1 //////////////////////////////////////////////////////////////////////
5 // Written by Duncan McCreanor, started February 2003.
6 // duncan.mccreanor@airservicesaustralia.com
8 // Copyright (C) 2003 Airservices Australia
9 // Copyright (C) 2005 Oliver Schroeder
10 // Copyright (C) 2006 Mathias Froehlich
12 // This program is free software; you can redistribute it and/or
13 // modify it under the terms of the GNU General Public License as
14 // published by the Free Software Foundation; either version 2 of the
15 // License, or (at your option) any later version.
17 // This program is distributed in the hope that it will be useful, but
18 // WITHOUT ANY WARRANTY; without even the implied warranty of
19 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 // General Public License for more details.
22 // You should have received a copy of the GNU General Public License
23 // along with this program; if not, write to the Free Software
24 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
28 //////////////////////////////////////////////////////////////////////
37 #include <osg/Math> // isNaN
38 #include <plib/netSocket.h>
40 #include <simgear/misc/stdint.hxx>
41 #include <simgear/timing/timestamp.hxx>
42 #include <simgear/debug/logstream.hxx>
43 #include <simgear/props/props.hxx>
45 #include <AIModel/AIManager.hxx>
46 #include <Main/fg_props.hxx>
47 #include "multiplaymgr.hxx"
48 #include "mpmessages.hxx"
52 #define MAX_PACKET_SIZE 1200
53 #define MAX_TEXT_SIZE 128
55 // These constants are provided so that the ident
56 // command can list file versions
57 const char sMULTIPLAYMGR_BID[] = "$Id$";
58 const char sMULTIPLAYMGR_HID[] = MULTIPLAYTXMGR_HID;
60 // A static map of protocol property id values to property paths,
61 // This should be extendable dynamically for every specific aircraft ...
62 // For now only that static list
63 const FGMultiplayMgr::IdPropertyList
64 FGMultiplayMgr::sIdPropertyList[] = {
65 {100, "surface-positions/left-aileron-pos-norm", simgear::props::FLOAT},
66 {101, "surface-positions/right-aileron-pos-norm", simgear::props::FLOAT},
67 {102, "surface-positions/elevator-pos-norm", simgear::props::FLOAT},
68 {103, "surface-positions/rudder-pos-norm", simgear::props::FLOAT},
69 {104, "surface-positions/flap-pos-norm", simgear::props::FLOAT},
70 {105, "surface-positions/speedbrake-pos-norm", simgear::props::FLOAT},
71 {106, "gear/tailhook/position-norm", simgear::props::FLOAT},
72 {107, "gear/launchbar/position-norm", simgear::props::FLOAT},
73 {108, "gear/launchbar/state", simgear::props::STRING},
74 {109, "gear/launchbar/holdback-position-norm", simgear::props::FLOAT},
75 {110, "canopy/position-norm", simgear::props::FLOAT},
76 {111, "surface-positions/wing-pos-norm", simgear::props::FLOAT},
77 {112, "surface-positions/wing-fold-pos-norm", simgear::props::FLOAT},
79 {200, "gear/gear[0]/compression-norm", simgear::props::FLOAT},
80 {201, "gear/gear[0]/position-norm", simgear::props::FLOAT},
81 {210, "gear/gear[1]/compression-norm", simgear::props::FLOAT},
82 {211, "gear/gear[1]/position-norm", simgear::props::FLOAT},
83 {220, "gear/gear[2]/compression-norm", simgear::props::FLOAT},
84 {221, "gear/gear[2]/position-norm", simgear::props::FLOAT},
85 {230, "gear/gear[3]/compression-norm", simgear::props::FLOAT},
86 {231, "gear/gear[3]/position-norm", simgear::props::FLOAT},
87 {240, "gear/gear[4]/compression-norm", simgear::props::FLOAT},
88 {241, "gear/gear[4]/position-norm", simgear::props::FLOAT},
90 {300, "engines/engine[0]/n1", simgear::props::FLOAT},
91 {301, "engines/engine[0]/n2", simgear::props::FLOAT},
92 {302, "engines/engine[0]/rpm", simgear::props::FLOAT},
93 {310, "engines/engine[1]/n1", simgear::props::FLOAT},
94 {311, "engines/engine[1]/n2", simgear::props::FLOAT},
95 {312, "engines/engine[1]/rpm", simgear::props::FLOAT},
96 {320, "engines/engine[2]/n1", simgear::props::FLOAT},
97 {321, "engines/engine[2]/n2", simgear::props::FLOAT},
98 {322, "engines/engine[2]/rpm", simgear::props::FLOAT},
99 {330, "engines/engine[3]/n1", simgear::props::FLOAT},
100 {331, "engines/engine[3]/n2", simgear::props::FLOAT},
