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1 // renderer.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 // This file contains parts of main.cxx prior to october 2004
5 //
6 // Copyright (C) 1997 - 2002  Curtis L. Olson  - http://www.flightgear.org/~curt
7 //
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
12 //
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 // General Public License for more details.
17 //
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21
22 #ifdef HAVE_CONFIG_H
23 #  include <config.h>
24 #endif
25
26 #ifdef HAVE_WINDOWS_H
27 #  include <windows.h>
28 #endif
29
30 #include <simgear/compiler.h>
31
32 #include <algorithm>
33 #include <iostream>
34 #include <map>
35 #include <vector>
36 #include <typeinfo>
37
38 #include <osg/ref_ptr>
39 #include <osg/AlphaFunc>
40 #include <osg/BlendFunc>
41 #include <osg/Camera>
42 #include <osg/CullFace>
43 #include <osg/CullStack>
44 #include <osg/Depth>
45 #include <osg/Fog>
46 #include <osg/Group>
47 #include <osg/Hint>
48 #include <osg/Light>
49 #include <osg/LightModel>
50 #include <osg/LightSource>
51 #include <osg/Material>
52 #include <osg/Math>
53 #include <osg/NodeCallback>
54 #include <osg/Notify>
55 #include <osg/PolygonMode>
56 #include <osg/PolygonOffset>
57 #include <osg/Program>
58 #include <osg/Version>
59 #include <osg/TexEnv>
60
61 #include <osgUtil/LineSegmentIntersector>
62
63 #include <osg/io_utils>
64 #include <osgDB/WriteFile>
65 #include <osgViewer/Renderer>
66
67 #include <simgear/math/SGMath.hxx>
68 #include <simgear/scene/material/matlib.hxx>
69 #include <simgear/scene/material/EffectCullVisitor.hxx>
70 #include <simgear/scene/material/Effect.hxx>
71 #include <simgear/scene/material/EffectGeode.hxx>
72 #include <simgear/scene/model/animation.hxx>
73 #include <simgear/scene/model/placement.hxx>
74 #include <simgear/scene/sky/sky.hxx>
75 #include <simgear/scene/util/SGUpdateVisitor.hxx>
76 #include <simgear/scene/util/RenderConstants.hxx>
77 #include <simgear/scene/util/SGSceneUserData.hxx>
78 #include <simgear/scene/tgdb/GroundLightManager.hxx>
79 #include <simgear/scene/tgdb/pt_lights.hxx>
80 #include <simgear/structure/OSGUtils.hxx>
81 #include <simgear/props/props.hxx>
82 #include <simgear/timing/sg_time.hxx>
83 #include <simgear/ephemeris/ephemeris.hxx>
84 #include <simgear/math/sg_random.h>
85 #ifdef FG_JPEG_SERVER
86 #include <simgear/screen/jpgfactory.hxx>
87 #endif
88
89 #include <Time/light.hxx>
90 #include <Time/light.hxx>
91 #include <Cockpit/panel.hxx>
92
93 #include <Model/panelnode.hxx>
94 #include <Model/modelmgr.hxx>
95 #include <Model/acmodel.hxx>
96 #include <Scenery/scenery.hxx>
97 #include <Scenery/redout.hxx>
98 #include <GUI/new_gui.hxx>
99 #include <Instrumentation/HUD/HUD.hxx>
100 #include <Environment/precipitation_mgr.hxx>
101 #include <Environment/environment_mgr.hxx>
102
103 #include "splash.hxx"
104 #include "renderer.hxx"
105 #include "main.hxx"
106 #include "CameraGroup.hxx"
107 #include "FGEventHandler.hxx"
108 #include <Main/viewer.hxx>
109 #include <Main/viewmgr.hxx>
110
111 using namespace osg;
112 using namespace simgear;
113 using namespace flightgear;
114
115 class FGHintUpdateCallback : public osg::StateAttribute::Callback {
116 public:
117   FGHintUpdateCallback(const char* configNode) :
118     mConfigNode(fgGetNode(configNode, true))
119   { }
120   virtual void operator()(osg::StateAttribute* stateAttribute,
121                           osg::NodeVisitor*)
122   {
123     assert(dynamic_cast<osg::Hint*>(stateAttribute));
124     osg::Hint* hint = static_cast<osg::Hint*>(stateAttribute);
125
126     const char* value = mConfigNode->getStringValue();
127     if (!value)
128       hint->setMode(GL_DONT_CARE);
129     else if (0 == strcmp(value, "nicest"))
130       hint->setMode(GL_NICEST);
131     else if (0 == strcmp(value, "fastest"))
132       hint->setMode(GL_FASTEST);
133     else
134       hint->setMode(GL_DONT_CARE);
135   }
136 private:
137   SGPropertyNode_ptr mConfigNode;
138 };
139
140
141 class SGPuDrawable : public osg::Drawable {
142 public:
143   SGPuDrawable()
144   {
145     // Dynamic stuff, do not store geometry
146     setUseDisplayList(false);
147     setDataVariance(Object::DYNAMIC);
148
149     osg::StateSet* stateSet = getOrCreateStateSet();
150     stateSet->setRenderBinDetails(1001, "RenderBin");
151     // speed optimization?
152     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
153     // We can do translucent menus, so why not. :-)
154     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
155     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
156     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
157
158     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
159
160     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
161     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
162   }
163   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
164   { drawImplementation(*renderInfo.getState()); }
165   void drawImplementation(osg::State& state) const
166   {
167     state.setActiveTextureUnit(0);
168     state.setClientActiveTextureUnit(0);
169
170     state.disableAllVertexArrays();
171
172     glPushAttrib(GL_ALL_ATTRIB_BITS);
173     glPushClientAttrib(~0u);
174
175     puDisplay();
176
177     glPopClientAttrib();
178     glPopAttrib();
179   }
180
181   virtual osg::Object* cloneType() const { return new SGPuDrawable; }
182   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGPuDrawable; }
183   
184 private:
185 };
186
187 class SGHUDDrawable : public osg::Drawable {
188 public:
189   SGHUDDrawable()
190   {
191     // Dynamic stuff, do not store geometry
192     setUseDisplayList(false);
193     setDataVariance(Object::DYNAMIC);
194
195     osg::StateSet* stateSet = getOrCreateStateSet();
196     stateSet->setRenderBinDetails(1000, "RenderBin");
197
198     // speed optimization?
199     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
200     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
201     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
202     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
203     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
204
205     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
206   }
207   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
208   { drawImplementation(*renderInfo.getState()); }
209   void drawImplementation(osg::State& state) const
210   {
211     state.setActiveTextureUnit(0);
212     state.setClientActiveTextureUnit(0);
213     state.disableAllVertexArrays();
214
215     glPushAttrib(GL_ALL_ATTRIB_BITS);
216     glPushClientAttrib(~0u);
217       
218     HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
219     hud->draw(state);
220
221     glPopClientAttrib();
222     glPopAttrib();
223   }
224
225   virtual osg::Object* cloneType() const { return new SGHUDDrawable; }
226   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGHUDDrawable; }
227   
228 private:
229 };
230
231 class FGLightSourceUpdateCallback : public osg::NodeCallback {
232 public:
233   
234   /**
235    * @param isSun true if the light is the actual sun i.e., for
236    * illuminating the moon.
237    */
238   FGLightSourceUpdateCallback(bool isSun = false) : _isSun(isSun) {}
239   FGLightSourceUpdateCallback(const FGLightSourceUpdateCallback& nc,
240                               const CopyOp& op)
241     : NodeCallback(nc, op), _isSun(nc._isSun)
242   {}
243   META_Object(flightgear,FGLightSourceUpdateCallback);
244   
245   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
246   {
247     assert(dynamic_cast<osg::LightSource*>(node));
248     osg::LightSource* lightSource = static_cast<osg::LightSource*>(node);
249     osg::Light* light = lightSource->getLight();
250     
251     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
252     if (_isSun) {
253       light->setAmbient(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
254       light->setDiffuse(Vec4(1.0f, 1.0f, 1.0f, 1.0f));
255       light->setSpecular(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
256     } else {
257       light->setAmbient(toOsg(l->scene_ambient()));
258       light->setDiffuse(toOsg(l->scene_diffuse()));
259       light->setSpecular(toOsg(l->scene_specular()));
260     }
261     osg::Vec4f position(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2], 0);
262     light->setPosition(position);
263
264     traverse(node, nv);
265   }
266 private:
267   const bool _isSun;
268 };
269
270 class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
271 public:
272   FGWireFrameModeUpdateCallback() :
273     mWireframe(fgGetNode("/sim/rendering/wireframe", true))
274   { }
275   virtual void operator()(osg::StateAttribute* stateAttribute,
276                           osg::NodeVisitor*)
277   {
278     assert(dynamic_cast<osg::PolygonMode*>(stateAttribute));
279     osg::PolygonMode* polygonMode;
280     polygonMode = static_cast<osg::PolygonMode*>(stateAttribute);
281
282     if (mWireframe->getBoolValue())
283       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
284                            osg::PolygonMode::LINE);
285     else
286       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
287                            osg::PolygonMode::FILL);
288   }
289 private:
290   SGPropertyNode_ptr mWireframe;
291 };
292
293 class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
294 public:
295   FGLightModelUpdateCallback() :
296     mHighlights(fgGetNode("/sim/rendering/specular-highlight", true))
297   { }
298   virtual void operator()(osg::StateAttribute* stateAttribute,
299                           osg::NodeVisitor*)
300   {
301     assert(dynamic_cast<osg::LightModel*>(stateAttribute));
302     osg::LightModel* lightModel;
303     lightModel = static_cast<osg::LightModel*>(stateAttribute);
304
305 #if 0
306     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
307     lightModel->setAmbientIntensity(toOsg(l->scene_ambient());
308 #else
309     lightModel->setAmbientIntensity(osg::Vec4(0, 0, 0, 1));
310 #endif
311     lightModel->setTwoSided(true);
312     lightModel->setLocalViewer(false);
313
314     if (mHighlights->getBoolValue()) {
315       lightModel->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR);
316     } else {
317       lightModel->setColorControl(osg::LightModel::SINGLE_COLOR);
318     }
319   }
320 private:
321   SGPropertyNode_ptr mHighlights;
322 };
323
324 class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
325 public:
326   FGFogEnableUpdateCallback() :
327     mFogEnabled(fgGetNode("/sim/rendering/fog", true))
328   { }
329   virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
330   {
331     if (strcmp(mFogEnabled->getStringValue(), "disabled") == 0) {
332       stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
333     } else {
334       stateSet->setMode(GL_FOG, osg::StateAttribute::ON);
335     }
336   }
337 private:
338   SGPropertyNode_ptr mFogEnabled;
339 };
340
341 class FGFogUpdateCallback : public osg::StateAttribute::Callback {
342 public:
343   virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
344   {
345     assert(dynamic_cast<SGUpdateVisitor*>(nv));
346     assert(dynamic_cast<osg::Fog*>(sa));
347     SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
348     osg::Fog* fog = static_cast<osg::Fog*>(sa);
349     fog->setMode(osg::Fog::EXP2);
350     fog->setColor(toOsg(updateVisitor->getFogColor()));
351     fog->setDensity(updateVisitor->getFogExp2Density());
352   }
353 };
354
355 // update callback for the switch node guarding that splash
356 class FGScenerySwitchCallback : public osg::NodeCallback {
357 public:
358   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
359   {
360     assert(dynamic_cast<osg::Switch*>(node));
361     osg::Switch* sw = static_cast<osg::Switch*>(node);
362
363     bool enabled = scenery_enabled;
364     sw->setValue(0, enabled);
365     if (!enabled)
366       return;
367     traverse(node, nv);
368   }
369
370   static bool scenery_enabled;
371 };
372
373 bool FGScenerySwitchCallback::scenery_enabled = false;
374
375 static osg::ref_ptr<osg::FrameStamp> mFrameStamp = new osg::FrameStamp;
376 static osg::ref_ptr<SGUpdateVisitor> mUpdateVisitor= new SGUpdateVisitor;
377
378 static osg::ref_ptr<osg::Group> mRealRoot = new osg::Group;
379 static osg::ref_ptr<osg::Group> mDeferredRealRoot = new osg::Group;
380
381 static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
382
383 static osg::ref_ptr<osg::Switch> panelSwitch;
384                                     
385                                     
386 // update callback for the switch node controlling the 2D panel
387 class FGPanelSwitchCallback : public osg::NodeCallback {
388 public:
389     virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
390     {
391         assert(dynamic_cast<osg::Switch*>(node));
392         osg::Switch* sw = static_cast<osg::Switch*>(node);
393         
394         bool enabled = fgPanelVisible();
395         sw->setValue(0, enabled);
396         if (!enabled)
397             return;
398         traverse(node, nv);
399     }
400 };
401
402 #ifdef FG_JPEG_SERVER
403 static void updateRenderer()
404 {
405     globals->get_renderer()->update();
406 }
407 #endif
408
409 FGRenderer::FGRenderer() :
410     _sky(NULL),
411     _ambientFactor( new osg::Uniform( "fg_SunAmbientColor", osg::Vec4f() ) ),
412     _sunDiffuse( new osg::Uniform( "fg_SunDiffuseColor", osg::Vec4f() ) ),
413     _sunSpecular( new osg::Uniform( "fg_SunSpecularColor", osg::Vec4f() ) ),
414     _sunDirection( new osg::Uniform( "fg_SunDirection", osg::Vec3f() ) ),
415     _planes( new osg::Uniform( "fg_Planes", osg::Vec3f() ) ),
416     _fogColor( new osg::Uniform( "fg_FogColor", osg::Vec4f(1.0, 1.0, 1.0, 1.0) ) ),
417     _fogDensity( new osg::Uniform( "fg_FogDensity", 0.0001f ) )
418 {
419 #ifdef FG_JPEG_SERVER
420    jpgRenderFrame = updateRenderer;
421 #endif
422    eventHandler = new FGEventHandler;
423 }
424
425 FGRenderer::~FGRenderer()
426 {
427 #ifdef FG_JPEG_SERVER
428    jpgRenderFrame = NULL;
429 #endif
430     delete _sky;
431 }
432
433 // Initialize various GL/view parameters
434 // XXX This should be called "preinit" or something, as it initializes
435 // critical parts of the scene graph in addition to the splash screen.
