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1 // renderer.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 // This file contains parts of main.cxx prior to october 2004
5 //
6 // Copyright (C) 1997 - 2002  Curtis L. Olson  - http://www.flightgear.org/~curt
7 //
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
12 //
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 // General Public License for more details.
17 //
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21
22 #ifdef HAVE_CONFIG_H
23 #  include <config.h>
24 #endif
25
26 #ifdef HAVE_WINDOWS_H
27 #  include <windows.h>
28 #endif
29
30 #include <simgear/compiler.h>
31
32 #include <osg/ref_ptr>
33 #include <osg/AlphaFunc>
34 #include <osg/BlendFunc>
35 #include <osg/Camera>
36 #include <osg/CullFace>
37 #include <osg/Depth>
38 #include <osg/Fog>
39 #include <osg/Group>
40 #include <osg/Hint>
41 #include <osg/Light>
42 #include <osg/LightModel>
43 #include <osg/LightSource>
44 #include <osg/Material>
45 #include <osg/NodeCallback>
46 #include <osg/Notify>
47 #include <osg/PolygonMode>
48 #include <osg/PolygonOffset>
49 #include <osg/Version>
50 #include <osg/TexEnv>
51
52 #include <osgUtil/LineSegmentIntersector>
53
54 #include <osg/io_utils>
55 #include <osgDB/WriteFile>
56
57 #include <simgear/math/SGMath.hxx>
58 #include <simgear/screen/extensions.hxx>
59 #include <simgear/scene/material/matlib.hxx>
60 #include <simgear/scene/model/animation.hxx>
61 #include <simgear/scene/model/placement.hxx>
62 #include <simgear/scene/sky/sky.hxx>
63 #include <simgear/scene/util/SGUpdateVisitor.hxx>
64 #include <simgear/scene/util/RenderConstants.hxx>
65 #include <simgear/scene/tgdb/GroundLightManager.hxx>
66 #include <simgear/scene/tgdb/pt_lights.hxx>
67 #include <simgear/props/props.hxx>
68 #include <simgear/timing/sg_time.hxx>
69 #include <simgear/ephemeris/ephemeris.hxx>
70 #include <simgear/math/sg_random.h>
71 #ifdef FG_JPEG_SERVER
72 #include <simgear/screen/jpgfactory.hxx>
73 #endif
74
75 #include <simgear/environment/visual_enviro.hxx>
76
77 #include <Time/light.hxx>
78 #include <Time/light.hxx>
79 #include <Aircraft/aircraft.hxx>
80 #include <Cockpit/panel.hxx>
81 #include <Cockpit/cockpit.hxx>
82 #include <Cockpit/hud.hxx>
83 #include <Model/panelnode.hxx>
84 #include <Model/modelmgr.hxx>
85 #include <Model/acmodel.hxx>
86 #include <Scenery/scenery.hxx>
87 #include <Scenery/redout.hxx>
88 #include <Scenery/tilemgr.hxx>
89 #include <GUI/new_gui.hxx>
90 #include <Instrumentation/instrument_mgr.hxx>
91 #include <Instrumentation/HUD/HUD.hxx>
92 #include <Environment/precipitation_mgr.hxx>
93
94 #include <Include/general.hxx>
95 #include "splash.hxx"
96 #include "renderer.hxx"
97 #include "main.hxx"
98 #include "CameraGroup.hxx"
99 #include "ViewPartitionNode.hxx"
100
101 // XXX Make this go away when OSG 2.2 is released.
