2 #ifndef __FG_RENDERER_HXX
3 #define __FG_RENDERER_HXX 1
5 #include <simgear/scene/util/SGPickCallback.hxx>
17 class GUIEventAdapter;
48 static void resize(int width, int height );
50 // calling update( refresh_camera_settings = false ) will not
51 // touch window or camera settings. This is useful for the tiled
52 // renderer which needs to set the view frustum itself.
53 static void update( bool refresh_camera_settings );
54 inline static void update() { update( true ); }
56 /** Just pick into the scene and return the pick callbacks on the way ...
58 static bool pick( std::vector<SGSceneryPick>& pickList,
59 const osgGA::GUIEventAdapter* ea );
61 /** Get and set the OSG Viewer object, if any.
63 osgViewer::Viewer* getViewer() { return viewer.get(); }
64 const osgViewer::Viewer* getViewer() const { return viewer.get(); }
65 void setViewer(osgViewer::Viewer* viewer);
66 /** Get and set the manipulator object, if any.
68 flightgear::FGEventHandler* getEventHandler() { return eventHandler.get(); }
69 const flightgear::FGEventHandler* getEventHandler() const { return eventHandler.get(); }
70 void setEventHandler(flightgear::FGEventHandler* manipulator);
72 /** Add a top level camera.
74 void addCamera(osg::Camera* camera, bool useSceneData);
77 osg::ref_ptr<osgViewer::Viewer> viewer;
78 osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
81 bool fgDumpSceneGraphToFile(const char* filename);
82 bool fgDumpTerrainBranchToFile(const char* filename);
86 bool printVisibleSceneInfo(FGRenderer* renderer);