1 // renderer.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
4 // This file contains parts of main.cxx prior to october 2004
6 // Copyright (C) 1997 - 2002 Curtis L. Olson - http://www.flightgear.org/~curt
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 // General Public License for more details.
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
30 #include <simgear/compiler.h>
32 #include <osg/ref_ptr>
33 #include <osg/AlphaFunc>
34 #include <osg/BlendFunc>
36 #include <osg/CullFace>
42 #include <osg/LightModel>
43 #include <osg/LightSource>
44 #include <osg/Material>
46 #include <osg/NodeCallback>
48 #include <osg/PolygonMode>
49 #include <osg/PolygonOffset>
50 #include <osg/Program>
51 #include <osg/Version>
54 #include <osgUtil/LineSegmentIntersector>
56 #include <osg/io_utils>
57 #include <osgDB/WriteFile>
59 #include <simgear/math/SGMath.hxx>
60 #include <simgear/scene/material/matlib.hxx>
61 #include <simgear/scene/model/animation.hxx>
62 #include <simgear/scene/model/placement.hxx>
63 #include <simgear/scene/sky/sky.hxx>
64 #include <simgear/scene/util/SGUpdateVisitor.hxx>
65 #include <simgear/scene/util/RenderConstants.hxx>
66 #include <simgear/scene/util/SGSceneUserData.hxx>
67 #include <simgear/scene/tgdb/GroundLightManager.hxx>
68 #include <simgear/scene/tgdb/pt_lights.hxx>
69 #include <simgear/structure/OSGUtils.hxx>
70 #include <simgear/props/props.hxx>
71 #include <simgear/timing/sg_time.hxx>
72 #include <simgear/ephemeris/ephemeris.hxx>
73 #include <simgear/math/sg_random.h>
75 #include <simgear/screen/jpgfactory.hxx>
78 #include <simgear/environment/visual_enviro.hxx>
80 #include <Time/light.hxx>
81 #include <Time/light.hxx>
82 #include <Cockpit/panel.hxx>
83 #include <Cockpit/cockpit.hxx>
84 #include <Cockpit/hud.hxx>
85 #include <Model/panelnode.hxx>
86 #include <Model/modelmgr.hxx>
87 #include <Model/acmodel.hxx>
88 #include <Scenery/scenery.hxx>
89 #include <Scenery/redout.hxx>
90 #include <Scenery/tilemgr.hxx>
91 #include <GUI/new_gui.hxx>
92 #include <Instrumentation/instrument_mgr.hxx>
93 #include <Instrumentation/HUD/HUD.hxx>
94 #include <Environment/precipitation_mgr.hxx>
96 #include <Include/general.hxx>
98 #include "renderer.hxx"
100 #include "CameraGroup.hxx"
101 #include "FGEventHandler.hxx"
102 #include <Main/viewer.hxx>
105 using namespace simgear;
106 using namespace flightgear;
108 class FGHintUpdateCallback : public osg::StateAttribute::Callback {
110 FGHintUpdateCallback(const char* configNode) :
111 mConfigNode(fgGetNode(configNode, true))
113 virtual void operator()(osg::StateAttribute* stateAttribute,
116 assert(dynamic_cast<osg::Hint*>(stateAttribute));
117 osg::Hint* hint = static_cast<osg::Hint*>(stateAttribute);
119 const char* value = mConfigNode->getStringValue();
121 hint->setMode(GL_DONT_CARE);
122 else if (0 == strcmp(value, "nicest"))
123 hint->setMode(GL_NICEST);
124 else if (0 == strcmp(value, "fastest"))
125 hint->setMode(GL_FASTEST);
127 hint->setMode(GL_DONT_CARE);
130 SGSharedPtr<SGPropertyNode> mConfigNode;
134 class SGPuDrawable : public osg::Drawable {
138 // Dynamic stuff, do not store geometry
139 setUseDisplayList(false);
140 setDataVariance(Object::DYNAMIC);
142 osg::StateSet* stateSet = getOrCreateStateSet();
143 stateSet->setRenderBinDetails(1001, "RenderBin");
144 // speed optimization?
