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1 // renderer.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 // This file contains parts of main.cxx prior to october 2004
5 //
6 // Copyright (C) 1997 - 2002  Curtis L. Olson  - http://www.flightgear.org/~curt
7 //
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
12 //
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 // General Public License for more details.
17 //
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21
22 #ifdef HAVE_CONFIG_H
23 #  include <config.h>
24 #endif
25
26 #ifdef HAVE_WINDOWS_H
27 #  include <windows.h>
28 #endif
29
30 #include <simgear/compiler.h>
31
32 #include <algorithm>
33 #include <iostream>
34 #include <map>
35 #include <vector>
36 #include <typeinfo>
37
38 #include <osg/ref_ptr>
39 #include <osg/AlphaFunc>
40 #include <osg/BlendFunc>
41 #include <osg/Camera>
42 #include <osg/CullFace>
43 #include <osg/CullStack>
44 #include <osg/Depth>
45 #include <osg/Fog>
46 #include <osg/Group>
47 #include <osg/Hint>
48 #include <osg/Light>
49 #include <osg/LightModel>
50 #include <osg/LightSource>
51 #include <osg/Material>
52 #include <osg/Math>
53 #include <osg/NodeCallback>
54 #include <osg/Notify>
55 #include <osg/PolygonMode>
56 #include <osg/PolygonOffset>
57 #include <osg/Program>
58 #include <osg/Version>
59 #include <osg/TexEnv>
60
61 #include <osgUtil/LineSegmentIntersector>
62
63 #include <osg/io_utils>
64 #include <osgDB/WriteFile>
65
66 #include <simgear/math/SGMath.hxx>
67 #include <simgear/scene/material/matlib.hxx>
68 #include <simgear/scene/model/animation.hxx>
69 #include <simgear/scene/model/placement.hxx>
70 #include <simgear/scene/sky/sky.hxx>
71 #include <simgear/scene/util/SGUpdateVisitor.hxx>
72 #include <simgear/scene/util/RenderConstants.hxx>
73 #include <simgear/scene/util/SGSceneUserData.hxx>
74 #include <simgear/scene/tgdb/GroundLightManager.hxx>
75 #include <simgear/scene/tgdb/pt_lights.hxx>
76 #include <simgear/structure/OSGUtils.hxx>
77 #include <simgear/props/props.hxx>
78 #include <simgear/timing/sg_time.hxx>
79 #include <simgear/ephemeris/ephemeris.hxx>
80 #include <simgear/math/sg_random.h>
81 #ifdef FG_JPEG_SERVER
82 #include <simgear/screen/jpgfactory.hxx>
83 #endif
84
85 #include <Time/light.hxx>
86 #include <Time/light.hxx>
87 #include <Cockpit/panel.hxx>
88 #include <Model/panelnode.hxx>
89 #include <Model/modelmgr.hxx>
90 #include <Model/acmodel.hxx>
91 #include <Scenery/scenery.hxx>
92 #include <Scenery/redout.hxx>
93 #include <GUI/new_gui.hxx>
94 #include <Instrumentation/HUD/HUD.hxx>
95 #include <Environment/precipitation_mgr.hxx>
96
97 #include "splash.hxx"
98 #include "renderer.hxx"
99 #include "main.hxx"
100 #include "CameraGroup.hxx"
101 #include "FGEventHandler.hxx"
102 #include <Main/viewer.hxx>
103 #include <Main/viewmgr.hxx>
104
105 using namespace osg;
106 using namespace simgear;
107 using namespace flightgear;
108
109 class FGHintUpdateCallback : public osg::StateAttribute::Callback {
110 public:
111   FGHintUpdateCallback(const char* configNode) :
112     mConfigNode(fgGetNode(configNode, true))
113   { }
114   virtual void operator()(osg::StateAttribute* stateAttribute,
115                           osg::NodeVisitor*)
116   {
117     assert(dynamic_cast<osg::Hint*>(stateAttribute));
118     osg::Hint* hint = static_cast<osg::Hint*>(stateAttribute);
119
120     const char* value = mConfigNode->getStringValue();
121     if (!value)
122       hint->setMode(GL_DONT_CARE);
123     else if (0 == strcmp(value, "nicest"))
124       hint->setMode(GL_NICEST);
125     else if (0 == strcmp(value, "fastest"))
126       hint->setMode(GL_FASTEST);
127     else
128       hint->setMode(GL_DONT_CARE);
129   }
130 private:
131   SGPropertyNode_ptr mConfigNode;
132 };
133
134
135 class SGPuDrawable : public osg::Drawable {
136 public:
137   SGPuDrawable()
138   {
139     // Dynamic stuff, do not store geometry
140     setUseDisplayList(false);
141     setDataVariance(Object::DYNAMIC);
142
143     osg::StateSet* stateSet = getOrCreateStateSet();
144     stateSet->setRenderBinDetails(1001, "RenderBin");
145     // speed optimization?
