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[flightgear.git] / src / Main / renderer.cxx
1 // renderer.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 // This file contains parts of main.cxx prior to october 2004
5 //
6 // Copyright (C) 1997 - 2002  Curtis L. Olson  - http://www.flightgear.org/~curt
7 //
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
12 //
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 // General Public License for more details.
17 //
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21
22 #ifdef HAVE_CONFIG_H
23 #  include <config.h>
24 #endif
25
26 #ifdef HAVE_WINDOWS_H
27 #  include <windows.h>
28 #endif
29
30 #include <simgear/compiler.h>
31
32 #include <algorithm>
33 #include <iostream>
34 #include <map>
35 #include <vector>
36 #include <typeinfo>
37
38 #include <osg/ref_ptr>
39 #include <osg/AlphaFunc>
40 #include <osg/BlendFunc>
41 #include <osg/Camera>
42 #include <osg/CullFace>
43 #include <osg/CullStack>
44 #include <osg/Depth>
45 #include <osg/Fog>
46 #include <osg/Group>
47 #include <osg/Hint>
48 #include <osg/Light>
49 #include <osg/LightModel>
50 #include <osg/LightSource>
51 #include <osg/Material>
52 #include <osg/Math>
53 #include <osg/NodeCallback>
54 #include <osg/Notify>
55 #include <osg/PolygonMode>
56 #include <osg/PolygonOffset>
57 #include <osg/Program>
58 #include <osg/Version>
59 #include <osg/TexEnv>
60
61 #include <osgUtil/LineSegmentIntersector>
62
63 #include <osg/io_utils>
64 #include <osgDB/WriteFile>
65
66 #include <simgear/math/SGMath.hxx>
67 #include <simgear/scene/material/matlib.hxx>
68 #include <simgear/scene/model/animation.hxx>
69 #include <simgear/scene/model/placement.hxx>
70 #include <simgear/scene/sky/sky.hxx>
71 #include <simgear/scene/util/SGUpdateVisitor.hxx>
72 #include <simgear/scene/util/RenderConstants.hxx>
73 #include <simgear/scene/util/SGSceneUserData.hxx>
74 #include <simgear/scene/tgdb/GroundLightManager.hxx>
75 #include <simgear/scene/tgdb/pt_lights.hxx>
76 #include <simgear/structure/OSGUtils.hxx>
77 #include <simgear/props/props.hxx>
78 #include <simgear/timing/sg_time.hxx>
79 #include <simgear/ephemeris/ephemeris.hxx>
80 #include <simgear/math/sg_random.h>
81 #ifdef FG_JPEG_SERVER
82 #include <simgear/screen/jpgfactory.hxx>
83 #endif
84
85 #include <Time/light.hxx>
86 #include <Time/light.hxx>
87 #include <Cockpit/panel.hxx>
88 #include <Model/panelnode.hxx>
89 #include <Model/modelmgr.hxx>
90 #include <Model/acmodel.hxx>
91 #include <Scenery/scenery.hxx>
92 #include <Scenery/redout.hxx>
93 #include <GUI/new_gui.hxx>
94 #include <Instrumentation/HUD/HUD.hxx>
95 #include <Environment/precipitation_mgr.hxx>
96
97 #include "splash.hxx"
98 #include "renderer.hxx"
99 #include "main.hxx"
100 #include "CameraGroup.hxx"
101 #include "FGEventHandler.hxx"
102 #include <Main/viewer.hxx>
103 #include <Main/viewmgr.hxx>
104
105 using namespace osg;
106 using namespace simgear;
107 using namespace flightgear;
108
109 class FGHintUpdateCallback : public osg::StateAttribute::Callback {
110 public:
111   FGHintUpdateCallback(const char* configNode) :
112     mConfigNode(fgGetNode(configNode, true))
113   { }
114   virtual void operator()(osg::StateAttribute* stateAttribute,
115                           osg::NodeVisitor*)
116   {
117     assert(dynamic_cast<osg::Hint*>(stateAttribute));
118     osg::Hint* hint = static_cast<osg::Hint*>(stateAttribute);
119
120     const char* value = mConfigNode->getStringValue();
121     if (!value)
122       hint->setMode(GL_DONT_CARE);
123     else if (0 == strcmp(value, "nicest"))
124       hint->setMode(GL_NICEST);
125     else if (0 == strcmp(value, "fastest"))
126       hint->setMode(GL_FASTEST);
127     else
128       hint->setMode(GL_DONT_CARE);
129   }
130 private:
131   SGPropertyNode_ptr mConfigNode;
132 };
133
134
135 class SGPuDrawable : public osg::Drawable {
136 public:
137   SGPuDrawable()
138   {
139     // Dynamic stuff, do not store geometry
140     setUseDisplayList(false);
141     setDataVariance(Object::DYNAMIC);
142
143     osg::StateSet* stateSet = getOrCreateStateSet();
144     stateSet->setRenderBinDetails(1001, "RenderBin");
145     // speed optimization?