145 stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
146 // We can do translucent menus, so why not. :-)
147 stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
148 stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
149 stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
151 stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
153 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
154 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
156 virtual void drawImplementation(osg::RenderInfo& renderInfo) const
157 { drawImplementation(*renderInfo.getState()); }
158 void drawImplementation(osg::State& state) const
160 state.setActiveTextureUnit(0);
161 state.setClientActiveTextureUnit(0);
163 state.disableAllVertexArrays();
165 glPushAttrib(GL_ALL_ATTRIB_BITS);
166 glPushClientAttrib(~0u);
174 virtual osg::Object* cloneType() const { return new SGPuDrawable; }
175 virtual osg::Object* clone(const osg::CopyOp&) const { return new SGPuDrawable; }
180 class SGHUDAndPanelDrawable : public osg::Drawable {
182 SGHUDAndPanelDrawable()
184 // Dynamic stuff, do not store geometry
185 setUseDisplayList(false);
186 setDataVariance(Object::DYNAMIC);
188 osg::StateSet* stateSet = getOrCreateStateSet();
189 stateSet->setRenderBinDetails(1000, "RenderBin");
191 // speed optimization?
192 stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
193 stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
194 stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
195 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
196 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
198 stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
200 virtual void drawImplementation(osg::RenderInfo& renderInfo) const
201 { drawImplementation(*renderInfo.getState()); }
202 void drawImplementation(osg::State& state) const
204 state.setActiveTextureUnit(0);
205 state.setClientActiveTextureUnit(0);
206 state.disableAllVertexArrays();
208 glPushAttrib(GL_ALL_ATTRIB_BITS);
209 glPushClientAttrib(~0u);
211 fgCockpitUpdate(&state);
213 FGInstrumentMgr *instr = static_cast<FGInstrumentMgr*>(globals->get_subsystem("instrumentation"));
214 HUD *hud = static_cast<HUD*>(instr->get_subsystem("hud"));
217 // update the panel subsystem
218 if ( globals->get_current_panel() != NULL )
219 globals->get_current_panel()->update(state);
220 // We don't need a state here - can be safely removed when we can pick
229 virtual osg::Object* cloneType() const { return new SGHUDAndPanelDrawable; }
230 virtual osg::Object* clone(const osg::CopyOp&) const { return new SGHUDAndPanelDrawable; }
235 class FGLightSourceUpdateCallback : public osg::NodeCallback {
239 * @param isSun true if the light is the actual sun i.e., for
240 * illuminating the moon.
242 FGLightSourceUpdateCallback(bool isSun = false) : _isSun(isSun) {}
243 FGLightSourceUpdateCallback(const FGLightSourceUpdateCallback& nc,
245 : NodeCallback(nc, op), _isSun(nc._isSun)
247 META_Object(flightgear,FGLightSourceUpdateCallback);
249 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
251 assert(dynamic_cast<osg::LightSource*>(node));
252 osg::LightSource* lightSource = static_cast<osg::LightSource*>(node);
253 osg::Light* light = lightSource->getLight();
255 FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
257 light->setAmbient(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
258 light->setDiffuse(Vec4(1.0f, 1.0f, 1.0f, 1.0f));
259 light->setSpecular(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
261 light->setAmbient(toOsg(l->scene_ambient()));
262 light->setDiffuse(toOsg(l->scene_diffuse()));
263 light->setSpecular(toOsg(l->scene_specular()));
265 osg::Vec4f position(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2], 0);
266 light->setPosition(position);
274 class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
276 FGWireFrameModeUpdateCallback() :
277 mWireframe(fgGetNode("/sim/rendering/wireframe"))
279 virtual void operator()(osg::StateAttribute* stateAttribute,
282 assert(dynamic_cast<osg::PolygonMode*>(stateAttribute));
283 osg::PolygonMode* polygonMode;