146     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
147     // We can do translucent menus, so why not. :-)
148     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
149     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
150     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
151
152     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
153
154     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
155     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
156   }
157   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
158   { drawImplementation(*renderInfo.getState()); }
159   void drawImplementation(osg::State& state) const
160   {
161     state.setActiveTextureUnit(0);
162     state.setClientActiveTextureUnit(0);
163
164     state.disableAllVertexArrays();
165
166     glPushAttrib(GL_ALL_ATTRIB_BITS);
167     glPushClientAttrib(~0u);
168
169     puDisplay();
170
171     glPopClientAttrib();
172     glPopAttrib();
173   }
174
175   virtual osg::Object* cloneType() const { return new SGPuDrawable; }
176   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGPuDrawable; }
177   
178 private:
179 };
180
181 class SGHUDAndPanelDrawable : public osg::Drawable {
182 public:
183   SGHUDAndPanelDrawable()
184   {
185     // Dynamic stuff, do not store geometry
186     setUseDisplayList(false);
187     setDataVariance(Object::DYNAMIC);
188
189     osg::StateSet* stateSet = getOrCreateStateSet();
190     stateSet->setRenderBinDetails(1000, "RenderBin");
191
192     // speed optimization?
193     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
194     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
195     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
196     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
197     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
198
199     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
200   }
201   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
202   { drawImplementation(*renderInfo.getState()); }
203   void drawImplementation(osg::State& state) const
204   {
205     state.setActiveTextureUnit(0);
206     state.setClientActiveTextureUnit(0);
207     state.disableAllVertexArrays();
208
209     glPushAttrib(GL_ALL_ATTRIB_BITS);
210     glPushClientAttrib(~0u);
211
212     HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
213     hud->draw(state);
214
215     // update the panel subsystem
216     if ( globals->get_current_panel() != NULL )
217         globals->get_current_panel()->update(state);
218     // We don't need a state here - can be safely removed when we can pick
219     // correctly
220     fgUpdate3DPanels();
221
222     glPopClientAttrib();
223     glPopAttrib();
224
225   }
226
227   virtual osg::Object* cloneType() const { return new SGHUDAndPanelDrawable; }
228   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGHUDAndPanelDrawable; }
229   
230 private:
231 };
232
233 class FGLightSourceUpdateCallback : public osg::NodeCallback {
234 public:
235   
236   /**
237    * @param isSun true if the light is the actual sun i.e., for
238    * illuminating the moon.
239    */
240   FGLightSourceUpdateCallback(bool isSun = false) : _isSun(isSun) {}
241   FGLightSourceUpdateCallback(const FGLightSourceUpdateCallback& nc,
242                               const CopyOp& op)
243     : NodeCallback(nc, op), _isSun(nc._isSun)
244   {}
245   META_Object(flightgear,FGLightSourceUpdateCallback);
246   
247   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
248   {
249     assert(dynamic_cast<osg::LightSource*>(node));
250     osg::LightSource* lightSource = static_cast<osg::LightSource*>(node);
251     osg::Light* light = lightSource->getLight();
252     
253     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
254     if (_isSun) {
255       light->setAmbient(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
256       light->setDiffuse(Vec4(1.0f, 1.0f, 1.0f, 1.0f));
257       light->setSpecular(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
258     } else {
259       light->setAmbient(toOsg(l->scene_ambient()));
260       light->setDiffuse(toOsg(l->scene_diffuse()));
261       light->setSpecular(toOsg(l->scene_specular()));
262     }
263     osg::Vec4f position(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2], 0);
264     light->setPosition(position);
265
266     traverse(node, nv);
267   }
268 private:
269   const bool _isSun;
270 };
271
272 class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
273 public:
274   FGWireFrameModeUpdateCallback() :
275     mWireframe(fgGetNode("/sim/rendering/wireframe", true))
276   { }
277   virtual void operator()(osg::StateAttribute* stateAttribute,