436 void
437 FGRenderer::splashinit( void ) {
438     osgViewer::Viewer* viewer = getViewer();
439     mRealRoot = dynamic_cast<osg::Group*>(viewer->getSceneData());
440     mRealRoot->addChild(fgCreateSplashNode());
441     mFrameStamp = viewer->getFrameStamp();
442     // Scene doesn't seem to pass the frame stamp to the update
443     // visitor automatically.
444     mUpdateVisitor->setFrameStamp(mFrameStamp.get());
445     viewer->setUpdateVisitor(mUpdateVisitor.get());
446     fgSetDouble("/sim/startup/splash-alpha", 1.0);
447 }
448
449 class ShadowMapSizeListener : public SGPropertyChangeListener {
450 public:
451     virtual void valueChanged(SGPropertyNode* node) {
452         globals->get_renderer()->updateShadowMapSize(node->getIntValue());
453     }
454 };
455
456 void
457 FGRenderer::init( void )
458 {
459         _classicalRenderer = !fgGetBool("/sim/rendering/rembrandt", false);
460     _shadowMapSize    = fgGetInt( "/sim/rendering/shadows/map-size", 4096 );
461     fgAddChangeListener( new ShadowMapSizeListener, "/sim/rendering/shadows/map-size" );
462     _scenery_loaded   = fgGetNode("/sim/sceneryloaded", true);
463     _scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
464     _panel_hotspots   = fgGetNode("/sim/panel-hotspots", true);
465     _virtual_cockpit  = fgGetNode("/sim/virtual-cockpit", true);
466
467     _sim_delta_sec = fgGetNode("/sim/time/delta-sec", true);
468
469     _xsize         = fgGetNode("/sim/startup/xsize", true);
470     _ysize         = fgGetNode("/sim/startup/ysize", true);
471     _splash_alpha  = fgGetNode("/sim/startup/splash-alpha", true);
472
473     _skyblend             = fgGetNode("/sim/rendering/skyblend", true);
474     _point_sprites        = fgGetNode("/sim/rendering/point-sprites", true);
475     _enhanced_lighting    = fgGetNode("/sim/rendering/enhanced-lighting", true);
476     _distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
477     _horizon_effect       = fgGetNode("/sim/rendering/horizon-effect", true);
478     _textures             = fgGetNode("/sim/rendering/textures", true);
479
480     _altitude_ft = fgGetNode("/position/altitude-ft", true);
481
482     _cloud_status = fgGetNode("/environment/clouds/status", true);
483     _visibility_m = fgGetNode("/environment/visibility-m", true);
484     
485     bool use_point_sprites = _point_sprites->getBoolValue();
486     bool enhanced_lighting = _enhanced_lighting->getBoolValue();
487     bool distance_attenuation = _distance_attenuation->getBoolValue();
488
489     SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
490                                   distance_attenuation );
491
492     if (const char* tc = fgGetString("/sim/rendering/texture-compression", NULL)) {
493       if (strcmp(tc, "false") == 0 || strcmp(tc, "off") == 0 ||
494           strcmp(tc, "0") == 0 || strcmp(tc, "no") == 0 ||
495           strcmp(tc, "none") == 0) {
496         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::DoNotUseCompression);
497       } else if (strcmp(tc, "arb") == 0) {
498         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseARBCompression);
499       } else if (strcmp(tc, "dxt1") == 0) {
500         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT1Compression);
501       } else if (strcmp(tc, "dxt3") == 0) {
502         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT3Compression);
503       } else if (strcmp(tc, "dxt5") == 0) {
504         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT5Compression);
505       } else {
506         SG_LOG(SG_VIEW, SG_WARN, "Unknown texture compression setting!");
507       }
508     }
509     
510 // create sky, but can't build until setupView, since we depend
511 // on other subsystems to be inited, eg Ephemeris    
512     _sky = new SGSky;
513     
514     SGPath texture_path(globals->get_fg_root());
515     texture_path.append("Textures");
516     texture_path.append("Sky");
517     for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
518         SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
519         _sky->add_cloud_layer(layer);
520     }
521     
522     _sky->texture_path( texture_path.str() );
523 }
524
525 void installCullVisitor(Camera* camera)
526 {
527     osgViewer::Renderer* renderer
528         = static_cast<osgViewer::Renderer*>(camera->getRenderer());
529     for (int i = 0; i < 2; ++i) {
530         osgUtil::SceneView* sceneView = renderer->getSceneView(i);
531 #if SG_OSG_VERSION_LESS_THAN(3,0,0)
532         sceneView->setCullVisitor(new simgear::EffectCullVisitor);
533 #else
534         osg::ref_ptr<osgUtil::CullVisitor::Identifier> identifier;
535         identifier = sceneView->getCullVisitor()->getIdentifier();
536         sceneView->setCullVisitor(new simgear::EffectCullVisitor);
537         sceneView->getCullVisitor()->setIdentifier(identifier.get());
538
539         identifier = sceneView->getCullVisitorLeft()->getIdentifier();
540         sceneView->setCullVisitorLeft(sceneView->getCullVisitor()->clone());
541         sceneView->getCullVisitorLeft()->setIdentifier(identifier.get());
542
543         identifier = sceneView->getCullVisitorRight()->getIdentifier();
544         sceneView->setCullVisitorRight(sceneView->getCullVisitor()->clone());
545         sceneView->getCullVisitorRight()->setIdentifier(identifier.get());
546 #endif
547     }
548 }
549
550 flightgear::CameraInfo*
551 FGRenderer::buildRenderingPipeline(flightgear::CameraGroup* cgroup, unsigned flags, Camera* camera,
552                                    const Matrix& view,
553                                    const Matrix& projection,
554                                                                    osg::GraphicsContext* gc,
555                                    bool useMasterSceneData)
556 {
557         flightgear::CameraInfo* info = 0;
558         if (!_classicalRenderer && (flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
559                 info = buildDeferredPipeline( cgroup, flags, camera, view, projection, gc );
560
561         if (info) {
562                 return info;
563         } else {
564                 if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
565                         _classicalRenderer = true;
566                 return buildClassicalPipeline( cgroup, flags, camera, view, projection, useMasterSceneData );
567         }
568 }
569
570 flightgear::CameraInfo*
571 FGRenderer::buildClassicalPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
572                                 const osg::Matrix& view,
573                                 const osg::Matrix& projection,
574                                 bool useMasterSceneData)
575 {
576     CameraInfo* info = new CameraInfo(flags);
577     // The camera group will always update the camera
578     camera->setReferenceFrame(Transform::ABSOLUTE_RF);
579
580     Camera* farCamera = 0;
581     if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0) {
582         farCamera = new Camera;
583         farCamera->setAllowEventFocus(camera->getAllowEventFocus());
584         farCamera->setGraphicsContext(camera->getGraphicsContext());
585         farCamera->setCullingMode(camera->getCullingMode());
586         farCamera->setInheritanceMask(camera->getInheritanceMask());
587         farCamera->setReferenceFrame(Transform::ABSOLUTE_RF);
588         // Each camera's viewport is written when the window is
589         // resized; if the the viewport isn't copied here, it gets updated
590         // twice and ends up with the wrong value.
