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Rewrite SDL code to use an embedded osgViewer.
[flightgear.git] / src / Main / renderer.cxx
1 // renderer.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 // This file contains parts of main.cxx prior to october 2004
5 //
6 // Copyright (C) 1997 - 2002  Curtis L. Olson  - http://www.flightgear.org/~curt
7 //
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
12 //
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 // General Public License for more details.
17 //
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 //
22 // $Id$
23
24
25 #ifdef HAVE_CONFIG_H
26 #  include <config.h>
27 #endif
28
29 #include <simgear/compiler.h>
30
31 #ifdef HAVE_WINDOWS_H
32 #  include <windows.h>
33 #endif
34
35 #include <osg/ref_ptr>
36 #include <osg/AlphaFunc>
37 #include <osg/BlendFunc>
38 #include <osg/Camera>
39 #include <osg/CameraView>
40 #include <osg/CullFace>
41 #include <osg/Depth>
42 #include <osg/Fog>
43 #include <osg/Group>
44 #include <osg/Light>
45 #include <osg/LightModel>
46 #include <osg/LightSource>
47 #include <osg/NodeCallback>
48 #include <osg/Notify>
49 #include <osg/PolygonMode>
50 #include <osg/PolygonOffset>
51 #include <osg/ShadeModel>
52 #include <osg/Version>
53 #include <osg/TexEnv>
54
55 #include <osgUtil/SceneView>
56 #include <osgUtil/UpdateVisitor>
57 #include <osgUtil/IntersectVisitor>
58 #include <osgUtil/LineSegmentIntersector>
59
60 #include <osg/io_utils>
61 #include <osgDB/WriteFile>
62 #include <osgDB/ReadFile>
63 #include <sstream>
64
65 #include <simgear/math/SGMath.hxx>
66 #include <simgear/screen/extensions.hxx>
67 #include <simgear/scene/material/matlib.hxx>
68 #include <simgear/scene/model/animation.hxx>
69 #include <simgear/scene/model/model.hxx>
70 #include <simgear/scene/model/modellib.hxx>
71 #include <simgear/scene/model/placement.hxx>
72 #include <simgear/scene/util/SGUpdateVisitor.hxx>
73 #include <simgear/scene/tgdb/pt_lights.hxx>
74 #include <simgear/props/props.hxx>
75 #include <simgear/timing/sg_time.hxx>
76 #include <simgear/ephemeris/ephemeris.hxx>
77 #include <simgear/math/sg_random.h>
78 #ifdef FG_JPEG_SERVER
79 #include <simgear/screen/jpgfactory.hxx>
80 #endif
81
82 #include <simgear/environment/visual_enviro.hxx>
83
84 #include <Scenery/tileentry.hxx>
85 #include <Time/light.hxx>
86 #include <Time/light.hxx>
87 #include <Aircraft/aircraft.hxx>
88 #include <Cockpit/panel.hxx>
89 #include <Cockpit/cockpit.hxx>
90 #include <Cockpit/hud.hxx>
91 #include <Model/panelnode.hxx>
92 #include <Model/modelmgr.hxx>
93 #include <Model/acmodel.hxx>
94 #include <Scenery/scenery.hxx>
95 #include <Scenery/redout.hxx>
96 #include <Scenery/tilemgr.hxx>
97 #include <GUI/new_gui.hxx>
98 #include <Instrumentation/instrument_mgr.hxx>
99 #include <Instrumentation/HUD/HUD.hxx>
100
101 #include <Include/general.hxx>
102 #include "splash.hxx"
103 #include "renderer.hxx"
104 #include "main.hxx"
105
106 // XXX Make this go away when OSG 2.2 is released.
107 #if (FG_OSG_VERSION >= 21004)
108 #define UPDATE_VISITOR_IN_VIEWER 1
109 #endif
110
111 class SGPuDrawable : public osg::Drawable {
112 public:
113   SGPuDrawable()
114   {
115     // Dynamic stuff, do not store geometry
116     setUseDisplayList(false);
117
118     osg::StateSet* stateSet = getOrCreateStateSet();
119     stateSet->setRenderBinDetails(1001, "RenderBin");
120     // speed optimization?
121     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
122     // We can do translucent menus, so why not. :-)
123     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
124     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
125     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
126
127     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
128
129     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
130     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
131   }
132   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
133   { drawImplementation(*renderInfo.getState()); }
134   void drawImplementation(osg::State& state) const
135   {
136     if (!fgOSIsMainContext(state.getGraphicsContext()))
137       return;
138
139     state.pushStateSet(getStateSet());
140     state.apply();
141     state.setActiveTextureUnit(0);
142     state.setClientActiveTextureUnit(0);
143     state.disableAllVertexArrays();
144
145     glPushAttrib(GL_ALL_ATTRIB_BITS);
146     glPushClientAttrib(~0u);
147
148     puDisplay();
149
150     glPopClientAttrib();
151     glPopAttrib();
152
153     state.popStateSet();
154     state.dirtyAllModes();
155     state.dirtyAllAttributes();
156     state.dirtyAllVertexArrays();
157   }
158
159   virtual osg::Object* cloneType() const { return new SGPuDrawable; }
160   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGPuDrawable; }
161   
162 private:
163 };
164
165 class SGHUDAndPanelDrawable : public osg::Drawable {
166 public:
167   SGHUDAndPanelDrawable()
168   {
169     // Dynamic stuff, do not store geometry
170     setUseDisplayList(false);
171
172     osg::StateSet* stateSet = getOrCreateStateSet();
173     stateSet->setRenderBinDetails(1000, "RenderBin");
174
175     // speed optimization?