284 polygonMode = static_cast<osg::PolygonMode*>(stateAttribute);
286 if (mWireframe->getBoolValue())
287 polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
288 osg::PolygonMode::LINE);
290 polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
291 osg::PolygonMode::FILL);
294 SGSharedPtr<SGPropertyNode> mWireframe;
297 class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
299 FGLightModelUpdateCallback() :
300 mHighlights(fgGetNode("/sim/rendering/specular-highlight"))
302 virtual void operator()(osg::StateAttribute* stateAttribute,
305 assert(dynamic_cast<osg::LightModel*>(stateAttribute));
306 osg::LightModel* lightModel;
307 lightModel = static_cast<osg::LightModel*>(stateAttribute);
310 FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
311 lightModel->setAmbientIntensity(toOsg(l->scene_ambient());
313 lightModel->setAmbientIntensity(osg::Vec4(0, 0, 0, 1));
315 lightModel->setTwoSided(true);
316 lightModel->setLocalViewer(false);
318 if (mHighlights->getBoolValue()) {
319 lightModel->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR);
321 lightModel->setColorControl(osg::LightModel::SINGLE_COLOR);
325 SGSharedPtr<SGPropertyNode> mHighlights;
328 class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
330 FGFogEnableUpdateCallback() :
331 mFogEnabled(fgGetNode("/sim/rendering/fog"))
333 virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
335 if (strcmp(mFogEnabled->getStringValue(), "disabled") == 0) {
336 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
338 stateSet->setMode(GL_FOG, osg::StateAttribute::ON);
342 SGSharedPtr<SGPropertyNode> mFogEnabled;
345 class FGFogUpdateCallback : public osg::StateAttribute::Callback {
347 virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
349 assert(dynamic_cast<SGUpdateVisitor*>(nv));
350 assert(dynamic_cast<osg::Fog*>(sa));
351 SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
352 osg::Fog* fog = static_cast<osg::Fog*>(sa);
353 fog->setMode(osg::Fog::EXP2);
354 fog->setColor(toOsg(updateVisitor->getFogColor()));
355 fog->setDensity(updateVisitor->getFogExp2Density());
359 // update callback for the switch node guarding that splash
360 class FGScenerySwitchCallback : public osg::NodeCallback {
362 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
364 assert(dynamic_cast<osg::Switch*>(node));
365 osg::Switch* sw = static_cast<osg::Switch*>(node);
367 double t = globals->get_sim_time_sec();
368 bool enabled = 0 < t;
369 sw->setValue(0, enabled);
379 static osg::ref_ptr<osg::FrameStamp> mFrameStamp = new osg::FrameStamp;
380 static osg::ref_ptr<SGUpdateVisitor> mUpdateVisitor= new SGUpdateVisitor;
382 static osg::ref_ptr<osg::Group> mRealRoot = new osg::Group;
384 static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
386 FGRenderer::FGRenderer()
388 #ifdef FG_JPEG_SERVER
389 jpgRenderFrame = FGRenderer::update;
391 eventHandler = new FGEventHandler;
394 FGRenderer::~FGRenderer()
396 #ifdef FG_JPEG_SERVER
397 jpgRenderFrame = NULL;
401 // Initialize various GL/view parameters
402 // XXX This should be called "preinit" or something, as it initializes
403 // critical parts of the scene graph in addition to the splash screen.
405 FGRenderer::splashinit( void ) {
406 osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
407 mRealRoot = dynamic_cast<osg::Group*>(viewer->getSceneData());
408 mRealRoot->addChild(fgCreateSplashNode());
409 mFrameStamp = viewer->getFrameStamp();
410 // Scene doesn't seem to pass the frame stamp to the update
411 // visitor automatically.
412 mUpdateVisitor->setFrameStamp(mFrameStamp.get());
413 viewer->setUpdateVisitor(mUpdateVisitor.get());
417 FGRenderer::init( void )
419 osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
420 osg::initNotifyLevel();
422 // The number of polygon-offset "units" to place between layers. In
423 // principle, one is supposed to be enough. In practice, I find that
424 // my hardware/driver requires many more.
425 osg::PolygonOffset::setUnitsMultiplier(1);
426 osg::PolygonOffset::setFactorMultiplier(1);
428 // Go full screen if requested ...
