1 // renderer.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
4 // This file contains parts of main.cxx prior to october 2004
6 // Copyright (C) 1997 - 2002 Curtis L. Olson - http://www.flightgear.org/~curt
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 // General Public License for more details.
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
30 #include <simgear/compiler.h>
38 #include <osg/ref_ptr>
39 #include <osg/AlphaFunc>
40 #include <osg/BlendFunc>
42 #include <osg/CullFace>
43 #include <osg/CullStack>
49 #include <osg/LightModel>
50 #include <osg/LightSource>
51 #include <osg/Material>
53 #include <osg/NodeCallback>
55 #include <osg/PolygonMode>
56 #include <osg/PolygonOffset>
57 #include <osg/Program>
58 #include <osg/Version>
61 #include <osgUtil/LineSegmentIntersector>
63 #include <osg/io_utils>
64 #include <osgDB/WriteFile>
65 #include <osgViewer/Renderer>
67 #include <simgear/math/SGMath.hxx>
68 #include <simgear/scene/material/matlib.hxx>
69 #include <simgear/scene/material/EffectCullVisitor.hxx>
70 #include <simgear/scene/material/Effect.hxx>
71 #include <simgear/scene/material/EffectGeode.hxx>
72 #include <simgear/scene/model/animation.hxx>
73 #include <simgear/scene/model/placement.hxx>
74 #include <simgear/scene/sky/sky.hxx>
75 #include <simgear/scene/util/SGUpdateVisitor.hxx>
76 #include <simgear/scene/util/RenderConstants.hxx>
77 #include <simgear/scene/util/SGSceneUserData.hxx>
78 #include <simgear/scene/tgdb/GroundLightManager.hxx>
79 #include <simgear/scene/tgdb/pt_lights.hxx>
80 #include <simgear/structure/OSGUtils.hxx>
81 #include <simgear/props/props.hxx>
82 #include <simgear/timing/sg_time.hxx>
83 #include <simgear/ephemeris/ephemeris.hxx>
84 #include <simgear/math/sg_random.h>
86 #include <simgear/screen/jpgfactory.hxx>
89 #include <Time/light.hxx>
90 #include <Time/light.hxx>
91 #include <Cockpit/panel.hxx>
93 #include <Model/panelnode.hxx>
94 #include <Model/modelmgr.hxx>
95 #include <Model/acmodel.hxx>
96 #include <Scenery/scenery.hxx>
97 #include <Scenery/redout.hxx>
98 #include <GUI/new_gui.hxx>
99 #include <Instrumentation/HUD/HUD.hxx>
100 #include <Environment/precipitation_mgr.hxx>
101 #include <Environment/environment_mgr.hxx>
103 #include "splash.hxx"
104 #include "renderer.hxx"
106 #include "CameraGroup.hxx"
107 #include "FGEventHandler.hxx"
108 #include <Main/viewer.hxx>
109 #include <Main/viewmgr.hxx>
112 using namespace simgear;
113 using namespace flightgear;
115 class FGHintUpdateCallback : public osg::StateAttribute::Callback {
117 FGHintUpdateCallback(const char* configNode) :
118 mConfigNode(fgGetNode(configNode, true))
120 virtual void operator()(osg::StateAttribute* stateAttribute,
123 assert(dynamic_cast<osg::Hint*>(stateAttribute));
124 osg::Hint* hint = static_cast<osg::Hint*>(stateAttribute);
126 const char* value = mConfigNode->getStringValue();
128 hint->setMode(GL_DONT_CARE);
129 else if (0 == strcmp(value, "nicest"))
130 hint->setMode(GL_NICEST);
131 else if (0 == strcmp(value, "fastest"))
132 hint->setMode(GL_FASTEST);
134 hint->setMode(GL_DONT_CARE);
137 SGPropertyNode_ptr mConfigNode;
141 class SGPuDrawable : public osg::Drawable {
145 // Dynamic stuff, do not store geometry
146 setUseDisplayList(false);
147 setDataVariance(Object::DYNAMIC);
149 osg::StateSet* stateSet = getOrCreateStateSet();
150 stateSet->setRenderBinDetails(1001, "RenderBin");
151 // speed optimization?
152 stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
153 // We can do translucent menus, so why not. :-)
154 stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
155 stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
156 stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
158 stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
160 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
161 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
163 virtual void drawImplementation(osg::RenderInfo& renderInfo) const
164 { drawImplementation(*renderInfo.getState()); }
165 void drawImplementation(osg::State& state) const
167 state.setActiveTextureUnit(0);
168 state.setClientActiveTextureUnit(0);
170 state.disableAllVertexArrays();
172 glPushAttrib(GL_ALL_ATTRIB_BITS);
173 glPushClientAttrib(~0u);
181 virtual osg::Object* cloneType() const { return new SGPuDrawable; }
182 virtual osg::Object* clone(const osg::CopyOp&) const { return new SGPuDrawable; }
187 class SGHUDDrawable : public osg::Drawable {
191 // Dynamic stuff, do not store geometry
192 setUseDisplayList(false);
193 setDataVariance(Object::DYNAMIC);
195 osg::StateSet* stateSet = getOrCreateStateSet();
196 stateSet->setRenderBinDetails(1000, "RenderBin");
198 // speed optimization?
199 stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
200 stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
201 stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
202 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
203 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
205 stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
207 virtual void drawImplementation(osg::RenderInfo& renderInfo) const
208 { drawImplementation(*renderInfo.getState()); }
209 void drawImplementation(osg::State& state) const
211 state.setActiveTextureUnit(0);
212 state.setClientActiveTextureUnit(0);
213 state.disableAllVertexArrays();
215 glPushAttrib(GL_ALL_ATTRIB_BITS);
216 glPushClientAttrib(~0u);
218 HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
225 virtual osg::Object* cloneType() const { return new SGHUDDrawable; }
226 virtual osg::Object* clone(const osg::CopyOp&) const { return new SGHUDDrawable; }
231 class FGLightSourceUpdateCallback : public osg::NodeCallback {
235 * @param isSun true if the light is the actual sun i.e., for
236 * illuminating the moon.
238 FGLightSourceUpdateCallback(bool isSun = false) : _isSun(isSun) {}
239 FGLightSourceUpdateCallback(const FGLightSourceUpdateCallback& nc,
241 : NodeCallback(nc, op), _isSun(nc._isSun)
243 META_Object(flightgear,FGLightSourceUpdateCallback);
245 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
247 assert(dynamic_cast<osg::LightSource*>(node));
248 osg::LightSource* lightSource = static_cast<osg::LightSource*>(node);
249 osg::Light* light = lightSource->getLight();
251 FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
253 light->setAmbient(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
254 light->setDiffuse(Vec4(1.0f, 1.0f, 1.0f, 1.0f));
255 light->setSpecular(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
257 light->setAmbient(toOsg(l->scene_ambient()));
258 light->setDiffuse(toOsg(l->scene_diffuse()));
259 light->setSpecular(toOsg(l->scene_specular()));
261 osg::Vec4f position(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2], 0);
262 light->setPosition(position);
270 class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
272 FGWireFrameModeUpdateCallback() :
273 mWireframe(fgGetNode("/sim/rendering/wireframe", true))
275 virtual void operator()(osg::StateAttribute* stateAttribute,
278 assert(dynamic_cast<osg::PolygonMode*>(stateAttribute));
279 osg::PolygonMode* polygonMode;
280 polygonMode = static_cast<osg::PolygonMode*>(stateAttribute);
282 if (mWireframe->getBoolValue())
283 polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
284 osg::PolygonMode::LINE);
286 polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
287 osg::PolygonMode::FILL);
290 SGPropertyNode_ptr mWireframe;
293 class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
295 FGLightModelUpdateCallback() :
296 mHighlights(fgGetNode("/sim/rendering/specular-highlight", true))
298 virtual void operator()(osg::StateAttribute* stateAttribute,
301 assert(dynamic_cast<osg::LightModel*>(stateAttribute));
302 osg::LightModel* lightModel;
303 lightModel = static_cast<osg::LightModel*>(stateAttribute);
306 FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
307 lightModel->setAmbientIntensity(toOsg(l->scene_ambient());
309 lightModel->setAmbientIntensity(osg::Vec4(0, 0, 0, 1));
311 lightModel->setTwoSided(true);
312 lightModel->setLocalViewer(false);
314 if (mHighlights->getBoolValue()) {
315 lightModel->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR);
317 lightModel->setColorControl(osg::LightModel::SINGLE_COLOR);
321 SGPropertyNode_ptr mHighlights;
324 class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
326 FGFogEnableUpdateCallback() :
327 mFogEnabled(fgGetNode("/sim/rendering/fog", true))
329 virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
331 if (strcmp(mFogEnabled->getStringValue(), "disabled") == 0) {
332 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
334 stateSet->setMode(GL_FOG, osg::StateAttribute::ON);
338 SGPropertyNode_ptr mFogEnabled;
341 class FGFogUpdateCallback : public osg::StateAttribute::Callback {
343 virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
345 assert(dynamic_cast<SGUpdateVisitor*>(nv));
346 assert(dynamic_cast<osg::Fog*>(sa));
347 SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
348 osg::Fog* fog = static_cast<osg::Fog*>(sa);
349 fog->setMode(osg::Fog::EXP2);
350 fog->setColor(toOsg(updateVisitor->getFogColor()));
351 fog->setDensity(updateVisitor->getFogExp2Density());
355 // update callback for the switch node guarding that splash
356 class FGScenerySwitchCallback : public osg::NodeCallback {
358 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
360 assert(dynamic_cast<osg::Switch*>(node));
361 osg::Switch* sw = static_cast<osg::Switch*>(node);
363 bool enabled = scenery_enabled;
364 sw->setValue(0, enabled);
370 static bool scenery_enabled;
373 bool FGScenerySwitchCallback::scenery_enabled = false;
375 static osg::ref_ptr<osg::FrameStamp> mFrameStamp = new osg::FrameStamp;
376 static osg::ref_ptr<SGUpdateVisitor> mUpdateVisitor= new SGUpdateVisitor;
378 static osg::ref_ptr<osg::Group> mRealRoot = new osg::Group;
379 static osg::ref_ptr<osg::Group> mDeferredRealRoot = new osg::Group;
381 static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
383 static osg::ref_ptr<osg::Switch> panelSwitch;
386 // update callback for the switch node controlling the 2D panel
387 class FGPanelSwitchCallback : public osg::NodeCallback {
389 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
391 assert(dynamic_cast<osg::Switch*>(node));
392 osg::Switch* sw = static_cast<osg::Switch*>(node);
394 bool enabled = fgPanelVisible();
395 sw->setValue(0, enabled);
402 #ifdef FG_JPEG_SERVER
403 static void updateRenderer()
405 globals->get_renderer()->update();
409 FGRenderer::FGRenderer() :
411 _ambientFactor( new osg::Uniform( "fg_SunAmbientColor", osg::Vec4f() ) ),
412 _sunDiffuse( new osg::Uniform( "fg_SunDiffuseColor", osg::Vec4f() ) ),
413 _sunSpecular( new osg::Uniform( "fg_SunSpecularColor", osg::Vec4f() ) ),
414 _sunDirection( new osg::Uniform( "fg_SunDirection", osg::Vec3f() ) ),
415 _planes( new osg::Uniform( "fg_Planes", osg::Vec3f() ) ),
416 _fogColor( new osg::Uniform( "fg_FogColor", osg::Vec4f(1.0, 1.0, 1.0, 1.0) ) ),
417 _fogDensity( new osg::Uniform( "fg_FogDensity", 0.0001f ) )
419 #ifdef FG_JPEG_SERVER
420 jpgRenderFrame = updateRenderer;
422 eventHandler = new FGEventHandler;
425 FGRenderer::~FGRenderer()
427 #ifdef FG_JPEG_SERVER
428 jpgRenderFrame = NULL;
433 // Initialize various GL/view parameters
434 // XXX This should be called "preinit" or something, as it initializes
435 // critical parts of the scene graph in addition to the splash screen.