176     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
177     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
178     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
179     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
180     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
181
182     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
183   }
184   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
185   { drawImplementation(*renderInfo.getState()); }
186   void drawImplementation(osg::State& state) const
187   {
188 //     std::cout << state.getGraphicsContext() << std::endl;
189     if (!fgOSIsMainContext(state.getGraphicsContext()))
190       return;
191
192     state.pushStateSet(getStateSet());
193     state.apply();
194     state.setActiveTextureUnit(0);
195     state.setClientActiveTextureUnit(0);
196     state.disableAllVertexArrays();
197
198     glPushAttrib(GL_ALL_ATTRIB_BITS);
199     glPushClientAttrib(~0u);
200
201     fgCockpitUpdate(&state);
202
203     FGInstrumentMgr *instr = static_cast<FGInstrumentMgr*>(globals->get_subsystem("instrumentation"));
204     HUD *hud = static_cast<HUD*>(instr->get_subsystem("hud"));
205     hud->draw(state);
206
207     // update the panel subsystem
208     if ( globals->get_current_panel() != NULL )
209         globals->get_current_panel()->update(state);
210     // We don't need a state here - can be safely removed when we can pick
211     // correctly
212     fgUpdate3DPanels();
213
214     glPopClientAttrib();
215     glPopAttrib();
216
217     state.popStateSet();
218     state.dirtyAllModes();
219     state.dirtyAllAttributes();
220     state.dirtyAllVertexArrays();
221   }
222
223   virtual osg::Object* cloneType() const { return new SGHUDAndPanelDrawable; }
224   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGHUDAndPanelDrawable; }
225   
226 private:
227 };
228
229 class FGLightSourceUpdateCallback : public osg::NodeCallback {
230 public:
231   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
232   {
233     assert(dynamic_cast<osg::LightSource*>(node));
234     osg::LightSource* lightSource = static_cast<osg::LightSource*>(node);
235     osg::Light* light = lightSource->getLight();
236     
237     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
238     light->setAmbient(l->scene_ambient().osg());
239     light->setDiffuse(l->scene_diffuse().osg());
240     light->setSpecular(l->scene_specular().osg());
241     SGVec4f position(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2], 0);
242     light->setPosition(position.osg());
243     SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
244     light->setDirection(direction.osg());
245     light->setSpotExponent(0);
246     light->setSpotCutoff(180);
247     light->setConstantAttenuation(1);
248     light->setLinearAttenuation(0);
249     light->setQuadraticAttenuation(0);
250
251     traverse(node, nv);
252   }
253 };
254
255 class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
256 public:
257   FGWireFrameModeUpdateCallback() :
258     mWireframe(fgGetNode("/sim/rendering/wireframe"))
259   { }
260   virtual void operator()(osg::StateAttribute* stateAttribute,
261                           osg::NodeVisitor*)
262   {
263     assert(dynamic_cast<osg::PolygonMode*>(stateAttribute));
264     osg::PolygonMode* polygonMode;
265     polygonMode = static_cast<osg::PolygonMode*>(stateAttribute);
266
267     if (mWireframe->getBoolValue())
268       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
269                            osg::PolygonMode::LINE);
270     else
271       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
272                            osg::PolygonMode::FILL);
273   }
274 private:
275   SGSharedPtr<SGPropertyNode> mWireframe;
276 };
277
278 class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
279 public:
280   FGLightModelUpdateCallback() :
281     mHighlights(fgGetNode("/sim/rendering/specular-highlight"))
282   { }
283   virtual void operator()(osg::StateAttribute* stateAttribute,
284                           osg::NodeVisitor*)
285   {
286     assert(dynamic_cast<osg::LightModel*>(stateAttribute));
287     osg::LightModel* lightModel;
288     lightModel = static_cast<osg::LightModel*>(stateAttribute);
289
290 #if 0
291     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
292     lightModel->setAmbientIntensity(l->scene_ambient().osg());
293 #else
294     lightModel->setAmbientIntensity(osg::Vec4(0, 0, 0, 1));
295 #endif
296     lightModel->setTwoSided(true);
297     lightModel->setLocalViewer(false);
298
299     if (mHighlights->getBoolValue()) {
300       lightModel->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR);
