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Remove unused class SGEnviro
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1 // renderer.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 // This file contains parts of main.cxx prior to october 2004
5 //
6 // Copyright (C) 1997 - 2002  Curtis L. Olson  - http://www.flightgear.org/~curt
7 //
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
12 //
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 // General Public License for more details.
17 //
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21
22 #ifdef HAVE_CONFIG_H
23 #  include <config.h>
24 #endif
25
26 #ifdef HAVE_WINDOWS_H
27 #  include <windows.h>
28 #endif
29
30 #include <simgear/compiler.h>
31
32 #include <algorithm>
33 #include <iostream>
34 #include <map>
35 #include <vector>
36 #include <typeinfo>
37
38 #include <osg/ref_ptr>
39 #include <osg/AlphaFunc>
40 #include <osg/BlendFunc>
41 #include <osg/Camera>
42 #include <osg/CullFace>
43 #include <osg/CullStack>
44 #include <osg/Depth>
45 #include <osg/Fog>
46 #include <osg/Group>
47 #include <osg/Hint>
48 #include <osg/Light>
49 #include <osg/LightModel>
50 #include <osg/LightSource>
51 #include <osg/Material>
52 #include <osg/Math>
53 #include <osg/NodeCallback>
54 #include <osg/Notify>
55 #include <osg/PolygonMode>
56 #include <osg/PolygonOffset>
57 #include <osg/Program>
58 #include <osg/Version>
59 #include <osg/TexEnv>
60
61 #include <osgUtil/LineSegmentIntersector>
62
63 #include <osg/io_utils>
64 #include <osgDB/WriteFile>
65
66 #include <simgear/math/SGMath.hxx>
67 #include <simgear/scene/material/matlib.hxx>
68 #include <simgear/scene/model/animation.hxx>
69 #include <simgear/scene/model/placement.hxx>
70 #include <simgear/scene/sky/sky.hxx>
71 #include <simgear/scene/util/SGUpdateVisitor.hxx>
72 #include <simgear/scene/util/RenderConstants.hxx>
73 #include <simgear/scene/util/SGSceneUserData.hxx>
74 #include <simgear/scene/tgdb/GroundLightManager.hxx>
75 #include <simgear/scene/tgdb/pt_lights.hxx>
76 #include <simgear/structure/OSGUtils.hxx>
77 #include <simgear/props/props.hxx>
78 #include <simgear/timing/sg_time.hxx>
79 #include <simgear/ephemeris/ephemeris.hxx>
80 #include <simgear/math/sg_random.h>
81 #ifdef FG_JPEG_SERVER
82 #include <simgear/screen/jpgfactory.hxx>
83 #endif
84
85 #include <Time/light.hxx>
86 #include <Time/light.hxx>
87 #include <Cockpit/panel.hxx>
88 #include <Model/panelnode.hxx>
89 #include <Model/modelmgr.hxx>
90 #include <Model/acmodel.hxx>
91 #include <Scenery/scenery.hxx>
92 #include <Scenery/redout.hxx>
93 #include <GUI/new_gui.hxx>
94 #include <Instrumentation/HUD/HUD.hxx>
95 #include <Environment/precipitation_mgr.hxx>
96
97 #include "splash.hxx"
98 #include "renderer.hxx"
99 #include "main.hxx"
100 #include "CameraGroup.hxx"
101 #include "FGEventHandler.hxx"
102 #include <Main/viewer.hxx>
103 #include <Main/viewmgr.hxx>
104
105 using namespace osg;
106 using namespace simgear;
107 using namespace flightgear;
108
109 class FGHintUpdateCallback : public osg::StateAttribute::Callback {
110 public:
111   FGHintUpdateCallback(const char* configNode) :
112     mConfigNode(fgGetNode(configNode, true))
113   { }
114   virtual void operator()(osg::StateAttribute* stateAttribute,
115                           osg::NodeVisitor*)
116   {
117     assert(dynamic_cast<osg::Hint*>(stateAttribute));
118     osg::Hint* hint = static_cast<osg::Hint*>(stateAttribute);
119
120     const char* value = mConfigNode->getStringValue();
121     if (!value)
122       hint->setMode(GL_DONT_CARE);
123     else if (0 == strcmp(value, "nicest"))
124       hint->setMode(GL_NICEST);
125     else if (0 == strcmp(value, "fastest"))
126       hint->setMode(GL_FASTEST);
127     else
128       hint->setMode(GL_DONT_CARE);
129   }
130 private:
131   SGSharedPtr<SGPropertyNode> mConfigNode;
132 };
133
134
135 class SGPuDrawable : public osg::Drawable {
136 public:
137   SGPuDrawable()
138   {
139     // Dynamic stuff, do not store geometry
140     setUseDisplayList(false);
141     setDataVariance(Object::DYNAMIC);
142
143     osg::StateSet* stateSet = getOrCreateStateSet();
144     stateSet->setRenderBinDetails(1001, "RenderBin");
145     // speed optimization?