102 #if (FG_OSG_VERSION >= 21004)
103 #define UPDATE_VISITOR_IN_VIEWER 1
104 #endif
105
106 using namespace osg;
107 using namespace simgear;
108 using namespace flightgear;
109
110 class FGHintUpdateCallback : public osg::StateAttribute::Callback {
111 public:
112   FGHintUpdateCallback(const char* configNode) :
113     mConfigNode(fgGetNode(configNode, true))
114   { }
115   virtual void operator()(osg::StateAttribute* stateAttribute,
116                           osg::NodeVisitor*)
117   {
118     assert(dynamic_cast<osg::Hint*>(stateAttribute));
119     osg::Hint* hint = static_cast<osg::Hint*>(stateAttribute);
120
121     const char* value = mConfigNode->getStringValue();
122     if (!value)
123       hint->setMode(GL_DONT_CARE);
124     else if (0 == strcmp(value, "nicest"))
125       hint->setMode(GL_NICEST);
126     else if (0 == strcmp(value, "fastest"))
127       hint->setMode(GL_FASTEST);
128     else
129       hint->setMode(GL_DONT_CARE);
130   }
131 private:
132   SGSharedPtr<SGPropertyNode> mConfigNode;
133 };
134
135
136 class SGPuDrawable : public osg::Drawable {
137 public:
138   SGPuDrawable()
139   {
140     // Dynamic stuff, do not store geometry
141     setUseDisplayList(false);
142
143     osg::StateSet* stateSet = getOrCreateStateSet();
144     stateSet->setRenderBinDetails(1001, "RenderBin");
145     // speed optimization?
146     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
147     // We can do translucent menus, so why not. :-)
148     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
149     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
150     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
151
152     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
153
154     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
155     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
156   }
157   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
158   { drawImplementation(*renderInfo.getState()); }
159   void drawImplementation(osg::State& state) const
160   {
161     state.setActiveTextureUnit(0);
162     state.setClientActiveTextureUnit(0);
163
164     state.disableAllVertexArrays();
165
166     glPushAttrib(GL_ALL_ATTRIB_BITS);
167     glPushClientAttrib(~0u);
168
169     puDisplay();
170
171     glPopClientAttrib();
172     glPopAttrib();
173   }
174
175   virtual osg::Object* cloneType() const { return new SGPuDrawable; }
176   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGPuDrawable; }
177   
178 private:
179 };
180
181 class SGHUDAndPanelDrawable : public osg::Drawable {
182 public:
183   SGHUDAndPanelDrawable()
184   {
185     // Dynamic stuff, do not store geometry
186     setUseDisplayList(false);
187
188     osg::StateSet* stateSet = getOrCreateStateSet();
189     stateSet->setRenderBinDetails(1000, "RenderBin");
190
191     // speed optimization?
192     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
193     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
194     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
195     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
196     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
197
198     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
199   }
200   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
201   { drawImplementation(*renderInfo.getState()); }
202   void drawImplementation(osg::State& state) const
203   {
204     state.setActiveTextureUnit(0);
205     state.setClientActiveTextureUnit(0);
206     state.disableAllVertexArrays();
207
208     glPushAttrib(GL_ALL_ATTRIB_BITS);
209     glPushClientAttrib(~0u);
210
211     fgCockpitUpdate(&state);
212
213     FGInstrumentMgr *instr = static_cast<FGInstrumentMgr*>(globals->get_subsystem("instrumentation"));
214     HUD *hud = static_cast<HUD*>(instr->get_subsystem("hud"));
215     hud->draw(state);
216
217     // update the panel subsystem
218     if ( globals->get_current_panel() != NULL )
219         globals->get_current_panel()->update(state);
220     // We don't need a state here - can be safely removed when we can pick
221     // correctly
222     fgUpdate3DPanels();
223
224     glPopClientAttrib();
225     glPopAttrib();
226
227   }
228
229   virtual osg::Object* cloneType() const { return new SGHUDAndPanelDrawable; }
230   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGHUDAndPanelDrawable; }
231   
232 private:
233 };
234
235 class FGLightSourceUpdateCallback : public osg::NodeCallback {
236 public:
237   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
238   {
239     assert(dynamic_cast<osg::LightSource*>(node));
240     osg::LightSource* lightSource = static_cast<osg::LightSource*>(node);
241     osg::Light* light = lightSource->getLight();
242     