146     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
147     // We can do translucent menus, so why not. :-)
148     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
149     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
150     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
151
152     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
153
154     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
155     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
156   }
157   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
158   { drawImplementation(*renderInfo.getState()); }
159   void drawImplementation(osg::State& state) const
160   {
161     state.setActiveTextureUnit(0);
162     state.setClientActiveTextureUnit(0);
163
164     state.disableAllVertexArrays();
165
166     glPushAttrib(GL_ALL_ATTRIB_BITS);
167     glPushClientAttrib(~0u);
168
169     puDisplay();
170
171     glPopClientAttrib();
172     glPopAttrib();
173   }
174
175   virtual osg::Object* cloneType() const { return new SGPuDrawable; }
176   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGPuDrawable; }
177   
178 private:
179 };
180
181 class SGHUDAndPanelDrawable : public osg::Drawable {
182 public:
183   SGHUDAndPanelDrawable()
184   {
185     // Dynamic stuff, do not store geometry
186     setUseDisplayList(false);
187     setDataVariance(Object::DYNAMIC);
188
189     osg::StateSet* stateSet = getOrCreateStateSet();
190     stateSet->setRenderBinDetails(1000, "RenderBin");
191
192     // speed optimization?
193     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
194     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
195     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
196     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
197     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
198
199     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
200   }
201   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
202   { drawImplementation(*renderInfo.getState()); }
203   void drawImplementation(osg::State& state) const
204   {
205     state.setActiveTextureUnit(0);
206     state.setClientActiveTextureUnit(0);
207     state.disableAllVertexArrays();
208
209     glPushAttrib(GL_ALL_ATTRIB_BITS);
210     glPushClientAttrib(~0u);
211
212     HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
213     hud->draw(state);
214
215     // update the panel subsystem
216     if ( globals->get_current_panel() != NULL )
217         globals->get_current_panel()->update(state);
218     // We don't need a state here - can be safely removed when we can pick
219     // correctly
220     fgUpdate3DPanels();
221
222     glPopClientAttrib();
223     glPopAttrib();
224
225   }
226
227   virtual osg::Object* cloneType() const { return new SGHUDAndPanelDrawable; }
228   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGHUDAndPanelDrawable; }
229   
230 private:
231 };
232
233 class FGLightSourceUpdateCallback : public osg::NodeCallback {
234 public:
235   
236   /**
237    * @param isSun true if the light is the actual sun i.e., for
238    * illuminating the moon.
239    */
240   FGLightSourceUpdateCallback(bool isSun = false) : _isSun(isSun) {}
241   FGLightSourceUpdateCallback(const FGLightSourceUpdateCallback& nc,
242                               const CopyOp& op)
243     : NodeCallback(nc, op), _isSun(nc._isSun)
244   {}
245   META_Object(flightgear,FGLightSourceUpdateCallback);
246   
247   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
248   {
249     assert(dynamic_cast<osg::LightSource*>(node));
250     osg::LightSource* lightSource = static_cast<osg::LightSource*>(node);
251     osg::Light* light = lightSource->getLight();
252     
253     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
254     if (_isSun) {
255       light->setAmbient(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
256       light->setDiffuse(Vec4(1.0f, 1.0f, 1.0f, 1.0f));
257       light->setSpecular(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
258     } else {
259       light->setAmbient(toOsg(l->scene_ambient()));
260       light->setDiffuse(toOsg(l->scene_diffuse()));
261       light->setSpecular(toOsg(l->scene_specular()));
262     }
263     osg::Vec4f position(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2], 0);
264     light->setPosition(position);
265
266     traverse(node, nv);
267   }
268 private:
269   const bool _isSun;
270 };
271
272 class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
273 public:
274   FGWireFrameModeUpdateCallback() :
275     mWireframe(fgGetNode("/sim/rendering/wireframe", true))