429 if ( fgGetBool("/sim/startup/fullscreen") )
433 ->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
435 osg::StateSet* stateSet = mRoot->getOrCreateStateSet();
437 stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
439 stateSet->setAttribute(new osg::Depth(osg::Depth::LESS));
440 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
442 stateSet->setAttribute(new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01));
443 stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
444 stateSet->setAttribute(new osg::BlendFunc);
445 stateSet->setMode(GL_BLEND, osg::StateAttribute::OFF);
447 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
449 // this will be set below
450 stateSet->setMode(GL_NORMALIZE, osg::StateAttribute::OFF);
452 osg::Material* material = new osg::Material;
453 stateSet->setAttribute(material);
455 stateSet->setTextureAttribute(0, new osg::TexEnv);
456 stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
458 osg::Hint* hint = new osg::Hint(GL_FOG_HINT, GL_DONT_CARE);
459 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/fog"));
460 stateSet->setAttribute(hint);
461 hint = new osg::Hint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
462 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/polygon-smooth"));
463 stateSet->setAttribute(hint);
464 hint = new osg::Hint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
465 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/line-smooth"));
466 stateSet->setAttribute(hint);
467 hint = new osg::Hint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
468 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/point-smooth"));
469 stateSet->setAttribute(hint);
470 hint = new osg::Hint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
471 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/perspective-correction"));
472 stateSet->setAttribute(hint);
474 osg::Group* sceneGroup = new osg::Group;
475 sceneGroup->addChild(globals->get_scenery()->get_scene_graph());
476 sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
478 //sceneGroup->addChild(thesky->getCloudRoot());
480 stateSet = sceneGroup->getOrCreateStateSet();
481 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
483 // need to update the light on every frame
484 // OSG LightSource objects are rather confusing. OSG only supports
485 // the 10 lights specified by OpenGL itself; if more than one
486 // LightSource in the scene graph have the same light number, it's
487 // indeterminate which values will be used to render geometry that
488 // has that light number enabled. Also, adding children to a
489 // LightSource is just a shortcut for setting up a state set that
490 // has the corresponding OpenGL light enabled: a LightSource will
491 // affect geometry anywhere in the scene graph that has its light
492 // number enabled in a state set.
493 LightSource* lightSource = new LightSource;
494 lightSource->getLight()->setDataVariance(Object::DYNAMIC);
495 // relative because of CameraView being just a clever transform node
496 lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
497 lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
498 lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
499 mRealRoot->addChild(lightSource);
500 // we need a white diffuse light for the phase of the moon
501 osg::LightSource* sunLight = new osg::LightSource;
502 sunLight->getLight()->setDataVariance(Object::DYNAMIC);
503 sunLight->getLight()->setLightNum(1);
504 sunLight->setUpdateCallback(new FGLightSourceUpdateCallback(true));
505 sunLight->setReferenceFrame(osg::LightSource::RELATIVE_RF);
506 sunLight->setLocalStateSetModes(osg::StateAttribute::ON);
507 // Hang a StateSet above the sky subgraph in order to turn off
509 Group* skyGroup = new Group;
510 StateSet* skySS = skyGroup->getOrCreateStateSet();
511 skySS->setMode(GL_LIGHT0, StateAttribute::OFF);
512 skyGroup->addChild(thesky->getPreRoot());
513 sunLight->addChild(skyGroup);
514 mRoot->addChild(sceneGroup);
515 mRoot->addChild(sunLight);
516 // Clouds are added to the scene graph later
517 stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
518 stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
519 stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
520 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
522 // enable disable specular highlights.
523 // is the place where we might plug in an other fragment shader ...
524 osg::LightModel* lightModel = new osg::LightModel;
525 lightModel->setUpdateCallback(new FGLightModelUpdateCallback);
526 stateSet->setAttribute(lightModel);
528 // switch to enable wireframe
529 osg::PolygonMode* polygonMode = new osg::PolygonMode;
530 polygonMode->setUpdateCallback(new FGWireFrameModeUpdateCallback);
531 stateSet->setAttributeAndModes(polygonMode);
533 // scene fog handling
534 osg::Fog* fog = new osg::Fog;
535 fog->setUpdateCallback(new FGFogUpdateCallback);
536 stateSet->setAttributeAndModes(fog);
537 stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
540 osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
542 osg::Geode* geode = new osg::Geode;
543 geode->addDrawable(new SGPuDrawable);
544 geode->addDrawable(new SGHUDAndPanelDrawable);
545 guiCamera->addChild(geode);
547 osg::Switch* sw = new osg::Switch;
548 sw->setUpdateCallback(new FGScenerySwitchCallback);
549 sw->addChild(mRoot.get());
550 mRealRoot->addChild(sw);
551 // The clouds are attached directly to the scene graph root
552 // because, in theory, they don't want the same default state set
553 // as the rest of the scene. This may not be true in practice.
554 mRealRoot->addChild(thesky->getCloudRoot());
555 mRealRoot->addChild(FGCreateRedoutNode());
556 // Attach empty program to the scene root so that shader programs
557 // don't leak into state sets (effects) that shouldn't have one.
