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1 // main.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 //
5 // Copyright (C) 1997 - 2002  Curtis L. Olson  - curt@flightgear.org
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 //
21 // $Id$
22
23
24 #ifdef HAVE_CONFIG_H
25 #  include <config.h>
26 #endif
27
28 #if defined(__linux__) && defined(__i386__)
29 #  include <fpu_control.h>
30 #  include <signal.h>
31 #endif
32
33 #include <simgear/compiler.h>
34
35 #include STL_IOSTREAM
36 #ifndef SG_HAVE_NATIVE_SGI_COMPILERS
37 SG_USING_STD(cerr);
38 SG_USING_STD(endl);
39 #endif
40
41 #include <simgear/misc/exception.hxx>
42 #include <simgear/ephemeris/ephemeris.hxx>
43 #include <simgear/route/route.hxx>
44
45 #ifdef SG_MATH_EXCEPTION_CLASH
46 #  include <math.h>
47 #endif
48
49 #ifdef HAVE_WINDOWS_H
50 #  include <windows.h>
51 #  include <float.h>
52 #endif
53
54 #include <GL/glut.h>
55 #include <GL/gl.h>
56
57 #include <stdio.h>
58 #include <string.h>             // for strcmp()
59 #include <string>
60
61 #ifdef HAVE_STDLIB_H
62 #   include <stdlib.h>
63 #endif
64
65 #ifdef HAVE_SYS_STAT_H
66 #  include <sys/stat.h>         // for stat()
67 #endif
68
69 #ifdef HAVE_UNISTD_H
70 #  include <unistd.h>           // for stat()
71 #endif
72
73 #include <plib/netChat.h>
74 #include <plib/pu.h>
75 #include <plib/ssg.h>
76
77 #include <simgear/constants.h>  // for VERSION
78 #include <simgear/debug/logstream.hxx>
79 #include <simgear/math/polar3d.hxx>
80 #include <simgear/math/sg_random.h>
81 #include <simgear/misc/sg_path.hxx>
82 #include <simgear/sky/sky.hxx>
83 #include <simgear/timing/sg_time.hxx>
84
85 #include <Include/general.hxx>
86
87 #include <Aircraft/aircraft.hxx>
88
89 #include <ATC/ATCmgr.hxx>
90 #include <ATC/ATCdisplay.hxx>
91 #include <ATC/AIMgr.hxx>
92
93 #include <Autopilot/newauto.hxx>
94
95 #include <Cockpit/cockpit.hxx>
96 #include <Cockpit/radiostack.hxx>
97 #include <Cockpit/steam.hxx>
98
99 #include <FDM/UIUCModel/uiuc_aircraftdir.h>
100 #include <GUI/gui.h>
101 #include <Model/acmodel.hxx>
102 #include <Model/modelmgr.hxx>
103 #include <Model/model.hxx>
104 #include <Main/location.hxx>
105 #ifdef FG_NETWORK_OLK
106 #include <NetworkOLK/network.h>
107 #endif
108 #include <Objects/matlib.hxx>
109 #include <Scenery/scenery.hxx>
110 #include <Scenery/tilemgr.hxx>
111 #ifdef ENABLE_AUDIO_SUPPORT
112 #  include <Sound/soundmgr.hxx>
113 #  include <Sound/fg_fx.hxx>
114 #  include <Sound/morse.hxx>
115 #endif
116 #include <Time/FGEventMgr.hxx>
117 #include <Time/fg_timer.hxx>
118 #include <Time/light.hxx>
119 #include <Time/sunpos.hxx>
120 #include <Time/tmp.hxx>
121
122 #include <Input/input.hxx>
123
124 // ADA
125 #include <simgear/misc/sgstream.hxx>
126 #include <simgear/math/point3d.hxx>
127 #include <FDM/flight.hxx>
128 #include <FDM/ADA.hxx>
129 #include <Scenery/tileentry.hxx>
130
131 #if !defined(sgi)
132 // PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
133 // PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
134 #endif
135 float default_attenuation[3] = {1.0, 0.0, 0.0};
136 //Required for using GL_extensions
137 void fgLoadDCS (void);
138 void fgUpdateDCS (void);
139 ssgSelector *ship_sel=NULL;
140 // upto 32 instances of a same object can be loaded.
141 ssgTransform *ship_pos[32];
142 double obj_lat[32],obj_lon[32],obj_alt[32],obj_pitch[32],obj_roll[32];
143 int objc=0;
144 ssgSelector *lightpoints_brightness = new ssgSelector;
145 ssgTransform *lightpoints_transform = new ssgTransform;
146 FGTileEntry *dummy_tile;
147 sgVec3 rway_ols;
148 // ADA
149 // Clip plane settings...
150 float scene_nearplane = 0.5f;
151 float scene_farplane = 120000.0f;
152
153 static double delta_time_sec = 0;
154
155
156 #ifdef FG_WEATHERCM
157 #  include <WeatherCM/FGLocalWeatherDatabase.h>
158 #else
159 #  include <Environment/environment_mgr.hxx>
160 #endif
161
162 #include "version.h"
163
164 #include "fg_init.hxx"
165 #include "fg_io.hxx"
166 #include "fg_props.hxx"
167 #include "globals.hxx"
168 #include "splash.hxx"
169 #include "viewmgr.hxx"
170 #include "options.hxx"
171 #include "logger.hxx"
172
173 #ifdef macintosh
174 #  include <console.h>          // -dw- for command line dialog
175 #endif
176
177
178 FGEventMgr global_events;
179
180 // This is a record containing a bit of global housekeeping information
181 FGGeneral general;
182
183 // Specify our current idle function state.  This is used to run all
184 // our initializations out of the glutIdleLoop() so that we can get a
185 // splash screen up and running right away.
186 static int idle_state = 0;
187 static long global_multi_loop;
188
189 // forward declaration
190 void fgReshape( int width, int height );
191
192 // fog constants.  I'm a little nervous about putting actual code out
193 // here but it seems to work (?)
194 static const double m_log01 = -log( 0.01 );
195 static const double sqrt_m_log01 = sqrt( m_log01 );
196 static GLfloat fog_exp_density;
197 static GLfloat fog_exp2_density;
198 static GLfloat fog_exp2_punch_through;
199
200 #ifdef FG_NETWORK_OLK
201 ssgSelector *fgd_sel = NULL;
202 ssgTransform *fgd_pos = NULL;
203 #endif
204
205 // current fdm/position used for view
206 FGInterface cur_view_fdm;
207
208 // Sky structures
209 SGSky *thesky;
210
211 // hack
212 sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
213 {
214   {  1.0f,  0.0f,  0.0f,  0.0f },
215   {  0.0f,  0.0f, -1.0f,  0.0f },
216   {  0.0f,  1.0f,  0.0f,  0.0f },
217   {  0.0f,  0.0f,  0.0f,  1.0f }
218 };
219
220 // The following defines flightgear options. Because glutlib will also
221 // want to parse its own options, those options must not be included here
222 // or they will get parsed by the main program option parser. Hence case
223 // is significant for any option added that might be in conflict with
224 // glutlib's parser.
225 //
226 // glutlib parses for:
227 //    -display
228 //    -direct   (invalid in Win32)
229 //    -geometry
230 //    -gldebug
231 //    -iconized
232 //    -indirect (invalid in Win32)
233 //    -synce
234 //
235 // Note that glutlib depends upon strings while this program's
236 // option parser wants only initial characters followed by numbers
237 // or pathnames.
238 //
239
240
241 ssgSimpleState *default_state;
242 ssgSimpleState *hud_and_panel;
243 ssgSimpleState *menus;
244
245 SGTimeStamp last_time_stamp;
246 SGTimeStamp current_time_stamp;
247
248 void fgBuildRenderStates( void ) {
249     default_state = new ssgSimpleState;
250     default_state->ref();
251     default_state->disable( GL_TEXTURE_2D );
252     default_state->enable( GL_CULL_FACE );
253     default_state->enable( GL_COLOR_MATERIAL );
254     default_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
255     default_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
256     default_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
257     default_state->disable( GL_BLEND );
258     default_state->disable( GL_ALPHA_TEST );
259     default_state->disable( GL_LIGHTING );
260
261     hud_and_panel = new ssgSimpleState;
262     hud_and_panel->ref();
263     hud_and_panel->disable( GL_CULL_FACE );
264     hud_and_panel->disable( GL_TEXTURE_2D );
265     hud_and_panel->disable( GL_LIGHTING );
266     hud_and_panel->enable( GL_BLEND );
267
268     menus = new ssgSimpleState;
269     menus->ref();
270     menus->disable( GL_CULL_FACE );
271     menus->disable( GL_TEXTURE_2D );
272     menus->enable( GL_BLEND );
273 }
274
275
276 // fgInitVisuals() -- Initialize various GL/view parameters
277 void fgInitVisuals( void ) {
278     fgLIGHT *l;
279
280     l = &cur_light_params;
281
282 #ifndef GLUT_WRONG_VERSION
283     // Go full screen if requested ...
284     if ( fgGetBool("/sim/startup/fullscreen") ) {
285         glutFullScreen();
286     }
287 #endif
288
289     // If enabled, normal vectors specified with glNormal are scaled
290     // to unit length after transformation.  Enabling this has
291     // performance implications.  See the docs for glNormal.
