESKTOP_SETTINGS)
1424 #ifndef ENUM_CURRENT_SETTINGS
1425 #define ENUM_CURRENT_SETTINGS ((DWORD)-1)
1426 #define ENUM_REGISTRY_SETTINGS ((DWORD)-2)
1430 dm.dmSize = sizeof(DEVMODE);
1431 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
1432 fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
1433 fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
1434 glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1435 fgGetInt("/sim/startup/ysize") );
1436 sprintf( game_mode_str, "%dx%d:%d@%d",
1440 dm.dmDisplayFrequency );
1442 // Open the cool new 'game mode' window
1443 sprintf( game_mode_str, "width=%d height=%d bpp=%d",
1444 fgGetInt("/sim/startup/xsize"),
1445 fgGetInt("/sim/startup/ysize"),
1446 fgGetInt("/sim/rendering/bits-per-pixel"));
1448 #endif // HAVE_WINDOWS_H
1449 SG_LOG( SG_GENERAL, SG_INFO,
1450 "game mode params = " << game_mode_str );
1451 glutGameModeString( game_mode_str );
1452 glutEnterGameMode();
1453 #endif // GLUT_WRONG_VERSION
1456 // This seems to be the absolute earliest in the init sequence
1457 // that these calls will return valid info. Too bad it's after
1458 // we've already created and sized out window. :-(
1459 general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
1460 general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
1461 general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
1462 SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
1465 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
1466 general.set_glMaxTexSize( tmp );
1467 SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
1469 glGetIntegerv( GL_DEPTH_BITS, &tmp );
1470 general.set_glDepthBits( tmp );
1471 SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
1477 // Initialize GLUT event handlers
1478 static bool fgGlutInitEvents( void ) {
1479 // call fgReshape() on window resizes
1480 glutReshapeFunc( fgReshape );
1482 // keyboard and mouse callbacks are set in FGInput::init
1484 // call fgMainLoop() whenever there is
1485 // nothing else to do
1486 glutIdleFunc( fgIdleFunction );
1489 glutDisplayFunc( fgRenderFrame );
1494 // Main top level initialization
1495 static bool fgMainInit( int argc, char **argv ) {
1497 #if defined( macintosh )
1498 freopen ("stdout.txt", "w", stdout );
1499 freopen ("stderr.txt", "w", stderr );
1500 argc = ccommand( &argv );
1503 // set default log levels
1504 sglog().setLogLevels( SG_ALL, SG_INFO );
1507 #ifdef FLIGHTGEAR_VERSION
1508 version = FLIGHTGEAR_VERSION;
1510 version = "unknown version";
1512 SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
1514 SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
1516 // Allocate global data structures. This needs to happen before
1517 // we parse command line options
1519 globals = new FGGlobals;
1521 #ifndef FG_WEATHERCM
1522 globals->set_environment_mgr(new FGEnvironmentMgr);
1525 // seed the random number generater
1528 SGRoute *route = new SGRoute;
1529 globals->set_route( route );
1531 FGControls *controls = new FGControls;
1532 globals->set_controls( controls );
1534 FGSteam *steam = new FGSteam;
1535 globals->set_steam( steam );
1537 string_list *col = new string_list;
1538 globals->set_channel_options_list( col );
1540 // Scan the config file(s) and command line options to see if
1541 // fg_root was specified (ignore all other options for now)
1542 fgInitFGRoot(argc, argv);
1544 // Check for the correct base package version
1545 static char required_version[] = "0.9.0";
1546 string base_version = fgBasePackageVersion();
1547 if ( !(base_version == required_version) ) {
1548 // tell the operator how to use this application
1550 cerr << endl << "Base package check failed ... " \
1551 << "Found version " << base_version << " at: " \
1552 << globals->get_fg_root() << endl;
1553 cerr << "Please upgrade to version" << required_version << endl;
1557 // Initialize the Aircraft directory to "" (UIUC)
1560 // Load the configuration parameters. (Command line options
1561 // overrides config file options. Config file options override
1563 if ( !fgInitConfig(argc, argv) ) {
1564 SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
1568 // Initialize the Window/Graphics environment.
1569 if( !fgGlutInit(&argc, argv) ) {
1570 SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
1574 // Initialize the various GLUT Event Handlers.