558 stateSet = mRealRoot->getOrCreateStateSet();
559 stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
563 // Update all Visuals (redraws anything graphics related)
565 FGRenderer::update( bool refresh_camera_settings ) {
566 bool scenery_loaded = fgGetBool("sim/sceneryloaded")
567 || fgGetBool("sim/sceneryloaded-override");
568 osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
569 if ( idle_state < 1000 || !scenery_loaded ) {
570 fgSetDouble("/sim/startup/splash-alpha", 1.0);
572 // Keep resetting sim time while the sim is initializing
573 // the splash screen is now in the scenegraph
574 globals->set_sim_time_sec( 0.0 );
578 // Fade out the splash screen over the first three seconds.
579 double sAlpha = SGMiscd::max(0, (2.5 - globals->get_sim_time_sec()) / 2.5);
580 fgSetDouble("/sim/startup/splash-alpha", sAlpha);
582 bool skyblend = fgGetBool("/sim/rendering/skyblend");
583 bool use_point_sprites = fgGetBool("/sim/rendering/point-sprites");
584 bool enhanced_lighting = fgGetBool("/sim/rendering/enhanced-lighting");
585 bool distance_attenuation
586 = fgGetBool("/sim/rendering/distance-attenuation");
588 SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
589 distance_attenuation );
591 FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
594 double actual_visibility;
595 if (fgGetBool("/environment/clouds/status")) {
596 actual_visibility = thesky->get_visibility();
598 actual_visibility = fgGetDouble("/environment/visibility-m");
601 // idle_state is now 1000 meaning we've finished all our
602 // initializations and are running the main loop, so this will
603 // now work without seg faulting the system.
605 FGViewer *current__view = globals->get_current_view();
606 // Force update of center dependent values ...
607 current__view->set_dirty();
609 if ( refresh_camera_settings ) {
611 resize( fgGetInt("/sim/startup/xsize"),
612 fgGetInt("/sim/startup/ysize") );
614 osg::Camera *camera = viewer->getCamera();
618 if ( fgGetBool("/sim/rendering/textures") ) {
619 SGVec4f clearColor(l->adj_fog_color());
620 camera->setClearColor(toOsg(clearColor));
623 SGVec4f clearColor(l->sky_color());
624 camera->setClearColor(toOsg(clearColor));
627 // update fog params if visibility has changed
628 double visibility_meters = fgGetDouble("/environment/visibility-m");
629 thesky->set_visibility(visibility_meters);
631 double altitude_m = fgGetDouble("/position/altitude-ft") * SG_FEET_TO_METER;
632 thesky->modify_vis( altitude_m,
633 ( global_multi_loop * fgGetInt("/sim/speed-up") )
634 / (double)fgGetInt("/sim/model-hz") );
636 // update the sky dome
639 // The sun and moon distances are scaled down versions
640 // of the actual distance to get both the moon and the sun
641 // within the range of the far clip plane.
642 // Moon distance: 384,467 kilometers
643 // Sun distance: 150,000,000 kilometers
645 double sun_horiz_eff, moon_horiz_eff;
646 if (fgGetBool("/sim/rendering/horizon-effect")) {
648 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
652 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
656 sun_horiz_eff = moon_horiz_eff = 1.0;
660 sstate.pos = current__view->getViewPosition();
661 sstate.pos_geod = current__view->getPosition();
662 sstate.ori = current__view->getViewOrientation();
663 sstate.spin = l->get_sun_rotation();
664 sstate.gst = globals->get_time_params()->getGst();
665 sstate.sun_dist = 50000.0 * sun_horiz_eff;
666 sstate.moon_dist = 40000.0 * moon_horiz_eff;
667 sstate.sun_angle = l->get_sun_angle();
670 scolor.sky_color = SGVec3f(l->sky_color().data());
671 scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
672 scolor.fog_color = SGVec3f(l->adj_fog_color().data());
673 scolor.cloud_color = SGVec3f(l->cloud_color().data());
674 scolor.sun_angle = l->get_sun_angle();
675 scolor.moon_angle = l->get_moon_angle();
677 thesky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
678 thesky->repaint( scolor, *globals->get_ephem() );
681 // shadows->setupShadows(
682 // current__view->getLongitude_deg(),