278                           osg::NodeVisitor*)
279   {
280     assert(dynamic_cast<osg::PolygonMode*>(stateAttribute));
281     osg::PolygonMode* polygonMode;
282     polygonMode = static_cast<osg::PolygonMode*>(stateAttribute);
283
284     if (mWireframe->getBoolValue())
285       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
286                            osg::PolygonMode::LINE);
287     else
288       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
289                            osg::PolygonMode::FILL);
290   }
291 private:
292   SGPropertyNode_ptr mWireframe;
293 };
294
295 class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
296 public:
297   FGLightModelUpdateCallback() :
298     mHighlights(fgGetNode("/sim/rendering/specular-highlight", true))
299   { }
300   virtual void operator()(osg::StateAttribute* stateAttribute,
301                           osg::NodeVisitor*)
302   {
303     assert(dynamic_cast<osg::LightModel*>(stateAttribute));
304     osg::LightModel* lightModel;
305     lightModel = static_cast<osg::LightModel*>(stateAttribute);
306
307 #if 0
308     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
309     lightModel->setAmbientIntensity(toOsg(l->scene_ambient());
310 #else
311     lightModel->setAmbientIntensity(osg::Vec4(0, 0, 0, 1));
312 #endif
313     lightModel->setTwoSided(true);
314     lightModel->setLocalViewer(false);
315
316     if (mHighlights->getBoolValue()) {
317       lightModel->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR);
318     } else {
319       lightModel->setColorControl(osg::LightModel::SINGLE_COLOR);
320     }
321   }
322 private:
323   SGPropertyNode_ptr mHighlights;
324 };
325
326 class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
327 public:
328   FGFogEnableUpdateCallback() :
329     mFogEnabled(fgGetNode("/sim/rendering/fog", true))
330   { }
331   virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
332   {
333     if (strcmp(mFogEnabled->getStringValue(), "disabled") == 0) {
334       stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
335     } else {
336       stateSet->setMode(GL_FOG, osg::StateAttribute::ON);
337     }
338   }
339 private:
340   SGPropertyNode_ptr mFogEnabled;
341 };
342
343 class FGFogUpdateCallback : public osg::StateAttribute::Callback {
344 public:
345   virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
346   {
347     assert(dynamic_cast<SGUpdateVisitor*>(nv));
348     assert(dynamic_cast<osg::Fog*>(sa));
349     SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
350     osg::Fog* fog = static_cast<osg::Fog*>(sa);
351     fog->setMode(osg::Fog::EXP2);
352     fog->setColor(toOsg(updateVisitor->getFogColor()));
353     fog->setDensity(updateVisitor->getFogExp2Density());
354   }
355 };
356
357 // update callback for the switch node guarding that splash
358 class FGScenerySwitchCallback : public osg::NodeCallback {
359 public:
360   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
361   {
362     assert(dynamic_cast<osg::Switch*>(node));
363     osg::Switch* sw = static_cast<osg::Switch*>(node);
364
365     bool enabled = scenery_enabled;
366     sw->setValue(0, enabled);
367     if (!enabled)
368       return;
369     traverse(node, nv);
370   }
371
372   static bool scenery_enabled;
373 };
374
375 bool FGScenerySwitchCallback::scenery_enabled = false;
376
377 // Sky structures
378 SGSky *thesky;
379
380 static osg::ref_ptr<osg::FrameStamp> mFrameStamp = new osg::FrameStamp;
381 static osg::ref_ptr<SGUpdateVisitor> mUpdateVisitor= new SGUpdateVisitor;
382
383 static osg::ref_ptr<osg::Group> mRealRoot = new osg::Group;
384
385 static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
386
387 #ifdef FG_JPEG_SERVER
388 static void updateRenderer()
389 {
390     globals->get_renderer()->update();
391 }
392 #endif
393
394 FGRenderer::FGRenderer()
395 {
396 #ifdef FG_JPEG_SERVER
397    jpgRenderFrame = updateRenderer;
398 #endif
399    eventHandler = new FGEventHandler;
400 }
401
402 FGRenderer::~FGRenderer()
403 {
404 #ifdef FG_JPEG_SERVER
405    jpgRenderFrame = NULL;
406 #endif
407 }
408
409 // Initialize various GL/view parameters
410 // XXX This should be called "preinit" or something, as it initializes
411 // critical parts of the scene graph in addition to the splash screen.
412 void
413 FGRenderer::splashinit( void ) {
414     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
415     mRealRoot = dynamic_cast<osg::Group*>(viewer->getSceneData());
416     mRealRoot->addChild(fgCreateSplashNode());
417     mFrameStamp = viewer->getFrameStamp();
418     // Scene doesn't seem to pass the frame stamp to the update
419     // visitor automatically.