1575 if( !fgGlutInitEvents() ) {
1576 SG_LOG( SG_GENERAL, SG_ALERT,
1577 "GLUT event handler initialization failed ..." );
1581 // Initialize plib net interface
1582 netInit( &argc, argv );
1584 // Initialize ssg (from plib). Needs to come before we do any
1585 // other ssg stuff, but after opengl/glut has been initialized.
1588 // Initialize the user interface (we need to do this before
1589 // passing off control to glut and before fgInitGeneral to get our
1593 #ifdef GL_EXT_texture_lod_bias
1594 glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
1597 #ifdef FG_EXPERIMENTAL_LIGHTING
1598 // get the address of our OpenGL extensions
1600 glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)
1601 wglGetProcAddress("glPointParameterfEXT");
1602 glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)
1603 wglGetProcAddress("glPointParameterfvEXT");
1605 glPointParameterfEXT = (OpenGLFuncExt)
1606 glXGetProcAddressARB((GLubyte *)"glPointParameterfEXT");
1607 glPointParameterfvEXT = (OpenGLFuncExtv)
1608 glXGetProcAddressARB((GLubyte *)"glPointParameterfvEXT");
1612 // Set position relative to glide slope if requested
1613 fgSetPosFromGlideSlope();
1615 // If we have an explicit, in-range lon/lat, use it.
1616 // If not, check for an airport-id and use that.
1617 // If not, default to the middle of the KSFO field.
1618 // The default values for lon/lat are deliberately out of range
1619 // so that the airport-id can take effect; valid lon/lat will
1620 // override airport-id, however.
1621 double lon_deg = fgGetDouble("/position/longitude-deg");
1622 double lat_deg = fgGetDouble("/position/latitude-deg");
1623 if (lon_deg < -180 || lon_deg > 180 || lat_deg < -90 || lat_deg > 90) {
1624 if ( fgGetString("/sim/presets/airport-id")[0] != '\0' ) {
1625 fgSetPosFromAirportIDandHdg( fgGetString("/sim/presets/airport-id"),
1626 fgGetDouble("/sim/presets/heading-deg") );
1627 // set tower position (a little off the heading for single
1629 fgSetTowerPosFromAirportID( fgGetString("/sim/presets/airport-id"),
1630 fgGetDouble("/sim/presets/heading-deg") );
1632 // Default to middle of KSFO field
1633 fgSetDouble("/sim/presets/longitude-deg", -122.374843);
1634 fgSetDouble("/sim/presets/latitude-deg", 37.619002);
1638 SGTime *t = fgInitTime();
1639 globals->set_time_params( t );
1641 // Do some quick general initializations
1642 if( !fgInitGeneral()) {
1643 SG_LOG( SG_GENERAL, SG_ALERT,
1644 "General initializations failed ..." );
1648 SGPath modelpath( globals->get_fg_root() );
1649 ssgModelPath( (char *)modelpath.c_str() );
1651 // Initialize the global scenery manager
1652 globals->set_scenery( new FGScenery );
1653 globals->get_scenery()->init();
1654 globals->get_scenery()->bind();
1656 ////////////////////////////////////////////////////////////////////
1657 // Initialize the property-based built-in commands
1658 ////////////////////////////////////////////////////////////////////
1661 ////////////////////////////////////////////////////////////////////
1662 // Initialize the general model subsystem.
1663 ////////////////////////////////////////////////////////////////////
1665 globals->set_model_loader(new FGModelLoader);
1666 globals->set_texture_loader(new FGTextureLoader);
1667 globals->set_model_mgr(new FGModelMgr);
1668 globals->get_model_mgr()->init();
1669 globals->get_model_mgr()->bind();
1671 ////////////////////////////////////////////////////////////////////
1672 // Initialize the 3D aircraft model subsystem.
1673 ////////////////////////////////////////////////////////////////////
1675 globals->set_aircraft_model(new FGAircraftModel);
1676 globals->get_aircraft_model()->init();
1677 globals->get_aircraft_model()->bind();
1679 ////////////////////////////////////////////////////////////////////
1680 // Initialize the view manager subsystem.