437 FGRenderer::splashinit( void ) {
438 osgViewer::Viewer* viewer = getViewer();
439 mRealRoot = dynamic_cast<osg::Group*>(viewer->getSceneData());
440 ref_ptr<Node> splashNode = fgCreateSplashNode();
441 if (_classicalRenderer) {
442 mRealRoot->addChild(splashNode.get());
444 for ( CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
445 ii != CameraGroup::getDefault()->camerasEnd();
448 CameraInfo* info = ii->get();
449 Camera* camera = info->getCamera(DISPLAY_CAMERA);
450 if (camera == 0) continue;
452 camera->addChild(splashNode.get());
455 mFrameStamp = viewer->getFrameStamp();
456 // Scene doesn't seem to pass the frame stamp to the update
457 // visitor automatically.
458 mUpdateVisitor->setFrameStamp(mFrameStamp.get());
459 viewer->setUpdateVisitor(mUpdateVisitor.get());
460 fgSetDouble("/sim/startup/splash-alpha", 1.0);
463 class ShadowMapSizeListener : public SGPropertyChangeListener {
465 virtual void valueChanged(SGPropertyNode* node) {
466 globals->get_renderer()->updateShadowMapSize(node->getIntValue());
470 class ShadowEnabledListener : public SGPropertyChangeListener {
472 virtual void valueChanged(SGPropertyNode* node) {
473 globals->get_renderer()->enableShadows(node->getBoolValue());
478 FGRenderer::init( void )
480 _classicalRenderer = !fgGetBool("/sim/rendering/rembrandt", false);
481 _shadowMapSize = fgGetInt( "/sim/rendering/shadows/map-size", 4096 );
482 fgAddChangeListener( new ShadowMapSizeListener, "/sim/rendering/shadows/map-size" );
483 fgAddChangeListener( new ShadowEnabledListener, "/sim/rendering/shadows/enabled" );
484 _scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
485 _scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
486 _panel_hotspots = fgGetNode("/sim/panel-hotspots", true);
487 _virtual_cockpit = fgGetNode("/sim/virtual-cockpit", true);
489 _sim_delta_sec = fgGetNode("/sim/time/delta-sec", true);
491 _xsize = fgGetNode("/sim/startup/xsize", true);
492 _ysize = fgGetNode("/sim/startup/ysize", true);
493 _splash_alpha = fgGetNode("/sim/startup/splash-alpha", true);
495 _skyblend = fgGetNode("/sim/rendering/skyblend", true);
496 _point_sprites = fgGetNode("/sim/rendering/point-sprites", true);
497 _enhanced_lighting = fgGetNode("/sim/rendering/enhanced-lighting", true);
498 _distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
499 _horizon_effect = fgGetNode("/sim/rendering/horizon-effect", true);
500 _textures = fgGetNode("/sim/rendering/textures", true);
502 _altitude_ft = fgGetNode("/position/altitude-ft", true);
504 _cloud_status = fgGetNode("/environment/clouds/status", true);
505 _visibility_m = fgGetNode("/environment/visibility-m", true);
507 bool use_point_sprites = _point_sprites->getBoolValue();
508 bool enhanced_lighting = _enhanced_lighting->getBoolValue();
509 bool distance_attenuation = _distance_attenuation->getBoolValue();
511 SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
512 distance_attenuation );
514 if (const char* tc = fgGetString("/sim/rendering/texture-compression", NULL)) {
515 if (strcmp(tc, "false") == 0 || strcmp(tc, "off") == 0 ||
516 strcmp(tc, "0") == 0 || strcmp(tc, "no") == 0 ||
517 strcmp(tc, "none") == 0) {
518 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::DoNotUseCompression);
519 } else if (strcmp(tc, "arb") == 0) {
520 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseARBCompression);
521 } else if (strcmp(tc, "dxt1") == 0) {
522 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT1Compression);
523 } else if (strcmp(tc, "dxt3") == 0) {
524 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT3Compression);
525 } else if (strcmp(tc, "dxt5") == 0) {
526 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT5Compression);
528 SG_LOG(SG_VIEW, SG_WARN, "Unknown texture compression setting!");
532 // create sky, but can't build until setupView, since we depend
533 // on other subsystems to be inited, eg Ephemeris
536 SGPath texture_path(globals->get_fg_root());
537 texture_path.append("Textures");
538 texture_path.append("Sky");
539 for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
540 SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
541 _sky->add_cloud_layer(layer);
544 _sky->texture_path( texture_path.str() );
547 void installCullVisitor(Camera* camera)
549 osgViewer::Renderer* renderer
550 = static_cast<osgViewer::Renderer*>(camera->getRenderer());
551 for (int i = 0; i < 2; ++i) {
552 osgUtil::SceneView* sceneView = renderer->getSceneView(i);
553 #if SG_OSG_VERSION_LESS_THAN(3,0,0)
554 sceneView->setCullVisitor(new simgear::EffectCullVisitor);
556 osg::ref_ptr<osgUtil::CullVisitor::Identifier> identifier;
557 identifier = sceneView->getCullVisitor()->getIdentifier();
558 sceneView->setCullVisitor(new simgear::EffectCullVisitor);
559 sceneView->getCullVisitor()->setIdentifier(identifier.get());
561 identifier = sceneView->getCullVisitorLeft()->getIdentifier();
562 sceneView->setCullVisitorLeft(sceneView->getCullVisitor()->clone());
563 sceneView->getCullVisitorLeft()->setIdentifier(identifier.get());
565 identifier = sceneView->getCullVisitorRight()->getIdentifier();
566 sceneView->setCullVisitorRight(sceneView->getCullVisitor()->clone());
567 sceneView->getCullVisitorRight()->setIdentifier(identifier.get());
572 flightgear::CameraInfo*
573 FGRenderer::buildRenderingPipeline(flightgear::CameraGroup* cgroup, unsigned flags, Camera* camera,
575 const Matrix& projection,
576 osg::GraphicsContext* gc,
577 bool useMasterSceneData)
579 flightgear::CameraInfo* info = 0;
580 if (!_classicalRenderer && (flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
581 info = buildDeferredPipeline( cgroup, flags, camera, view, projection, gc );
586 if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
587 _classicalRenderer = true;
588 return buildClassicalPipeline( cgroup, flags, camera, view, projection, useMasterSceneData );
592 flightgear::CameraInfo*
593 FGRenderer::buildClassicalPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
594 const osg::Matrix& view,
595 const osg::Matrix& projection,
596 bool useMasterSceneData)
598 CameraInfo* info = new CameraInfo(flags);
599 // The camera group will always update the camera
600 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
602 Camera* farCamera = 0;
603 if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0) {
604 farCamera = new Camera;
605 farCamera->setAllowEventFocus(camera->getAllowEventFocus());
606 farCamera->setGraphicsContext(camera->getGraphicsContext());
607 farCamera->setCullingMode(camera->getCullingMode());
608 farCamera->setInheritanceMask(camera->getInheritanceMask());
609 farCamera->setReferenceFrame(Transform::ABSOLUTE_RF);
610 // Each camera's viewport is written when the window is
611 // resized; if the the viewport isn't copied here, it gets updated
612 // twice and ends up with the wrong value.