146     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
147     // We can do translucent menus, so why not. :-)
148     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
149     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
150     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
151
152     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
153
154     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
155     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
156   }
157   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
158   { drawImplementation(*renderInfo.getState()); }
159   void drawImplementation(osg::State& state) const
160   {
161     state.setActiveTextureUnit(0);
162     state.setClientActiveTextureUnit(0);
163
164     state.disableAllVertexArrays();
165
166     glPushAttrib(GL_ALL_ATTRIB_BITS);
167     glPushClientAttrib(~0u);
168
169     puDisplay();
170
171     glPopClientAttrib();
172     glPopAttrib();
173   }
174
175   virtual osg::Object* cloneType() const { return new SGPuDrawable; }
176   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGPuDrawable; }
177   
178 private:
179 };
180
181 class SGHUDAndPanelDrawable : public osg::Drawable {
182 public:
183   SGHUDAndPanelDrawable()
184   {
185     // Dynamic stuff, do not store geometry
186     setUseDisplayList(false);
187     setDataVariance(Object::DYNAMIC);
188
189     osg::StateSet* stateSet = getOrCreateStateSet();
190     stateSet->setRenderBinDetails(1000, "RenderBin");
191
192     // speed optimization?
193     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
194     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
195     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
196     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
197     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
198
199     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
200   }
201   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
202   { drawImplementation(*renderInfo.getState()); }
203   void drawImplementation(osg::State& state) const
204   {
205     state.setActiveTextureUnit(0);
206     state.setClientActiveTextureUnit(0);
207     state.disableAllVertexArrays();
208
209     glPushAttrib(GL_ALL_ATTRIB_BITS);
210     glPushClientAttrib(~0u);
211
212     HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
213     hud->draw(state);
214
215     // update the panel subsystem
216     if ( globals->get_current_panel() != NULL )
217         globals->get_current_panel()->update(state);
218     // We don't need a state here - can be safely removed when we can pick
219     // correctly
220     fgUpdate3DPanels();
221
222     glPopClientAttrib();
223     glPopAttrib();
224
225   }
226
227   virtual osg::Object* cloneType() const { return new SGHUDAndPanelDrawable; }
228   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGHUDAndPanelDrawable; }
229   
230 private:
231 };
232
233 class FGLightSourceUpdateCallback : public osg::NodeCallback {
234 public:
235   
236   /**
237    * @param isSun true if the light is the actual sun i.e., for
238    * illuminating the moon.
239    */
240   FGLightSourceUpdateCallback(bool isSun = false) : _isSun(isSun) {}
241   FGLightSourceUpdateCallback(const FGLightSourceUpdateCallback& nc,
242                               const CopyOp& op)
243     : NodeCallback(nc, op), _isSun(nc._isSun)
244   {}
245   META_Object(flightgear,FGLightSourceUpdateCallback);
246   
247   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
248   {
249     assert(dynamic_cast<osg::LightSource*>(node));
250     osg::LightSource* lightSource = static_cast<osg::LightSource*>(node);
251     osg::Light* light = lightSource->getLight();
252     
253     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
254     if (_isSun) {
255       light->setAmbient(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
256       light->setDiffuse(Vec4(1.0f, 1.0f, 1.0f, 1.0f));
257       light->setSpecular(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
258     } else {
259       light->setAmbient(toOsg(l->scene_ambient()));
260       light->setDiffuse(toOsg(l->scene_diffuse()));
261       light->setSpecular(toOsg(l->scene_specular()));
262     }
263     osg::Vec4f position(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2], 0);
264     light->setPosition(position);
265
266     traverse(node, nv);
267   }
268 private:
269   const bool _isSun;
270 };
271
272 class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
273 public:
274   FGWireFrameModeUpdateCallback() :
275     mWireframe(fgGetNode("/sim/rendering/wireframe"))
276   { }
277   virtual void operator()(osg::StateAttribute* stateAttribute,
278                           osg::NodeVisitor*)
279   {
280     assert(dynamic_cast<osg::PolygonMode*>(stateAttribute));
