]> git.mxchange.org Git - flightgear.git/blob - src/Model/acmodel.cxx
Consolodating scenery structures in scenery.hxx.
[flightgear.git] / src / Model / acmodel.cxx
1 // model.cxx - manage a 3D aircraft model.
2 // Written by David Megginson, started 2002.
3 //
4 // This file is in the Public Domain, and comes with no warranty.
5
6 #ifdef HAVE_CONFIG_H
7 #  include <config.h>
8 #endif
9
10 #include <string.h>             // for strcmp()
11
12 #include <plib/sg.h>
13 #include <plib/ssg.h>
14
15 #include <simgear/compiler.h>
16 #include <simgear/debug/logstream.hxx>
17 #include <simgear/misc/exception.hxx>
18 #include <simgear/misc/sg_path.hxx>
19
20 #include <Main/globals.hxx>
21 #include <Main/fg_props.hxx>
22 #include <Main/viewmgr.hxx>
23 #include <Scenery/scenery.hxx>
24
25 #include "acmodel.hxx"
26 #include "model.hxx"
27
28
29 \f
30 ////////////////////////////////////////////////////////////////////////
31 // Implementation of FGAircraftModel
32 ////////////////////////////////////////////////////////////////////////
33
34 FGAircraftModel::FGAircraftModel ()
35   : _aircraft(0),
36     _selector(new ssgSelector),
37     _scene(new ssgRoot),
38     _nearplane(0.01f),
39     _farplane(100.0f)
40 {
41 }
42
43 FGAircraftModel::~FGAircraftModel ()
44 {
45   delete _aircraft;
46   delete _scene;
47                                 // SSG will delete it
48   globals->get_scenery()->get_aircraft_branch()->removeKid(_selector);
49 }
50
51 void 
52 FGAircraftModel::init ()
53 {
54   _aircraft = new FG3DModel;
55   _aircraft->init(fgGetString("/sim/model/path", "Models/Geometry/glider.ac"));
56   _scene->addKid(_aircraft->getSceneGraph());
57   _selector->addKid(_aircraft->getSceneGraph());
58   globals->get_scenery()->get_aircraft_branch()->addKid(_selector);
59 }
60
61 void 
62 FGAircraftModel::bind ()
63 {
64   // No-op
65 }
66
67 void 
68 FGAircraftModel::unbind ()
69 {
70   // No-op
71 }
72
73 void
74 FGAircraftModel::update (double dt)
75 {
76   int view_number = globals->get_viewmgr()->get_current();
77
78   if (view_number == 0 && !fgGetBool("/sim/view/internal")) {
79     _aircraft->setVisible(false);
80   } else {
81     _aircraft->setVisible(true);
82   }
83
84   _aircraft->setPosition(fgGetDouble("/position/longitude-deg"),
85                          fgGetDouble("/position/latitude-deg"),
86                          fgGetDouble("/position/altitude-ft"));
87   _aircraft->setOrientation(fgGetDouble("/orientation/roll-deg"),
88                             fgGetDouble("/orientation/pitch-deg"),
89                             fgGetDouble("/orientation/heading-deg"));
90   _aircraft->update(dt);
91
92 }
93
94 void
95 FGAircraftModel::draw ()
96 {
97                                 // OK, now adjust the clip planes and draw
98                                 // FIXME: view number shouldn't be 
99                                 // hard-coded.
100   int view_number = globals->get_viewmgr()->get_current();
101   if (_aircraft->getVisible() && view_number == 0) {
102     glClearDepth(1);
103     glClear(GL_DEPTH_BUFFER_BIT);
104     ssgSetNearFar(_nearplane, _farplane);
105     ssgCullAndDraw(_scene);
106     _selector->select(0);
107   } else {
108     _selector->select(1);
109   }
110
111 }
112
113 // end of model.cxx