420     mUpdateVisitor->setFrameStamp(mFrameStamp.get());
421     viewer->setUpdateVisitor(mUpdateVisitor.get());
422     fgSetDouble("/sim/startup/splash-alpha", 1.0);
423 }
424
425 void
426 FGRenderer::init( void )
427 {
428     _scenery_loaded   = fgGetNode("/sim/sceneryloaded", true);
429     _scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
430     _panel_hotspots   = fgGetNode("/sim/panel-hotspots", true);
431     _virtual_cockpit  = fgGetNode("/sim/virtual-cockpit", true);
432
433     _sim_delta_sec = fgGetNode("/sim/time/delta-sec", true);
434
435     _xsize         = fgGetNode("/sim/startup/xsize", true);
436     _ysize         = fgGetNode("/sim/startup/ysize", true);
437     _splash_alpha  = fgGetNode("/sim/startup/splash-alpha", true);
438
439     _skyblend             = fgGetNode("/sim/rendering/skyblend", true);
440     _point_sprites        = fgGetNode("/sim/rendering/point-sprites", true);
441     _enhanced_lighting    = fgGetNode("/sim/rendering/enhanced-lighting", true);
442     _distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
443     _horizon_effect       = fgGetNode("/sim/rendering/horizon-effect", true);
444     _textures             = fgGetNode("/sim/rendering/textures", true);
445
446     _altitude_ft = fgGetNode("/position/altitude-ft", true);
447
448     _cloud_status = fgGetNode("/environment/clouds/status", true);
449     _visibility_m = fgGetNode("/environment/visibility-m", true);
450     
451     bool use_point_sprites = _point_sprites->getBoolValue();
452     bool enhanced_lighting = _enhanced_lighting->getBoolValue();
453     bool distance_attenuation = _distance_attenuation->getBoolValue();
454
455     SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
456                                   distance_attenuation );
457 }
458
459 void
460 FGRenderer::setupView( void )
461 {
462     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
463     osg::initNotifyLevel();
464
465     // The number of polygon-offset "units" to place between layers.  In
466     // principle, one is supposed to be enough.  In practice, I find that
467     // my hardware/driver requires many more.
468     osg::PolygonOffset::setUnitsMultiplier(1);
469     osg::PolygonOffset::setFactorMultiplier(1);
470
471     // Go full screen if requested ...
472     if ( fgGetBool("/sim/startup/fullscreen") )
473         fgOSFullScreen();
474
475     viewer->getCamera()
476         ->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
477     
478     osg::StateSet* stateSet = mRoot->getOrCreateStateSet();
479
480     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
481     
482     stateSet->setAttribute(new osg::Depth(osg::Depth::LESS));
483     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
484
485     stateSet->setAttribute(new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01));
486     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
487     stateSet->setAttribute(new osg::BlendFunc);
488     stateSet->setMode(GL_BLEND, osg::StateAttribute::OFF);
489
490     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
491     
492     // this will be set below
493     stateSet->setMode(GL_NORMALIZE, osg::StateAttribute::OFF);
494
495     osg::Material* material = new osg::Material;
496     stateSet->setAttribute(material);
497     
498     stateSet->setTextureAttribute(0, new osg::TexEnv);
499     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
500
501     osg::Hint* hint = new osg::Hint(GL_FOG_HINT, GL_DONT_CARE);
502     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/fog"));
503     stateSet->setAttribute(hint);
504     hint = new osg::Hint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
505     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/polygon-smooth"));
506     stateSet->setAttribute(hint);
507     hint = new osg::Hint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
508     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/line-smooth"));
509     stateSet->setAttribute(hint);
510     hint = new osg::Hint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
511     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/point-smooth"));
512     stateSet->setAttribute(hint);
513     hint = new osg::Hint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
514     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/perspective-correction"));
515     stateSet->setAttribute(hint);
516
517     osg::Group* sceneGroup = new osg::Group;
518     sceneGroup->addChild(globals->get_scenery()->get_scene_graph());
519     sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
520
521     //sceneGroup->addChild(thesky->getCloudRoot());
522
523     stateSet = sceneGroup->getOrCreateStateSet();
524     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
525
526     // need to update the light on every frame
527     // OSG LightSource objects are rather confusing. OSG only supports
528     // the 10 lights specified by OpenGL itself; if more than one
529     // LightSource in the scene graph have the same light number, it's
530     // indeterminate which values will be used to render geometry that
531     // has that light number enabled. Also, adding children to a
532     // LightSource is just a shortcut for setting up a state set that
533     // has the corresponding OpenGL light enabled: a LightSource will
534     // affect geometry anywhere in the scene graph that has its light
535     // number enabled in a state set. 
536     LightSource* lightSource = new LightSource;
537     lightSource->getLight()->setDataVariance(Object::DYNAMIC);
538     // relative because of CameraView being just a clever transform node
539     lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
540     lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
541     lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
542     mRealRoot->addChild(lightSource);
543     // we need a white diffuse light for the phase of the moon
544     osg::LightSource* sunLight = new osg::LightSource;
545     sunLight->getLight()->setDataVariance(Object::DYNAMIC);
546     sunLight->getLight()->setLightNum(1);
547     sunLight->setUpdateCallback(new FGLightSourceUpdateCallback(true));
548     sunLight->setReferenceFrame(osg::LightSource::RELATIVE_RF);
549     sunLight->setLocalStateSetModes(osg::StateAttribute::ON);
550     // Hang a StateSet above the sky subgraph in order to turn off
551     // light 0
552     Group* skyGroup = new Group;
553     StateSet* skySS = skyGroup->getOrCreateStateSet();
554     skySS->setMode(GL_LIGHT0, StateAttribute::OFF);
555     skyGroup->addChild(thesky->getPreRoot());
556     sunLight->addChild(skyGroup);
557     mRoot->addChild(sceneGroup);
558     mRoot->addChild(sunLight);
559     // Clouds are added to the scene graph later
560     stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
561     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
562     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
563     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
564
565     // enable disable specular highlights.