301     } else {
302       lightModel->setColorControl(osg::LightModel::SINGLE_COLOR);
303     }
304   }
305 private:
306   SGSharedPtr<SGPropertyNode> mHighlights;
307 };
308
309 class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
310 public:
311   FGFogEnableUpdateCallback() :
312     mFogEnabled(fgGetNode("/sim/rendering/fog"))
313   { }
314   virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
315   {
316     if (strcmp(mFogEnabled->getStringValue(), "disabled") == 0) {
317       stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
318     } else {
319       stateSet->setMode(GL_FOG, osg::StateAttribute::ON);
320     }
321   }
322 private:
323   SGSharedPtr<SGPropertyNode> mFogEnabled;
324 };
325
326 class FGFogUpdateCallback : public osg::StateAttribute::Callback {
327 public:
328   virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
329   {
330     assert(dynamic_cast<SGUpdateVisitor*>(nv));
331     assert(dynamic_cast<osg::Fog*>(sa));
332     SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
333     osg::Fog* fog = static_cast<osg::Fog*>(sa);
334     fog->setMode(osg::Fog::EXP2);
335     fog->setColor(updateVisitor->getFogColor().osg());
336     fog->setDensity(updateVisitor->getFogExp2Density());
337   }
338 };
339
340 // update callback for the switch node guarding that splash
341 class FGScenerySwitchCallback : public osg::NodeCallback {
342 public:
343   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
344   {
345     assert(dynamic_cast<osg::Switch*>(node));
346     osg::Switch* sw = static_cast<osg::Switch*>(node);
347
348     double t = globals->get_sim_time_sec();
349     bool enabled = 0 < t;
350     sw->setValue(0, enabled);
351     if (!enabled)
352       return;
353     traverse(node, nv);
354   }
355 };
356
357 // Sky structures
358 SGSky *thesky;
359
360 osg::ref_ptr<osgUtil::SceneView> sceneView = new osgUtil::SceneView;  // This SceneView is used by class FGJpegHttpd ( jpg-httpd.cxx )
361 static osg::ref_ptr<osg::FrameStamp> mFrameStamp = new osg::FrameStamp;
362 static osg::ref_ptr<SGUpdateVisitor> mUpdateVisitor= new SGUpdateVisitor;
363
364 static osg::ref_ptr<osg::Group> mRealRoot = new osg::Group;
365
366 static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
367
368 static osg::ref_ptr<osg::CameraView> mCameraView = new osg::CameraView;
369 static osg::ref_ptr<osg::Camera> mBackGroundCamera = new osg::Camera;
370
371 FGRenderer::FGRenderer()
372 {
373 #ifdef FG_JPEG_SERVER
374    jpgRenderFrame = FGRenderer::update;
375 #endif
376    manipulator = new FGManipulator;
377 }
378
379 FGRenderer::~FGRenderer()
380 {
381 #ifdef FG_JPEG_SERVER
382    jpgRenderFrame = NULL;
383 #endif
384 }
385
386 // Initialize various GL/view parameters
387 // XXX This should be called "preinit" or something, as it initializes
388 // critical parts of the scene graph in addition to the splash screen.
389 void
390 FGRenderer::splashinit( void ) {
391     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
392     if (viewer) {
393         sceneView = 0;
394         mRealRoot = dynamic_cast<osg::Group*>(viewer->getSceneData());
395         mRealRoot->addChild(fgCreateSplashNode());
396         mFrameStamp = viewer->getFrameStamp();
397         // Scene doesn't seem to pass the frame stamp to the update
398         // visitor automatically.
399         mUpdateVisitor->setFrameStamp(mFrameStamp.get());
400 #ifdef UPDATE_VISITOR_IN_VIEWER
401         viewer->setUpdateVisitor(mUpdateVisitor.get());
402 #else
403         osgViewer::Scene* scene = viewer->getScene();
404         scene->setUpdateVisitor(mUpdateVisitor.get());
405 #endif
406     } else {
407         // Add the splash screen node
408         mRealRoot->addChild(fgCreateSplashNode());
409         sceneView->setSceneData(mRealRoot.get());
410         sceneView->setDefaults(osgUtil::SceneView::COMPILE_GLOBJECTS_AT_INIT);
411         sceneView->setFrameStamp(mFrameStamp.get());
412         sceneView->setUpdateVisitor(mUpdateVisitor.get());
413     }
414 }
415
416 void
417 FGRenderer::init( void ) {
418     // The viewer can call this before the graphics context is current
419     // in the main thread; indeed, in a multithreaded setup it might
420     // never be current in the main thread.
421     fgMakeCurrent();
422     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
423     osg::initNotifyLevel();
424
425     // The number of polygon-offset "units" to place between layers.  In
426     // principle, one is supposed to be enough.  In practice, I find that
427     // my hardware/driver requires many more.
428     osg::PolygonOffset::setUnitsMultiplier(1);
429     osg::PolygonOffset::setFactorMultiplier(1);
430
431     // Go full screen if requested ...