591         farCamera->setViewport(simgear::clone(camera->getViewport()));
592         farCamera->setDrawBuffer(camera->getDrawBuffer());
593         farCamera->setReadBuffer(camera->getReadBuffer());
594         farCamera->setRenderTargetImplementation(
595             camera->getRenderTargetImplementation());
596         const Camera::BufferAttachmentMap& bufferMap
597             = camera->getBufferAttachmentMap();
598         if (bufferMap.count(Camera::COLOR_BUFFER) != 0) {
599             farCamera->attach(
600                 Camera::COLOR_BUFFER,
601                 bufferMap.find(Camera::COLOR_BUFFER)->second._texture.get());
602         }
603         cgroup->getViewer()->addSlave(farCamera, projection, view, useMasterSceneData);
604         installCullVisitor(farCamera);
605                 int farSlaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
606                 info->addCamera( FAR_CAMERA, farCamera, farSlaveIndex );
607         farCamera->setRenderOrder(Camera::POST_RENDER, farSlaveIndex);
608         camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT);
609         camera->setClearMask(GL_DEPTH_BUFFER_BIT);
610     }
611     cgroup->getViewer()->addSlave(camera, projection, view, useMasterSceneData);
612     installCullVisitor(camera);
613     int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
614         info->addCamera( MAIN_CAMERA, camera, slaveIndex );
615     camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
616     cgroup->addCamera(info);
617     return info;
618 }
619
620 class FGDeferredRenderingCameraCullCallback : public osg::NodeCallback {
621 public:
622         FGDeferredRenderingCameraCullCallback( flightgear::CameraKind k, CameraInfo* i ) : kind( k ), info( i ) {}
623         virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
624         simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
625         osg::Camera* camera = static_cast<osg::Camera*>(n);
626
627         cv->clearBufferList();
628                 cv->addBuffer(simgear::Effect::DEPTH_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::DEPTH_BUFFER ) );
629         cv->addBuffer(simgear::Effect::NORMAL_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::NORMAL_BUFFER ) );
630                 cv->addBuffer(simgear::Effect::DIFFUSE_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::DIFFUSE_BUFFER ) );
631         cv->addBuffer(simgear::Effect::SPEC_EMIS_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER ) );
632                 cv->addBuffer(simgear::Effect::LIGHTING_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::LIGHTING_BUFFER ) );
633         cv->addBuffer(simgear::Effect::SHADOW_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::SHADOW_BUFFER ) );
634         // cv->addBuffer(simgear::Effect::AO_BUFFER, info->gBuffer->aoBuffer[2]);
635
636                 if ( !info->getRenderStageInfo(kind).fullscreen )
637                         info->setMatrices( camera );
638
639         cv->traverse( *camera );
640
641                 if ( kind == flightgear::GEOMETRY_CAMERA ) {
642                         // Save transparent bins to render later
643                         osgUtil::RenderStage* renderStage = cv->getRenderStage();
644                         osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
645                         for (osgUtil::RenderBin::RenderBinList::iterator rbi = rbl.begin(); rbi != rbl.end(); ) {
646                                 if (rbi->second->getSortMode() == osgUtil::RenderBin::SORT_BACK_TO_FRONT) {
647                                         info->savedTransparentBins.insert( std::make_pair( rbi->first, rbi->second ) );
648                                         rbl.erase( rbi++ );
649                                 } else {
650                                         ++rbi;
651                                 }
652                         }
653                 } else if ( kind == flightgear::LIGHTING_CAMERA ) {
654             osg::ref_ptr<osg::Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
655                         if (mainShadowCamera.valid()) {
656                                 osg::Group* grp = mainShadowCamera->getChild(0)->asGroup();
657                                 for (int i = 0; i < 4; ++i ) {
658                                         osg::TexGen* shadowTexGen = info->shadowTexGen[i];
659                                         shadowTexGen->setMode(osg::TexGen::EYE_LINEAR);
660
661                                         osg::Camera* cascadeCam = static_cast<osg::Camera*>( grp->getChild(i) );
662                                         // compute the matrix which takes a vertex from view coords into tex coords
663                                         shadowTexGen->setPlanesFromMatrix(  cascadeCam->getProjectionMatrix() *
664                                                                                                                 osg::Matrix::translate(1.0,1.0,1.0) *
665                                                                                                                 osg::Matrix::scale(0.5f,0.5f,0.5f) );
666
667                                         osg::RefMatrix * refMatrix = new osg::RefMatrix( cascadeCam->getInverseViewMatrix() * *cv->getModelViewMatrix() );
668
669                                         cv->getRenderStage()->getPositionalStateContainer()->addPositionedTextureAttribute( i+1, refMatrix, shadowTexGen );
670                                 }
671                         }
672                         // Render saved transparent render bins
673                         osgUtil::RenderStage* renderStage = cv->getRenderStage();
674                         osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
675                         for (osgUtil::RenderBin::RenderBinList::iterator rbi = info->savedTransparentBins.begin(); rbi != info->savedTransparentBins.end(); ++rbi ){
676                                 rbl.insert( std::make_pair( rbi->first + 10000, rbi->second ) );
677                         }
678                         info->savedTransparentBins.clear();
679                 }
680         }
681
682 private:
683         flightgear::CameraKind kind;
684     CameraInfo* info;
685 };
686
687 osg::Texture2D* buildDeferredBuffer(GLint internalFormat, GLenum sourceFormat, GLenum sourceType, osg::Texture::WrapMode wrapMode, bool shadowComparison = false)
688 {
689     osg::Texture2D* tex = new osg::Texture2D;
690     tex->setResizeNonPowerOfTwoHint( false );
691     tex->setInternalFormat( internalFormat );
692     tex->setShadowComparison(shadowComparison);
693     if (shadowComparison) {
694         tex->setShadowTextureMode(osg::Texture2D::LUMINANCE);
695         tex->setBorderColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
696     }
697     tex->setSourceFormat(sourceFormat);
698     tex->setSourceType(sourceType);
699     tex->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR );
700     tex->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR );
701     tex->setWrap( osg::Texture::WRAP_S, wrapMode );
702     tex->setWrap( osg::Texture::WRAP_T, wrapMode );
703         return tex;
704 }
705
706 void buildDeferredBuffers( flightgear::CameraInfo* info, int shadowMapSize, bool normal16 )
707 {
708     info->addBuffer(flightgear::RenderBufferInfo::DEPTH_BUFFER, buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) );
709     if (normal16)
710         info->addBuffer(flightgear::RenderBufferInfo::NORMAL_BUFFER, buildDeferredBuffer( 0x822C /*GL_RG16*/, 0x8227 /*GL_RG*/, GL_UNSIGNED_SHORT, osg::Texture::CLAMP_TO_BORDER) );
711     else
712         info->addBuffer(flightgear::RenderBufferInfo::NORMAL_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_SHORT, osg::Texture::CLAMP_TO_BORDER) );
713
714     info->addBuffer(flightgear::RenderBufferInfo::DIFFUSE_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
715     info->addBuffer(flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
716     info->addBuffer(flightgear::RenderBufferInfo::LIGHTING_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
717     info->addBuffer(flightgear::RenderBufferInfo::SHADOW_BUFFER, buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER, true), 0.0f );
718     info->getBuffer(RenderBufferInfo::SHADOW_BUFFER)->setTextureSize(shadowMapSize,shadowMapSize);
719 }
720
721 void attachBufferToCamera( flightgear::CameraInfo* info, osg::Camera* camera, osg::Camera::BufferComponent c, flightgear::CameraKind ck, flightgear::RenderBufferInfo::Kind bk )
722 {
723     camera->attach( c, info->getBuffer(bk) );
724     info->getRenderStageInfo(ck).buffers.insert( std::make_pair( c, bk ) );
725 }
726
727 osg::Camera* FGRenderer::buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc )
728 {
729     osg::Camera* camera = new osg::Camera;
730     info->addCamera(flightgear::GEOMETRY_CAMERA, camera );
731
732     camera->setCullMask( ~simgear::MODELLIGHT_BIT );
733     camera->setName( "GeometryCamera" );
734     camera->setGraphicsContext( gc );
735     camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( flightgear::GEOMETRY_CAMERA, info ) );
736     camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
737     camera->setClearColor( osg::Vec4( 0., 0., 0., 0. ) );
738     camera->setClearDepth( 1.0 );
739     camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
740     camera->setViewport( new osg::Viewport );
741     attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
742     attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER0, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::NORMAL_BUFFER );
743     attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER1, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DIFFUSE_BUFFER );
744     attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER2, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER );
745     camera->setDrawBuffer(GL_FRONT);
746     camera->setReadBuffer(GL_FRONT);
747
748     camera->addChild( mDeferredRealRoot.get() );
749
750     return camera;
751 }
752
753 static void setShadowCascadeStateSet( osg::Camera* cam ) {
754     osg::StateSet* ss = cam->getOrCreateStateSet();
755     ss->setAttribute( new osg::PolygonOffset( 1.1f, 5.0f ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
756     ss->setMode( GL_POLYGON_OFFSET_FILL, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
757     ss->setRenderBinDetails( 0, "RenderBin", osg::StateSet::OVERRIDE_RENDERBIN_DETAILS );
758     ss->setAttributeAndModes( new osg::AlphaFunc( osg::AlphaFunc::GREATER, 0.05 ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
759     ss->setAttributeAndModes( new osg::ColorMask( false, false, false, false ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
760     ss->setAttributeAndModes( new osg::CullFace( osg::CullFace::FRONT ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
761     osg::Program* program = new osg::Program;
762     ss->setAttribute( program, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
763     ss->setMode( GL_LIGHTING, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
764     ss->setMode( GL_BLEND, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