101 {332, "engines/engine[3]/rpm", simgear::props::FLOAT},
102 {340, "engines/engine[4]/n1", simgear::props::FLOAT},
103 {341, "engines/engine[4]/n2", simgear::props::FLOAT},
104 {342, "engines/engine[4]/rpm", simgear::props::FLOAT},
105 {350, "engines/engine[5]/n1", simgear::props::FLOAT},
106 {351, "engines/engine[5]/n2", simgear::props::FLOAT},
107 {352, "engines/engine[5]/rpm", simgear::props::FLOAT},
108 {360, "engines/engine[6]/n1", simgear::props::FLOAT},
109 {361, "engines/engine[6]/n2", simgear::props::FLOAT},
110 {362, "engines/engine[6]/rpm", simgear::props::FLOAT},
111 {370, "engines/engine[7]/n1", simgear::props::FLOAT},
112 {371, "engines/engine[7]/n2", simgear::props::FLOAT},
113 {372, "engines/engine[7]/rpm", simgear::props::FLOAT},
114 {380, "engines/engine[8]/n1", simgear::props::FLOAT},
115 {381, "engines/engine[8]/n2", simgear::props::FLOAT},
116 {382, "engines/engine[8]/rpm", simgear::props::FLOAT},
117 {390, "engines/engine[9]/n1", simgear::props::FLOAT},
118 {391, "engines/engine[9]/n2", simgear::props::FLOAT},
119 {392, "engines/engine[9]/rpm", simgear::props::FLOAT},
121 {800, "rotors/main/rpm", simgear::props::FLOAT},
122 {801, "rotors/tail/rpm", simgear::props::FLOAT},
123 {810, "rotors/main/blade[0]/position-deg", simgear::props::FLOAT},
124 {811, "rotors/main/blade[1]/position-deg", simgear::props::FLOAT},
125 {812, "rotors/main/blade[2]/position-deg", simgear::props::FLOAT},
126 {813, "rotors/main/blade[3]/position-deg", simgear::props::FLOAT},
127 {820, "rotors/main/blade[0]/flap-deg", simgear::props::FLOAT},
128 {821, "rotors/main/blade[1]/flap-deg", simgear::props::FLOAT},
129 {822, "rotors/main/blade[2]/flap-deg", simgear::props::FLOAT},
130 {823, "rotors/main/blade[3]/flap-deg", simgear::props::FLOAT},
131 {830, "rotors/tail/blade[0]/position-deg", simgear::props::FLOAT},
132 {831, "rotors/tail/blade[1]/position-deg", simgear::props::FLOAT},
134 {900, "sim/hitches/aerotow/tow/length", simgear::props::FLOAT},
135 {901, "sim/hitches/aerotow/tow/elastic-constant", simgear::props::FLOAT},
136 {902, "sim/hitches/aerotow/tow/weight-per-m-kg-m", simgear::props::FLOAT},
137 {903, "sim/hitches/aerotow/tow/dist", simgear::props::FLOAT},
138 {904, "sim/hitches/aerotow/tow/connected-to-property-node", simgear::props::BOOL},
139 {905, "sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign", simgear::props::STRING},
140 {906, "sim/hitches/aerotow/tow/brake-force", simgear::props::FLOAT},
141 {907, "sim/hitches/aerotow/tow/end-force-x", simgear::props::FLOAT},
142 {908, "sim/hitches/aerotow/tow/end-force-y", simgear::props::FLOAT},
143 {909, "sim/hitches/aerotow/tow/end-force-z", simgear::props::FLOAT},
144 {930, "sim/hitches/aerotow/is-slave", simgear::props::BOOL},
145 {931, "sim/hitches/aerotow/speed-in-tow-direction", simgear::props::FLOAT},
146 {932, "sim/hitches/aerotow/open", simgear::props::BOOL},
147 {933, "sim/hitches/aerotow/local-pos-x", simgear::props::FLOAT},
148 {934, "sim/hitches/aerotow/local-pos-y", simgear::props::FLOAT},
149 {935, "sim/hitches/aerotow/local-pos-z", simgear::props::FLOAT},
151 {1001, "controls/flight/slats", simgear::props::FLOAT},
152 {1002, "controls/flight/speedbrake", simgear::props::FLOAT},
153 {1003, "controls/flight/spoilers", simgear::props::FLOAT},
154 {1004, "controls/gear/gear-down", simgear::props::FLOAT},
155 {1005, "controls/lighting/nav-lights", simgear::props::FLOAT},
156 {1006, "controls/armament/station[0]/jettison-all", simgear::props::BOOL},
158 {1100, "sim/model/variant", simgear::props::INT},
159 {1101, "sim/model/livery/file", simgear::props::STRING},
161 {1200, "environment/wildfire/data", simgear::props::STRING},
162 {1201, "environment/contrail", simgear::props::INT},
164 {1300, "tanker", simgear::props::INT},
166 {10001, "sim/multiplay/transmission-freq-hz", simgear::props::STRING},
167 {10002, "sim/multiplay/chat", simgear::props::STRING},
169 {10100, "sim/multiplay/generic/string[0]", simgear::props::STRING},
170 {10101, "sim/multiplay/generic/string[1]", simgear::props::STRING},
171 {10102, "sim/multiplay/generic/string[2]", simgear::props::STRING},