281     osg::PolygonMode* polygonMode;
282     polygonMode = static_cast<osg::PolygonMode*>(stateAttribute);
283
284     if (mWireframe->getBoolValue())
285       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
286                            osg::PolygonMode::LINE);
287     else
288       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
289                            osg::PolygonMode::FILL);
290   }
291 private:
292   SGSharedPtr<SGPropertyNode> mWireframe;
293 };
294
295 class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
296 public:
297   FGLightModelUpdateCallback() :
298     mHighlights(fgGetNode("/sim/rendering/specular-highlight"))
299   { }
300   virtual void operator()(osg::StateAttribute* stateAttribute,
301                           osg::NodeVisitor*)
302   {
303     assert(dynamic_cast<osg::LightModel*>(stateAttribute));
304     osg::LightModel* lightModel;
305     lightModel = static_cast<osg::LightModel*>(stateAttribute);
306
307 #if 0
308     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
309     lightModel->setAmbientIntensity(toOsg(l->scene_ambient());
310 #else
311     lightModel->setAmbientIntensity(osg::Vec4(0, 0, 0, 1));
312 #endif
313     lightModel->setTwoSided(true);
314     lightModel->setLocalViewer(false);
315
316     if (mHighlights->getBoolValue()) {
317       lightModel->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR);
318     } else {
319       lightModel->setColorControl(osg::LightModel::SINGLE_COLOR);
320     }
321   }
322 private:
323   SGSharedPtr<SGPropertyNode> mHighlights;
324 };
325
326 class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
327 public:
328   FGFogEnableUpdateCallback() :
329     mFogEnabled(fgGetNode("/sim/rendering/fog"))
330   { }
331   virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
332   {
333     if (strcmp(mFogEnabled->getStringValue(), "disabled") == 0) {
334       stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
335     } else {
336       stateSet->setMode(GL_FOG, osg::StateAttribute::ON);
337     }
338   }
339 private:
340   SGSharedPtr<SGPropertyNode> mFogEnabled;
341 };
342
343 class FGFogUpdateCallback : public osg::StateAttribute::Callback {
344 public:
345   virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
346   {
347     assert(dynamic_cast<SGUpdateVisitor*>(nv));
348     assert(dynamic_cast<osg::Fog*>(sa));
349     SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
350     osg::Fog* fog = static_cast<osg::Fog*>(sa);
351     fog->setMode(osg::Fog::EXP2);
352     fog->setColor(toOsg(updateVisitor->getFogColor()));
353     fog->setDensity(updateVisitor->getFogExp2Density());
354   }
355 };
356
357 // update callback for the switch node guarding that splash
358 class FGScenerySwitchCallback : public osg::NodeCallback {
359 public:
360   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
361   {
362     assert(dynamic_cast<osg::Switch*>(node));
363     osg::Switch* sw = static_cast<osg::Switch*>(node);
364
365     double t = globals->get_sim_time_sec();
366     bool enabled = 0 < t;
367     sw->setValue(0, enabled);
368     if (!enabled)
369       return;
370     traverse(node, nv);
371   }
372 };
373
374 // Sky structures
375 SGSky *thesky;
376
377 static osg::ref_ptr<osg::FrameStamp> mFrameStamp = new osg::FrameStamp;
378 static osg::ref_ptr<SGUpdateVisitor> mUpdateVisitor= new SGUpdateVisitor;
379
380 static osg::ref_ptr<osg::Group> mRealRoot = new osg::Group;
381
382 static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
383
384 FGRenderer::FGRenderer()
385 {
386 #ifdef FG_JPEG_SERVER
387    jpgRenderFrame = FGRenderer::update;
388 #endif
389    eventHandler = new FGEventHandler;
390 }
391
392 FGRenderer::~FGRenderer()
393 {
394 #ifdef FG_JPEG_SERVER
395    jpgRenderFrame = NULL;
396 #endif
397 }
398
399 // Initialize various GL/view parameters
400 // XXX This should be called "preinit" or something, as it initializes
401 // critical parts of the scene graph in addition to the splash screen.
402 void
403 FGRenderer::splashinit( void ) {
404     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
405     mRealRoot = dynamic_cast<osg::Group*>(viewer->getSceneData());
406     mRealRoot->addChild(fgCreateSplashNode());
407     mFrameStamp = viewer->getFrameStamp();
408     // Scene doesn't seem to pass the frame stamp to the update
409     // visitor automatically.
410     mUpdateVisitor->setFrameStamp(mFrameStamp.get());
411     viewer->setUpdateVisitor(mUpdateVisitor.get());
412 }
413
414 void
415 FGRenderer::init( void )
416 {
417     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
418     osg::initNotifyLevel();
419
420     // The number of polygon-offset "units" to place between layers.  In
421     // principle, one is supposed to be enough.  In practice, I find that
422     // my hardware/driver requires many more.