765     //ss->setTextureMode( 0, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
766     ss->setTextureMode( 0, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
767     ss->setTextureMode( 1, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
768     ss->setTextureMode( 1, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
769     ss->setTextureMode( 2, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
770     ss->setTextureMode( 2, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
771 }
772
773 static osg::Camera* createShadowCascadeCamera( int no, int cascadeSize ) {
774     osg::Camera* cascadeCam = new osg::Camera;
775     setShadowCascadeStateSet( cascadeCam );
776
777     std::ostringstream oss;
778     oss << "CascadeCamera" << (no + 1);
779     cascadeCam->setName( oss.str() );
780     cascadeCam->setClearMask(0);
781     cascadeCam->setCullMask(~( simgear::MODELLIGHT_BIT /* | simgear::NO_SHADOW_BIT */ ) );
782     cascadeCam->setCullingMode( cascadeCam->getCullingMode() & ~osg::CullSettings::SMALL_FEATURE_CULLING );
783     cascadeCam->setAllowEventFocus(false);
784     cascadeCam->setReferenceFrame(osg::Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT);
785     cascadeCam->setRenderOrder(osg::Camera::NESTED_RENDER);
786     cascadeCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
787     cascadeCam->setViewport( int( no / 2 ) * cascadeSize, (no & 1) * cascadeSize, cascadeSize, cascadeSize );
788     return cascadeCam;
789 }
790
791 osg::Camera* FGRenderer::buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc )
792 {
793     osg::Camera* mainShadowCamera = new osg::Camera;
794     info->addCamera(flightgear::SHADOW_CAMERA, mainShadowCamera, 0.0f );
795
796     mainShadowCamera->setName( "ShadowCamera" );
797     mainShadowCamera->setClearMask( GL_DEPTH_BUFFER_BIT );
798     mainShadowCamera->setClearDepth( 1.0 );
799     mainShadowCamera->setAllowEventFocus(false);
800     mainShadowCamera->setGraphicsContext(gc);
801     mainShadowCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
802     attachBufferToCamera( info, mainShadowCamera, osg::Camera::DEPTH_BUFFER, flightgear::SHADOW_CAMERA, flightgear::RenderBufferInfo::SHADOW_BUFFER );
803     mainShadowCamera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
804     mainShadowCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
805     mainShadowCamera->setProjectionMatrix(osg::Matrix::identity());
806     mainShadowCamera->setCullingMode( osg::CullSettings::NO_CULLING );
807     mainShadowCamera->setViewport( 0, 0, _shadowMapSize, _shadowMapSize );
808     mainShadowCamera->setDrawBuffer(GL_FRONT);
809     mainShadowCamera->setReadBuffer(GL_FRONT);
810
811     osg::Switch* shadowSwitch = new osg::Switch;
812     mainShadowCamera->addChild( shadowSwitch );
813
814     for (int i = 0; i < 4; ++i ) {
815         osg::Camera* cascadeCam = createShadowCascadeCamera( i, _shadowMapSize/2 );
816         cascadeCam->addChild( mDeferredRealRoot.get() );
817         shadowSwitch->addChild( cascadeCam );
818         info->shadowTexGen[i] = new osg::TexGen;
819     }
820     shadowSwitch->setAllChildrenOn();
821
822     return mainShadowCamera;
823 }
824
825 void FGRenderer::updateShadowCascade(const CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2)
826 {
827     osg::Camera* cascade = static_cast<osg::Camera*>( grp->getChild(idx) );
828     osg::Matrixd &viewMatrix = cascade->getViewMatrix();
829     osg::Matrixd &projectionMatrix = cascade->getProjectionMatrix();
830
831     osg::BoundingSphere bs;
832     bs.expandBy(osg::Vec3(left,bottom,-zNear) * f1);
833     bs.expandBy(osg::Vec3(right,top,-zNear) * f2);
834     bs.expandBy(osg::Vec3(left,bottom,-zNear) * f2);
835     bs.expandBy(osg::Vec3(right,top,-zNear) * f1);
836
837     osg::Vec4 aim = osg::Vec4(bs.center(), 1.0) * camera->getInverseViewMatrix();
838
839     projectionMatrix.makeOrtho( -bs.radius(), bs.radius(), -bs.radius(), bs.radius(), 1., 15000.0 );
840     osg::Vec3 position( aim.x(), aim.y(), aim.z() );
841     viewMatrix.makeLookAt( position + (getSunDirection() * 10000.0), position, position );
842 }
843
844 osg::Vec3 FGRenderer::getSunDirection() const
845 {
846     osg::Vec3 val;
847     _sunDirection->get( val );
848     return val;
849 }
850
851 void FGRenderer::updateShadowCamera(const flightgear::CameraInfo* info, const osg::Vec3d& position)
852 {
853     ref_ptr<Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
854     if (mainShadowCamera.valid()) {
855         ref_ptr<Switch> shadowSwitch = mainShadowCamera->getChild( 0 )->asSwitch();
856         osg::Vec3d up = position,
857             dir = getSunDirection();
858         up.normalize();
859         dir.normalize();
860         // cos(100 deg) == -0.17
861         if (up * dir < -0.17 ) {
862             shadowSwitch->setAllChildrenOff();
863         } else {
864             double left,right,bottom,top,zNear,zFar;
865             ref_ptr<Camera> camera = info->getCamera(GEOMETRY_CAMERA);
866             camera->getProjectionMatrix().getFrustum(left,right,bottom,top,zNear,zFar);
867
868             shadowSwitch->setAllChildrenOn();
869             updateShadowCascade(info, camera, shadowSwitch, 0, left, right, bottom, top, zNear, 1.0, 5.0/zNear);
870             updateShadowCascade(info, camera, shadowSwitch, 1, left, right, bottom, top, zNear, 5.0/zNear, 50.0/zNear);
871             updateShadowCascade(info, camera, shadowSwitch, 2, left, right, bottom, top, zNear, 50.0/zNear, 512.0/zNear);
872             updateShadowCascade(info, camera, shadowSwitch, 3, left, right, bottom, top, zNear, 512.0/zNear, 5000.0/zNear);
873             {
874             osg::Matrixd &viewMatrix = mainShadowCamera->getViewMatrix();
875
876             osg::Vec4 aim = osg::Vec4( 0.0, 0.0, 0.0, 1.0 ) * camera->getInverseViewMatrix();
877
878             osg::Vec3 position( aim.x(), aim.y(), aim.z() );
879             viewMatrix.makeLookAt( position, position + (getSunDirection() * 10000.0), position );
880             }
881         }
882     }
883 }
884
885 void FGRenderer::updateShadowMapSize(int mapSize)
886 {
887     if ( ((~( mapSize-1 )) & mapSize) != mapSize ) {
888         SG_LOG( SG_VIEW, SG_ALERT, "Map size is not a power of two" );
889         return;
890     }
891     for (   CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
892             ii != CameraGroup::getDefault()->camerasEnd();
893             ++ii )
894     {
895         CameraInfo* info = ii->get();
896         Camera* camera = info->getCamera(SHADOW_CAMERA);
897         if (camera == 0) continue;
898
899         Texture2D* tex = info->getBuffer(RenderBufferInfo::SHADOW_BUFFER);
900         if (tex == 0) continue;
901
902         tex->setTextureSize( mapSize, mapSize );
903         tex->dirtyTextureObject();
904
905         Viewport* vp = camera->getViewport();
906         vp->width() = mapSize;
907         vp->height() = mapSize;
908
909         osgViewer::Renderer* renderer
910             = static_cast<osgViewer::Renderer*>(camera->getRenderer());
911         for (int i = 0; i < 2; ++i) {
912             osgUtil::SceneView* sceneView = renderer->getSceneView(i);
913             sceneView->getRenderStage()->setFrameBufferObject(0);
914             sceneView->getRenderStage()->setCameraRequiresSetUp(true);
915             if (sceneView->getRenderStageLeft()) {
916                 sceneView->getRenderStageLeft()->setFrameBufferObject(0);
917                 sceneView->getRenderStageLeft()->setCameraRequiresSetUp(true);
918             }
919             if (sceneView->getRenderStageRight()) {
920                 sceneView->getRenderStageRight()->setFrameBufferObject(0);
921                 sceneView->getRenderStageRight()->setCameraRequiresSetUp(true);
922             }
923         }
924
925         int cascadeSize = mapSize / 2;
926         Group* grp = camera->getChild(0)->asGroup();
927         for (int i = 0; i < 4; ++i ) {
928             Camera* cascadeCam = static_cast<Camera*>( grp->getChild(i) );
929             cascadeCam->setViewport( int( i / 2 ) * cascadeSize, (i & 1) * cascadeSize, cascadeSize, cascadeSize );
930         }
931
932         _shadowMapSize = mapSize;
933     }
934 }
935
936 #define STRINGIFY(x) #x
937 #define TOSTRING(x) STRINGIFY(x)
938
939 const char *ambient_vert_src = ""
940     "#line " TOSTRING(__LINE__) " 1\n"
941     "void main() {\n"
942     "    gl_Position = gl_Vertex;\n"
943     "    gl_TexCoord[0] = gl_MultiTexCoord0;\n"
944     "}\n";
945
946 const char *ambient_frag_src = ""
947     "#line " TOSTRING(__LINE__) " 1\n"
948     "uniform sampler2D color_tex;\n"
949 //    "uniform sampler2D ao_tex;\n"
950     "uniform sampler2D normal_tex;\n"
951     "uniform sampler2D spec_emis_tex;\n"
952     "uniform vec4 fg_SunAmbientColor;\n"
953     "void main() {\n"
954     "    vec2 coords = gl_TexCoord[0].xy;\n"
955     "    float initialized = texture2D( spec_emis_tex, coords ).a;\n"
956     "    if ( initialized < 0.1 )\n"
957     "        discard;\n"
958     "    vec3 tcolor = texture2D( color_tex, coords ).rgb;\n"
959 //    "    float ao = texture2D( ao_tex, coords ).r;\n"
960 //    "    gl_FragColor = vec4(tcolor*fg_SunAmbientColor.rgb*ao, 1.0);\n"
961     "    gl_FragColor = vec4(tcolor*fg_SunAmbientColor.rgb, 1.0);\n"
962     "}\n";
963
964 const char *sunlight_vert_src = ""
965     "#line " TOSTRING(__LINE__) " 1\n"
966 //  "uniform mat4 fg_ViewMatrixInverse;\n"
967     "uniform mat4 fg_ProjectionMatrixInverse;\n"
968     "varying vec3 ray;\n"
969     "void main() {\n"
970     "    gl_Position = gl_Vertex;\n"
971     "    gl_TexCoord[0] = gl_MultiTexCoord0;\n"
972 //  "    ray = (fg_ViewMatrixInverse * vec4((fg_ProjectionMatrixInverse * gl_Vertex).xyz, 0.0)).xyz;\n"
973     "    ray = (fg_ProjectionMatrixInverse * gl_Vertex).xyz;\n"
974     "}\n";
975
976 const char *sunlight_frag_src = ""
977 #if 0
978     "#version 130\n"
979 #endif
980     "#line " TOSTRING(__LINE__) " 1\n"
981     "uniform mat4 fg_ViewMatrix;\n"
982     "uniform sampler2D depth_tex;\n"
983     "uniform sampler2D normal_tex;\n"
984     "uniform sampler2D color_tex;\n"
985     "uniform sampler2D spec_emis_tex;\n"
986     "uniform sampler2DShadow shadow_tex;\n"
987     "uniform vec4 fg_SunDiffuseColor;\n"
988     "uniform vec4 fg_SunSpecularColor;\n"
989     "uniform vec3 fg_SunDirection;\n"
990     "uniform vec3 fg_Planes;\n"
991     "varying vec3 ray;\n"
992     "vec4 DynamicShadow( in vec4 ecPosition, out vec4 tint )\n"
993     "{\n"
994     "    vec4 coords;\n"
995     "    vec2 shift = vec2( 0.0 );\n"
996     "    int index = 4;\n"
997     "    if (ecPosition.z > -5.0) {\n"
998     "        index = 1;\n"
999     "        tint = vec4(0.0,1.0,0.0,1.0);\n"
1000     "    } else if (ecPosition.z > -50.0) {\n"
1001     "        index = 2;\n"
1002     "        shift = vec2( 0.0, 0.5 );\n"
1003     "        tint = vec4(0.0,0.0,1.0,1.0);\n"
1004     "    } else if (ecPosition.z > -512.0) {\n"
1005     "        index = 3;\n"
1006     "        shift = vec2( 0.5, 0.0 );\n"
1007     "        tint = vec4(1.0,1.0,0.0,1.0);\n"
1008     "    } else if (ecPosition.z > -10000.0) {\n"
1009     "        shift = vec2( 0.5, 0.5 );\n"