276   { }
277   virtual void operator()(osg::StateAttribute* stateAttribute,
278                           osg::NodeVisitor*)
279   {
280     assert(dynamic_cast<osg::PolygonMode*>(stateAttribute));
281     osg::PolygonMode* polygonMode;
282     polygonMode = static_cast<osg::PolygonMode*>(stateAttribute);
283
284     if (mWireframe->getBoolValue())
285       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
286                            osg::PolygonMode::LINE);
287     else
288       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
289                            osg::PolygonMode::FILL);
290   }
291 private:
292   SGPropertyNode_ptr mWireframe;
293 };
294
295 class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
296 public:
297   FGLightModelUpdateCallback() :
298     mHighlights(fgGetNode("/sim/rendering/specular-highlight", true))
299   { }
300   virtual void operator()(osg::StateAttribute* stateAttribute,
301                           osg::NodeVisitor*)
302   {
303     assert(dynamic_cast<osg::LightModel*>(stateAttribute));
304     osg::LightModel* lightModel;
305     lightModel = static_cast<osg::LightModel*>(stateAttribute);
306
307 #if 0
308     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
309     lightModel->setAmbientIntensity(toOsg(l->scene_ambient());
310 #else
311     lightModel->setAmbientIntensity(osg::Vec4(0, 0, 0, 1));
312 #endif
313     lightModel->setTwoSided(true);
314     lightModel->setLocalViewer(false);
315
316     if (mHighlights->getBoolValue()) {
317       lightModel->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR);
318     } else {
319       lightModel->setColorControl(osg::LightModel::SINGLE_COLOR);
320     }
321   }
322 private:
323   SGPropertyNode_ptr mHighlights;
324 };
325
326 class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
327 public:
328   FGFogEnableUpdateCallback() :
329     mFogEnabled(fgGetNode("/sim/rendering/fog", true))
330   { }
331   virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
332   {
333     if (strcmp(mFogEnabled->getStringValue(), "disabled") == 0) {
334       stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
335     } else {
336       stateSet->setMode(GL_FOG, osg::StateAttribute::ON);
337     }
338   }
339 private:
340   SGPropertyNode_ptr mFogEnabled;
341 };
342
343 class FGFogUpdateCallback : public osg::StateAttribute::Callback {
344 public:
345   virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
346   {
347     assert(dynamic_cast<SGUpdateVisitor*>(nv));
348     assert(dynamic_cast<osg::Fog*>(sa));
349     SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
350     osg::Fog* fog = static_cast<osg::Fog*>(sa);
351     fog->setMode(osg::Fog::EXP2);
352     fog->setColor(toOsg(updateVisitor->getFogColor()));
353     fog->setDensity(updateVisitor->getFogExp2Density());
354   }
355 };
356
357 // update callback for the switch node guarding that splash
358 class FGScenerySwitchCallback : public osg::NodeCallback {
359 public:
360   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
361   {
362     assert(dynamic_cast<osg::Switch*>(node));
363     osg::Switch* sw = static_cast<osg::Switch*>(node);
364
365     bool enabled = scenery_enabled;
366     sw->setValue(0, enabled);
367     if (!enabled)
368       return;
369     traverse(node, nv);
370   }
371
372   static bool scenery_enabled;
373 };
374
375 bool FGScenerySwitchCallback::scenery_enabled = false;
376
377 // Sky structures
378 SGSky *thesky;
379
380 static osg::ref_ptr<osg::FrameStamp> mFrameStamp = new osg::FrameStamp;
381 static osg::ref_ptr<SGUpdateVisitor> mUpdateVisitor= new SGUpdateVisitor;
382
383 static osg::ref_ptr<osg::Group> mRealRoot = new osg::Group;
384
385 static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
386
387 FGRenderer::FGRenderer()
388 {
389 #ifdef FG_JPEG_SERVER
390    jpgRenderFrame = FGRenderer::update;
391 #endif
392    eventHandler = new FGEventHandler;
393 }
394
395 FGRenderer::~FGRenderer()
396 {
397 #ifdef FG_JPEG_SERVER
398    jpgRenderFrame = NULL;
399 #endif
400 }
401
402 // Initialize various GL/view parameters
403 // XXX This should be called "preinit" or something, as it initializes
404 // critical parts of the scene graph in addition to the splash screen.
405 void
406 FGRenderer::splashinit( void ) {
407     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
408     mRealRoot = dynamic_cast<osg::Group*>(viewer->getSceneData());
409     mRealRoot->addChild(fgCreateSplashNode());
410     mFrameStamp = viewer->getFrameStamp();
411     // Scene doesn't seem to pass the frame stamp to the update
412     // visitor automatically.