423     osg::PolygonOffset::setUnitsMultiplier(1);
424     osg::PolygonOffset::setFactorMultiplier(1);
425
426     // Go full screen if requested ...
427     if ( fgGetBool("/sim/startup/fullscreen") )
428         fgOSFullScreen();
429
430     viewer->getCamera()
431         ->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
432     
433     osg::StateSet* stateSet = mRoot->getOrCreateStateSet();
434
435     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
436     
437     stateSet->setAttribute(new osg::Depth(osg::Depth::LESS));
438     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
439
440     stateSet->setAttribute(new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01));
441     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
442     stateSet->setAttribute(new osg::BlendFunc);
443     stateSet->setMode(GL_BLEND, osg::StateAttribute::OFF);
444
445     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
446     
447     // this will be set below
448     stateSet->setMode(GL_NORMALIZE, osg::StateAttribute::OFF);
449
450     osg::Material* material = new osg::Material;
451     stateSet->setAttribute(material);
452     
453     stateSet->setTextureAttribute(0, new osg::TexEnv);
454     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
455
456     osg::Hint* hint = new osg::Hint(GL_FOG_HINT, GL_DONT_CARE);
457     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/fog"));
458     stateSet->setAttribute(hint);
459     hint = new osg::Hint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
460     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/polygon-smooth"));
461     stateSet->setAttribute(hint);
462     hint = new osg::Hint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
463     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/line-smooth"));
464     stateSet->setAttribute(hint);
465     hint = new osg::Hint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
466     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/point-smooth"));
467     stateSet->setAttribute(hint);
468     hint = new osg::Hint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
469     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/perspective-correction"));
470     stateSet->setAttribute(hint);
471
472     osg::Group* sceneGroup = new osg::Group;
473     sceneGroup->addChild(globals->get_scenery()->get_scene_graph());
474     sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
475
476     //sceneGroup->addChild(thesky->getCloudRoot());
477
478     stateSet = sceneGroup->getOrCreateStateSet();
479     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
480
481     // need to update the light on every frame
482     // OSG LightSource objects are rather confusing. OSG only supports
483     // the 10 lights specified by OpenGL itself; if more than one
484     // LightSource in the scene graph have the same light number, it's
485     // indeterminate which values will be used to render geometry that
486     // has that light number enabled. Also, adding children to a
487     // LightSource is just a shortcut for setting up a state set that
488     // has the corresponding OpenGL light enabled: a LightSource will
489     // affect geometry anywhere in the scene graph that has its light
490     // number enabled in a state set. 
491     LightSource* lightSource = new LightSource;
492     lightSource->getLight()->setDataVariance(Object::DYNAMIC);
493     // relative because of CameraView being just a clever transform node
494     lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
495     lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
496     lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
497     mRealRoot->addChild(lightSource);
498     // we need a white diffuse light for the phase of the moon
499     osg::LightSource* sunLight = new osg::LightSource;
500     sunLight->getLight()->setDataVariance(Object::DYNAMIC);
501     sunLight->getLight()->setLightNum(1);
502     sunLight->setUpdateCallback(new FGLightSourceUpdateCallback(true));
503     sunLight->setReferenceFrame(osg::LightSource::RELATIVE_RF);
504     sunLight->setLocalStateSetModes(osg::StateAttribute::ON);
505     // Hang a StateSet above the sky subgraph in order to turn off
506     // light 0
507     Group* skyGroup = new Group;
508     StateSet* skySS = skyGroup->getOrCreateStateSet();
509     skySS->setMode(GL_LIGHT0, StateAttribute::OFF);
510     skyGroup->addChild(thesky->getPreRoot());
511     sunLight->addChild(skyGroup);
512     mRoot->addChild(sceneGroup);
513     mRoot->addChild(sunLight);
514     // Clouds are added to the scene graph later
515     stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
516     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
517     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
518     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
519
520     // enable disable specular highlights.
521     // is the place where we might plug in an other fragment shader ...