613 farCamera->setViewport(simgear::clone(camera->getViewport()));
614 farCamera->setDrawBuffer(camera->getDrawBuffer());
615 farCamera->setReadBuffer(camera->getReadBuffer());
616 farCamera->setRenderTargetImplementation(
617 camera->getRenderTargetImplementation());
618 const Camera::BufferAttachmentMap& bufferMap
619 = camera->getBufferAttachmentMap();
620 if (bufferMap.count(Camera::COLOR_BUFFER) != 0) {
622 Camera::COLOR_BUFFER,
623 bufferMap.find(Camera::COLOR_BUFFER)->second._texture.get());
625 cgroup->getViewer()->addSlave(farCamera, projection, view, useMasterSceneData);
626 installCullVisitor(farCamera);
627 int farSlaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
628 info->addCamera( FAR_CAMERA, farCamera, farSlaveIndex );
629 farCamera->setRenderOrder(Camera::POST_RENDER, farSlaveIndex);
630 camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT);
631 camera->setClearMask(GL_DEPTH_BUFFER_BIT);
633 cgroup->getViewer()->addSlave(camera, projection, view, useMasterSceneData);
634 installCullVisitor(camera);
635 int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
636 info->addCamera( MAIN_CAMERA, camera, slaveIndex );
637 camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
638 cgroup->addCamera(info);
642 class FGDeferredRenderingCameraCullCallback : public osg::NodeCallback {
644 FGDeferredRenderingCameraCullCallback( flightgear::CameraKind k, CameraInfo* i ) : kind( k ), info( i ) {}
645 virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
646 simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
647 osg::Camera* camera = static_cast<osg::Camera*>(n);
649 cv->clearBufferList();
650 cv->addBuffer(simgear::Effect::DEPTH_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::DEPTH_BUFFER ) );
651 cv->addBuffer(simgear::Effect::NORMAL_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::NORMAL_BUFFER ) );
652 cv->addBuffer(simgear::Effect::DIFFUSE_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::DIFFUSE_BUFFER ) );
653 cv->addBuffer(simgear::Effect::SPEC_EMIS_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER ) );
654 cv->addBuffer(simgear::Effect::LIGHTING_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::LIGHTING_BUFFER ) );
655 cv->addBuffer(simgear::Effect::SHADOW_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::SHADOW_BUFFER ) );
656 // cv->addBuffer(simgear::Effect::AO_BUFFER, info->gBuffer->aoBuffer[2]);
658 if ( !info->getRenderStageInfo(kind).fullscreen )
659 info->setMatrices( camera );
661 cv->traverse( *camera );
663 if ( kind == flightgear::GEOMETRY_CAMERA ) {
664 // Save transparent bins to render later
665 osgUtil::RenderStage* renderStage = cv->getRenderStage();
666 osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
667 for (osgUtil::RenderBin::RenderBinList::iterator rbi = rbl.begin(); rbi != rbl.end(); ) {
668 if (rbi->second->getSortMode() == osgUtil::RenderBin::SORT_BACK_TO_FRONT) {
669 info->savedTransparentBins.insert( std::make_pair( rbi->first, rbi->second ) );
675 } else if ( kind == flightgear::LIGHTING_CAMERA ) {
676 osg::ref_ptr<osg::Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
677 if (mainShadowCamera.valid()) {
678 osg::Group* grp = mainShadowCamera->getChild(0)->asGroup();
679 for (int i = 0; i < 4; ++i ) {
680 osg::TexGen* shadowTexGen = info->shadowTexGen[i];
681 shadowTexGen->setMode(osg::TexGen::EYE_LINEAR);
683 osg::Camera* cascadeCam = static_cast<osg::Camera*>( grp->getChild(i) );
684 // compute the matrix which takes a vertex from view coords into tex coords
685 shadowTexGen->setPlanesFromMatrix( cascadeCam->getProjectionMatrix() *
686 osg::Matrix::translate(1.0,1.0,1.0) *
687 osg::Matrix::scale(0.5f,0.5f,0.5f) );
689 osg::RefMatrix * refMatrix = new osg::RefMatrix( cascadeCam->getInverseViewMatrix() * *cv->getModelViewMatrix() );
691 cv->getRenderStage()->getPositionalStateContainer()->addPositionedTextureAttribute( i+1, refMatrix, shadowTexGen );
694 // Render saved transparent render bins
695 osgUtil::RenderStage* renderStage = cv->getRenderStage();
696 osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
697 for (osgUtil::RenderBin::RenderBinList::iterator rbi = info->savedTransparentBins.begin(); rbi != info->savedTransparentBins.end(); ++rbi ){
698 rbl.insert( std::make_pair( rbi->first + 10000, rbi->second ) );
700 info->savedTransparentBins.clear();
705 flightgear::CameraKind kind;
709 osg::Texture2D* buildDeferredBuffer(GLint internalFormat, GLenum sourceFormat, GLenum sourceType, osg::Texture::WrapMode wrapMode, bool shadowComparison = false)
711 osg::Texture2D* tex = new osg::Texture2D;
712 tex->setResizeNonPowerOfTwoHint( false );
713 tex->setInternalFormat( internalFormat );
714 tex->setShadowComparison(shadowComparison);
715 if (shadowComparison) {
716 tex->setShadowTextureMode(osg::Texture2D::LUMINANCE);
717 tex->setBorderColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
719 tex->setSourceFormat(sourceFormat);
720 tex->setSourceType(sourceType);
721 tex->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR );
722 tex->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR );
723 tex->setWrap( osg::Texture::WRAP_S, wrapMode );
724 tex->setWrap( osg::Texture::WRAP_T, wrapMode );
728 void buildDeferredBuffers( flightgear::CameraInfo* info, int shadowMapSize, bool normal16 )
730 info->addBuffer(flightgear::RenderBufferInfo::DEPTH_BUFFER, buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) );
732 info->addBuffer(flightgear::RenderBufferInfo::NORMAL_BUFFER, buildDeferredBuffer( 0x822C /*GL_RG16*/, 0x8227 /*GL_RG*/, GL_UNSIGNED_SHORT, osg::Texture::CLAMP_TO_BORDER) );
734 info->addBuffer(flightgear::RenderBufferInfo::NORMAL_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_SHORT, osg::Texture::CLAMP_TO_BORDER) );
736 info->addBuffer(flightgear::RenderBufferInfo::DIFFUSE_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
737 info->addBuffer(flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
738 info->addBuffer(flightgear::RenderBufferInfo::LIGHTING_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
739 info->addBuffer(flightgear::RenderBufferInfo::SHADOW_BUFFER, buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER, true), 0.0f );
740 info->getBuffer(RenderBufferInfo::SHADOW_BUFFER)->setTextureSize(shadowMapSize,shadowMapSize);
743 void attachBufferToCamera( flightgear::CameraInfo* info, osg::Camera* camera, osg::Camera::BufferComponent c, flightgear::CameraKind ck, flightgear::RenderBufferInfo::Kind bk )
745 camera->attach( c, info->getBuffer(bk) );
746 info->getRenderStageInfo(ck).buffers.insert( std::make_pair( c, bk ) );
749 osg::Camera* FGRenderer::buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc )
751 osg::Camera* camera = new osg::Camera;
752 info->addCamera(flightgear::GEOMETRY_CAMERA, camera );
754 camera->setCullMask( ~simgear::MODELLIGHT_BIT );
755 camera->setName( "GeometryCamera" );
756 camera->setGraphicsContext( gc );
757 camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( flightgear::GEOMETRY_CAMERA, info ) );
758 camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
759 camera->setClearColor( osg::Vec4( 0., 0., 0., 0. ) );
760 camera->setClearDepth( 1.0 );
761 camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
762 camera->setViewport( new osg::Viewport );
763 attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
764 attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER0, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::NORMAL_BUFFER );
765 attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER1, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DIFFUSE_BUFFER );
766 attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER2, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER );
767 camera->setDrawBuffer(GL_FRONT);
768 camera->setReadBuffer(GL_FRONT);
770 camera->addChild( mDeferredRealRoot.get() );
775 static void setShadowCascadeStateSet( osg::Camera* cam ) {
776 osg::StateSet* ss = cam->getOrCreateStateSet();
777 ss->setAttribute( new osg::PolygonOffset( 1.1f, 5.0f ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
778 ss->setMode( GL_POLYGON_OFFSET_FILL, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
779 ss->setRenderBinDetails( 0, "RenderBin", osg::StateSet::OVERRIDE_RENDERBIN_DETAILS );
780 ss->setAttributeAndModes( new osg::AlphaFunc( osg::AlphaFunc::GREATER, 0.05 ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
781 ss->setAttributeAndModes( new osg::ColorMask( false, false, false, false ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
782 ss->setAttributeAndModes( new osg::CullFace( osg::CullFace::FRONT ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
783 osg::Program* program = new osg::Program;