413     mUpdateVisitor->setFrameStamp(mFrameStamp.get());
414     viewer->setUpdateVisitor(mUpdateVisitor.get());
415     fgSetDouble("/sim/startup/splash-alpha", 1.0);
416 }
417
418 void
419 FGRenderer::init( void )
420 {
421     _scenery_loaded   = fgGetNode("/sim/sceneryloaded", true);
422     _scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
423     _panel_hotspots   = fgGetNode("/sim/panel-hotspots", true);
424     _virtual_cockpit  = fgGetNode("/sim/virtual-cockpit", true);
425
426     _sim_delta_sec = fgGetNode("/sim/time/delta-sec", true);
427
428     _xsize         = fgGetNode("/sim/startup/xsize", true);
429     _ysize         = fgGetNode("/sim/startup/ysize", true);
430     _splash_alpha  = fgGetNode("/sim/startup/splash-alpha", true);
431
432     _skyblend             = fgGetNode("/sim/rendering/skyblend", true);
433     _point_sprites        = fgGetNode("/sim/rendering/point-sprites", true);
434     _enhanced_lighting    = fgGetNode("/sim/rendering/enhanced-lighting", true);
435     _distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
436     _horizon_effect       = fgGetNode("/sim/rendering/horizon-effect", true);
437     _textures             = fgGetNode("/sim/rendering/textures", true);
438
439     _altitude_ft = fgGetNode("/position/altitude-ft", true);
440
441     _cloud_status = fgGetNode("/environment/clouds/status", true);
442     _visibility_m = fgGetNode("/environment/visibility-m", true);
443     
444     bool use_point_sprites = _point_sprites->getBoolValue();
445     bool enhanced_lighting = _enhanced_lighting->getBoolValue();
446     bool distance_attenuation = _distance_attenuation->getBoolValue();
447
448     SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
449                                   distance_attenuation );
450 }
451
452 void
453 FGRenderer::setupView( void )
454 {
455     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
456     osg::initNotifyLevel();
457
458     // The number of polygon-offset "units" to place between layers.  In
459     // principle, one is supposed to be enough.  In practice, I find that
460     // my hardware/driver requires many more.
461     osg::PolygonOffset::setUnitsMultiplier(1);
462     osg::PolygonOffset::setFactorMultiplier(1);
463
464     // Go full screen if requested ...
465     if ( fgGetBool("/sim/startup/fullscreen") )
466         fgOSFullScreen();
467
468     viewer->getCamera()
469         ->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
470     
471     osg::StateSet* stateSet = mRoot->getOrCreateStateSet();
472
473     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
474     
475     stateSet->setAttribute(new osg::Depth(osg::Depth::LESS));
476     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
477
478     stateSet->setAttribute(new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01));
479     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
480     stateSet->setAttribute(new osg::BlendFunc);
481     stateSet->setMode(GL_BLEND, osg::StateAttribute::OFF);
482
483     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
484     
485     // this will be set below
486     stateSet->setMode(GL_NORMALIZE, osg::StateAttribute::OFF);
487
488     osg::Material* material = new osg::Material;
489     stateSet->setAttribute(material);
490     
491     stateSet->setTextureAttribute(0, new osg::TexEnv);
492     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
493
494     osg::Hint* hint = new osg::Hint(GL_FOG_HINT, GL_DONT_CARE);
495     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/fog"));
496     stateSet->setAttribute(hint);
497     hint = new osg::Hint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
498     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/polygon-smooth"));
499     stateSet->setAttribute(hint);
500     hint = new osg::Hint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
501     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/line-smooth"));
502     stateSet->setAttribute(hint);
503     hint = new osg::Hint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
504     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/point-smooth"));
505     stateSet->setAttribute(hint);
506     hint = new osg::Hint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
507     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/perspective-correction"));
508     stateSet->setAttribute(hint);
509
510     osg::Group* sceneGroup = new osg::Group;
511     sceneGroup->addChild(globals->get_scenery()->get_scene_graph());
512     sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
513
514     //sceneGroup->addChild(thesky->getCloudRoot());
515
516     stateSet = sceneGroup->getOrCreateStateSet();
517     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
518
519     // need to update the light on every frame
520     // OSG LightSource objects are rather confusing. OSG only supports
521     // the 10 lights specified by OpenGL itself; if more than one
522     // LightSource in the scene graph have the same light number, it's
523     // indeterminate which values will be used to render geometry that
524     // has that light number enabled. Also, adding children to a
525     // LightSource is just a shortcut for setting up a state set that
526     // has the corresponding OpenGL light enabled: a LightSource will
527     // affect geometry anywhere in the scene graph that has its light
528     // number enabled in a state set. 
529     LightSource* lightSource = new LightSource;
530     lightSource->getLight()->setDataVariance(Object::DYNAMIC);
531     // relative because of CameraView being just a clever transform node
532     lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
533     lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
534     lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
535     mRealRoot->addChild(lightSource);
536     // we need a white diffuse light for the phase of the moon
537     osg::LightSource* sunLight = new osg::LightSource;
538     sunLight->getLight()->setDataVariance(Object::DYNAMIC);
539     sunLight->getLight()->setLightNum(1);
540     sunLight->setUpdateCallback(new FGLightSourceUpdateCallback(true));
541     sunLight->setReferenceFrame(osg::LightSource::RELATIVE_RF);
542     sunLight->setLocalStateSetModes(osg::StateAttribute::ON);
543     // Hang a StateSet above the sky subgraph in order to turn off
544     // light 0
545     Group* skyGroup = new Group;
546     StateSet* skySS = skyGroup->getOrCreateStateSet();
547     skySS->setMode(GL_LIGHT0, StateAttribute::OFF);
548     skyGroup->addChild(thesky->getPreRoot());
549     sunLight->addChild(skyGroup);
550     mRoot->addChild(sceneGroup);
551     mRoot->addChild(sunLight);
552     // Clouds are added to the scene graph later
553     stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
554     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
555     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
556     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
557
558     // enable disable specular highlights.
