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1 // obj.hxx -- routines to handle loading scenery and building the plib
2 //            scene graph.
3 //
4 // Written by Curtis Olson, started October 1997.
5 //
6 // Copyright (C) 1997  Curtis L. Olson  - curt@infoplane.com
7 //
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
12 //
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 // General Public License for more details.
17 //
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 //
22 // $Id$
23
24
25 #ifndef _OBJ_HXX
26 #define _OBJ_HXX
27
28
29 #ifndef __cplusplus                                                          
30 # error This library requires C++
31 #endif                                   
32
33
34 #include <simgear/compiler.h>
35
36 #include STL_STRING
37
38 #include <plib/ssg.h>           // plib include
39
40 #include <simgear/bucket/newbucket.hxx>
41 #include <simgear/math/sg_types.hxx>
42
43 SG_USING_STD(string);
44
45
46 // duplicated from the TerraGear tools
47 #define FG_MAX_NODES 4000
48
49
50 // Load a Binary obj file
51 bool fgBinObjLoad( const string& path, const bool is_base,
52                    Point3D *center,
53                    double *bounding_radius,
54                    ssgBranch* geometry,
55                    ssgBranch* rwy_lights,
56                    ssgBranch* taxi_lights,
57                    ssgVertexArray *ground_lights );
58
59 // Generate an ocean tile
60 bool fgGenTile( const string& path, SGBucket b,
61                 Point3D *center,
62                 double *bounding_radius,
63                 ssgBranch* geometry );
64
65
66 // Create a ssg leaf
67 ssgLeaf *gen_leaf( const string& path,
68                    const GLenum ty, const string& material,
69                    const point_list& nodes, const point_list& normals,
70                    const point_list& texcoords,
71                    const int_list& node_index,
72                    const int_list& normal_index,
73                    const int_list& tex_index,
74                    const bool calc_lights, ssgVertexArray *lights );
75
76
77 #endif // _OBJ_HXX