292     // glEnable( GL_NORMALIZE );
293
294     glEnable( GL_LIGHTING );
295     glEnable( GL_LIGHT0 );
296     glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
297
298     sgVec3 sunpos;
299     sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
300     ssgGetLight( 0 ) -> setPosition( sunpos );
301
302     glFogi (GL_FOG_MODE, GL_EXP2);
303     if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) || 
304          (!fgGetBool("/sim/rendering/shading"))) {
305         // if fastest fog requested, or if flat shading force fastest
306         glHint ( GL_FOG_HINT, GL_FASTEST );
307     } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
308         glHint ( GL_FOG_HINT, GL_NICEST );
309     }
310     if ( fgGetBool("/sim/rendering/wireframe") ) {
311         // draw wire frame
312         glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
313     }
314
315     // This is the default anyways, but it can't hurt
316     glFrontFace ( GL_CCW );
317
318     // Just testing ...
319     // glEnable(GL_POINT_SMOOTH);
320     // glEnable(GL_LINE_SMOOTH);
321     // glEnable(GL_POLYGON_SMOOTH);      
322 }
323
324
325 // For HiRes screen Dumps using Brian Pauls TR Library
326 void trRenderFrame( void ) {
327
328     if ( fgPanelVisible() ) {
329         GLfloat height = fgGetInt("/sim/startup/ysize");
330         GLfloat view_h =
331             (current_panel->getViewHeight() - current_panel->getYOffset())
332             * (height / 768.0) + 1;
333         glTranslatef( 0.0, view_h, 0.0 );
334     }
335
336     static GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
337     static GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
338
339     fgLIGHT *l = &cur_light_params;
340
341     glClearColor(l->adj_fog_color[0], l->adj_fog_color[1], 
342                  l->adj_fog_color[2], l->adj_fog_color[3]);
343
344     glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
345
346     // set the opengl state to known default values
347     default_state->force();
348
349     glEnable( GL_FOG );
350     glFogf  ( GL_FOG_DENSITY, fog_exp2_density);
351     glFogi  ( GL_FOG_MODE,    GL_EXP2 );
352     glFogfv ( GL_FOG_COLOR,   l->adj_fog_color );
353
354     // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
355     // we only update GL_AMBIENT for our lights we will never get
356     // a completely dark scene.  So, we set GL_LIGHT_MODEL_AMBIENT
357     // explicitely to black.
358     glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
359
360     ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
361
362     // texture parameters
363     glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
364     glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
365
366     // we need a white diffuse light for the phase of the moon
367     ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
368     thesky->preDraw();
369
370     // draw the ssg scene
371     // return to the desired diffuse color
372     ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
373     glEnable( GL_DEPTH_TEST );
374     ssgSetNearFar( scene_nearplane, scene_farplane );
375     ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
376
377     // draw the lights
378     glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
379     ssgSetNearFar( scene_nearplane, scene_farplane );
380     ssgCullAndDraw( globals->get_scenery()->get_lighting() );
381
382     if (fgGetBool("/environment/clouds/status"))
383       thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
384
385     globals->get_model_mgr()->draw();
386     globals->get_aircraft_model()->draw();
387
388     // need to do this here as hud_and_panel state is static to
389     // main.cxx  and HUD and Panel routines have to be called with
390     // knowledge of the the TR struct < see gui.cxx::HighResDump()
391     hud_and_panel->apply();
392 }
393
394
395 // Update all Visuals (redraws anything graphics related)
396 void fgRenderFrame() {
397   
398     // Process/manage pending events
399     global_events.update( delta_time_sec );
400
401     static const SGPropertyNode *longitude
402         = fgGetNode("/position/longitude-deg");
403     static const SGPropertyNode *latitude
404         = fgGetNode("/position/latitude-deg");
405     static const SGPropertyNode *altitude
406         = fgGetNode("/position/altitude-ft");
407     static const SGPropertyNode *groundlevel_nearplane
408         = fgGetNode("/sim/current-view/ground-level-nearplane-m");
409
410     // Update the default (kludged) properties.
411     fgUpdateProps();
412
413     FGViewer *current__view = globals->get_current_view();
414
415     fgLIGHT *l = &cur_light_params;
416     static double last_visibility = -9999;
417
418     // update fog params
419     double actual_visibility       = thesky->get_visibility();
420     if ( actual_visibility != last_visibility ) {
421         last_visibility = actual_visibility;
422
423         fog_exp_density = m_log01 / actual_visibility;
424         fog_exp2_density = sqrt_m_log01 / actual_visibility;
425         fog_exp2_punch_through = sqrt_m_log01 / ( actual_visibility * 2.5 );
426     }
427
428     // double angle;
429     // GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
430     // GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
431     // GLfloat terrain_color[4] = { 0.54, 0.44, 0.29, 1.0 };
432     // GLfloat mat_shininess[] = { 10.0 };
433     GLbitfield clear_mask;
434     
435     if ( idle_state != 1000 ) {
436         // still initializing, draw the splash screen
437         if ( fgGetBool("/sim/startup/splash-screen") ) {
438             fgSplashUpdate(0.0);
439         }
440         // Keep resetting sim time while the sim is initializing
441         globals->set_sim_time_sec( 0.0 );
442     } else {
443         // idle_state is now 1000 meaning we've finished all our
444         // initializations and are running the main loop, so this will
445         // now work without seg faulting the system.
446
447         // calculate our current position in cartesian space
448         globals->get_scenery()->set_center( globals->get_scenery()->get_next_center() );
449
450         // update view port
451         fgReshape( fgGetInt("/sim/startup/xsize"),
452                    fgGetInt("/sim/startup/ysize") );
453
454         // set the sun position
455         glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
456
457         clear_mask = GL_DEPTH_BUFFER_BIT;
458         if ( fgGetBool("/sim/rendering/wireframe") ) {
459             clear_mask |= GL_COLOR_BUFFER_BIT;
460         }
461
462         if ( fgGetBool("/sim/rendering/skyblend") ) {
463             if ( fgGetBool("/sim/rendering/textures") ) {
464                 // glClearColor(black[0], black[1], black[2], black[3]);
465                 glClearColor(l->adj_fog_color[0], l->adj_fog_color[1], 
466                              l->adj_fog_color[2], l->adj_fog_color[3]);
467                 clear_mask |= GL_COLOR_BUFFER_BIT;
468             }
469         } else {
470             glClearColor(l->sky_color[0], l->sky_color[1], 
471                          l->sky_color[2], l->sky_color[3]);
472             clear_mask |= GL_COLOR_BUFFER_BIT;
473         }
474         glClear( clear_mask );
475
476         // Tell GL we are switching to model view parameters
477
478         // I really should create a derived ssg node or use a call
479         // back or something so that I can draw the sky within the
480         // ssgCullAndDraw() function, but for now I just mimic what
481         // ssg does to set up the model view matrix
482         glMatrixMode(GL_MODELVIEW);
483         glLoadIdentity();
484         ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
485
486         // set the opengl state to known default values
487         default_state->force();
488
489         // update fog params if visibility has changed
490         double visibility_meters = fgGetDouble("/environment/visibility-m");
491         thesky->set_visibility(visibility_meters);
492
493         thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
494                             ( global_multi_loop * fgGetInt("/sim/speed-up") )
495                             / (double)fgGetInt("/sim/model-hz") );
496
497         // Set correct opengl fog density
498         glFogf (GL_FOG_DENSITY, fog_exp2_density);
499
500         // update the sky dome
501         if ( fgGetBool("/sim/rendering/skyblend") ) {
502             /* cout << "thesky->repaint() sky_color = "
503                  << cur_light_params.sky_color[0] << " "
504                  << cur_light_params.sky_color[1] << " "
505                  << cur_light_params.sky_color[2] << " "
506                  << cur_light_params.sky_color[3] << endl;
507             cout << "    fog = "
508                  << cur_light_params.fog_color[0] << " "
509                  << cur_light_params.fog_color[1] << " "
510                  << cur_light_params.fog_color[2] << " "
511                  << cur_light_params.fog_color[3] << endl;
512             cout << "    sun_angle = " << cur_light_params.sun_angle
513                  << "    moon_angle = " << cur_light_params.moon_angle
514                  << endl; */
515             thesky->repaint( cur_light_params.sky_color,
516                              cur_light_params.adj_fog_color,
517                              cur_light_params.sun_angle,
518                              cur_light_params.moon_angle,
519                              globals->get_ephem()->getNumPlanets(),
520                              globals->get_ephem()->getPlanets(),
521                              globals->get_ephem()->getNumStars(),
522                              globals->get_ephem()->getStars() );
523  
524             /* cout << "thesky->reposition( view_pos = " << view_pos[0] << " "
525                  << view_pos[1] << " " << view_pos[2] << endl;
526             cout << "    zero_elev = " << zero_elev[0] << " "
527                  << zero_elev[1] << " " << zero_elev[2]
528                  << " lon = " << cur_fdm_state->get_Longitude()
529                  << " lat = " << cur_fdm_state->get_Latitude() << endl;
530             cout << "    sun_rot = " << cur_light_params.sun_rotation
531                  << " gst = " << SGTime::cur_time_params->getGst() << endl;
532             cout << "    sun ra = " << globals->get_ephem()->getSunRightAscension()
533                  << " sun dec = " << globals->get_ephem()->getSunDeclination() 
534                  << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
535                  << " moon dec = " << globals->get_ephem()->getMoonDeclination() << endl; */
536
537             thesky->reposition( current__view->get_view_pos(),
538                                 current__view->get_zero_elev(),
539                                 current__view->get_world_up(),
540                                 current__view->getLongitude_deg()
541                                   * SGD_DEGREES_TO_RADIANS,
542                                 current__view->getLatitude_deg()
543                                   * SGD_DEGREES_TO_RADIANS,
544                                 current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
545                                 cur_light_params.sun_rotation,
546                                 globals->get_time_params()->getGst(),
547                                 globals->get_ephem()->getSunRightAscension(),
548                                 globals->get_ephem()->getSunDeclination(),
549                                 50000.0,
550                                 globals->get_ephem()->getMoonRightAscension(),
551                                 globals->get_ephem()->getMoonDeclination(),
552                                 50000.0 );
553         }
554
555         glEnable( GL_DEPTH_TEST );
556         if ( strcmp(fgGetString("/sim/rendering/fog"), "disabled") ) {
557             glEnable( GL_FOG );
558             glFogi( GL_FOG_MODE, GL_EXP2 );
559             glFogfv( GL_FOG_COLOR, l->adj_fog_color );
560         }
561
562         // set sun/lighting parameters
563         ssgGetLight( 0 ) -> setPosition( l->sun_vec );
564
565         // GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
566         // we only update GL_AMBIENT for our lights we will never get
567         // a completely dark scene.  So, we set GL_LIGHT_MODEL_AMBIENT
568         // explicitely to black.
