1 // views.cxx -- data structures and routines for managing and view
4 // Written by Curtis Olson, started August 1997.
6 // Copyright (C) 1997 Curtis L. Olson - curt@flightgear.org
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 // General Public License for more details.
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
29 #include <plib/ssg.h> // plib include
31 #include <simgear/constants.h>
32 #include <simgear/debug/logstream.hxx>
33 #include <simgear/math/point3d.hxx>
34 #include <simgear/math/polar3d.hxx>
35 #include <simgear/math/vector.hxx>
37 #include <Aircraft/aircraft.hxx>
38 #include <Cockpit/panel.hxx>
39 #include <Scenery/scenery.hxx>
41 #include "options.hxx"
45 // temporary (hopefully) hack
46 static int panel_hist = 0;
49 // This is a record containing current view parameters for the current
53 // This is a record containing current view parameters for the current
59 FGView::FGView( void ) {
63 // Initialize a view structure
64 void FGView::Init( void ) {
65 FG_LOG( FG_VIEW, FG_INFO, "Initializing View parameters" );
68 goal_view_offset = 0.0;
69 sgSetVec3( pilot_offset, 0.0, 0.0, 0.0 );
71 winWidth = current_options.get_xsize();
72 winHeight = current_options.get_ysize();
74 if ( ! current_options.get_panel_status() ) {
75 set_win_ratio( (GLfloat) winWidth / (GLfloat) winHeight );
77 set_win_ratio( (GLfloat) winWidth /
78 ((GLfloat) (winHeight)*0.4232) );
81 // This never changes -- NHV
82 LARC_TO_SSG[0][0] = 0.0;
83 LARC_TO_SSG[0][1] = 1.0;
84 LARC_TO_SSG[0][2] = -0.0;
85 LARC_TO_SSG[0][3] = 0.0;
87 LARC_TO_SSG[1][0] = 0.0;
88 LARC_TO_SSG[1][1] = 0.0;
89 LARC_TO_SSG[1][2] = 1.0;
90 LARC_TO_SSG[1][3] = 0.0;
92 LARC_TO_SSG[2][0] = 1.0;
93 LARC_TO_SSG[2][1] = -0.0;
94 LARC_TO_SSG[2][2] = 0.0;
95 LARC_TO_SSG[2][3] = 0.0;
97 LARC_TO_SSG[3][0] = 0.0;
98 LARC_TO_SSG[3][1] = 0.0;
99 LARC_TO_SSG[3][2] = 0.0;
100 LARC_TO_SSG[3][3] = 1.0;
102 force_update_fov_math();
106 #define USE_FAST_LOCAL
107 #ifdef USE_FAST_LOCAL
108 inline static void fgMakeLOCAL( sgMat4 dst, const double Theta,
109 const double Phi, const double Psi)
111 SGfloat cosTheta = (SGfloat) cos(Theta);
112 SGfloat sinTheta = (SGfloat) sin(Theta);
113 SGfloat cosPhi = (SGfloat) cos(Phi);
114 SGfloat sinPhi = (SGfloat) sin(Phi);
115 SGfloat sinPsi = (SGfloat) sin(Psi) ;
116 SGfloat cosPsi = (SGfloat) cos(Psi) ;
118 dst[0][0] = cosPhi * cosTheta;
119 dst[0][1] = sinPhi * cosPsi + cosPhi * -sinTheta * -sinPsi;
120 dst[0][2] = sinPhi * sinPsi + cosPhi * -sinTheta * cosPsi;
123 dst[1][0] = -sinPhi * cosTheta;
124 dst[1][1] = cosPhi * cosPsi + -sinPhi * -sinTheta * -sinPsi;
125 dst[1][2] = cosPhi * sinPsi + -sinPhi * -sinTheta * cosPsi;
126 dst[1][3] = SG_ZERO ;
128 dst[2][0] = sinTheta;
129 dst[2][1] = cosTheta * -sinPsi;
130 dst[2][2] = cosTheta * cosPsi;
140 // Update the view volume, position, and orientation
141 void FGView::UpdateViewParams( const FGInterface& f ) {
144 if ( ! current_options.get_panel_status() ) {
145 xglViewport(0, 0 , (GLint)(winWidth), (GLint)(winHeight) );
147 xglViewport(0, (GLint)((winHeight)*0.5768), (GLint)(winWidth),