559     // is the place where we might plug in an other fragment shader ...
560     osg::LightModel* lightModel = new osg::LightModel;
561     lightModel->setUpdateCallback(new FGLightModelUpdateCallback);
562     stateSet->setAttribute(lightModel);
563
564     // switch to enable wireframe
565     osg::PolygonMode* polygonMode = new osg::PolygonMode;
566     polygonMode->setUpdateCallback(new FGWireFrameModeUpdateCallback);
567     stateSet->setAttributeAndModes(polygonMode);
568
569     // scene fog handling
570     osg::Fog* fog = new osg::Fog;
571     fog->setUpdateCallback(new FGFogUpdateCallback);
572     stateSet->setAttributeAndModes(fog);
573     stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
574
575     // plug in the GUI
576     osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
577     if (guiCamera) {
578         osg::Geode* geode = new osg::Geode;
579         geode->addDrawable(new SGPuDrawable);
580         geode->addDrawable(new SGHUDAndPanelDrawable);
581         guiCamera->addChild(geode);
582     }
583     osg::Switch* sw = new osg::Switch;
584     sw->setUpdateCallback(new FGScenerySwitchCallback);
585     sw->addChild(mRoot.get());
586     mRealRoot->addChild(sw);
587     // The clouds are attached directly to the scene graph root
588     // because, in theory, they don't want the same default state set
589     // as the rest of the scene. This may not be true in practice.
590     mRealRoot->addChild(thesky->getCloudRoot());
591     mRealRoot->addChild(FGCreateRedoutNode());
592     // Attach empty program to the scene root so that shader programs
593     // don't leak into state sets (effects) that shouldn't have one.
594     stateSet = mRealRoot->getOrCreateStateSet();
595     stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
596 }
597
598 // Update all Visuals (redraws anything graphics related)
599 void
600 FGRenderer::update( ) {
601     if (!(_scenery_loaded->getBoolValue() || 
602            _scenery_override->getBoolValue()))
603     {
604         _splash_alpha->setDoubleValue(1.0);
605         return;
606     }
607     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
608
609     if (_splash_alpha->getDoubleValue()>0.0)
610     {
611         // Fade out the splash screen
612         const double fade_time = 0.8;
613         const double fade_steps_per_sec = 20;
614         double delay_time = SGMiscd::min(fade_time/fade_steps_per_sec,
615                                          (SGTimeStamp::now() - _splash_time).toSecs());
616         _splash_time = SGTimeStamp::now();
617         double sAlpha = _splash_alpha->getDoubleValue();
618         sAlpha -= SGMiscd::max(0.0,delay_time/fade_time);
619         FGScenerySwitchCallback::scenery_enabled = (sAlpha<1.0);
620         _splash_alpha->setDoubleValue(sAlpha);
621     }
622
623 #if 0 // OSGFIXME
624     // OSGFIXME: features no longer available or no longer run-time configurable
625     {
626         bool use_point_sprites = _point_sprites->getBoolValue();
627         bool enhanced_lighting = _enhanced_lighting->getBoolValue();
628         bool distance_attenuation = _distance_attenuation->getBoolValue();
629     
630         SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
631                                       distance_attenuation );
632     }
633 #endif
634
635     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
636
637     // update fog params
638     double actual_visibility;
639     if (_cloud_status->getBoolValue()) {
640         actual_visibility = thesky->get_visibility();
641     } else {
642         actual_visibility = _visibility_m->getDoubleValue();
643     }
644
645     // idle_state is now 1000 meaning we've finished all our
646     // initializations and are running the main loop, so this will
647     // now work without seg faulting the system.
648
649     FGViewer *current__view = globals->get_current_view();
650     // Force update of center dependent values ...
