]> git.mxchange.org Git - flightgear.git/blob - src/MultiPlayer/multiplaymgr.cxx
Use OSG polytope intersector to fill ground cache
[flightgear.git] / src / MultiPlayer / multiplaymgr.cxx
1 //////////////////////////////////////////////////////////////////////
2 //
3 // multiplaymgr.hpp
4 //
5 // Written by Duncan McCreanor, started February 2003.
6 // duncan.mccreanor@airservicesaustralia.com
7 //
8 // Copyright (C) 2003  Airservices Australia
9 // Copyright (C) 2005  Oliver Schroeder
10 // Copyright (C) 2006  Mathias Froehlich
11 //
12 // This program is free software; you can redistribute it and/or
13 // modify it under the terms of the GNU General Public License as
14 // published by the Free Software Foundation; either version 2 of the
15 // License, or (at your option) any later version.
16 //
17 // This program is distributed in the hope that it will be useful, but
18 // WITHOUT ANY WARRANTY; without even the implied warranty of
19 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
20 // General Public License for more details.
21 //
22 // You should have received a copy of the GNU General Public License
23 // along with this program; if not, write to the Free Software
24 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
25 //
26 // $Id$
27 //  
28 //////////////////////////////////////////////////////////////////////
29
30 #ifdef HAVE_CONFIG_H
31 #include <config.h>
32 #endif
33
34 #include <iostream>
35 #include <algorithm>
36 #include <osg/Math>             // isNaN
37 #include <plib/netSocket.h>
38
39 #include <simgear/misc/stdint.hxx>
40 #include <simgear/timing/timestamp.hxx>
41 #include <simgear/debug/logstream.hxx>
42 #include <simgear/props/props.hxx>
43
44 #include <AIModel/AIManager.hxx>
45 #include <Main/fg_props.hxx>
46 #include "multiplaymgr.hxx"
47 #include "mpmessages.hxx"
48
49 using std::cerr;
50
51 #define MAX_PACKET_SIZE 1200
52 #define MAX_TEXT_SIZE 128
53
54 // These constants are provided so that the ident 
55 // command can list file versions
56 const char sMULTIPLAYMGR_BID[] = "$Id$";
57 const char sMULTIPLAYMGR_HID[] = MULTIPLAYTXMGR_HID;
58
59 // A static map of protocol property id values to property paths,
60 // This should be extendable dynamically for every specific aircraft ...
61 // For now only that static list
62 FGMultiplayMgr::IdPropertyList
63 const FGMultiplayMgr::sIdPropertyList[] = {
64   {100, "surface-positions/left-aileron-pos-norm",  SGPropertyNode::FLOAT},
65   {101, "surface-positions/right-aileron-pos-norm", SGPropertyNode::FLOAT},
66   {102, "surface-positions/elevator-pos-norm",      SGPropertyNode::FLOAT},
67   {103, "surface-positions/rudder-pos-norm",        SGPropertyNode::FLOAT},
68   {104, "surface-positions/flap-pos-norm",          SGPropertyNode::FLOAT},
69   {105, "surface-positions/speedbrake-pos-norm",    SGPropertyNode::FLOAT},
70   {106, "gear/tailhook/position-norm",              SGPropertyNode::FLOAT},
71   {107, "gear/launchbar/position-norm",             SGPropertyNode::FLOAT},
72   {108, "gear/launchbar/state",                     SGPropertyNode::STRING},
73   {109, "gear/launchbar/holdback-position-norm",    SGPropertyNode::FLOAT},
74   {110, "canopy/position-norm",                     SGPropertyNode::FLOAT},
75   {111, "surface-positions/wing-pos-norm",          SGPropertyNode::FLOAT},
76   {112, "surface-positions/wing-fold-pos-norm",     SGPropertyNode::FLOAT},
77
78   {200, "gear/gear[0]/compression-norm",           SGPropertyNode::FLOAT},
79   {201, "gear/gear[0]/position-norm",              SGPropertyNode::FLOAT},
80   {210, "gear/gear[1]/compression-norm",           SGPropertyNode::FLOAT},
81   {211, "gear/gear[1]/position-norm",              SGPropertyNode::FLOAT},
82   {220, "gear/gear[2]/compression-norm",           SGPropertyNode::FLOAT},
83   {221, "gear/gear[2]/position-norm",              SGPropertyNode::FLOAT},
84   {230, "gear/gear[3]/compression-norm",           SGPropertyNode::FLOAT},
85   {231, "gear/gear[3]/position-norm",              SGPropertyNode::FLOAT},
86   {240, "gear/gear[4]/compression-norm",           SGPropertyNode::FLOAT},
87   {241, "gear/gear[4]/position-norm",              SGPropertyNode::FLOAT},
88
89   {300, "engines/engine[0]/n1",  SGPropertyNode::FLOAT},
90   {301, "engines/engine[0]/n2",  SGPropertyNode::FLOAT},
91   {302, "engines/engine[0]/rpm", SGPropertyNode::FLOAT},
92   {310, "engines/engine[1]/n1",  SGPropertyNode::FLOAT},
93   {311, "engines/engine[1]/n2",  SGPropertyNode::FLOAT},
94   {312, "engines/engine[1]/rpm", SGPropertyNode::FLOAT},
