]> git.mxchange.org Git - flightgear.git/blob - src/Objects/obj.hxx
Updates to the electrical system model. "Juice" is now propogated through
[flightgear.git] / src / Objects / obj.hxx
1 // obj.hxx -- routines to handle WaveFront .obj-ish format files.
2 //
3 // Written by Curtis Olson, started October 1997.
4 //
5 // Copyright (C) 1997  Curtis L. Olson  - curt@infoplane.com
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 //
21 // $Id$
22
23
24 #ifndef _OBJ_HXX
25 #define _OBJ_HXX
26
27
28 #ifndef __cplusplus                                                          
29 # error This library requires C++
30 #endif                                   
31
32
33 #ifdef HAVE_CONFIG_H
34 #  include <config.h>
35 #endif
36
37 #include <simgear/compiler.h>
38
39 #include STL_STRING
40
41 #include <plib/ssg.h>           // plib include
42
43 #include <simgear/math/sg_types.hxx>
44
45 #include <Scenery/tileentry.hxx>
46
47 SG_USING_STD(string);
48
49
50 // duplicated from the TerraGear tools
51 #define FG_MAX_NODES 4000
52
53
54 // Load a Binary obj file
55 bool fgBinObjLoad( const string& path, const bool is_base,
56                    Point3D *center,
57                    double *bounding_radius,
58                    ssgBranch* geometry,
59                    ssgBranch* rwy_lights,
60                    ssgVertexArray *ground_lights );
61
62 // Load an ascii object file
63 ssgBranch *fgAsciiObjLoad(const string& path, FGTileEntry *tile,
64                           ssgVertexArray *lights, const bool is_base);
65
66 // Generate an ocean tile
67 bool fgGenTile( const string& path, SGBucket b,
68                 Point3D *center,
69                 double *bounding_radius,
70                 ssgBranch* geometry );
71
72
73 // Create a ssg leaf
74 ssgLeaf *gen_leaf( const string& path,
75                    const GLenum ty, const string& material,
76                    const point_list& nodes, const point_list& normals,
77                    const point_list& texcoords,
78                    const int_list& node_index,
79                    const int_list& normal_index,
80                    const int_list& tex_index,
81                    const bool calc_lights, ssgVertexArray *lights );
82
83
84 #endif // _OBJ_HXX