784 ss->setAttribute( program, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
785 ss->setMode( GL_LIGHTING, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
786 ss->setMode( GL_BLEND, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
787 //ss->setTextureMode( 0, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
788 ss->setTextureMode( 0, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
789 ss->setTextureMode( 1, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
790 ss->setTextureMode( 1, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
791 ss->setTextureMode( 2, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
792 ss->setTextureMode( 2, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
795 static osg::Camera* createShadowCascadeCamera( int no, int cascadeSize ) {
796 osg::Camera* cascadeCam = new osg::Camera;
797 setShadowCascadeStateSet( cascadeCam );
799 std::ostringstream oss;
800 oss << "CascadeCamera" << (no + 1);
801 cascadeCam->setName( oss.str() );
802 cascadeCam->setClearMask(0);
803 cascadeCam->setCullMask(~( simgear::MODELLIGHT_BIT /* | simgear::NO_SHADOW_BIT */ ) );
804 cascadeCam->setCullingMode( cascadeCam->getCullingMode() & ~osg::CullSettings::SMALL_FEATURE_CULLING );
805 cascadeCam->setAllowEventFocus(false);
806 cascadeCam->setReferenceFrame(osg::Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT);
807 cascadeCam->setRenderOrder(osg::Camera::NESTED_RENDER);
808 cascadeCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
809 cascadeCam->setViewport( int( no / 2 ) * cascadeSize, (no & 1) * cascadeSize, cascadeSize, cascadeSize );
813 osg::Camera* FGRenderer::buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc )
815 osg::Camera* mainShadowCamera = new osg::Camera;
816 info->addCamera(flightgear::SHADOW_CAMERA, mainShadowCamera, 0.0f );
818 mainShadowCamera->setName( "ShadowCamera" );
819 mainShadowCamera->setClearMask( GL_DEPTH_BUFFER_BIT );
820 mainShadowCamera->setClearDepth( 1.0 );
821 mainShadowCamera->setAllowEventFocus(false);
822 mainShadowCamera->setGraphicsContext(gc);
823 mainShadowCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
824 attachBufferToCamera( info, mainShadowCamera, osg::Camera::DEPTH_BUFFER, flightgear::SHADOW_CAMERA, flightgear::RenderBufferInfo::SHADOW_BUFFER );
825 mainShadowCamera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
826 mainShadowCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
827 mainShadowCamera->setProjectionMatrix(osg::Matrix::identity());
828 mainShadowCamera->setCullingMode( osg::CullSettings::NO_CULLING );
829 mainShadowCamera->setViewport( 0, 0, _shadowMapSize, _shadowMapSize );
830 mainShadowCamera->setDrawBuffer(GL_FRONT);
831 mainShadowCamera->setReadBuffer(GL_FRONT);
833 osg::Switch* shadowSwitch = new osg::Switch;
834 mainShadowCamera->addChild( shadowSwitch );
836 for (int i = 0; i < 4; ++i ) {
837 osg::Camera* cascadeCam = createShadowCascadeCamera( i, _shadowMapSize/2 );
838 cascadeCam->addChild( mDeferredRealRoot.get() );
839 shadowSwitch->addChild( cascadeCam );
840 info->shadowTexGen[i] = new osg::TexGen;
842 if (fgGetBool("/sim/rendering/shadows/enabled", true))
843 shadowSwitch->setAllChildrenOn();
845 shadowSwitch->setAllChildrenOff();
847 return mainShadowCamera;
850 void FGRenderer::updateShadowCascade(const CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2)
852 osg::Camera* cascade = static_cast<osg::Camera*>( grp->getChild(idx) );
853 osg::Matrixd &viewMatrix = cascade->getViewMatrix();
854 osg::Matrixd &projectionMatrix = cascade->getProjectionMatrix();
856 osg::BoundingSphere bs;
857 bs.expandBy(osg::Vec3(left,bottom,-zNear) * f1);
858 bs.expandBy(osg::Vec3(right,top,-zNear) * f2);
859 bs.expandBy(osg::Vec3(left,bottom,-zNear) * f2);
860 bs.expandBy(osg::Vec3(right,top,-zNear) * f1);
862 osg::Vec4 aim = osg::Vec4(bs.center(), 1.0) * camera->getInverseViewMatrix();
864 projectionMatrix.makeOrtho( -bs.radius(), bs.radius(), -bs.radius(), bs.radius(), 1., 15000.0 );
865 osg::Vec3 position( aim.x(), aim.y(), aim.z() );
866 viewMatrix.makeLookAt( position + (getSunDirection() * 10000.0), position, position );
869 osg::Vec3 FGRenderer::getSunDirection() const
872 _sunDirection->get( val );
876 void FGRenderer::updateShadowCamera(const flightgear::CameraInfo* info, const osg::Vec3d& position)
878 ref_ptr<Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
879 if (mainShadowCamera.valid()) {
880 ref_ptr<Switch> shadowSwitch = mainShadowCamera->getChild( 0 )->asSwitch();
881 osg::Vec3d up = position,
882 dir = getSunDirection();
885 // cos(100 deg) == -0.17
886 if (up * dir < -0.17 || !fgGetBool("/sim/rendering/shadows/enabled", true)) {
887 shadowSwitch->setAllChildrenOff();
889 double left,right,bottom,top,zNear,zFar;
890 ref_ptr<Camera> camera = info->getCamera(GEOMETRY_CAMERA);
891 camera->getProjectionMatrix().getFrustum(left,right,bottom,top,zNear,zFar);
893 shadowSwitch->setAllChildrenOn();
894 updateShadowCascade(info, camera, shadowSwitch, 0, left, right, bottom, top, zNear, 1.0, 5.0/zNear);
895 updateShadowCascade(info, camera, shadowSwitch, 1, left, right, bottom, top, zNear, 5.0/zNear, 50.0/zNear);
896 updateShadowCascade(info, camera, shadowSwitch, 2, left, right, bottom, top, zNear, 50.0/zNear, 512.0/zNear);
897 updateShadowCascade(info, camera, shadowSwitch, 3, left, right, bottom, top, zNear, 512.0/zNear, 5000.0/zNear);
899 osg::Matrixd &viewMatrix = mainShadowCamera->getViewMatrix();
901 osg::Vec4 aim = osg::Vec4( 0.0, 0.0, 0.0, 1.0 ) * camera->getInverseViewMatrix();
903 osg::Vec3 position( aim.x(), aim.y(), aim.z() );
904 viewMatrix.makeLookAt( position, position + (getSunDirection() * 10000.0), position );
910 void FGRenderer::updateShadowMapSize(int mapSize)
912 if ( ((~( mapSize-1 )) & mapSize) != mapSize ) {
913 SG_LOG( SG_VIEW, SG_ALERT, "Map size is not a power of two" );
916 for ( CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
917 ii != CameraGroup::getDefault()->camerasEnd();
920 CameraInfo* info = ii->get();
921 Camera* camera = info->getCamera(SHADOW_CAMERA);
922 if (camera == 0) continue;
924 Texture2D* tex = info->getBuffer(RenderBufferInfo::SHADOW_BUFFER);
925 if (tex == 0) continue;
927 tex->setTextureSize( mapSize, mapSize );
928 tex->dirtyTextureObject();
930 Viewport* vp = camera->getViewport();
931 vp->width() = mapSize;
932 vp->height() = mapSize;
934 osgViewer::Renderer* renderer
935 = static_cast<osgViewer::Renderer*>(camera->getRenderer());
936 for (int i = 0; i < 2; ++i) {
937 osgUtil::SceneView* sceneView = renderer->getSceneView(i);
938 sceneView->getRenderStage()->setFrameBufferObject(0);
939 sceneView->getRenderStage()->setCameraRequiresSetUp(true);
940 if (sceneView->getRenderStageLeft()) {
941 sceneView->getRenderStageLeft()->setFrameBufferObject(0);
942 sceneView->getRenderStageLeft()->setCameraRequiresSetUp(true);
944 if (sceneView->getRenderStageRight()) {
945 sceneView->getRenderStageRight()->setFrameBufferObject(0);
946 sceneView->getRenderStageRight()->setCameraRequiresSetUp(true);
950 int cascadeSize = mapSize / 2;
951 Group* grp = camera->getChild(0)->asGroup();
952 for (int i = 0; i < 4; ++i ) {
953 Camera* cascadeCam = static_cast<Camera*>( grp->getChild(i) );
954 cascadeCam->setViewport( int( i / 2 ) * cascadeSize, (i & 1) * cascadeSize, cascadeSize, cascadeSize );
957 _shadowMapSize = mapSize;
961 void FGRenderer::enableShadows(bool enabled)
963 for ( CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
964 ii != CameraGroup::getDefault()->camerasEnd();
967 CameraInfo* info = ii->get();
968 Camera* camera = info->getCamera(SHADOW_CAMERA);
969 if (camera == 0) continue;
971 osg::Switch* shadowSwitch = camera->getChild(0)->asSwitch();
973 shadowSwitch->setAllChildrenOn();
975 shadowSwitch->setAllChildrenOff();
979 #define STRINGIFY(x) #x
980 #define TOSTRING(x) STRINGIFY(x)
982 const char *ambient_vert_src = ""
983 "#line " TOSTRING(__LINE__) " 1\n"
985 " gl_Position = gl_Vertex;\n"
986 " gl_TexCoord[0] = gl_MultiTexCoord0;\n"
989 const char *ambient_frag_src = ""
990 "#line " TOSTRING(__LINE__) " 1\n"
991 "uniform sampler2D color_tex;\n"
992 // "uniform sampler2D ao_tex;\n"
993 "uniform sampler2D normal_tex;\n"
994 "uniform sampler2D spec_emis_tex;\n"
995 "uniform vec4 fg_SunAmbientColor;\n"
997 " vec2 coords = gl_TexCoord[0].xy;\n"
998 " float initialized = texture2D( spec_emis_tex, coords ).a;\n"
999 " if ( initialized < 0.1 )\n"
1001 " vec3 tcolor = texture2D( color_tex, coords ).rgb;\n"
1002 // " float ao = texture2D( ao_tex, coords ).r;\n"
1003 // " gl_FragColor = vec4(tcolor*fg_SunAmbientColor.rgb*ao, 1.0);\n"
1004 " gl_FragColor = vec4(tcolor*fg_SunAmbientColor.rgb, 1.0);\n"
1007 const char *sunlight_vert_src = ""
1008 "#line " TOSTRING(__LINE__) " 1\n"
1009 // "uniform mat4 fg_ViewMatrixInverse;\n"