95   {320, "engines/engine[2]/n1",  SGPropertyNode::FLOAT},
96   {321, "engines/engine[2]/n2",  SGPropertyNode::FLOAT},
97   {322, "engines/engine[2]/rpm", SGPropertyNode::FLOAT},
98   {330, "engines/engine[3]/n1",  SGPropertyNode::FLOAT},
99   {331, "engines/engine[3]/n2",  SGPropertyNode::FLOAT},
100   {332, "engines/engine[3]/rpm", SGPropertyNode::FLOAT},
101   {340, "engines/engine[4]/n1",  SGPropertyNode::FLOAT},
102   {341, "engines/engine[4]/n2",  SGPropertyNode::FLOAT},
103   {342, "engines/engine[4]/rpm", SGPropertyNode::FLOAT},
104   {350, "engines/engine[5]/n1",  SGPropertyNode::FLOAT},
105   {351, "engines/engine[5]/n2",  SGPropertyNode::FLOAT},
106   {352, "engines/engine[5]/rpm", SGPropertyNode::FLOAT},
107   {360, "engines/engine[6]/n1",  SGPropertyNode::FLOAT},
108   {361, "engines/engine[6]/n2",  SGPropertyNode::FLOAT},
109   {362, "engines/engine[6]/rpm", SGPropertyNode::FLOAT},
110   {370, "engines/engine[7]/n1",  SGPropertyNode::FLOAT},
111   {371, "engines/engine[7]/n2",  SGPropertyNode::FLOAT},
112   {372, "engines/engine[7]/rpm", SGPropertyNode::FLOAT},
113   {380, "engines/engine[8]/n1",  SGPropertyNode::FLOAT},
114   {381, "engines/engine[8]/n2",  SGPropertyNode::FLOAT},
115   {382, "engines/engine[8]/rpm", SGPropertyNode::FLOAT},
116   {390, "engines/engine[9]/n1",  SGPropertyNode::FLOAT},
117   {391, "engines/engine[9]/n2",  SGPropertyNode::FLOAT},
118   {392, "engines/engine[9]/rpm", SGPropertyNode::FLOAT},
119
120   {800, "rotors/main/rpm", SGPropertyNode::FLOAT},
121   {801, "rotors/tail/rpm", SGPropertyNode::FLOAT},
122   {810, "rotors/main/blade[0]/position-deg",  SGPropertyNode::FLOAT},
123   {811, "rotors/main/blade[1]/position-deg",  SGPropertyNode::FLOAT},
124   {812, "rotors/main/blade[2]/position-deg",  SGPropertyNode::FLOAT},
125   {813, "rotors/main/blade[3]/position-deg",  SGPropertyNode::FLOAT},
126   {820, "rotors/main/blade[0]/flap-deg",  SGPropertyNode::FLOAT},
127   {821, "rotors/main/blade[1]/flap-deg",  SGPropertyNode::FLOAT},
128   {822, "rotors/main/blade[2]/flap-deg",  SGPropertyNode::FLOAT},
129   {823, "rotors/main/blade[3]/flap-deg",  SGPropertyNode::FLOAT},
130   {830, "rotors/tail/blade[0]/position-deg",  SGPropertyNode::FLOAT},
131   {831, "rotors/tail/blade[1]/position-deg",  SGPropertyNode::FLOAT},
132
133   {900, "sim/hitches/aerotow/tow/length",                       SGPropertyNode::FLOAT},
134   {901, "sim/hitches/aerotow/tow/elastic-constant",             SGPropertyNode::FLOAT},
135   {902, "sim/hitches/aerotow/tow/weight-per-m-kg-m",            SGPropertyNode::FLOAT},
136   {903, "sim/hitches/aerotow/tow/dist",                         SGPropertyNode::FLOAT},
137   {904, "sim/hitches/aerotow/tow/connected-to-property-node",   SGPropertyNode::BOOL},
138   {905, "sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign",   SGPropertyNode::STRING},
139   {906, "sim/hitches/aerotow/tow/brake-force",                  SGPropertyNode::FLOAT},
140   {907, "sim/hitches/aerotow/tow/end-force-x",                  SGPropertyNode::FLOAT},
141   {908, "sim/hitches/aerotow/tow/end-force-y",                  SGPropertyNode::FLOAT},
142   {909, "sim/hitches/aerotow/tow/end-force-z",                  SGPropertyNode::FLOAT},
143   {930, "sim/hitches/aerotow/is-slave",                         SGPropertyNode::BOOL},
144   {931, "sim/hitches/aerotow/speed-in-tow-direction",           SGPropertyNode::FLOAT},
145   {932, "sim/hitches/aerotow/open",                             SGPropertyNode::BOOL},
146   {933, "sim/hitches/aerotow/local-pos-x",                      SGPropertyNode::FLOAT},
147   {934, "sim/hitches/aerotow/local-pos-y",                      SGPropertyNode::FLOAT},
148   {935, "sim/hitches/aerotow/local-pos-z",                      SGPropertyNode::FLOAT},
149
150   {1001, "controls/flight/slats",  SGPropertyNode::FLOAT},
151   {1002, "controls/flight/speedbrake",  SGPropertyNode::FLOAT},
152   {1003, "controls/flight/spoilers",  SGPropertyNode::FLOAT},
153   {1004, "controls/gear/gear-down",  SGPropertyNode::FLOAT},
154   {1005, "controls/lighting/nav-lights",  SGPropertyNode::FLOAT},
155   {1006, "controls/armament/station[0]/jettison-all",  SGPropertyNode::BOOL},
156
157   {1100, "sim/model/variant", SGPropertyNode::INT},
158   {1101, "sim/model/livery/file", SGPropertyNode::STRING},
159
160   {10001, "sim/multiplay/transmission-freq-hz",  SGPropertyNode::STRING},
161   {10002, "sim/multiplay/chat",  SGPropertyNode::STRING},
162