566     // is the place where we might plug in an other fragment shader ...
567     osg::LightModel* lightModel = new osg::LightModel;
568     lightModel->setUpdateCallback(new FGLightModelUpdateCallback);
569     stateSet->setAttribute(lightModel);
570
571     // switch to enable wireframe
572     osg::PolygonMode* polygonMode = new osg::PolygonMode;
573     polygonMode->setUpdateCallback(new FGWireFrameModeUpdateCallback);
574     stateSet->setAttributeAndModes(polygonMode);
575
576     // scene fog handling
577     osg::Fog* fog = new osg::Fog;
578     fog->setUpdateCallback(new FGFogUpdateCallback);
579     stateSet->setAttributeAndModes(fog);
580     stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
581
582     // plug in the GUI
583     osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
584     if (guiCamera) {
585         osg::Geode* geode = new osg::Geode;
586         geode->addDrawable(new SGPuDrawable);
587         geode->addDrawable(new SGHUDAndPanelDrawable);
588         guiCamera->addChild(geode);
589     }
590     osg::Switch* sw = new osg::Switch;
591     sw->setUpdateCallback(new FGScenerySwitchCallback);
592     sw->addChild(mRoot.get());
593     mRealRoot->addChild(sw);
594     // The clouds are attached directly to the scene graph root
595     // because, in theory, they don't want the same default state set
596     // as the rest of the scene. This may not be true in practice.
597     mRealRoot->addChild(thesky->getCloudRoot());
598     mRealRoot->addChild(FGCreateRedoutNode());
599     // Attach empty program to the scene root so that shader programs
600     // don't leak into state sets (effects) that shouldn't have one.
601     stateSet = mRealRoot->getOrCreateStateSet();
602     stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
603 }
604
605 // Update all Visuals (redraws anything graphics related)
606 void
607 FGRenderer::update( ) {
608     if (!(_scenery_loaded->getBoolValue() || 
609            _scenery_override->getBoolValue()))
610     {
611         _splash_alpha->setDoubleValue(1.0);
612         return;
613     }
614     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
615
616     if (_splash_alpha->getDoubleValue()>0.0)
617     {
618         // Fade out the splash screen
619         const double fade_time = 0.8;
620         const double fade_steps_per_sec = 20;
621         double delay_time = SGMiscd::min(fade_time/fade_steps_per_sec,
622                                          (SGTimeStamp::now() - _splash_time).toSecs());
623         _splash_time = SGTimeStamp::now();
624         double sAlpha = _splash_alpha->getDoubleValue();
625         sAlpha -= SGMiscd::max(0.0,delay_time/fade_time);
626         FGScenerySwitchCallback::scenery_enabled = (sAlpha<1.0);
627         _splash_alpha->setDoubleValue(sAlpha);
628     }
629
630 #if 0 // OSGFIXME
631     // OSGFIXME: features no longer available or no longer run-time configurable
632     {
633         bool use_point_sprites = _point_sprites->getBoolValue();
634         bool enhanced_lighting = _enhanced_lighting->getBoolValue();
635         bool distance_attenuation = _distance_attenuation->getBoolValue();
636     
637         SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
638                                       distance_attenuation );
639     }
640 #endif
641
642     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
643
644     // update fog params
645     double actual_visibility;
646     if (_cloud_status->getBoolValue()) {
647         actual_visibility = thesky->get_visibility();
648     } else {
649         actual_visibility = _visibility_m->getDoubleValue();
650     }
651
652     // idle_state is now 1000 meaning we've finished all our
653     // initializations and are running the main loop, so this will
654     // now work without seg faulting the system.
655
656     FGViewer *current__view = globals->get_current_view();
657     // Force update of center dependent values ...