1681 ////////////////////////////////////////////////////////////////////
1683 FGViewMgr *viewmgr = new FGViewMgr;
1684 globals->set_viewmgr( viewmgr );
1689 // Initialize the sky
1690 SGPath ephem_data_path( globals->get_fg_root() );
1691 ephem_data_path.append( "Astro" );
1692 SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
1693 ephem->update( globals->get_time_params()->getMjd(),
1694 globals->get_time_params()->getLst(),
1696 globals->set_ephem( ephem );
1698 // TODO: move to environment mgr
1700 SGPath texture_path(globals->get_fg_root());
1701 texture_path.append("Textures");
1702 texture_path.append("Sky");
1703 for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
1704 SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
1705 thesky->add_cloud_layer(layer);
1709 SGPath sky_tex_path( globals->get_fg_root() );
1710 sky_tex_path.append( "Textures" );
1711 sky_tex_path.append( "Sky" );
1712 thesky->texture_path( sky_tex_path.str() );
1714 thesky->build( 550.0, 550.0,
1715 globals->get_ephem()->getNumPlanets(),
1716 globals->get_ephem()->getPlanets(), 60000.0,
1717 globals->get_ephem()->getNumStars(),
1718 globals->get_ephem()->getStars(), 60000.0 );
1720 // Initialize MagVar model
1721 SGMagVar *magvar = new SGMagVar();
1722 globals->set_mag( magvar );
1724 // airport = new ssgBranch;
1725 // airport->setName( "Airport Lighting" );
1726 // lighting->addKid( airport );
1732 #ifdef FG_NETWORK_OLK
1733 // Do the network intialization
1734 if ( fgGetBool("/sim/networking/network-olk") ) {
1735 printf("Multipilot mode %s\n",
1736 fg_net_init( globals->get_scenery()->get_scene_graph() ) );
1740 // build our custom render states
1741 fgBuildRenderStates();
1743 // pass control off to the master GLUT event handler
1746 // we never actually get here ... but to avoid compiler warnings,
1752 // $$$ end - added VS Renganathan, 15 Oct 2K
1753 // - added Venky , 12 Nov 2K
1755 #if defined(__linux__) && defined(__i386__)
1757 static void handleFPE (int);
1762 fpu_control_t fpe_flags = 0;
1763 _FPU_GETCW(fpe_flags);
1764 // fpe_flags &= ~_FPU_MASK_IM; // invalid operation
1765 // fpe_flags &= ~_FPU_MASK_DM; // denormalized operand
1766 // fpe_flags &= ~_FPU_MASK_ZM; // zero-divide
1767 // fpe_flags &= ~_FPU_MASK_OM; // overflow
1768 // fpe_flags &= ~_FPU_MASK_UM; // underflow
1769 // fpe_flags &= ~_FPU_MASK_PM; // precision (inexact result)
1770 _FPU_SETCW(fpe_flags);
1771 signal(SIGFPE, handleFPE);
1778 SG_LOG(SG_GENERAL, SG_ALERT, "Floating point interrupt (SIGFPE)");
1791 short CPSGetCurrentProcess(PSN *psn);
1792 short CPSSetProcessName (PSN *psn, char *processname);
1793 short CPSEnableForegroundOperation(PSN *psn, int _arg2, int _arg3, int _arg4, int _arg5);
1794 short CPSSetFrontProcess(PSN *psn);
1797 #define CPSEnableFG(psn) CPSEnableForegroundOperation(psn,0x03,0x3C,0x2C,0x1103)
1801 // Main entry point; catch any exceptions that have made it this far.