163   {10100, "sim/multiplay/generic/string[0]", SGPropertyNode::STRING},
164   {10101, "sim/multiplay/generic/string[1]", SGPropertyNode::STRING},
165   {10102, "sim/multiplay/generic/string[2]", SGPropertyNode::STRING},
166   {10103, "sim/multiplay/generic/string[3]", SGPropertyNode::STRING},
167   {10104, "sim/multiplay/generic/string[4]", SGPropertyNode::STRING},
168   {10105, "sim/multiplay/generic/string[5]", SGPropertyNode::STRING},
169   {10106, "sim/multiplay/generic/string[6]", SGPropertyNode::STRING},
170   {10107, "sim/multiplay/generic/string[7]", SGPropertyNode::STRING},
171   {10108, "sim/multiplay/generic/string[8]", SGPropertyNode::STRING},
172   {10109, "sim/multiplay/generic/string[9]", SGPropertyNode::STRING},
173   {10110, "sim/multiplay/generic/string[10]", SGPropertyNode::STRING},
174   {10111, "sim/multiplay/generic/string[11]", SGPropertyNode::STRING},
175   {10112, "sim/multiplay/generic/string[12]", SGPropertyNode::STRING},
176   {10113, "sim/multiplay/generic/string[13]", SGPropertyNode::STRING},
177   {10114, "sim/multiplay/generic/string[14]", SGPropertyNode::STRING},
178   {10115, "sim/multiplay/generic/string[15]", SGPropertyNode::STRING},
179   {10116, "sim/multiplay/generic/string[16]", SGPropertyNode::STRING},
180   {10117, "sim/multiplay/generic/string[17]", SGPropertyNode::STRING},
181   {10118, "sim/multiplay/generic/string[18]", SGPropertyNode::STRING},
182   {10119, "sim/multiplay/generic/string[19]", SGPropertyNode::STRING},
183
184   {10200, "sim/multiplay/generic/float[0]", SGPropertyNode::FLOAT},
185   {10201, "sim/multiplay/generic/float[1]", SGPropertyNode::FLOAT},
186   {10202, "sim/multiplay/generic/float[2]", SGPropertyNode::FLOAT},
187   {10203, "sim/multiplay/generic/float[3]", SGPropertyNode::FLOAT},
188   {10204, "sim/multiplay/generic/float[4]", SGPropertyNode::FLOAT},
189   {10205, "sim/multiplay/generic/float[5]", SGPropertyNode::FLOAT},
190   {10206, "sim/multiplay/generic/float[6]", SGPropertyNode::FLOAT},
191   {10207, "sim/multiplay/generic/float[7]", SGPropertyNode::FLOAT},
192   {10208, "sim/multiplay/generic/float[8]", SGPropertyNode::FLOAT},
193   {10209, "sim/multiplay/generic/float[9]", SGPropertyNode::FLOAT},
194   {10210, "sim/multiplay/generic/float[10]", SGPropertyNode::FLOAT},
195   {10211, "sim/multiplay/generic/float[11]", SGPropertyNode::FLOAT},
196   {10212, "sim/multiplay/generic/float[12]", SGPropertyNode::FLOAT},
197   {10213, "sim/multiplay/generic/float[13]", SGPropertyNode::FLOAT},
198   {10214, "sim/multiplay/generic/float[14]", SGPropertyNode::FLOAT},
199   {10215, "sim/multiplay/generic/float[15]", SGPropertyNode::FLOAT},
200   {10216, "sim/multiplay/generic/float[16]", SGPropertyNode::FLOAT},
201   {10217, "sim/multiplay/generic/float[17]", SGPropertyNode::FLOAT},
202   {10218, "sim/multiplay/generic/float[18]", SGPropertyNode::FLOAT},
203   {10219, "sim/multiplay/generic/float[19]", SGPropertyNode::FLOAT},
204
205   {10300, "sim/multiplay/generic/int[0]", SGPropertyNode::INT},
206   {10301, "sim/multiplay/generic/int[1]", SGPropertyNode::INT},
207   {10302, "sim/multiplay/generic/int[2]", SGPropertyNode::INT},
208   {10303, "sim/multiplay/generic/int[3]", SGPropertyNode::INT},
209   {10304, "sim/multiplay/generic/int[4]", SGPropertyNode::INT},
210   {10305, "sim/multiplay/generic/int[5]", SGPropertyNode::INT},
211   {10306, "sim/multiplay/generic/int[6]", SGPropertyNode::INT},
212   {10307, "sim/multiplay/generic/int[7]", SGPropertyNode::INT},
213   {10308, "sim/multiplay/generic/int[8]", SGPropertyNode::INT},
214   {10309, "sim/multiplay/generic/int[9]", SGPropertyNode::INT},
215   {10310, "sim/multiplay/generic/int[10]", SGPropertyNode::INT},
216   {10311, "sim/multiplay/generic/int[11]", SGPropertyNode::INT},
217   {10312, "sim/multiplay/generic/int[12]", SGPropertyNode::INT},
218   {10313, "sim/multiplay/generic/int[13]", SGPropertyNode::INT},
219   {10314, "sim/multiplay/generic/int[14]", SGPropertyNode::INT},
220   {10315, "sim/multiplay/generic/int[15]", SGPropertyNode::INT},
221   {10316, "sim/multiplay/generic/int[16]", SGPropertyNode::INT},
222   {10317, "sim/multiplay/generic/int[17]", SGPropertyNode::INT},
223   {10318, "sim/multiplay/generic/int[18]", SGPropertyNode::INT},
224   {10319, "sim/multiplay/generic/int[19]", SGPropertyNode::INT},
225 };
226
227 const unsigned
228 FGMultiplayMgr::numProperties = (sizeof(FGMultiplayMgr::sIdPropertyList)
229                                  / sizeof(FGMultiplayMgr::sIdPropertyList[0]));
230
231 // Look up a property ID using binary search.