432     if ( fgGetBool("/sim/startup/fullscreen") )
433         fgOSFullScreen();
434
435     if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) || 
436          (!fgGetBool("/sim/rendering/shading"))) {
437         // if fastest fog requested, or if flat shading force fastest
438         glHint ( GL_FOG_HINT, GL_FASTEST );
439     } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
440         glHint ( GL_FOG_HINT, GL_DONT_CARE );
441     }
442
443     glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
444     glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
445     glHint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
446
447     if (viewer) {
448       viewer->getCamera()
449             ->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
450     } else {
451         sceneView->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
452         sceneView->getCamera()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
453     }
454
455
456     osg::StateSet* stateSet = mRoot->getOrCreateStateSet();
457
458     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
459     
460     stateSet->setAttribute(new osg::Depth(osg::Depth::LESS));
461     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
462
463     stateSet->setAttribute(new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01));
464     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
465     stateSet->setAttribute(new osg::BlendFunc);
466     stateSet->setMode(GL_BLEND, osg::StateAttribute::OFF);
467
468     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
469     
470     // this will be set below
471     stateSet->setMode(GL_NORMALIZE, osg::StateAttribute::OFF);
472
473     osg::Material* material = new osg::Material;
474     stateSet->setAttribute(material);
475     
476     stateSet->setTextureAttribute(0, new osg::TexEnv);
477     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
478
479
480 //     stateSet->setAttribute(new osg::CullFace(osg::CullFace::BACK));
481 //     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
482
483     // this is the topmost scenegraph node for osg
484     mBackGroundCamera->addChild(thesky->getPreRoot());
485     mBackGroundCamera->setClearMask(0);
486
487     GLbitfield inheritanceMask = osg::CullSettings::ALL_VARIABLES;
488     inheritanceMask &= ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE;
489     inheritanceMask &= ~osg::CullSettings::NEAR_FAR_RATIO;
490     inheritanceMask &= ~osg::CullSettings::CULLING_MODE;
491     mBackGroundCamera->setInheritanceMask(inheritanceMask);
492     mBackGroundCamera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
493     mBackGroundCamera->setCullingMode(osg::CullSettings::NO_CULLING);
494     mBackGroundCamera->setRenderOrder(osg::Camera::NESTED_RENDER);
495
496     stateSet = mBackGroundCamera->getOrCreateStateSet();
497     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
498
499     osg::Group* sceneGroup = new osg::Group;
500     sceneGroup->addChild(globals->get_scenery()->get_scene_graph());
501     sceneGroup->addChild(thesky->getCloudRoot());
502
503     stateSet = sceneGroup->getOrCreateStateSet();
504     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
505     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
506
507     // need to update the light on every frame
508     osg::LightSource* lightSource = new osg::LightSource;
509     lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
510     // relative because of CameraView being just a clever transform node
511     lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
512     lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
513     mRoot->addChild(lightSource);
514
515     lightSource->addChild(mBackGroundCamera.get());
516     lightSource->addChild(sceneGroup);
517
518
519     stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
520     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
521     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
522     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
523     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
524
525     // enable disable specular highlights.
526     // is the place where we might plug in an other fragment shader ...
527     osg::LightModel* lightModel = new osg::LightModel;
528     lightModel->setUpdateCallback(new FGLightModelUpdateCallback);
529     stateSet->setAttribute(lightModel);
530
531     // switch to enable wireframe
532     osg::PolygonMode* polygonMode = new osg::PolygonMode;
533     polygonMode->setUpdateCallback(new FGWireFrameModeUpdateCallback);
534     stateSet->setAttributeAndModes(polygonMode);
535
536     // scene fog handling
537     osg::Fog* fog = new osg::Fog;
538     fog->setUpdateCallback(new FGFogUpdateCallback);
539     stateSet->setAttributeAndModes(fog);
540     stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
541
542     // plug in the GUI
543     osg::Camera* guiCamera = new osg::Camera;
544     guiCamera->setRenderOrder(osg::Camera::POST_RENDER, 100);
545     guiCamera->setClearMask(0);
546     inheritanceMask = osg::CullSettings::ALL_VARIABLES;
547     inheritanceMask &= ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE;
548     inheritanceMask &= ~osg::CullSettings::CULLING_MODE;
549     guiCamera->setInheritanceMask(inheritanceMask);
550     guiCamera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
551     guiCamera->setCullingMode(osg::CullSettings::NO_CULLING);
552     osg::Geode* geode = new osg::Geode;
553     geode->addDrawable(new SGPuDrawable);
554     geode->addDrawable(new SGHUDAndPanelDrawable);
555     guiCamera->addChild(geode);
556
557     mCameraView->addChild(mRoot.get());
558
559     osg::Switch* sw = new osg::Switch;
560     sw->setUpdateCallback(new FGScenerySwitchCallback);
561     sw->addChild(mCameraView.get());
562
563     mRealRoot->addChild(sw);
564     mRealRoot->addChild(FGCreateRedoutNode());
565     mRealRoot->addChild(guiCamera);
566 //  sceneView->getState()->setCheckForGLErrors(osg::State::ONCE_PER_ATTRIBUTE);
567 }
568
569
570 // Update all Visuals (redraws anything graphics related)
571 void
572 FGRenderer::update( bool refresh_camera_settings ) {
573     bool scenery_loaded = fgGetBool("sim/sceneryloaded")
574                           || fgGetBool("sim/sceneryloaded-override");
575     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
576     if ( idle_state < 1000 || !scenery_loaded ) {
577         fgSetDouble("/sim/startup/splash-alpha", 1.0);
578
579         // Keep resetting sim time while the sim is initializing
580         globals->set_sim_time_sec( 0.0 );
581
582         // the splash screen is now in the scenegraph
583         if (!viewer) {
584             sceneView->update();
585             sceneView->cull();
586             sceneView->draw();
587         }
588         return;
589     }
590
591     // Fade out the splash screen over the first three seconds.