243     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
244     light->setAmbient(l->scene_ambient().osg());
245     light->setDiffuse(l->scene_diffuse().osg());
246     light->setSpecular(l->scene_specular().osg());
247     SGVec4f position(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2], 0);
248     light->setPosition(position.osg());
249     SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
250     light->setDirection(direction.osg());
251     light->setSpotExponent(0);
252     light->setSpotCutoff(180);
253     light->setConstantAttenuation(1);
254     light->setLinearAttenuation(0);
255     light->setQuadraticAttenuation(0);
256
257     traverse(node, nv);
258   }
259 };
260
261 class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
262 public:
263   FGWireFrameModeUpdateCallback() :
264     mWireframe(fgGetNode("/sim/rendering/wireframe"))
265   { }
266   virtual void operator()(osg::StateAttribute* stateAttribute,
267                           osg::NodeVisitor*)
268   {
269     assert(dynamic_cast<osg::PolygonMode*>(stateAttribute));
270     osg::PolygonMode* polygonMode;
271     polygonMode = static_cast<osg::PolygonMode*>(stateAttribute);
272
273     if (mWireframe->getBoolValue())
274       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
275                            osg::PolygonMode::LINE);
276     else
277       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
278                            osg::PolygonMode::FILL);
279   }
280 private:
281   SGSharedPtr<SGPropertyNode> mWireframe;
282 };
283
284 class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
285 public:
286   FGLightModelUpdateCallback() :
287     mHighlights(fgGetNode("/sim/rendering/specular-highlight"))
288   { }
289   virtual void operator()(osg::StateAttribute* stateAttribute,
290                           osg::NodeVisitor*)
291   {
292     assert(dynamic_cast<osg::LightModel*>(stateAttribute));
293     osg::LightModel* lightModel;
294     lightModel = static_cast<osg::LightModel*>(stateAttribute);
295
296 #if 0
297     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
298     lightModel->setAmbientIntensity(l->scene_ambient().osg());
299 #else
300     lightModel->setAmbientIntensity(osg::Vec4(0, 0, 0, 1));
301 #endif
302     lightModel->setTwoSided(true);
303     lightModel->setLocalViewer(false);
304
305     if (mHighlights->getBoolValue()) {
306       lightModel->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR);
307     } else {
308       lightModel->setColorControl(osg::LightModel::SINGLE_COLOR);
309     }
310   }
311 private:
312   SGSharedPtr<SGPropertyNode> mHighlights;
313 };
314
315 class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
316 public:
317   FGFogEnableUpdateCallback() :
318     mFogEnabled(fgGetNode("/sim/rendering/fog"))
319   { }
320   virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
321   {
322     if (strcmp(mFogEnabled->getStringValue(), "disabled") == 0) {
323       stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
324     } else {
325       stateSet->setMode(GL_FOG, osg::StateAttribute::ON);
326     }
327   }
328 private:
329   SGSharedPtr<SGPropertyNode> mFogEnabled;
330 };
331
332 class FGFogUpdateCallback : public osg::StateAttribute::Callback {
333 public:
334   virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
335   {
336     assert(dynamic_cast<SGUpdateVisitor*>(nv));
337     assert(dynamic_cast<osg::Fog*>(sa));
338     SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
339     osg::Fog* fog = static_cast<osg::Fog*>(sa);
340     fog->setMode(osg::Fog::EXP2);
341     fog->setColor(updateVisitor->getFogColor().osg());
342     fog->setDensity(updateVisitor->getFogExp2Density());
343   }
344 };
345
346 // update callback for the switch node guarding that splash
347 class FGScenerySwitchCallback : public osg::NodeCallback {
348 public:
349   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
350   {
351     assert(dynamic_cast<osg::Switch*>(node));
352     osg::Switch* sw = static_cast<osg::Switch*>(node);
353
354     double t = globals->get_sim_time_sec();
355     bool enabled = 0 < t;
356     sw->setValue(0, enabled);
357     if (!enabled)
358       return;
359     traverse(node, nv);
360   }
361 };
362
363 // Sky structures
364 SGSky *thesky;
365
366 static osg::ref_ptr<osg::FrameStamp> mFrameStamp = new osg::FrameStamp;
367 static osg::ref_ptr<SGUpdateVisitor> mUpdateVisitor= new SGUpdateVisitor;
368
369 static osg::ref_ptr<osg::Group> mRealRoot = new osg::Group;
370
371 static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
372
373 static osg::ref_ptr<ViewPartitionNode> viewPartition = new ViewPartitionNode;
374
375 FGRenderer::FGRenderer()
376 {
377 #ifdef FG_JPEG_SERVER
378    jpgRenderFrame = FGRenderer::update;
379 #endif