172 {10103, "sim/multiplay/generic/string[3]", simgear::props::STRING},
173 {10104, "sim/multiplay/generic/string[4]", simgear::props::STRING},
174 {10105, "sim/multiplay/generic/string[5]", simgear::props::STRING},
175 {10106, "sim/multiplay/generic/string[6]", simgear::props::STRING},
176 {10107, "sim/multiplay/generic/string[7]", simgear::props::STRING},
177 {10108, "sim/multiplay/generic/string[8]", simgear::props::STRING},
178 {10109, "sim/multiplay/generic/string[9]", simgear::props::STRING},
179 {10110, "sim/multiplay/generic/string[10]", simgear::props::STRING},
180 {10111, "sim/multiplay/generic/string[11]", simgear::props::STRING},
181 {10112, "sim/multiplay/generic/string[12]", simgear::props::STRING},
182 {10113, "sim/multiplay/generic/string[13]", simgear::props::STRING},
183 {10114, "sim/multiplay/generic/string[14]", simgear::props::STRING},
184 {10115, "sim/multiplay/generic/string[15]", simgear::props::STRING},
185 {10116, "sim/multiplay/generic/string[16]", simgear::props::STRING},
186 {10117, "sim/multiplay/generic/string[17]", simgear::props::STRING},
187 {10118, "sim/multiplay/generic/string[18]", simgear::props::STRING},
188 {10119, "sim/multiplay/generic/string[19]", simgear::props::STRING},
190 {10200, "sim/multiplay/generic/float[0]", simgear::props::FLOAT},
191 {10201, "sim/multiplay/generic/float[1]", simgear::props::FLOAT},
192 {10202, "sim/multiplay/generic/float[2]", simgear::props::FLOAT},
193 {10203, "sim/multiplay/generic/float[3]", simgear::props::FLOAT},
194 {10204, "sim/multiplay/generic/float[4]", simgear::props::FLOAT},
195 {10205, "sim/multiplay/generic/float[5]", simgear::props::FLOAT},
196 {10206, "sim/multiplay/generic/float[6]", simgear::props::FLOAT},
197 {10207, "sim/multiplay/generic/float[7]", simgear::props::FLOAT},
198 {10208, "sim/multiplay/generic/float[8]", simgear::props::FLOAT},
199 {10209, "sim/multiplay/generic/float[9]", simgear::props::FLOAT},
200 {10210, "sim/multiplay/generic/float[10]", simgear::props::FLOAT},
201 {10211, "sim/multiplay/generic/float[11]", simgear::props::FLOAT},
202 {10212, "sim/multiplay/generic/float[12]", simgear::props::FLOAT},
203 {10213, "sim/multiplay/generic/float[13]", simgear::props::FLOAT},
204 {10214, "sim/multiplay/generic/float[14]", simgear::props::FLOAT},
205 {10215, "sim/multiplay/generic/float[15]", simgear::props::FLOAT},
206 {10216, "sim/multiplay/generic/float[16]", simgear::props::FLOAT},
207 {10217, "sim/multiplay/generic/float[17]", simgear::props::FLOAT},
208 {10218, "sim/multiplay/generic/float[18]", simgear::props::FLOAT},
209 {10219, "sim/multiplay/generic/float[19]", simgear::props::FLOAT},
211 {10300, "sim/multiplay/generic/int[0]", simgear::props::INT},
212 {10301, "sim/multiplay/generic/int[1]", simgear::props::INT},
213 {10302, "sim/multiplay/generic/int[2]", simgear::props::INT},
214 {10303, "sim/multiplay/generic/int[3]", simgear::props::INT},
215 {10304, "sim/multiplay/generic/int[4]", simgear::props::INT},
216 {10305, "sim/multiplay/generic/int[5]", simgear::props::INT},
217 {10306, "sim/multiplay/generic/int[6]", simgear::props::INT},
218 {10307, "sim/multiplay/generic/int[7]", simgear::props::INT},
219 {10308, "sim/multiplay/generic/int[8]", simgear::props::INT},
220 {10309, "sim/multiplay/generic/int[9]", simgear::props::INT},
221 {10310, "sim/multiplay/generic/int[10]", simgear::props::INT},
222 {10311, "sim/multiplay/generic/int[11]", simgear::props::INT},
223 {10312, "sim/multiplay/generic/int[12]", simgear::props::INT},
224 {10313, "sim/multiplay/generic/int[13]", simgear::props::INT},
225 {10314, "sim/multiplay/generic/int[14]", simgear::props::INT},
226 {10315, "sim/multiplay/generic/int[15]", simgear::props::INT},
227 {10316, "sim/multiplay/generic/int[16]", simgear::props::INT},
228 {10317, "sim/multiplay/generic/int[17]", simgear::props::INT},
229 {10318, "sim/multiplay/generic/int[18]", simgear::props::INT},
230 {10319, "sim/multiplay/generic/int[19]", simgear::props::INT}
234 FGMultiplayMgr::numProperties = (sizeof(FGMultiplayMgr::sIdPropertyList)
235 / sizeof(FGMultiplayMgr::sIdPropertyList[0]));
237 // Look up a property ID using binary search.
