1 // model.cxx - manage a 3D aircraft model.
2 // Written by David Megginson, started 2002.
4 // This file is in the Public Domain, and comes with no warranty.
10 #include <string.h> // for strcmp()
15 #include <simgear/compiler.h>
16 #include <simgear/debug/logstream.hxx>
17 #include <simgear/structure/exception.hxx>
18 #include <simgear/misc/sg_path.hxx>
19 #include <simgear/scene/model/placement.hxx>
20 #include <simgear/scene/model/shadowvolume.hxx>
22 #include <Main/globals.hxx>
23 #include <Main/fg_props.hxx>
24 #include <Main/renderer.hxx>
25 #include <Main/viewmgr.hxx>
26 #include <Main/viewer.hxx>
27 #include <Scenery/scenery.hxx>
29 #include "model_panel.hxx"
31 #include "acmodel.hxx"
35 ////////////////////////////////////////////////////////////////////////
36 // Implementation of FGAircraftModel
37 ////////////////////////////////////////////////////////////////////////
39 FGAircraftModel::FGAircraftModel ()
41 _selector(new ssgSelector),
48 FGAircraftModel::~FGAircraftModel ()
50 // Unregister that one at the scenery manager
52 globals->get_scenery()->unregister_placement_transform(_aircraft->getTransform());
57 globals->get_scenery()->get_aircraft_branch()->removeKid(_selector);
61 FGAircraftModel::init ()
63 _aircraft = new SGModelPlacement;
64 string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
66 ssgBranch *model = fgLoad3DModelPanel( globals->get_fg_root(),
69 globals->get_sim_time_sec() );
70 _aircraft->init( model );
71 } catch (const sg_exception &ex) {
72 SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path);
73 SG_LOG(SG_GENERAL, SG_ALERT, "(Falling back to glider.ac.)");
74 ssgBranch *model = fgLoad3DModelPanel( globals->get_fg_root(),
75 "Models/Geometry/glider.ac",
77 globals->get_sim_time_sec() );
78 _aircraft->init( model );
80 _scene->addKid(_aircraft->getSceneGraph());
81 _selector->addKid(_aircraft->getSceneGraph());
82 globals->get_scenery()->get_aircraft_branch()->addKid(_selector);
84 // Register that one at the scenery manager
85 globals->get_scenery()->register_placement_transform(_aircraft->getTransform());
89 FGAircraftModel::bind ()
95 FGAircraftModel::unbind ()
101 FGAircraftModel::update (double dt)
103 int view_number = globals->get_viewmgr()->get_current();
104 int is_internal = fgGetBool("/sim/current-view/internal");
106 if (view_number == 0 && !is_internal) {
107 _aircraft->setVisible(false);
109 _aircraft->setVisible(true);
112 _aircraft->setPosition(fgGetDouble("/position/longitude-deg"),
113 fgGetDouble("/position/latitude-deg"),
114 fgGetDouble("/position/altitude-ft"));
115 _aircraft->setOrientation(fgGetDouble("/orientation/roll-deg"),
116 fgGetDouble("/orientation/pitch-deg"),
117 fgGetDouble("/orientation/heading-deg"));
122 FGAircraftModel::draw ()
124 // OK, now adjust the clip planes and draw
125 // FIXME: view number shouldn't be
127 bool is_internal = globals->get_current_view()->getInternal();
128 if (_aircraft->getVisible() && is_internal) {
130 glClear(GL_DEPTH_BUFFER_BIT);
131 FGRenderer::setNearFar(_nearplane, _farplane);
132 ssgCullAndDraw(_scene);
133 _selector->select(0);
135 _selector->select(1);
136 // in external view the shadows are drawn before the transparent parts of the ac
137 _scene->setTravCallback( SSG_CALLBACK_POSTTRAV, SGShadowVolume::ACpostTravCB);
138 ssgCullAndDraw(_scene);
139 _scene->setTravCallback( SSG_CALLBACK_POSTTRAV, 0);