651     current__view->set_dirty();
652   
653     osg::Camera *camera = viewer->getCamera();
654
655     bool skyblend = _skyblend->getBoolValue();
656     if ( skyblend ) {
657         
658         if ( _textures->getBoolValue() ) {
659             SGVec4f clearColor(l->adj_fog_color());
660             camera->setClearColor(toOsg(clearColor));
661         }
662     } else {
663         SGVec4f clearColor(l->sky_color());
664         camera->setClearColor(toOsg(clearColor));
665     }
666
667     // update fog params if visibility has changed
668     double visibility_meters = _visibility_m->getDoubleValue();
669     thesky->set_visibility(visibility_meters);
670
671     double altitude_m = _altitude_ft->getDoubleValue() * SG_FEET_TO_METER;
672     thesky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
673
674     // update the sky dome
675     if ( skyblend ) {
676
677         // The sun and moon distances are scaled down versions
678         // of the actual distance to get both the moon and the sun
679         // within the range of the far clip plane.
680         // Moon distance:    384,467 kilometers
681         // Sun distance: 150,000,000 kilometers
682
683         double sun_horiz_eff, moon_horiz_eff;
684         if (_horizon_effect->getBoolValue()) {
685             sun_horiz_eff
686                 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
687                                              0.0),
688                              0.33) / 3.0;
689             moon_horiz_eff
690                 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
691                                              0.0),
692                              0.33)/3.0;
693         } else {
694            sun_horiz_eff = moon_horiz_eff = 1.0;
695         }
696
697         SGSkyState sstate;
698         sstate.pos       = current__view->getViewPosition();
699         sstate.pos_geod  = current__view->getPosition();
700         sstate.ori       = current__view->getViewOrientation();
701         sstate.spin      = l->get_sun_rotation();
702         sstate.gst       = globals->get_time_params()->getGst();
703         sstate.sun_dist  = 50000.0 * sun_horiz_eff;
704         sstate.moon_dist = 40000.0 * moon_horiz_eff;
705         sstate.sun_angle = l->get_sun_angle();
706
707         SGSkyColor scolor;
708         scolor.sky_color   = SGVec3f(l->sky_color().data());
709         scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
710         scolor.fog_color   = SGVec3f(l->adj_fog_color().data());
711         scolor.cloud_color = SGVec3f(l->cloud_color().data());
712         scolor.sun_angle   = l->get_sun_angle();
713         scolor.moon_angle  = l->get_moon_angle();
714   
715         double delta_time_sec = _sim_delta_sec->getDoubleValue();
716         thesky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
717         thesky->repaint( scolor, *globals->get_ephem() );
718
719             //OSGFIXME
720 //         shadows->setupShadows(
721 //           current__view->getLongitude_deg(),
722 //           current__view->getLatitude_deg(),
723 //           globals->get_time_params()->getGst(),
724 //           globals->get_ephem()->getSunRightAscension(),
725 //           globals->get_ephem()->getSunDeclination(),
726 //           l->get_sun_angle());
727
728     }
729
730 //     sgEnviro.setLight(l->adj_fog_color());
731 //     sgEnviro.startOfFrame(current__view->get_view_pos(), 
732 //         current__view->get_world_up(),
733 //         current__view->getLongitude_deg(),
734 //         current__view->getLatitude_deg(),
735 //         current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
736 //         delta_time_sec);
737
738     // OSGFIXME
739 //     sgEnviro.drawLightning();
740
741 //        double current_view_origin_airspeed_horiz_kt =
742 //         fgGetDouble("/velocities/airspeed-kt", 0.0)
743 //                        * cos( fgGetDouble("/orientation/pitch-deg", 0.0)
744 //                                * SGD_DEGREES_TO_RADIANS);
745
746     // OSGFIXME
747 //     if( is_internal )
748 //         shadows->endOfFrame();
749
750     // need to call the update visitor once
751     mFrameStamp->setCalendarTime(*globals->get_time_params()->getGmt());
752     mUpdateVisitor->setViewData(current__view->getViewPosition(),
753                                 current__view->getViewOrientation());
754     SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
755     mUpdateVisitor->setLight(direction, l->scene_ambient(),
756                              l->scene_diffuse(), l->scene_specular(),
757                              l->adj_fog_color(),
758                              l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
759     mUpdateVisitor->setVisibility(actual_visibility);
760     simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
761     osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
762     cullMask |= simgear::GroundLightManager::instance()
763         ->getLightNodeMask(mUpdateVisitor.get());
764     if (_panel_hotspots->getBoolValue())
765         cullMask |= simgear::PICK_BIT;
766     CameraGroup::getDefault()->setCameraCullMasks(cullMask);
767 }
768
769 void
770 FGRenderer::resize( int width, int height )
771 {
772     int curWidth = _xsize->getIntValue(),
773         curHeight = _ysize->getIntValue();
774     if ((curHeight != height) || (curWidth != width)) {
775     // must guard setting these, or PLIB-PUI fails with too many live interfaces
776         _xsize->setIntValue(width);
777         _ysize->setIntValue(height);
778     }
779 }
780
781 bool
782 FGRenderer::pick(std::vector<SGSceneryPick>& pickList,
783                  const osgGA::GUIEventAdapter* ea)
784 {
785     // wipe out the return ...