1010 "uniform mat4 fg_ProjectionMatrixInverse;\n"
1011 "varying vec3 ray;\n"
1013 " gl_Position = gl_Vertex;\n"
1014 " gl_TexCoord[0] = gl_MultiTexCoord0;\n"
1015 // " ray = (fg_ViewMatrixInverse * vec4((fg_ProjectionMatrixInverse * gl_Vertex).xyz, 0.0)).xyz;\n"
1016 " ray = (fg_ProjectionMatrixInverse * gl_Vertex).xyz;\n"
1019 const char *sunlight_frag_src = ""
1023 "#line " TOSTRING(__LINE__) " 1\n"
1024 "uniform mat4 fg_ViewMatrix;\n"
1025 "uniform sampler2D depth_tex;\n"
1026 "uniform sampler2D normal_tex;\n"
1027 "uniform sampler2D color_tex;\n"
1028 "uniform sampler2D spec_emis_tex;\n"
1029 "uniform sampler2DShadow shadow_tex;\n"
1030 "uniform vec4 fg_SunDiffuseColor;\n"
1031 "uniform vec4 fg_SunSpecularColor;\n"
1032 "uniform vec3 fg_SunDirection;\n"
1033 "uniform vec3 fg_Planes;\n"
1034 "varying vec3 ray;\n"
1035 "vec4 DynamicShadow( in vec4 ecPosition, out vec4 tint )\n"
1038 " vec2 shift = vec2( 0.0 );\n"
1040 " if (ecPosition.z > -5.0) {\n"
1042 " tint = vec4(0.0,1.0,0.0,1.0);\n"
1043 " } else if (ecPosition.z > -50.0) {\n"
1045 " shift = vec2( 0.0, 0.5 );\n"
1046 " tint = vec4(0.0,0.0,1.0,1.0);\n"
1047 " } else if (ecPosition.z > -512.0) {\n"
1049 " shift = vec2( 0.5, 0.0 );\n"
1050 " tint = vec4(1.0,1.0,0.0,1.0);\n"
1051 " } else if (ecPosition.z > -10000.0) {\n"
1052 " shift = vec2( 0.5, 0.5 );\n"
1053 " tint = vec4(1.0,0.0,0.0,1.0);\n"
1055 " return vec4(1.1,1.1,0.0,1.0);\n" // outside, clamp to border
1057 " coords.s = dot( ecPosition, gl_EyePlaneS[index] );\n"
1058 " coords.t = dot( ecPosition, gl_EyePlaneT[index] );\n"
1059 " coords.p = dot( ecPosition, gl_EyePlaneR[index] );\n"
1060 " coords.q = dot( ecPosition, gl_EyePlaneQ[index] );\n"
1061 " coords.st *= .5;\n"
1062 " coords.st += shift;\n"
1066 " vec2 coords = gl_TexCoord[0].xy;\n"
1067 " vec4 spec_emis = texture2D( spec_emis_tex, coords );\n"
1068 " if ( spec_emis.a < 0.1 )\n"
1071 " normal.xy = texture2D( normal_tex, coords ).rg * 2.0 - vec2(1.0,1.0);\n"
1072 " normal.z = sqrt( 1.0 - dot( normal.xy, normal.xy ) );\n"
1073 " float len = length(normal);\n"
1075 " vec3 viewDir = normalize(ray);\n"
1076 " float depth = texture2D( depth_tex, coords ).r;\n"
1078 " pos.z = - fg_Planes.y / (fg_Planes.x + depth * fg_Planes.z);\n"
1079 " pos.xy = viewDir.xy / viewDir.z * pos.z;\n"
1083 " float shadow = 1.0;\n"
1085 " float shadow = shadow2DProj( shadow_tex, DynamicShadow( vec4( pos, 1.0 ), tint ) ).r;\n"
1087 " float kernel[9] = float[]( 36/256.0, 24/256.0, 6/256.0,\n"
1088 " 24/256.0, 16/256.0, 4/256.0,\n"
1089 " 6/256.0, 4/256.0, 1/256.0 );\n"
1090 " float shadow = 0;\n"
1091 " for( int x = -2; x <= 2; ++x )\n"
1092 " for( int y = -2; y <= 2; ++y )\n"
1093 " shadow += kernel[abs(x)*3 + abs(y)] * shadow2DProj( shadow_tex, DynamicShadow( vec4(pos + vec3(0.05 * x, 0.05 * y, 0), 1.0), tint ) ).r;\n"
1095 " vec3 lightDir = (fg_ViewMatrix * vec4( fg_SunDirection, 0.0 )).xyz;\n"
1096 " lightDir = normalize( lightDir );\n"
1097 " vec3 color = texture2D( color_tex, coords ).rgb;\n"
1098 " vec3 Idiff = clamp( dot( lightDir, normal ), 0.0, 1.0 ) * color * fg_SunDiffuseColor.rgb;\n"
1099 " vec3 halfDir = lightDir - viewDir;\n"
1100 " len = length( halfDir );\n"
1101 " vec3 Ispec = vec3(0.0);\n"
1102 " vec3 Iemis = spec_emis.z * color;\n"
1103 " if (len > 0.0001) {\n"
1104 " halfDir /= len;\n"
1105 " Ispec = pow( clamp( dot( halfDir, normal ), 0.0, 1.0 ), spec_emis.y * 255.0 ) * spec_emis.x * fg_SunSpecularColor.rgb;\n"
1107 " gl_FragColor = vec4(mix(vec3(0.0), Idiff + Ispec, shadow) + Iemis, 1.0);\n"
1108 // " gl_FragColor = mix(tint, vec4(mix(vec3(0.0), Idiff + Ispec, shadow) + Iemis, 1.0), 0.92);\n"
1111 const char *fog_vert_src = ""
1112 "#line " TOSTRING(__LINE__) " 1\n"
1113 "uniform mat4 fg_ProjectionMatrixInverse;\n"
1114 "varying vec3 ray;\n"
1116 " gl_Position = gl_Vertex;\n"
1117 " gl_TexCoord[0] = gl_MultiTexCoord0;\n"
1118 " ray = (fg_ProjectionMatrixInverse * gl_Vertex).xyz;\n"
1121 const char *fog_frag_src = ""
1122 "#line " TOSTRING(__LINE__) " 1\n"
1123 "uniform sampler2D depth_tex;\n"
1124 "uniform sampler2D normal_tex;\n"
1125 "uniform sampler2D color_tex;\n"
1126 "uniform sampler2D spec_emis_tex;\n"
1127 "uniform vec4 fg_FogColor;\n"
1128 "uniform float fg_FogDensity;\n"
1129 "uniform vec3 fg_Planes;\n"
1130 "varying vec3 ray;\n"
1132 " vec2 coords = gl_TexCoord[0].xy;\n"
1133 " float initialized = texture2D( spec_emis_tex, coords ).a;\n"
1134 " if ( initialized < 0.1 )\n"
1137 " normal.xy = texture2D( normal_tex, coords ).rg * 2.0 - vec2(1.0,1.0);\n"
1138 " normal.z = sqrt( 1.0 - dot( normal.xy, normal.xy ) );\n"
1139 " float len = length(normal);\n"
1141 " vec3 viewDir = normalize(ray);\n"
1142 " float depth = texture2D( depth_tex, coords ).r;\n"
1144 " pos.z = - fg_Planes.y / (fg_Planes.x + depth * fg_Planes.z);\n"
1145 " pos.xy = viewDir.xy / viewDir.z * pos.z;\n"
1147 " float fogFactor = 0.0;\n"
1148 " const float LOG2 = 1.442695;\n"
1149 " fogFactor = exp2(-fg_FogDensity * fg_FogDensity * pos.z * pos.z * LOG2);\n"
1150 " fogFactor = clamp(fogFactor, 0.0, 1.0);\n"
1152 " gl_FragColor = vec4(fg_FogColor.rgb, 1.0 - fogFactor);\n"
1155 osg::Camera* FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc )
1157 osg::Camera* camera = new osg::Camera;
1158 info->addCamera(flightgear::LIGHTING_CAMERA, camera );
1160 camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( flightgear::LIGHTING_CAMERA, info ) );
1161 camera->setAllowEventFocus(false);
1162 camera->setGraphicsContext(gc);
1163 camera->setViewport(new Viewport);
1164 camera->setName("LightingCamera");
1165 camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1166 camera->setRenderOrder(osg::Camera::POST_RENDER, 50);
1167 camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
1168 camera->setViewport( new osg::Viewport );
1169 attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::LIGHTING_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
1170 attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER, flightgear::LIGHTING_CAMERA, flightgear::RenderBufferInfo::LIGHTING_BUFFER );
1171 camera->setDrawBuffer(GL_FRONT);
1172 camera->setReadBuffer(GL_FRONT);
1173 camera->setClearColor( osg::Vec4( 0., 0., 0., 1. ) );
1174 camera->setClearMask( GL_COLOR_BUFFER_BIT );
1175 osg::StateSet* ss = camera->getOrCreateStateSet();
1176 ss->setAttribute( new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false) );
1178 osg::Group* lightingGroup = new osg::Group;
1180 osg::Camera* quadCam1 = new osg::Camera;
1181 quadCam1->setName( "QuadCamera1" );
1182 quadCam1->setClearMask(0);
1183 quadCam1->setAllowEventFocus(false);
1184 quadCam1->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1185 quadCam1->setRenderOrder(osg::Camera::NESTED_RENDER);
1186 quadCam1->setViewMatrix(osg::Matrix::identity());
1187 quadCam1->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1188 quadCam1->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1189 ss = quadCam1->getOrCreateStateSet();
1190 ss->addUniform( _ambientFactor );
1191 ss->addUniform( info->projInverse );
1192 ss->addUniform( info->viewInverse );
1193 ss->addUniform( info->view );
1194 ss->addUniform( _sunDiffuse );
1195 ss->addUniform( _sunSpecular );
1196 ss->addUniform( _sunDirection );
1197 ss->addUniform( _planes );
1199 osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1200 g->setUseDisplayList(false);
1201 simgear::EffectGeode* eg = new simgear::EffectGeode;
1202 simgear::Effect* effect = simgear::makeEffect("Effects/ambient", true);
1204 eg->setEffect( effect );
1206 SG_LOG( SG_VIEW, SG_ALERT, "=> Using default, builtin, Effects/ambient" );
1207 ss = eg->getOrCreateStateSet();
1208 ss->setMode( GL_LIGHTING, osg::StateAttribute::OFF );
1209 ss->setMode( GL_DEPTH_TEST, osg::StateAttribute::OFF );
1210 ss->setTextureAttributeAndModes( 0, info->getBuffer( flightgear::RenderBufferInfo::DEPTH_BUFFER ) );
1211 ss->setTextureAttributeAndModes( 1, info->getBuffer( flightgear::RenderBufferInfo::NORMAL_BUFFER ) );
1212 ss->setTextureAttributeAndModes( 2, info->getBuffer( flightgear::RenderBufferInfo::DIFFUSE_BUFFER ) );
1213 ss->setTextureAttributeAndModes( 3, info->getBuffer( flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER ) );
1214 //ss->setTextureAttributeAndModes( 4, info->gBuffer->aoBuffer[2] );
1215 ss->addUniform( new osg::Uniform( "depth_tex", 0 ) );
1216 ss->addUniform( new osg::Uniform( "normal_tex", 1 ) );
1217 ss->addUniform( new osg::Uniform( "color_tex", 2 ) );
1218 ss->addUniform( new osg::Uniform( "spec_emis_tex", 3 ) );
1219 //ss->addUniform( new osg::Uniform( "ao_tex", 4 ) );
1220 ss->setRenderBinDetails( 0, "RenderBin" );
1221 osg::Program* program = new osg::Program;
1222 program->addShader( new osg::Shader( osg::Shader::VERTEX, ambient_vert_src ) );