232 namespace
233 {
234   struct ComparePropertyId
235   {
236     bool operator()(const FGMultiplayMgr::IdPropertyList& lhs,
237                     const FGMultiplayMgr::IdPropertyList& rhs)
238     {
239       return lhs.id < rhs.id;
240     }
241     bool operator()(const FGMultiplayMgr::IdPropertyList& lhs,
242                     unsigned id)
243     {
244       return lhs.id < id;
245     }
246     bool operator()(unsigned id,
247                     const FGMultiplayMgr::IdPropertyList& rhs)
248     {
249       return id < rhs.id;
250     }
251   };
252     
253 }
254 const FGMultiplayMgr::IdPropertyList* FGMultiplayMgr::findProperty(unsigned id)
255 {
256   std::pair<const IdPropertyList*, const IdPropertyList*> result
257     = std::equal_range(sIdPropertyList, sIdPropertyList + numProperties, id,
258                        ComparePropertyId());
259   if (result.first == result.second) {
260     return 0;
261   } else {
262     return result.first;
263   }
264 }
265
266 namespace
267 {
268   bool verifyProperties(const xdr_data_t* data, const xdr_data_t* end)
269   {
270     const xdr_data_t* xdr = data;
271     while (xdr < end) {
272       unsigned id = XDR_decode_uint32(*xdr);
273       const FGMultiplayMgr::IdPropertyList* plist
274         = FGMultiplayMgr::findProperty(id);
275     
276       if (plist) {
277         xdr++;
278         // How we decode the remainder of the property depends on the type
279         switch (plist->type) {
280         case SGPropertyNode::INT:        
281         case SGPropertyNode::BOOL:
282         case SGPropertyNode::LONG:
283           xdr++;
284           break;
285         case SGPropertyNode::FLOAT:
286         case SGPropertyNode::DOUBLE:
287           {
288             float val = XDR_decode_float(*xdr);
289             if (osg::isNaN(val))
290               return false;
291             xdr++;
292             break;
293           }
294         case SGPropertyNode::STRING:
295         case SGPropertyNode::UNSPECIFIED:
296           {
297             // String is complicated. It consists of
298             // The length of the string
299             // The string itself
300             // Padding to the nearest 4-bytes.
301             // XXX Yes, each byte is padded out to a word! Too late
302             // to change...
303             uint32_t length = XDR_decode_uint32(*xdr);
304             xdr++;
305             if ((length > 0) && (length < MAX_TEXT_SIZE)) {
306               xdr += length;
307               // Now handle the padding
308               while ((length % 4) != 0)
309                 {
310                   xdr++;
311                   length++;
312                   //cout << "0";
313                 }
314             } else {
315               // The string appears to be invalid; bail.
316               return false;
317             }
318           }
319           break;
320         default:
321           // cerr << "Unknown Prop type " << id << " " << type << "\n";
322           xdr++;
323           break;
324         }            
325       }
326       else {
327         // give up; this is a malformed property list.
328         return false;
329       }
330     }
331     return true;
332   }
333 }
334 //////////////////////////////////////////////////////////////////////
335 //
336 //  MultiplayMgr constructor
337 //
338 //////////////////////////////////////////////////////////////////////
339 FGMultiplayMgr::FGMultiplayMgr() 
340 {
341   mSocket        = 0;
342   mInitialised   = false;
343   mHaveServer    = false;
344 } // FGMultiplayMgr::FGMultiplayMgr()
345 //////////////////////////////////////////////////////////////////////
346
347 //////////////////////////////////////////////////////////////////////
348 //
349 //  MultiplayMgr destructor
350 //
351 //////////////////////////////////////////////////////////////////////
352 FGMultiplayMgr::~FGMultiplayMgr() 
353 {
354   Close();
355 } // FGMultiplayMgr::~FGMultiplayMgr()
356 //////////////////////////////////////////////////////////////////////
357
358 //////////////////////////////////////////////////////////////////////
359 //
360 //  Initialise object
361 //
362 //////////////////////////////////////////////////////////////////////
363 bool
364 FGMultiplayMgr::init (void) 
365 {
366   //////////////////////////////////////////////////
367   //  Initialise object if not already done
368   //////////////////////////////////////////////////
369   if (mInitialised) {
370     SG_LOG(SG_NETWORK, SG_WARN, "FGMultiplayMgr::init - already initialised");
371     return false;
372   }
373   //////////////////////////////////////////////////
374   //  Set members from property values
375   //////////////////////////////////////////////////
376   short rxPort = fgGetInt("/sim/multiplay/rxport");
377   string rxAddress = fgGetString("/sim/multiplay/rxhost");
378   short txPort = fgGetInt("/sim/multiplay/txport");
379   string txAddress = fgGetString("/sim/multiplay/txhost");
380   mCallsign = fgGetString("/sim/multiplay/callsign");
381   if (txPort > 0 && !txAddress.empty()) {
382     mServer.set(txAddress.c_str(), txPort);
383     if (strncmp (mServer.getHost(), "0.0.0.0", 8) == 0) {
384       mHaveServer = false;
385       SG_LOG(SG_NETWORK, SG_ALERT,
386         "FGMultiplayMgr - could not resolve '"
387         << txAddress << "', Multiplayermode disabled");
388     } else {
389       mHaveServer = true;
390     }
391     if (rxPort <= 0)
392       rxPort = txPort;
393   }
394   if (rxPort <= 0) {
395     SG_LOG(SG_NETWORK, SG_ALERT,
396       "FGMultiplayMgr - No receiver port, Multiplayermode disabled");
397     return (false);
398   }
399   if (mCallsign.empty())
400     mCallsign = "JohnDoe"; // FIXME: use getpwuid
401   SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-txaddress= "<<txAddress);
402   SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-txport= "<<txPort );
403   SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-rxaddress="<<rxAddress );
404   SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-rxport= "<<rxPort);
405   SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-callsign= "<<mCallsign);
406   Close(); // Should Init be called twice, close Socket first
407            // A memory leak was reported here by valgrind
408   mSocket = new netSocket();
409   if (!mSocket->open(false)) {
410     SG_LOG( SG_NETWORK, SG_ALERT,
411             "FGMultiplayMgr::init - Failed to create data socket" );
412     return false;
413   }
414   mSocket->setBlocking(false);
415   if (mSocket->bind(rxAddress.c_str(), rxPort) != 0) {
416     perror("bind");
417     SG_LOG( SG_NETWORK, SG_ALERT,
418             "FGMultiplayMgr::Open - Failed to bind receive socket" );
419     return false;
420   }
421   mInitialised = true;
422   return true;
423 } // FGMultiplayMgr::init()
424 //////////////////////////////////////////////////////////////////////
425
426 //////////////////////////////////////////////////////////////////////
427 //
428 //  Closes and deletes the local player object. Closes
429 //  and deletes the tx socket. Resets the object state to unitialised.