240 struct ComparePropertyId
242 bool operator()(const FGMultiplayMgr::IdPropertyList& lhs,
243 const FGMultiplayMgr::IdPropertyList& rhs)
245 return lhs.id < rhs.id;
247 bool operator()(const FGMultiplayMgr::IdPropertyList& lhs,
252 bool operator()(unsigned id,
253 const FGMultiplayMgr::IdPropertyList& rhs)
260 const FGMultiplayMgr::IdPropertyList* FGMultiplayMgr::findProperty(unsigned id)
262 std::pair<const IdPropertyList*, const IdPropertyList*> result
263 = std::equal_range(sIdPropertyList, sIdPropertyList + numProperties, id,
264 ComparePropertyId());
265 if (result.first == result.second) {
274 bool verifyProperties(const xdr_data_t* data, const xdr_data_t* end)
276 using namespace simgear;
277 const xdr_data_t* xdr = data;
279 unsigned id = XDR_decode_uint32(*xdr);
280 const FGMultiplayMgr::IdPropertyList* plist
281 = FGMultiplayMgr::findProperty(id);
285 // How we decode the remainder of the property depends on the type
286 switch (plist->type) {
295 float val = XDR_decode_float(*xdr);
302 case props::UNSPECIFIED:
304 // String is complicated. It consists of
305 // The length of the string
307 // Padding to the nearest 4-bytes.
308 // XXX Yes, each byte is padded out to a word! Too late
310 uint32_t length = XDR_decode_uint32(*xdr);
312 // Old versions truncated the string but left the length
314 if (length > MAX_TEXT_SIZE)
315 length = MAX_TEXT_SIZE;
317 // Now handle the padding
318 while ((length % 4) != 0)
327 // cerr << "Unknown Prop type " << id << " " << type << "\n";
333 // give up; this is a malformed property list.
340 //////////////////////////////////////////////////////////////////////
342 // MultiplayMgr constructor
344 //////////////////////////////////////////////////////////////////////
345 FGMultiplayMgr::FGMultiplayMgr()
348 mInitialised = false;
350 } // FGMultiplayMgr::FGMultiplayMgr()
351 //////////////////////////////////////////////////////////////////////
353 //////////////////////////////////////////////////////////////////////
355 // MultiplayMgr destructor
357 //////////////////////////////////////////////////////////////////////
358 FGMultiplayMgr::~FGMultiplayMgr()
361 } // FGMultiplayMgr::~FGMultiplayMgr()
362 //////////////////////////////////////////////////////////////////////
364 //////////////////////////////////////////////////////////////////////
368 //////////////////////////////////////////////////////////////////////
370 FGMultiplayMgr::init (void)
372 //////////////////////////////////////////////////
373 // Initialise object if not already done
374 //////////////////////////////////////////////////
376 SG_LOG(SG_NETWORK, SG_WARN, "FGMultiplayMgr::init - already initialised");
379 //////////////////////////////////////////////////
380 // Set members from property values
381 //////////////////////////////////////////////////
382 short rxPort = fgGetInt("/sim/multiplay/rxport");
383 string rxAddress = fgGetString("/sim/multiplay/rxhost");
384 short txPort = fgGetInt("/sim/multiplay/txport");
385 string txAddress = fgGetString("/sim/multiplay/txhost");
386 mCallsign = fgGetString("/sim/multiplay/callsign");
387 if (txPort > 0 && !txAddress.empty()) {
388 mServer.set(txAddress.c_str(), txPort);
389 if (strncmp (mServer.getHost(), "0.0.0.0", 8) == 0) {
391 SG_LOG(SG_NETWORK, SG_DEBUG,
392 "FGMultiplayMgr - could not resolve '"
393 << txAddress << "', Multiplayermode disabled");
401 SG_LOG(SG_NETWORK, SG_DEBUG,
402 "FGMultiplayMgr - No receiver port, Multiplayermode disabled");
405 if (mCallsign.empty())
406 mCallsign = "JohnDoe"; // FIXME: use getpwuid
407 SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-txaddress= "<<txAddress);
408 SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-txport= "<<txPort );
409 SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-rxaddress="<<rxAddress );
410 SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-rxport= "<<rxPort);
411 SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-callsign= "<<mCallsign);
412 Close(); // Should Init be called twice, close Socket first
413 // A memory leak was reported here by valgrind
414 mSocket = new netSocket();
415 if (!mSocket->open(false)) {
416 SG_LOG( SG_NETWORK, SG_DEBUG,
417 "FGMultiplayMgr::init - Failed to create data socket" );
420 mSocket->setBlocking(false);
421 if (mSocket->bind(rxAddress.c_str(), rxPort) != 0) {
423 SG_LOG( SG_NETWORK, SG_DEBUG,
424 "FGMultiplayMgr::Open - Failed to bind receive socket" );
429 } // FGMultiplayMgr::init()
430 //////////////////////////////////////////////////////////////////////
432 //////////////////////////////////////////////////////////////////////
434 // Closes and deletes the local player object. Closes
435 // and deletes the tx socket. Resets the object state to unitialised.