569         GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
570         GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
571         glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
572
573         ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
574         ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
575         // ssgGetLight( 0 ) -> setColour( GL_SPECULAR, l->scene_white );
576
577         // texture parameters
578         // glEnable( GL_TEXTURE_2D );
579         glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
580         glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
581
582         // glMatrixMode( GL_PROJECTION );
583         // glLoadIdentity();
584         ssgSetFOV( current__view->get_h_fov(),
585                    current__view->get_v_fov() );
586
587         double agl =
588             current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
589             - globals->get_scenery()->get_cur_elev();
590
591         if ( agl > 10.0 ) {
592             scene_nearplane = 10.0f;
593             scene_farplane = 120000.0f;
594         } else {
595             scene_nearplane = groundlevel_nearplane->getDoubleValue();
596             scene_farplane = 120000.0f;
597         }
598
599         ssgSetNearFar( scene_nearplane, scene_farplane );
600
601         // $$$ begin - added VS Renganthan 17 Oct 2K
602         if(objc)
603           fgUpdateDCS();
604         // $$$ end - added VS Renganthan 17 Oct 2K
605
606 # ifdef FG_NETWORK_OLK
607         if ( fgGetBool("/sim/networking/network-olk") ) {
608             sgCoord fgdpos;
609             other = head->next;             /* put listpointer to start  */
610             while ( other != tail) {        /* display all except myself */
611                 if ( strcmp( other->ipadr, fgd_mcp_ip) != 0) {
612                     other->fgd_sel->select(1);
613                     sgSetCoord( &fgdpos, other->sgFGD_COORD );
614                     other->fgd_pos->setTransform( &fgdpos );
615                 }
616                 other = other->next;
617             }
618
619             // fgd_sel->select(1);
620             // sgCopyMat4( sgTUX, current_view.sgVIEW);
621             // sgCoord fgdpos;
622             // sgSetCoord( &fgdpos, sgFGD_VIEW );
623             // fgd_pos->setTransform( &fgdpos);
624         }
625 # endif
626
627         // position tile nodes and update range selectors
628
629         // this is done in the main loop now...
630         // global_tile_mgr.prep_ssg_nodes(visibility_meters);
631
632         if ( fgGetBool("/sim/rendering/skyblend") ) {
633             // draw the sky backdrop
634
635             // we need a white diffuse light for the phase of the moon
636             ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
637
638             thesky->preDraw();
639
640             // return to the desired diffuse color
641             ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
642         }
643
644         // draw the ssg scene
645         glEnable( GL_DEPTH_TEST );
646
647         ssgSetNearFar( scene_nearplane, scene_farplane );
648         ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
649
650         // change state for lighting here
651
652         // draw lighting
653         // Set punch through fog density
654         glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
655
656 #ifdef FG_EXPERIMENTAL_LIGHTING
657         // Enable states for drawing points with GL_extension
658         if (glutExtensionSupported("GL_EXT_point_parameters")) {
659             glEnable(GL_POINT_SMOOTH);
660             float quadratic[3] = {1.0, 0.01, 0.0001};
661             // get the address of our OpenGL extensions
662 #if !defined(sgi)
663             glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) 
664                 wglGetProcAddress("glPointParameterfEXT");
665             glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) 
666                 wglGetProcAddress("glPointParameterfvEXT");
667 #endif
668             // makes the points fade as they move away
669             glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
670             glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0); 
671             glPointSize(4.0);
672
673             // Enable states for drawing runway lights with spherical mapping
674             glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
675             glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
676             glEnable(GL_TEXTURE_GEN_S);
677             glEnable(GL_TEXTURE_GEN_T);
678
679             //Maybe this is not the best way, but it works !!
680             glPolygonMode(GL_FRONT, GL_POINT);
681             glCullFace(GL_BACK);
682             glEnable(GL_CULL_FACE);
683         }
684
685         glDisable( GL_LIGHTING );
686         // blending function for runway lights
687         glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
688         glEnable(GL_BLEND);
689 #endif
690
691         ssgSetNearFar( scene_nearplane, scene_farplane );
692         ssgCullAndDraw( globals->get_scenery()->get_lighting() );
693
694
695 #ifdef FG_EXPERIMENTAL_LIGHTING
696         if (glutExtensionSupported("GL_EXT_point_parameters")) {
697             // Disable states used for runway lighting
698             glPolygonMode(GL_FRONT, GL_FILL);
699
700             glDisable(GL_TEXTURE_GEN_S);
701             glDisable(GL_TEXTURE_GEN_T);
702             glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
703                                   default_attenuation);
704         }
705
706         glPointSize(1.0);
707 #endif
708
709         if ( fgGetBool("/sim/rendering/skyblend") ) {
710             // draw the sky cloud layers
711           if (fgGetBool("/environment/clouds/status"))
712             thesky->postDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
713         }
714
715         globals->get_model_mgr()->draw();
716         globals->get_aircraft_model()->draw();
717
718         // display HUD && Panel
719         glDisable( GL_FOG );
720         glDisable( GL_DEPTH_TEST );
721         // glDisable( GL_CULL_FACE );
722         // glDisable( GL_TEXTURE_2D );
723
724         // update the input subsystem
725         current_input.update(delta_time_sec);
726
727         // update the controls subsystem
728         globals->get_controls()->update(delta_time_sec);
729
730         hud_and_panel->apply();
731         fgCockpitUpdate();
732
733         // Use the hud_and_panel ssgSimpleState for rendering the ATC output
734         // This only works properly if called before the panel call
735         globals->get_ATC_display()->update(delta_time_sec);
736
737         // update the panel subsystem
738         if ( current_panel != NULL ) {
739             current_panel->update(delta_time_sec);
740         }
741
742         // We can do translucent menus, so why not. :-)
743         menus->apply();
744         glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
745         puDisplay();
746         // glDisable ( GL_BLEND ) ;
747
748         // glEnable( GL_FOG );
749
750         globals->get_logger()->update(delta_time_sec);
751     }
752
753     glutSwapBuffers();
754 }
755
756
757 // Update internal time dependent calculations (i.e. flight model)
758 // FIXME: this distinction is obsolete; all subsystems now get delta
759 // time on update.
760 void fgUpdateTimeDepCalcs() {
761     static bool inited = false;
762
763     //SG_LOG(SG_FLIGHT,SG_INFO, "Updating time dep calcs()");
764
765     fgLIGHT *l = &cur_light_params;
766     int i;
767
768     long multi_loop = 1;
769
770     // Initialize the FDM here if it hasn't been and if we have a
771     // scenery elevation hit.
772
773     // cout << "cur_fdm_state->get_inited() = " << cur_fdm_state->get_inited() 
774     //      << " cur_elev = " << scenery.get_cur_elev() << endl;
775
776     if ( !cur_fdm_state->get_inited() &&
777          globals->get_scenery()->get_cur_elev() > -9990 )
778     {
779         SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");  
780         
781         cur_fdm_state->init();
782         if ( cur_fdm_state->get_bound() ) {
783             cur_fdm_state->unbind();
784         }
785         cur_fdm_state->bind();
786     }
787
788     // conceptually, the following block could be done for each fdm
789     // instance ...
790     if ( !cur_fdm_state->get_inited() ) {
791         // do nothing, fdm isn't inited yet
792     } else {
793         // we have been inited, and  we are good to go ...
