1 // FGTileLoader - Queue scenery tiles for loading.
3 // Written by Bernie Bright, started March 2001.
5 // Copyright (C) 2001 Bernard Bright - bbright@bigpond.net.au
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
27 #include <Main/globals.hxx>
28 #include "FGTileLoader.hxx"
29 #include "tileentry.hxx"
30 #include "tilemgr.hxx"
32 extern ssgBranch *terrain;
33 extern ssgBranch *ground;
38 FGTileLoader::FGTileLoader()
41 // Create and start the loader threads.
42 for (int i = 0; i < MAX_THREADS; ++i)
44 threads[i] = new LoaderThread(this);
47 #endif // ENABLE_THREADS
51 * Terminate all threads.
53 FGTileLoader::~FGTileLoader()
56 // Wake up its time to die.
57 // queue_cond.broadcast();
59 for (int i = 0; i < MAX_THREADS; ++i)
64 #endif // ENABLE_THREADS
68 #if 0 // we don't ever want to do this I don't think
72 void FGTileLoader::reinit() {
73 while ( !tile_load_queue.empty() ) {
74 tile_load_queue.pop();
84 FGTileLoader::add( FGTileEntry* tile )
87 * Initialise tile_path here and not in ctor to avoid problems
88 * with the initialastion order of global objects.
90 static bool beenhere = false;
93 if ( globals->get_fg_scenery() != (string)"" ) {
94 tile_path.set( globals->get_fg_scenery() );
96 tile_path.set( globals->get_fg_root() );
97 tile_path.append( "Scenery" );
102 tile_load_queue.push( tile );
105 #ifdef WISH_PLIB_WAS_THREADED // but it isn't
110 FGTileLoader::remove( FGTileEntry* tile )
112 tile_free_queue.push( tile );
120 FGTileLoader::update()
123 #ifdef ENABLE_THREADS
124 // send a signal to the pager thread that it is allowed to load
130 if ( !tile_load_queue.empty() ) {
131 // cout << "loading next tile ..." << endl;
132 // load the next tile in the queue
133 FGTileEntry* tile = tile_load_queue.front();
134 tile_load_queue.pop();
136 tile->load( tile_path, true );
138 FGTileMgr::ready_to_attach( tile );
141 #ifdef WISH_PLIB_WAS_THREADED // but it isn't
142 if ( !tile_free_queue.empty() ) {
143 // cout << "freeing next tile ..." << endl;
144 // free the next tile in the queue
145 FGTileEntry* tile = tile_free_queue.front();
146 tile_free_queue.pop();
152 #endif // ENABLE_THREADS
157 #ifdef ENABLE_THREADS
162 FGTileLoader::LoaderThread::run()
164 pthread_cleanup_push( cleanup_handler, loader );
166 // Wait for a load request to be placed in the queue.
167 FGTileEntry* tile = loader->tile_load_queue.pop();
169 // Wait for the next frame signal before we load a tile from the queue
170 loader->mutex.lock();
171 loader->frame_cond.wait( loader->mutex );
172 loader->mutex.unlock();
174 set_cancel( SGThread::CANCEL_DISABLE );
175 tile->load( loader->tile_path, true );
176 set_cancel( SGThread::CANCEL_DEFERRED );
178 FGTileMgr::ready_to_attach( tile );
180 #ifdef WISH_PLIB_WAS_THREADED // but it isn't
181 // Handle and pending removals
182 while ( !loader->tile_free_queue.empty() ) {
183 // cout << "freeing next tile ..." << endl;
184 // free the next tile in the queue
185 FGTileEntry* tile = loader->tile_free_queue.pop();
192 pthread_cleanup_pop(1);
196 * Ensure mutex is unlocked.
199 cleanup_handler( void* arg )
201 FGTileLoader* loader = (FGTileLoader*) arg;
202 loader->mutex.unlock();
204 #endif // ENABLE_THREADS