437 //////////////////////////////////////////////////////////////////////
439 FGMultiplayMgr::Close (void)
441 mMultiPlayerMap.clear();
448 mInitialised = false;
449 } // FGMultiplayMgr::Close(void)
450 //////////////////////////////////////////////////////////////////////
452 //////////////////////////////////////////////////////////////////////
454 // Description: Sends the position data for the local position.
456 //////////////////////////////////////////////////////////////////////
459 * The buffer that holds a multi-player message, suitably aligned.
461 union FGMultiplayMgr::MsgBuf
465 memset(&Msg, 0, sizeof(Msg));
473 const T_MsgHdr* msgHdr() const
475 return reinterpret_cast<const T_MsgHdr*>(&Header);
478 T_PositionMsg* posMsg()
480 return reinterpret_cast<T_PositionMsg*>(Msg + sizeof(T_MsgHdr));
483 const T_PositionMsg* posMsg() const
485 return reinterpret_cast<const T_PositionMsg*>(Msg + sizeof(T_MsgHdr));
488 xdr_data_t* properties()
490 return reinterpret_cast<xdr_data_t*>(Msg + sizeof(T_MsgHdr)
491 + sizeof(T_PositionMsg));
494 const xdr_data_t* properties() const
496 return reinterpret_cast<const xdr_data_t*>(Msg + sizeof(T_MsgHdr)
497 + sizeof(T_PositionMsg));
500 * The end of the properties buffer.
502 xdr_data_t* propsEnd()
504 return reinterpret_cast<xdr_data_t*>(Msg + MAX_PACKET_SIZE);
507 const xdr_data_t* propsEnd() const
509 return reinterpret_cast<const xdr_data_t*>(Msg + MAX_PACKET_SIZE);
512 * The end of properties actually in the buffer. This assumes that
513 * the message header is valid.
515 xdr_data_t* propsRecvdEnd()
517 return reinterpret_cast<xdr_data_t*>(Msg + Header.MsgLen);
520 const xdr_data_t* propsRecvdEnd() const
522 return reinterpret_cast<const xdr_data_t*>(Msg + Header.MsgLen);
525 xdr_data2_t double_val;
526 char Msg[MAX_PACKET_SIZE];
531 FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
533 if ((! mInitialised) || (! mHaveServer))
536 SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition - no server");
541 T_PositionMsg* PosMsg = msgBuf.posMsg();
543 strncpy(PosMsg->Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);
544 PosMsg->Model[MAX_MODEL_NAME_LEN - 1] = '\0';
546 PosMsg->time = XDR_encode_double (motionInfo.time);
547 PosMsg->lag = XDR_encode_double (motionInfo.lag);
548 for (unsigned i = 0 ; i < 3; ++i)
549 PosMsg->position[i] = XDR_encode_double (motionInfo.position(i));
551 motionInfo.orientation.getAngleAxis(angleAxis);
552 for (unsigned i = 0 ; i < 3; ++i)
553 PosMsg->orientation[i] = XDR_encode_float (angleAxis(i));
554 for (unsigned i = 0 ; i < 3; ++i)
555 PosMsg->linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
556 for (unsigned i = 0 ; i < 3; ++i)
557 PosMsg->angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
558 for (unsigned i = 0 ; i < 3; ++i)
559 PosMsg->linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
560 for (unsigned i = 0 ; i < 3; ++i)
561 PosMsg->angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
563 xdr_data_t* ptr = msgBuf.properties();
564 std::vector<FGPropertyData*>::const_iterator it;
565 it = motionInfo.properties.begin();
566 //cout << "OUTPUT PROPERTIES\n";
567 xdr_data_t* msgEnd = msgBuf.propsEnd();
568 while (it != motionInfo.properties.end() && ptr + 2 < msgEnd) {
570 // First element is the ID. Write it out when we know we have room for
571 // the whole property.
572 xdr_data_t id = XDR_encode_uint32((*it)->id);
573 // The actual data representation depends on the type
574 switch ((*it)->type) {
575 case simgear::props::INT:
576 case simgear::props::BOOL:
577 case simgear::props::LONG:
579 *ptr++ = XDR_encode_uint32((*it)->int_value);
580 //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->int_value << "\n";
582 case simgear::props::FLOAT:
583 case simgear::props::DOUBLE:
585 *ptr++ = XDR_encode_float((*it)->float_value);
586 //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
588 case simgear::props::STRING:
589 case simgear::props::UNSPECIFIED:
591 // String is complicated. It consists of
592 // The length of the string
594 // Padding to the nearest 4-bytes.
595 const char* lcharptr = (*it)->string_value;
600 ////cout << "String length: " << strlen(lcharptr) << "\n";
601 uint32_t len = strlen(lcharptr);
602 if (len > MAX_TEXT_SIZE)
604 // XXX This should not be using 4 bytes per character!