1802 int main ( int argc, char **argv ) {
1804 // Enable floating-point exceptions for Linux/x86
1805 #if defined(__linux__) && defined(__i386__)
1809 // Enable floating-point exceptions for Windows
1810 #if defined( _MSC_VER ) && defined( DEBUG )
1811 // Christian, we should document what this does
1812 _control87( _EM_INEXACT, _MCW_EM );
1815 #if defined( HAVE_BC5PLUS )
1816 _control87(MCW_EM, MCW_EM); /* defined in float.h */
1819 // Keyboard focus hack
1824 glutInit (&argc, argv);
1826 CPSGetCurrentProcess(&psn);
1827 CPSSetProcessName(&psn, "FlightGear");
1829 CPSSetFrontProcess(&psn);
1833 // FIXME: add other, more specific
1836 fgMainInit(argc, argv);
1837 } catch (sg_throwable &t) {
1838 // We must use cerr rather than
1839 // logging, since logging may be
1841 cerr << "Fatal error: " << t.getFormattedMessage()
1842 << "\n (received from " << t.getOrigin() << ')' << endl;
1850 void fgLoadDCS(void) {
1852 ssgEntity *ship_obj = NULL;
1854 char obj_filename[25];
1856 for ( int k = 0; k < 32; k++ ) {
1860 SGPath tile_path( globals->get_fg_root());
1861 tile_path.append( "Scenery" );
1862 tile_path.append( "Objects.txt" );
1863 sg_gzifstream in( tile_path.str() );
1864 if ( ! in.is_open() ) {
1865 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
1868 SGPath modelpath( globals->get_fg_root() );
1869 modelpath.append( "Models" );
1870 modelpath.append( "Geometry" );
1872 SGPath texturepath( globals->get_fg_root() );
1873 texturepath.append( "Models" );
1874 texturepath.append( "Textures" );
1876 ssgModelPath( (char *)modelpath.c_str() );
1877 ssgTexturePath( (char *)texturepath.c_str() );
1879 ship_sel = new ssgSelector;
1882 while ( ! in.eof() ) {
1884 if ( in.get( c ) && c == '#' ) {
1888 in >> obj_filename >> obj_lat[objc] >> obj_lon[objc] >> obj_alt[objc];
1889 /* cout << endl << obj_filename << " " << obj_lat[objc] << " " << obj_lon[objc] << " " << obj_alt[objc] << endl;
1890 int chj=getchar();*/
1892 obj_lon[objc] *=SGD_DEGREES_TO_RADIANS;
1893 obj_lat[objc] *=SGD_DEGREES_TO_RADIANS;
1895 ship_pos[objc] = new ssgTransform;
1897 // type "repeat" in objects.txt to load one more
1898 // instance of the last object.
1900 if ( strcmp(obj_filename,"repeat") != 0) {
1902 globals->get_model_loader()->load_model( obj_filename );
1905 if ( ship_obj != NULL ) {
1906 ship_obj->setName(obj_filename);
1908 ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
1910 ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
1911 ship_pos[objc]->addKid( ship_obj ); // add object to transform node
1912 ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
1913 SG_LOG( SG_TERRAIN, SG_ALERT, "Loaded file: "
1916 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: "
1920 // temporary hack for deck lights - ultimately should move to PLib (when??)
1921 //const char *extn = file_extension ( obj_filename ) ;
1923 ssgVertexArray *lights = new ssgVertexArray( 100 );
1924 ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
1925 ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
1926 ssgVertexArray *lightdir = new ssgVertexArray( 100 );
1927 int ltype[500], light_type;
1928 static int ltcount = 0;
1930 sgVec3 rway_dir,rway_normal,lightpt;
1932 modelpath.append(obj_filename);
1933 sg_gzifstream in1( modelpath.str() );
1934 if ( ! in1.is_open() ) {
1935 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
1937 while ( ! in1.eof() ) {
1939 if ( in1.get( c ) && c == '#' ) {
1944 //cout << token << endl;
1945 if ( token == "runway" ) {
1947 sgSetVec3 (rway_dir, node[0], node[1], node[2] );
1948 } else if ( token == "edgelight" ) {
1950 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1952 } else if ( token == "taxi" ) {
1954 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1956 } else if ( token == "vasi" ) {
1958 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1960 } else if ( token == "threshold" ) {
1962 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1964 } else if ( token == "rabbit" ) {
1966 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1968 } else if ( token == "ols" ) {
1970 sgSetVec3 (rway_ols, node[0], node[1], node[2] );
1972 } else if ( token == "red" ) {
1974 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1976 } else if ( token == "green" ) {
1978 sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1980 } else if ( token == "lp" ) {
1982 sgSetVec3 (lightpt, node[0], node[1], node[2] );
1983 lightpoints->add( lightpt );
1984 lightnormals->add( rway_normal );
1985 lightdir->add( rway_dir );
1986 ltype[ltcount]= light_type;
1989 if (in1.eof()) break;
1993 if ( lightpoints->getNum() ) {
1994 ssgBranch *lightpoints_branch;
1995 long int dummy = -999;
1996 dummy_tile = new FGTileEntry((SGBucket)dummy);
1997 dummy_tile->lightmaps_sequence = new ssgSelector;