658     current__view->set_dirty();
659   
660     osg::Camera *camera = viewer->getCamera();
661
662     bool skyblend = _skyblend->getBoolValue();
663     if ( skyblend ) {
664         
665         if ( _textures->getBoolValue() ) {
666             SGVec4f clearColor(l->adj_fog_color());
667             camera->setClearColor(toOsg(clearColor));
668         }
669     } else {
670         SGVec4f clearColor(l->sky_color());
671         camera->setClearColor(toOsg(clearColor));
672     }
673
674     // update fog params if visibility has changed
675     double visibility_meters = _visibility_m->getDoubleValue();
676     thesky->set_visibility(visibility_meters);
677
678     double altitude_m = _altitude_ft->getDoubleValue() * SG_FEET_TO_METER;
679     thesky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
680
681     // update the sky dome
682     if ( skyblend ) {
683
684         // The sun and moon distances are scaled down versions
685         // of the actual distance to get both the moon and the sun
686         // within the range of the far clip plane.
687         // Moon distance:    384,467 kilometers
688         // Sun distance: 150,000,000 kilometers
689
690         double sun_horiz_eff, moon_horiz_eff;
691         if (_horizon_effect->getBoolValue()) {
692             sun_horiz_eff
693                 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
694                                              0.0),
695                              0.33) / 3.0;
696             moon_horiz_eff
697                 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
698                                              0.0),
699                              0.33)/3.0;
700         } else {
701            sun_horiz_eff = moon_horiz_eff = 1.0;
702         }
703
704         SGSkyState sstate;
705         sstate.pos       = current__view->getViewPosition();
706         sstate.pos_geod  = current__view->getPosition();
707         sstate.ori       = current__view->getViewOrientation();
708         sstate.spin      = l->get_sun_rotation();
709         sstate.gst       = globals->get_time_params()->getGst();
710         sstate.sun_dist  = 50000.0 * sun_horiz_eff;
711         sstate.moon_dist = 40000.0 * moon_horiz_eff;
712         sstate.sun_angle = l->get_sun_angle();
713
714         SGSkyColor scolor;
715         scolor.sky_color   = SGVec3f(l->sky_color().data());
716         scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
717         scolor.fog_color   = SGVec3f(l->adj_fog_color().data());
718         scolor.cloud_color = SGVec3f(l->cloud_color().data());
719         scolor.sun_angle   = l->get_sun_angle();
720         scolor.moon_angle  = l->get_moon_angle();
721   
722         double delta_time_sec = _sim_delta_sec->getDoubleValue();
723         thesky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
724         thesky->repaint( scolor, *globals->get_ephem() );
725
726             //OSGFIXME
727 //         shadows->setupShadows(
728 //           current__view->getLongitude_deg(),
729 //           current__view->getLatitude_deg(),
730 //           globals->get_time_params()->getGst(),
731 //           globals->get_ephem()->getSunRightAscension(),
732 //           globals->get_ephem()->getSunDeclination(),
733 //           l->get_sun_angle());
734
735     }
736
737 //     sgEnviro.setLight(l->adj_fog_color());
738 //     sgEnviro.startOfFrame(current__view->get_view_pos(), 
739 //         current__view->get_world_up(),
740 //         current__view->getLongitude_deg(),
741 //         current__view->getLatitude_deg(),
742 //         current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
743 //         delta_time_sec);
744
745     // OSGFIXME
746 //     sgEnviro.drawLightning();
747
748 //        double current_view_origin_airspeed_horiz_kt =
749 //         fgGetDouble("/velocities/airspeed-kt", 0.0)
750 //                        * cos( fgGetDouble("/orientation/pitch-deg", 0.0)
751 //                                * SGD_DEGREES_TO_RADIANS);
752
753     // OSGFIXME
754 //     if( is_internal )
755 //         shadows->endOfFrame();
756
757     // need to call the update visitor once
758     mFrameStamp->setCalendarTime(*globals->get_time_params()->getGmt());
759     mUpdateVisitor->setViewData(current__view->getViewPosition(),
760                                 current__view->getViewOrientation());
761     SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
762     mUpdateVisitor->setLight(direction, l->scene_ambient(),
763                              l->scene_diffuse(), l->scene_specular(),
764                              l->adj_fog_color(),
765                              l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
766     mUpdateVisitor->setVisibility(actual_visibility);
767     simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
768     osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
769     cullMask |= simgear::GroundLightManager::instance()
770         ->getLightNodeMask(mUpdateVisitor.get());
771     if (_panel_hotspots->getBoolValue())
772         cullMask |= simgear::PICK_BIT;
773     CameraGroup::getDefault()->setCameraCullMasks(cullMask);
774 }
775
776 void
777 FGRenderer::resize( int width, int height )
778 {
779     int curWidth = _xsize->getIntValue(),
780         curHeight = _ysize->getIntValue();
781     if ((curHeight != height) || (curWidth != width)) {
782     // must guard setting these, or PLIB-PUI fails with too many live interfaces
783         _xsize->setIntValue(width);
784         _ysize->setIntValue(height);
785     }
786 }
787
788 bool
789 FGRenderer::pick(std::vector<SGSceneryPick>& pickList,
790                  const osgGA::GUIEventAdapter* ea)
791 {
792     // wipe out the return ...
