1 // model.cxx - manage a 3D aircraft model.
2 // Written by David Megginson, started 2002.
4 // This file is in the Public Domain, and comes with no warranty.
10 #include <string.h> // for strcmp()
15 #include <simgear/compiler.h>
16 #include <simgear/debug/logstream.hxx>
17 #include <simgear/misc/exception.hxx>
18 #include <simgear/misc/sg_path.hxx>
20 #include <Main/globals.hxx>
21 #include <Main/fg_props.hxx>
22 #include <Main/viewmgr.hxx>
24 #include "acmodel.hxx"
29 ////////////////////////////////////////////////////////////////////////
30 // Implementation of FGAircraftModel
31 ////////////////////////////////////////////////////////////////////////
33 FGAircraftModel::FGAircraftModel ()
35 _selector(new ssgSelector),
42 FGAircraftModel::~FGAircraftModel ()
47 globals->get_aircraft_branch()->removeKid(_selector);
51 FGAircraftModel::init ()
53 _aircraft = new FG3DModel;
54 _aircraft->init(fgGetString("/sim/model/path", "Models/Geometry/glider.ac"));
55 _scene->addKid(_aircraft->getSceneGraph());
56 _selector->addKid(_aircraft->getSceneGraph());
57 globals->get_aircraft_branch()->addKid(_selector);
61 FGAircraftModel::bind ()
67 FGAircraftModel::unbind ()
73 FGAircraftModel::update (int dt)
75 int view_number = globals->get_viewmgr()->get_current();
77 if (view_number == 0 && !fgGetBool("/sim/view/internal")) {
78 _aircraft->setVisible(false);
80 _aircraft->setVisible(true);
83 _aircraft->setPosition(fgGetDouble("/position/longitude-deg"),
84 fgGetDouble("/position/latitude-deg"),
85 fgGetDouble("/position/altitude-ft"));
86 _aircraft->setOrientation(fgGetDouble("/orientation/roll-deg"),
87 fgGetDouble("/orientation/pitch-deg"),
88 fgGetDouble("/orientation/heading-deg"));
89 _aircraft->update(dt);
94 FGAircraftModel::draw ()
96 // OK, now adjust the clip planes and draw
97 // FIXME: view number shouldn't be
99 int view_number = globals->get_viewmgr()->get_current();
100 if (_aircraft->getVisible() && view_number == 0) {
102 glClear(GL_DEPTH_BUFFER_BIT);
103 ssgSetNearFar(_nearplane, _farplane);
104 ssgCullAndDraw(_scene);
105 _selector->select(0);
107 _selector->select(1);