1998 dummy_tile->ols_transform = new ssgTransform;
2000 // call function to generate the runway lights
2001 lightpoints_branch =
2002 dummy_tile->gen_runway_lights( lightpoints, lightnormals,
2004 lightpoints_brightness->addKid(lightpoints_branch);
2005 lightpoints_transform->addKid(lightpoints_brightness);
2006 //dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
2007 lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
2008 lightpoints_transform->ref();
2009 globals->get_scenery()->get_gnd_lights_root()->addKid( lightpoints_transform );
2013 // end hack for deck lights
2017 if (in.eof()) break;
2021 SG_LOG ( SG_TERRAIN, SG_ALERT, "Finished object processing." );
2023 globals->get_scenery()->get_terrain_branch()->addKid( ship_sel ); //add selector node to root node
2030 void fgUpdateDCS (void) {
2032 // double eye_lat,eye_lon,eye_alt;
2033 // static double obj_head;
2034 double sl_radius,obj_latgc;
2035 // float nresultmat[4][4];
2036 // sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3;
2039 // Instantaneous Geodetic Lat/Lon/Alt of moving object
2040 FGADA *fdm = (FGADA *)current_aircraft.fdm_state;
2042 // Deck should be the first object in objects.txt in case of fdm=ada
2044 if (!strcmp(fgGetString("/sim/flight-model"), "ada")) {
2045 if ((fdm->get_iaux(1))==1)
2047 obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
2048 obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
2049 obj_alt[1] = fdm->get_daux(3);
2050 obj_pitch[1] = fdm->get_faux(1);
2051 obj_roll[1] = fdm->get_faux(2);
2055 for ( int m = 0; m < objc; m++ ) {
2056 //cout << endl << obj_lat[m]*SGD_RADIANS_TO_DEGREES << " " << obj_lon[m]*SGD_RADIANS_TO_DEGREES << " " << obj_alt[m] << " " << objc << endl;
2059 //Geodetic to Geocentric angles for rotation
2060 sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
2062 //moving object gbs-posn in cartesian coords
2063 Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
2064 Point3D obj_pos = sgGeodToCart( obj_posn );
2066 // Translate moving object w.r.t eye
2067 Point3D Objtrans = obj_pos - globals->get_scenery()->get_center();
2072 // rotate dynamic objects for lat,lon & alt and other motion about its axes
2075 sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
2077 sgVec3 ship_fwd,ship_rt,ship_up;
2078 sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
2079 sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
2080 sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
2082 sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
2083 sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
2084 sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
2085 sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
2086 sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
2087 sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
2090 sgCopyMat4( sgTUX, sgROT_hdg );
2091 sgPostMultMat4( sgTUX, sgROT_pitch );
2092 sgPostMultMat4( sgTUX, sgROT_roll );
2093 sgPostMultMat4( sgTUX, sgROT_lat );
2094 sgPostMultMat4( sgTUX, sgROT_lon );
2095 sgPostMultMat4( sgTUX, sgTRANS );
2098 sgSetCoord(&shippos, sgTUX );
2099 ship_pos[m]->setTransform( &shippos );
2100 // temporary hack for deck lights - ultimately should move to PLib (when ??)
2102 if (lightpoints_transform) {
2103 lightpoints_transform->setTransform( &shippos );
2104 float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
2105 if ( sun_angle > 89 ) {
2106 lightpoints_brightness->select(0x01);
2108 lightpoints_brightness->select(0x00);
2117 sgXformPnt3( rp, rway_ols, sgTUX );
2118 vp = globals->get_current_view()->get_view_pos();
2119 to[0] = rp[0]-vp[0];
2120 to[1] = rp[1]-vp[1];
2121 to[2] = rp[2]-vp[2];
2122 float dist = sgLengthVec3( to );
2123 alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
2125 elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
2127 ref_elev = elev - 3.75; // +ve above, -ve below
2131 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
2132 // if (ref_elev > 0.51) sel = 0x21;
2133 // if ((ref_elev <= 0.51) & (ref_elev > 0.17)) sel = 0x22;
2134 // if ((ref_elev <= 0.17) & (ref_elev >= -0.17)) sel = 0x24;
2135 // if ((ref_elev < -0.17) & (ref_elev >= -0.51)) sel = 0x28;
2136 // if (ref_elev < -0.51) sel = 0x30;
2137 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
2138 dummy_tile->lightmaps_sequence->select(sel);
2141 sgCopyVec3 (up, ship_up);
2143 sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
2145 sgScaleVec3 (up, 4.0*ref_elev);
2146 dummy_tile->ols_transform->setTransform(up);
2147 //cout << "ref_elev " << ref_elev << endl;
2149 // end hack for deck lights
2152 if ( ship_sel != NULL ) {
2153 ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
2157 // $$$ end - added VS Renganathan, 15 Oct 2K
2158 // added Venky , 12 Nov 2K