148 (GLint)((winHeight)*0.4232) );
151 panel_hist = current_options.get_panel_status();
155 // convert sgMat4 to MAT3 and print
156 static void print_sgMat4( sgMat4 &in) {
158 for ( i = 0; i < 4; i++ ) {
159 for ( j = 0; j < 4; j++ ) {
160 printf("%10.4f ", in[i][j]);
167 // Update the view parameters
168 void FGView::UpdateViewMath( const FGInterface& f ) {
171 sgVec3 v0, minus_z, sgvec, forward;
175 ssgSetFOV( current_options.get_fov(),
176 current_options.get_fov() * win_ratio );
180 scenery.center = scenery.next_center;
182 // printf("scenery center = %.2f %.2f %.2f\n", scenery.center.x,
183 // scenery.center.y, scenery.center.z);
185 // calculate the cartesion coords of the current lat/lon/0 elev
186 p = Point3D( f.get_Longitude(),
187 f.get_Lat_geocentric(),
188 f.get_Sea_level_radius() * FEET_TO_METER );
190 cur_zero_elev = fgPolarToCart3d(p) - scenery.center;
192 // calculate view position in current FG view coordinate system
193 // p.lon & p.lat are already defined earlier, p.radius was set to
194 // the sea level radius, so now we add in our altitude.
195 if ( f.get_Altitude() * FEET_TO_METER >
196 (scenery.cur_elev + 0.5 * METER_TO_FEET) ) {
197 p.setz( p.radius() + f.get_Altitude() * FEET_TO_METER );
199 p.setz( p.radius() + scenery.cur_elev + 0.5 * METER_TO_FEET );
202 abs_view_pos = fgPolarToCart3d(p);
204 view_pos = abs_view_pos - scenery.center;
206 FG_LOG( FG_VIEW, FG_DEBUG, "Polar view pos = " << p );
207 FG_LOG( FG_VIEW, FG_DEBUG, "Absolute view pos = " << abs_view_pos );
208 FG_LOG( FG_VIEW, FG_DEBUG, "Relative view pos = " << view_pos );
210 // code to calculate LOCAL matrix calculated from Phi, Theta, and
211 // Psi (roll, pitch, yaw) in case we aren't running LaRCsim as our
214 #ifdef USE_FAST_LOCAL
216 fgMakeLOCAL( LOCAL, f.get_Theta(), f.get_Phi(), -f.get_Psi() );
218 #else // USE_TEXT_BOOK_METHOD
221 sgSetVec3( rollvec, 0.0, 0.0, 1.0 );
223 sgMakeRotMat4( PHI, f.get_Phi() * RAD_TO_DEG, rollvec );
226 sgSetVec3( pitchvec, 0.0, 1.0, 0.0 );
227 sgMat4 THETA; // pitch
228 sgMakeRotMat4( THETA, f.get_Theta() * RAD_TO_DEG, pitchvec );
232 // sgMultMat4( ROT, PHI, THETA );
233 sgCopyMat4( ROT, PHI );
234 sgPostMultMat4( ROT, THETA );
237 sgSetVec3( yawvec, 1.0, 0.0, 0.0 );
239 sgMakeRotMat4( PSI, -f.get_Psi() * RAD_TO_DEG, yawvec );
242 // sgMultMat4( LOCAL, ROT, PSI );
243 sgCopyMat4( LOCAL, ROT );
244 sgPostMultMat4( LOCAL, PSI );
248 // cout << "LOCAL matrix" << endl;
249 // print_sgMat4( LOCAL );
252 f.get_Longitude() * RAD_TO_DEG,
254 -f.get_Latitude() * RAD_TO_DEG );
256 sgSetVec3( local_up, UP[0][0], UP[0][1], UP[0][2] );
257 // sgXformVec3( local_up, UP );
258 // cout << "Local Up = " << local_up[0] << "," << local_up[1] << ","
259 // << local_up[2] << endl;
261 // Alternative method to Derive local up vector based on
262 // *geodetic* coordinates
263 // alt_up = fgPolarToCart(FG_Longitude, FG_Latitude, 1.0);
264 // printf( " Alt Up = (%.4f, %.4f, %.4f)\n",
265 // alt_up.x, alt_up.y, alt_up.z);
267 // VIEWo = LOCAL * UP
268 // sgMultMat4( VIEWo, LOCAL, UP );
269 sgCopyMat4( VIEWo, LOCAL );
270 sgPostMultMat4( VIEWo, UP );