1010     "        tint = vec4(1.0,0.0,0.0,1.0);\n"
1011     "    } else {\n"
1012     "        return vec4(1.1,1.1,0.0,1.0);\n" // outside, clamp to border
1013     "    }\n"
1014     "    coords.s = dot( ecPosition, gl_EyePlaneS[index] );\n"
1015     "    coords.t = dot( ecPosition, gl_EyePlaneT[index] );\n"
1016     "    coords.p = dot( ecPosition, gl_EyePlaneR[index] );\n"
1017     "    coords.q = dot( ecPosition, gl_EyePlaneQ[index] );\n"
1018     "    coords.st *= .5;\n"
1019     "    coords.st += shift;\n"
1020     "    return coords;\n"
1021     "}\n"
1022     "void main() {\n"
1023     "    vec2 coords = gl_TexCoord[0].xy;\n"
1024     "    vec4 spec_emis = texture2D( spec_emis_tex, coords );\n"
1025     "    if ( spec_emis.a < 0.1 )\n"
1026     "        discard;\n"
1027     "    vec3 normal;\n"
1028     "    normal.xy = texture2D( normal_tex, coords ).rg * 2.0 - vec2(1.0,1.0);\n"
1029     "    normal.z = sqrt( 1.0 - dot( normal.xy, normal.xy ) );\n"
1030     "    float len = length(normal);\n"
1031     "    normal /= len;\n"
1032     "    vec3 viewDir = normalize(ray);\n"
1033     "    float depth = texture2D( depth_tex, coords ).r;\n"
1034     "    vec3 pos;\n"
1035     "    pos.z = - fg_Planes.y / (fg_Planes.x + depth * fg_Planes.z);\n"
1036     "    pos.xy = viewDir.xy / viewDir.z * pos.z;\n"
1037
1038     "    vec4 tint;\n"
1039 #if 0
1040     "    float shadow = 1.0;\n"
1041 #elif 1
1042     "    float shadow = shadow2DProj( shadow_tex, DynamicShadow( vec4( pos, 1.0 ), tint ) ).r;\n"
1043 #else
1044     "    float kernel[9] = float[]( 36/256.0, 24/256.0, 6/256.0,\n"
1045     "                           24/256.0, 16/256.0, 4/256.0,\n"
1046     "                           6/256.0,  4/256.0, 1/256.0 );\n"
1047     "    float shadow = 0;\n"
1048     "    for( int x = -2; x <= 2; ++x )\n"
1049     "      for( int y = -2; y <= 2; ++y )\n"
1050     "        shadow += kernel[abs(x)*3 + abs(y)] * shadow2DProj( shadow_tex, DynamicShadow( vec4(pos + vec3(0.05 * x, 0.05 * y, 0), 1.0), tint ) ).r;\n"
1051 #endif
1052     "    vec3 lightDir = (fg_ViewMatrix * vec4( fg_SunDirection, 0.0 )).xyz;\n"
1053     "    lightDir = normalize( lightDir );\n"
1054     "    vec3 color = texture2D( color_tex, coords ).rgb;\n"
1055     "    vec3 Idiff = clamp( dot( lightDir, normal ), 0.0, 1.0 ) * color * fg_SunDiffuseColor.rgb;\n"
1056     "    vec3 halfDir = lightDir - viewDir;\n"
1057     "    len = length( halfDir );\n"
1058     "    vec3 Ispec = vec3(0.0);\n"
1059     "    vec3 Iemis = spec_emis.z * color;\n"
1060     "    if (len > 0.0001) {\n"
1061     "        halfDir /= len;\n"
1062     "        Ispec = pow( clamp( dot( halfDir, normal ), 0.0, 1.0 ), spec_emis.y * 255.0 ) * spec_emis.x * fg_SunSpecularColor.rgb;\n"
1063     "    }\n"
1064     "    gl_FragColor = vec4(mix(vec3(0.0), Idiff + Ispec, shadow) + Iemis, 1.0);\n"
1065 //    "    gl_FragColor = mix(tint, vec4(mix(vec3(0.0), Idiff + Ispec, shadow) + Iemis, 1.0), 0.92);\n"
1066     "}\n";
1067
1068 const char *fog_vert_src = ""
1069     "#line " TOSTRING(__LINE__) " 1\n"
1070     "uniform mat4 fg_ProjectionMatrixInverse;\n"
1071     "varying vec3 ray;\n"
1072     "void main() {\n"
1073     "    gl_Position = gl_Vertex;\n"
1074     "    gl_TexCoord[0] = gl_MultiTexCoord0;\n"
1075     "    ray = (fg_ProjectionMatrixInverse * gl_Vertex).xyz;\n"
1076     "}\n";
1077
1078 const char *fog_frag_src = ""
1079     "#line " TOSTRING(__LINE__) " 1\n"
1080     "uniform sampler2D depth_tex;\n"
1081     "uniform sampler2D normal_tex;\n"
1082     "uniform sampler2D color_tex;\n"
1083     "uniform sampler2D spec_emis_tex;\n"
1084     "uniform vec4 fg_FogColor;\n"
1085     "uniform float fg_FogDensity;\n"
1086     "uniform vec3 fg_Planes;\n"
1087     "varying vec3 ray;\n"
1088     "void main() {\n"
1089     "    vec2 coords = gl_TexCoord[0].xy;\n"
1090     "    float initialized = texture2D( spec_emis_tex, coords ).a;\n"
1091     "    if ( initialized < 0.1 )\n"
1092     "        discard;\n"
1093     "    vec3 normal;\n"
1094     "    normal.xy = texture2D( normal_tex, coords ).rg * 2.0 - vec2(1.0,1.0);\n"
1095     "    normal.z = sqrt( 1.0 - dot( normal.xy, normal.xy ) );\n"
1096     "    float len = length(normal);\n"
1097     "    normal /= len;\n"
1098     "    vec3 viewDir = normalize(ray);\n"
1099     "    float depth = texture2D( depth_tex, coords ).r;\n"
1100     "    vec3 pos;\n"
1101     "    pos.z = - fg_Planes.y / (fg_Planes.x + depth * fg_Planes.z);\n"
1102     "    pos.xy = viewDir.xy / viewDir.z * pos.z;\n"
1103
1104     "    float fogFactor = 0.0;\n"
1105     "    const float LOG2 = 1.442695;\n"
1106     "    fogFactor = exp2(-fg_FogDensity * fg_FogDensity * pos.z * pos.z * LOG2);\n"
1107     "    fogFactor = clamp(fogFactor, 0.0, 1.0);\n"
1108
1109     "    gl_FragColor = vec4(fg_FogColor.rgb, 1.0 - fogFactor);\n"
1110     "}\n";
1111
1112 osg::Camera* FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc )
1113 {
1114     osg::Camera* camera = new osg::Camera;
1115     info->addCamera(flightgear::LIGHTING_CAMERA, camera );
1116
1117     camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( flightgear::LIGHTING_CAMERA, info ) );
1118     camera->setAllowEventFocus(false);
1119     camera->setGraphicsContext(gc);
1120     camera->setViewport(new Viewport);
1121     camera->setName("LightingCamera");
1122     camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1123     camera->setRenderOrder(osg::Camera::POST_RENDER, 50);
1124     camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
1125     camera->setViewport( new osg::Viewport );
1126     attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::LIGHTING_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
1127     attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER, flightgear::LIGHTING_CAMERA, flightgear::RenderBufferInfo::LIGHTING_BUFFER );
1128     camera->setDrawBuffer(GL_FRONT);
1129     camera->setReadBuffer(GL_FRONT);
1130     camera->setClearColor( osg::Vec4( 0., 0., 0., 1. ) );
1131     camera->setClearMask( GL_COLOR_BUFFER_BIT );
1132     osg::StateSet* ss = camera->getOrCreateStateSet();
1133     ss->setAttribute( new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false) );
1134
1135     osg::Group* lightingGroup = new osg::Group;
1136
1137     osg::Camera* quadCam1 = new osg::Camera;
1138     quadCam1->setName( "QuadCamera1" );
1139     quadCam1->setClearMask(0);
1140     quadCam1->setAllowEventFocus(false);
1141     quadCam1->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1142     quadCam1->setRenderOrder(osg::Camera::NESTED_RENDER);
1143     quadCam1->setViewMatrix(osg::Matrix::identity());
1144     quadCam1->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1145     quadCam1->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1146     ss = quadCam1->getOrCreateStateSet();
1147     ss->addUniform( _ambientFactor );
1148     ss->addUniform( info->projInverse );
1149     ss->addUniform( info->viewInverse );
1150     ss->addUniform( info->view );
1151     ss->addUniform( _sunDiffuse );
1152     ss->addUniform( _sunSpecular );
1153     ss->addUniform( _sunDirection );
1154     ss->addUniform( _planes );
1155
1156     osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1157     g->setUseDisplayList(false);
1158     simgear::EffectGeode* eg = new simgear::EffectGeode;
1159     simgear::Effect* effect = simgear::makeEffect("Effects/ambient", true);
1160     if (effect) {
1161         eg->setEffect( effect );
1162     } else {
1163         SG_LOG( SG_VIEW, SG_ALERT, "=> Using default, builtin, Effects/ambient" );
1164         ss = eg->getOrCreateStateSet();
1165         ss->setMode( GL_LIGHTING, osg::StateAttribute::OFF );
1166         ss->setMode( GL_DEPTH_TEST, osg::StateAttribute::OFF );
1167         ss->setTextureAttributeAndModes( 0, info->getBuffer( flightgear::RenderBufferInfo::DEPTH_BUFFER ) );
1168         ss->setTextureAttributeAndModes( 1, info->getBuffer( flightgear::RenderBufferInfo::NORMAL_BUFFER ) );
1169         ss->setTextureAttributeAndModes( 2, info->getBuffer( flightgear::RenderBufferInfo::DIFFUSE_BUFFER ) );
1170         ss->setTextureAttributeAndModes( 3, info->getBuffer( flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER ) );
1171         //ss->setTextureAttributeAndModes( 4, info->gBuffer->aoBuffer[2] );
1172         ss->addUniform( new osg::Uniform( "depth_tex", 0 ) );
1173         ss->addUniform( new osg::Uniform( "normal_tex", 1 ) );
1174         ss->addUniform( new osg::Uniform( "color_tex", 2 ) );
1175         ss->addUniform( new osg::Uniform( "spec_emis_tex", 3 ) );
1176         //ss->addUniform( new osg::Uniform( "ao_tex", 4 ) );
1177         ss->setRenderBinDetails( 0, "RenderBin" );
1178         osg::Program* program = new osg::Program;
1179         program->addShader( new osg::Shader( osg::Shader::VERTEX, ambient_vert_src ) );
1180         program->addShader( new osg::Shader( osg::Shader::FRAGMENT, ambient_frag_src ) );
1181         ss->setAttributeAndModes( program );
1182     }
1183
1184     g->setName( "AmbientQuad" );
1185     eg->setName("AmbientQuad");
1186     eg->setCullingActive(false);
1187     eg->addDrawable(g);
1188     quadCam1->addChild( eg );
1189
1190     g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1191     g->setUseDisplayList(false);
1192     g->setName( "SunlightQuad" );
1193     eg = new simgear::EffectGeode;
1194     effect = simgear::makeEffect("Effects/sunlight", true);
1195     if (effect) {
1196         eg->setEffect( effect );
1197     } else {
1198         SG_LOG( SG_VIEW, SG_ALERT, "=> Using default, builtin, Effects/sunlight" );
1199         ss = eg->getOrCreateStateSet();
1200         ss->setMode( GL_LIGHTING, osg::StateAttribute::OFF );
1201         ss->setMode( GL_DEPTH_TEST, osg::StateAttribute::OFF );
1202         ss->setAttributeAndModes( new osg::BlendFunc( osg::BlendFunc::ONE, osg::BlendFunc::ONE ) );
1203         ss->setTextureAttribute( 0, info->getBuffer( flightgear::RenderBufferInfo::DEPTH_BUFFER ) );
1204         ss->setTextureAttribute( 1, info->getBuffer( flightgear::RenderBufferInfo::NORMAL_BUFFER ) );
1205         ss->setTextureAttribute( 2, info->getBuffer( flightgear::RenderBufferInfo::DIFFUSE_BUFFER ) );
1206         ss->setTextureAttribute( 3, info->getBuffer( flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER ) );
1207         ss->setTextureAttribute( 4, info->getBuffer( flightgear::RenderBufferInfo::SHADOW_BUFFER ) );
1208         ss->addUniform( new osg::Uniform( "depth_tex", 0 ) );
1209         ss->addUniform( new osg::Uniform( "normal_tex", 1 ) );
1210         ss->addUniform( new osg::Uniform( "color_tex", 2 ) );
1211         ss->addUniform( new osg::Uniform( "spec_emis_tex", 3 ) );
1212         ss->addUniform( new osg::Uniform( "shadow_tex", 4 ) );
1213         ss->setRenderBinDetails( 1, "RenderBin" );
1214         osg::Program* program = new osg::Program;
1215         program->addShader( new osg::Shader( osg::Shader::VERTEX, sunlight_vert_src ) );
1216         program->addShader( new osg::Shader( osg::Shader::FRAGMENT, sunlight_frag_src ) );
1217         ss->setAttributeAndModes( program );
1218     }
1219     eg->setName("SunlightQuad");