522     osg::LightModel* lightModel = new osg::LightModel;
523     lightModel->setUpdateCallback(new FGLightModelUpdateCallback);
524     stateSet->setAttribute(lightModel);
525
526     // switch to enable wireframe
527     osg::PolygonMode* polygonMode = new osg::PolygonMode;
528     polygonMode->setUpdateCallback(new FGWireFrameModeUpdateCallback);
529     stateSet->setAttributeAndModes(polygonMode);
530
531     // scene fog handling
532     osg::Fog* fog = new osg::Fog;
533     fog->setUpdateCallback(new FGFogUpdateCallback);
534     stateSet->setAttributeAndModes(fog);
535     stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
536
537     // plug in the GUI
538     osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
539     if (guiCamera) {
540         osg::Geode* geode = new osg::Geode;
541         geode->addDrawable(new SGPuDrawable);
542         geode->addDrawable(new SGHUDAndPanelDrawable);
543         guiCamera->addChild(geode);
544     }
545     osg::Switch* sw = new osg::Switch;
546     sw->setUpdateCallback(new FGScenerySwitchCallback);
547     sw->addChild(mRoot.get());
548     mRealRoot->addChild(sw);
549     // The clouds are attached directly to the scene graph root
550     // because, in theory, they don't want the same default state set
551     // as the rest of the scene. This may not be true in practice.
552     mRealRoot->addChild(thesky->getCloudRoot());
553     mRealRoot->addChild(FGCreateRedoutNode());
554     // Attach empty program to the scene root so that shader programs
555     // don't leak into state sets (effects) that shouldn't have one.
556     stateSet = mRealRoot->getOrCreateStateSet();
557     stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
558 }
559
560
561 // Update all Visuals (redraws anything graphics related)
562 void
563 FGRenderer::update( bool refresh_camera_settings ) {
564     bool scenery_loaded = fgGetBool("sim/sceneryloaded", false)
565                           || fgGetBool("sim/sceneryloaded-override");
566     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
567     if (!scenery_loaded) {
568       fgSetDouble("/sim/startup/splash-alpha", 1.0);
569       return;
570     }
571
572     // Fade out the splash screen over the first three seconds.
573     double sAlpha = SGMiscd::max(0, (2.5 - globals->get_sim_time_sec()) / 2.5);
574     fgSetDouble("/sim/startup/splash-alpha", sAlpha);
575
576     bool skyblend = fgGetBool("/sim/rendering/skyblend");
577     bool use_point_sprites = fgGetBool("/sim/rendering/point-sprites");
578     bool enhanced_lighting = fgGetBool("/sim/rendering/enhanced-lighting");
579     bool distance_attenuation
580         = fgGetBool("/sim/rendering/distance-attenuation");
581     // OSGFIXME
582     SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
583                                   distance_attenuation );
584
585     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
586
587     // update fog params
588     double actual_visibility;
589     if (fgGetBool("/environment/clouds/status")) {
590         actual_visibility = thesky->get_visibility();
591     } else {
592         actual_visibility = fgGetDouble("/environment/visibility-m");
593     }
594
595     // idle_state is now 1000 meaning we've finished all our
596     // initializations and are running the main loop, so this will
597     // now work without seg faulting the system.
598
599     FGViewer *current__view = globals->get_current_view();
600     // Force update of center dependent values ...
601     current__view->set_dirty();
602
603     if ( refresh_camera_settings ) {
604         // update view port
605         resize( fgGetInt("/sim/startup/xsize"),
606                 fgGetInt("/sim/startup/ysize") );
607     }
608     osg::Camera *camera = viewer->getCamera();
609
610     if ( skyblend ) {
611         
612         if ( fgGetBool("/sim/rendering/textures") ) {
613             SGVec4f clearColor(l->adj_fog_color());
614             camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
615         }
616     } else {
617         SGVec4f clearColor(l->sky_color());
618         camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
619     }
620
621     // update fog params if visibility has changed
622     double visibility_meters = fgGetDouble("/environment/visibility-m");
623     thesky->set_visibility(visibility_meters);
624
625     double altitude_m = fgGetDouble("/position/altitude-ft") * SG_FEET_TO_METER;
626     thesky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
627
628     // update the sky dome
629     if ( skyblend ) {
630
631         // The sun and moon distances are scaled down versions
632         // of the actual distance to get both the moon and the sun
633         // within the range of the far clip plane.