380    manipulator = new FGManipulator;
381 }
382
383 FGRenderer::~FGRenderer()
384 {
385 #ifdef FG_JPEG_SERVER
386    jpgRenderFrame = NULL;
387 #endif
388 }
389
390 // Initialize various GL/view parameters
391 // XXX This should be called "preinit" or something, as it initializes
392 // critical parts of the scene graph in addition to the splash screen.
393 void
394 FGRenderer::splashinit( void ) {
395     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
396     mRealRoot = dynamic_cast<osg::Group*>(viewer->getSceneData());
397     mRealRoot->addChild(fgCreateSplashNode());
398     mFrameStamp = viewer->getFrameStamp();
399     // Scene doesn't seem to pass the frame stamp to the update
400     // visitor automatically.
401     mUpdateVisitor->setFrameStamp(mFrameStamp.get());
402 #ifdef UPDATE_VISITOR_IN_VIEWER
403     viewer->setUpdateVisitor(mUpdateVisitor.get());
404 #else
405     osgViewer::Scene* scene = viewer->getScene();
406     scene->setUpdateVisitor(mUpdateVisitor.get());
407 #endif
408 }
409
410 void
411 FGRenderer::init( void )
412 {
413     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
414     osg::initNotifyLevel();
415
416     // The number of polygon-offset "units" to place between layers.  In
417     // principle, one is supposed to be enough.  In practice, I find that
418     // my hardware/driver requires many more.
419     osg::PolygonOffset::setUnitsMultiplier(1);
420     osg::PolygonOffset::setFactorMultiplier(1);
421
422     // Go full screen if requested ...
423     if ( fgGetBool("/sim/startup/fullscreen") )
424         fgOSFullScreen();
425
426     viewer->getCamera()
427         ->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
428     
429     osg::StateSet* stateSet = mRoot->getOrCreateStateSet();
430
431     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
432     
433     stateSet->setAttribute(new osg::Depth(osg::Depth::LESS));
434     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
435
436     stateSet->setAttribute(new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01));
437     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
438     stateSet->setAttribute(new osg::BlendFunc);
439     stateSet->setMode(GL_BLEND, osg::StateAttribute::OFF);
440
441     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
442     
443     // this will be set below
444     stateSet->setMode(GL_NORMALIZE, osg::StateAttribute::OFF);
445
446     osg::Material* material = new osg::Material;
447     stateSet->setAttribute(material);
448     
449     stateSet->setTextureAttribute(0, new osg::TexEnv);
450     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
451
452     osg::Hint* hint = new osg::Hint(GL_FOG_HINT, GL_DONT_CARE);
453     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/fog"));
454     stateSet->setAttribute(hint);
455     hint = new osg::Hint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
456     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/polygon-smooth"));
457     stateSet->setAttribute(hint);
458     hint = new osg::Hint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
459     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/line-smooth"));
460     stateSet->setAttribute(hint);
461     hint = new osg::Hint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
462     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/point-smooth"));
463     stateSet->setAttribute(hint);
464     hint = new osg::Hint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
465     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/perspective-correction"));
466     stateSet->setAttribute(hint);
467
468     osg::Group* sceneGroup = new osg::Group;
469     sceneGroup->addChild(globals->get_scenery()->get_scene_graph());
470     sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
471
472     //sceneGroup->addChild(thesky->getCloudRoot());
473
474     stateSet = sceneGroup->getOrCreateStateSet();
475     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
476
477     // need to update the light on every frame
478     osg::LightSource* lightSource = new osg::LightSource;
479     lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
480     // relative because of CameraView being just a clever transform node
481     lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
482     lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
483     
484     lightSource->addChild(sceneGroup);
485     lightSource->addChild(thesky->getPreRoot());
486     mRoot->addChild(lightSource);
487
488     stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
489     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
490     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
491
492     // enable disable specular highlights.