1220     eg->setCullingActive(false);
1221     eg->addDrawable(g);
1222     quadCam1->addChild( eg );
1223
1224     osg::Camera* lightCam = new osg::Camera;
1225     ss = lightCam->getOrCreateStateSet();
1226     ss->addUniform( _planes );
1227     ss->addUniform( info->bufferSize );
1228     lightCam->setName( "LightCamera" );
1229     lightCam->setClearMask(0);
1230     lightCam->setAllowEventFocus(false);
1231     lightCam->setReferenceFrame(osg::Transform::RELATIVE_RF);
1232     lightCam->setRenderOrder(osg::Camera::NESTED_RENDER,1);
1233     lightCam->setViewMatrix(osg::Matrix::identity());
1234     lightCam->setProjectionMatrix(osg::Matrix::identity());
1235     lightCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1236     lightCam->setCullMask( simgear::MODELLIGHT_BIT );
1237     lightCam->setInheritanceMask( osg::CullSettings::ALL_VARIABLES & ~osg::CullSettings::CULL_MASK );
1238     lightCam->addChild( mDeferredRealRoot.get() );
1239
1240
1241     osg::Camera* quadCam2 = new osg::Camera;
1242     quadCam2->setName( "QuadCamera1" );
1243     quadCam2->setClearMask(0);
1244     quadCam2->setAllowEventFocus(false);
1245     quadCam2->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1246     quadCam2->setRenderOrder(osg::Camera::NESTED_RENDER,2);
1247     quadCam2->setViewMatrix(osg::Matrix::identity());
1248     quadCam2->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1249     quadCam2->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1250     ss = quadCam2->getOrCreateStateSet();
1251     ss->addUniform( _ambientFactor );
1252     ss->addUniform( info->projInverse );
1253     ss->addUniform( info->viewInverse );
1254     ss->addUniform( info->view );
1255     ss->addUniform( _sunDiffuse );
1256     ss->addUniform( _sunSpecular );
1257     ss->addUniform( _sunDirection );
1258     ss->addUniform( _fogColor );
1259     ss->addUniform( _fogDensity );
1260     ss->addUniform( _planes );
1261
1262     g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1263     g->setUseDisplayList(false);
1264     g->setName( "FogQuad" );
1265     eg = new simgear::EffectGeode;
1266     effect = simgear::makeEffect("Effects/fog", true);
1267     if (effect) {
1268         eg->setEffect( effect );
1269     } else {
1270         SG_LOG( SG_VIEW, SG_ALERT, "=> Using default, builtin, Effects/fog" );
1271         ss = eg->getOrCreateStateSet();
1272         ss->setMode( GL_LIGHTING, osg::StateAttribute::OFF );
1273         ss->setMode( GL_DEPTH_TEST, osg::StateAttribute::OFF );
1274         ss->setAttributeAndModes( new osg::BlendFunc( osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA ) );
1275         ss->setTextureAttributeAndModes( 0, info->getBuffer( flightgear::RenderBufferInfo::DEPTH_BUFFER ) );
1276         ss->setTextureAttributeAndModes( 1, info->getBuffer( flightgear::RenderBufferInfo::NORMAL_BUFFER ) );
1277         ss->setTextureAttributeAndModes( 2, info->getBuffer( flightgear::RenderBufferInfo::DIFFUSE_BUFFER ) );
1278         ss->setTextureAttributeAndModes( 3, info->getBuffer( flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER ) );
1279         ss->addUniform( new osg::Uniform( "depth_tex", 0 ) );
1280         ss->addUniform( new osg::Uniform( "normal_tex", 1 ) );
1281         ss->addUniform( new osg::Uniform( "color_tex", 2 ) );
1282         ss->addUniform( new osg::Uniform( "spec_emis_tex", 3 ) );
1283         ss->setRenderBinDetails( 10000, "RenderBin" );
1284         osg::Program* program = new osg::Program;
1285         program->addShader( new osg::Shader( osg::Shader::VERTEX, fog_vert_src ) );
1286         program->addShader( new osg::Shader( osg::Shader::FRAGMENT, fog_frag_src ) );
1287         ss->setAttributeAndModes( program );
1288     }
1289     eg->setName("FogQuad");
1290     eg->setCullingActive(false);
1291     eg->addDrawable(g);
1292     quadCam2->addChild( eg );
1293
1294     lightingGroup->addChild( _sky->getPreRoot() );
1295     lightingGroup->addChild( _sky->getCloudRoot() );
1296     lightingGroup->addChild( quadCam1 );
1297     lightingGroup->addChild( lightCam );
1298     lightingGroup->addChild( quadCam2 );
1299
1300     camera->addChild( lightingGroup );
1301
1302     return camera;
1303 }
1304
1305 flightgear::CameraInfo*
1306 FGRenderer::buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
1307                                     const osg::Matrix& view,
1308                                     const osg::Matrix& projection,
1309                                     osg::GraphicsContext* gc)
1310 {
1311     CameraInfo* info = new CameraInfo(flags);
1312         buildDeferredBuffers( info, _shadowMapSize, !fgGetBool("/sim/rendering/no-16bit-buffer", false ) );
1313
1314     osg::Camera* geometryCamera = buildDeferredGeometryCamera( info, gc );
1315     cgroup->getViewer()->addSlave(geometryCamera, false);
1316     installCullVisitor(geometryCamera);
1317     int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
1318     info->getRenderStageInfo(GEOMETRY_CAMERA).slaveIndex = slaveIndex;
1319     
1320     Camera* shadowCamera = buildDeferredShadowCamera( info, gc );
1321     cgroup->getViewer()->addSlave(shadowCamera, false);
1322     installCullVisitor(shadowCamera);
1323     slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
1324     info->getRenderStageInfo(SHADOW_CAMERA).slaveIndex = slaveIndex;
1325
1326     osg::Camera* lightingCamera = buildDeferredLightingCamera( info, gc );
1327     cgroup->getViewer()->addSlave(lightingCamera, false);
1328     installCullVisitor(lightingCamera);
1329     slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
1330     info->getRenderStageInfo(LIGHTING_CAMERA).slaveIndex = slaveIndex;
1331
1332     camera->setName( "DisplayCamera" );
1333     camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( flightgear::DISPLAY_CAMERA, info ) );
1334     camera->setReferenceFrame(Transform::ABSOLUTE_RF);
1335     camera->setAllowEventFocus(false);
1336     osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1337     g->setUseDisplayList(false); //DEBUG
1338     simgear::EffectGeode* eg = new simgear::EffectGeode;
1339     simgear::Effect* effect = simgear::makeEffect("Effects/display", true);
1340     if (!effect) {
1341         SG_LOG(SG_VIEW, SG_ALERT, "Effects/display not found");
1342         return 0;
1343     }
1344     eg->setEffect(effect);
1345     eg->setCullingActive(false);
1346     eg->addDrawable(g);
1347     camera->setViewMatrix(osg::Matrix::identity());
1348     camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1349     camera->addChild(eg);
1350
1351     cgroup->getViewer()->addSlave(camera, false);
1352     installCullVisitor(camera);
1353     slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
1354     info->addCamera( DISPLAY_CAMERA, camera, slaveIndex, true );
1355     camera->setRenderOrder(Camera::POST_RENDER, 99+slaveIndex); //FIXME
1356     cgroup->addCamera(info);
1357     return info;
1358 }
1359
1360
1361 void
1362 FGRenderer::setupView( void )
1363 {
1364     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1365     osg::initNotifyLevel();
1366
1367     // The number of polygon-offset "units" to place between layers.  In
1368     // principle, one is supposed to be enough.  In practice, I find that
1369     // my hardware/driver requires many more.
1370     osg::PolygonOffset::setUnitsMultiplier(1);
1371     osg::PolygonOffset::setFactorMultiplier(1);
1372
1373     // Go full screen if requested ...
1374     if ( fgGetBool("/sim/startup/fullscreen") )
1375         fgOSFullScreen();
1376
1377 // build the sky    
1378     // The sun and moon diameters are scaled down numbers of the
1379     // actual diameters. This was needed to fit both the sun and the
1380     // moon within the distance to the far clip plane.
1381     // Moon diameter:    3,476 kilometers
1382     // Sun diameter: 1,390,000 kilometers
1383     _sky->build( 80000.0, 80000.0,
1384                   463.3, 361.8,
1385                   *globals->get_ephem(),
1386                   fgGetNode("/environment", true));
1387     
1388     viewer->getCamera()
1389         ->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1390     
1391     osg::StateSet* stateSet = mRoot->getOrCreateStateSet();
1392
1393     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
1394     
1395     stateSet->setAttribute(new osg::Depth(osg::Depth::LESS));
1396     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
1397
1398     stateSet->setAttribute(new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01));
1399     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
1400     stateSet->setAttribute(new osg::BlendFunc);
1401     stateSet->setMode(GL_BLEND, osg::StateAttribute::OFF);
1402
1403     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
1404     
1405     // this will be set below
1406     stateSet->setMode(GL_NORMALIZE, osg::StateAttribute::OFF);
1407
1408     osg::Material* material = new osg::Material;
1409     stateSet->setAttribute(material);
1410     
1411     stateSet->setTextureAttribute(0, new osg::TexEnv);
1412     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
1413
1414     osg::Hint* hint = new osg::Hint(GL_FOG_HINT, GL_DONT_CARE);
1415     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/fog"));
1416     stateSet->setAttribute(hint);
1417     hint = new osg::Hint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
1418     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/polygon-smooth"));
1419     stateSet->setAttribute(hint);
1420     hint = new osg::Hint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
1421     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/line-smooth"));
1422     stateSet->setAttribute(hint);
1423     hint = new osg::Hint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
1424     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/point-smooth"));
1425     stateSet->setAttribute(hint);
1426     hint = new osg::Hint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
1427     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/perspective-correction"));
1428     stateSet->setAttribute(hint);
1429
1430     osg::Group* sceneGroup = new osg::Group;
1431     sceneGroup->addChild(globals->get_scenery()->get_scene_graph());
1432     sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
1433
1434     //sceneGroup->addChild(thesky->getCloudRoot());
1435
1436     stateSet = sceneGroup->getOrCreateStateSet();
1437     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
1438
1439     // need to update the light on every frame
1440     // OSG LightSource objects are rather confusing. OSG only supports
1441     // the 10 lights specified by OpenGL itself; if more than one
1442     // LightSource in the scene graph have the same light number, it's
1443     // indeterminate which values will be used to render geometry that
1444     // has that light number enabled. Also, adding children to a
1445     // LightSource is just a shortcut for setting up a state set that
1446     // has the corresponding OpenGL light enabled: a LightSource will
1447     // affect geometry anywhere in the scene graph that has its light
1448     // number enabled in a state set. 