605 // If there's not enough room for this property, drop it
607 if (ptr + 2 + ((len + 3) & ~3) > msgEnd)
609 //cout << "String length unint32: " << len << "\n";
611 *ptr++ = XDR_encode_uint32(len);
614 // Now the text itself
615 // XXX This should not be using 4 bytes per character!
617 while ((*lcharptr != '\0') && (lcount < MAX_TEXT_SIZE))
619 *ptr++ = XDR_encode_int8(*lcharptr);
624 //cout << "Prop:" << (*it)->id << " " << (*it)->type << " " << len << " " << (*it)->string_value;
626 // Now pad if required
627 while ((lcount % 4) != 0)
629 *ptr++ = XDR_encode_int8(0);
641 *ptr++ = XDR_encode_uint32(0);
642 //cout << "Prop:" << (*it)->id << " " << (*it)->type << " 0\n";
648 //cout << " Unknown Type: " << (*it)->type << "\n";
650 *ptr++ = XDR_encode_float((*it)->float_value);;
651 //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
658 unsigned msgLen = reinterpret_cast<char*>(ptr) - msgBuf.Msg;
659 FillMsgHdr(msgBuf.msgHdr(), POS_DATA_ID, msgLen);
660 mSocket->sendto(msgBuf.Msg, msgLen, 0, &mServer);
661 SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition");
662 } // FGMultiplayMgr::SendMyPosition()
664 //////////////////////////////////////////////////////////////////////
666 //////////////////////////////////////////////////////////////////////
668 // Name: SendTextMessage
669 // Description: Sends a message to the player. The message must
670 // contain a valid and correctly filled out header and optional
673 //////////////////////////////////////////////////////////////////////
675 FGMultiplayMgr::SendTextMessage(const string &MsgText)
677 if (!mInitialised || !mHaveServer)
681 FillMsgHdr(&MsgHdr, CHAT_MSG_ID);
682 //////////////////////////////////////////////////
683 // Divide the text string into blocks that fit
684 // in the message and send the blocks.
685 //////////////////////////////////////////////////
686 unsigned iNextBlockPosition = 0;
689 char Msg[sizeof(T_MsgHdr) + sizeof(T_ChatMsg)];
690 while (iNextBlockPosition < MsgText.length()) {
691 strncpy (ChatMsg.Text,
692 MsgText.substr(iNextBlockPosition, MAX_CHAT_MSG_LEN - 1).c_str(),
694 ChatMsg.Text[MAX_CHAT_MSG_LEN - 1] = '\0';
695 memcpy (Msg, &MsgHdr, sizeof(T_MsgHdr));
696 memcpy (Msg + sizeof(T_MsgHdr), &ChatMsg, sizeof(T_ChatMsg));
697 mSocket->sendto (Msg, sizeof(T_MsgHdr) + sizeof(T_ChatMsg), 0, &mServer);
698 iNextBlockPosition += MAX_CHAT_MSG_LEN - 1;
703 } // FGMultiplayMgr::SendTextMessage ()
704 //////////////////////////////////////////////////////////////////////
706 //////////////////////////////////////////////////////////////////////
709 // Description: Processes data waiting at the receive socket. The
710 // processing ends when there is no more data at the socket.
712 //////////////////////////////////////////////////////////////////////
714 FGMultiplayMgr::update(double)
720 long stamp = SGTimeStamp::now().getSeconds();
722 //////////////////////////////////////////////////
723 // Read the receive socket and process any data
724 //////////////////////////////////////////////////
728 //////////////////////////////////////////////////
729 // Although the recv call asks for
730 // MAX_PACKET_SIZE of data, the number of bytes
731 // returned will only be that of the next
732 // packet waiting to be processed.