430 //
431 //////////////////////////////////////////////////////////////////////
432 void
433 FGMultiplayMgr::Close (void) 
434 {
435   mMultiPlayerMap.clear();
436
437   if (mSocket) {
438     mSocket->close();
439     delete mSocket;
440     mSocket = 0;
441   }
442   mInitialised = false;
443 } // FGMultiplayMgr::Close(void)
444 //////////////////////////////////////////////////////////////////////
445
446 //////////////////////////////////////////////////////////////////////
447 //
448 //  Description: Sends the position data for the local position.
449 //
450 //////////////////////////////////////////////////////////////////////
451 void
452 FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
453 {
454   if ((! mInitialised) || (! mHaveServer))
455         return;
456   if (! mHaveServer) {
457     SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::SendMyPosition - no server");
458     return;
459   }
460
461   T_PositionMsg PosMsg;
462
463   memset(&PosMsg, 0, sizeof(PosMsg));
464   strncpy(PosMsg.Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);
465   PosMsg.Model[MAX_MODEL_NAME_LEN - 1] = '\0';
466   
467   PosMsg.time = XDR_encode_double (motionInfo.time);
468   PosMsg.lag = XDR_encode_double (motionInfo.lag);
469   for (unsigned i = 0 ; i < 3; ++i)
470     PosMsg.position[i] = XDR_encode_double (motionInfo.position(i));
471   SGVec3f angleAxis;
472   motionInfo.orientation.getAngleAxis(angleAxis);
473   for (unsigned i = 0 ; i < 3; ++i)
474     PosMsg.orientation[i] = XDR_encode_float (angleAxis(i));
475   for (unsigned i = 0 ; i < 3; ++i)
476     PosMsg.linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
477   for (unsigned i = 0 ; i < 3; ++i)
478     PosMsg.angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
479   for (unsigned i = 0 ; i < 3; ++i)
480     PosMsg.linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
481   for (unsigned i = 0 ; i < 3; ++i)
482     PosMsg.angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
483
484   char Msg[MAX_PACKET_SIZE];
485   memcpy(Msg + sizeof(T_MsgHdr), &PosMsg, sizeof(T_PositionMsg));
486   
487   char* ptr = Msg + sizeof(T_MsgHdr) + sizeof(T_PositionMsg);
488   std::vector<FGPropertyData*>::const_iterator it;
489   it = motionInfo.properties.begin();
490   //cout << "OUTPUT PROPERTIES\n";
491   while (it != motionInfo.properties.end()
492          && ptr + 2 * sizeof(xdr_data_t) < (Msg + MAX_PACKET_SIZE)) {
493              
494     // First elements is the ID
495     xdr_data_t xdr = XDR_encode_uint32((*it)->id);
496     memcpy(ptr, &xdr, sizeof(xdr_data_t));
497     ptr += sizeof(xdr_data_t);
498     
499     // The actual data representation depends on the type
500     switch ((*it)->type) {
501       case SGPropertyNode::INT:        
502       case SGPropertyNode::BOOL:        
503       case SGPropertyNode::LONG:        
504         xdr = XDR_encode_uint32((*it)->int_value);
505         memcpy(ptr, &xdr, sizeof(xdr_data_t));
506         ptr += sizeof(xdr_data_t);
507         //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->int_value << "\n";
508         break;
509       case SGPropertyNode::FLOAT:
510       case SGPropertyNode::DOUBLE:
511         xdr = XDR_encode_float((*it)->float_value);;
512         memcpy(ptr, &xdr, sizeof(xdr_data_t));
513         ptr += sizeof(xdr_data_t);
514         //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
515         break;
516       case SGPropertyNode::STRING:
517       case SGPropertyNode::UNSPECIFIED:
518         {
519           // String is complicated. It consists of
520           // The length of the string
521           // The string itself
522           // Padding to the nearest 4-bytes.        
523           const char* lcharptr = (*it)->string_value;
524           
525           if (lcharptr != 0)
526           {
527             // Add the length         
528             ////cout << "String length: " << strlen(lcharptr) << "\n";
529             uint32_t len = strlen(lcharptr);
530             // XXX This should not be using 4 bytes per character!
531             if (ptr + (1 + len + (4 - len % 4)) * sizeof (xdr_data_t)
532                 >= (Msg + MAX_PACKET_SIZE))
533                 goto escape;
534             //cout << "String length unint32: " << len << "\n";
535             xdr = XDR_encode_uint32(len);
536             memcpy(ptr, &xdr, sizeof(xdr_data_t));
537             ptr += sizeof(xdr_data_t);
538             
539             if (len != 0)
540             {
541
542               // Now the text itself
543               // XXX This should not be using 4 bytes per character!