493     // is the place where we might plug in an other fragment shader ...
494     osg::LightModel* lightModel = new osg::LightModel;
495     lightModel->setUpdateCallback(new FGLightModelUpdateCallback);
496     stateSet->setAttribute(lightModel);
497
498     // switch to enable wireframe
499     osg::PolygonMode* polygonMode = new osg::PolygonMode;
500     polygonMode->setUpdateCallback(new FGWireFrameModeUpdateCallback);
501     stateSet->setAttributeAndModes(polygonMode);
502
503     // scene fog handling
504     osg::Fog* fog = new osg::Fog;
505     fog->setUpdateCallback(new FGFogUpdateCallback);
506     stateSet->setAttributeAndModes(fog);
507     stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
508
509     // plug in the GUI
510     osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
511     if (guiCamera) {
512         osg::Geode* geode = new osg::Geode;
513         geode->addDrawable(new SGPuDrawable);
514         geode->addDrawable(new SGHUDAndPanelDrawable);
515         guiCamera->addChild(geode);
516     }
517     osg::Switch* sw = new osg::Switch;
518     sw->setUpdateCallback(new FGScenerySwitchCallback);
519     sw->addChild(mRoot.get());
520     viewPartition->addChild(sw);
521     viewPartition->addChild(thesky->getCloudRoot());
522
523     mRealRoot->addChild(viewPartition.get());
524     mRealRoot->addChild(FGCreateRedoutNode());
525 }
526
527
528 // Update all Visuals (redraws anything graphics related)
529 void
530 FGRenderer::update( bool refresh_camera_settings ) {
531     bool scenery_loaded = fgGetBool("sim/sceneryloaded")
532                           || fgGetBool("sim/sceneryloaded-override");
533     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
534     if ( idle_state < 1000 || !scenery_loaded ) {
535         fgSetDouble("/sim/startup/splash-alpha", 1.0);
536
537         // Keep resetting sim time while the sim is initializing
538         // the splash screen is now in the scenegraph
539         globals->set_sim_time_sec( 0.0 );
540         return;
541     }
542
543     // Fade out the splash screen over the first three seconds.
544     double sAlpha = SGMiscd::max(0, (2.5 - globals->get_sim_time_sec()) / 2.5);
545     fgSetDouble("/sim/startup/splash-alpha", sAlpha);
546
547     bool skyblend = fgGetBool("/sim/rendering/skyblend");
548     bool use_point_sprites = fgGetBool("/sim/rendering/point-sprites");
549     bool enhanced_lighting = fgGetBool("/sim/rendering/enhanced-lighting");
550     bool distance_attenuation
551         = fgGetBool("/sim/rendering/distance-attenuation");
552     // OSGFIXME
553     SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
554                                   distance_attenuation );
555
556     static const SGPropertyNode *groundlevel_nearplane
557         = fgGetNode("/sim/current-view/ground-level-nearplane-m");
558
559     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
560
561     // update fog params
562     double actual_visibility;
563     if (fgGetBool("/environment/clouds/status")) {
564         actual_visibility = thesky->get_visibility();
565     } else {
566         actual_visibility = fgGetDouble("/environment/visibility-m");
567     }
568
569     // idle_state is now 1000 meaning we've finished all our
570     // initializations and are running the main loop, so this will
571     // now work without seg faulting the system.