634         // Moon distance:    384,467 kilometers
635         // Sun distance: 150,000,000 kilometers
636
637         double sun_horiz_eff, moon_horiz_eff;
638         if (fgGetBool("/sim/rendering/horizon-effect")) {
639             sun_horiz_eff
640                 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
641                                              0.0),
642                              0.33) / 3.0;
643             moon_horiz_eff
644                 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
645                                              0.0),
646                              0.33)/3.0;
647         } else {
648            sun_horiz_eff = moon_horiz_eff = 1.0;
649         }
650
651         SGSkyState sstate;
652         sstate.pos       = current__view->getViewPosition();
653         sstate.pos_geod  = current__view->getPosition();
654         sstate.ori       = current__view->getViewOrientation();
655         sstate.spin      = l->get_sun_rotation();
656         sstate.gst       = globals->get_time_params()->getGst();
657         sstate.sun_dist  = 50000.0 * sun_horiz_eff;
658         sstate.moon_dist = 40000.0 * moon_horiz_eff;
659         sstate.sun_angle = l->get_sun_angle();
660
661         SGSkyColor scolor;
662         scolor.sky_color   = SGVec3f(l->sky_color().data());
663         scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
664         scolor.fog_color   = SGVec3f(l->adj_fog_color().data());
665         scolor.cloud_color = SGVec3f(l->cloud_color().data());
666         scolor.sun_angle   = l->get_sun_angle();
667         scolor.moon_angle  = l->get_moon_angle();
668   
669         double delta_time_sec = fgGetDouble("/sim/time/delta-sec");
670         thesky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
671         thesky->repaint( scolor, *globals->get_ephem() );
672
673             //OSGFIXME
674 //         shadows->setupShadows(
675 //           current__view->getLongitude_deg(),
676 //           current__view->getLatitude_deg(),
677 //           globals->get_time_params()->getGst(),
678 //           globals->get_ephem()->getSunRightAscension(),
679 //           globals->get_ephem()->getSunDeclination(),
680 //           l->get_sun_angle());
681
682     }
683
684 //     sgEnviro.setLight(l->adj_fog_color());
685 //     sgEnviro.startOfFrame(current__view->get_view_pos(), 
686 //         current__view->get_world_up(),
687 //         current__view->getLongitude_deg(),
688 //         current__view->getLatitude_deg(),
689 //         current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
690 //         delta_time_sec);
691
692     // OSGFIXME
693 //     sgEnviro.drawLightning();
694
695 //        double current_view_origin_airspeed_horiz_kt =
696 //         fgGetDouble("/velocities/airspeed-kt", 0.0)
697 //                        * cos( fgGetDouble("/orientation/pitch-deg", 0.0)
698 //                                * SGD_DEGREES_TO_RADIANS);
699
700     // OSGFIXME
701 //     if( is_internal )
702 //         shadows->endOfFrame();
703
704     // need to call the update visitor once
705     mFrameStamp->setCalendarTime(*globals->get_time_params()->getGmt());
706     mUpdateVisitor->setViewData(current__view->getViewPosition(),
707                                 current__view->getViewOrientation());
708     SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
709     mUpdateVisitor->setLight(direction, l->scene_ambient(),
710                              l->scene_diffuse(), l->scene_specular(),
711                              l->adj_fog_color(),
712                              l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
713     mUpdateVisitor->setVisibility(actual_visibility);
714     simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
715     bool hotspots = fgGetBool("/sim/panel-hotspots");
716     osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
717     cullMask |= simgear::GroundLightManager::instance()
718         ->getLightNodeMask(mUpdateVisitor.get());
719     if (hotspots)
720         cullMask |= simgear::PICK_BIT;
721     CameraGroup::getDefault()->setCameraCullMasks(cullMask);
722 }
723
724
725
726 // options.cxx needs to see this for toggle_panel()
727 // Handle new window size or exposure
728 void
729 FGRenderer::resize( int width, int height ) {
730     int view_h;
731
732     if ( (!fgGetBool("/sim/virtual-cockpit"))
733          && fgPanelVisible() && idle_state == 1000 ) {
734         view_h = (int)(height * (globals->get_current_panel()->getViewHeight() -
735                              globals->get_current_panel()->getYOffset()) / 768.0);
736     } else {
737         view_h = height;
738     }
739
740     static int lastwidth = 0;
741     static int lastheight = 0;
742     if (width != lastwidth)
743         fgSetInt("/sim/startup/xsize", lastwidth = width);
744     if (height != lastheight)
745         fgSetInt("/sim/startup/ysize", lastheight = height);
746
747     // for all views
748     FGViewMgr *viewmgr = globals->get_viewmgr();
749     if (viewmgr) {
750       for ( int i = 0; i < viewmgr->size(); ++i ) {
751         viewmgr->get_view(i)->
752           set_aspect_ratio((float)view_h / (float)width);
753       }
754     }
755 }
756
757 bool
758 FGRenderer::pick(std::vector<SGSceneryPick>& pickList,
759                  const osgGA::GUIEventAdapter* ea)
760 {
761     // wipe out the return ...
