1 // viewer.hxx -- class for managing a viewer in the flightgear world.
3 // Written by Curtis Olson, started August 1997.
4 // overhaul started October 2000.
5 // partially rewritten by Jim Wilson jim@kelcomaine.com using interface
6 // by David Megginson March 2002
8 // Copyright (C) 1997 - 2000 Curtis L. Olson - http://www.flightgear.org/~curt
10 // This program is free software; you can redistribute it and/or
11 // modify it under the terms of the GNU General Public License as
12 // published by the Free Software Foundation; either version 2 of the
13 // License, or (at your option) any later version.
15 // This program is distributed in the hope that it will be useful, but
16 // WITHOUT ANY WARRANTY; without even the implied warranty of
17 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 // General Public License for more details.
20 // You should have received a copy of the GNU General Public License
21 // along with this program; if not, write to the Free Software
22 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
32 # error This library requires C++
40 #include <osg/ref_ptr>
42 #include <simgear/compiler.h>
43 #include <simgear/constants.h>
44 #include <simgear/structure/subsystem_mgr.hxx>
45 #include <simgear/math/SGMath.hxx>
47 #define FG_FOV_MIN 0.1
48 #define FG_FOV_MAX 179.9
55 // Define a structure containing view information
56 class FGViewer : public SGSubsystem {
60 enum fgScalingType { // nominal Field Of View actually applies to ...
61 FG_SCALING_WIDTH, // window width
62 FG_SCALING_MAX // max(width, height)
63 // FG_SCALING_G_MEAN, // geometric_mean(width, height)
64 // FG_SCALING_INDEPENDENT // whole screen
68 FGViewer( fgViewType Type, bool from_model, int from_model_index,
69 bool at_model, int at_model_index,
70 double damp_roll, double damp_pitch, double damp_heading,
71 double x_offset_m, double y_offset_m, double z_offset_m,
72 double heading_offset_deg, double pitch_offset_deg,
73 double roll_offset_deg,
74 double fov_deg, double aspect_ratio_multiplier,
75 double target_x_offset_m, double target_y_offset_m,
76 double target_z_offset_m, double near_m, bool internal );
79 virtual ~FGViewer( void );
81 //////////////////////////////////////////////////////////////////////
82 // Part 1: standard SGSubsystem implementation.
83 //////////////////////////////////////////////////////////////////////
87 virtual void unbind ();
88 void update (double dt);
91 //////////////////////////////////////////////////////////////////////
92 // Part 2: user settings.
93 //////////////////////////////////////////////////////////////////////
95 virtual fgViewType getType() const { return _type; }
96 virtual void setType( int type );
98 virtual bool getInternal() const { return _internal; }
99 virtual void setInternal( bool internal );
101 // Reference geodetic position of view from position...
102 // These are the actual aircraft position (pilot in
103 // pilot view, model in model view).
104 // FIXME: the model view position (ie target positions)
105 // should be in the model class.
106 virtual void setPosition (double lon_deg, double lat_deg, double alt_ft);
107 const SGGeod& getPosition() const { return _position; }
109 // Reference geodetic target position...
110 virtual void setTargetPosition (double lon_deg, double lat_deg, double alt_ft);
111 const SGGeod& getTargetPosition() const { return _target; }
115 // Position offsets from reference
116 // These offsets position they "eye" in the scene according to a given
117 // location. For example in pilot view they are used to position the
118 // head inside the aircraft.
119 // Note that in pilot view these are applied "before" the orientation
120 // rotations (see below) so that the orientation rotations have the
121 // effect of the pilot staying in his seat and "looking out" in
122 // different directions.