572
573     FGViewer *current__view = globals->get_current_view();
574     // Force update of center dependent values ...
575     current__view->set_dirty();
576
577     if ( refresh_camera_settings ) {
578         // update view port
579         resize( fgGetInt("/sim/startup/xsize"),
580                 fgGetInt("/sim/startup/ysize") );
581     }
582     osg::Camera *camera = viewer->getCamera();
583
584     if ( skyblend ) {
585         
586         if ( fgGetBool("/sim/rendering/textures") ) {
587             SGVec4f clearColor(l->adj_fog_color());
588             camera->setClearColor(clearColor.osg());
589         }
590     } else {
591         SGVec4f clearColor(l->sky_color());
592         camera->setClearColor(clearColor.osg());
593     }
594
595     // update fog params if visibility has changed
596     double visibility_meters = fgGetDouble("/environment/visibility-m");
597     thesky->set_visibility(visibility_meters);
598
599     thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
600                         ( global_multi_loop * fgGetInt("/sim/speed-up") )
601                         / (double)fgGetInt("/sim/model-hz") );
602
603     // update the sky dome
604     if ( skyblend ) {
605
606         // The sun and moon distances are scaled down versions
607         // of the actual distance to get both the moon and the sun
608         // within the range of the far clip plane.
609         // Moon distance:    384,467 kilometers
610         // Sun distance: 150,000,000 kilometers
611
612         double sun_horiz_eff, moon_horiz_eff;
613         if (fgGetBool("/sim/rendering/horizon-effect")) {
614            sun_horiz_eff = 0.67+pow(0.5+cos(l->get_sun_angle())*2/2, 0.33)/3;
615            moon_horiz_eff = 0.67+pow(0.5+cos(l->get_moon_angle())*2/2, 0.33)/3;
616         } else {
617            sun_horiz_eff = moon_horiz_eff = 1.0;
618         }
619
620         static SGSkyState sstate;
621
622         sstate.view_pos  = toVec3f(current__view->get_view_pos());
623         sstate.zero_elev = toVec3f(current__view->get_zero_elev());
624         sstate.view_up   = current__view->get_world_up();
625         sstate.lon       = current__view->getLongitude_deg()
626                             * SGD_DEGREES_TO_RADIANS;
627         sstate.lat       = current__view->getLatitude_deg()
628                             * SGD_DEGREES_TO_RADIANS;
629         sstate.alt       = current__view->getAltitudeASL_ft()
630                             * SG_FEET_TO_METER;
631         sstate.spin      = l->get_sun_rotation();
632         sstate.gst       = globals->get_time_params()->getGst();
633         sstate.sun_ra    = globals->get_ephem()->getSunRightAscension();
634         sstate.sun_dec   = globals->get_ephem()->getSunDeclination();
635         sstate.sun_dist  = 50000.0 * sun_horiz_eff;
636         sstate.moon_ra   = globals->get_ephem()->getMoonRightAscension();
637         sstate.moon_dec  = globals->get_ephem()->getMoonDeclination();
638         sstate.moon_dist = 40000.0 * moon_horiz_eff;
639         sstate.sun_angle = l->get_sun_angle();
640
641
642         /*
643          SG_LOG( SG_GENERAL, SG_BULK, "thesky->repaint() sky_color = "
644          << l->sky_color()[0] << " "
645          << l->sky_color()[1] << " "
646          << l->sky_color()[2] << " "
647          << l->sky_color()[3] );
648         SG_LOG( SG_GENERAL, SG_BULK, "    fog = "
649          << l->fog_color()[0] << " "
650          << l->fog_color()[1] << " "
651          << l->fog_color()[2] << " "
652          << l->fog_color()[3] );
653         SG_LOG( SG_GENERAL, SG_BULK,
654                 "    sun_angle = " << l->sun_angle
655          << "    moon_angle = " << l->moon_angle );
656         */
657
658         static SGSkyColor scolor;
659
660         scolor.sky_color   = SGVec3f(l->sky_color().data());
661         scolor.fog_color   = SGVec3f(l->adj_fog_color().data());