794
795         if ( !inited ) {
796             inited = true;
797         }
798
799         globals->get_autopilot()->update(delta_time_sec);
800         cur_fdm_state->update(delta_time_sec);
801         FGSteam::update(delta_time_sec);
802     }
803
804     if ( !strcmp(fgGetString("/sim/view-mode"), "pilot") ) {
805         cur_view_fdm = *cur_fdm_state;
806         // do nothing
807     }
808
809     globals->get_model_mgr()->update(delta_time_sec);
810     globals->get_aircraft_model()->update(delta_time_sec);
811
812     // update the view angle
813     globals->get_viewmgr()->update(delta_time_sec);
814
815     l->UpdateAdjFog();
816
817     // Update solar system
818     globals->get_ephem()->update( globals->get_time_params()->getMjd(),
819                                   globals->get_time_params()->getLst(),
820                                   cur_fdm_state->get_Latitude() );
821
822     // Update radio stack model
823     current_radiostack->update(delta_time_sec);
824 }
825
826
827 void fgInitTimeDepCalcs( void ) {
828     // noop for now
829 }
830
831
832 static const double alt_adjust_ft = 3.758099;
833 static const double alt_adjust_m = alt_adjust_ft * SG_FEET_TO_METER;
834
835
836 // What should we do when we have nothing else to do?  Let's get ready
837 // for the next move and update the display?
838 static void fgMainLoop( void ) {
839
840     // Update the elapsed time.
841     current_time_stamp.stamp();
842     delta_time_sec = double(current_time_stamp - last_time_stamp) / 1000000.0;
843     last_time_stamp = current_time_stamp;
844     globals->inc_sim_time_sec( delta_time_sec );
845
846     static const SGPropertyNode *longitude
847         = fgGetNode("/position/longitude-deg");
848     static const SGPropertyNode *latitude
849         = fgGetNode("/position/latitude-deg");
850     static const SGPropertyNode *altitude
851         = fgGetNode("/position/altitude-ft");
852     static const SGPropertyNode *clock_freeze
853         = fgGetNode("/sim/freeze/clock", true);
854     static const SGPropertyNode *cur_time_override
855         = fgGetNode("/sim/time/cur-time-override", true);
856
857     static long remainder = 0;
858     long elapsed;
859 #ifdef FANCY_FRAME_COUNTER
860     int i;
861     double accum;
862 #else
863     static time_t last_time = 0;
864     static int frames = 0;
865 #endif // FANCY_FRAME_COUNTER
866
867     SGTime *t = globals->get_time_params();
868
869     FGLocation * acmodel_location = 0;
870     if(cur_fdm_state->getACModel() != 0) {
871       acmodel_location = (FGLocation *)  cur_fdm_state->getACModel()->get3DModel()->getFGLocation();
872     }
873
874     SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
875     SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
876
877 #ifdef FG_NETWORK_OLK
878     if ( fgGetBool("/sim/networking/network-olk") ) {
879         if ( net_is_registered == 0 ) {      // We first have to reg. to fgd
880             // printf("FGD: Netupdate\n");
881             fgd_send_com( "A", FGFS_host);   // Send Mat4 data
882             fgd_send_com( "B", FGFS_host);   // Recv Mat4 data
883         }
884     }
885 #endif
886
887 #if defined( ENABLE_PLIB_JOYSTICK )
888     // Read joystick and update control settings
889     // if ( fgGetString("/sim/control-mode") == "joystick" )
890     // {
891     //    fgJoystickRead();
892     // }
893 #elif defined( ENABLE_GLUT_JOYSTICK )
894     // Glut joystick support works by feeding a joystick handler
895     // function to glut.  This is taken care of once in the joystick
896     // init routine and we don't have to worry about it again.
897 #endif
898
899 #ifndef FG_WEATHERCM
900     globals->get_environment_mgr()->update(delta_time_sec);
901 #endif
902
903     // Fix elevation.  I'm just sticking this here for now, it should
904     // probably move eventually
905
906     /* printf("Before - ground = %.2f  runway = %.2f  alt = %.2f\n",
907            scenery.get_cur_elev(),
908            cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
909            cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
910
911 // Curt is this code used?  I don't see any problems when I comment it out.
912     if ( acmodel_location != 0 ) {
913       if ( acmodel_location->get_cur_elev_m() > -9990 && cur_fdm_state->get_inited() ) {
914         if ( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER < 
915              (acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0) ) {
916             // now set aircraft altitude above ground
917             printf("(*) Current Altitude = %.2f < %.2f forcing to %.2f\n", 
918                    cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
919                    acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0,
920                    acmodel_location->get_cur_elev_m() + alt_adjust_m );
921             cur_fdm_state->set_Altitude( (acmodel_location->get_cur_elev_m() 
922                                                 + alt_adjust_m) * SG_METER_TO_FEET );
923             SG_LOG( SG_ALL, SG_DEBUG, 
924                     "<*> resetting altitude to " 
925                     << cur_fdm_state->get_Altitude() * SG_FEET_TO_METER
926                     << " meters" );
927         }
928       }
929     }
930 // End of code in question. (see Curt is this code used? above)
931
932     /* printf("Adjustment - ground = %.2f  runway = %.2f  alt = %.2f\n",
933            scenery.get_cur_elev(),
934            cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
935            cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
936
937     // cout << "Warp = " << globals->get_warp() << endl;
938
939     // update "time"
940     static bool last_clock_freeze = false;
941
942     if ( clock_freeze->getBoolValue() ) {
943         // clock freeze requested
944         if ( cur_time_override->getLongValue() == 0 ) {
945             fgSetLong( "/sim/time/cur-time-override", t->get_cur_time() );
946             globals->set_warp( 0 );
947         }
948     } else {
949         // no clock freeze requested
950         if ( last_clock_freeze == true ) {
951             // clock just unfroze, let's set warp as the difference
952             // between frozen time and current time so we don't get a
953             // time jump (and corresponding sky object and lighting
954             // jump.)
955             globals->set_warp( cur_time_override->getLongValue() - time(NULL) );
956             fgSetLong( "/sim/time/cur-time-override", 0 );
957         }
958         if ( globals->get_warp_delta() != 0 ) {
959             globals->inc_warp( globals->get_warp_delta() );
960         }
961     }
962
963     last_clock_freeze = clock_freeze->getBoolValue();
964
965     t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
966                latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
967                cur_time_override->getLongValue(),
968                globals->get_warp() );
969
970     if ( globals->get_warp_delta() != 0 ) {
971         fgUpdateSkyAndLightingParams();
972     }
973
974     // update magvar model
975     globals->get_mag()->update( longitude->getDoubleValue()
976                                   * SGD_DEGREES_TO_RADIANS,
977                                 latitude->getDoubleValue()
978                                   * SGD_DEGREES_TO_RADIANS,
979                                 altitude->getDoubleValue() * SG_FEET_TO_METER,
980                                 globals->get_time_params()->getJD() );
981
982     // Get elapsed time (in usec) for this past frame
983     elapsed = fgGetTimeInterval();
984     SG_LOG( SG_ALL, SG_DEBUG, 
985             "Elapsed time interval is = " << elapsed 
986             << ", previous remainder is = " << remainder );
987
988     // Calculate frame rate average
989 #ifdef FANCY_FRAME_COUNTER
990     /* old fps calculation */
991     if ( elapsed > 0 ) {
992         double tmp;
993         accum = 0.0;
994         for ( i = FG_FRAME_RATE_HISTORY - 2; i >= 0; i-- ) {
995             tmp = general.get_frame(i);
996             accum += tmp;
997             // printf("frame[%d] = %.2f\n", i, g->frames[i]);
998             general.set_frame(i+1,tmp);
999         }
1000         tmp = 1000000.0 / (float)elapsed;
1001         general.set_frame(0,tmp);
1002         // printf("frame[0] = %.2f\n", general.frames[0]);
1003         accum += tmp;
1004         general.set_frame_rate(accum / (float)FG_FRAME_RATE_HISTORY);
1005         // printf("ave = %.2f\n", general.frame_rate);
1006     }
1007 #else
1008     if ( (t->get_cur_time() != last_time) && (last_time > 0) ) {
1009         general.set_frame_rate( frames );
1010         SG_LOG( SG_ALL, SG_DEBUG, 
1011                 "--> Frame rate is = " << general.get_frame_rate() );
1012         frames = 0;
1013     }
1014     last_time = t->get_cur_time();
1015     ++frames;
1016 #endif
1017
1018     // Run ATC subsystem
1019     globals->get_ATC_mgr()->update(delta_time_sec);
1020
1021     // Run the AI subsystem
1022     // globals->get_AI_mgr()->update(delta_time_sec);
1023
1024     // Run flight model
1025
1026     // Calculate model iterations needed for next frame
1027     elapsed += remainder;
1028
1029     global_multi_loop = (long)(((double)elapsed * 0.000001) * 
1030                               fgGetInt("/sim/model-hz"));
1031     remainder = elapsed - ( (global_multi_loop*1000000) / 
1032                             fgGetInt("/sim/model-hz") );
1033     SG_LOG( SG_ALL, SG_DEBUG, 
1034             "Model iterations needed = " << global_multi_loop
1035             << ", new remainder = " << remainder );
1036         
1037     // chop max interations to something reasonable if the sim was
1038     // delayed for an excesive amount of time
1039     if ( global_multi_loop > 2.0 * fgGetInt("/sim/model-hz") ) {
1040         global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") );
1041         remainder = 0;
1042     }
1043
1044     // flight model
1045     if ( global_multi_loop > 0 ) {
1046         fgUpdateTimeDepCalcs();
1047     } else {
1048         SG_LOG( SG_ALL, SG_DEBUG, 
1049                 "Elapsed time is zero ... we're zinging" );
1050     }
1051
1052 #if ! defined( macintosh )
1053     // Do any I/O channel work that might need to be done
1054     fgIOProcess();
1055 #endif
1056
1057     // see if we need to load any deferred-load textures
1058     material_lib.load_next_deferred();
1059
1060     // Run audio scheduler
1061 #ifdef ENABLE_AUDIO_SUPPORT
1062     if ( fgGetBool("/sim/sound/audible")
1063            && globals->get_soundmgr()->is_working() ) {
1064         globals->get_fx()->update(1); // FIXME: use dt
1065         globals->get_soundmgr()->update(1); // FIXME: use dt
1066     }
1067 #endif
1068
1069     //
1070     // Tile Manager updates - see if we need to load any new scenery tiles.