793     pickList.clear();
794     typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
795     Intersections intersections;
796
797     if (!computeIntersections(CameraGroup::getDefault(), ea, intersections))
798         return false;
799     for (Intersections::iterator hit = intersections.begin(),
800              e = intersections.end();
801          hit != e;
802          ++hit) {
803         const osg::NodePath& np = hit->nodePath;
804         osg::NodePath::const_reverse_iterator npi;
805         for (npi = np.rbegin(); npi != np.rend(); ++npi) {
806             SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
807             if (!ud)
808                 continue;
809             for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
810                 SGPickCallback* pickCallback = ud->getPickCallback(i);
811                 if (!pickCallback)
812                     continue;
813                 SGSceneryPick sceneryPick;
814                 sceneryPick.info.local = toSG(hit->getLocalIntersectPoint());
815                 sceneryPick.info.wgs84 = toSG(hit->getWorldIntersectPoint());
816                 sceneryPick.callback = pickCallback;
817                 pickList.push_back(sceneryPick);
818             }
819         }
820     }
821     return !pickList.empty();
822 }
823
824 void
825 FGRenderer::setViewer(osgViewer::Viewer* viewer_)
826 {
827     viewer = viewer_;
828 }
829
830 void
831 FGRenderer::setEventHandler(FGEventHandler* eventHandler_)
832 {
833     eventHandler = eventHandler_;
834 }
835
836 void
837 FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
838 {
839     mRealRoot->addChild(camera);
840 }
841
842 bool
843 fgDumpSceneGraphToFile(const char* filename)
844 {
845     return osgDB::writeNodeFile(*mRealRoot.get(), filename);
846 }
847
848 bool
849 fgDumpTerrainBranchToFile(const char* filename)
850 {
851     return osgDB::writeNodeFile( *globals->get_scenery()->get_terrain_branch(),
852                                  filename );
853 }
854
855 // For debugging
856 bool
857 fgDumpNodeToFile(osg::Node* node, const char* filename)
858 {
859     return osgDB::writeNodeFile(*node, filename);
860 }
861
862 namespace flightgear
863 {
864 using namespace osg;
865
866 class VisibleSceneInfoVistor : public NodeVisitor, CullStack
867 {
868 public:
869     VisibleSceneInfoVistor()
870         : NodeVisitor(CULL_VISITOR, TRAVERSE_ACTIVE_CHILDREN)
871     {
872         setCullingMode(CullSettings::SMALL_FEATURE_CULLING
873                        | CullSettings::VIEW_FRUSTUM_CULLING);
874         setComputeNearFarMode(CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
875     }
876
877     VisibleSceneInfoVistor(const VisibleSceneInfoVistor& rhs)
878     {
879     }
880
881     META_NodeVisitor("flightgear","VisibleSceneInfoVistor")
882
883     typedef std::map<const std::string,int> InfoMap;
884
885     void getNodeInfo(Node* node)
886     {
887         const char* typeName = typeid(*node).name();
888         classInfo[typeName]++;
889         const std::string& nodeName = node->getName();
890         if (!nodeName.empty())
891             nodeInfo[nodeName]++;
892     }
893
894     void dumpInfo()
895     {
896         using namespace std;
897         typedef vector<InfoMap::iterator> FreqVector;
898         cout << "class info:\n";
899         FreqVector classes;
900         for (InfoMap::iterator itr = classInfo.begin(), end = classInfo.end();
901              itr != end;
902              ++itr)
903             classes.push_back(itr);
904         sort(classes.begin(), classes.end(), freqComp);
905         for (FreqVector::iterator itr = classes.begin(), end = classes.end();
906              itr != end;
907              ++itr) {
908             cout << (*itr)->first << " " << (*itr)->second << "\n";
909         }
910         cout << "\nnode info:\n";
911         FreqVector nodes;
912         for (InfoMap::iterator itr = nodeInfo.begin(), end = nodeInfo.end();
913              itr != end;
914              ++itr)
915             nodes.push_back(itr);
916
917         sort (nodes.begin(), nodes.end(), freqComp);
918         for (FreqVector::iterator itr = nodes.begin(), end = nodes.end();
919              itr != end;
920              ++itr) {
921             cout << (*itr)->first << " " << (*itr)->second << "\n";
922         }
923         cout << endl;
924     }
925     
926     void doTraversal(Camera* camera, Node* root, Viewport* viewport)
927     {
928         ref_ptr<RefMatrix> projection
929             = createOrReuseMatrix(camera->getProjectionMatrix());
930         ref_ptr<RefMatrix> mv = createOrReuseMatrix(camera->getViewMatrix());
931         if (!viewport)
932             viewport = camera->getViewport();
933         if (viewport)
934             pushViewport(viewport);
