1 // obj.hxx -- routines to handle WaveFront .obj-ish format files.
3 // Written by Curtis Olson, started October 1997.
5 // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
29 # error This library requires C++
37 #include <simgear/compiler.h>
39 // #ifdef HAVE_WINDOWS_H
40 // # include <windows.h>
43 // #include <GL/glut.h>
47 #include <plib/ssg.h> // plib include
49 #include <Scenery/tileentry.hxx>
54 // duplicated from the TerraGear tools
55 #define FG_MAX_NODES 4000
59 ssgBranch *fgObjLoad(const string& path, FGTileEntry *tile,
60 ssgVertexArray *lights, const bool is_base);