1 // scenery.cxx -- data structures and routines for managing scenery.
3 // Written by Curtis Olson, started May 1997.
5 // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
38 #include <Debug/logstream.hxx>
39 #include <Main/options.hxx>
42 #include "scenery.hxx"
43 // #include "texload.h"
46 // Temporary hack until we get a better texture management system running
50 // Shared structure to hold current scenery parameters
51 struct fgSCENERY scenery;
54 // Initialize the Scenery Management system
55 int fgSceneryInit( void ) {
57 // char path[1024], fgpath[1024];
63 FG_LOG( FG_TERRAIN, FG_INFO, "Initializing scenery subsystem" );
65 scenery.cur_elev = -9999;
71 // Tell the scenery manager where we are so it can load the proper data, and
72 // build the proper structures.
73 void fgSceneryUpdate(double lon, double lat, double elev) {
78 // Render out the current scene
79 void fgSceneryRender( void ) {