1449     LightSource* lightSource = new LightSource;
1450     lightSource->getLight()->setDataVariance(Object::DYNAMIC);
1451     // relative because of CameraView being just a clever transform node
1452     lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
1453     lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
1454     lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
1455     mRealRoot->addChild(lightSource);
1456     // we need a white diffuse light for the phase of the moon
1457     osg::LightSource* sunLight = new osg::LightSource;
1458     sunLight->getLight()->setDataVariance(Object::DYNAMIC);
1459     sunLight->getLight()->setLightNum(1);
1460     sunLight->setUpdateCallback(new FGLightSourceUpdateCallback(true));
1461     sunLight->setReferenceFrame(osg::LightSource::RELATIVE_RF);
1462     sunLight->setLocalStateSetModes(osg::StateAttribute::ON);
1463     
1464     // Hang a StateSet above the sky subgraph in order to turn off
1465     // light 0
1466     Group* skyGroup = new Group;
1467     StateSet* skySS = skyGroup->getOrCreateStateSet();
1468     skySS->setMode(GL_LIGHT0, StateAttribute::OFF);
1469     skyGroup->addChild(_sky->getPreRoot());
1470     sunLight->addChild(skyGroup);
1471     mRoot->addChild(sceneGroup);
1472     if ( _classicalRenderer )
1473         mRoot->addChild(sunLight);
1474     
1475     // Clouds are added to the scene graph later
1476     stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
1477     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
1478     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
1479     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
1480
1481     // enable disable specular highlights.
1482     // is the place where we might plug in an other fragment shader ...
1483     osg::LightModel* lightModel = new osg::LightModel;
1484     lightModel->setUpdateCallback(new FGLightModelUpdateCallback);
1485     stateSet->setAttribute(lightModel);
1486
1487     // switch to enable wireframe
1488     osg::PolygonMode* polygonMode = new osg::PolygonMode;
1489     polygonMode->setUpdateCallback(new FGWireFrameModeUpdateCallback);
1490     stateSet->setAttributeAndModes(polygonMode);
1491
1492     // scene fog handling
1493     osg::Fog* fog = new osg::Fog;
1494     fog->setUpdateCallback(new FGFogUpdateCallback);
1495     stateSet->setAttributeAndModes(fog);
1496     stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
1497
1498     // plug in the GUI
1499     osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
1500     if (guiCamera) {
1501         
1502         osg::Geode* geode = new osg::Geode;
1503         geode->addDrawable(new SGPuDrawable);
1504         geode->addDrawable(new SGHUDDrawable);
1505         guiCamera->addChild(geode);
1506       
1507         panelSwitch = new osg::Switch;
1508         osg::StateSet* stateSet = panelSwitch->getOrCreateStateSet();
1509         stateSet->setRenderBinDetails(1000, "RenderBin");
1510         
1511         // speed optimization?
1512         stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
1513         stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
1514         stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
1515         stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
1516         stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
1517         
1518         
1519         panelSwitch->setUpdateCallback(new FGPanelSwitchCallback);
1520         panelChanged();
1521         
1522         guiCamera->addChild(panelSwitch.get());
1523     }
1524     
1525     osg::Switch* sw = new osg::Switch;
1526     sw->setUpdateCallback(new FGScenerySwitchCallback);
1527     sw->addChild(mRoot.get());
1528     mRealRoot->addChild(sw);
1529     // The clouds are attached directly to the scene graph root
1530     // because, in theory, they don't want the same default state set
1531     // as the rest of the scene. This may not be true in practice.
1532         if ( _classicalRenderer ) {
1533                 mRealRoot->addChild(_sky->getCloudRoot());
1534                 mRealRoot->addChild(FGCreateRedoutNode());
1535         }
1536     // Attach empty program to the scene root so that shader programs
1537     // don't leak into state sets (effects) that shouldn't have one.
1538     stateSet = mRealRoot->getOrCreateStateSet();
1539     stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
1540
1541         mDeferredRealRoot->addChild( mRealRoot.get() );
1542 }
1543
1544 void FGRenderer::panelChanged()
1545 {
1546     if (!panelSwitch) {
1547         return;
1548     }
1549     
1550     osg::Node* n = FGPanelNode::createNode(globals->get_current_panel());
1551     if (panelSwitch->getNumChildren()) {
1552         panelSwitch->setChild(0, n);
1553     } else {
1554         panelSwitch->addChild(n);
1555     }
1556 }
1557                                     
1558 // Update all Visuals (redraws anything graphics related)
1559 void
1560 FGRenderer::update( ) {
1561     if (!(_scenery_loaded->getBoolValue() || 
1562            _scenery_override->getBoolValue()))
1563     {
1564         _splash_alpha->setDoubleValue(1.0);
1565         return;
1566     }
1567     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1568
1569     if (_splash_alpha->getDoubleValue()>0.0)
1570     {
1571         // Fade out the splash screen
1572         const double fade_time = 0.8;
1573         const double fade_steps_per_sec = 20;
1574         double delay_time = SGMiscd::min(fade_time/fade_steps_per_sec,
1575                                          (SGTimeStamp::now() - _splash_time).toSecs());
1576         _splash_time = SGTimeStamp::now();
1577         double sAlpha = _splash_alpha->getDoubleValue();
1578         sAlpha -= SGMiscd::max(0.0,delay_time/fade_time);
1579         FGScenerySwitchCallback::scenery_enabled = (sAlpha<1.0);
1580         _splash_alpha->setDoubleValue((sAlpha < 0) ? 0.0 : sAlpha);
1581     }
1582
1583     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
1584         if (!_classicalRenderer ) {
1585                 _ambientFactor->set( toOsg(l->scene_ambient()) );
1586                 _sunDiffuse->set( toOsg(l->scene_diffuse()) );
1587                 _sunSpecular->set( toOsg(l->scene_specular()) );
1588                 _sunDirection->set( osg::Vec3f(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]) );
1589         }
1590
1591     // update fog params
1592     double actual_visibility;
1593     if (_cloud_status->getBoolValue()) {
1594         actual_visibility = _sky->get_visibility();
1595     } else {
1596         actual_visibility = _visibility_m->getDoubleValue();
1597     }
1598
1599     // idle_state is now 1000 meaning we've finished all our
1600     // initializations and are running the main loop, so this will
1601     // now work without seg faulting the system.
1602
1603     FGViewer *current__view = globals->get_current_view();
1604     // Force update of center dependent values ...
1605     current__view->set_dirty();
1606   
1607     osg::Camera *camera = viewer->getCamera();
1608
1609     bool skyblend = _skyblend->getBoolValue();
1610     if ( skyblend ) {
1611         
1612         if ( _textures->getBoolValue() ) {
1613             SGVec4f clearColor(l->adj_fog_color());
1614             camera->setClearColor(toOsg(clearColor));
1615         }
1616     } else {
1617         SGVec4f clearColor(l->sky_color());
1618         camera->setClearColor(toOsg(clearColor));
1619     }
1620
1621     // update fog params if visibility has changed
1622     double visibility_meters = _visibility_m->getDoubleValue();
1623     _sky->set_visibility(visibility_meters);
1624
1625     double altitude_m = _altitude_ft->getDoubleValue() * SG_FEET_TO_METER;
1626     _sky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
1627
1628     // update the sky dome
1629     if ( skyblend ) {
1630
1631         // The sun and moon distances are scaled down versions
1632         // of the actual distance to get both the moon and the sun
1633         // within the range of the far clip plane.
1634         // Moon distance:    384,467 kilometers
1635         // Sun distance: 150,000,000 kilometers
1636
1637         double sun_horiz_eff, moon_horiz_eff;
1638         if (_horizon_effect->getBoolValue()) {
1639             sun_horiz_eff
1640                 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
1641                                              0.0),
1642                              0.33) / 3.0;
1643             moon_horiz_eff
1644                 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
1645                                              0.0),
1646                              0.33)/3.0;
1647         } else {
1648            sun_horiz_eff = moon_horiz_eff = 1.0;
1649         }
1650
1651         SGSkyState sstate;
1652         sstate.pos       = current__view->getViewPosition();
1653         sstate.pos_geod  = current__view->getPosition();
1654         sstate.ori       = current__view->getViewOrientation();
1655         sstate.spin      = l->get_sun_rotation();
1656         sstate.gst       = globals->get_time_params()->getGst();
1657         sstate.sun_dist  = 50000.0 * sun_horiz_eff;
1658         sstate.moon_dist = 40000.0 * moon_horiz_eff;
1659         sstate.sun_angle = l->get_sun_angle();
1660
1661         SGSkyColor scolor;
1662         scolor.sky_color   = SGVec3f(l->sky_color().data());
1663         scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
1664         scolor.fog_color   = SGVec3f(l->adj_fog_color().data());
1665         scolor.cloud_color = SGVec3f(l->cloud_color().data());
1666         scolor.sun_angle   = l->get_sun_angle();
1667         scolor.moon_angle  = l->get_moon_angle();
1668   
1669         double delta_time_sec = _sim_delta_sec->getDoubleValue();
1670         _sky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
1671         _sky->repaint( scolor, *globals->get_ephem() );
1672
1673             //OSGFIXME
1674 //         shadows->setupShadows(
1675 //           current__view->getLongitude_deg(),
1676 //           current__view->getLatitude_deg(),
1677 //           globals->get_time_params()->getGst(),
1678 //           globals->get_ephem()->getSunRightAscension(),
1679 //           globals->get_ephem()->getSunDeclination(),
1680 //           l->get_sun_angle());
1681
1682     }
1683
1684 //     sgEnviro.setLight(l->adj_fog_color());
1685 //     sgEnviro.startOfFrame(current__view->get_view_pos(), 
1686 //         current__view->get_world_up(),
1687 //         current__view->getLongitude_deg(),
1688 //         current__view->getLatitude_deg(),
1689 //         current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
1690 //         delta_time_sec);
1691
1692     // OSGFIXME
1693 //     sgEnviro.drawLightning();
1694
1695 //        double current_view_origin_airspeed_horiz_kt =
1696 //         fgGetDouble("/velocities/airspeed-kt", 0.0)
1697 //                        * cos( fgGetDouble("/orientation/pitch-deg", 0.0)
1698 //                                * SGD_DEGREES_TO_RADIANS);
1699
1700     // OSGFIXME
1701 //     if( is_internal )
1702 //         shadows->endOfFrame();
1703
1704     // need to call the update visitor once
1705     mFrameStamp->setCalendarTime(*globals->get_time_params()->getGmt());
1706     mUpdateVisitor->setViewData(current__view->getViewPosition(),
1707                                 current__view->getViewOrientation());
1708     SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
1709     mUpdateVisitor->setLight(direction, l->scene_ambient(),
1710                              l->scene_diffuse(), l->scene_specular(),
1711                              l->adj_fog_color(),
1712                              l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
1713     mUpdateVisitor->setVisibility(actual_visibility);
1714     simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
1715     osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
1716     cullMask |= simgear::GroundLightManager::instance()
1717         ->getLightNodeMask(mUpdateVisitor.get());
1718     if (_panel_hotspots->getBoolValue())
1719         cullMask |= simgear::PICK_BIT;
1720     CameraGroup::getDefault()->setCameraCullMasks(cullMask);
1721         if ( !_classicalRenderer ) {
1722                 _fogColor->set( toOsg( l->adj_fog_color() ) );
1723                 _fogDensity->set( float( mUpdateVisitor->getFogExp2Density() ) );
1724         }
1725 }
1726
1727 void
1728 FGRenderer::resize( int width, int height )
1729 {
1730     int curWidth = _xsize->getIntValue(),
1731         curHeight = _ysize->getIntValue();
1732     SG_LOG(SG_VIEW, SG_DEBUG, "FGRenderer::resize: new size " << width << " x " << height);
1733     if ((curHeight != height) || (curWidth != width)) {
1734     // must guard setting these, or PLIB-PUI fails with too many live interfaces
1735         _xsize->setIntValue(width);
1736         _ysize->setIntValue(height);
1737     }
1738 }
1739
1740 bool
1741 FGRenderer::pick(std::vector<SGSceneryPick>& pickList,
1742                  const osgGA::GUIEventAdapter* ea)
1743 {
1744     // wipe out the return ...