544               int lcount = 0;
545               while ((*lcharptr != '\0') && (lcount < MAX_TEXT_SIZE)) 
546               {
547                 xdr = XDR_encode_int8(*lcharptr);
548                 memcpy(ptr, &xdr, sizeof(xdr_data_t));
549                 ptr += sizeof(xdr_data_t);
550                 lcharptr++;
551                 lcount++;          
552               }
553
554               //cout << "Prop:" << (*it)->id << " " << (*it)->type << " " << len << " " << (*it)->string_value;
555
556               // Now pad if required
557               while ((lcount % 4) != 0)
558               {
559                 xdr = XDR_encode_int8(0);
560                 memcpy(ptr, &xdr, sizeof(xdr_data_t));
561                 ptr += sizeof(xdr_data_t);
562                 lcount++;          
563                 //cout << "0";
564               }
565               
566               //cout << "\n";
567             }
568           }
569           else
570           {
571             // Nothing to encode
572             xdr = XDR_encode_uint32(0);
573             memcpy(ptr, &xdr, sizeof(xdr_data_t));
574             ptr += sizeof(xdr_data_t);
575             //cout << "Prop:" << (*it)->id << " " << (*it)->type << " 0\n";
576           }
577            
578         }
579         break;
580         
581       default:
582         //cout << " Unknown Type: " << (*it)->type << "\n";
583         xdr = XDR_encode_float((*it)->float_value);;
584         memcpy(ptr, &xdr, sizeof(xdr_data_t));
585         ptr += sizeof(xdr_data_t);
586         //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
587         break;
588     }
589         
590     ++it;
591   }
592 escape:
593   
594   T_MsgHdr MsgHdr;
595   FillMsgHdr(&MsgHdr, POS_DATA_ID, ptr - Msg);
596   memcpy(Msg, &MsgHdr, sizeof(T_MsgHdr));
597
598   mSocket->sendto(Msg, ptr - Msg, 0, &mServer);
599   SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition");
600 } // FGMultiplayMgr::SendMyPosition()
601 //////////////////////////////////////////////////////////////////////
602
603 //////////////////////////////////////////////////////////////////////
604 //
605 //  Name: SendTextMessage
606 //  Description: Sends a message to the player. The message must
607 //  contain a valid and correctly filled out header and optional
608 //  message body.
609 //
610 //////////////////////////////////////////////////////////////////////
611 void
612 FGMultiplayMgr::SendTextMessage(const string &MsgText)
613 {
614   if (!mInitialised || !mHaveServer)
615     return;
616
617   T_MsgHdr MsgHdr;
618   FillMsgHdr(&MsgHdr, CHAT_MSG_ID);
619   //////////////////////////////////////////////////
620   // Divide the text string into blocks that fit
621   // in the message and send the blocks.
622   //////////////////////////////////////////////////
623   unsigned iNextBlockPosition = 0;
624   T_ChatMsg ChatMsg;
625   
626   char Msg[sizeof(T_MsgHdr) + sizeof(T_ChatMsg)];
627   while (iNextBlockPosition < MsgText.length()) {
628     strncpy (ChatMsg.Text, 
629              MsgText.substr(iNextBlockPosition, MAX_CHAT_MSG_LEN - 1).c_str(),
630              MAX_CHAT_MSG_LEN);
631     ChatMsg.Text[MAX_CHAT_MSG_LEN - 1] = '\0';
632     memcpy (Msg, &MsgHdr, sizeof(T_MsgHdr));
633     memcpy (Msg + sizeof(T_MsgHdr), &ChatMsg, sizeof(T_ChatMsg));
634     mSocket->sendto (Msg, sizeof(T_MsgHdr) + sizeof(T_ChatMsg), 0, &mServer);
635     iNextBlockPosition += MAX_CHAT_MSG_LEN - 1;
636
637   }
638   
639   
640 } // FGMultiplayMgr::SendTextMessage ()
641 //////////////////////////////////////////////////////////////////////
642
643 //////////////////////////////////////////////////////////////////////
644 //
645 //  Name: ProcessData
646 //  Description: Processes data waiting at the receive socket. The
647 //  processing ends when there is no more data at the socket.
648 //  
649 //////////////////////////////////////////////////////////////////////
650 void
651 FGMultiplayMgr::Update(void) 
652 {
653   if (!mInitialised)
654     return;
655
656   /// Just for expiry
657   SGTimeStamp timestamper;
658   timestamper.stamp();
659   long stamp = timestamper.get_seconds();
660
661   //////////////////////////////////////////////////
662   //  Read the receive socket and process any data
663   //////////////////////////////////////////////////
664   int bytes;
665   do {
666     char Msg[MAX_PACKET_SIZE];
667     //////////////////////////////////////////////////
668     //  Although the recv call asks for 
669     //  MAX_PACKET_SIZE of data, the number of bytes
670     //  returned will only be that of the next
671     //  packet waiting to be processed.