1071     //   this code ties together the fdm, viewer and scenery classes...
1072     //   we may want to move this to it's own class at some point
1073     //
1074     double visibility_meters = fgGetDouble("/environment/visibility-m");
1075     FGViewer *current_view = globals->get_current_view();
1076
1077     // update tile manager for FDM...
1078     // ...only if location is different than the viewer (to avoid duplicating effort)
1079     if( acmodel_location != current_view->getFGLocation() ) {
1080       if( acmodel_location != 0 ) {
1081         global_tile_mgr.prep_ssg_nodes(visibility_meters,
1082                acmodel_location->get_world_up(),
1083                acmodel_location->get_tile_center());
1084         global_tile_mgr.update( acmodel_location->getLongitude_deg(),
1085                             acmodel_location->getLatitude_deg(),
1086                             visibility_meters,
1087                             acmodel_location->get_absolute_view_pos(),
1088                             acmodel_location->get_current_bucket(),
1089                             acmodel_location->get_previous_bucket(),
1090                             acmodel_location->get_tile_center()
1091                             );
1092         // save results of update in FGLocation for fdm...
1093         if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1094           acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1095         }
1096         acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1097         acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1098         acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1099       }
1100     }
1101
1102     global_tile_mgr.prep_ssg_nodes(visibility_meters,
1103        current_view->getFGLocation()->get_world_up(),
1104        current_view->getFGLocation()->get_tile_center());
1105     // update tile manager for view...
1106     // IMPORTANT!!! the tilemgr update for view location _must_ be done last 
1107     // after the FDM's until all of Flight Gear code references the viewer's location
1108     // for elevation instead of the "scenery's" current elevation.
1109     global_tile_mgr.update( current_view->getLongitude_deg(),
1110                             current_view->getLatitude_deg(),
1111                             visibility_meters,
1112                             current_view->get_absolute_view_pos(),
1113                             current_view->getFGLocation()->get_current_bucket(),
1114                             current_view->getFGLocation()->get_previous_bucket(),
1115                             current_view->getFGLocation()->get_tile_center()
1116                             );
1117     // save results of update in FGLocation for fdm...
1118     if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1119       current_view->getFGLocation()->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1120     }
1121     current_view->getFGLocation()->set_current_bucket( global_tile_mgr.get_current_bucket() );
1122     current_view->getFGLocation()->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1123     current_view->getFGLocation()->set_tile_center( globals->get_scenery()->get_next_center() );
1124
1125     // If fdm location is same as viewer's then we didn't do the update for fdm location 
1126     //   above so we need to save the viewer results in the fdm FGLocation as well...
1127     if( acmodel_location == current_view->getFGLocation() ) {
1128       if( acmodel_location != 0 ) {
1129         if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
1130           acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
1131         }
1132         acmodel_location->set_current_bucket( global_tile_mgr.get_current_bucket() );
1133         acmodel_location->set_previous_bucket( global_tile_mgr.get_previous_bucket() );
1134         acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
1135       }
1136     }
1137
1138     // END Tile Manager udpates
1139
1140     // redraw display
1141     fgRenderFrame();
1142
1143     SG_LOG( SG_ALL, SG_DEBUG, "" );
1144 }
1145
1146
1147 // This is the top level master main function that is registered as
1148 // our idle funciton
1149
1150 // The first few passes take care of initialization things (a couple
1151 // per pass) and once everything has been initialized fgMainLoop from
1152 // then on.
1153
1154 static void fgIdleFunction ( void ) {
1155     // printf("idle state == %d\n", idle_state);
1156
1157     if ( idle_state == 0 ) {
1158         // Initialize the splash screen right away
1159         if ( fgGetBool("/sim/startup/splash-screen") ) {
1160             fgSplashInit();
1161         }
1162         
1163         idle_state++;
1164     } else if ( idle_state == 1 ) {
1165         // Initialize audio support
1166 #ifdef ENABLE_AUDIO_SUPPORT
1167
1168         // Start the intro music
1169         if ( fgGetBool("/sim/startup/intro-music") ) {
1170             SGPath mp3file( globals->get_fg_root() );
1171             mp3file.append( "Sounds/intro.mp3" );
1172
1173             SG_LOG( SG_GENERAL, SG_INFO, 
1174                     "Starting intro music: " << mp3file.str() );
1175
1176 #if defined( __CYGWIN__ )
1177             string command = "start /m `cygpath -w " + mp3file.str() + "`";
1178 #elif defined( WIN32 )
1179             string command = "start /m " + mp3file.str();
1180 #else
1181             string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
1182 #endif
1183
1184             system ( command.c_str() );
1185         }
1186
1187         // This is an 'easter egg' which is kind of a hard thing to
1188         // hide in an open source project -- so I won't try very hard
1189         // to hide it.  If you are looking at this now, please, you
1190         // don't want to ruin the surprise. :-) Just forget about it
1191         // and don't look any further; unless it is causing an actual
1192         // problem for you, which it shouldn't, and I hope it doesn't!
1193         // :-)
1194         if ( globals->get_time_params()->getGmt()->tm_mon == 4 
1195              && globals->get_time_params()->getGmt()->tm_mday == 19 )
1196         {
1197             string url = "http://www.flightgear.org/Music/invasion.mp3";
1198 #if defined( __CYGWIN__ ) || defined( WIN32 )
1199             string command = "start /m " + url;
1200 #else
1201             string command = "mpg123 " + url + "> /dev/null 2>&1";
1202 #endif
1203             system( command.c_str() );
1204         }
1205
1206 #endif
1207
1208         idle_state++;
1209     } else if ( idle_state == 2 ) {
1210         // These are a few miscellaneous things that aren't really
1211         // "subsystems" but still need to be initialized.
1212
1213 #ifdef USE_GLIDE
1214         if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
1215             grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
1216         }
1217 #endif
1218
1219         idle_state++;
1220     } else if ( idle_state == 3 ) {
1221         // This is the top level init routine which calls all the
1222         // other subsystem initialization routines.  If you are adding
1223         // a subsystem to flightgear, its initialization call should
1224         // located in this routine.
1225         if( !fgInitSubsystems()) {
1226             SG_LOG( SG_GENERAL, SG_ALERT,
1227                     "Subsystem initializations failed ..." );
1228             exit(-1);
1229         }
1230
1231         idle_state++;
1232     } else if ( idle_state == 4 ) {
1233         // setup OpenGL view parameters
1234         fgInitVisuals();
1235
1236         idle_state++;
1237     } else if ( idle_state == 5 ) {
1238
1239         idle_state++;
1240     } else if ( idle_state == 6 ) {
1241         // sleep(1);
1242         idle_state = 1000;
1243
1244         cout << "Panel visible = " << fgPanelVisible() << endl;
1245         fgReshape( fgGetInt("/sim/startup/xsize"),
1246                    fgGetInt("/sim/startup/ysize") );
1247     } 
1248
1249     if ( idle_state == 1000 ) {
1250         // We've finished all our initialization steps, from now on we
1251         // run the main loop.