733 //////////////////////////////////////////////////
734 netAddress SenderAddress;
735 bytes = mSocket->recvfrom(msgBuf.Msg, sizeof(msgBuf.Msg), 0,
737 //////////////////////////////////////////////////
739 //////////////////////////////////////////////////
741 if (errno != EAGAIN && errno != 0) // MSVC output "NoError" otherwise
742 perror("FGMultiplayMgr::MP_ProcessData");
745 if (bytes <= static_cast<ssize_t>(sizeof(T_MsgHdr))) {
746 SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
747 << "received message with insufficient data" );
750 //////////////////////////////////////////////////
752 //////////////////////////////////////////////////
753 T_MsgHdr* MsgHdr = msgBuf.msgHdr();
754 MsgHdr->Magic = XDR_decode_uint32 (MsgHdr->Magic);
755 MsgHdr->Version = XDR_decode_uint32 (MsgHdr->Version);
756 MsgHdr->MsgId = XDR_decode_uint32 (MsgHdr->MsgId);
757 MsgHdr->MsgLen = XDR_decode_uint32 (MsgHdr->MsgLen);
758 MsgHdr->ReplyPort = XDR_decode_uint32 (MsgHdr->ReplyPort);
759 MsgHdr->Callsign[MAX_CALLSIGN_LEN -1] = '\0';
760 if (MsgHdr->Magic != MSG_MAGIC) {
761 SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
762 << "message has invalid magic number!" );
765 if (MsgHdr->Version != PROTO_VER) {
766 SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
767 << "message has invalid protocoll number!" );
770 if (MsgHdr->MsgLen != bytes) {
771 SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
772 << "message from " << MsgHdr->Callsign << " has invalid length!");
775 //////////////////////////////////////////////////
777 //////////////////////////////////////////////////
778 switch (MsgHdr->MsgId) {
780 ProcessChatMsg(msgBuf, SenderAddress);
783 ProcessPosMsg(msgBuf, SenderAddress, stamp);
785 case UNUSABLE_POS_DATA_ID:
786 case OLD_OLD_POS_DATA_ID:
787 case OLD_PROP_MSG_ID:
788 case OLD_POS_DATA_ID:
791 SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
792 << "Unknown message Id received: " << MsgHdr->MsgId );
798 MultiPlayerMap::iterator it = mMultiPlayerMap.begin();
799 while (it != mMultiPlayerMap.end()) {
800 if (it->second->getLastTimestamp() + 10 < stamp) {
801 std::string name = it->first;
802 it->second->setDie(true);
803 mMultiPlayerMap.erase(it);
804 it = mMultiPlayerMap.upper_bound(name);
808 } // FGMultiplayMgr::ProcessData(void)
809 //////////////////////////////////////////////////////////////////////
811 //////////////////////////////////////////////////////////////////////
813 // handle a position message
815 //////////////////////////////////////////////////////////////////////
817 FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
818 const netAddress& SenderAddress, long stamp)
820 const T_MsgHdr* MsgHdr = Msg.msgHdr();
821 if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + sizeof(T_PositionMsg)) {
822 SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
823 << "Position message received with insufficient data" );
826 const T_PositionMsg* PosMsg = Msg.posMsg();
827 FGExternalMotionData motionInfo;
828 motionInfo.time = XDR_decode_double(PosMsg->time);
829 motionInfo.lag = XDR_decode_double(PosMsg->lag);
830 for (unsigned i = 0; i < 3; ++i)
831 motionInfo.position(i) = XDR_decode_double(PosMsg->position[i]);
833 for (unsigned i = 0; i < 3; ++i)
834 angleAxis(i) = XDR_decode_float(PosMsg->orientation[i]);
835 motionInfo.orientation = SGQuatf::fromAngleAxis(angleAxis);
836 for (unsigned i = 0; i < 3; ++i)
837 motionInfo.linearVel(i) = XDR_decode_float(PosMsg->linearVel[i]);
838 for (unsigned i = 0; i < 3; ++i)
839 motionInfo.angularVel(i) = XDR_decode_float(PosMsg->angularVel[i]);
840 for (unsigned i = 0; i < 3; ++i)
841 motionInfo.linearAccel(i) = XDR_decode_float(PosMsg->linearAccel[i]);
842 for (unsigned i = 0; i < 3; ++i)
843 motionInfo.angularAccel(i) = XDR_decode_float(PosMsg->angularAccel[i]);
846 //cout << "INPUT MESSAGE\n";
848 // There was a bug in 1.9.0 and before: T_PositionMsg was 196 bytes
849 // on 32 bit architectures and 200 bytes on 64 bit, and this
850 // structure is put directly on the wire. By looking at the padding,
851 // we can sort through the mess, mostly:
852 // If padding is 0 (which is not a valid property type), then the
853 // message was produced by a new client or an old 64 bit client that
854 // happened to have 0 on the stack;
855 // Else if the property list starting with the padding word is
856 // well-formed, then the client is probably an old 32 bit client and
857 // we'll go with that;
858 // Else it is an old 64-bit client and properties start after the
860 // There is a chance that we could be fooled by garbage in the
861 // padding looking like a valid property, so verifyProperties() is
862 // strict about the validity of the property values.
863 const xdr_data_t* xdr = Msg.properties();
864 if (PosMsg->pad != 0) {
865 if (verifyProperties(&PosMsg->pad, Msg.propsRecvdEnd()))
867 else if (!verifyProperties(xdr, Msg.propsRecvdEnd()))
870 while (xdr < Msg.propsRecvdEnd()) {
871 FGPropertyData* pData = new FGPropertyData;
872 // simgear::props::Type type = simgear::props::UNSPECIFIED;
874 // First element is always the ID
875 pData->id = XDR_decode_uint32(*xdr);
876 //cout << pData->id << " ";
879 // Check the ID actually exists and get the type
880 const IdPropertyList* plist = findProperty(pData->id);
884 pData->type = plist->type;
885 // How we decode the remainder of the property depends on the type
886 switch (pData->type) {
887 case simgear::props::INT:
888 case simgear::props::BOOL:
889 case simgear::props::LONG:
890 pData->int_value = XDR_decode_uint32(*xdr);
892 //cout << pData->int_value << "\n";
894 case simgear::props::FLOAT:
895 case simgear::props::DOUBLE:
896 pData->float_value = XDR_decode_float(*xdr);
898 //cout << pData->float_value << "\n";
900 case simgear::props::STRING:
901 case simgear::props::UNSPECIFIED:
903 // String is complicated. It consists of
904 // The length of the string
906 // Padding to the nearest 4-bytes.