1223 program->addShader( new osg::Shader( osg::Shader::FRAGMENT, ambient_frag_src ) );
1224 ss->setAttributeAndModes( program );
1227 g->setName( "AmbientQuad" );
1228 eg->setName("AmbientQuad");
1229 eg->setCullingActive(false);
1231 quadCam1->addChild( eg );
1233 g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1234 g->setUseDisplayList(false);
1235 g->setName( "SunlightQuad" );
1236 eg = new simgear::EffectGeode;
1237 effect = simgear::makeEffect("Effects/sunlight", true);
1239 eg->setEffect( effect );
1241 SG_LOG( SG_VIEW, SG_ALERT, "=> Using default, builtin, Effects/sunlight" );
1242 ss = eg->getOrCreateStateSet();
1243 ss->setMode( GL_LIGHTING, osg::StateAttribute::OFF );
1244 ss->setMode( GL_DEPTH_TEST, osg::StateAttribute::OFF );
1245 ss->setAttributeAndModes( new osg::BlendFunc( osg::BlendFunc::ONE, osg::BlendFunc::ONE ) );
1246 ss->setTextureAttribute( 0, info->getBuffer( flightgear::RenderBufferInfo::DEPTH_BUFFER ) );
1247 ss->setTextureAttribute( 1, info->getBuffer( flightgear::RenderBufferInfo::NORMAL_BUFFER ) );
1248 ss->setTextureAttribute( 2, info->getBuffer( flightgear::RenderBufferInfo::DIFFUSE_BUFFER ) );
1249 ss->setTextureAttribute( 3, info->getBuffer( flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER ) );
1250 ss->setTextureAttribute( 4, info->getBuffer( flightgear::RenderBufferInfo::SHADOW_BUFFER ) );
1251 ss->addUniform( new osg::Uniform( "depth_tex", 0 ) );
1252 ss->addUniform( new osg::Uniform( "normal_tex", 1 ) );
1253 ss->addUniform( new osg::Uniform( "color_tex", 2 ) );
1254 ss->addUniform( new osg::Uniform( "spec_emis_tex", 3 ) );
1255 ss->addUniform( new osg::Uniform( "shadow_tex", 4 ) );
1256 ss->setRenderBinDetails( 1, "RenderBin" );
1257 osg::Program* program = new osg::Program;
1258 program->addShader( new osg::Shader( osg::Shader::VERTEX, sunlight_vert_src ) );
1259 program->addShader( new osg::Shader( osg::Shader::FRAGMENT, sunlight_frag_src ) );
1260 ss->setAttributeAndModes( program );
1262 eg->setName("SunlightQuad");
1263 eg->setCullingActive(false);
1265 quadCam1->addChild( eg );
1267 osg::Camera* lightCam = new osg::Camera;
1268 ss = lightCam->getOrCreateStateSet();
1269 ss->addUniform( _planes );
1270 ss->addUniform( info->bufferSize );
1271 lightCam->setName( "LightCamera" );
1272 lightCam->setClearMask(0);
1273 lightCam->setAllowEventFocus(false);
1274 lightCam->setReferenceFrame(osg::Transform::RELATIVE_RF);
1275 lightCam->setRenderOrder(osg::Camera::NESTED_RENDER,1);
1276 lightCam->setViewMatrix(osg::Matrix::identity());
1277 lightCam->setProjectionMatrix(osg::Matrix::identity());
1278 lightCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1279 lightCam->setCullMask( simgear::MODELLIGHT_BIT );
1280 lightCam->setInheritanceMask( osg::CullSettings::ALL_VARIABLES & ~osg::CullSettings::CULL_MASK );
1281 lightCam->addChild( mDeferredRealRoot.get() );
1284 osg::Camera* quadCam2 = new osg::Camera;
1285 quadCam2->setName( "QuadCamera1" );
1286 quadCam2->setClearMask(0);
1287 quadCam2->setAllowEventFocus(false);
1288 quadCam2->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1289 quadCam2->setRenderOrder(osg::Camera::NESTED_RENDER,2);
1290 quadCam2->setViewMatrix(osg::Matrix::identity());
1291 quadCam2->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1292 quadCam2->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1293 ss = quadCam2->getOrCreateStateSet();
1294 ss->addUniform( _ambientFactor );
1295 ss->addUniform( info->projInverse );
1296 ss->addUniform( info->viewInverse );
1297 ss->addUniform( info->view );
1298 ss->addUniform( _sunDiffuse );
1299 ss->addUniform( _sunSpecular );
1300 ss->addUniform( _sunDirection );
1301 ss->addUniform( _fogColor );
1302 ss->addUniform( _fogDensity );
1303 ss->addUniform( _planes );
1305 g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1306 g->setUseDisplayList(false);
1307 g->setName( "FogQuad" );
1308 eg = new simgear::EffectGeode;
1309 effect = simgear::makeEffect("Effects/fog", true);
1311 eg->setEffect( effect );
1313 SG_LOG( SG_VIEW, SG_ALERT, "=> Using default, builtin, Effects/fog" );
1314 ss = eg->getOrCreateStateSet();
1315 ss->setMode( GL_LIGHTING, osg::StateAttribute::OFF );
1316 ss->setMode( GL_DEPTH_TEST, osg::StateAttribute::OFF );
1317 ss->setAttributeAndModes( new osg::BlendFunc( osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA ) );
1318 ss->setTextureAttributeAndModes( 0, info->getBuffer( flightgear::RenderBufferInfo::DEPTH_BUFFER ) );
1319 ss->setTextureAttributeAndModes( 1, info->getBuffer( flightgear::RenderBufferInfo::NORMAL_BUFFER ) );
1320 ss->setTextureAttributeAndModes( 2, info->getBuffer( flightgear::RenderBufferInfo::DIFFUSE_BUFFER ) );
1321 ss->setTextureAttributeAndModes( 3, info->getBuffer( flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER ) );
1322 ss->addUniform( new osg::Uniform( "depth_tex", 0 ) );
1323 ss->addUniform( new osg::Uniform( "normal_tex", 1 ) );
1324 ss->addUniform( new osg::Uniform( "color_tex", 2 ) );
1325 ss->addUniform( new osg::Uniform( "spec_emis_tex", 3 ) );
1326 ss->setRenderBinDetails( 10000, "RenderBin" );
1327 osg::Program* program = new osg::Program;
1328 program->addShader( new osg::Shader( osg::Shader::VERTEX, fog_vert_src ) );
1329 program->addShader( new osg::Shader( osg::Shader::FRAGMENT, fog_frag_src ) );
1330 ss->setAttributeAndModes( program );
1332 eg->setName("FogQuad");
1333 eg->setCullingActive(false);
1335 quadCam2->addChild( eg );
1337 lightingGroup->addChild( _sky->getPreRoot() );
1338 lightingGroup->addChild( _sky->getCloudRoot() );
1339 lightingGroup->addChild( quadCam1 );
1340 lightingGroup->addChild( lightCam );
1341 lightingGroup->addChild( quadCam2 );
1343 camera->addChild( lightingGroup );
1348 flightgear::CameraInfo*
1349 FGRenderer::buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
1350 const osg::Matrix& view,
1351 const osg::Matrix& projection,
1352 osg::GraphicsContext* gc)
1354 CameraInfo* info = new CameraInfo(flags);
1355 buildDeferredBuffers( info, _shadowMapSize, !fgGetBool("/sim/rendering/no-16bit-buffer", false ) );
1357 osg::Camera* geometryCamera = buildDeferredGeometryCamera( info, gc );
1358 cgroup->getViewer()->addSlave(geometryCamera, false);
1359 installCullVisitor(geometryCamera);
1360 int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
1361 info->getRenderStageInfo(GEOMETRY_CAMERA).slaveIndex = slaveIndex;
1363 Camera* shadowCamera = buildDeferredShadowCamera( info, gc );
1364 cgroup->getViewer()->addSlave(shadowCamera, false);
1365 installCullVisitor(shadowCamera);
1366 slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
1367 info->getRenderStageInfo(SHADOW_CAMERA).slaveIndex = slaveIndex;
1369 osg::Camera* lightingCamera = buildDeferredLightingCamera( info, gc );
1370 cgroup->getViewer()->addSlave(lightingCamera, false);
1371 installCullVisitor(lightingCamera);
1372 slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
1373 info->getRenderStageInfo(LIGHTING_CAMERA).slaveIndex = slaveIndex;
1375 camera->setName( "DisplayCamera" );
1376 camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( flightgear::DISPLAY_CAMERA, info ) );
1377 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
1378 camera->setAllowEventFocus(false);
1379 osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1380 g->setUseDisplayList(false); //DEBUG
1381 simgear::EffectGeode* eg = new simgear::EffectGeode;
1382 simgear::Effect* effect = simgear::makeEffect("Effects/display", true);
1384 SG_LOG(SG_VIEW, SG_ALERT, "Effects/display not found");
1387 eg->setEffect(effect);
1388 eg->setCullingActive(false);
1390 camera->setViewMatrix(osg::Matrix::identity());
1391 camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1392 camera->addChild(eg);
1394 cgroup->getViewer()->addSlave(camera, false);
1395 installCullVisitor(camera);
1396 slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
1397 info->addCamera( DISPLAY_CAMERA, camera, slaveIndex, true );
1398 camera->setRenderOrder(Camera::POST_RENDER, 99+slaveIndex); //FIXME
1399 cgroup->addCamera(info);
1405 FGRenderer::setupView( void )
1407 osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1408 osg::initNotifyLevel();
1410 // The number of polygon-offset "units" to place between layers. In
1411 // principle, one is supposed to be enough. In practice, I find that
1412 // my hardware/driver requires many more.
1413 osg::PolygonOffset::setUnitsMultiplier(1);
1414 osg::PolygonOffset::setFactorMultiplier(1);
1416 // Go full screen if requested ...
1417 if ( fgGetBool("/sim/startup/fullscreen") )
1421 // The sun and moon diameters are scaled down numbers of the
1422 // actual diameters. This was needed to fit both the sun and the
1423 // moon within the distance to the far clip plane.