123 // In chase view these are applied "after" the application of the
124 // orientation rotations listed below. This has the effect of the
125 // eye moving around and "looking at" the object (model) from
127 virtual double getXOffset_m () const { return _offset_m.x(); }
128 virtual double getYOffset_m () const { return _offset_m.y(); }
129 virtual double getZOffset_m () const { return _offset_m.z(); }
130 virtual double getTargetXOffset_m () const { return _target_offset_m.x(); }
131 virtual double getTargetYOffset_m () const { return _target_offset_m.y(); }
132 virtual double getTargetZOffset_m () const { return _target_offset_m.z(); }
133 virtual void setXOffset_m (double x_offset_m);
134 virtual void setYOffset_m (double y_offset_m);
135 virtual void setZOffset_m (double z_offset_m);
136 virtual void setTargetXOffset_m (double x_offset_m);
137 virtual void setTargetYOffset_m (double y_offset_m);
138 virtual void setTargetZOffset_m (double z_offset_m);
139 virtual void setPositionOffsets (double x_offset_m,
146 // Reference orientation rotations...
147 // These are rotations that represent the plane attitude effect on
148 // the view (in Pilot view). IE The view frustrum rotates as the plane
149 // turns, pitches, and rolls.
150 // In model view (lookat/chaseview) these end up changing the angle that
151 // the eye is looking at the ojbect (ie the model).
152 // FIXME: the FGModel class should have its own version of these so that
153 // it can generate it's own model rotations.
154 virtual double getRoll_deg () const { return _roll_deg; }
155 virtual double getPitch_deg () const {return _pitch_deg; }
156 virtual double getHeading_deg () const {return _heading_deg; }
157 virtual void setRoll_deg (double roll_deg);
158 virtual void setPitch_deg (double pitch_deg);
159 virtual void setHeading_deg (double heading_deg);
160 virtual void setOrientation (double roll_deg, double pitch_deg, double heading_deg);
161 virtual double getTargetRoll_deg () const { return _target_roll_deg; }
162 virtual double getTargetPitch_deg () const {return _target_pitch_deg; }
163 virtual double getTargetHeading_deg () const {return _target_heading_deg; }
164 virtual void setTargetRoll_deg (double roll_deg);
165 virtual void setTargetPitch_deg (double pitch_deg);
166 virtual void setTargetHeading_deg (double heading_deg);
167 virtual void setTargetOrientation (double roll_deg, double pitch_deg, double heading_deg);
172 // Orientation offsets rotations from reference orientation.
173 // Goal settings are for smooth transition from prior
174 // offset when changing view direction.
175 // These offsets are in ADDITION to the orientation rotations listed
177 // In pilot view they are applied after the position offsets in order to
178 // give the effect of the pilot looking around.
179 // In lookat view they are applied before the position offsets so that
180 // the effect is the eye moving around looking at the object (ie the model)
181 // from different angles.
182 virtual double getRollOffset_deg () const { return _roll_offset_deg; }
183 virtual double getPitchOffset_deg () const { return _pitch_offset_deg; }
184 virtual double getHeadingOffset_deg () const { return _heading_offset_deg; }
185 virtual double getGoalRollOffset_deg () const { return _goal_roll_offset_deg; }
186 virtual double getGoalPitchOffset_deg () const { return _goal_pitch_offset_deg; }
187 virtual double getGoalHeadingOffset_deg () const {return _goal_heading_offset_deg; }
188 virtual void setRollOffset_deg (double roll_offset_deg);
189 virtual void setPitchOffset_deg (double pitch_offset_deg);
190 virtual void setHeadingOffset_deg (double heading_offset_deg);
191 virtual void setGoalRollOffset_deg (double goal_roll_offset_deg);
192 virtual void setGoalPitchOffset_deg (double goal_pitch_offset_deg);
193 virtual void setGoalHeadingOffset_deg (double goal_heading_offset_deg);
194 virtual void setOrientationOffsets (double roll_offset_deg,
195 double heading_offset_deg,
196 double pitch_offset_deg);
200 //////////////////////////////////////////////////////////////////////
201 // Part 3: output vectors and matrices in FlightGear coordinates.
202 //////////////////////////////////////////////////////////////////////
204 // Vectors and positions...