1745     pickList.clear();
1746     typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
1747     Intersections intersections;
1748
1749     if (!computeIntersections(CameraGroup::getDefault(), ea, intersections))
1750         return false;
1751     for (Intersections::iterator hit = intersections.begin(),
1752              e = intersections.end();
1753          hit != e;
1754          ++hit) {
1755         const osg::NodePath& np = hit->nodePath;
1756         osg::NodePath::const_reverse_iterator npi;
1757         for (npi = np.rbegin(); npi != np.rend(); ++npi) {
1758             SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
1759             if (!ud)
1760                 continue;
1761             for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
1762                 SGPickCallback* pickCallback = ud->getPickCallback(i);
1763                 if (!pickCallback)
1764                     continue;
1765                 SGSceneryPick sceneryPick;
1766                 sceneryPick.info.local = toSG(hit->getLocalIntersectPoint());
1767                 sceneryPick.info.wgs84 = toSG(hit->getWorldIntersectPoint());
1768                 sceneryPick.callback = pickCallback;
1769                 pickList.push_back(sceneryPick);
1770             }
1771         }
1772     }
1773     return !pickList.empty();
1774 }
1775
1776 void
1777 FGRenderer::setViewer(osgViewer::Viewer* viewer_)
1778 {
1779     viewer = viewer_;
1780 }
1781
1782 void
1783 FGRenderer::setEventHandler(FGEventHandler* eventHandler_)
1784 {
1785     eventHandler = eventHandler_;
1786 }
1787
1788 void
1789 FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
1790 {
1791     mRealRoot->addChild(camera);
1792 }
1793
1794 void
1795 FGRenderer::setPlanes( double zNear, double zFar )
1796 {
1797         _planes->set( osg::Vec3f( - zFar, - zFar * zNear, zFar - zNear ) );
1798 }
1799
1800 bool
1801 fgDumpSceneGraphToFile(const char* filename)
1802 {
1803     return osgDB::writeNodeFile(*mRealRoot.get(), filename);
1804 }
1805
1806 bool
1807 fgDumpTerrainBranchToFile(const char* filename)
1808 {
1809     return osgDB::writeNodeFile( *globals->get_scenery()->get_terrain_branch(),
1810                                  filename );
1811 }
1812
1813 // For debugging
1814 bool
1815 fgDumpNodeToFile(osg::Node* node, const char* filename)
1816 {
1817     return osgDB::writeNodeFile(*node, filename);
1818 }
1819
1820 namespace flightgear
1821 {
1822 using namespace osg;
1823
1824 class VisibleSceneInfoVistor : public NodeVisitor, CullStack
1825 {
1826 public:
1827     VisibleSceneInfoVistor()
1828         : NodeVisitor(CULL_VISITOR, TRAVERSE_ACTIVE_CHILDREN)
1829     {
1830         setCullingMode(CullSettings::SMALL_FEATURE_CULLING
1831                        | CullSettings::VIEW_FRUSTUM_CULLING);
1832         setComputeNearFarMode(CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1833     }
1834
1835     VisibleSceneInfoVistor(const VisibleSceneInfoVistor& rhs)
1836     {
1837     }
1838
1839     META_NodeVisitor("flightgear","VisibleSceneInfoVistor")
1840
1841     typedef std::map<const std::string,int> InfoMap;
1842
1843     void getNodeInfo(Node* node)
1844     {
1845         const char* typeName = typeid(*node).name();
1846         classInfo[typeName]++;
1847         const std::string& nodeName = node->getName();
1848         if (!nodeName.empty())
1849             nodeInfo[nodeName]++;
1850     }
1851
1852     void dumpInfo()
1853     {
1854         using namespace std;
1855         typedef vector<InfoMap::iterator> FreqVector;
1856         cout << "class info:\n";
1857         FreqVector classes;
1858         for (InfoMap::iterator itr = classInfo.begin(), end = classInfo.end();
1859              itr != end;
1860              ++itr)
1861             classes.push_back(itr);
1862         sort(classes.begin(), classes.end(), freqComp);
1863         for (FreqVector::iterator itr = classes.begin(), end = classes.end();
1864              itr != end;
1865              ++itr) {
1866             cout << (*itr)->first << " " << (*itr)->second << "\n";
1867         }
1868         cout << "\nnode info:\n";
1869         FreqVector nodes;
1870         for (InfoMap::iterator itr = nodeInfo.begin(), end = nodeInfo.end();
1871              itr != end;
1872              ++itr)
1873             nodes.push_back(itr);
1874
1875         sort (nodes.begin(), nodes.end(), freqComp);
1876         for (FreqVector::iterator itr = nodes.begin(), end = nodes.end();
1877              itr != end;
1878              ++itr) {
1879             cout << (*itr)->first << " " << (*itr)->second << "\n";
1880         }
1881         cout << endl;
1882     }
1883     
1884     void doTraversal(Camera* camera, Node* root, Viewport* viewport)
1885     {
1886         ref_ptr<RefMatrix> projection
1887             = createOrReuseMatrix(camera->getProjectionMatrix());
1888         ref_ptr<RefMatrix> mv = createOrReuseMatrix(camera->getViewMatrix());
1889         if (!viewport)
1890             viewport = camera->getViewport();
1891         if (viewport)
1892             pushViewport(viewport);
1893         pushProjectionMatrix(projection.get());
1894         pushModelViewMatrix(mv.get(), Transform::ABSOLUTE_RF);
1895         root->accept(*this);
1896         popModelViewMatrix();
1897         popProjectionMatrix();
1898         if (viewport)
1899             popViewport();
1900         dumpInfo();
1901     }
1902
1903     void apply(Node& node)
1904     {
1905         if (isCulled(node))
1906             return;
1907         pushCurrentMask();
1908         getNodeInfo(&node);
1909         traverse(node);
1910         popCurrentMask();
1911     }
1912     void apply(Group& node)
1913     {
1914         if (isCulled(node))
1915             return;
1916         pushCurrentMask();
1917         getNodeInfo(&node);
1918         traverse(node);
1919         popCurrentMask();
1920     }
1921
1922     void apply(Transform& node)
1923     {
1924         if (isCulled(node))
1925             return;
1926         pushCurrentMask();
1927         ref_ptr<RefMatrix> matrix = createOrReuseMatrix(*getModelViewMatrix());
1928         node.computeLocalToWorldMatrix(*matrix,this);
1929         pushModelViewMatrix(matrix.get(), node.getReferenceFrame());
1930         getNodeInfo(&node);
1931         traverse(node);
1932         popModelViewMatrix();
1933         popCurrentMask();
1934     }
1935
1936     void apply(Camera& camera)
1937     {
1938         // Save current cull settings
1939         CullSettings saved_cull_settings(*this);
1940
1941         // set cull settings from this Camera
1942         setCullSettings(camera);
1943         // inherit the settings from above
1944         inheritCullSettings(saved_cull_settings, camera.getInheritanceMask());
1945
1946         // set the cull mask.
1947         unsigned int savedTraversalMask = getTraversalMask();
1948         bool mustSetCullMask = (camera.getInheritanceMask()
1949                                 & osg::CullSettings::CULL_MASK) == 0;
1950         if (mustSetCullMask)
1951             setTraversalMask(camera.getCullMask());
1952
1953         osg::RefMatrix* projection = 0;
1954         osg::RefMatrix* modelview = 0;
1955
1956         if (camera.getReferenceFrame()==osg::Transform::RELATIVE_RF) {
1957             if (camera.getTransformOrder()==osg::Camera::POST_MULTIPLY) {
1958                 projection = createOrReuseMatrix(*getProjectionMatrix()
1959                                                  *camera.getProjectionMatrix());
1960                 modelview = createOrReuseMatrix(*getModelViewMatrix()
1961                                                 * camera.getViewMatrix());
1962             }
1963             else {              // pre multiply 
1964                 projection = createOrReuseMatrix(camera.getProjectionMatrix()
1965                                                  * (*getProjectionMatrix()));
1966                 modelview = createOrReuseMatrix(camera.getViewMatrix()
1967                                                 * (*getModelViewMatrix()));
1968             }
1969         } else {
1970             // an absolute reference frame
1971             projection = createOrReuseMatrix(camera.getProjectionMatrix());
1972             modelview = createOrReuseMatrix(camera.getViewMatrix());
1973         }
1974         if (camera.getViewport())
1975             pushViewport(camera.getViewport());
1976
1977         pushProjectionMatrix(projection);
1978         pushModelViewMatrix(modelview, camera.getReferenceFrame());    
1979
1980         traverse(camera);
1981     
1982         // restore the previous model view matrix.
1983         popModelViewMatrix();
1984
1985         // restore the previous model view matrix.
1986         popProjectionMatrix();
1987
1988         if (camera.getViewport()) popViewport();
1989
1990         // restore the previous traversal mask settings
1991         if (mustSetCullMask)
1992             setTraversalMask(savedTraversalMask);
1993
1994         // restore the previous cull settings
1995         setCullSettings(saved_cull_settings);
1996     }
1997
1998 protected:
1999     // sort in reverse
2000     static bool freqComp(const InfoMap::iterator& lhs, const InfoMap::iterator& rhs)
2001     {
2002         return lhs->second > rhs->second;
2003     }
2004     InfoMap classInfo;
2005     InfoMap nodeInfo;
2006 };
2007
2008 bool printVisibleSceneInfo(FGRenderer* renderer)
2009 {
2010     osgViewer::Viewer* viewer = renderer->getViewer();
2011     VisibleSceneInfoVistor vsv;
2012     Viewport* vp = 0;
2013     if (!viewer->getCamera()->getViewport() && viewer->getNumSlaves() > 0) {
2014         const View::Slave& slave = viewer->getSlave(0);
2015         vp = slave._camera->getViewport();
2016     }
2017     vsv.doTraversal(viewer->getCamera(), viewer->getSceneData(), vp);
2018     return true;
2019 }
2020
2021 }
2022 // end of renderer.cxx
2023