786     pickList.clear();
787     typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
788     Intersections intersections;
789
790     if (!computeIntersections(CameraGroup::getDefault(), ea, intersections))
791         return false;
792     for (Intersections::iterator hit = intersections.begin(),
793              e = intersections.end();
794          hit != e;
795          ++hit) {
796         const osg::NodePath& np = hit->nodePath;
797         osg::NodePath::const_reverse_iterator npi;
798         for (npi = np.rbegin(); npi != np.rend(); ++npi) {
799             SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
800             if (!ud)
801                 continue;
802             for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
803                 SGPickCallback* pickCallback = ud->getPickCallback(i);
804                 if (!pickCallback)
805                     continue;
806                 SGSceneryPick sceneryPick;
807                 sceneryPick.info.local = toSG(hit->getLocalIntersectPoint());
808                 sceneryPick.info.wgs84 = toSG(hit->getWorldIntersectPoint());
809                 sceneryPick.callback = pickCallback;
810                 pickList.push_back(sceneryPick);
811             }
812         }
813     }
814     return !pickList.empty();
815 }
816
817 void
818 FGRenderer::setViewer(osgViewer::Viewer* viewer_)
819 {
820     viewer = viewer_;
821 }
822
823 void
824 FGRenderer::setEventHandler(FGEventHandler* eventHandler_)
825 {
826     eventHandler = eventHandler_;
827 }
828
829 void
830 FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
831 {
832     mRealRoot->addChild(camera);
833 }
834
835 bool
836 fgDumpSceneGraphToFile(const char* filename)
837 {
838     return osgDB::writeNodeFile(*mRealRoot.get(), filename);
839 }
840
841 bool
842 fgDumpTerrainBranchToFile(const char* filename)
843 {
844     return osgDB::writeNodeFile( *globals->get_scenery()->get_terrain_branch(),
845                                  filename );
846 }
847
848 // For debugging
849 bool
850 fgDumpNodeToFile(osg::Node* node, const char* filename)
851 {
852     return osgDB::writeNodeFile(*node, filename);
853 }
854
855 namespace flightgear
856 {
857 using namespace osg;
858
859 class VisibleSceneInfoVistor : public NodeVisitor, CullStack
860 {
861 public:
862     VisibleSceneInfoVistor()
863         : NodeVisitor(CULL_VISITOR, TRAVERSE_ACTIVE_CHILDREN)
864     {
865         setCullingMode(CullSettings::SMALL_FEATURE_CULLING
866                        | CullSettings::VIEW_FRUSTUM_CULLING);
867         setComputeNearFarMode(CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
868     }
869
870     VisibleSceneInfoVistor(const VisibleSceneInfoVistor& rhs)
871     {
872     }
873
874     META_NodeVisitor("flightgear","VisibleSceneInfoVistor")
875
876     typedef std::map<const std::string,int> InfoMap;
877
878     void getNodeInfo(Node* node)
879     {
880         const char* typeName = typeid(*node).name();
881         classInfo[typeName]++;
882         const std::string& nodeName = node->getName();
883         if (!nodeName.empty())
884             nodeInfo[nodeName]++;
885     }
886
887     void dumpInfo()
888     {
889         using namespace std;
890         typedef vector<InfoMap::iterator> FreqVector;
891         cout << "class info:\n";
892         FreqVector classes;
893         for (InfoMap::iterator itr = classInfo.begin(), end = classInfo.end();
894              itr != end;
895              ++itr)
896             classes.push_back(itr);
897         sort(classes.begin(), classes.end(), freqComp);
898         for (FreqVector::iterator itr = classes.begin(), end = classes.end();
899              itr != end;
900              ++itr) {
901             cout << (*itr)->first << " " << (*itr)->second << "\n";
902         }
903         cout << "\nnode info:\n";
904         FreqVector nodes;
905         for (InfoMap::iterator itr = nodeInfo.begin(), end = nodeInfo.end();
906              itr != end;
907              ++itr)
908             nodes.push_back(itr);
909
910         sort (nodes.begin(), nodes.end(), freqComp);
911         for (FreqVector::iterator itr = nodes.begin(), end = nodes.end();
912              itr != end;
913              ++itr) {
914             cout << (*itr)->first << " " << (*itr)->second << "\n";
915         }
916         cout << endl;
917     }
918     
919     void doTraversal(Camera* camera, Node* root, Viewport* viewport)
920     {
921         ref_ptr<RefMatrix> projection
922             = createOrReuseMatrix(camera->getProjectionMatrix());
923         ref_ptr<RefMatrix> mv = createOrReuseMatrix(camera->getViewMatrix());
924         if (!viewport)
925             viewport = camera->getViewport();
926         if (viewport)