935         pushProjectionMatrix(projection.get());
936         pushModelViewMatrix(mv.get(), Transform::ABSOLUTE_RF);
937         root->accept(*this);
938         popModelViewMatrix();
939         popProjectionMatrix();
940         if (viewport)
941             popViewport();
942         dumpInfo();
943     }
944
945     void apply(Node& node)
946     {
947         if (isCulled(node))
948             return;
949         pushCurrentMask();
950         getNodeInfo(&node);
951         traverse(node);
952         popCurrentMask();
953     }
954     void apply(Group& node)
955     {
956         if (isCulled(node))
957             return;
958         pushCurrentMask();
959         getNodeInfo(&node);
960         traverse(node);
961         popCurrentMask();
962     }
963
964     void apply(Transform& node)
965     {
966         if (isCulled(node))
967             return;
968         pushCurrentMask();
969         ref_ptr<RefMatrix> matrix = createOrReuseMatrix(*getModelViewMatrix());
970         node.computeLocalToWorldMatrix(*matrix,this);
971         pushModelViewMatrix(matrix.get(), node.getReferenceFrame());
972         getNodeInfo(&node);
973         traverse(node);
974         popModelViewMatrix();
975         popCurrentMask();
976     }
977
978     void apply(Camera& camera)
979     {
980         // Save current cull settings
981         CullSettings saved_cull_settings(*this);
982
983         // set cull settings from this Camera
984         setCullSettings(camera);
985         // inherit the settings from above
986         inheritCullSettings(saved_cull_settings, camera.getInheritanceMask());
987
988         // set the cull mask.
989         unsigned int savedTraversalMask = getTraversalMask();
990         bool mustSetCullMask = (camera.getInheritanceMask()
991                                 & osg::CullSettings::CULL_MASK) == 0;
992         if (mustSetCullMask)
993             setTraversalMask(camera.getCullMask());
994
995         osg::RefMatrix* projection = 0;
996         osg::RefMatrix* modelview = 0;
997
998         if (camera.getReferenceFrame()==osg::Transform::RELATIVE_RF) {
999             if (camera.getTransformOrder()==osg::Camera::POST_MULTIPLY) {
1000                 projection = createOrReuseMatrix(*getProjectionMatrix()
1001                                                  *camera.getProjectionMatrix());
1002                 modelview = createOrReuseMatrix(*getModelViewMatrix()
1003                                                 * camera.getViewMatrix());
1004             }
1005             else {              // pre multiply 
1006                 projection = createOrReuseMatrix(camera.getProjectionMatrix()
1007                                                  * (*getProjectionMatrix()));
1008                 modelview = createOrReuseMatrix(camera.getViewMatrix()
1009                                                 * (*getModelViewMatrix()));
1010             }
1011         } else {
1012             // an absolute reference frame
1013             projection = createOrReuseMatrix(camera.getProjectionMatrix());
1014             modelview = createOrReuseMatrix(camera.getViewMatrix());
1015         }
1016         if (camera.getViewport())
1017             pushViewport(camera.getViewport());
1018
1019         pushProjectionMatrix(projection);
1020         pushModelViewMatrix(modelview, camera.getReferenceFrame());    
1021
1022         traverse(camera);
1023     
1024         // restore the previous model view matrix.
1025         popModelViewMatrix();
1026
1027         // restore the previous model view matrix.
1028         popProjectionMatrix();
1029
1030         if (camera.getViewport()) popViewport();
1031
1032         // restore the previous traversal mask settings
1033         if (mustSetCullMask)
1034             setTraversalMask(savedTraversalMask);
1035
1036         // restore the previous cull settings
1037         setCullSettings(saved_cull_settings);
1038     }
1039
1040 protected:
1041     // sort in reverse
1042     static bool freqComp(const InfoMap::iterator& lhs, const InfoMap::iterator& rhs)
1043     {
1044         return lhs->second > rhs->second;
1045     }
1046     InfoMap classInfo;
1047     InfoMap nodeInfo;
1048 };
1049
1050 bool printVisibleSceneInfo(FGRenderer* renderer)
1051 {
1052     osgViewer::Viewer* viewer = renderer->getViewer();
1053     VisibleSceneInfoVistor vsv;
1054     Viewport* vp = 0;
1055     if (!viewer->getCamera()->getViewport() && viewer->getNumSlaves() > 0) {
1056         const View::Slave& slave = viewer->getSlave(0);
1057         vp = slave._camera->getViewport();
1058     }
1059     vsv.doTraversal(viewer->getCamera(), viewer->getSceneData(), vp);
1060     return true;
1061 }
1062 }
1063 // end of renderer.cxx
1064