672     //////////////////////////////////////////////////
673     netAddress SenderAddress;
674     bytes = mSocket->recvfrom(Msg, sizeof(Msg), 0, &SenderAddress);
675     //////////////////////////////////////////////////
676     //  no Data received
677     //////////////////////////////////////////////////
678     if (bytes <= 0) {
679       if (errno != EAGAIN && errno != 0) // MSVC output "NoError" otherwise
680         perror("FGMultiplayMgr::MP_ProcessData");
681       break;
682     }
683     if (bytes <= sizeof(T_MsgHdr)) {
684       SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
685               << "received message with insufficient data" );
686       break;
687     }
688     //////////////////////////////////////////////////
689     //  Read header
690     //////////////////////////////////////////////////
691     T_MsgHdr* MsgHdr = (T_MsgHdr *)Msg;
692     MsgHdr->Magic       = XDR_decode_uint32 (MsgHdr->Magic);
693     MsgHdr->Version     = XDR_decode_uint32 (MsgHdr->Version);
694     MsgHdr->MsgId       = XDR_decode_uint32 (MsgHdr->MsgId);
695     MsgHdr->MsgLen      = XDR_decode_uint32 (MsgHdr->MsgLen);
696     MsgHdr->ReplyPort   = XDR_decode_uint32 (MsgHdr->ReplyPort);
697     if (MsgHdr->Magic != MSG_MAGIC) {
698       SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
699               << "message has invalid magic number!" );
700       break;
701     }
702     if (MsgHdr->Version != PROTO_VER) {
703       SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
704               << "message has invalid protocoll number!" );
705       break;
706     }
707     if (MsgHdr->MsgLen != bytes) {
708       SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
709               << "message has invalid length!" );
710       break;
711     }
712     //////////////////////////////////////////////////
713     //  Process messages
714     //////////////////////////////////////////////////
715     switch (MsgHdr->MsgId) {
716     case CHAT_MSG_ID:
717       ProcessChatMsg(Msg, SenderAddress);
718       break;
719     case POS_DATA_ID:
720       ProcessPosMsg(Msg, SenderAddress, bytes, stamp);
721       break;
722     case UNUSABLE_POS_DATA_ID:
723     case OLD_OLD_POS_DATA_ID:
724     case OLD_PROP_MSG_ID:
725     case OLD_POS_DATA_ID:
726       break;
727     default:
728       SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
729               << "Unknown message Id received: " << MsgHdr->MsgId );
730       break;
731     }
732   } while (bytes > 0);
733
734   // check for expiry
735   MultiPlayerMap::iterator it = mMultiPlayerMap.begin();
736   while (it != mMultiPlayerMap.end()) {
737     if (it->second->getLastTimestamp() + 10 < stamp) {
738       std::string name = it->first;
739       it->second->setDie(true);
740       mMultiPlayerMap.erase(it);
741       it = mMultiPlayerMap.upper_bound(name);
742     } else
743       ++it;
744   }
745 } // FGMultiplayMgr::ProcessData(void)
746 //////////////////////////////////////////////////////////////////////
747
748 //////////////////////////////////////////////////////////////////////
749 //
750 //  handle a position message
751 //
752 //////////////////////////////////////////////////////////////////////
753 void
754 FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
755                               unsigned len, long stamp)
756 {
757   T_MsgHdr* MsgHdr = (T_MsgHdr *)Msg;
758   if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + sizeof(T_PositionMsg)) {
759     SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
760             << "Position message received with insufficient data" );
761     return;
762   }
763   T_PositionMsg* PosMsg = (T_PositionMsg *)(Msg + sizeof(T_MsgHdr));
764   FGExternalMotionData motionInfo;
765   motionInfo.time = XDR_decode_double(PosMsg->time);
766   motionInfo.lag = XDR_decode_double(PosMsg->lag);
767   for (unsigned i = 0; i < 3; ++i)
768     motionInfo.position(i) = XDR_decode_double(PosMsg->position[i]);
769   SGVec3f angleAxis;
770   for (unsigned i = 0; i < 3; ++i)
771     angleAxis(i) = XDR_decode_float(PosMsg->orientation[i]);
772   motionInfo.orientation = SGQuatf::fromAngleAxis(angleAxis);
773   for (unsigned i = 0; i < 3; ++i)
774     motionInfo.linearVel(i) = XDR_decode_float(PosMsg->linearVel[i]);
775   for (unsigned i = 0; i < 3; ++i)
776     motionInfo.angularVel(i) = XDR_decode_float(PosMsg->angularVel[i]);
777   for (unsigned i = 0; i < 3; ++i)
778     motionInfo.linearAccel(i) = XDR_decode_float(PosMsg->linearAccel[i]);
779   for (unsigned i = 0; i < 3; ++i)
780     motionInfo.angularAccel(i) = XDR_decode_float(PosMsg->angularAccel[i]);
781
782
783   //cout << "INPUT MESSAGE\n";
784   xdr_data_t* xdr = (xdr_data_t*) 
785                    (Msg + sizeof(T_MsgHdr) + sizeof(T_PositionMsg));
786   // There was a bug in 1.9.0 and before: T_PositionMsg was 196 bytes
787   // on 32 bit architectures and 200 bytes on 64 bit, and this
788   // structure is put directly on the wire. By looking at the padding,
789   // we can sort through the mess, mostly:
790   // If padding is 0 (which is not a valid property type), then the
791   // message was produced by a new client or an old 64 bit client that
792   // happened to have 0 on the stack;
793   // Else if the property list starting with the padding word is
794   // well-formed, then the client is probably an old 32 bit client and
795   // we'll go with that;
796   // Else it is an old 64-bit client and properties start after the
797   // padding.
798   // There is a chance that we could be fooled by garbage in the
799   // padding looking like a valid property, so verifyProperties() is
800   // strict about the validity of the property values.
801   if (PosMsg->pad != 0) {
802     if (verifyProperties(&PosMsg->pad,
803                          reinterpret_cast<const xdr_data_t*>(Msg + len)))
804       xdr = &PosMsg->pad;
805     else if (!verifyProperties(xdr,
806                                reinterpret_cast<const xdr_data_t*>(Msg + len)))
807       goto noprops;
808   }
809   while ((char*)xdr < Msg + len) {
810     FGPropertyData* pData = new FGPropertyData;
811     SGPropertyNode::Type type = SGPropertyNode::UNSPECIFIED;
812     
813     // First element is always the ID
814     pData->id = XDR_decode_uint32(*xdr);
815     //cout << pData->id << " ";
816     xdr++;
817     
818     // Check the ID actually exists and get the type
819     const IdPropertyList* plist = findProperty(pData->id);
820     
821     if (plist)
822     {
823       pData->type = plist->type;
824       // How we decode the remainder of the property depends on the type
825       switch (pData->type) {
826         case SGPropertyNode::INT:        
827         case SGPropertyNode::BOOL:
828         case SGPropertyNode::LONG:        
829           pData->int_value = XDR_decode_uint32(*xdr);
830           xdr++;
831           //cout << pData->int_value << "\n";
832           break;
833         case SGPropertyNode::FLOAT:
834         case SGPropertyNode::DOUBLE:
835           pData->float_value = XDR_decode_float(*xdr);
836           xdr++;
837           //cout << pData->float_value << "\n";
838           break;
839         case SGPropertyNode::STRING:
840         case SGPropertyNode::UNSPECIFIED:
841           {
842             // String is complicated. It consists of
843             // The length of the string
844             // The string itself
845             // Padding to the nearest 4-bytes.    