762     pickList.clear();
763     typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
764     Intersections intersections;
765
766     if (!computeIntersections(CameraGroup::getDefault(), ea, intersections))
767         return false;
768     for (Intersections::iterator hit = intersections.begin(),
769              e = intersections.end();
770          hit != e;
771          ++hit) {
772         const osg::NodePath& np = hit->nodePath;
773         osg::NodePath::const_reverse_iterator npi;
774         for (npi = np.rbegin(); npi != np.rend(); ++npi) {
775             SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
776             if (!ud)
777                 continue;
778             for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
779                 SGPickCallback* pickCallback = ud->getPickCallback(i);
780                 if (!pickCallback)
781                     continue;
782                 SGSceneryPick sceneryPick;
783                 sceneryPick.info.local = toSG(hit->getLocalIntersectPoint());
784                 sceneryPick.info.wgs84 = toSG(hit->getWorldIntersectPoint());
785                 sceneryPick.callback = pickCallback;
786                 pickList.push_back(sceneryPick);
787             }
788         }
789     }
790     return !pickList.empty();
791 }
792
793 void
794 FGRenderer::setViewer(osgViewer::Viewer* viewer_)
795 {
796     viewer = viewer_;
797 }
798
799 void
800 FGRenderer::setEventHandler(FGEventHandler* eventHandler_)
801 {
802     eventHandler = eventHandler_;
803 }
804
805 void
806 FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
807 {
808     mRealRoot->addChild(camera);
809 }
810
811 bool
812 fgDumpSceneGraphToFile(const char* filename)
813 {
814     return osgDB::writeNodeFile(*mRealRoot.get(), filename);
815 }
816
817 bool
818 fgDumpTerrainBranchToFile(const char* filename)
819 {
820     return osgDB::writeNodeFile( *globals->get_scenery()->get_terrain_branch(),
821                                  filename );
822 }
823
824 // For debugging
825 bool
826 fgDumpNodeToFile(osg::Node* node, const char* filename)
827 {
828     return osgDB::writeNodeFile(*node, filename);
829 }
830
831 namespace flightgear
832 {
833 using namespace osg;
834
835 class VisibleSceneInfoVistor : public NodeVisitor, CullStack
836 {
837 public:
838     VisibleSceneInfoVistor()
839         : NodeVisitor(CULL_VISITOR, TRAVERSE_ACTIVE_CHILDREN)
840     {
841         setCullingMode(CullSettings::SMALL_FEATURE_CULLING
842                        | CullSettings::VIEW_FRUSTUM_CULLING);
843         setComputeNearFarMode(CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
844     }
845
846     VisibleSceneInfoVistor(const VisibleSceneInfoVistor& rhs)
847     {
848     }
849
850     META_NodeVisitor("flightgear","VisibleSceneInfoVistor")
851
852     typedef std::map<const std::string,int> InfoMap;
853
854     void getNodeInfo(Node* node)
855     {
856         const char* typeName = typeid(*node).name();
857         classInfo[typeName]++;
858         const std::string& nodeName = node->getName();
859         if (!nodeName.empty())
860             nodeInfo[nodeName]++;
861     }
862
863     void dumpInfo()
864     {
865         using namespace std;
866         typedef vector<InfoMap::iterator> FreqVector;
867         cout << "class info:\n";
868         FreqVector classes;
869         for (InfoMap::iterator itr = classInfo.begin(), end = classInfo.end();
870              itr != end;
871              ++itr)
872             classes.push_back(itr);
873         sort(classes.begin(), classes.end(), freqComp);
874         for (FreqVector::iterator itr = classes.begin(), end = classes.end();
875              itr != end;
876              ++itr) {
877             cout << (*itr)->first << " " << (*itr)->second << "\n";
878         }
879         cout << "\nnode info:\n";
880         FreqVector nodes;
881         for (InfoMap::iterator itr = nodeInfo.begin(), end = nodeInfo.end();
882              itr != end;
883              ++itr)
884             nodes.push_back(itr);
885
886         sort (nodes.begin(), nodes.end(), freqComp);
887         for (FreqVector::iterator itr = nodes.begin(), end = nodes.end();
888              itr != end;
889              ++itr) {
890             cout << (*itr)->first << " " << (*itr)->second << "\n";
891         }
892         cout << endl;
893     }
894     
895     void doTraversal(Camera* camera, Node* root, Viewport* viewport)
896     {
897         ref_ptr<RefMatrix> projection
898             = createOrReuseMatrix(camera->getProjectionMatrix());
899         ref_ptr<RefMatrix> mv = createOrReuseMatrix(camera->getViewMatrix());
900         if (!viewport)
901             viewport = camera->getViewport();
902         if (viewport)