592     double sAlpha = SGMiscd::max(0, (2.5 - globals->get_sim_time_sec()) / 2.5);
593     fgSetDouble("/sim/startup/splash-alpha", sAlpha);
594
595     bool skyblend = fgGetBool("/sim/rendering/skyblend");
596     bool use_point_sprites = fgGetBool("/sim/rendering/point-sprites");
597     bool enhanced_lighting = fgGetBool("/sim/rendering/enhanced-lighting");
598     bool distance_attenuation
599         = fgGetBool("/sim/rendering/distance-attenuation");
600     // OSGFIXME
601     SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
602                                   distance_attenuation );
603
604     static const SGPropertyNode *groundlevel_nearplane
605         = fgGetNode("/sim/current-view/ground-level-nearplane-m");
606
607     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
608
609     // update fog params
610     double actual_visibility;
611     if (fgGetBool("/environment/clouds/status")) {
612         actual_visibility = thesky->get_visibility();
613     } else {
614         actual_visibility = fgGetDouble("/environment/visibility-m");
615     }
616
617     // idle_state is now 1000 meaning we've finished all our
618     // initializations and are running the main loop, so this will
619     // now work without seg faulting the system.
620
621     FGViewer *current__view = globals->get_current_view();
622     // Force update of center dependent values ...
623     current__view->set_dirty();
624
625     if ( refresh_camera_settings ) {
626         // update view port
627         resize( fgGetInt("/sim/startup/xsize"),
628                 fgGetInt("/sim/startup/ysize") );
629
630         SGVec3d position = current__view->getViewPosition();
631         SGQuatd attitude = current__view->getViewOrientation();
632         SGVec3d osgPosition = attitude.transform(-position);
633         if (viewer) {
634             FGManipulator *manipulator
635                 = globals->get_renderer()->getManipulator();
636             manipulator->setPosition(position.osg());
637             manipulator->setAttitude(attitude.osg());
638         } else {
639             mCameraView->setPosition(osgPosition.osg());
640             mCameraView->setAttitude(inverse(attitude).osg());
641         }
642     }
643     osg::Camera *camera;
644     if (viewer)
645         camera = viewer->getCamera();
646     else
647         camera = sceneView->getCamera();
648     if ( skyblend ) {
649         
650         if ( fgGetBool("/sim/rendering/textures") ) {
651             SGVec4f clearColor(l->adj_fog_color());
652             camera->setClearColor(clearColor.osg());
653         }
654     } else {
655         SGVec4f clearColor(l->sky_color());
656         camera->setClearColor(clearColor.osg());
657     }
658
659     // update fog params if visibility has changed
660     double visibility_meters = fgGetDouble("/environment/visibility-m");
661     thesky->set_visibility(visibility_meters);
662
663     thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
664                         ( global_multi_loop * fgGetInt("/sim/speed-up") )
665                         / (double)fgGetInt("/sim/model-hz") );
666
667     // update the sky dome
668     if ( skyblend ) {
669
670         // The sun and moon distances are scaled down versions
671         // of the actual distance to get both the moon and the sun
672         // within the range of the far clip plane.
673         // Moon distance:    384,467 kilometers
674         // Sun distance: 150,000,000 kilometers
675
676         double sun_horiz_eff, moon_horiz_eff;
677         if (fgGetBool("/sim/rendering/horizon-effect")) {
678            sun_horiz_eff = 0.67+pow(0.5+cos(l->get_sun_angle())*2/2, 0.33)/3;
679            moon_horiz_eff = 0.67+pow(0.5+cos(l->get_moon_angle())*2/2, 0.33)/3;
680         } else {
681            sun_horiz_eff = moon_horiz_eff = 1.0;
682         }
683
684         static SGSkyState sstate;
685
686         sstate.view_pos  = toVec3f(current__view->get_view_pos());
687         sstate.zero_elev = toVec3f(current__view->get_zero_elev());
688         sstate.view_up   = current__view->get_world_up();
689         sstate.lon       = current__view->getLongitude_deg()
690                             * SGD_DEGREES_TO_RADIANS;
691         sstate.lat       = current__view->getLatitude_deg()
692                             * SGD_DEGREES_TO_RADIANS;
693         sstate.alt       = current__view->getAltitudeASL_ft()
694                             * SG_FEET_TO_METER;
695         sstate.spin      = l->get_sun_rotation();
696         sstate.gst       = globals->get_time_params()->getGst();
697         sstate.sun_ra    = globals->get_ephem()->getSunRightAscension();
698         sstate.sun_dec   = globals->get_ephem()->getSunDeclination();
699         sstate.sun_dist  = 50000.0 * sun_horiz_eff;
700         sstate.moon_ra   = globals->get_ephem()->getMoonRightAscension();
701         sstate.moon_dec  = globals->get_ephem()->getMoonDeclination();
702         sstate.moon_dist = 40000.0 * moon_horiz_eff;
703         sstate.sun_angle = l->get_sun_angle();
704
705
706         /*