907 uint32_t length = XDR_decode_uint32(*xdr);
909 //cout << length << " ";
910 // Old versions truncated the string but left the length unadjusted.
911 if (length > MAX_TEXT_SIZE)
912 length = MAX_TEXT_SIZE;
913 pData->string_value = new char[length + 1];
914 //cout << " String: ";
915 for (unsigned i = 0; i < length; i++)
917 pData->string_value[i] = (char) XDR_decode_int8(*xdr);
919 //cout << pData->string_value[i];
922 pData->string_value[length] = '\0';
924 // Now handle the padding
925 while ((length % 4) != 0)
936 pData->float_value = XDR_decode_float(*xdr);
937 SG_LOG(SG_NETWORK, SG_DEBUG, "Unknown Prop type " << pData->id << " " << pData->type);
942 motionInfo.properties.push_back(pData);
946 // We failed to find the property. We'll try the next packet immediately.
947 SG_LOG(SG_NETWORK, SG_INFO, "FGMultiplayMgr::ProcessPosMsg - "
948 "message from " << MsgHdr->Callsign << " has unknown property id "
953 FGAIMultiplayer* mp = getMultiplayer(MsgHdr->Callsign);
955 mp = addMultiplayer(MsgHdr->Callsign, PosMsg->Model);
956 mp->addMotionInfo(motionInfo, stamp);
957 } // FGMultiplayMgr::ProcessPosMsg()
958 //////////////////////////////////////////////////////////////////////
960 //////////////////////////////////////////////////////////////////////
962 // handle a chat message
963 // FIXME: display chat message withi flightgear
965 //////////////////////////////////////////////////////////////////////
967 FGMultiplayMgr::ProcessChatMsg(const MsgBuf& Msg,
968 const netAddress& SenderAddress)
970 const T_MsgHdr* MsgHdr = Msg.msgHdr();
971 if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + 1) {
972 SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
973 << "Chat message received with insufficient data" );
977 char *chatStr = new char[MsgHdr->MsgLen - sizeof(T_MsgHdr)];
978 const T_ChatMsg* ChatMsg
979 = reinterpret_cast<const T_ChatMsg *>(Msg.Msg + sizeof(T_MsgHdr));
980 strncpy(chatStr, ChatMsg->Text,
981 MsgHdr->MsgLen - sizeof(T_MsgHdr));
982 chatStr[MsgHdr->MsgLen - sizeof(T_MsgHdr) - 1] = '\0';
984 SG_LOG (SG_NETWORK, SG_WARN, "Chat [" << MsgHdr->Callsign << "]"
988 } // FGMultiplayMgr::ProcessChatMsg ()
989 //////////////////////////////////////////////////////////////////////
992 FGMultiplayMgr::FillMsgHdr(T_MsgHdr *MsgHdr, int MsgId, unsigned _len)
997 len = sizeof(T_MsgHdr) + sizeof(T_ChatMsg);
1003 len = sizeof(T_MsgHdr);
1006 MsgHdr->Magic = XDR_encode_uint32(MSG_MAGIC);
1007 MsgHdr->Version = XDR_encode_uint32(PROTO_VER);
1008 MsgHdr->MsgId = XDR_encode_uint32(MsgId);
1009 MsgHdr->MsgLen = XDR_encode_uint32(len);
1010 MsgHdr->ReplyAddress = 0; // Are obsolete, keep them for the server for
1011 MsgHdr->ReplyPort = 0; // now
1012 strncpy(MsgHdr->Callsign, mCallsign.c_str(), MAX_CALLSIGN_LEN);
1013 MsgHdr->Callsign[MAX_CALLSIGN_LEN - 1] = '\0';
1017 FGMultiplayMgr::addMultiplayer(const std::string& callsign,
1018 const std::string& modelName)
1020 if (0 < mMultiPlayerMap.count(callsign))
1021 return mMultiPlayerMap[callsign].get();
1023 FGAIMultiplayer* mp = new FGAIMultiplayer;
1024 mp->setPath(modelName.c_str());
1025 mp->setCallSign(callsign);
1026 mMultiPlayerMap[callsign] = mp;
1028 FGAIManager *aiMgr = (FGAIManager*)globals->get_subsystem("ai_model");
1032 /// FIXME: that must follow the attach ATM ...
1033 for (unsigned i = 0; i < numProperties; ++i)
1034 mp->addPropertyId(sIdPropertyList[i].id, sIdPropertyList[i].name);
1041 FGMultiplayMgr::getMultiplayer(const std::string& callsign)
1043 if (0 < mMultiPlayerMap.count(callsign))
1044 return mMultiPlayerMap[callsign].get();