662         scolor.cloud_color = SGVec3f(l->cloud_color().data());
663         scolor.sun_angle   = l->get_sun_angle();
664         scolor.moon_angle  = l->get_moon_angle();
665         scolor.nplanets    = globals->get_ephem()->getNumPlanets();
666         scolor.nstars      = globals->get_ephem()->getNumStars();
667         scolor.planet_data = globals->get_ephem()->getPlanets();
668         scolor.star_data   = globals->get_ephem()->getStars();
669
670         thesky->reposition( sstate, delta_time_sec );
671         thesky->repaint( scolor );
672
673         /*
674         SG_LOG( SG_GENERAL, SG_BULK,
675                 "thesky->reposition( view_pos = " << view_pos[0] << " "
676          << view_pos[1] << " " << view_pos[2] );
677         SG_LOG( SG_GENERAL, SG_BULK,
678                 "    zero_elev = " << zero_elev[0] << " "
679          << zero_elev[1] << " " << zero_elev[2]
680          << " lon = " << cur_fdm_state->get_Longitude()
681          << " lat = " << cur_fdm_state->get_Latitude() );
682         SG_LOG( SG_GENERAL, SG_BULK,
683                 "    sun_rot = " << l->get_sun_rotation
684          << " gst = " << SGTime::cur_time_params->getGst() );
685         SG_LOG( SG_GENERAL, SG_BULK,
686              "    sun ra = " << globals->get_ephem()->getSunRightAscension()
687           << " sun dec = " << globals->get_ephem()->getSunDeclination()
688           << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
689           << " moon dec = " << globals->get_ephem()->getMoonDeclination() );
690         */
691
692         //OSGFIXME
693 //         shadows->setupShadows(
694 //           current__view->getLongitude_deg(),
695 //           current__view->getLatitude_deg(),
696 //           globals->get_time_params()->getGst(),
697 //           globals->get_ephem()->getSunRightAscension(),
698 //           globals->get_ephem()->getSunDeclination(),
699 //           l->get_sun_angle());
700
701     }
702
703 //     sgEnviro.setLight(l->adj_fog_color());
704 //     sgEnviro.startOfFrame(current__view->get_view_pos(), 
705 //         current__view->get_world_up(),
706 //         current__view->getLongitude_deg(),
707 //         current__view->getLatitude_deg(),
708 //         current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
709 //         delta_time_sec);
710
711     // OSGFIXME
712 //     sgEnviro.drawLightning();
713
714 //        double current_view_origin_airspeed_horiz_kt =
715 //         fgGetDouble("/velocities/airspeed-kt", 0.0)
716 //                        * cos( fgGetDouble("/orientation/pitch-deg", 0.0)
717 //                                * SGD_DEGREES_TO_RADIANS);
718
719     // OSGFIXME
720 //     if( is_internal )
721 //         shadows->endOfFrame();
722
723     // need to call the update visitor once
724     mFrameStamp->setCalendarTime(*globals->get_time_params()->getGmt());
725     mUpdateVisitor->setViewData(current__view->getViewPosition(),
726                                 current__view->getViewOrientation());
727     SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
728     mUpdateVisitor->setLight(direction, l->scene_ambient(),
729                              l->scene_diffuse(), l->scene_specular(),
730                              l->adj_fog_color(),
731                              l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
732     mUpdateVisitor->setVisibility(actual_visibility);
733     viewPartition->setVisibility(actual_visibility);
734     simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
735     bool hotspots = fgGetBool("/sim/panel-hotspots");
736     osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
737     cullMask |= simgear::GroundLightManager::instance()
738         ->getLightNodeMask(mUpdateVisitor.get());
739     if (hotspots)
740         cullMask |= simgear::PICK_BIT;
741     camera->setCullMask(cullMask);