707          SG_LOG( SG_GENERAL, SG_BULK, "thesky->repaint() sky_color = "
708          << l->sky_color()[0] << " "
709          << l->sky_color()[1] << " "
710          << l->sky_color()[2] << " "
711          << l->sky_color()[3] );
712         SG_LOG( SG_GENERAL, SG_BULK, "    fog = "
713          << l->fog_color()[0] << " "
714          << l->fog_color()[1] << " "
715          << l->fog_color()[2] << " "
716          << l->fog_color()[3] );
717         SG_LOG( SG_GENERAL, SG_BULK,
718                 "    sun_angle = " << l->sun_angle
719          << "    moon_angle = " << l->moon_angle );
720         */
721
722         static SGSkyColor scolor;
723
724         scolor.sky_color   = SGVec3f(l->sky_color().data());
725         scolor.fog_color   = SGVec3f(l->adj_fog_color().data());
726         scolor.cloud_color = SGVec3f(l->cloud_color().data());
727         scolor.sun_angle   = l->get_sun_angle();
728         scolor.moon_angle  = l->get_moon_angle();
729         scolor.nplanets    = globals->get_ephem()->getNumPlanets();
730         scolor.nstars      = globals->get_ephem()->getNumStars();
731         scolor.planet_data = globals->get_ephem()->getPlanets();
732         scolor.star_data   = globals->get_ephem()->getStars();
733
734         thesky->reposition( sstate, delta_time_sec );
735         thesky->repaint( scolor );
736
737         /*
738         SG_LOG( SG_GENERAL, SG_BULK,
739                 "thesky->reposition( view_pos = " << view_pos[0] << " "
740          << view_pos[1] << " " << view_pos[2] );
741         SG_LOG( SG_GENERAL, SG_BULK,
742                 "    zero_elev = " << zero_elev[0] << " "
743          << zero_elev[1] << " " << zero_elev[2]
744          << " lon = " << cur_fdm_state->get_Longitude()
745          << " lat = " << cur_fdm_state->get_Latitude() );
746         SG_LOG( SG_GENERAL, SG_BULK,
747                 "    sun_rot = " << l->get_sun_rotation
748          << " gst = " << SGTime::cur_time_params->getGst() );
749         SG_LOG( SG_GENERAL, SG_BULK,
750              "    sun ra = " << globals->get_ephem()->getSunRightAscension()
751           << " sun dec = " << globals->get_ephem()->getSunDeclination()
752           << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
753           << " moon dec = " << globals->get_ephem()->getMoonDeclination() );
754         */
755
756         //OSGFIXME
757 //         shadows->setupShadows(
758 //           current__view->getLongitude_deg(),
759 //           current__view->getLatitude_deg(),
760 //           globals->get_time_params()->getGst(),
761 //           globals->get_ephem()->getSunRightAscension(),
762 //           globals->get_ephem()->getSunDeclination(),
763 //           l->get_sun_angle());
764
765     }
766
767 //     sgEnviro.setLight(l->adj_fog_color());
768
769     // texture parameters
770     glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
771
772     double agl = current__view->getAltitudeASL_ft()*SG_FEET_TO_METER
773       - current__view->getSGLocation()->get_cur_elev_m();
774
775     float scene_nearplane, scene_farplane;
776     if ( agl > 10.0 ) {
777         scene_nearplane = 10.0f;
778         scene_farplane = 120000.0f;
779     } else {
780         scene_nearplane = groundlevel_nearplane->getDoubleValue();
781         scene_farplane = 120000.0f;
782     }
783     setNearFar( scene_nearplane, scene_farplane );
784
785 //     sgEnviro.startOfFrame(current__view->get_view_pos(), 
786 //         current__view->get_world_up(),
787 //         current__view->getLongitude_deg(),
788 //         current__view->getLatitude_deg(),
789 //         current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
790 //         delta_time_sec);
791
792     // OSGFIXME
793 //     sgEnviro.drawLightning();
794
795 //        double current_view_origin_airspeed_horiz_kt =
796 //         fgGetDouble("/velocities/airspeed-kt", 0.0)
797 //                        * cos( fgGetDouble("/orientation/pitch-deg", 0.0)
798 //                                * SGD_DEGREES_TO_RADIANS);
799        // TODO:find the real view speed, not the AC one
800 //     sgEnviro.drawPrecipitation(
801 //         fgGetDouble("/environment/metar/rain-norm", 0.0),
802 //         fgGetDouble("/environment/metar/snow-norm", 0.0),
803 //         fgGetDouble("/environment/metar/hail-norm", 0.0),
804 //         current__view->getPitch_deg() + current__view->getPitchOffset_deg(),
805 //         current__view->getRoll_deg() + current__view->getRollOffset_deg(),
806 //         - current__view->getHeadingOffset_deg(),
807 //                current_view_origin_airspeed_horiz_kt
808 //                );
809
810     // OSGFIXME
811 //     if( is_internal )
812 //         shadows->endOfFrame();
813
814     // need to call the update visitor once
815     if (!viewer) {
816         mFrameStamp->setReferenceTime(globals->get_sim_time_sec());
817         mFrameStamp->setSimulationTime(globals->get_sim_time_sec());
818         mFrameStamp->setFrameNumber(1+mFrameStamp->getFrameNumber());
819     }
820     mFrameStamp->setCalendarTime(*globals->get_time_params()->getGmt());
