1 // model.cxx - manage a 3D aircraft model.
2 // Written by David Megginson, started 2002.
4 // This file is in the Public Domain, and comes with no warranty.
10 #include <string.h> // for strcmp()
15 #include <simgear/compiler.h>
16 #include <simgear/debug/logstream.hxx>
17 #include <simgear/misc/exception.hxx>
18 #include <simgear/misc/sg_path.hxx>
20 #include <Main/globals.hxx>
21 #include <Main/fg_props.hxx>
22 #include <Main/viewmgr.hxx>
23 #include <Scenery/scenery.hxx>
25 #include "acmodel.hxx"
30 ////////////////////////////////////////////////////////////////////////
31 // Implementation of FGAircraftModel
32 ////////////////////////////////////////////////////////////////////////
34 FGAircraftModel::FGAircraftModel ()
36 _selector(new ssgSelector),
43 FGAircraftModel::~FGAircraftModel ()
48 globals->get_scenery()->get_aircraft_branch()->removeKid(_selector);
52 FGAircraftModel::init ()
54 _aircraft = new FG3DModel;
55 _aircraft->init(fgGetString("/sim/model/path", "Models/Geometry/glider.ac"));
56 _scene->addKid(_aircraft->getSceneGraph());
57 _selector->addKid(_aircraft->getSceneGraph());
58 globals->get_scenery()->get_aircraft_branch()->addKid(_selector);
62 FGAircraftModel::bind ()
68 FGAircraftModel::unbind ()
74 FGAircraftModel::update (double dt)
76 int view_number = globals->get_viewmgr()->get_current();
78 if (view_number == 0 && !fgGetBool("/sim/view/internal")) {
79 _aircraft->setVisible(false);
81 _aircraft->setVisible(true);
84 _aircraft->setPosition(fgGetDouble("/position/longitude-deg"),
85 fgGetDouble("/position/latitude-deg"),
86 fgGetDouble("/position/altitude-ft"));
87 _aircraft->setOrientation(fgGetDouble("/orientation/roll-deg"),
88 fgGetDouble("/orientation/pitch-deg"),
89 fgGetDouble("/orientation/heading-deg"));
90 _aircraft->update(dt);
95 FGAircraftModel::draw ()
97 // OK, now adjust the clip planes and draw
98 // FIXME: view number shouldn't be
100 int view_number = globals->get_viewmgr()->get_current();
101 if (_aircraft->getVisible() && view_number == 0) {
103 glClear(GL_DEPTH_BUFFER_BIT);
104 ssgSetNearFar(_nearplane, _farplane);
105 ssgCullAndDraw(_scene);
106 _selector->select(0);
108 _selector->select(1);