1252
1253         glutIdleFunc(fgMainLoop);
1254     } else {
1255         if ( fgGetBool("/sim/startup/splash-screen") ) {
1256             fgSplashUpdate(0.0);
1257         }
1258     }
1259 }
1260
1261 // options.cxx needs to see this for toggle_panel()
1262 // Handle new window size or exposure
1263 void fgReshape( int width, int height ) {
1264     int view_h;
1265
1266     if ( (!fgGetBool("/sim/virtual-cockpit"))
1267          && fgPanelVisible() && idle_state == 1000 ) {
1268         view_h = (int)(height * (current_panel->getViewHeight() -
1269                                  current_panel->getYOffset()) / 768.0);
1270     } else {
1271         view_h = height;
1272     }
1273
1274     // for all views
1275     FGViewMgr *viewmgr = globals->get_viewmgr();
1276     for ( int i = 0; i < viewmgr->size(); ++i ) {
1277       viewmgr->get_view(i)->
1278         set_aspect_ratio((float)view_h / (float)width);
1279     }
1280
1281     glViewport( 0, (GLint)(height - view_h), (GLint)(width), (GLint)(view_h) );
1282
1283     fgSetInt("/sim/startup/xsize", width);
1284     fgSetInt("/sim/startup/ysize", height);
1285     guiInitMouse(width, height);
1286
1287     ssgSetFOV( viewmgr->get_current_view()->get_h_fov(),
1288                viewmgr->get_current_view()->get_v_fov() );
1289
1290     fgHUDReshape();
1291 }
1292
1293 // Initialize GLUT and define a main window
1294 int fgGlutInit( int *argc, char **argv ) {
1295
1296 #if !defined( macintosh )
1297     // GLUT will extract all glut specific options so later on we only
1298     // need wory about our own.
1299     glutInit(argc, argv);
1300 #endif
1301
1302     // Define Display Parameters
1303     glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
1304
1305     SG_LOG( SG_GENERAL, SG_INFO, "Opening a window: " <<
1306             fgGetInt("/sim/startup/xsize") << "x"
1307             << fgGetInt("/sim/startup/ysize") );
1308
1309     // Define initial window size
1310     glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1311                         fgGetInt("/sim/startup/ysize") );
1312
1313     // Initialize windows
1314     if ( !fgGetBool("/sim/startup/game-mode")) {
1315         // Open the regular window
1316         glutCreateWindow("FlightGear");
1317 #ifndef GLUT_WRONG_VERSION
1318     } else {
1319         // Open the cool new 'game mode' window
1320         char game_mode_str[256];
1321 //#define SYNC_OPENGL_WITH_DESKTOP_SETTINGS
1322 #if defined(WIN32) && defined(SYNC_OPENGL_WITH_DESKTOP_SETTINGS)
1323 #ifndef ENUM_CURRENT_SETTINGS
1324 #define ENUM_CURRENT_SETTINGS       ((DWORD)-1)
1325 #define ENUM_REGISTRY_SETTINGS      ((DWORD)-2)
1326 #endif
1327
1328         DEVMODE dm;
1329         dm.dmSize = sizeof(DEVMODE);
1330         EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
1331         fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
1332         fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
1333         glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
1334                                                 fgGetInt("/sim/startup/ysize") );
1335         sprintf( game_mode_str, "%dx%d:%d@%d",
1336                          dm.dmPelsWidth,
1337                          dm.dmPelsHeight,
1338                          dm.dmBitsPerPel,
1339                          dm.dmDisplayFrequency );
1340 #else
1341         // Open the cool new 'game mode' window
1342         sprintf( game_mode_str, "width=%d height=%d bpp=%d",
1343                  fgGetInt("/sim/startup/xsize"),
1344                  fgGetInt("/sim/startup/ysize"),
1345                  fgGetInt("/sim/rendering/bits-per-pixel"));
1346
1347 #endif // HAVE_WINDOWS_H
1348         SG_LOG( SG_GENERAL, SG_INFO, 
1349                 "game mode params = " << game_mode_str );
1350         glutGameModeString( game_mode_str );
1351         glutEnterGameMode();
1352 #endif // GLUT_WRONG_VERSION
1353     }
1354
1355     // This seems to be the absolute earliest in the init sequence
1356     // that these calls will return valid info.  Too bad it's after
1357     // we've already created and sized out window. :-(
1358     general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
1359     general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
1360     general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
1361     SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
1362
1363     GLint tmp;
1364     glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
1365     general.set_glMaxTexSize( tmp );
1366     SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
1367
1368     glGetIntegerv( GL_DEPTH_BITS, &tmp );
1369     general.set_glDepthBits( tmp );
1370     SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
1371
1372     return 1;
1373 }
1374
1375
1376 // Initialize GLUT event handlers
1377 int fgGlutInitEvents( void ) {
1378     // call fgReshape() on window resizes
1379     glutReshapeFunc( fgReshape );
1380
1381     // keyboard and mouse callbacks are set in FGInput::init
1382
1383     // call fgMainLoop() whenever there is
1384     // nothing else to do
1385     glutIdleFunc( fgIdleFunction );
1386
1387     // draw the scene
1388     glutDisplayFunc( fgRenderFrame );
1389
1390     return 1;
1391 }
1392
1393
1394 // Main loop
1395 int mainLoop( int argc, char **argv ) {
1396
1397 #if defined( macintosh )
1398     freopen ("stdout.txt", "w", stdout );
1399     freopen ("stderr.txt", "w", stderr );
1400     argc = ccommand( &argv );
1401 #endif
1402
1403     // set default log levels
1404     sglog().setLogLevels( SG_ALL, SG_INFO );
1405
1406     string version;
1407 #ifdef FLIGHTGEAR_VERSION
1408     version = FLIGHTGEAR_VERSION;
1409 #else
1410     version = "unknown version";
1411 #endif
1412     SG_LOG( SG_GENERAL, SG_INFO, "FlightGear:  Version "
1413             << version );
1414     SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
1415
1416     // Allocate global data structures.  This needs to happen before
1417     // we parse command line options
1418
1419     globals = new FGGlobals;
1420
1421 #ifndef FG_WEATHERCM
1422     globals->set_environment_mgr(new FGEnvironmentMgr);
1423 #endif
1424
1425     // seed the random number generater
1426     sg_srandom_time();
1427
1428     SGRoute *route = new SGRoute;
1429     globals->set_route( route );
1430
1431     FGControls *controls = new FGControls;
1432     globals->set_controls( controls );
1433
1434     string_list *col = new string_list;
1435     globals->set_channel_options_list( col );
1436
1437     // Scan the config file(s) and command line options to see if
1438     // fg_root was specified (ignore all other options for now)
1439     fgInitFGRoot(argc, argv);
1440
1441     // Check for the correct base package version
1442     string base_version = fgBasePackageVersion();
1443     if ( !(base_version == "0.7.9") ) {
1444         // tell the operator how to use this application
1445         fgUsage();
1446
1447         SG_LOG( SG_GENERAL, SG_ALERT, "Base package check failed ... "
1448                 << "Found version " << base_version << " at: "
1449                 << globals->get_fg_root() );
1450         SG_LOG( SG_GENERAL, SG_ALERT, "Please upgrade to version 0.7.9" );
1451         exit(-1);
1452     }
1453
1454     // Initialize the Aircraft directory to "" (UIUC)
1455     aircraft_dir = "";
1456
1457     // Load the configuration parameters
1458     if ( !fgInitConfig(argc, argv) ) {
1459         SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
1460         exit(-1);
1461     }
1462
1463     // Initialize the Window/Graphics environment.
1464     if( !fgGlutInit(&argc, argv) ) {
1465         SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
1466         exit(-1);
1467     }
1468
1469     // Initialize the various GLUT Event Handlers.
1470     if( !fgGlutInitEvents() ) {
1471         SG_LOG( SG_GENERAL, SG_ALERT, 
1472                 "GLUT event handler initialization failed ..." );
1473         exit(-1);
1474     }
1475
1476     // Initialize plib net interface
1477     netInit( &argc, argv );
1478
1479     // Initialize ssg (from plib).  Needs to come before we do any
1480     // other ssg stuff, but after opengl/glut has been initialized.
1481     ssgInit();
1482
1483     // Initialize the user interface (we need to do this before
1484     // passing off control to glut and before fgInitGeneral to get our
1485     // fonts !!!
1486     guiInit();
1487
1488 #ifdef GL_EXT_texture_lod_bias
1489     glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
1490 #endif
1491
1492     // Set position relative to glide slope if requested
1493     fgSetPosFromGlideSlope();
1494
1495     // If we have an explicit, in-range lon/lat, use it.
1496     // If not, check for an airport-id and use that.
1497     // If not, default to the middle of the KSFO field.
1498     // The default values for lon/lat are deliberately out of range
1499     // so that the airport-id can take effect; valid lon/lat will
1500     // override airport-id, however.
1501     double lon_deg = fgGetDouble("/position/longitude-deg");
1502     double lat_deg = fgGetDouble("/position/latitude-deg");
1503     if (lon_deg < -180 || lon_deg > 180 || lat_deg < -90 || lat_deg > 90) {
1504       if ( fgGetString("/sim/startup/airport-id")[0] != '\0' ) {
1505         fgSetPosFromAirportIDandHdg( fgGetString("/sim/startup/airport-id"),
1506                                      fgGetDouble("/orientation/heading-deg") );
1507         // set tower position (a little off the heading for single 
1508         // runway airports)
1509         fgSetTowerPosFromAirportID( fgGetString("/sim/startup/airport-id"),
1510                                     fgGetDouble("orientation/heading") );
1511       } else {
1512                                 // Default to middle of KSFO field
1513         fgSetDouble("/position/longitude-deg", -122.374843);
1514         fgSetDouble("/position/latitude-deg", 37.619002);
1515       }
1516     }
1517
1518     SGTime *t = fgInitTime();
1519     globals->set_time_params( t );
1520
1521     // Do some quick general initializations
1522     if( !fgInitGeneral()) {
1523         SG_LOG( SG_GENERAL, SG_ALERT, 
1524                 "General initializations failed ..." );
1525         exit(-1);
1526     }
1527
1528     SGPath modelpath( globals->get_fg_root() );
1529     ssgModelPath( (char *)modelpath.c_str() );
1530
1531     // Initialize the global scenery manager
1532     globals->set_scenery( new FGScenery );
1533     globals->get_scenery()->init();
1534     globals->get_scenery()->bind();
1535
1536     ////////////////////////////////////////////////////////////////////
1537     // Initialize the general model subsystem.
