1 // multiplaytxmgr.hxx -- routines for transmitting multiplayer data
4 // Written by Duncan McCreanor, started February 2003.
5 // duncan.mccreanor@airservicesaustralia.com
7 // Copyright (C) 2003 Airservices Australia
9 // This program is free software; you can redistribute it and/or
10 // modify it under the terms of the GNU General Public License as
11 // published by the Free Software Foundation; either version 2 of the
12 // License, or (at your option) any later version.
14 // This program is distributed in the hope that it will be useful, but
15 // WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 // General Public License for more details.
19 // You should have received a copy of the GNU General Public License
20 // along with this program; if not, write to the Free Software
21 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
24 #ifndef MULTIPLAYTXMGR_H
25 #define MULTIPLAYTXMGR_H
27 #define MULTIPLAYTXMGR_HID "$Id$"
30 #include "mpplayer.hxx"
31 #include "mpmessages.hxx"
40 #include <simgear/compiler.h>
42 #include <plib/netSocket.h>
44 // Maximum number of players that can exist at any time
45 #define MAX_PLAYERS 10
47 /****************************************************************
50 * Description: The multiplay tx manager is responsible for
51 * sending data to another player or a multiplayer server.
53 * The position information for the local player is transmitted
54 * on each call to SendMyPosition.
56 *******************************************************************/
57 class FGMultiplayTxMgr {
66 /** Initialises the multiplayer transmitter.
67 * @return True if initialisation succeeds, else false
71 /** Sends the position data for the local player
72 * @param PlayerPosMat4 Transformation matrix for the player's position
74 void SendMyPosition(const sgMat4 PlayerPosMat4);
76 /** Sends a tex chat message.
77 * @param sMsgText Message text to send
79 void SendTextMessage(const string &sMsgText) const;
81 /** Closes the multiplayer manager. Stops any further player packet processing.
88 /** The local player */
89 MPPlayer *mLocalPlayer;
91 /** Socket for sending to the server or another player if playing point to point */
92 netSocket *mDataTxSocket;
94 /** True if multiplay transmit is initialised */