683 // current__view->getLatitude_deg(),
684 // globals->get_time_params()->getGst(),
685 // globals->get_ephem()->getSunRightAscension(),
686 // globals->get_ephem()->getSunDeclination(),
687 // l->get_sun_angle());
691 // sgEnviro.setLight(l->adj_fog_color());
692 // sgEnviro.startOfFrame(current__view->get_view_pos(),
693 // current__view->get_world_up(),
694 // current__view->getLongitude_deg(),
695 // current__view->getLatitude_deg(),
696 // current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
700 // sgEnviro.drawLightning();
702 // double current_view_origin_airspeed_horiz_kt =
703 // fgGetDouble("/velocities/airspeed-kt", 0.0)
704 // * cos( fgGetDouble("/orientation/pitch-deg", 0.0)
705 // * SGD_DEGREES_TO_RADIANS);
709 // shadows->endOfFrame();
711 // need to call the update visitor once
712 mFrameStamp->setCalendarTime(*globals->get_time_params()->getGmt());
713 mUpdateVisitor->setViewData(current__view->getViewPosition(),
714 current__view->getViewOrientation());
715 SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
716 mUpdateVisitor->setLight(direction, l->scene_ambient(),
717 l->scene_diffuse(), l->scene_specular(),
719 l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
720 mUpdateVisitor->setVisibility(actual_visibility);
721 simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
722 bool hotspots = fgGetBool("/sim/panel-hotspots");
723 osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
724 cullMask |= simgear::GroundLightManager::instance()
725 ->getLightNodeMask(mUpdateVisitor.get());
727 cullMask |= simgear::PICK_BIT;
728 CameraGroup::getDefault()->setCameraCullMasks(cullMask);
733 // options.cxx needs to see this for toggle_panel()
734 // Handle new window size or exposure
736 FGRenderer::resize( int width, int height ) {
739 if ( (!fgGetBool("/sim/virtual-cockpit"))
740 && fgPanelVisible() && idle_state == 1000 ) {
741 view_h = (int)(height * (globals->get_current_panel()->getViewHeight() -
742 globals->get_current_panel()->getYOffset()) / 768.0);
747 static int lastwidth = 0;
748 static int lastheight = 0;
749 if (width != lastwidth)
750 fgSetInt("/sim/startup/xsize", lastwidth = width);
751 if (height != lastheight)
752 fgSetInt("/sim/startup/ysize", lastheight = height);
755 FGViewMgr *viewmgr = globals->get_viewmgr();
757 for ( int i = 0; i < viewmgr->size(); ++i ) {
758 viewmgr->get_view(i)->
759 set_aspect_ratio((float)view_h / (float)width);
765 FGRenderer::pick(std::vector<SGSceneryPick>& pickList,
766 const osgGA::GUIEventAdapter* ea)
768 // wipe out the return ...
770 typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
771 Intersections intersections;
773 if (!computeIntersections(CameraGroup::getDefault(), ea, intersections))
775 for (Intersections::iterator hit = intersections.begin(),
776 e = intersections.end();
779 const osg::NodePath& np = hit->nodePath;
780 osg::NodePath::const_reverse_iterator npi;
781 for (npi = np.rbegin(); npi != np.rend(); ++npi) {
782 SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
785 for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
786 SGPickCallback* pickCallback = ud->getPickCallback(i);
789 SGSceneryPick sceneryPick;
790 sceneryPick.info.local = toSG(hit->getLocalIntersectPoint());
791 sceneryPick.info.wgs84 = toSG(hit->getWorldIntersectPoint());
792 sceneryPick.callback = pickCallback;
793 pickList.push_back(sceneryPick);
797 return !pickList.empty();
801 FGRenderer::setViewer(osgViewer::Viewer* viewer_)
807 FGRenderer::setEventHandler(FGEventHandler* eventHandler_)
809 eventHandler = eventHandler_;
813 FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
815 mRealRoot->addChild(camera);
819 fgDumpSceneGraphToFile(const char* filename)
821 return osgDB::writeNodeFile(*mRealRoot.get(), filename);
825 fgDumpTerrainBranchToFile(const char* filename)
827 return osgDB::writeNodeFile( *globals->get_scenery()->get_terrain_branch(),
833 fgDumpNodeToFile(osg::Node* node, const char* filename)
835 return osgDB::writeNodeFile(*node, filename);
837 // end of renderer.cxx