927             pushViewport(viewport);
928         pushProjectionMatrix(projection.get());
929         pushModelViewMatrix(mv.get(), Transform::ABSOLUTE_RF);
930         root->accept(*this);
931         popModelViewMatrix();
932         popProjectionMatrix();
933         if (viewport)
934             popViewport();
935         dumpInfo();
936     }
937
938     void apply(Node& node)
939     {
940         if (isCulled(node))
941             return;
942         pushCurrentMask();
943         getNodeInfo(&node);
944         traverse(node);
945         popCurrentMask();
946     }
947     void apply(Group& node)
948     {
949         if (isCulled(node))
950             return;
951         pushCurrentMask();
952         getNodeInfo(&node);
953         traverse(node);
954         popCurrentMask();
955     }
956
957     void apply(Transform& node)
958     {
959         if (isCulled(node))
960             return;
961         pushCurrentMask();
962         ref_ptr<RefMatrix> matrix = createOrReuseMatrix(*getModelViewMatrix());
963         node.computeLocalToWorldMatrix(*matrix,this);
964         pushModelViewMatrix(matrix.get(), node.getReferenceFrame());
965         getNodeInfo(&node);
966         traverse(node);
967         popModelViewMatrix();
968         popCurrentMask();
969     }
970
971     void apply(Camera& camera)
972     {
973         // Save current cull settings
974         CullSettings saved_cull_settings(*this);
975
976         // set cull settings from this Camera
977         setCullSettings(camera);
978         // inherit the settings from above
979         inheritCullSettings(saved_cull_settings, camera.getInheritanceMask());
980
981         // set the cull mask.
982         unsigned int savedTraversalMask = getTraversalMask();
983         bool mustSetCullMask = (camera.getInheritanceMask()
984                                 & osg::CullSettings::CULL_MASK) == 0;
985         if (mustSetCullMask)
986             setTraversalMask(camera.getCullMask());
987
988         osg::RefMatrix* projection = 0;
989         osg::RefMatrix* modelview = 0;
990
991         if (camera.getReferenceFrame()==osg::Transform::RELATIVE_RF) {
992             if (camera.getTransformOrder()==osg::Camera::POST_MULTIPLY) {
993                 projection = createOrReuseMatrix(*getProjectionMatrix()
994                                                  *camera.getProjectionMatrix());
995                 modelview = createOrReuseMatrix(*getModelViewMatrix()
996                                                 * camera.getViewMatrix());
997             }
998             else {              // pre multiply 
999                 projection = createOrReuseMatrix(camera.getProjectionMatrix()
1000                                                  * (*getProjectionMatrix()));
1001                 modelview = createOrReuseMatrix(camera.getViewMatrix()
1002                                                 * (*getModelViewMatrix()));
1003             }
1004         } else {
1005             // an absolute reference frame
1006             projection = createOrReuseMatrix(camera.getProjectionMatrix());
1007             modelview = createOrReuseMatrix(camera.getViewMatrix());
1008         }
1009         if (camera.getViewport())
1010             pushViewport(camera.getViewport());
1011
1012         pushProjectionMatrix(projection);
1013         pushModelViewMatrix(modelview, camera.getReferenceFrame());    
1014
1015         traverse(camera);
1016     
1017         // restore the previous model view matrix.
1018         popModelViewMatrix();
1019
1020         // restore the previous model view matrix.
1021         popProjectionMatrix();
1022
1023         if (camera.getViewport()) popViewport();
1024
1025         // restore the previous traversal mask settings
1026         if (mustSetCullMask)
1027             setTraversalMask(savedTraversalMask);
1028
1029         // restore the previous cull settings
1030         setCullSettings(saved_cull_settings);
1031     }
1032
1033 protected:
1034     // sort in reverse
1035     static bool freqComp(const InfoMap::iterator& lhs, const InfoMap::iterator& rhs)
1036     {
1037         return lhs->second > rhs->second;
1038     }
1039     InfoMap classInfo;
1040     InfoMap nodeInfo;
1041 };
1042
1043 bool printVisibleSceneInfo(FGRenderer* renderer)
1044 {
1045     osgViewer::Viewer* viewer = renderer->getViewer();
1046     VisibleSceneInfoVistor vsv;
1047     Viewport* vp = 0;
1048     if (!viewer->getCamera()->getViewport() && viewer->getNumSlaves() > 0) {
1049         const View::Slave& slave = viewer->getSlave(0);
1050         vp = slave._camera->getViewport();
1051     }
1052     vsv.doTraversal(viewer->getCamera(), viewer->getSceneData(), vp);
1053     return true;
1054 }
1055 }
1056 // end of renderer.cxx
1057