1538     ////////////////////////////////////////////////////////////////////
1539
1540     globals->set_model_mgr(new FGModelMgr);
1541     globals->get_model_mgr()->init();
1542     globals->get_model_mgr()->bind();
1543
1544     ////////////////////////////////////////////////////////////////////
1545     // Initialize the 3D aircraft model subsystem.
1546     ////////////////////////////////////////////////////////////////////
1547
1548     globals->set_aircraft_model(new FGAircraftModel);
1549     globals->get_aircraft_model()->init();
1550     globals->get_aircraft_model()->bind();
1551
1552     ////////////////////////////////////////////////////////////////////
1553     // Initialize the view manager subsystem.
1554     ////////////////////////////////////////////////////////////////////
1555
1556     FGViewMgr *viewmgr = new FGViewMgr;
1557     globals->set_viewmgr( viewmgr );
1558     viewmgr->init();
1559     viewmgr->bind();
1560
1561
1562     // Initialize the sky
1563     SGPath ephem_data_path( globals->get_fg_root() );
1564     ephem_data_path.append( "Astro" );
1565     SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
1566     ephem->update( globals->get_time_params()->getMjd(),
1567                    globals->get_time_params()->getLst(),
1568                    0.0 );
1569     globals->set_ephem( ephem );
1570
1571     thesky = new SGSky;
1572
1573     SGPath sky_tex_path( globals->get_fg_root() );
1574     sky_tex_path.append( "Textures" );
1575     sky_tex_path.append( "Sky" );
1576     thesky->texture_path( sky_tex_path.str() );
1577
1578     thesky->build( 550.0, 550.0,
1579                    globals->get_ephem()->getNumPlanets(), 
1580                    globals->get_ephem()->getPlanets(), 60000.0,
1581                    globals->get_ephem()->getNumStars(),
1582                    globals->get_ephem()->getStars(), 60000.0 );
1583
1584     // Initialize MagVar model
1585     SGMagVar *magvar = new SGMagVar();
1586     globals->set_mag( magvar );
1587
1588     // airport = new ssgBranch;
1589     // airport->setName( "Airport Lighting" );
1590     // lighting->addKid( airport );
1591
1592     // ADA
1593     fgLoadDCS();
1594     // ADA
1595
1596 #ifdef FG_NETWORK_OLK
1597     // Do the network intialization
1598     if ( fgGetBool("/sim/networking/network-olk") ) {
1599         printf("Multipilot mode %s\n",
1600                fg_net_init( globals->get_scenery()->get_scene_graph() ) );
1601     }
1602 #endif
1603
1604     // build our custom render states
1605     fgBuildRenderStates();
1606     
1607     // pass control off to the master GLUT event handler
1608     glutMainLoop();
1609
1610     // we never actually get here ... but to avoid compiler warnings,
1611     // etc.
1612     return 0;
1613 }
1614
1615
1616 // $$$ end - added VS Renganathan, 15 Oct 2K
1617 //         - added Venky         , 12 Nov 2K
1618
1619 #if defined(__linux__) && defined(__i386__)
1620
1621 static void handleFPE (int);
1622
1623 static void
1624 initFPE ()
1625 {
1626     fpu_control_t fpe_flags = 0;
1627     _FPU_GETCW(fpe_flags);
1628 //     fpe_flags &= ~_FPU_MASK_IM;      // invalid operation
1629 //     fpe_flags &= ~_FPU_MASK_DM;      // denormalized operand
1630 //     fpe_flags &= ~_FPU_MASK_ZM;      // zero-divide
1631 //     fpe_flags &= ~_FPU_MASK_OM;      // overflow
1632 //     fpe_flags &= ~_FPU_MASK_UM;      // underflow
1633 //     fpe_flags &= ~_FPU_MASK_PM;      // precision (inexact result)
1634     _FPU_SETCW(fpe_flags);
1635     signal(SIGFPE, handleFPE);
1636 }
1637
1638 static void
1639 handleFPE (int num)
1640 {
1641   initFPE();
1642   SG_LOG(SG_GENERAL, SG_ALERT, "Floating point interrupt (SIGFPE)");
1643 }
1644 #endif
1645
1646 // Main entry point; catch any exceptions that have made it this far.
1647 int main ( int argc, char **argv ) {
1648
1649     // Enable floating-point exceptions for Linux/x86
1650 #if defined(__linux__) && defined(__i386__)
1651     initFPE();
1652 #endif
1653
1654     // Enable floating-point exceptions for Windows
1655 #if defined( _MSC_VER ) && defined( DEBUG )
1656     // Christian, we should document what this does
1657     _control87( _EM_INEXACT, _MCW_EM );
1658 #endif
1659
1660 #if defined( HAVE_BC5PLUS )
1661     _control87(MCW_EM, MCW_EM);  /* defined in float.h */
1662 #endif
1663
1664     // FIXME: add other, more specific
1665     // exceptions.
1666     try {
1667         mainLoop(argc, argv);
1668     } catch (sg_throwable &t) {
1669                                 // We must use cerr rather than
1670                                 // logging, since logging may be
1671                                 // disabled.
1672         cerr << "Fatal error: " << t.getFormattedMessage()
1673              << "\n (received from " << t.getOrigin() << ')' << endl;
1674         exit(1);
1675     }
1676
1677     return 0;
1678 }
1679
1680
1681 void fgLoadDCS(void) {
1682
1683     ssgEntity *ship_obj = NULL;
1684
1685     char obj_filename[25];
1686
1687     for ( int k = 0; k < 32; k++ ) {
1688         ship_pos[k]=NULL;
1689     }
1690
1691     SGPath tile_path( globals->get_fg_root());
1692     tile_path.append( "Scenery" );
1693     tile_path.append( "Objects.txt" );
1694     sg_gzifstream in( tile_path.str() );
1695     if ( ! in.is_open() ) {
1696         SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
1697     } else {
1698
1699         SGPath modelpath( globals->get_fg_root() );
1700         modelpath.append( "Models" );
1701         modelpath.append( "Geometry" );
1702   
1703         SGPath texturepath( globals->get_fg_root() );
1704         texturepath.append( "Models" );
1705         texturepath.append( "Textures" );
1706  
1707         ssgModelPath( (char *)modelpath.c_str() );
1708         ssgTexturePath( (char *)texturepath.c_str() );
1709
1710         ship_sel = new ssgSelector;
1711
1712         char c;
1713         while ( ! in.eof() ) {
1714             in >> ::skipws;
1715             if ( in.get( c ) && c == '#' ) { 
1716                 in >> skipeol;
1717             } else { 
1718                 in.putback(c);
1719                 in >> obj_filename >> obj_lat[objc] >> obj_lon[objc] >> obj_alt[objc];
1720                 /* cout << endl << obj_filename << " " << obj_lat[objc] << " " << obj_lon[objc] <<  " " << obj_alt[objc] << endl;
1721                    int chj=getchar();*/
1722                 
1723                 obj_lon[objc] *=SGD_DEGREES_TO_RADIANS;
1724                 obj_lat[objc] *=SGD_DEGREES_TO_RADIANS;
1725                 
1726                 ship_pos[objc] = new ssgTransform;
1727        
1728                 // type "repeat" in objects.txt to load one more
1729                 // instance of the last object.
1730
1731                 if ( strcmp(obj_filename,"repeat") != 0) {
1732                     ship_obj = ssgLoad( obj_filename );
1733                 }
1734       
1735                 if ( ship_obj != NULL ) {
1736                                         ship_obj->setName(obj_filename);
1737                                 if (objc == 0)
1738                                                 ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
1739                                         else
1740                                                 ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
1741                     ship_pos[objc]->addKid( ship_obj ); // add object to transform node
1742                     ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
1743                     SG_LOG( SG_TERRAIN, SG_ALERT, "Loaded file: "
1744                             << obj_filename );
1745                 } else {
1746                     SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: "
1747                             << obj_filename );
1748                 }
1749             
1750                                 // temporary hack for deck lights - ultimately should move to PLib (when??)