742     // XXX
743     for (int i = 0; i < viewer->getNumSlaves(); ++i)
744         viewer->getSlave(i)._camera->setCullMask(cullMask);
745 }
746
747
748
749 // options.cxx needs to see this for toggle_panel()
750 // Handle new window size or exposure
751 void
752 FGRenderer::resize( int width, int height ) {
753     int view_h;
754
755     if ( (!fgGetBool("/sim/virtual-cockpit"))
756          && fgPanelVisible() && idle_state == 1000 ) {
757         view_h = (int)(height * (globals->get_current_panel()->getViewHeight() -
758                              globals->get_current_panel()->getYOffset()) / 768.0);
759     } else {
760         view_h = height;
761     }
762
763     static int lastwidth = 0;
764     static int lastheight = 0;
765     if (width != lastwidth)
766         fgSetInt("/sim/startup/xsize", lastwidth = width);
767     if (height != lastheight)
768         fgSetInt("/sim/startup/ysize", lastheight = height);
769
770     // for all views
771     FGViewMgr *viewmgr = globals->get_viewmgr();
772     if (viewmgr) {
773       for ( int i = 0; i < viewmgr->size(); ++i ) {
774         viewmgr->get_view(i)->
775           set_aspect_ratio((float)view_h / (float)width);
776       }
777     }
778 }
779
780 void FGRenderer::setCameraParameters(float vfov, float aspectRatio,
781                                      float zNear, float zFar)
782 {
783     zNear = .1;
784     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
785     viewer->getCamera()->setProjectionMatrixAsPerspective(vfov,
786                                                           1.0f / aspectRatio,
787                                                           zNear, zFar);
788     
789 }
790 bool
791 FGRenderer::pick(std::vector<SGSceneryPick>& pickList,
792                  const osgGA::GUIEventAdapter* ea)
793 {
794     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
795     // wipe out the return ...
796     pickList.clear();
797     typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
798     Intersections intersections;
799
800     if (!computeIntersections(CameraGroup::getDefault(), ea, intersections))
801         return false;
802     for (Intersections::iterator hit = intersections.begin(),
803              e = intersections.end();
804          hit != e;
805          ++hit) {
806         const osg::NodePath& np = hit->nodePath;
807         osg::NodePath::const_reverse_iterator npi;
808         for (npi = np.rbegin(); npi != np.rend(); ++npi) {
809             SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
810             if (!ud)
811                 continue;
812             for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
813                 SGPickCallback* pickCallback = ud->getPickCallback(i);
814                 if (!pickCallback)
815                     continue;
816                 SGSceneryPick sceneryPick;
817                 sceneryPick.info.local = SGVec3d(hit->getLocalIntersectPoint());
818                 sceneryPick.info.wgs84 = SGVec3d(hit->getWorldIntersectPoint());
819                 sceneryPick.callback = pickCallback;
820                 pickList.push_back(sceneryPick);
821             }
822         }
823     }
824     return !pickList.empty();
825 }
826
827 void
828 FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
829 {
830     mRealRoot->addChild(camera);
831 }
832
833 bool
834 fgDumpSceneGraphToFile(const char* filename)
835 {
836     return osgDB::writeNodeFile(*mRealRoot.get(), filename);
837 }
838
839 bool
840 fgDumpTerrainBranchToFile(const char* filename)
841 {
842     return osgDB::writeNodeFile( *globals->get_scenery()->get_terrain_branch(),
843                                  filename );
844 }
845
846 // For debugging
847 bool
848 fgDumpNodeToFile(osg::Node* node, const char* filename)
849 {
850     return osgDB::writeNodeFile(*node, filename);
851 }
852 // end of renderer.cxx
853