821     mUpdateVisitor->setViewData(current__view->getViewPosition(),
822                                 current__view->getViewOrientation());
823     SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
824     mUpdateVisitor->setLight(direction, l->scene_ambient(),
825                              l->scene_diffuse(), l->scene_specular(),
826                              l->adj_fog_color(),
827                              l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
828     mUpdateVisitor->setVisibility(actual_visibility);
829     bool hotspots = fgGetBool("/sim/panel-hotspots");
830     if (viewer) {
831         if (hotspots)
832             camera->setCullMask(camera->getCullMask()|SG_NODEMASK_PICK_BIT);
833         else
834             camera->setCullMask(camera->getCullMask()
835                                 & ~SG_NODEMASK_PICK_BIT);
836     } else {
837         if (hotspots)
838             sceneView->setCullMask(sceneView->getCullMask()
839                                    |SG_NODEMASK_PICK_BIT);
840         else
841             sceneView->setCullMask(sceneView->getCullMask()
842                                    &(~SG_NODEMASK_PICK_BIT));
843         sceneView->update();
844         sceneView->cull();
845         sceneView->draw();
846     }
847 }
848
849
850
851 // options.cxx needs to see this for toggle_panel()
852 // Handle new window size or exposure
853 void
854 FGRenderer::resize( int width, int height ) {
855     int view_h;
856
857     if ( (!fgGetBool("/sim/virtual-cockpit"))
858          && fgPanelVisible() && idle_state == 1000 ) {
859         view_h = (int)(height * (globals->get_current_panel()->getViewHeight() -
860                              globals->get_current_panel()->getYOffset()) / 768.0);
861     } else {
862         view_h = height;
863     }
864     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
865     if (viewer)
866         ;
867   //       viewer->getCamera()->getViewport()->setViewport(0, height - view_h,
868 //                                                         width, view_h);
869     else
870         sceneView->getViewport()->setViewport(0, height - view_h,
871                                               width, view_h);
872
873     static int lastwidth = 0;
874     static int lastheight = 0;
875     if (width != lastwidth)
876         fgSetInt("/sim/startup/xsize", lastwidth = width);
877     if (height != lastheight)
878         fgSetInt("/sim/startup/ysize", lastheight = height);
879
880     guiInitMouse(width, height);
881
882     // for all views
883     FGViewMgr *viewmgr = globals->get_viewmgr();
884     if (viewmgr) {
885       for ( int i = 0; i < viewmgr->size(); ++i ) {
886         viewmgr->get_view(i)->
887           set_aspect_ratio((float)view_h / (float)width);
888       }
889
890       setFOV( viewmgr->get_current_view()->get_h_fov(),
891               viewmgr->get_current_view()->get_v_fov() );
892     }
893 }
894
895
896 // we need some static storage space for these values.  However, we
897 // can't store it in a renderer class object because the functions
898 // that manipulate these are static.  They are static so they can
899 // interface to the display callback system.  There's probably a
900 // better way, there has to be a better way, but I'm not seeing it
901 // right now.
902 static float fov_width = 55.0;
903 static float fov_height = 42.0;
904 static float fov_near = 1.0;
905 static float fov_far = 1000.0;
906
907
908 /** FlightGear code should use this routine to set the FOV rather than
909  *  calling the ssg routine directly
910  */
911 void FGRenderer::setFOV( float w, float h ) {
912     fov_width = w;
913     fov_height = h;
914     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
915     if (viewer)
916         viewer->getCamera()->setProjectionMatrixAsPerspective(fov_height, 4.0/3.0, fov_near, fov_far);
917     else
918         sceneView->setProjectionMatrixAsPerspective(fov_height,
919                                                     fov_width/fov_height,
920                                                     fov_near, fov_far);
921 }
922
923
924 /** FlightGear code should use this routine to set the Near/Far clip
925  *  planes rather than calling the ssg routine directly
926  */
927 void FGRenderer::setNearFar( float n, float f ) {
928 // OSGFIXME: we have currently too much z-buffer fights
929 n = 0.1;
930     fov_near = n;
931     fov_far = f;
932     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
933     if (viewer)
934         viewer->getCamera()->setProjectionMatrixAsPerspective(fov_height, 4.0/3.0, fov_near, fov_far);
935     else
936         sceneView->setProjectionMatrixAsPerspective(fov_height,
937                                                     fov_width/fov_height,
938                                                     fov_near, fov_far);
939
940 }
941
942 bool
943 FGRenderer::pick( unsigned x, unsigned y,
944                   std::vector<SGSceneryPick>& pickList,
945                   const osgGA::GUIEventAdapter* ea )
946 {
947   osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
948   // wipe out the return ...