1751                                 //const char *extn = file_extension ( obj_filename ) ;
1752                                 if ( objc == 1 ){
1753                                     ssgVertexArray *lights = new ssgVertexArray( 100 );
1754                                         ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
1755                                         ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
1756                                         ssgVertexArray *lightdir = new ssgVertexArray( 100 );
1757                                         int ltype[500], light_type;
1758                                         static int ltcount = 0;
1759                                     string token;
1760                                         sgVec3 rway_dir,rway_normal,lightpt;
1761                                         Point3D node;
1762                                         modelpath.append(obj_filename);
1763                                         sg_gzifstream in1( modelpath.str() );
1764                                         if ( ! in1.is_open() ) {
1765                                                 SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
1766                                         } else {
1767                                                 while ( ! in1.eof() ) {
1768                                                         in1 >> ::skipws;
1769                                                         if ( in1.get( c ) && c == '#' ) { 
1770                                                                 in1 >> skipeol;
1771                                                         } else { 
1772                                                                 in1.putback(c);
1773                                                                 in1 >> token;
1774                                                                 //cout << token << endl;
1775                                                                 if ( token == "runway" ) {
1776                                                                         in1 >> node;
1777                                                                         sgSetVec3 (rway_dir, node[0], node[1], node[2] );                        
1778                                                                 } else if ( token == "edgelight" ) {
1779                                                                         in1 >> node;
1780                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1781                                                                         light_type = 1;
1782                                                                 } else if ( token == "taxi" ) {
1783                                                                         in1 >> node;
1784                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );                     
1785                                                                         light_type = 2;
1786                                                                 } else if ( token == "vasi" ) {
1787                                                                         in1 >> node;
1788                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );                     
1789                                                                         light_type = 3;
1790                                                                 } else if ( token == "threshold" ) {
1791                                                                         in1 >> node;
1792                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );                     
1793                                                                         light_type = 4;
1794                                                                 } else if ( token == "rabbit" ) {
1795                                                                         in1 >> node;
1796                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1797                                                                         light_type = 5;
1798                                                                 } else if ( token == "ols" ) {
1799                                                                         in1 >> node;
1800                                                                         sgSetVec3 (rway_ols, node[0], node[1], node[2] );
1801                                                                         light_type = 6;
1802                                                                 } else if ( token == "red" ) {
1803                                                                         in1 >> node;
1804                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1805                                                                         light_type = 7;
1806                                                                 } else if ( token == "green" ) {
1807                                                                         in1 >> node;
1808                                                                         sgSetVec3 (rway_normal, node[0], node[1], node[2] );
1809                                                                         light_type = 8;
1810                                                                 } else if ( token == "lp" ) {
1811                                                                         in1 >> node;
1812                                                                         sgSetVec3 (lightpt, node[0], node[1], node[2] );
1813                                                                         lightpoints->add( lightpt );
1814                                                                         lightnormals->add( rway_normal );
1815                                                                         lightdir->add( rway_dir );
1816                                                                         ltype[ltcount]= light_type;
1817                                                                         ltcount++;
1818                                                                 }
1819                                                                 if (in1.eof()) break;
1820                                                         } 
1821                                                 }  //while
1822         
1823                                                 if ( lightpoints->getNum() ) {
1824                                                         ssgBranch *lightpoints_branch;
1825                                                         long int dummy = -999;
1826                                                         dummy_tile = new FGTileEntry((SGBucket)dummy);
1827                                                         dummy_tile->lightmaps_sequence = new ssgSelector;
1828                                                         dummy_tile->ols_transform = new ssgTransform;
1829
1830                                                         // call function to generate the runway lights
1831                                                         lightpoints_branch = 
1832                                                         dummy_tile->gen_runway_lights( lightpoints, lightnormals,
1833                                                                                                                                 lightdir, ltype);
1834                                                         lightpoints_brightness->addKid(lightpoints_branch);
1835                                                         lightpoints_transform->addKid(lightpoints_brightness);
1836                                                     //dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
1837                                                         lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
1838                                                         lightpoints_transform->ref();
1839                                                         globals->get_scenery()->get_gnd_lights_branch()->addKid( lightpoints_transform );
1840                                                 } 
1841                                         } //if in1 
1842                 } //if objc
1843                                 // end hack for deck lights
1844
1845                 objc++;
1846
1847                 if (in.eof()) break;
1848             }
1849         } // while
1850
1851         SG_LOG ( SG_TERRAIN, SG_ALERT, "Finished object processing." );
1852
1853         globals->get_scenery()->get_terrain_branch()->addKid( ship_sel ); //add selector node to root node 
1854     }
1855
1856     return;
1857  }
1858
1859
1860 void fgUpdateDCS (void) {
1861
1862     // double eye_lat,eye_lon,eye_alt;
1863     // static double obj_head;
1864     double sl_radius,obj_latgc;
1865     // float nresultmat[4][4];
1866     // sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3;
1867     double bz[3];
1868
1869     // Instantaneous Geodetic Lat/Lon/Alt of moving object
1870     FGADA *fdm = (FGADA *)current_aircraft.fdm_state;
1871     
1872     // Deck should be the first object in objects.txt in case of fdm=ada
1873
1874     if (!strcmp(fgGetString("/sim/flight-model"), "ada")) {
1875                 if ((fdm->get_iaux(1))==1)
1876                 {
1877                         obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
1878                         obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
1879                         obj_alt[1] = fdm->get_daux(3);
1880                         obj_pitch[1] = fdm->get_faux(1);
1881                         obj_roll[1] = fdm->get_faux(2);
1882                 }
1883     }
1884     
1885     for ( int m = 0; m < objc; m++ ) {
1886         //cout << endl <<  obj_lat[m]*SGD_RADIANS_TO_DEGREES << " " << obj_lon[m]*SGD_RADIANS_TO_DEGREES << " " << obj_alt[m] << " " << objc << endl;
1887         //int v=getchar();
1888
1889         //Geodetic to Geocentric angles for rotation
1890         sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
1891
1892         //moving object gbs-posn in cartesian coords
1893         Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
1894         Point3D obj_pos = sgGeodToCart( obj_posn );
1895
1896         // Translate moving object w.r.t eye
1897         Point3D Objtrans = obj_pos - globals->get_scenery()->get_center();
1898         bz[0]=Objtrans.x();
1899         bz[1]=Objtrans.y();
1900         bz[2]=Objtrans.z();
1901
1902        // rotate dynamic objects for lat,lon & alt and other motion about its axes
1903         
1904         sgMat4 sgTRANS;
1905         sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
1906
1907         sgVec3 ship_fwd,ship_rt,ship_up;
1908         sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
1909         sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
1910         sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
1911
1912         sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
1913         sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
1914         sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
1915         sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
1916         sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
1917         sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
1918         
1919         sgMat4 sgTUX;
1920         sgCopyMat4( sgTUX, sgROT_hdg );
1921         sgPostMultMat4( sgTUX, sgROT_pitch );
1922         sgPostMultMat4( sgTUX, sgROT_roll );
1923         sgPostMultMat4( sgTUX, sgROT_lat );
1924         sgPostMultMat4( sgTUX, sgROT_lon );
1925         sgPostMultMat4( sgTUX, sgTRANS );
1926
1927         sgCoord shippos;
1928         sgSetCoord(&shippos, sgTUX );
1929         ship_pos[m]->setTransform( &shippos );
1930         // temporary hack for deck lights - ultimately should move to PLib (when ??)
1931         if (m == 1) {
1932                 if (lightpoints_transform) {
1933                         lightpoints_transform->setTransform( &shippos );
1934                         float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
1935                         if ( sun_angle > 89 ) {
1936                                 lightpoints_brightness->select(0x01);
1937                         } else {
1938                                 lightpoints_brightness->select(0x00);
1939                         }
1940                 }
1941
1942                 float elev;
1943                 sgVec3 rp,to;
1944                 float *vp;
1945                 float alt;
1946                 float ref_elev;
1947                 sgXformPnt3( rp, rway_ols, sgTUX );
1948                 vp = globals->get_current_view()->get_view_pos();
1949             to[0] = rp[0]-vp[0];
1950             to[1] = rp[1]-vp[1];
1951             to[2] = rp[2]-vp[2];
1952                 float dist = sgLengthVec3( to );
1953                 alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
1954
1955                 elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
1956
1957             ref_elev = elev - 3.75; // +ve above, -ve below
1958         
1959                 unsigned int sel;
1960                 sel = 0xFF;
1961 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
1962 //              if (ref_elev > 0.51) sel = 0x21;
1963 //              if ((ref_elev <= 0.51) & (ref_elev > 0.17)) sel = 0x22;
1964 //              if ((ref_elev <= 0.17) & (ref_elev >= -0.17)) sel = 0x24;
1965 //              if ((ref_elev < -0.17) & (ref_elev >= -0.51)) sel = 0x28;
1966 //              if (ref_elev < -0.51) sel = 0x30;
1967 // DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
1968                 dummy_tile->lightmaps_sequence->select(sel);
1969
1970                 sgVec3 up;
1971                 sgCopyVec3 (up, ship_up);
1972                 if (dist > 750) 
1973                         sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
1974                 else
1975                         sgScaleVec3 (up, 4.0*ref_elev);
1976                 dummy_tile->ols_transform->setTransform(up);
1977                 //cout << "ref_elev  " << ref_elev << endl;
1978         }
1979     // end hack for deck lights
1980
1981     }
1982     if ( ship_sel != NULL ) {
1983         ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
1984     }
1985 }
1986
1987 // $$$ end - added VS Renganathan, 15 Oct 2K
1988 //           added Venky         , 12 Nov 2K