1424 // Moon diameter: 3,476 kilometers
1425 // Sun diameter: 1,390,000 kilometers
1426 _sky->build( 80000.0, 80000.0,
1428 *globals->get_ephem(),
1429 fgGetNode("/environment", true));
1432 ->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1434 osg::StateSet* stateSet = mRoot->getOrCreateStateSet();
1436 stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
1438 stateSet->setAttribute(new osg::Depth(osg::Depth::LESS));
1439 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
1441 stateSet->setAttribute(new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01));
1442 stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
1443 stateSet->setAttribute(new osg::BlendFunc);
1444 stateSet->setMode(GL_BLEND, osg::StateAttribute::OFF);
1446 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
1448 // this will be set below
1449 stateSet->setMode(GL_NORMALIZE, osg::StateAttribute::OFF);
1451 osg::Material* material = new osg::Material;
1452 stateSet->setAttribute(material);
1454 stateSet->setTextureAttribute(0, new osg::TexEnv);
1455 stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
1457 osg::Hint* hint = new osg::Hint(GL_FOG_HINT, GL_DONT_CARE);
1458 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/fog"));
1459 stateSet->setAttribute(hint);
1460 hint = new osg::Hint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
1461 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/polygon-smooth"));
1462 stateSet->setAttribute(hint);
1463 hint = new osg::Hint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
1464 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/line-smooth"));
1465 stateSet->setAttribute(hint);
1466 hint = new osg::Hint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
1467 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/point-smooth"));
1468 stateSet->setAttribute(hint);
1469 hint = new osg::Hint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
1470 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/perspective-correction"));
1471 stateSet->setAttribute(hint);
1473 osg::Group* sceneGroup = new osg::Group;
1474 sceneGroup->addChild(globals->get_scenery()->get_scene_graph());
1475 sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
1477 //sceneGroup->addChild(thesky->getCloudRoot());
1479 stateSet = sceneGroup->getOrCreateStateSet();
1480 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
1482 // need to update the light on every frame
1483 // OSG LightSource objects are rather confusing. OSG only supports
1484 // the 10 lights specified by OpenGL itself; if more than one
1485 // LightSource in the scene graph have the same light number, it's
1486 // indeterminate which values will be used to render geometry that
1487 // has that light number enabled. Also, adding children to a
1488 // LightSource is just a shortcut for setting up a state set that
1489 // has the corresponding OpenGL light enabled: a LightSource will
1490 // affect geometry anywhere in the scene graph that has its light
1491 // number enabled in a state set.
1492 LightSource* lightSource = new LightSource;
1493 lightSource->getLight()->setDataVariance(Object::DYNAMIC);
1494 // relative because of CameraView being just a clever transform node
1495 lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
1496 lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
1497 lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
1498 mRealRoot->addChild(lightSource);
1499 // we need a white diffuse light for the phase of the moon
1500 osg::LightSource* sunLight = new osg::LightSource;
1501 sunLight->getLight()->setDataVariance(Object::DYNAMIC);
1502 sunLight->getLight()->setLightNum(1);
1503 sunLight->setUpdateCallback(new FGLightSourceUpdateCallback(true));
1504 sunLight->setReferenceFrame(osg::LightSource::RELATIVE_RF);
1505 sunLight->setLocalStateSetModes(osg::StateAttribute::ON);
1507 // Hang a StateSet above the sky subgraph in order to turn off
1509 Group* skyGroup = new Group;
1510 StateSet* skySS = skyGroup->getOrCreateStateSet();
1511 skySS->setMode(GL_LIGHT0, StateAttribute::OFF);
1512 skyGroup->addChild(_sky->getPreRoot());
1513 sunLight->addChild(skyGroup);
1514 mRoot->addChild(sceneGroup);
1515 if ( _classicalRenderer )
1516 mRoot->addChild(sunLight);
1518 // Clouds are added to the scene graph later
1519 stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
1520 stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
1521 stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
1522 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
1524 // enable disable specular highlights.
1525 // is the place where we might plug in an other fragment shader ...
1526 osg::LightModel* lightModel = new osg::LightModel;
1527 lightModel->setUpdateCallback(new FGLightModelUpdateCallback);
1528 stateSet->setAttribute(lightModel);
1530 // switch to enable wireframe
1531 osg::PolygonMode* polygonMode = new osg::PolygonMode;
1532 polygonMode->setUpdateCallback(new FGWireFrameModeUpdateCallback);
1533 stateSet->setAttributeAndModes(polygonMode);
1535 // scene fog handling
1536 osg::Fog* fog = new osg::Fog;
1537 fog->setUpdateCallback(new FGFogUpdateCallback);
1538 stateSet->setAttributeAndModes(fog);
1539 stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
1542 osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
1545 osg::Geode* geode = new osg::Geode;
1546 geode->addDrawable(new SGPuDrawable);
1547 geode->addDrawable(new SGHUDDrawable);
1548 guiCamera->addChild(geode);
1550 panelSwitch = new osg::Switch;
1551 osg::StateSet* stateSet = panelSwitch->getOrCreateStateSet();
1552 stateSet->setRenderBinDetails(1000, "RenderBin");
1554 // speed optimization?
1555 stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
1556 stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
1557 stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
1558 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
1559 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
1562 panelSwitch->setUpdateCallback(new FGPanelSwitchCallback);
1565 guiCamera->addChild(panelSwitch.get());
1568 osg::Switch* sw = new osg::Switch;
1569 sw->setUpdateCallback(new FGScenerySwitchCallback);
1570 sw->addChild(mRoot.get());
1571 mRealRoot->addChild(sw);
1572 // The clouds are attached directly to the scene graph root
1573 // because, in theory, they don't want the same default state set
1574 // as the rest of the scene. This may not be true in practice.
1575 if ( _classicalRenderer ) {
1576 mRealRoot->addChild(_sky->getCloudRoot());
1577 mRealRoot->addChild(FGCreateRedoutNode());
1579 // Attach empty program to the scene root so that shader programs
1580 // don't leak into state sets (effects) that shouldn't have one.
1581 stateSet = mRealRoot->getOrCreateStateSet();
1582 stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
1584 mDeferredRealRoot->addChild( mRealRoot.get() );
1587 void FGRenderer::panelChanged()
1593 osg::Node* n = FGPanelNode::createNode(globals->get_current_panel());
1594 if (panelSwitch->getNumChildren()) {
1595 panelSwitch->setChild(0, n);
1597 panelSwitch->addChild(n);
1601 // Update all Visuals (redraws anything graphics related)
1603 FGRenderer::update( ) {
1604 if (!(_scenery_loaded->getBoolValue() ||
1605 _scenery_override->getBoolValue()))
1607 _splash_alpha->setDoubleValue(1.0);
1610 osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1612 if (_splash_alpha->getDoubleValue()>0.0)
1614 // Fade out the splash screen
1615 const double fade_time = 0.8;
1616 const double fade_steps_per_sec = 20;
1617 double delay_time = SGMiscd::min(fade_time/fade_steps_per_sec,
1618 (SGTimeStamp::now() - _splash_time).toSecs());
1619 _splash_time = SGTimeStamp::now();
1620 double sAlpha = _splash_alpha->getDoubleValue();
1621 sAlpha -= SGMiscd::max(0.0,delay_time/fade_time);
1622 FGScenerySwitchCallback::scenery_enabled = (sAlpha<1.0);
1623 _splash_alpha->setDoubleValue((sAlpha < 0) ? 0.0 : sAlpha);
1626 FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
1627 if (!_classicalRenderer ) {
1628 _ambientFactor->set( toOsg(l->scene_ambient()) );
1629 _sunDiffuse->set( toOsg(l->scene_diffuse()) );
1630 _sunSpecular->set( toOsg(l->scene_specular()) );
1631 _sunDirection->set( osg::Vec3f(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]) );
1634 // update fog params
1635 double actual_visibility;
1636 if (_cloud_status->getBoolValue()) {
1637 actual_visibility = _sky->get_visibility();
1639 actual_visibility = _visibility_m->getDoubleValue();
1642 // idle_state is now 1000 meaning we've finished all our
1643 // initializations and are running the main loop, so this will
1644 // now work without seg faulting the system.
1646 FGViewer *current__view = globals->get_current_view();
1647 // Force update of center dependent values ...
1648 current__view->set_dirty();
1650 osg::Camera *camera = viewer->getCamera();
1652 bool skyblend = _skyblend->getBoolValue();
1655 if ( _textures->getBoolValue() ) {
1656 SGVec4f clearColor(l->adj_fog_color());
1657 camera->setClearColor(toOsg(clearColor));
1660 SGVec4f clearColor(l->sky_color());
1661 camera->setClearColor(toOsg(clearColor));
1664 // update fog params if visibility has changed
1665 double visibility_meters = _visibility_m->getDoubleValue();
1666 _sky->set_visibility(visibility_meters);
1668 double altitude_m = _altitude_ft->getDoubleValue() * SG_FEET_TO_METER;
1669 _sky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
1671 // update the sky dome
1674 // The sun and moon distances are scaled down versions
1675 // of the actual distance to get both the moon and the sun
1676 // within the range of the far clip plane.