846             uint32_t length = XDR_decode_uint32(*xdr);
847             xdr++;
848             //cout << length << " ";
849
850             if ((length > 0) && (length < MAX_TEXT_SIZE))
851             {
852               pData->string_value = new char[length + 1];
853               //cout << " String: ";
854
855               for (int i = 0; i < length; i++)
856               {
857                 pData->string_value[i] = (char) XDR_decode_int8(*xdr);
858                 xdr++;
859                 //cout << pData->string_value[i];
860               }
861
862               pData->string_value[length] = '\0';
863
864               // Now handle the padding
865               while ((length % 4) != 0)
866               {
867                 xdr++;
868                 length++;
869                 //cout << "0";
870               }
871             }
872             else
873             {
874               pData->string_value = new char[1];
875               pData->string_value[0] = '\0';
876             }
877
878             //cout << "\n";
879           }
880           break;
881
882         default:
883           pData->float_value = XDR_decode_float(*xdr);
884           cerr << "Unknown Prop type " << pData->id << " " << pData->type << "\n";
885           xdr++;
886           break;
887       }            
888
889       motionInfo.properties.push_back(pData);
890     }
891     else
892     {
893       // We failed to find the property. We'll try the next packet immediately.
894       SG_LOG(SG_NETWORK, SG_WARN, "FGMultiplayMgr::ProcessPosMsg - "
895              << "found unknown property id" << pData->id); 
896     }
897   }
898  noprops:
899   FGAIMultiplayer* mp = getMultiplayer(MsgHdr->Callsign);
900   if (!mp)
901     mp = addMultiplayer(MsgHdr->Callsign, PosMsg->Model);
902   mp->addMotionInfo(motionInfo, stamp);
903 } // FGMultiplayMgr::ProcessPosMsg()
904 //////////////////////////////////////////////////////////////////////
905
906 //////////////////////////////////////////////////////////////////////
907 //
908 //  handle a chat message
909 //  FIXME: display chat message withi flightgear
910 //
911 //////////////////////////////////////////////////////////////////////
912 void
913 FGMultiplayMgr::ProcessChatMsg(const char *Msg, netAddress& SenderAddress)
914 {
915   T_MsgHdr* MsgHdr = (T_MsgHdr *)Msg;
916   if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + 1) {
917     SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
918             << "Chat message received with insufficient data" );
919     return;
920   }
921   
922   char *MsgBuf = new char[MsgHdr->MsgLen - sizeof(T_MsgHdr)];
923   strncpy(MsgBuf, ((T_ChatMsg *)(Msg + sizeof(T_MsgHdr)))->Text,
924           MsgHdr->MsgLen - sizeof(T_MsgHdr));
925   MsgBuf[MsgHdr->MsgLen - sizeof(T_MsgHdr) - 1] = '\0';
926   
927   T_ChatMsg* ChatMsg = (T_ChatMsg *)(Msg + sizeof(T_MsgHdr));
928   SG_LOG (SG_NETWORK, SG_ALERT, "Chat [" << MsgHdr->Callsign << "]"
929            << " " << MsgBuf);
930
931   delete [] MsgBuf;
932 } // FGMultiplayMgr::ProcessChatMsg ()
933 //////////////////////////////////////////////////////////////////////
934
935 void
936 FGMultiplayMgr::FillMsgHdr(T_MsgHdr *MsgHdr, int MsgId, unsigned _len)
937 {
938   uint32_t len;
939   switch (MsgId) {
940   case CHAT_MSG_ID:
941     len = sizeof(T_MsgHdr) + sizeof(T_ChatMsg);
942     break;
943   case POS_DATA_ID:
944     len = _len;
945     break;
946   default:
947     len = sizeof(T_MsgHdr);
948     break;
949   }
950   MsgHdr->Magic           = XDR_encode_uint32(MSG_MAGIC);
951   MsgHdr->Version         = XDR_encode_uint32(PROTO_VER);
952   MsgHdr->MsgId           = XDR_encode_uint32(MsgId);
953   MsgHdr->MsgLen          = XDR_encode_uint32(len);
954   MsgHdr->ReplyAddress    = 0; // Are obsolete, keep them for the server for
955   MsgHdr->ReplyPort       = 0; // now
956   strncpy(MsgHdr->Callsign, mCallsign.c_str(), MAX_CALLSIGN_LEN);
957   MsgHdr->Callsign[MAX_CALLSIGN_LEN - 1] = '\0';
958 }
959
960 FGAIMultiplayer*
961 FGMultiplayMgr::addMultiplayer(const std::string& callsign,
962                                const std::string& modelName)
963 {
964   if (0 < mMultiPlayerMap.count(callsign))
965     return mMultiPlayerMap[callsign].get();
966
967   FGAIMultiplayer* mp = new FGAIMultiplayer;
968   mp->setPath(modelName.c_str());
969   mp->setCallSign(callsign);
970   mMultiPlayerMap[callsign] = mp;
971
972   FGAIManager *aiMgr = (FGAIManager*)globals->get_subsystem("ai_model");
973   if (aiMgr) {
974     aiMgr->attach(mp);
975
976     /// FIXME: that must follow the attach ATM ...
977     for (unsigned i = 0; i < numProperties; ++i)
978       mp->addPropertyId(sIdPropertyList[i].id, sIdPropertyList[i].name);
979   }
980
981   return mp;
982 }
983
984 FGAIMultiplayer*
985 FGMultiplayMgr::getMultiplayer(const std::string& callsign)
986 {
987   if (0 < mMultiPlayerMap.count(callsign))
988     return mMultiPlayerMap[callsign].get();
989   else
990     return 0;
991 }