1 // scenery.cxx -- data structures and routines for managing scenery.
3 // Written by Curtis Olson, started May 1997.
5 // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
33 #include <simgear/xgl/xgl.h>
38 #include <simgear/debug/logstream.hxx>
40 #include "scenery.hxx"
43 // Temporary hack until we get a better texture management system running
47 // Shared structure to hold current scenery parameters
48 struct fgSCENERY scenery;
51 // Initialize the Scenery Management system
52 int fgSceneryInit( void ) {
53 FG_LOG( FG_TERRAIN, FG_INFO, "Initializing scenery subsystem" );
55 scenery.cur_elev = -9999;
61 // Tell the scenery manager where we are so it can load the proper data, and
62 // build the proper structures.
63 void fgSceneryUpdate(double lon, double lat, double elev) {
68 // Render out the current scene
69 void fgSceneryRender( void ) {