1677 // Moon distance: 384,467 kilometers
1678 // Sun distance: 150,000,000 kilometers
1680 double sun_horiz_eff, moon_horiz_eff;
1681 if (_horizon_effect->getBoolValue()) {
1683 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
1687 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
1691 sun_horiz_eff = moon_horiz_eff = 1.0;
1695 sstate.pos = current__view->getViewPosition();
1696 sstate.pos_geod = current__view->getPosition();
1697 sstate.ori = current__view->getViewOrientation();
1698 sstate.spin = l->get_sun_rotation();
1699 sstate.gst = globals->get_time_params()->getGst();
1700 sstate.sun_dist = 50000.0 * sun_horiz_eff;
1701 sstate.moon_dist = 40000.0 * moon_horiz_eff;
1702 sstate.sun_angle = l->get_sun_angle();
1705 scolor.sky_color = SGVec3f(l->sky_color().data());
1706 scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
1707 scolor.fog_color = SGVec3f(l->adj_fog_color().data());
1708 scolor.cloud_color = SGVec3f(l->cloud_color().data());
1709 scolor.sun_angle = l->get_sun_angle();
1710 scolor.moon_angle = l->get_moon_angle();
1712 double delta_time_sec = _sim_delta_sec->getDoubleValue();
1713 _sky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
1714 _sky->repaint( scolor, *globals->get_ephem() );
1717 // shadows->setupShadows(
1718 // current__view->getLongitude_deg(),
1719 // current__view->getLatitude_deg(),
1720 // globals->get_time_params()->getGst(),
1721 // globals->get_ephem()->getSunRightAscension(),
1722 // globals->get_ephem()->getSunDeclination(),
1723 // l->get_sun_angle());
1727 // sgEnviro.setLight(l->adj_fog_color());
1728 // sgEnviro.startOfFrame(current__view->get_view_pos(),
1729 // current__view->get_world_up(),
1730 // current__view->getLongitude_deg(),
1731 // current__view->getLatitude_deg(),
1732 // current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
1736 // sgEnviro.drawLightning();
1738 // double current_view_origin_airspeed_horiz_kt =
1739 // fgGetDouble("/velocities/airspeed-kt", 0.0)
1740 // * cos( fgGetDouble("/orientation/pitch-deg", 0.0)
1741 // * SGD_DEGREES_TO_RADIANS);
1744 // if( is_internal )
1745 // shadows->endOfFrame();
1747 // need to call the update visitor once
1748 mFrameStamp->setCalendarTime(*globals->get_time_params()->getGmt());
1749 mUpdateVisitor->setViewData(current__view->getViewPosition(),
1750 current__view->getViewOrientation());
1751 SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
1752 mUpdateVisitor->setLight(direction, l->scene_ambient(),
1753 l->scene_diffuse(), l->scene_specular(),
1755 l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
1756 mUpdateVisitor->setVisibility(actual_visibility);
1757 simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
1758 osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
1759 cullMask |= simgear::GroundLightManager::instance()
1760 ->getLightNodeMask(mUpdateVisitor.get());
1761 if (_panel_hotspots->getBoolValue())
1762 cullMask |= simgear::PICK_BIT;
1763 CameraGroup::getDefault()->setCameraCullMasks(cullMask);
1764 if ( !_classicalRenderer ) {
1765 _fogColor->set( toOsg( l->adj_fog_color() ) );
1766 _fogDensity->set( float( mUpdateVisitor->getFogExp2Density() ) );
1771 FGRenderer::resize( int width, int height )
1773 int curWidth = _xsize->getIntValue(),
1774 curHeight = _ysize->getIntValue();
1775 SG_LOG(SG_VIEW, SG_DEBUG, "FGRenderer::resize: new size " << width << " x " << height);
1776 if ((curHeight != height) || (curWidth != width)) {
1777 // must guard setting these, or PLIB-PUI fails with too many live interfaces
1778 _xsize->setIntValue(width);
1779 _ysize->setIntValue(height);
1784 FGRenderer::pick(std::vector<SGSceneryPick>& pickList,
1785 const osgGA::GUIEventAdapter* ea)
1787 // wipe out the return ...
1789 typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
1790 Intersections intersections;
1792 if (!computeIntersections(CameraGroup::getDefault(), ea, intersections))
1794 for (Intersections::iterator hit = intersections.begin(),
1795 e = intersections.end();
1798 const osg::NodePath& np = hit->nodePath;
1799 osg::NodePath::const_reverse_iterator npi;
1800 for (npi = np.rbegin(); npi != np.rend(); ++npi) {
1801 SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
1804 for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
1805 SGPickCallback* pickCallback = ud->getPickCallback(i);
1808 SGSceneryPick sceneryPick;
1809 sceneryPick.info.local = toSG(hit->getLocalIntersectPoint());
1810 sceneryPick.info.wgs84 = toSG(hit->getWorldIntersectPoint());
1811 sceneryPick.callback = pickCallback;
1812 pickList.push_back(sceneryPick);
1816 return !pickList.empty();
1820 FGRenderer::setViewer(osgViewer::Viewer* viewer_)
1826 FGRenderer::setEventHandler(FGEventHandler* eventHandler_)
1828 eventHandler = eventHandler_;
1832 FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
1834 mRealRoot->addChild(camera);
1838 FGRenderer::setPlanes( double zNear, double zFar )
1840 _planes->set( osg::Vec3f( - zFar, - zFar * zNear, zFar - zNear ) );
1844 fgDumpSceneGraphToFile(const char* filename)
1846 return osgDB::writeNodeFile(*mRealRoot.get(), filename);
1850 fgDumpTerrainBranchToFile(const char* filename)
1852 return osgDB::writeNodeFile( *globals->get_scenery()->get_terrain_branch(),
1858 fgDumpNodeToFile(osg::Node* node, const char* filename)
1860 return osgDB::writeNodeFile(*node, filename);
1863 namespace flightgear
1865 using namespace osg;
1867 class VisibleSceneInfoVistor : public NodeVisitor, CullStack
1870 VisibleSceneInfoVistor()
1871 : NodeVisitor(CULL_VISITOR, TRAVERSE_ACTIVE_CHILDREN)
1873 setCullingMode(CullSettings::SMALL_FEATURE_CULLING
1874 | CullSettings::VIEW_FRUSTUM_CULLING);
1875 setComputeNearFarMode(CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1878 VisibleSceneInfoVistor(const VisibleSceneInfoVistor& rhs)
1882 META_NodeVisitor("flightgear","VisibleSceneInfoVistor")
1884 typedef std::map<const std::string,int> InfoMap;
1886 void getNodeInfo(Node* node)
1888 const char* typeName = typeid(*node).name();
1889 classInfo[typeName]++;
1890 const std::string& nodeName = node->getName();
1891 if (!nodeName.empty())
1892 nodeInfo[nodeName]++;
1897 using namespace std;
1898 typedef vector<InfoMap::iterator> FreqVector;
1899 cout << "class info:\n";
1901 for (InfoMap::iterator itr = classInfo.begin(), end = classInfo.end();
1904 classes.push_back(itr);
1905 sort(classes.begin(), classes.end(), freqComp);
1906 for (FreqVector::iterator itr = classes.begin(), end = classes.end();
1909 cout << (*itr)->first << " " << (*itr)->second << "\n";
1911 cout << "\nnode info:\n";
1913 for (InfoMap::iterator itr = nodeInfo.begin(), end = nodeInfo.end();
1916 nodes.push_back(itr);
1918 sort (nodes.begin(), nodes.end(), freqComp);
1919 for (FreqVector::iterator itr = nodes.begin(), end = nodes.end();
1922 cout << (*itr)->first << " " << (*itr)->second << "\n";
1927 void doTraversal(Camera* camera, Node* root, Viewport* viewport)
1929 ref_ptr<RefMatrix> projection
1930 = createOrReuseMatrix(camera->getProjectionMatrix());
1931 ref_ptr<RefMatrix> mv = createOrReuseMatrix(camera->getViewMatrix());
1933 viewport = camera->getViewport();
1935 pushViewport(viewport);
1936 pushProjectionMatrix(projection.get());
1937 pushModelViewMatrix(mv.get(), Transform::ABSOLUTE_RF);
1938 root->accept(*this);
1939 popModelViewMatrix();
1940 popProjectionMatrix();
1946 void apply(Node& node)
1955 void apply(Group& node)
1965 void apply(Transform& node)
1970 ref_ptr<RefMatrix> matrix = createOrReuseMatrix(*getModelViewMatrix());
1971 node.computeLocalToWorldMatrix(*matrix,this);
1972 pushModelViewMatrix(matrix.get(), node.getReferenceFrame());
1975 popModelViewMatrix();
1979 void apply(Camera& camera)
1981 // Save current cull settings
1982 CullSettings saved_cull_settings(*this);
1984 // set cull settings from this Camera
1985 setCullSettings(camera);
1986 // inherit the settings from above
1987 inheritCullSettings(saved_cull_settings, camera.getInheritanceMask());
1989 // set the cull mask.
1990 unsigned int savedTraversalMask = getTraversalMask();
1991 bool mustSetCullMask = (camera.getInheritanceMask()
1992 & osg::CullSettings::CULL_MASK) == 0;
1993 if (mustSetCullMask)
1994 setTraversalMask(camera.getCullMask());
1996 osg::RefMatrix* projection = 0;
1997 osg::RefMatrix* modelview = 0;
1999 if (camera.getReferenceFrame()==osg::Transform::RELATIVE_RF) {
2000 if (camera.getTransformOrder()==osg::Camera::POST_MULTIPLY) {
2001 projection = createOrReuseMatrix(*getProjectionMatrix()
2002 *camera.getProjectionMatrix());
2003 modelview = createOrReuseMatrix(*getModelViewMatrix()
2004 * camera.getViewMatrix());
2006 else { // pre multiply
2007 projection = createOrReuseMatrix(camera.getProjectionMatrix()
2008 * (*getProjectionMatrix()));
2009 modelview = createOrReuseMatrix(camera.getViewMatrix()
2010 * (*getModelViewMatrix()));
2013 // an absolute reference frame
2014 projection = createOrReuseMatrix(camera.getProjectionMatrix());
2015 modelview = createOrReuseMatrix(camera.getViewMatrix());
2017 if (camera.getViewport())
2018 pushViewport(camera.getViewport());
2020 pushProjectionMatrix(projection);
2021 pushModelViewMatrix(modelview, camera.getReferenceFrame());
2025 // restore the previous model view matrix.
2026 popModelViewMatrix();
2028 // restore the previous model view matrix.
2029 popProjectionMatrix();
2031 if (camera.getViewport()) popViewport();
2033 // restore the previous traversal mask settings
2034 if (mustSetCullMask)
2035 setTraversalMask(savedTraversalMask);
2037 // restore the previous cull settings
2038 setCullSettings(saved_cull_settings);
2043 static bool freqComp(const InfoMap::iterator& lhs, const InfoMap::iterator& rhs)
2045 return lhs->second > rhs->second;
2051 bool printVisibleSceneInfo(FGRenderer* renderer)
2053 osgViewer::Viewer* viewer = renderer->getViewer();
2054 VisibleSceneInfoVistor vsv;
2056 if (!viewer->getCamera()->getViewport() && viewer->getNumSlaves() > 0) {
2057 const View::Slave& slave = viewer->getSlave(0);
2058 vp = slave._camera->getViewport();
2060 vsv.doTraversal(viewer->getCamera(), viewer->getSceneData(), vp);
2065 // end of renderer.cxx