271 // cout << "VIEWo matrix" << endl;
272 // print_sgMat4( VIEWo );
274 // generate the sg view up and forward vectors
275 sgSetVec3( view_up, VIEWo[0][0], VIEWo[0][1], VIEWo[0][2] );
276 // cout << "view = " << view[0] << ","
277 // << view[1] << "," << view[2] << endl;
278 sgSetVec3( forward, VIEWo[2][0], VIEWo[2][1], VIEWo[2][2] );
279 // cout << "forward = " << forward[0] << ","
280 // << forward[1] << "," << forward[2] << endl;
282 // generate the pilot offset vector in world coordinates
283 sgVec3 pilot_offset_world;
284 sgSetVec3( pilot_offset_world,
285 pilot_offset[2], pilot_offset[1], -pilot_offset[0] );
286 sgXformVec3( pilot_offset_world, pilot_offset_world, VIEWo );
288 // generate the view offset matrix
289 sgMakeRotMat4( VIEW_OFFSET, view_offset * RAD_TO_DEG, view_up );
290 // cout << "VIEW_OFFSET matrix" << endl;
291 // print_sgMat4( VIEW_OFFSET );
293 // VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
295 // sgMultMat4( TMP2, VIEWo, VIEW_OFFSET );
296 // sgMultMat4( VIEW_ROT, LARC_TO_SSG, TMP2 );
297 sgCopyMat4( VIEW_ROT, VIEWo );
298 sgPostMultMat4( VIEW_ROT, VIEW_OFFSET );
299 sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
301 // cout << "VIEW_ROT matrix" << endl;
302 // print_sgMat4( VIEW_ROT );
306 sgSetVec3( trans_vec,
307 view_pos.x() + pilot_offset_world[0],
308 view_pos.y() + pilot_offset_world[1],
309 view_pos.z() + pilot_offset_world[2] );
311 // VIEW = VIEW_ROT * TRANS
312 sgCopyMat4( VIEW, VIEW_ROT );
313 sgPostMultMat4ByTransMat4( VIEW, trans_vec );
315 //!!!!!!!!!!!!!!!!!!!
316 // THIS IS THE EXPERIMENTAL VIEWING ANGLE SHIFTER
317 // THE MAJORITY OF THE WORK IS DONE IN GUI.CXX
318 // this in gui.cxx for now just testing
319 extern float quat_mat[4][4];
320 sgPreMultMat4( VIEW, quat_mat);
321 // !!!!!!!!!! testing
323 sgMakeRotMat4( TMP, view_offset * RAD_TO_DEG, view_up );
324 sgXformVec3( view_forward, forward, TMP );
325 // cout << "view_forward = " << view_forward[0] << ","
326 // << view_forward[1] << "," << view_forward[2] << endl;
328 // make a vector to the current view position
329 sgSetVec3( v0, view_pos.x(), view_pos.y(), view_pos.z() );
331 // Given a vector pointing straight down (-Z), map into onto the
332 // local plane representing "horizontal". This should give us the
333 // local direction for moving "south".
334 sgSetVec3( minus_z, 0.0, 0.0, -1.0 );
336 sgmap_vec_onto_cur_surface_plane(local_up, v0, minus_z, surface_south);
337 sgNormalizeVec3(surface_south);
338 // cout << "Surface direction directly south " << surface_south[0] << ","
339 // << surface_south[1] << "," << surface_south[2] << endl;
341 // now calculate the surface east vector
342 sgMakeRotMat4( TMP, FG_PI_2 * RAD_TO_DEG, view_up );
343 // cout << "sgMat4 TMP" << endl;
344 // print_sgMat4( TMP );
345 sgXformVec3(surface_east, surface_south, TMP);
346 // cout << "Surface direction directly east" << surface_east[0] << ","
347 // << surface_east[1] << "," << surface_east[2] << endl;
348 // cout << "Should be close to zero = "
349 // << sgScalarProductVec3(surface_south, surface_east) << endl;
354 FGView::~FGView( void ) {