949   pickList.resize(0);
950
951   if (sceneView.valid()) {
952     osg::Node* sceneData = globals->get_scenery()->get_scene_graph();
953     if (!sceneData)
954       return false;
955
956     osg::Viewport* viewport = sceneView->getViewport();
957     if (!viewport)
958       return false;
959     // don't know why, but the update has partly happened somehow,
960     // so update the scenery part of the viewer
961     FGViewer *current_view = globals->get_current_view();
962     // Force update of center dependent values ...
963     current_view->set_dirty();
964     SGVec3d position = current_view->getViewPosition();
965     SGQuatd attitude = current_view->getViewOrientation();
966     SGVec3d osgPosition = attitude.transform(-position);
967     mCameraView->setPosition(osgPosition.osg());
968     mCameraView->setAttitude(inverse(attitude).osg());
969
970     osg::Matrix projection(sceneView->getProjectionMatrix());
971     osg::Matrix modelview(sceneView->getViewMatrix());
972
973     osg::NodePathList nodePath = sceneData->getParentalNodePaths();
974     // modify the view matrix so that it accounts for this nodePath's
975     // accumulated transform
976     if (!nodePath.empty())
977       modelview.preMult(computeLocalToWorld(nodePath.front()));
978
979     // swap the y values ...
980     y = viewport->height() - y;
981     // set up the pick visitor
982     osgUtil::PickVisitor pickVisitor(viewport, projection, modelview, x, y);
983     sceneData->accept(pickVisitor);
984     if (!pickVisitor.hits())
985       return false;
986     
987     // collect all interaction callbacks on the pick ray.
988     // They get stored in the pickCallbacks list where they are sorted back
989     // to front and croasest to finest wrt the scenery node they are attached to
990     osgUtil::PickVisitor::LineSegmentHitListMap::const_iterator mi;
991     for (mi = pickVisitor.getSegHitList().begin();
992          mi != pickVisitor.getSegHitList().end();
993          ++mi) {
994       osgUtil::IntersectVisitor::HitList::const_iterator hi;
995       for (hi = mi->second.begin(); hi != mi->second.end(); ++hi) {
996         // ok, go back the nodes and ask for intersection callbacks,
997         // execute them in top down order
998         const osg::NodePath& np = hi->getNodePath();
999         osg::NodePath::const_reverse_iterator npi;
1000         for (npi = np.rbegin(); npi != np.rend(); ++npi) {
1001           SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
1002           if (!ud)
1003             continue;
1004           for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
1005             SGPickCallback* pickCallback = ud->getPickCallback(i);
1006             if (!pickCallback)
1007               continue;
1008             SGSceneryPick sceneryPick;
1009             /// note that this is done totally in doubles instead of
1010             /// just using getWorldIntersectionPoint
1011             osg::Vec3d localPt = hi->getLocalIntersectPoint();
1012             sceneryPick.info.local = SGVec3d(localPt);
1013             if (hi->getMatrix())
1014               sceneryPick.info.wgs84 = SGVec3d(localPt*(*hi->getMatrix()));
1015             else
1016               sceneryPick.info.wgs84 = SGVec3d(localPt);
1017             sceneryPick.callback = pickCallback;
1018             pickList.push_back(sceneryPick);
1019           }
1020         }
1021       }
1022     }
1023     
1024     return !pickList.empty();
1025
1026   } else if (viewer) {
1027
1028     // just compute intersections in the viewers method ...
1029     typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
1030     Intersections intersections;
1031     viewer->computeIntersections(ea->getX(), ea->getY(), intersections);
1032
1033     Intersections::iterator hit;
1034     for (hit = intersections.begin(); hit != intersections.end(); ++hit) {
1035       const osg::NodePath& np = hit->nodePath;
1036       osg::NodePath::const_reverse_iterator npi;
1037       for (npi = np.rbegin(); npi != np.rend(); ++npi) {
1038         SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
1039         if (!ud)
1040           continue;
1041         for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
1042           SGPickCallback* pickCallback = ud->getPickCallback(i);
1043           if (!pickCallback)
1044             continue;
1045           SGSceneryPick sceneryPick;
1046           sceneryPick.info.local = SGVec3d(hit->getLocalIntersectPoint());
1047           sceneryPick.info.wgs84 = SGVec3d(hit->getWorldIntersectPoint());
1048           sceneryPick.callback = pickCallback;
1049           pickList.push_back(sceneryPick);
1050         }
1051       }
1052     }
1053
1054     return !pickList.empty();
1055   } else {                      // we can get called early ...
1056     return false;
1057   }
1058 }
1059
1060 void
1061 FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
1062 {
1063     mRealRoot->addChild(camera);
1064 }
1065
1066 bool
1067 fgDumpSceneGraphToFile(const char* filename)
1068 {
1069     return osgDB::writeNodeFile(*mRealRoot.get(), filename);
1070 }
1071
1072 bool
1073 fgDumpTerrainBranchToFile(const char* filename)
1074 {
1075     return osgDB::writeNodeFile( *globals->get_scenery()->get_terrain_branch(),
1076                                  filename );
1077 }
1078
1079 // end of renderer.cxx
1080