903             pushViewport(viewport);
904         pushProjectionMatrix(projection.get());
905         pushModelViewMatrix(mv.get(), Transform::ABSOLUTE_RF);
906         root->accept(*this);
907         popModelViewMatrix();
908         popProjectionMatrix();
909         if (viewport)
910             popViewport();
911         dumpInfo();
912     }
913
914     void apply(Node& node)
915     {
916         if (isCulled(node))
917             return;
918         pushCurrentMask();
919         getNodeInfo(&node);
920         traverse(node);
921         popCurrentMask();
922     }
923     void apply(Group& node)
924     {
925         if (isCulled(node))
926             return;
927         pushCurrentMask();
928         getNodeInfo(&node);
929         traverse(node);
930         popCurrentMask();
931     }
932
933     void apply(Transform& node)
934     {
935         if (isCulled(node))
936             return;
937         pushCurrentMask();
938         ref_ptr<RefMatrix> matrix = createOrReuseMatrix(*getModelViewMatrix());
939         node.computeLocalToWorldMatrix(*matrix,this);
940         pushModelViewMatrix(matrix.get(), node.getReferenceFrame());
941         getNodeInfo(&node);
942         traverse(node);
943         popModelViewMatrix();
944         popCurrentMask();
945     }
946
947     void apply(Camera& camera)
948     {
949         // Save current cull settings
950         CullSettings saved_cull_settings(*this);
951
952         // set cull settings from this Camera
953         setCullSettings(camera);
954         // inherit the settings from above
955         inheritCullSettings(saved_cull_settings, camera.getInheritanceMask());
956
957         // set the cull mask.
958         unsigned int savedTraversalMask = getTraversalMask();
959         bool mustSetCullMask = (camera.getInheritanceMask()
960                                 & osg::CullSettings::CULL_MASK) == 0;
961         if (mustSetCullMask)
962             setTraversalMask(camera.getCullMask());
963
964         osg::RefMatrix* projection = 0;
965         osg::RefMatrix* modelview = 0;
966
967         if (camera.getReferenceFrame()==osg::Transform::RELATIVE_RF) {
968             if (camera.getTransformOrder()==osg::Camera::POST_MULTIPLY) {
969                 projection = createOrReuseMatrix(*getProjectionMatrix()
970                                                  *camera.getProjectionMatrix());
971                 modelview = createOrReuseMatrix(*getModelViewMatrix()
972                                                 * camera.getViewMatrix());
973             }
974             else {              // pre multiply 
975                 projection = createOrReuseMatrix(camera.getProjectionMatrix()
976                                                  * (*getProjectionMatrix()));
977                 modelview = createOrReuseMatrix(camera.getViewMatrix()
978                                                 * (*getModelViewMatrix()));
979             }
980         } else {
981             // an absolute reference frame
982             projection = createOrReuseMatrix(camera.getProjectionMatrix());
983             modelview = createOrReuseMatrix(camera.getViewMatrix());
984         }
985         if (camera.getViewport())
986             pushViewport(camera.getViewport());
987
988         pushProjectionMatrix(projection);
989         pushModelViewMatrix(modelview, camera.getReferenceFrame());    
990
991         traverse(camera);
992     
993         // restore the previous model view matrix.
994         popModelViewMatrix();
995
996         // restore the previous model view matrix.
997         popProjectionMatrix();
998
999         if (camera.getViewport()) popViewport();
1000
1001         // restore the previous traversal mask settings
1002         if (mustSetCullMask)
1003             setTraversalMask(savedTraversalMask);
1004
1005         // restore the previous cull settings
1006         setCullSettings(saved_cull_settings);
1007     }
1008
1009 protected:
1010     // sort in reverse
1011     static bool freqComp(const InfoMap::iterator& lhs, const InfoMap::iterator& rhs)
1012     {
1013         return lhs->second > rhs->second;
1014     }
1015     InfoMap classInfo;
1016     InfoMap nodeInfo;
1017 };
1018
1019 bool printVisibleSceneInfo(FGRenderer* renderer)
1020 {
1021     osgViewer::Viewer* viewer = renderer->getViewer();
1022     VisibleSceneInfoVistor vsv;
1023     Viewport* vp = 0;
1024     if (!viewer->getCamera()->getViewport() && viewer->getNumSlaves() > 0) {
1025         const View::Slave& slave = viewer->getSlave(0);
1026         vp = slave._camera->getViewport();
1027     }
1028     vsv.doTraversal(viewer->getCamera(), viewer->getSceneData(), vp);
1029     return true;
1030 }
1031 }
1032 // end of renderer.cxx
1033