2 #ifndef __FG_RENDERER_HXX
3 #define __FG_RENDERER_HXX 1
5 #include <simgear/screen/extensions.hxx>
6 #include <simgear/scene/util/SGPickCallback.hxx>
18 class GUIEventAdapter;
36 #define FG_ENABLE_MULTIPASS_CLOUDS 1
41 extern glPointParameterfProc glPointParameterfPtr;
42 extern glPointParameterfvProc glPointParameterfvPtr;
43 extern bool glPointParameterIsSupported;
44 extern bool glPointSpriteIsSupported;
57 static void resize(int width, int height );
59 // calling update( refresh_camera_settings = false ) will not
60 // touch window or camera settings. This is useful for the tiled
61 // renderer which needs to set the view frustum itself.
62 static void update( bool refresh_camera_settings );
63 inline static void update() { update( true ); }
65 /** Set all the camera parameters at once. aspectRatio is height / width.
67 static void setCameraParameters(float vfov, float aspectRatio,
68 float zNear, float zFar);
69 /** Just pick into the scene and return the pick callbacks on the way ...
71 static bool pick( std::vector<SGSceneryPick>& pickList,
72 const osgGA::GUIEventAdapter* ea );
74 /** Get and set the OSG Viewer object, if any.
76 osgViewer::Viewer* getViewer() { return viewer.get(); }
77 const osgViewer::Viewer* getViewer() const { return viewer.get(); }
78 void setViewer(osgViewer::Viewer* viewer);
79 /** Get and set the manipulator object, if any.
81 flightgear::FGEventHandler* getEventHandler() { return eventHandler.get(); }
82 const flightgear::FGEventHandler* getEventHandler() const { return eventHandler.get(); }
83 void setEventHandler(flightgear::FGEventHandler* manipulator);
85 /** Add a top level camera.
87 void addCamera(osg::Camera* camera, bool useSceneData);
90 osg::ref_ptr<osgViewer::Viewer> viewer;
91 osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
94 bool fgDumpSceneGraphToFile(const char* filename);
95 bool fgDumpTerrainBranchToFile(const char* filename);