]> git.mxchange.org Git - flightgear.git/blob - src/Model/acmodel.cxx
Patch from Melchior Franz:
[flightgear.git] / src / Model / acmodel.cxx
1 // model.cxx - manage a 3D aircraft model.
2 // Written by David Megginson, started 2002.
3 //
4 // This file is in the Public Domain, and comes with no warranty.
5
6 #ifdef HAVE_CONFIG_H
7 #  include <config.h>
8 #endif
9
10 #include <string.h>             // for strcmp()
11
12 #include <plib/sg.h>
13 #include <plib/ssg.h>
14
15 #include <simgear/compiler.h>
16 #include <simgear/debug/logstream.hxx>
17 #include <simgear/misc/exception.hxx>
18 #include <simgear/misc/sg_path.hxx>
19
20 #include <Main/globals.hxx>
21 #include <Main/fg_props.hxx>
22 #include <Main/viewmgr.hxx>
23
24 #include "acmodel.hxx"
25 #include "model.hxx"
26
27
28 \f
29 ////////////////////////////////////////////////////////////////////////
30 // Implementation of FGAircraftModel
31 ////////////////////////////////////////////////////////////////////////
32
33 FGAircraftModel::FGAircraftModel ()
34   : _aircraft(0),
35     _selector(new ssgSelector),
36     _scene(new ssgRoot),
37     _nearplane(0.01f),
38     _farplane(100.0f)
39 {
40 }
41
42 FGAircraftModel::~FGAircraftModel ()
43 {
44   delete _aircraft;
45   delete _scene;
46                                 // SSG will delete it
47   globals->get_aircraft_branch()->removeKid(_selector);
48 }
49
50 void 
51 FGAircraftModel::init ()
52 {
53   _aircraft = new FG3DModel;
54   _aircraft->init(fgGetString("/sim/model/path", "Models/Geometry/glider.ac"));
55   _scene->addKid(_aircraft->getSceneGraph());
56   _selector->addKid(_aircraft->getSceneGraph());
57   globals->get_aircraft_branch()->addKid(_selector);
58 }
59
60 void 
61 FGAircraftModel::bind ()
62 {
63   // No-op
64 }
65
66 void 
67 FGAircraftModel::unbind ()
68 {
69   // No-op
70 }
71
72 void
73 FGAircraftModel::update (int dt)
74 {
75   int view_number = globals->get_viewmgr()->get_current();
76
77   if (view_number == 0 && !fgGetBool("/sim/view/internal")) {
78     _aircraft->setVisible(false);
79   } else {
80     _aircraft->setVisible(true);
81   }
82
83   _aircraft->setPosition(fgGetDouble("/position/longitude-deg"),
84                          fgGetDouble("/position/latitude-deg"),
85                          fgGetDouble("/position/altitude-ft"));
86   _aircraft->setOrientation(fgGetDouble("/orientation/roll-deg"),
87                             fgGetDouble("/orientation/pitch-deg"),
88                             fgGetDouble("/orientation/heading-deg"));
89   _aircraft->update(dt);
90
91 }
92
93 void
94 FGAircraftModel::draw ()
95 {
96                                 // OK, now adjust the clip planes and draw
97                                 // FIXME: view number shouldn't be 
98                                 // hard-coded.
99   int view_number = globals->get_viewmgr()->get_current();
100   if (_aircraft->getVisible() && view_number == 0) {
101     glClearDepth(1);
102     glClear(GL_DEPTH_BUFFER_BIT);
103     ssgSetNearFar(_nearplane, _farplane);
104     ssgCullAndDraw(_scene);
105     _selector->select(0);
106   } else {
107     _selector->select(1);
108   }
109
110 }
111
112 // end of model.cxx