206 const SGVec3d& get_view_pos() { if ( _dirty ) { recalc(); } return _absolute_view_pos; }
207 const SGVec3d& getViewPosition() { if ( _dirty ) { recalc(); } return _absolute_view_pos; }
208 const SGQuatd& getViewOrientation() { if ( _dirty ) { recalc(); } return mViewOrientation; }
210 //////////////////////////////////////////////////////////////////////
211 // Part 4: View and frustrum data setters and getters
212 //////////////////////////////////////////////////////////////////////
214 virtual void set_fov( double fov_deg ) {
217 virtual double get_fov() const { return _fov_deg; }
218 virtual double get_h_fov(); // Get horizontal fov, in degrees.
219 virtual double get_v_fov(); // Get vertical fov, in degrees.
221 virtual void set_aspect_ratio( double r ) {
224 virtual double get_aspect_ratio() const { return _aspect_ratio; }
226 virtual void set_aspect_ratio_multiplier( double m ) {
227 _aspect_ratio_multiplier = m;
229 virtual double get_aspect_ratio_multiplier() const {
230 return _aspect_ratio_multiplier;
233 virtual double getNear_m () const { return _ground_level_nearplane_m; }
234 inline void setNear_m (double near_m) {
235 _ground_level_nearplane_m = near_m;
238 //////////////////////////////////////////////////////////////////////
239 // Part 5: misc setters and getters
240 //////////////////////////////////////////////////////////////////////
242 inline void set_dirty() { _dirty = true; }
243 inline void set_clean() { _dirty = false; }
247 //////////////////////////////////////////////////////////////////
249 //////////////////////////////////////////////////////////////////
251 // flag forcing a recalc of derived view parameters
254 SGQuatd mViewOrientation;
255 SGVec3d _absolute_view_pos;
263 double _target_roll_deg;
264 double _target_pitch_deg;
265 double _target_heading_deg;
270 double _damp_heading;
272 double _damped_roll_deg;
273 double _damped_pitch_deg;
274 double _damped_heading_deg;
276 // Position offsets from FDM origin. The X axis is positive
277 // out the tail, Y is out the right wing, and Z is positive up.
278 // distance in meters
281 // Target offsets from FDM origin (for "lookat" targets) The X
282 // axis is positive out the tail, Y is out the right wing, and Z
283 // is positive up. distance in meters
284 SGVec3d _target_offset_m;
287 // orientation offsets from reference (_goal* are for smoothed transitions)
288 double _roll_offset_deg;
289 double _pitch_offset_deg;
290 double _heading_offset_deg;
291 double _goal_roll_offset_deg;
292 double _goal_pitch_offset_deg;
293 double _goal_heading_offset_deg;
295 // used to set nearplane when at ground level for this view
296 double _ground_level_nearplane_m;
299 fgScalingType _scaling_type;
301 // internal view (e.g. cockpit) flag
304 // view is looking from a model
306 int _from_model_index; // number of model (for multi model)
308 // view is looking at a model
310 int _at_model_index; // number of model (for multi model)
312 // the nominal field of view (angle, in degrees)
315 // Ratio of window width and height; height = width *
316 // aspect_ratio. This value is automatically calculated based on
317 // window dimentions.
318 double _aspect_ratio;
320 // default = 1.0, this value is user configurable and is
321 // multiplied into the aspect_ratio to get the actual vertical fov
322 double _aspect_ratio_multiplier;
324 // camera group controled by this view
325 osg::ref_ptr<flightgear::CameraGroup> _cameraGroup;
326 //////////////////////////////////////////////////////////////////
327 // private functions //
328 //////////////////////////////////////////////////////////////////
331 void recalcLookFrom();
333 void dampEyeData(double &roll_deg, double &pitch_deg, double &heading_deg);
335 // add to _heading_offset_deg
336 inline void incHeadingOffset_deg( double amt ) {
338 _heading_offset_deg += amt;
341 // add to _pitch_offset_deg
342 inline void incPitchOffset_deg( double amt ) {
344 _pitch_offset_deg += amt;
347 // add to _roll_offset_deg
348 inline void incRollOffset_deg( double amt ) {
350 _roll_offset_deg += amt;
356 #endif // _VIEWER_HXX