]> git.mxchange.org Git - flightgear.git/blob - src/Objects/obj.hxx
Replaced some debugging structure David inadvertantly removed.
[flightgear.git] / src / Objects / obj.hxx
1 // obj.hxx -- routines to handle WaveFront .obj-ish format files.
2 //
3 // Written by Curtis Olson, started October 1997.
4 //
5 // Copyright (C) 1997  Curtis L. Olson  - curt@infoplane.com
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 //
21 // $Id$
22
23
24 #ifndef _OBJ_HXX
25 #define _OBJ_HXX
26
27
28 #ifndef __cplusplus                                                          
29 # error This library requires C++
30 #endif                                   
31
32
33 #ifdef HAVE_CONFIG_H
34 #  include <config.h>
35 #endif
36
37 #include <simgear/compiler.h>
38
39 // #ifdef HAVE_WINDOWS_H
40 // #  include <windows.h>
41 // #endif
42
43 // #include <GL/glut.h>
44
45 #include STL_STRING
46
47 #include <plib/ssg.h>           // plib include
48
49 #include <simgear/math/sg_types.hxx>
50
51 #include <Scenery/tileentry.hxx>
52
53 SG_USING_STD(string);
54
55
56 // duplicated from the TerraGear tools
57 #define FG_MAX_NODES 4000
58
59
60 // Load an Binary obj file
61 bool fgBinObjLoad( const string& path, const bool is_base,
62                    Point3D *center,
63                    double *bounding_radius,
64                    ssgBranch* geometry,
65                    ssgBranch* rwy_lights,
66                    ssgVertexArray *ground_lights );
67
68 // Load an ascii object file
69 ssgBranch *fgAsciiObjLoad(const string& path, FGTileEntry *tile,
70                           ssgVertexArray *lights, const bool is_base);
71
72 // Generate an ocean tile
73 bool fgGenTile( const string& path, SGBucket b,
74                 Point3D *center,
75                 double *bounding_radius,
76                 ssgBranch* geometry );
77
78
79 // Create an ssg leaf
80 ssgLeaf *gen_leaf( const string& path,
81                    const GLenum ty, const string& material,
82                    const point_list& nodes, const point_list& normals,
83                    const point_list& texcoords,
84                    const int_list node_index,
85                    const int_list normal_index,
86                    const int_list& tex_index,
87                    const bool calc_lights, ssgVertexArray *lights );
88
89
90 #endif // _OBJ_HXX